SkyrimSE:ENBSeries INI Reference/Proceduralsun: Difference between revisions

From Step Mods | Change The Game
(Created page with "{{PageTitle|logo=delta|title=ENBSeriesINI - Proceduralsun}}__NOTOC__Category:Configuration SettingsCategory:ENB Guides The Procedural Sun generates a sun texture via s...")
 
m (Text replacement - "Category:Configuration Settings" to "")
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{PageTitle|logo=delta|title=ENBSeriesINI - Proceduralsun}}__NOTOC__[[Category:Configuration Settings]][[Category:ENB Guides]]
{{PageTitle|logo=delta|title=ENBSeriesINI - Proceduralsun}}__NOTOC__[[Category:ENB Settings]]
The Procedural Sun generates a sun texture via shaders instead of relying on a sun texture provided by the game files. It's generally considered easier for authors to work with than textures in getting a sun to match an ENB Preset, and has no noticeable impact on performance.  
The Procedural Sun generates a sun texture via shaders instead of relying on a sun texture provided by the game files. It's generally considered easier for authors to work with than textures in getting a sun to match an ENB Preset, and has no noticeable impact on performance.  


Line 6: Line 6:
: {{fs|larger|{{fc|yellow|'''''This feature is <u>Weather compatible</u>!'''''}}}}
: {{fs|larger|{{fc|yellow|'''''This feature is <u>Weather compatible</u>!'''''}}}}


====Size==
====Size====
<syntaxhighlight lang="ini">Size=(0.0...)</syntaxhighlight>
<syntaxhighlight lang="ini">Size=(0.0...)</syntaxhighlight>
This determines the size of the procedurally generated sun texture.
This determines the size of the procedurally generated sun texture.


====EdgeSoftness==
====EdgeSoftness====
<syntaxhighlight lang="ini">EdgeSoftness=(0.0...)</syntaxhighlight>
<syntaxhighlight lang="ini">EdgeSoftness=(0.0...)</syntaxhighlight>
Determines how hard or soft the edge of the sun texture is. With a low value the edge of the sun will be very distinct. Extremely high values can make the edge of the texture nearly indistinguishable and even make the sun seem to disappear.
Determines how hard or soft the edge of the sun texture is. With a low value the edge of the sun will be very distinct. Extremely high values can make the edge of the texture nearly indistinguishable and even make the sun seem to disappear.


====GlowCurve==
====GlowCurve====
<syntaxhighlight lang="ini">
<syntaxhighlight lang="ini">
GlowCurveDawn=(0.0...)
GlowCurveDawn=(0.0...)

Latest revision as of 15:48, August 3, 2021

Delta c.png

ENBSeriesINI - Proceduralsun

The Procedural Sun generates a sun texture via shaders instead of relying on a sun texture provided by the game files. It's generally considered easier for authors to work with than textures in getting a sun to match an ENB Preset, and has no noticeable impact on performance.

(Reference)

This feature is Weather compatible!

Size

Size=(0.0...)

This determines the size of the procedurally generated sun texture.

EdgeSoftness

EdgeSoftness=(0.0...)

Determines how hard or soft the edge of the sun texture is. With a low value the edge of the sun will be very distinct. Extremely high values can make the edge of the texture nearly indistinguishable and even make the sun seem to disappear.

GlowCurve

GlowCurveDawn=(0.0...)
GlowCurveSunrise=(0.0...)
GlowCurveDay=(0.0...)
GlowCurveSunset=(0.0...)
GlowCurveDusk=(0.0...)
GlowCurveNight=(0.0...)
GlowCurveInteriorDay=(0.0...)
GlowCurveInteriorNight=(0.0...)

GlowIntensity

GlowIntensityDawn=(0.0...)
GlowIntensitySunrise=(0.0...)
GlowIntensityDay=(0.0...)
GlowIntensitySunset=(0.0...)
GlowIntensityDusk=(0.0...)
GlowIntensityNight=(0.0...)
GlowIntensityInteriorDay=(0.0...)
GlowIntensityInteriorNight=(0.0...)