STEP:Core Proposal/G

From Step Mods | Change The Game

Snow & Rocks HD

Votes

Template:Yes HD vanilla improvement Kryptopyr (talk) 07:39, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 21:26, June 9, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

AOF Detailed Mountains

Votes

Template:Yes HD improvement from vanilla in vanilla style Kryptopyr (talk) 07:40, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 21:28, June 9, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

AOF Farmhouses

Votes

Template:Yes HD improvement in vanilla style Kryptopyr (talk) 07:42, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 21:30, June 9, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

Skyrim Flora Overhaul

Votes

Template:Yes Techangel85 (talk) 21:36, June 9, 2013 (MDT) (I can't imagine not playing with this mod)
Template:Yes HD improvement in vanilla style Kryptopyr (talk) 18:41, June 12, 2013 (MDT)
Template:Yes v181b is a straight replacement without hand placed trees or added textures. Kelmych (talk) 13:48, June 15, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

Bumpy Inn & Shop Signs

Votes

Template:Yes Reuses vanilla textures to create the new "bumpy" look Kryptopyr (talk) 07:51, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 21:39, June 9, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

Chimneys for Skyrim

Votes

Template:Yes This mod corrects an oversight in vanilla and is a lore-friendly, immersive improvement. High likelihood that this mod may conflict with mods added by packs. Some packs may wish to add mods that enhance or expand the cities and towns. Kryptopyr (talk) 09:49, June 8, 2013 (MDT)
Template:Yes Kry is right, but Packs can also contain instructions on which mod remove from Core STEP to prevent incompatibilities (changed idea) Thecompiler (talk) 01:17, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 21:40, June 9, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

Distant Detail

Votes

Template:Yes (undecided, i've heard it could cause issues) Thecompiler (talk) 01:16, June 9, 2013 (MDT)
Template:No Not compatible with Hearthfire Techangel85 (talk) 21:42, June 9, 2013 (MDT) (I recommend moving to the pack and having both options available for both Hearthfire and non-Hearthfire users because there is a separate mod that is compatible with Hearthfire.)
Template:Yes (undecided, but if we include it, I feel that we should also include a link to the Hearthfire version.) Kryptopyr (talk) 18:45, June 12, 2013 (MDT)
Template:No The lack of including this mod is infinitesimally noticeable ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

Dragon Glyphs-Fixed

Votes

Template:Yes HD improvement of vanilla Techangel85 (talk) 21:44, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 17:15, June 10, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

Enhanced Night Skyrim

Votes

Template:Yes HD improvement of vanilla. Fixes lack of stars seen from low-light areas such as in the Skyrim realm. I feel that this is a fix because when you have very little light pollution, you should be able to see more stars than you see in the vanilla game. Techangel85 (talk) 21:50, June 9, 2013 (MDT)
Template:Yes STEP currently recommends "Medium Stars." I feel that the "Lower Stars" version is both more realistic and the closest to being an enhancement of vanilla without moving too far toward a fantasy appearance. (yes to stars, no to galaxy) Kryptopyr (talk) 16:17, June 13, 2013 (MDT)
Template:Yes Agree no galaxy ... but I vote for medium to high stars, because we are biased by light pollution. In a skyrim-like place, without electricity, many more stars are visible. I have been to places where a city is not within 100 miles. Very surreal! ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

Footprints

Votes

Template:No Potentially unsafe, applies cloak effect, needs confirmation Thecompiler (talk) 01:17, June 9, 2013 (MDT)
Template:No Uninstallation
To disable the scripting you may open the console and enter "setstage footprintsQuest 99". Disabling or removal of the ESP during a save may break your save permanently. This is Bethesda's official stance, due to how data, scripts especially, are permanently attached to your savegame. Once the options menu is implemented in 1.0, you will no longer need to run the console command, but simply disable it from the menu.

