
shandrakor
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Everything posted by shandrakor
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I've done that. It was only a few: LOTD, Solitude Skyway, Solitude Sewers, Books of Skyrim, LOTD Patches. The winning result looks to be identical to the LOTD entry. At that point, I'm left with a giant list of triangle numbers which mean nothing to me, and I remember that I can just unload Lydia at the doorstep, or fast-travel to the door.
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@jesto - are you sure? Not to give too much credit to "a bunch of people on the internet," but it sounds like a bad NAVI screws with transitions between cells. Something like that would explain why my followers refuse to cross the threshold between Solitude Row and the Museum. Not exactly game-breaking, but annoying. (I'm doing the rebuild because I removed SAFO, not to fix that particular problem) @sm0kem - well, crap. Thankee! Side note: The Creation Kit is a real POS, huh?
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For converting an old plugin to SSE, you're correct that it's unnecessary. My actual problem lies in building the LOTD Patches Merged from scratch, which results in a NAVI conflict, but loading and resaving my (error free) merged patch last night resulted in a patch with hundreds of errors. Trying to figure out where I went wrong, and the only thing I can think is that I may have missed a master-master.
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Err, what? Penitus Oculatus' helm and gauntlets are unchanged, the boots go from 6 to 7, and the chest goes from 23 to 25. The biggest bump in the mod is the Stormcloak Officer's Armor, which gets a boost from 27 to 32, on par with Scaled armor. Good, but not game-breaking. I believe Dan meant that deleveling the world was done with the expectation that you'd start in the Helgen area, and progress to Riverwood, Shroud Hearth, and so on. Starting a game at level 1 in, say, the Skooma Den north of Riften is likely to be far more deadly than it would be with a leveled world.
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Similarly to the complaint about the effects, my specific issue is that every animal kill drops every possible item Every wolf has a meat, a heart, two lungs, a liver, two eyes and a pelt. And aside from the pelt and meat, the rest are alchemic ingredients. Effectively, every wolf is carrying 3 damage health poison. Worse, all eyes, lungs, and hearts have the same 4 effects, so every wolf is actually carrying 2.5 Damage Health, Damage Magicka, Damage Magicka Regen, Frenzy poisons. I'm torn between removing it entirely and making my own tweak patch to bring the harvest quantities down to a reasonable level. The former sounds easier... :)
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Before I end up duplicating effort, has anyone already made a custom patch to rename the Bruma weapons to non-generic names? I understand the author's intent, but I find it frustrating to be crafting items for display in the museum and having to guess which Iron Mace is from Skyrim and will go on display, and which one is from Cyrodill, and will not.
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I just tried out the ENB and ReShade Manager, it works pretty well. The icons are a touch fiddly, but it's functional. It's not perfect--nontraditional files don't get detected as ENB-related. For example, PhoenixVivid comes with a phoenix.ini file which the manager will leave behind when switching to something else. It shouldn't hurt anything, but it's an FYI for anyone concerned about a pristine root folder.
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Welp, there went my hope for a silly fix. Personally, I have MO2 outside the Steam folder entirely, but it shouldn't make a difference. And you don't seem to be running from Program Files, so that's not the issue. Maybe Mod OrganiZer is mad at you for spelling it with an S? ;) Um, I've got Start In left blank, but that shouldn't be an issue either. You're able to run your other MO2 executables, right? The game will launch, for example?
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Oh, wait, Gilg...I think from what you've typed out there: do you have a shortcut to the executable, and you're double-clicking that to run the application? Because that's not how you do it. You're supposed to add it as an executable in MO2, which you seem to have done, then select it from the dropdown in MO2, and click Run.
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Problem: Hanging Pheasants don't yield the Crafting Feathers used by Ars Metallica to craft arrows. Solution: Lexy's LOTD - Conflict Resolution.esp \ Flora \ 00038B0C & 00d8B0D (HangingPheasant01, 02) PFIG - Ingredient should carry forward ARTHESPheasantLoot from Ars Metallica. Pheasants will still yield the "Raw Pheasant Breast" from SAFO rather than the vanilla "Pheasant Breast"
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Finally finished installing as-written, except for UNP instead of UNPB. I'm seeing what I normally think of as HAVOK bugs: ouchies when brushing against objects, kicking things for 10 feet by bumping into them, cabbages in bowls hopping about a bit. I thought that was typically caused by framerates above 60, but according to the ENB framerate, I was at a rock-solid 59.0. Any other suggestions on what to check?