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jbsheridan

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Everything posted by jbsheridan

  1. Thank you so much for the comprehensive replies! That clarifies things a lot. I am about 1/3 the way through a play through, having installed all mods with MO. I want to uninstall some random mods with scripts and make my game a less buggy and more beautiful. I only have a ctd once in a while and a frozen load once in a while. Things really aren't all that bad at the moment and I am able to work around these little glitches just fine. My current save game is moderately stable. 1. I have been seeing references to a safe save or a clean save from which to change mods. Could you tell me a bit more about what this is in the context of using MO to add and delete my mods? In other words, should I do a "safe or clean" save, and from there then begin to install mods in MO and select and deselect them and test them out? 2. And how do I do this kind of save?
  2. Hi there, I have a question about using MO profiles which kind of reflects my lack of understanding at the moment. 1. How does making a different profile allow one to play Skyrim without breaking the game as the save games progress? 2. In other words, can one create different profiles as the game progresses by adding mods and deselecting mods, then selecting and deselecting mods to create different profiles and essentially being able to try out different mod builds and different mods? 3. How do people safely test out all kinds of mods as their game progresses without breaking their game? Thank you!
  3. Hi GrantSP, Thank you for the great advice. In researching I found a post that said exactly what you have described and gave more explanations. I have thought about it for a few days now and I can see why it is almost impossible to predict a safe transition or a broken game. And If you have a broken game...well, there you are. The only really safe course is to begin a new game. Understanding why helps soften the pain of doing it from scratch again. Also, I have been thinking how starting a new game gives one the opportunity to play the game creatively different.
  4. Thank you GrantSP, That really clarifies my general thinking. I believe that the mods I want to remove are mostly texture mods. There are several though that I am not sure about. Beautiful Whiterun, Better Jorvaskar. Caribou Gone, Detailed Terrain and Tree LOD, Enhanced Lights and FX, Much Ado Snow Elves. I want to try some scripted mods and some ENB next. If there have been script additions / changes via mods, then it seems like the safest course for the current game is to just install new mods checking for load order and conflicts in advance, and letting the new mods overwrite what they will???
  5. Hi there. I have been doing a lot of research about the question I have and kind of understand it a little but I could use some help getting a better grasp on it. My Skyrim game is a year old now and it has been great fun trying out lots of mods with Mod Organizer. I currently run around 175, and things are mostly stable. I would like to uninstall some mods that are problematic and install some more advanced and complex mods. My impression is that by deactivating and uninstalling even with Mod Organizer, I run a good chance of breaking my game. (I have had a few close escapes where I had to go far back in the save game list to recover.) I think I even understand some of the reasons why. But I seem to remember something said about Mod Oranizer, that one of the main virtues of MO is that one can safely uninstall mods. So I am a bit confused at the moment and I was wondering... 1. Is there a way to have a "Safe and working Save" of some sort at my point in the game right now so that I can continue with my game and that the deactivated mods will not break my game, and that I can install some of the more complex mods I am interested in.? 2. If so, how do I do this? Thank you.
  6. Fixed. I found that my antivirus was blocking steam. A setting got changed somehow. Got lucky. Thanks.
  7. Hi there, Yesterday, MO and Skyrim were working just fine. Today when I tried to start MO I keep getting a message ..."failed to inject dll into "skse loader .exe" : failed to allocate memory in target process. Access is denied [5]." I get this message no matter if I select SKSE to run, or Skyrim, or FNIS within MO. It is always the same message and Mo will not load any of these. I ran a memory diagnostic for Windows and everything was okay. Any ideas what is going on and how to fix it so I can get MO to run Skyrim again? \ Thank you.
  8. Thank you very much for the link. I really appreciate it.
  9. I would like to totally uninstall Mod Organizer and its connections to Skyrim and start all over. How do I do this? i can't seem to find any uninstall instructions. Thank you very much!
  10. Yes! Thank you so very, very much. That was what was wrong. Everything is fine now.
  11. Hi There, I am not even sure how to ask this question because I do not know what is happening...but here goes. Somehow, when I dragged and dropped a mod up the list in the left hand panel of MO, when it reappeared a whole bunch of other mods became attached to it and are now shown as depending downward as a sub list from the mod I moved. So I deleted all the mods involved, both the mod I moved and the other mods which formed in a sub list below this mod and got MO back to showing the remaining mods in a straightforward list. So I reinstalled SKSE first and it looked fine; it is shown at the bottom of the main list just like all of the other remaining mods. But when I then began reinstalling other mods, the very first one which was SKUI5 shows up again as a sub mod of SKSE. In other words, I am stuck with this thing happening where I can not get the mods to install and be listed in a straight list. They all install under SKSE as a sub mod. 1. Why did this happen and.....? 2. How do I get MO back to installing the mods in a straight list with each mod being separate and not being shown in a sub list under SKSE? Thank you very much.
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