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jbsheridan

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Everything posted by jbsheridan

  1. Hi there, Thank you for the detailed explanations, they really complement each other. I will study the guides and tutorials more this weekend. 1. Because TESVedit is a tool, then there is no issue with running it at any stage in building up the new profile B? 2. I installed Timing is Everything directly into the Skyrim main folder because I could not get the mod to show up when I played the game by installing it via MO 1.33. I don't have a clue why it would not show up via MO, but there you are. When I make profile B in MO, Timing is Everything also shows up as an unmanaged plugin just like in profile A. I am assuming from what we have been discussing that as long as I do not change anything in Timing is Everything, then the settings will be the same in profile B as they are in profile A. And, if I Did change the settings at some point in profile B then those settings would also be changed in profile A. As long as I do not change the settings it sounds like both profiles will be okay. But if I do change the settings then one of the profiles save games will get broken and Skyrim may not load.
  2. Wow... Thanks for the great insights. 1. This means I should check mark Local Save Games in each of my profiles, both the default profile and the new one, and not just the new one I begin, right? 2. What happens if I do not check Local Save Games in my first default profile? 3. I only have a couple of merged mods and FNIS in my beginning default profile and LOOT and TESVedit. Sorry about all the questions right here, but this is a can of worms I know nothing about. "Mods that create patches/script output, to handle various mods will need to be isolated from each other by naming them according to your characters. ie. A bashed patch will affect each game if it is enabled in both profiles so you must create one for each profile, NOT use the SAME one. This also applies to tools such as FNIS." Does renaming the mod or merged or batched mod take care of this problem? What is the usual way to take care of this problem? How does one determine if a mod or .... creates a script output? And how about LOOT and TESVedit are they included in this category?
  3. Hi there! Good News! ...but I come from another planet and don't speak your language very well, and my translator is on the fritz. Could we back up a bit and help me figure out how to get my new profile to have a beginning new game save? 1. I created a new profile in MO 1.33 and checked it out by switching back and forth with my one default profile. The default profile still works fine, and yes, the new profile shows all of the mods installed in MO but unchecked and the plugins box only has the base plugins. Great! 2. How do I get a new beginning save game with my new profile? Is it as simple as loading the new profile and when Skyrim loads then select New Game? I really don't want to screw up my default game in any way which is why I am asking in advance of doing anything. I have an incredible gift for ruining things on my computer. 3. What does, "enabling local save games", mean, and how does it work to create a new beginning game? Thank you.
  4. I have played Skyrim about half the way through and, of course, have a ton of mods and saves. Is there any way, in MO 1.33 and Skyrim, to set up a new profile that has no mods and with a beginning save game state and yet still keep my current game profile and current save game state that is associated with that profile?
  5. wow... 1. So at the moment it is only possible to run one SSE profile game? IE; profiles do not work at the moment? 2. What will happen if you do more than one profile? 3. I assume that MO 1.33 profiles and dedicated save games to each proifile work correctly with Oldrim? Thank you.
  6. I just wanted a check to see if my thinking is right about how I can use MO2 as I mod SSE this time around. 1. With the profiles options and their dedicated save games I should be able to have let's say 5 different mod profiles and a dedicated beginning save game for each profile, right? Essentially I could have 5 differently modded Skyrim Special Editions? 2. So if I set up these profiles and a base foundation save game for each at the very beginning of the game, I could have 5 very different mod built games, (or more), and play each one through as a separate game, right? 3. And one of these could even be a mod profile that I wouldn't play now but might play later from its beginning save game and could include SKSE and SKSE dependent mods, whenever they become available? 4. The main trick is to set each one up at the beginning with its base foundation save game, and then do no more modding for it after I begin using that profile for a play through? But modding it and testing it can continue up until the time that I begin doing the play through and accumulate save games. Thanks!
  7. Hi there, I think I have it all sorted out now. Just complete a thorough TESedit cleaning on the base files and it looks normal in MO2. Will experiment more this weekend. Thank you all so much for the help. i really appreciate it.
  8. Hi There, Just curious about why my beginning MO 2.0.8 installation of SSE does not look like the screenshot below of an MO 2.0.7 beginning installation for SSE, which has some items in the left panel under Mod Name and in the right panel of plugins there are check boxes? My beginning installation is the second screenshot which has no check boxes and no items in the left panel of Mod Names. Any ideas? Thank you.
  9. Thanks Grant, I will give it all a test tomorrow.
  10. Hi Grant, Yes, it is MO 2.0.8.3b-6194. 1. Is there a different or newer version or better version? 2. Would there be any advantage to using MO 2.0.7, it looks like some people are having problems with LOOT and MO 2.0.8.3b?
  11. Hi Grant, Attached below is a screenshot of my current MO 2.0.8 window that is pointed to SSE. Yes, it is a clean slate, but it is almost too clean. i think there is something missing. On the left panel of the window under Mod Name, there is nothing showing the Main SSE file, nor the Update file, nor the 3 DLC addons. And in the right panel for Plugins, there is no checkbox for activating or deactivating them. This is different from what I was expecting. 1. Is this correct, what I am seeing? 2. How does one get the check / uncheck boxes to appear? 3. and from the previous post.. Several guides suggest installing the Nexus Mod... Skyrim Special Edition Plug In For Mod Organizer Two. Is this necessary and what does it do? Thank you.
  12. Hi Grant, It worked. After purging MO2, starting SSE, and reinstalling MO 2.0.8 in a folder directly under "C" drive and pointing the MO2 directory to Portable. I now get the correct path to SSE and a clean MO2 window. 1. Several guides suggest installing the Nexus Mod... Skyrim Special Edition Plug In For Mod Organizer Two. Is this necessary and what does it do? Thank you.
  13. Hi Grant, For MO 2.0.8 I have three selections in the Game Selection Dialogue. Skyrim SE, Portable and New Game. I have tried all three selections and I have clicked the restart MO button also, and nothing changes in the Main MO window. It still looks just like the screenshot above. And it is saying Skyrm MO 2.0.8 and the Skyrim installed mods are still there along with SKSE, etc. in the Run box. In other words, no matter what I choose, it still looks like I am hooked in to Skyrim and not SSE. 1. Any ideas what is happening and how to get this version of MO 2.0.8 to look like it is looking at the fresh and clean SSE installation? 2. Why is MO 2.0.8 pointing at Skyrim, anyway, when it is not installed in Skyrim? Also, I am still running MO 1.33 with Skyrim and it is working just fine.
  14. Hi there, I deleted the MO 2.0.7 folder I had in appdata/local, and I deleted the MO 2.0.7.exe I had in the main SSE folder. I ran the MO 2.0.8 setup. selected Portable and checked the two additional install boxes at the bottom of the MO installer window to link to Nexus. I have a complete MO folder now in my Steam/steamapps/common/SSE/ MO2 folder. i created a link to the MO.exe in this folder to my dessktop. However, when I start MO2.0.8 the MO Window still says Skyrim MO rather than Skyrim Special Edition MO and I still have several Mods showing in this MO window and the SKSE install in the Run window and the Creation Kit and the link to run Skyrim, not SSE. I have no idea what is going on. What do I need to do to get MO 2.0.8 to be pointing to SSE and the beginning unmodded game of SSE, rather than Skyrim? Thank you.
  15. Hi There, Thank you for the folder example. This example looks like the correctly working MO 1.33 folder I have for Skyrim. My folder for MO 2.0.7 that is in appdata/local does not look like this example. See screenshot below. Is this folder that is MO 2.0.7 in appdata/local the correct folder to delete, and is there any other MO 2.0.7 folder or files somewhere that I should also delete?
  16. Are there any other locations for sub folders other than the subfolders in the MO 2.0.7 main folder I have in appdata/local?
  17. Okay, I found the MO 2.0.7 folder inside of appdata/local. And I have the MO 2.0.7 .exe in the SSE folder installed in Steam. If I manually delete these items that will completely remove MO 2.0.7?
  18. Yes! I am thinking that was the problem. I did not select Portable when I installed MO 2.0.7 And, I guess, that is why I only got the .exe inside the SSE folder?, instead of the complete MO folder that I have inside of Skyrim when I installed MO 1.33 , because on the MO1.33 install I did choose Portable? Thank you also for the path to find the MO2.0.7 files. I will check it all out here shortly. Question...Is it safe to just delete any MO 2.0.7 files manually that I find, and also the .exe in the SSE folder? Will I screw anything up by doing so? I could not find any uninstall functionality for MO 2.0.7, not even in Revo Pro Uninstaller. The MO 1.33 that I installed with the Portable option does have an uninstall functionality shown in Revo. Thank you so much for the help.
  19. Hi there, I installed MO 2.0.7 into my SSE folder, but something is not done correctly. i followed Gopher's instructions precisely. However the installation only shows the MO 2.0.7.exe in the SSE folder, not a complete MO folder with the MO.exe in it like in my Skyrim installation folder, and when I click on the MO 2.0.7.exe, it pulls up the previous install of MO dedicated to Skyrim rather than showing a fresh MO window dedicated to SSE. I have no idea what is going on because I chose the file paths correctly. 1. How do I uninstall this MO 2.0.7 installation that is in my SSE folder so I can do the install again, or.. 2. How do I fix this mess. Thank you.
  20. That's interesting. I have not used Wrye Bash. Might be time to learn. I'll go look for tutorials about it and SSE. What was the reason for choosing WB at the moment. How did that all come about?
  21. I have been researching and setting up to do an SE mod makeover, but it seems to me that the current state of flux with MO right now, mods being ported over and no SKSE nor the related mods using SKSE, have me in a bit of a rats nest trying to figure out what to do. ...Hence my interest in the older MO and a really nice Oldrim play and test build with my Win 7 OS. I saw a reference in the SEPTIM guide that problems had been reported with using Win 7 OS, MO and SE modding. "Warning! If you are on WINDOWS 7, this entire guide is possibly INCOMPATIBLE. Jonwd7 and other have found that certain texture formats will crash DX11 games on Windows 7 . If you are on windows 8+ or 10, you dont need to worry about it." Does anyone have any information about successfully using any version of MO, SE comprehensive modding, and Win 7 or problems?
  22. I have been following an idea this morning. Apparently, one can use Sandboxie to install and run a second copy of Steam/Skyrim. It is touted as a 100% totally bullet proof way to test mods. Can MO be hooked in to this kind of a loop / configuration?
  23. WOW... Clarity and nirvhana at last. Thank you so much for your patience. Putting all of this info in context and connecting the dots is just what I needed.
  24. Yes, that makes sense and I think I understand it now. You have a base "game" which is your STEP installation. All mod testing is done with that profile and the saves dedicated to it. Then you have the separate MO playing profile "game" which you do not change at all during the course of the play through. Right? Other people may have their own base game, which may be STEP or may just be some stable configuration of mods they have come up with which may be MO based or not. (MO just being so easy to change profiles and saves). But they have a base save to revert to after each testing. Right?
  25. Thank you so much for the walk through. That's the info I was looking for...and so clearly stated, too. Wonderful. So I see all of these youtube videos of people doing all kinds of mod reviews and testing and ENB testing. 1. Are they doing it all from a simple MO base profile that is stable, so that the risk of breaking the game is minimal? 2. Or can this be done from a more complex load profile? And is the risk of breaking the game thus greater? 2. Or are they doing something else, and what is the protocol for that?
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