SkyrimSE:ENBSeries INI Reference/Rainwetsurfaces: Difference between revisions

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===EnableCubemap===
===EnableCubemap===
<syntaxhighlight lang="ini">EnableCubemap=true</syntaxhighlight>
<syntaxhighlight lang="ini">EnableCubemap=(false, true)</syntaxhighlight>
Causes the wet surfaces to use the world's cubemap, for more accurately lighting/reflections.
Causes the wet surfaces to use the world's cubemap, for more accurately lighting/reflections.


===RainFadeTime===
===RainFadeTime===
<syntaxhighlight lang="ini">RainFadeTime=30.0</syntaxhighlight>
<syntaxhighlight lang="ini">RainFadeTime=(0.0...)</syntaxhighlight>
Length of time it takes for the effect to fade after it stops raining.
Length of time it takes for the effect to fade after it stops raining.


===ColorPowMultiplier===
===ColorPowMultiplier===
<syntaxhighlight lang="ini">ColorPowMultiplier=1.2</syntaxhighlight>
<syntaxhighlight lang="ini">ColorPowMultiplier=(0.0...)</syntaxhighlight>


===BodyFresnel===
===BodyFresnel===
<syntaxhighlight lang="ini">
<syntaxhighlight lang="ini">
BodyFresnelMin=0.05
BodyFresnelMin=(0.0...)
BodyFresnelCurve=4.0
BodyFresnelCurve=(0.0...)
</syntaxhighlight>
</syntaxhighlight>


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Controls the glossiness of the effect on skin.
Controls the glossiness of the effect on skin.
<syntaxhighlight lang="ini">
<syntaxhighlight lang="ini">
BodyGlossinessDawn=1.0
BodyGlossinessDawn=(0.0...)
BodyGlossinessSunrise=1.0
BodyGlossinessSunrise=(0.0...)
BodyGlossinessDay=1.0
BodyGlossinessDay=(0.0...)
BodyGlossinessSunset=1.0
BodyGlossinessSunset=(0.0...)
BodyGlossinessDusk=1.0
BodyGlossinessDusk=(0.0...)
BodyGlossinessNight=1.0
BodyGlossinessNight=(0.0...)
BodyGlossinessInteriorDay=1.0
BodyGlossinessInteriorDay=(0.0...)
BodyGlossinessInteriorNight=1.0
BodyGlossinessInteriorNight=(0.0...)
</syntaxhighlight>
</syntaxhighlight>


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Controls the amount of reflection on skin.
Controls the amount of reflection on skin.
<syntaxhighlight lang="ini">
<syntaxhighlight lang="ini">
BodyReflectionAmountDawn=0.3
BodyReflectionAmountDawn=(0.0...)
BodyReflectionAmountSunrise=0.3
BodyReflectionAmountSunrise=(0.0...)
BodyReflectionAmountDay=0.3
BodyReflectionAmountDay=(0.0...)
BodyReflectionAmountSunset=0.3
BodyReflectionAmountSunset=(0.0...)
BodyReflectionAmountDusk=0.3
BodyReflectionAmountDusk=(0.0...)
BodyReflectionAmountNight=0.3
BodyReflectionAmountNight=(0.0...)
BodyReflectionAmountInteriorDay=0.3
BodyReflectionAmountInteriorDay=(0.0...)
BodyReflectionAmountInteriorNight=0.3
BodyReflectionAmountInteriorNight=(0.0...)
</syntaxhighlight>
</syntaxhighlight>


===Fresnel===
===Fresnel===
<syntaxhighlight lang="ini">
<syntaxhighlight lang="ini">
FresnelMin=0.1
FresnelMin=(0.0...)
FresnelCurve=4.0
FresnelCurve=(0.0...)
</syntaxhighlight>
</syntaxhighlight>


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Controls the glossiness of the effect on objects.
Controls the glossiness of the effect on objects.
<syntaxhighlight lang="ini">
<syntaxhighlight lang="ini">
GlossinessDawn=1.0
GlossinessDawn=(0.0...)
GlossinessSunrise=1.0
GlossinessSunrise=(0.0...)
GlossinessDay=1.0
GlossinessDay=(0.0...)
GlossinessSunset=1.0
GlossinessSunset=(0.0...)
GlossinessDusk=1.0
GlossinessDusk=(0.0...)
GlossinessNight=1.0
GlossinessNight=(0.0...)
GlossinessInteriorDay=1.0
GlossinessInteriorDay=(0.0...)
GlossinessInteriorNight=1.0
GlossinessInteriorNight=(0.0...)
</syntaxhighlight>
</syntaxhighlight>


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Controls the amount of reflection on objects.
Controls the amount of reflection on objects.
<syntaxhighlight lang="ini">
<syntaxhighlight lang="ini">
ReflectionAmountDawn=0.3
ReflectionAmountDawn=(0.0...)
ReflectionAmountSunrise=0.3
ReflectionAmountSunrise=(0.0...)
ReflectionAmountDay=0.3
ReflectionAmountDay=(0.0...)
ReflectionAmountSunset=0.3
ReflectionAmountSunset=(0.0...)
ReflectionAmountDusk=0.3
ReflectionAmountDusk=(0.0...)
ReflectionAmountNight=0.3
ReflectionAmountNight=(0.0...)
ReflectionAmountInteriorDay=0.3
ReflectionAmountInteriorDay=(0.0...)
ReflectionAmountInteriorNight=0.3
ReflectionAmountInteriorNight=(0.0...)
</syntaxhighlight>
</syntaxhighlight>

Revision as of 18:01, July 31, 2021

Delta c.png

ENBSeriesINI - Rainwetsurfaces

This section holds parameters for the "rain" side of ENBSeries Wet Surfaces feature, which causes surfaces to appear wet during rainy weather.

This feature is Weather compatible!

EnableCubemap

EnableCubemap=(false, true)

Causes the wet surfaces to use the world's cubemap, for more accurately lighting/reflections.

RainFadeTime

RainFadeTime=(0.0...)

Length of time it takes for the effect to fade after it stops raining.

ColorPowMultiplier

ColorPowMultiplier=(0.0...)

BodyFresnel

BodyFresnelMin=(0.0...)
BodyFresnelCurve=(0.0...)

BodyGlossiness

Controls the glossiness of the effect on skin.

BodyGlossinessDawn=(0.0...)
BodyGlossinessSunrise=(0.0...)
BodyGlossinessDay=(0.0...)
BodyGlossinessSunset=(0.0...)
BodyGlossinessDusk=(0.0...)
BodyGlossinessNight=(0.0...)
BodyGlossinessInteriorDay=(0.0...)
BodyGlossinessInteriorNight=(0.0...)

BodyReflectionAmount

Controls the amount of reflection on skin.

BodyReflectionAmountDawn=(0.0...)
BodyReflectionAmountSunrise=(0.0...)
BodyReflectionAmountDay=(0.0...)
BodyReflectionAmountSunset=(0.0...)
BodyReflectionAmountDusk=(0.0...)
BodyReflectionAmountNight=(0.0...)
BodyReflectionAmountInteriorDay=(0.0...)
BodyReflectionAmountInteriorNight=(0.0...)

Fresnel

FresnelMin=(0.0...)
FresnelCurve=(0.0...)

Glossiness

Controls the glossiness of the effect on objects.

GlossinessDawn=(0.0...)
GlossinessSunrise=(0.0...)
GlossinessDay=(0.0...)
GlossinessSunset=(0.0...)
GlossinessDusk=(0.0...)
GlossinessNight=(0.0...)
GlossinessInteriorDay=(0.0...)
GlossinessInteriorNight=(0.0...)

ReflectionAmount

Controls the amount of reflection on objects.

ReflectionAmountDawn=(0.0...)
ReflectionAmountSunrise=(0.0...)
ReflectionAmountDay=(0.0...)
ReflectionAmountSunset=(0.0...)
ReflectionAmountDusk=(0.0...)
ReflectionAmountNight=(0.0...)
ReflectionAmountInteriorDay=(0.0...)
ReflectionAmountInteriorNight=(0.0...)