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mindw0rk

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Everything posted by mindw0rk

  1. Skyrim doesnt detect main GPU, only integral. If I remove d3d9.dll, all fine. But then Skyrim crashes constanly since memory patch not working without ENB. Can anyone suggest solution?
  2. Looks like this and it happens with all shadows on water: https://youtu.be/tUW95cwgmG0 Anyone knows solution? ps/ sorry, found it myself pretty fast. Had to turn on bDrawLandShadows=1 Delete the topic
  3. Nope. Downloaded from Nexus
  4. With weapons in hand too. And yeah, it only becomes transparent when shadow is on background
  5. Changing bDeferredShadows=1 to 0 helped
  6. Hi guys, Any advice how to fix this issue? I tried turning off ENB, installing Better Hand Mesh for UNP and removing all files that such mod adds. Still there.
  7. I have a quick question, maybe somebody can help. Reproccer made my Alchemy skill level very slowely (have to craft like 200 potions for one level up). I put hours to manually tweak armor settings in it and dont want to remake it. Where uncupper puts leveling settings inside Reproccer so I could tweak them in Tes5Edit? ps/ nevermind. It can be done tweaking Uncapper.ini
  8. I didnt say anything about texture replacement, its all about esp/esm. I think at some point when engine is overloaded with specific amount of mods something breaks there. Just like it was with memory before Shensen released memory patch. I wanted to hear, maybe someone also has big compilation and experienced this. I have SSD so game loads fast and I optimized scripts turning off some stuff in MCM and removing mods like Footsteps, so there isnt much lag. There is old video btw. I made it last summer, so its pretty outdated and it was way beyond brick wall, so its stuttering like crazy outdoors. I now have different ENB, grass and cities look different and load list changed abit. Still: https://www.youtube.com/watch?v=qppc4J9xcNQ
  9. Ok. Although not all mods in this load order are turned on (about 70 are off). Im still experimenting. About 250 more mods are inside files with MERGED tag. This is NOT Step or any other guide installation. Textures are 4k/2k/1k (all normals are 1k, only armors and weapons are 4k) handpicked from different texture packs.
  10. Did you ever tested Skyrim with more then 400 mods? Since I was thinking just like you before I went through alot of testing. Few facts: -When at brick wall, next mods you install wont matter. Any of them start causing stutter and FPS drops. -Mods inside merged files are counted. So merged file with 50 mods doesnt equal 1 mod, it equals 50 separate mods. And merging everything wont help to improve FPS (in fact I already have like 300 mods merged in few files). -If you remove merged file, it frees space for alot of non merged mods. Hitting brick wall I removed merged file with like 40 new places and dungeons and could install dozens of mods that didnt cause FPS drops anymore. -As for your remark about one extensive mod that could cause stutter. I have very stable and fast running game right before brick wall. Add few more mods (i added very different in many combinations) = its now disaster. It also doesnt matter with what mods you reach brick wall. I tried to hit it with very different load orders, its always like that - fluent before wall, stutters after.
  11. After many many hours of testing trying to improve FPS in my heavily modded Skyrim, I realised there is brick wall at some point crossing which will lead to constant stutters and FPS drops. I cant say exact number of mods, but its at about 400. Before hitting this brick wall, game will run well with no severe FPS issues (maybe in very populated areas). If you try to install any mods after reaching the wall, it doesnt matter which mods you add - small patches or new dungeon or follower - even if its just 2 of those it turns from very fluent to almost unplayable due to stutters and FPS drops. I know it doesnt make sence that few tiny innocent mods could suddenly turn stable game into framerate hell, I didnt want to believe it also. But tests showed exactly that. Looks like there is something similar to memory segments that were fixed by Shensen patch, but related to FPS too.
  12. SkyUI author gave me solution. Typing in console: setStage SKI_ConfigManagerInstance 1 fixed this issue
  13. Just tried. Didnt help. Any files in Skyrim folder where those references can be hidden?
  14. Yes, they visible all the time. Some of them even dublicated if I was using mod before and now have a newever version.
  15. I have old save that I cleared with Save Cleaner but some mods that I removed long time ago are still in MCM. How to clear them?
  16. Can somebody please write step by step guide how to install it (I dont use MO)? I watched the video but its hard to follow and I stuck at changing -o path in TES5Edit label (error after i press yes)
  17. Ive got another issue that I yet cant solve. Im using Pure Waters + SkyFalls. And distant waterfalls are too bright: https://images.pub.goha.ru/files2/mindw0rk/waterfalls.jpg How to make them more close to water color? Small waterfalls on the right are perfect but big ones are white.
  18. I found solution. Its all about snow01.dds texture file. If texture is sterile, it looks like this: https://images.pub.goha.ru/files2/mindw0rk/Skyrim/snow2.jpg If its slob (like this mod: https://www.nexusmods.com/skyrim/mods/49011/?) it looks like this: https://images.pub.goha.ru/files2/mindw0rk/Skyrim/snow3.jpg
  19. Its not BDS, I just turned it off to check. I suspect some mesh from old mod which was long deleted, causes this. Just not sure which one exactly.
  20. I have an issue with snow piles that look like this: https://images.pub.goha.ru/files2/mindw0rk/Skyrim/snow2.jpg I use Better Dynamic Snow, No Snow Under the Roof, ETAC and Fresh Snow textures. Also all needed patches. Different load order and changing snow textures didnt help. What can it be?
  21. Where I can download HRM replacer?
  22. One more thing I found out. When I turn on AA in Skyrim menu to any value, i get this glitch: https://images.pub.goha.ru/files2/mindw0rk/Skyrim/bug100.jpg The line where water is normal is exactly where it borders when AA is off.
  23. where i can tweak reflectivity of water and LoD water?
  24. Anyone got even slightest ideas about it? Btw this line pushed further if I raise ugrids= parameter. Ugrids=7: https://i57.fastpic.ru/big/2014/0405/87/_1693c1312663a6e49f8a8f706243f387.png?noht=1 Ugrids=11: https://i57.fastpic.ru/big/2014/0405/f4/_a38a9ea6fcce9e06352c4a0cbc85f3f4.png?noht=1
  25. I have quite alot of experience modding and usually find solution to bugs myself. But now have to ask for help. In my Skyrim water surface in some places looks like this: https://images.pub.goha.ru/files2/mindw0rk/Skyrim/waterbug.jpg I know, some had similar issue and fixed it puting Real Water Two lower. But im not using RWT, im using Pure Waters. And this bug has nothing to do with mods - when I check out all mods, its still there. It also has nothing to do with ini files - I tried to use default ones, its still there. It has nothing to do with Textures or Meshes - renamed both folders, still there. Also when I turn off ENB ingame by pressing F12, its still there. Turning off EnableWater option in ENB GUI made bug less visible, but didnt fix it completely. I cant figure what can cause it. But I think it has something to do with LoDs. This line is not static. When you get close, it jumps further just when distant trees transform from LoD to normal view. Id really appreciate if somebody helps me with this one.
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