SkyrimSE:CoMAP - Common Marker Addon Project: Difference between revisions
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|core=No | |core=No | ||
|landw=No | |landw=No | ||
|pp=No | |||
|enb=No | |enb=No | ||
}} | }} | ||
{{Recommendations | {{Recommendations | ||
|enabledetailed=Yes | |enabledetailed=Yes | ||
|detailed= | |detailed=This mod has several "Undiscovered Marker" options, and all are valid. For more immersive/mysterious gameplay, | ||
'''Step recommends:''' ''Obscured Undiscovered HUD Markers'' (Diamond or Question Mark) and either of the ''Author's Cut Options'' | |||
The most vanilla-friendly options are as follows: | |||
{{Fomod|file=CoMAP| | {{Fomod|file=CoMAP| | ||
*Core files | *Core files | ||
**CoMAP Core Pack | **CoMAP Core Pack | ||
*** | ***◉ CoMAP for Skyrim 1.6.x | ||
**Configs | **Configs | ||
***☑ CoMAP Config Pack | ***☑ CoMAP Config Pack | ||
Line 23: | Line 25: | ||
*Undiscovered Marker Options | *Undiscovered Marker Options | ||
**Obscured Undiscovered Options | **Obscured Undiscovered Options | ||
*** | ***◉ None | ||
****Next | ****Next | ||
*Addons | *Addons | ||
**Author's Cut Options | **Author's Cut Options | ||
*** | ***◉ None | ||
**Khajiit Caravan Markers | **Khajiit Caravan Markers | ||
*** | ***◉ None | ||
**Other Addons | **Other Addons | ||
*** | ***☐ Select nothing | ||
*Beyond Skyrim | |||
**Beyond Skyrim Extensions | |||
***☐ Bruma - CoMAP Extension | |||
**Beyond Skyrim Design Swaps | |||
***☐ Select nothing | |||
****Install}} | ****Install}} | ||
<div class=mpheading>Configuration</div> | <div class=mpheading>Configuration</div> | ||
As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in ''Overwrite''. Once that is done later in the guide, revisit this mod and complete the following if it will be customized: | |||
# Click {{icon|molistoptions|30}} > ''Create empty mod'', and name it <code>(CONFIG) CoMAP</code>. | |||
# Copy the entire SKSE/ path from the source mod into the new mod. | |||
# Delete all content under <code>SKSE/Plugins/</code> except the INI file. | |||
# Prioritize this configuration mod just after the source mod in MO such that the INI will override that of the source mod. | |||
Make the following changes to the custom configuration file: | |||
# Double-click the mod in the left pane to open Mod Information | # Double-click the mod in the left pane to open Mod Information | ||
# Select the INI file from the <span clss=hltx>[INI Files]</span> tab. | # Select the INI file from the <span clss=hltx>[INI Files]</span> tab. | ||
# Make the following changes according to preference: | # Make the following changes according to preference: | ||
<p class=mpcode>bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen | <p class=mpcode>[Map] | ||
bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen | |||
fMarkerScale=0.75 | fMarkerScale=0.75 | ||
[HUD] | |||
bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen</p> | bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen</p> | ||
}} | }} |
Revision as of 14:02, August 2, 2023
CoMAP - Common Marker Addon Project
by Jelidity, ParapetsCR Patch:
No
LW Patch:
No
PP Patch:
No
ENB Option:
No
Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
2.0.0 |
2.1.0 |
2.2.0 |
2.3 |
Recommendations
This mod has several "Undiscovered Marker" options, and all are valid. For more immersive/mysterious gameplay, Step recommends: Obscured Undiscovered HUD Markers (Diamond or Question Mark) and either of the Author's Cut Options
The most vanilla-friendly options are as follows:
FOMOD Instructions CoMAP |
|
As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Once that is done later in the guide, revisit this mod and complete the following if it will be customized:
- Click > Create empty mod, and name it
(CONFIG) CoMAP
. - Copy the entire SKSE/ path from the source mod into the new mod.
- Delete all content under
SKSE/Plugins/
except the INI file. - Prioritize this configuration mod just after the source mod in MO such that the INI will override that of the source mod.
Make the following changes to the custom configuration file:
- Double-click the mod in the left pane to open Mod Information
- Select the INI file from the [INI Files] tab.
- Make the following changes according to preference:
[Map] bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen fMarkerScale=0.75 [HUD] bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen