STEP:Core Proposal/M

From Step Mods | Change The Game

Ars Metallica-Smithing

Arguments

  • Template:No Makes non-vanilla changes to smithing and perks.

Votes

Auto Unequip Ammo

Arguments

Votes

Template:Yes Thecompiler (talk) 02:05, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 08:22, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 14:44, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 00:46, June 10, 2013 (MDT)

Bring Out Your Dead

Arguments

  • Template:Yes Adds already present content to different locations

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:13, June 9, 2013 (MDT)
Template:Yes (undecided, see Farlo)Thecompiler (talk) 01:28, June 9, 2013 (MDT)
Template:Yes (Depending on how "intrusive" it is) ~FarloUser Farlo Sig.pngTalk 14:45, June 9, 2013 (MDT)
Template:Yes (I could go either way on this one) Techangel85 (talk) 00:49, June 10, 2013 (MDT)

Candle Lanterns of the North

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 01:59, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 08:23, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 14:46, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:19, June 10, 2013 (MDT)

Clams Drop Pearls

Arguments

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 01:59, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 14:47, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:19, June 10, 2013 (MDT)

Convenient Horses

Arguments

  • Template:Yes Fixes some oversights in the vanilla game such as overly combative horses and allowing a follower to ride along with the player. (kryptopyr)
  • Template:No Goes much further than vanilla and adds many more features, possibly deviating too far from vanilla. (kryptopyr)
  • Template:Yes Most of the additions are optional and can be turned off or easily ignored (for example, I've never used any of the auto-looting features, horse armors, or horse inventory). The changes do improve functionality of horses in the game and are a huge improvement over the vanilla horses. Also, because all of the changes are centered on horseback riding, I don't think there is a high potential for conflict with other mods, and the changes don't really alter general gameplay. (kryptopyr)
  • Template:No Conflicts with anything that modifies Horse.nif or Shadowmere.nif without a compatibility patch such as Better Horses mod.
  • Template:No Warning message is the same as Footprints mod which leads to saved game bloat, errors, and possibly breaking the save:
IMPORTANT: Before uninstalling the mod disable it via console (StopQuest CH) or scripts will remain in your save!

Votes

Template:Yes Kryptopyr (talk) 13:55, June 8, 2013 (MDT)
Template:Yes (barebones settings only) ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 01:29, June 9, 2013 (MDT)
Template:Yes (with minimal settings) ~FarloUser Farlo Sig.pngTalk 14:50, June 9, 2013 (MDT)
Template:No (not worth it if the result of users incorrectly uninstalling it is a broken game plus the potential for conflicts. I beg you guys to reconsider this one for pack only!) Techangel85 (talk) 00:35, June 10, 2013 (MDT)

Death Cam Duration Options

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:03, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 14:50, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:20, June 10, 2013 (MDT)

Disable Thieves Guild Autostart

Arguments

  • Template:No Not vanilla intention. Blocks users from certain aspects of the game. ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • For me, this is a fix. This doesn't block anything. It gives the player the choice to start the Thieves Guide quests or not by talking to the guy who autostarts it initially. As these quests have nothing to do with the main storyline, I feel this was an oversight in development. Some players may want nothing to do with the Guild and having it autostart is a complete annoyance. (Tech)

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 14:51, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 00:33, June 10, 2013 (MDT)

Drop Lit Torches

Arguments

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 02:00, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 14:52, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:21, June 10, 2013 (MDT)

Dual Wield Parrying

Arguments

  • Template:Yes A sensible vanilla correction ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • Template:No An ingame loading screen suggests the non blocking is intended for the gameplay balance ~TC
    • pics or it didn't happen. ~FarloUser Farlo Sig.pngTalk 14:54, June 9, 2013 (MDT)

Votes

Dynamic Fires

Arguments

  • Template:No An unnecessary esp for an unnecessary feature, not for Core STEP imo ~TC
  • Template:No Causes issues of some fire "going out" that shouldn't. Such as hearths.

Votes

Template:No Thecompiler (talk) 01:30, June 9, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 02:01, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 08:25, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 14:58, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:23, June 10, 2013 (MDT)

Follower Trap Safety

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 08:25, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:00, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:24, June 10, 2013 (MDT)

Gildergreen Regrown

Arguments

  • Template:Yes Corrects inconsistency of storyline of sapling regrowing. Vanilla, you never see it grow. This mod, you do.
  • Template:No Not an improvement; not necessary ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:00, June 9, 2013 (MDT)
Template:Yes (I could go either way on this one) Techangel85 (talk) 01:27, June 10, 2013 (MDT)

Guard Dialogue Overhaul

Arguments

  • Template:Yes Changes are all vanilla-friendly and in most cases do seem to adhere to the original intentions of the game designers that just didn't get properly implemented in the vanilla game. (kryptopyr)
  • This one and others that we are keeping for similar reasons really should go into Sec D - Fixes. ~z929669 Ixian Insignia.png Talk 02:03, June 9, 2013 (MDT)

Votes

Template:Yes Kryptopyr (talk) 14:01, June 8, 2013 (MDT)
Template:Yes Thecompiler (talk) 01:41, June 9, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 02:01, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 15:01, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:28, June 10, 2013 (MDT)

Lantern Caretakers

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:03, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 08:26, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:01, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:29, June 10, 2013 (MDT)

Lock Overhaul

Arguments

  • Template:Yes Adds missing features that can be considered an oversight. (Why can't I swing my axe and bash the lock?)
  • Template:No Makes leveling "lockpicking" easier
  • Template:No Adds non-vanilla features

Votes

Template:No Thecompiler (talk) 02:04, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 08:26, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:06, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:34, June 10, 2013 (MDT)

More Salt Please

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:05, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 08:26, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:07, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:35, June 10, 2013 (MDT)

Move It Dammit

Arguments

  • Template:Yes This is a decent 'correction' of a frequent vanilla problem ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • Template:Yes This mod changes four game settings. We just replaced Realistic Crime Radius in favor of changes via Wrye Bash. Perhaps we can do something similar for these settings? (krypt)

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 02:06, June 9, 2013 (MDT)
Template:No (if it can be done via tweaks) ~FarloUser Farlo Sig.pngTalk 15:10, June 9, 2013 (MDT)
Template:Yes (unless it can be done via tweaks) Techangel85 (talk) 01:36, June 10, 2013 (MDT)

No NPC Greetings

Arguments

  • Template:No Not necessary ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • Template:Yes I do feel some reduction in this distance is necessary. I've had to replay too many conversations due to random NPCs talking over the more-important conversation my character was trying to have. (krypt)
  • Template:No However, this mod only changes a single game setting. Is it worth an entire plugin slot? (krypt)

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes (I'd rather see it done via tweaks) ~FarloUser Farlo Sig.pngTalk 15:11, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:37, June 10, 2013 (MDT)

Non-Essential Children

Arguments

  • Template:Yes corrects a vanilla inconsistency ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
  • Template:No As far as i know, Dragonborn children are not addressed. This could break immersion ~TC
The changes should apply to Dragonborn. It was decided that a patch wasn't really necessary. As far as I'm aware, the only thing lacking is a unique inventory for Aeta (she'll simply have her normal vanilla inventory). (krypt)

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 15:15, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:38, June 10, 2013 (MDT)

Oblivion Gates

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:11, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:17, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:38, June 10, 2013 (MDT)

Paarthurnax Dilemma

Arguments

  • (Guys this one is no different than Gildergreen Regrown. So why is one being approved and the other one not?)

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 02:09, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 08:52, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 15:19, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:39, June 10, 2013 (MDT)

Run For Your Lives

Arguments

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 02:08, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 08:52, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 15:19, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:42, June 10, 2013 (MDT)

Skyrim Coin Replacer

Arguments

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:09, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:22, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:42, June 10, 2013 (MDT)

Skyrim Uncapper

Arguments

  • Template:Yes Pretty much a 'fix' IMO as long as its use is limited and specified ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)

Votes

Template:Yes ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 15:23, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:43, June 10, 2013 (MDT)

The Choice is Yours

Arguments

Wasn't seeing a problem with this until that paragraph right above the GEMS badge. Wish the author would provide a version without those extra changes that go beyond simple fixes for autostarting quests.

Votes

Template:No ~FarloUser Farlo Sig.pngTalk 15:25, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:47, June 10, 2013 (MDT)

Traps Make Noise

Arguments

Votes

Template:Yes ~FarloUser Farlo Sig.pngTalk 15:25, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:48, June 10, 2013 (MDT)

Wearable Lanterns

Arguments

Votes

Template:No ~z929669 Ixian Insignia.png Talk 01:54, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 02:02, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:26, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:48, June 10, 2013 (MDT)

Lanterns for Caravans

Arguments

  • Template:Yes Plausible that caravans did have lanterns to help them see. Most did back in the day in our realm. (Tech)

Votes

Template:No ~FarloUser Farlo Sig.pngTalk 15:26, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:50, June 10, 2013 (MDT)

Lanterns for Guards

Arguments

Votes

Template:No ~FarloUser Farlo Sig.pngTalk 15:27, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 01:50, June 10, 2013 (MDT)

When Vampires Attack

Arguments

Votes

Template:Yes Thecompiler (talk) 02:12, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 08:53, June 9, 2013 (MDT)
Template:Yes ~FarloUser Farlo Sig.pngTalk 15:29, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:51, June 10, 2013 (MDT)

Wet & Cold

Arguments

  • Template:No Potentially unsafe for using the cloaking method, and a bit advanced mod to be in Core STEP ~TC
  • Template:No I recommend adding Get Snow in Core STEP (it doesn't use scripts and it's very light), and instruct to remove it if installing the Pack with W&C ~TC

Votes

Template:No Thecompiler (talk) 01:42, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:29, June 9, 2013 (MDT)

Wet & Cold - Ashes

Arguments

Votes

Template:No Thecompiler (talk) 02:10, June 9, 2013 (MDT)
Template:No ~FarloUser Farlo Sig.pngTalk 15:30, June 9, 2013 (MDT)