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grimebucket

Citizen
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Everything posted by grimebucket

  1. FO4 pushed an update today, just FYI. I would assume that will break most everything. Edit: Maybe not, patch notes below
  2. I meant to ask how the hell you have been doing all this on a GTX 580 haha :P Also might want to revise these lines from Kesta's BABY out of your wiki as they directly conflict: "Personally, I do not Use ENB's while playing I install the ENBSeries and set up the INI files but nothing else." "I use a GTX580 and I have reviewed a variety of ENB presets..."
  3. Don't overtax yourself dude!
  4. Gotchu. The "+" thing sounds good. imho keeping the Heavy, Medium, Light classifications isn't immersion breaking enough to merit a change. Good as it is currently.
  5. Gotcha, just wanted to be clear on what the result SHOULD be. Keep up the good work! I'm pretty much entirely a n00b but if there's anything that can be done to help the effort, please feel free to let me know! Happy to contribute [what little I can].
  6. Glad it wasn't just me! :) Clarification question: if the setup were working ideally, which naming convention would weapons follow? 1. {icon} [ammo] Weapon {mods} 2. {icon} Weapon {mods} One other thing I noted: every 10mm pistol that drops comes with the tag {Recoil Compensated}. I'm assuming this is because the stock grip (or other mod, w/e) that the pistols ship with cuts down on recoil. idk if this is an intentional aesthetic choice or not, just figured I'd mention. Personally the length of the item names started to bug me, so I ended up replacing the entry in xEdit with an empty string (which worked). Sorry if I sound like a pain in the ***, just thinking it's better to mention and possibly uncover some hidden issues than to not mention.
  7. Hey Gernash, Thanks for all your hard work on this. Evident that this is alot of man hours. Keep up the good work! Quick issue: after a clean install of this guide, all the weapons in the game are misnamed "Revolver" (ie [10mm Auto] Colt N99 Revolver, [.308 Win] Remington 700 Revolver). I ran everything through xEdit and found that the INNR MODwiki patch has an error in the field for what should be named as a revolver (same error as well in "Police Revolver" and another type of revolver I can't remember atm). Deleting this entry and drag'n'dropping the proper revolver entry from Weaponsmith into the INNR patch fixes the issue but results in some weird naming issues with regards to the DEF_UI icon pack (repeats the icon as well as the [ammo] tag in front of the weapon). tl;dr - Something may be broken with regards to INNR records. Not game breaking, but essentially wrecks the usefulness of VIS. I am sure this is the result of me incorrectly installing something or forgetting a patch, but I just figured I would mention it here on the off chance that helps you in any way. I'm currently at work with no access to my rig but I can send you screenshots of xedit etc later this afternoon if you'd like. Thanks again dude! You are a champion!
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