STEP:Extended Proposal/Landscape and Environment: Difference between revisions
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: {{no}} I only like the lanterns in town, the road lanterns just seem out of place. [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:21, February 28, 2014 (EST) | : {{no}} I only like the lanterns in town, the road lanterns just seem out of place. [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:21, February 28, 2014 (EST) | ||
: {{yes|yellow}} Lanterns in a town/village and on roads close to any town/village seem very reasonable, but other lanterns don't. Unfortunately NPCs use vanilla lighting and don't need torches/lanterns and can easily travel at night. What's the best way to handle this game limitation? Perhaps the author will be willing to have a version with some of the lanterns removed [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 15:38, February 28, 2014 (EST) | : {{yes|yellow}} Lanterns in a town/village and on roads close to any town/village seem very reasonable, but other lanterns don't. Unfortunately NPCs use vanilla lighting and don't need torches/lanterns and can easily travel at night. What's the best way to handle this game limitation? Perhaps the author will be willing to have a version with some of the lanterns removed [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 15:38, February 28, 2014 (EST) | ||
: {{yes|yellow}} Isn't it possible to turn off lanterns outside of cities? I say 'no' to lanterns everywhere and 'yes' in and around cities only ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 22:56, April 1, 2014 (EDT) | |||
==[[Re-Defined Dungeons]]== | ==[[Re-Defined Dungeons]]== | ||
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: {{yes}} [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 02:12, February 28, 2014 (EST) | : {{yes}} [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 02:12, February 28, 2014 (EST) | ||
: {{yes}} [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:21, February 28, 2014 (EST) | : {{yes}} [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:21, February 28, 2014 (EST) | ||
: {{yes|yellow}} Only if not overwritten by other mods already in STEP either up or downstream ... I don't have it loaded, so I cannot check ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 22:56, April 1, 2014 (EDT) | |||
==[[The Beauty of Skyrim-Dungeons]]== | ==[[The Beauty of Skyrim-Dungeons]]== | ||
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: {{yes}} [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 02:13, February 28, 2014 (EST) | : {{yes}} [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 02:13, February 28, 2014 (EST) | ||
: {{yes}} [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:21, February 28, 2014 (EST) | : {{yes}} [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:21, February 28, 2014 (EST) | ||
: {{no}} - Let's pick one dungeon mod or support a strong argument for a proper compilation. ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 22:56, April 1, 2014 (EDT) | |||
==[[Vibrant Auroras]]== | ==[[Vibrant Auroras]]== | ||
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: {{yes}} [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:21, February 28, 2014 (EST) | : {{yes}} [[User:Essarrbee|Essarrbee]] ([[User talk:Essarrbee|talk]]) 03:21, February 28, 2014 (EST) | ||
: {{yes}} [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 15:39, February 28, 2014 (EST) | : {{yes}} [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 15:39, February 28, 2014 (EST) | ||
: {{no}} there is noting wrong with vanilla auroras! ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 22:56, April 1, 2014 (EDT) |
Revision as of 02:56, April 2, 2014
AMidianBorn Caves and Mines
Votes
- Template:Yes DoubleYou (talk) 23:54, February 25, 2014 (EST)
- Template:Yes Techangel85 (talk) 22:48, February 27, 2014 (EST)
- Template:Yes Kelmych (talk) 02:12, February 28, 2014 (EST)
- Template:Yes I believe this has been updated since introduction and might need another look. Essarrbee (talk) 03:21, February 28, 2014 (EST)
- Template:Yes ALL asset replacers belong in Core. ~z929669 Talk 22:46, April 1, 2014 (EDT)
Chimneys for Skyrim
This will be dropped. Hearthfire Chimneys for Skyrim will replace it in Core.
Votes
n/a
Footprints
Votes
- Template:Yes DoubleYou (talk) 23:54, February 25, 2014 (EST)
- Template:Yes Techangel85 (talk) 22:52, February 27, 2014 (EST)
- Template:Yes Essarrbee (talk) 03:21, February 28, 2014 (EST)
- Template:Yes I've had problems with this mod causing CTDs in the past but I haven't noticed this happening lately. Kelmych (talk) 18:30, February 28, 2014 (EST)
- Template:Yes~z929669 Talk 22:46, April 1, 2014 (EDT)
HiRes Legible Road Signs
Votes
- Template:Yes DoubleYou (talk) 23:54, February 25, 2014 (EST)
- Template:Yes Techangel85 (talk) 22:52, February 27, 2014 (EST)
- Template:Yes Essarrbee (talk) 03:21, February 28, 2014 (EST)
- Template:Yes Kelmych (talk) 18:20, February 28, 2014 (EST)
- Template:Yes I want the original vanilla signs with a better wood texture only. ~z929669 Talk 22:46, April 1, 2014 (EDT)
Lanterns Of Skyrim
- We seem to differ on this mod's inclusion. Need some others to weigh in on this. Why hasn't Z given any opinions? EssArrBee (talk) 01:19, April 1, 2014 (EDT)
Votes
- Template:No Since when does Skyrim have lanterns along every road? I get the lighting issue, but isn't that the reason for torches? DoubleYou (talk) 23:54, February 25, 2014 (EST)
- Template:Yes I love this mod because it adds atmosphere to the game; however, it doesn't make a lot of sense to be in Skyrim. So I'm riding the fence for now. Techangel85 (talk) 22:52, February 27, 2014 (EST)
- Template:No I only like the lanterns in town, the road lanterns just seem out of place. Essarrbee (talk) 03:21, February 28, 2014 (EST)
- Template:Yes Lanterns in a town/village and on roads close to any town/village seem very reasonable, but other lanterns don't. Unfortunately NPCs use vanilla lighting and don't need torches/lanterns and can easily travel at night. What's the best way to handle this game limitation? Perhaps the author will be willing to have a version with some of the lanterns removed Kelmych (talk) 15:38, February 28, 2014 (EST)
- Template:Yes Isn't it possible to turn off lanterns outside of cities? I say 'no' to lanterns everywhere and 'yes' in and around cities only ~z929669 Talk 22:56, April 1, 2014 (EDT)
Re-Defined Dungeons
- I think this should be put in Core. Is there a reason that it isn't? All of the mod I've seen so far looks like "enhanced vanilla" textures to me. TechAngel85 (talk) 23:05, March 8, 2014 (EST)
Votes
- Template:Yes DoubleYou (talk) 23:54, February 25, 2014 (EST)
- Template:Yes Techangel85 (talk) 22:52, February 27, 2014 (EST)
- Template:Yes Kelmych (talk) 02:12, February 28, 2014 (EST)
- Template:Yes Essarrbee (talk) 03:21, February 28, 2014 (EST)
- Template:Yes Only if not overwritten by other mods already in STEP either up or downstream ... I don't have it loaded, so I cannot check ~z929669 Talk 22:56, April 1, 2014 (EDT)
The Beauty of Skyrim-Dungeons
Votes
- Template:Yes DoubleYou (talk) 23:54, February 25, 2014 (EST)
- Template:Yes Techangel85 (talk) 22:52, February 27, 2014 (EST)
- Template:Yes Kelmych (talk) 02:13, February 28, 2014 (EST)
- Template:Yes Essarrbee (talk) 03:21, February 28, 2014 (EST)
- Template:No - Let's pick one dungeon mod or support a strong argument for a proper compilation. ~z929669 Talk 22:56, April 1, 2014 (EDT)
Vibrant Auroras
Votes
- Template:Yes DoubleYou (talk) 23:54, February 25, 2014 (EST)
- Template:Yes Depends. I think we should keep it; however, if we end up recommending an ENB, then we should judge it based on how it looks within the ENB. Techangel85 (talk) 22:52, February 27, 2014 (EST)
- Template:Yes Essarrbee (talk) 03:21, February 28, 2014 (EST)
- Template:Yes Kelmych (talk) 15:39, February 28, 2014 (EST)
- Template:No there is noting wrong with vanilla auroras! ~z929669 Talk 22:56, April 1, 2014 (EDT)