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Marayoor

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Everything posted by Marayoor

  1. Saw you made some updates in August, are you back to modding and updating the guide? Would be nice to have you back again :D
  2. I did try his guide, and tried Nexus mod manager for a first since the release of fallout 4, it was frustrating experience, since the knowledge of Mo2 and Nexus was clashing. Anyone who says that you can use those mod managers the same way leads me to think you have not tried using both, or do not understand how either of them works. I am back to Mo2 now. Nexus is fine, but I rather take the bugs in Mo2 than the frustration that comes with Nexus. Side note, what is the difference between 2.0.7 and 2.0.8 Mo2? Worth switching?
  3. I particular like this one for the combat armors. https://www.nexusmods.com/fallout4/mods/4865/?
  4. I would probably interested in a non slooty version. This one would be cool to be added. https://www.nexusmods.com/fallout4/mods/12205/? As well as this: https://www.nexusmods.com/fallout4/mods/14135/? and this: https://www.nexusmods.com/fallout4/mods/10795/?
  5. So I think I found a error with the Wiki, I'm not sure. When I checked your plugin list at the bottom, for functional display there is a esp that you don't get when you install with the current instructions. To get that esp you need to click the "wasteland imports" optional in the installation of the mod, and the wiki does not currently mention that. Is that a problem with the plugin list or a problem with the installation description for functional displays?
  6. Leito re uploaded his Enhanced Vanilla body. https://www.nexusmods.com/fallout4/mods/22110/?
  7. Yea that look more like my taste in green. I don't want play in a big jungle. The world should look a bit dying but trying to rebuild it self. Not sure if its wise to wait with the other interior mod as well, as he hints he/she wants to release a V3 of the mod. Might be interesting to wait until then with it. I bet you have enough on your plate anyway :P
  8. Place anywhere is updated to the newest f4se if anyone having issues with that mod. Two mod suggestions for the world space: https://www.nexusmods.com/fallout4/mods/21853/? https://www.nexusmods.com/fallout4/mods/16457/?
  9. I actually wanted to ask about that.Will future core file will be able to handle both versions of Nac, for those who doesn't like the photorealistic enb? Because I tried using normal nac, and core said it was missing the photo nac master.
  10. I think it has to do with a update to the mod. Around 3.5 the mod was 2 part download, that is why the download instructions is structured like it is. However in 3.6 it was combined to one download. Just download the Manual one, and follow the instructions in the first fomod instruction box. The second box is not necessary anymore.
  11. Seems like Gernash made a error uploading the dividers. The preset dividers rar should contain a lot of different folders that is named after all the plugin sections you install, but instead contain the categories.dat. I think Gernash can fix this pretty easily though by re uploading the correct rar file when he get time. Edit: While I'm looking over the wiki, the link to really red rocket need to change as well. Its another Elinora mod and she moved all her mods to one link. Only note that when you are installing it, be careful and name it "Really Red Rocket", so it doesn't install in your better settler Elinora's clothing mod.
  12. Just thought to let you know, the better settlers clothing links gonna need some updates when it comes to Elinora's mods. She removed a lot of them and instead placed all of them under one download link, with all the downloads being separate there. Some of the downloads are also packed so that you need to unpack them before you add it Mod organizer, since she added both a CBBE rar file and Vanilla rar file into one rar.
  13. Workshop rearranged added a mojave import patch in their optional downloads. It seems very optional. Use or not to use?
  14. I have not any mods installed currently (Broken hard drive, needed to redo a lot of work) and with Enboost 0.311 I start in 10 seconds on a regular hard drive, not SSD. I do remember mods to cause some load times when it comes to Enb, depending on the mods. I also only running subtle wasteland, and have not done a lot of work into my enb settings yet. So my guess is your enb settings causing that issue. (Since you asked the other person: Windows 10 and gtx 780ti)
  15. How is it looking with the water textures? Since Vivid weathers added their water textures. When I tried NAC out, the water looked really blue at a distance.
  16. About the tracer mod, very few battles I do happens at night. Most memorable is probably when you take back the castle for the minuteman because as I recall, it must happen at night? To me, the tracer mod is a very optional mod, a mod I wouldn't miss too much if it wasn't there. I have not tested how heavy it is on your machine, or how it is to get running with the other mods as I only tested the mod in a very light load order.
  17. Since how powerful and amazing both the HUDFramework and DEF_UI mof is, seems like a shame not running them together. The customization and usability with them together is quite nice. Side note, do you prefer posts on here or on discord when it comes to suggestions or mod discussion?
  18. About Immersive HUD. Yes, the auto patcher doesn't seem to work in Modorganizer2, as the auto patcher needs to be in the same folder as the HUDMenu.swf. So if you move the contents from the Autopatcher.zip to the ModorganizerData2\Fallout 4\mods\DEF_UI\interface and run the auto patcher there, following all the instructions from the installer, you should have now a Hudframeworked patched DEF_UI. I'm running the game in 16:10 as well, so this is something I had some grievance in as well, and as far as I tried, I do not have problems with the mod doing it this way. Edit: Of course, changing the name of the newly created file after the patcher is done is needed but that is explained in the autopatcher. Just a heads up :P
  19. Well I have 4 mods suggestions really. 1. Thematic and practical - https://www.nexusmods.com/fallout4/mods/16207/? - Its a settlement mod that adds some cool and lore friendly furniture. 2. HUDframework - https://www.nexusmods.com/fallout4/mods/20309/? - Its a core mod that is needed for a lot of different mods, like number 3 3. Immersive HUD https://www.nexusmods.com/fallout4/mods/20830/? - I don't think its needed to explain, Gopher have made this mod for pretty much all Bethesda games. 4. Lever action fix https://www.nexusmods.com/fallout4/mods/20454/? - Now actually counts the bullets in the Lever action gun. Also for some reason this mod is not on the list when it comes to reference on the Icons for Val sorting https://www.nexusmods.com/fallout4/mods/11063/?. Seems like a obvious choice to me.
  20. Was this post really moved to the right sub forum? Because to my knowledge, and what I can see, I can't see merging instructions for Valdacil's Item Sorting with DEF_UI in the Gernash mod list. Also that placement in the right side is what the mod prefers, but its not a problem, and its safe to go with the loot load order instead. Shouldn't cause any issues for you. If its bothering you, I think you can open the esp in the xEdit program and sort the masters. Never done it though so you might wanna look that up if you are curious.
  21. I would say its not a super important step, you can easily mod without doing that for now and come back later, since there is no merge plugin section in the step guide yet.
  22. You probably already seen this but at least for me when I running Workshop rearranged and Valdacil's Item Sorting only (Tested with both a full mod order and only these two mods with the prerequisites to have these mods working), and have Workshop rearranged be loaded after the sorting esp, it changes the sorting and removes the tags of a lot of items, if not all. Having the Valdacil's Item Sorting Esp after changes this. In your load order you have on the page, workshop rearranged is loaded almost last. So following your load order, my guess is that the tags are not working. Could be wrong though, if your patch is fixing this. So my question is really whether Workshop Rearranged shouldn't be loaded higher up on the list or if Valdacil's Item Sorting esp should be lower down in the load order. -Edit- After checked the workshop page on nexus, he writes furthest down in the compatibility list, that the mod overwrites any mod that sorts the junk items, which is the problem I was having. Question remains still. Great work on the page, I don't want to be all negative after all. Looking forward to the new patch. Must imagine its a lot of work to get it running, since its a complete rewrite.
  23. Not sure if its a error in the guide or not, but the "merge plugins xedit script" link directs you to Fo4Edit. Is it because that script is discontinued?
  24. Alright thank you. Tried it a few times before and got the weird bug where on options show up in the left side options (No outfits or presets). For some reason it worked now. Could be since I did a reinstall of Mo2 since the last time I had that bug. Love the guide btw, always interesting to come back to it periodically and look at the changes. Only gets better and better.
  25. Clearly I must doing something wrong, but bodyslide is not getting added for me automatically, and my F4SE is working. Since the guide tells me not to add it manually, what should I do?
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