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Formoz

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Everything posted by Formoz

  1. Hi, I extracted Optimized Vanilla Textures and all the Bethesda Performance Textures and in fact all OVT are overwrited by BPT. So OVT is not needed as far i could see unless i missed something.
  2. I rebuilded the merge correctly, it works now.
  3. CVKiller2013 , i just installed requiem, all seems up to date. Only one mod Requiem - Behind the Curtain 1.7is newer. BUt apparently no impact ... I merged miscelleanous mods, changed the name of the esp because was different from your guide . + i didn't extract bsas for auto unequip ammo and simpleknock. in MCM, i d'ont have the translated word, but the variable $AUA_ConfigHeader1, ... DO i need to remerge the files, w/ bsas extracted ?
  4. ok w/o the good load order, i presume i can't go further. Once in the Race Adjustement process, the filtering in xedit won't give me anything, so i can't go further.
  5. seems loadorder.txt on nexusmod https://www.nexusmods.com/skyrim/mods/78999? is not for SRLE LOTD Reqtified. When i look at lines in it i see "UUNP" stuff. (Book of UUNP Iron And Steel.esp) and other stuff that are not in the Reqtified guide (Castle Volkihar Rebuilt.esp, ...)
  6. Exactly, routine makes it happen. And more, as it is a routine, i tend to look on nexusmod or other while downloading mods.
  7. Aaah really sorry, i start to be tired Still Mergeplugin, let the esp in .save. I thought it was a serious issue Thanks !
  8. this time, same merge, resolved the ICH issue, now i have a navmesh issue :( [Window Title] Merge Plugins [Content]There were some NavMesh conflicts. You'll need to rebuild these navmeshes in the CK: [Requiem Patches Merged.esp] [NAVM:000FB95F] (in GRUP Cell Temporary Children of WindPassEx_North_01 [CELL:00009611] (in Tamriel "Skyrim" [WRLD:0000003C] at 14,-3)) [OK]
  9. OK probably that, thanks. Looks like i didn't downloaded the esp. The special notes installation should be in red i think, i tend to miss them a lot Thanks !
  10. [00:00] Checking for Errors in [10] requiem__konahrik_accoutrements.esp [00:00] KA_dunRevakheimMaskClay "Clay Mask" [ARMO:0B063315] [00:00] ARMO \ Armature \ MODL - Model Filename -> [04AF02E5] < Error: Could not be resolved > [00:00] ARMO \ Armature \ MODL - Model Filename -> [04000813] < Error: Could not be resolved > [00:00] ARMO \ Armature \ MODL - Model Filename -> [0400080A] < Error: Could not be resolved > [00:00] KA_ArmorDragonPriestMaskBronzeHelmet "Bronze Mask" [ARMO:0B06FDFF] [00:00] ARMO \ Armature \ MODL - Model Filename -> [04AF02E4] < Error: Could not be resolved > [00:00] ARMO \ Armature \ MODL - Model Filename -> [04000815] < Error: Could not be resolved > [00:00] ARMO \ Armature \ MODL - Model Filename -> [0400080C] < Error: Could not be resolved > [00:00] KA_ArmorDragonPriestMaskCorondumHelmet "Copper Mask" [ARMO:0B07036A] [00:00] ARMO \ Armature \ MODL - Model Filename -> [04000806] < Error: Could not be resolved > [00:00] ARMO \ Armature \ MODL - Model Filename -> [04000819] < Error: Could not be resolved > [00:00] ARMO \ Armature \ MODL - Model Filename -> [04000810] < Error: Could not be resolved > [00:00] KA_ArmorDragonPriestMaskIronHelmet "Iron Mask" [ARMO:0B07036C] [00:00] ARMO \ Armature \ MODL - Model Filename -> [04000808] < Error: Could not be resolved > [00:00] ARMO \ Armature \ MODL - Model Filename -> [0400081B] < Error: Could not be resolved > [00:00] ARMO \ Armature \ MODL - Model Filename -> [04000812] < Error: Could not be resolved > [00:00] KA_ArmorDragonPriestMaskSilverHelmet "Silver Mask" [ARMO:0B07036D] [00:00] ARMO \ Armature \ MODL - Model Filename -> [04000803] < Error: Could not be resolved > [00:00] ARMO \ Armature \ MODL - Model Filename -> [04000816] < Error: Could not be resolved > [00:00] ARMO \ Armature \ MODL - Model Filename -> [0400080D] < Error: Could not be resolved > [00:00] KA_ArmorDragonPriestMaskMoonstoneHelmet "Moonstone Mask" [ARMO:0B07036E] [00:00] ARMO \ Armature \ MODL - Model Filename -> [04000805] < Error: Could not be resolved > [00:00] ARMO \ Armature \ MODL - Model Filename -> [04000818] < Error: Could not be resolved > [00:00] ARMO \ Armature \ MODL - Model Filename -> [0400080F] < Error: Could not be resolved > [00:00] KA_ArmorDragonPriestMaskSteelHelmet "Steel Mask" [ARMO:0B070370] [00:00] ARMO \ Armature \ MODL - Model Filename -> [04000807] < Error: Could not be resolved > [00:00] ARMO \ Armature \ MODL - Model Filename -> [0400081A] < Error: Could not be resolved > [00:00] ARMO \ Armature \ MODL - Model Filename -> [04000811] < Error: Could not be resolved > [00:00] KA_ArmorDragonPriestMaskGlassHelmet "Glass Mask" [ARMO:0B0780C1] [00:00] ARMO \ Armature \ MODL - Model Filename -> [04000804] < Error: Could not be resolved > [00:00] ARMO \ Armature \ MODL - Model Filename -> [04000817] < Error: Could not be resolved > [00:00] ARMO \ Armature \ MODL - Model Filename -> [0400080E] < Error: Could not be resolved > [00:00] All Done! I can't resolve, i checked dependencies installations and i can't see were is the pb ... it misses a master file ?
  11. and i missed it in the guide : Open Tes5Edit Load only RDO - VendorSaleDelayGone - Patch.esp Right click on RDO - VendorSaleDelayGone - Patch.esp and click Clean Masters Click the [X] in top right corner of the window Unckeck Backup at the bottom Click [OK].
  12. (SRLE Reqtified) merge section : Relationship Dialogue Overhaul RDO - VendorSaleDelayGone - Patch.esp has dependency on VendorSaleDelayGone.esp VendorSaleDelayGone.esp has been merged in Miscellaneous Merged Files to merge: Auto Unequip Ammo.esp (MISC - Auto Unequip Ammo)dD-No Spinning Death Animation Merged.esp (MISC - No Spinning Death Animation)DSAMG - Greybeard Fix.esp (MISC - Dragon Soul Absorb More Glorious)DSAMG - Miraak Music Fixes.esp (MISC - Dragon Soul Absorb More Glorious)dsamg__usleep.esp (MISC - Dragon Soul Absorb More Glorious Patches)Footprints.esp (MISC - Footprints)ImprovedFireyFireSalts.esp (MISC - ImprovedFireyFireSalts)ImprovedFrostyFrostSalts.esp (MISC - ImprovedFrostyFrostSalts)SimplyKnock.esp (MISC - Simply Knock)TreaclemanFalskaarPatch.esp (MISC - Typo Patch - Falskaar)VendorSaleDelay-Gone.esp (MISC - Vendor Sale Delay - GONE)vsdg__usleep.esp (MISC - Vendor Sale Delay - GONE - Patches) so there is an inconsistency unless dependency is not needed. Confirmed, the dependcy is useless, cleaned in TES5edit "clean masters" All of this is not needed as Mergeplugin clean masters, but you have to reenable esp just for the merge. Sorry doing report, question and answer in same post LOL.
  13. ClefJ's Dragon Bridge.esp has errors : [00:00] Checking for Errors in [05] ClefJ's Dragon Bridge.esp [00:00] [REFR:0010EAC8] (places SignFourShieldsTavern01 [MSTT:0010EAC2] in GRUP Cell Temporary Children of DragonBridgeExterior01 [CELL:00009328] (in Tamriel "Skyrim" [WRLD:0000003C] at -25,20))[00:00] REFR -> Record marked as deleted but contains: Base[00:00] [REFR:000ABF8A] (places RockL02 [sTAT:0001819A] in GRUP Cell Temporary Children of DragonBridgeExterior04 [CELL:0000934A] (in Tamriel "Skyrim" [WRLD:0000003C] at -26,19))[00:00] REFR -> Record marked as deleted but contains: Base[00:00] [REFR:000ABF5F] (places FXWaterfallThin2048x512 [MSTT:00105CC2] in GRUP Cell Temporary Children of DragonBridgeExterior04 [CELL:0000934A] (in Tamriel "Skyrim" [WRLD:0000003C] at -26,19))[00:00] REFR -> Record marked as deleted but contains: Base[00:00] [REFR:000ABF59] (places MountainCliff04 [sTAT:00027D1D] in GRUP Cell Temporary Children of DragonBridgeExterior04 [CELL:0000934A] (in Tamriel "Skyrim" [WRLD:0000003C] at -26,19))[00:00] REFR -> Record marked as deleted but contains: Base[00:00] [REFR:000ABF60] (places RockCliff03 [sTAT:00025DA8] in GRUP Cell Temporary Children of DragonBridgeExterior04 [CELL:0000934A] (in Tamriel "Skyrim" [WRLD:0000003C] at -26,19))[00:00] REFR -> Record marked as deleted but contains: Base[00:00] [REFR:000ABF5C] (places FXCreekFlatLong01Rocks01 [MSTT:00071D06] in GRUP Cell Temporary Children of [CELL:0000934B] (in Tamriel "Skyrim" [WRLD:0000003C] at -27,19))[00:00] REFR -> Record marked as deleted but contains: Base[00:00] All Done! looks more like warning, and i didn't fix them cause there is navmesh involved.SO merged as is. Corrected by :[ECTV Merged]Patch Central Skyrim All YASH'd Up Patch Central - 1.04 - by jdsmith2816Files to download : OPTIONAL FILES - OPTIONAL PACK -> ECTV Merged. Use only if you install ECTV additions.
  14. ok i figured out :) But the link do not work. You posted some kind of preview link, that point to your home directory
  15. "check the guide now for the download link" What do u mean ? link still pointing to the closed nexus mod.
  16. i found a 2.1 version of WATER, will it work ?
  17. As W.A.T.E.R is unvailable now, i installed Realistic Water 2, but i see WLSO has WATER as master (wlso.esp). Is it safe to rename realisticwatertwo.esp to circumvate this pb ? sos-thewilds_water.esp, claralux_water.esp depend on WATER.Esp too.
  18. Ok i saw that RMA is part of the guide, i don't if it's new or not. Anyway i installed Immersive patrol too as there is a patch for it in the requiem patch central fomod. Ty. Behind the curtain updated to 1.7 MAIN FILESRequiem - Behind the Curtain 1.7
  19. Blocking animation updated to v1.5 N FILES Blocking Animation Pack v1.5
  20. [Arthville Patches]Patch Central Skyrim All YASH'd Up Patch Central - 1.04 - by jdsmith2816Files to download : MAIN FILES - CORE PACK -> Arthville Patches :Please note that SpiceOfLife - Fences-Arthmoor.esp from Spice of Life - Fences mod requires fixing. This plugin has errors in it that xEdit cannot catch them. No more correction needed. The esp seem clean now.
  21. WATER - Water and Terrain Enhancement Redux is off. I didn't see it been mentioned earlier. Author want to dedicated dev on SSE ... so i'm going to stick on Realistic Water Two. you have to check enblocal in your skyrim folder. ENB Organizer just copy you ENB preset and ENB binaris there. If they are different, something wrong vs ENB Organizer (ex : did u remove the enblocal.ini from the binaries wrapper ?)
  22. Ok thanks for your feedbacks :) Any alternative solution to give civil war more consistancy ? I thought about using immersive patrol II but i don't know if it's compatible w/ requiem. Any recommendation ?
  23. Still present in the guide. And you can find the mod in different translated language version. Can we have a clear state on this ?
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