It stands for "Compute Shader" meaning the calculations are done using compute shaders (a DX11 feature). --- Just wanted to share a few things here... bIndEnable is indeed like ENB's SSIL but it's terribly buggy, and the noise looks really bad up close. Here's a (very) small album I made: https://imgur.com/a/k8RjZ At first glance it does look preferable, especially on skin. But the noise is really bad when you get close, and it is constantly moving. Some of the options for it may mitigate these artifacts, but the snow artifacts I point out are probably unmitigable. (Edit: And`bDeactivateAOOnSnow` is already on by default, which means that SSIL is not considered a part of AO for that option) --- Also, I noticed bEnableParallaxOcclusion and got excited, but after doing everything I possibly could with my test NIFs and textures, I've determined it's unimplemented. In Oldrim, setting the parallax occlusion shader type/flags would just make the mesh go invisible, iirc. In SSE, it does nothing noticeable, until you turn on that INI option at which point you get this: https://i.imgur.com/qbbV31v.jpg I tried both Heightmap and Parallax Occ Material shader types. When using the latter I tried values for Max Passes/Scale of 8.0/1.0, 4.0/1.0, 8.0/2.0. I tried all of these combinations with SLSF1_Parallax, SLSF1_Parallax_Occlusion, and both SLSF1_Parallax + SLSF1_Parallax_Occlusion together. I used the 4th texture slot, which is where a heightmap should go, but I filled in all the texture slots with the _p texture just in case. So, yet again it's another feature that Bethesda teases via unimplemented INI options. Which is sad considering POM existed in Oblivion and then both PM/POM were either completely broken or disabled by the time Skyrim came out. (And yes, normal Parallax Mapping is still just as broken in SSE) ---- Edit: Also before I found you'd already dumped all the values, I was looking into it myself, organizing the [Display] settings I wanted to look into. I'll keep updating this as I look into more of the values: https://docs.google.com/spreadsheets/d/e/2PACX-1vTMxne67vKkF4JXkhubv8wdCNd9frb2lIy2cgJMLS-H496M6nSzUE23ZkdzSPR7JDIf9g2rENGA_X5W/pubhtml