Techangel85 (talk) 22:00, June 9, 2013 (MDT)

Template:No Kelmych (talk) 13:47, June 15, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

HD Enhanced Terrain

Votes

Template:Yes HD improvement of vanilla distant terrain. Techangel85 (talk) 22:01, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 16:18, June 13, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

High Quality LODs

Votes

Template:Yes Improvement of vanilla LODs Techangel85 (talk) 22:04, June 9, 2013 (MDT)
Template:Yes Works hand-in-hand with HQ 3D map Kryptopyr (talk) 16:19, June 13, 2013 (MDT)
Template:Yes Kelmych (talk) 13:48, June 15, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

Hybrid's Plants & Herbs

Votes

Template:Yes HD improvement of vanilla Techangel85 (talk) 22:05, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 17:16, June 10, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

Improved Puddles

Votes

Template:Yes The author claims it also contain fixes to the vanilla puddles, need confirmation (for now) Thecompiler (talk) 01:14, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 22:06, June 9, 2013 (MDT)
Template:Yes revised puddles are much better than really ugly vanilla ones but still not as good as hoped for (which might not be possible with Skyrim engine) Kelmych (talk) 13:57, June 15, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

Lanterns Of Skyrim

Votes

Template:No Clearly adds to vanilla without it being an oversight in development. This can break immersion for some; however, add it for others. Should be in the pack. Techangel85 (talk) 21:21, June 7, 2013 (MDT)
Template:No Kryptopyr (talk) 09:52, June 8, 2013 (MDT)
Template:No Thecompiler (talk) 01:17, June 9, 2013 (MDT)
Template:No Kelmych (talk) 13:58, June 15, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

Legible Road Signs

Votes

Template:Yes Thecompiler (talk) 01:17, June 9, 2013 (MDT)
Template:Yes V2 is improvement from vanilla. V3 takes the mod too far from vanilla (No to V3 but Yes to V2) Techangel85 (talk) 22:10, June 9, 2013 (MDT)
Template:Yes I'm not sure I see all that much difference between V2 & V3 as compared to vanilla, and the change log sounds like V3 fixed several issues with V2, it wasn't just a change in appearance/style. Kryptopyr (talk) 08:46, June 14, 2013 (MDT)
Template:No I really don't like this mod. It looks like somebody just typed on a piece of paper and pasted it to the sign. (which is what was actually done :lol: ) I VASTLY prefer the HRDLC version. ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

Moon Size Tweaks

Votes

Template:No Is the x0.5 size that STEP recommends a lore-friendly change? I've personally never felt there was a real need to change the moon size. This mod uses two .esp files to change two game settings. We just replaced Realistic Crime Radius with changes via Wrye Bash. If these size changes are desirable, then is it possible to do something similar for these game settings? Kryptopyr (talk) 08:06, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 22:13, June 9, 2013 (MDT)
Template:No Kelmych (talk) 13:57, June 15, 2013 (MDT)
Template:Yes (the tweak can be incorporated in the STEP esp, and i feel it fixes the overly huge moons) Thecompiler (talk) 16:11, June 19, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 17:28, June 20, 2013 (MDT)

Moss Rocks

Votes

Template:No Not a vanilla oversight, just adds mosses to rocks. Techangel85 (talk) 22:19, June 9, 2013 (MDT)
Template:Yes (could go either way) Kryptopyr (talk) 09:00, June 14, 2013 (MDT)
Template:Yes I think the fact that the rock faces are clean and lack moss could be considered an oversight. (i consider this a very pleasant addition, it breaks the mandate, but we could do an exception couldn't we?)Thecompiler (talk) 16:12, June 19, 2013 (MDT)

Point the Way

Arguments

Votes

Template:Yes Techangel85 (talk) 22:22, June 9, 2013 (MDT)
Template:Yes (if this is an actual fix, and not just adding additional signs, then I'm in favor. If it's just adding new signs, then my vote is no.) Kryptopyr (talk) 09:03, June 14, 2013 (MDT)

Real Ice

Arguments

  • Template:Yes HD improvement from vanilla with the correct options

Votes

Template:Yes Techangel85 (talk) 22:28, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 09:05, June 14, 2013 (MDT)

Realistic Mushrooms

Arguments

  • Template:Yes HD improvement of vanilla. Where textures differ, they are more accurate.

Votes

Template:Yes Techangel85 (talk) 22:30, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 17:17, June 10, 2013 (MDT)

Realistic Tundra Moss

Arguments

Votes

Template:Yes Techangel85 (talk) 22:31, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 17:18, June 10, 2013 (MDT)

Re-Defined Dungeons

Arguments

  • Template:Yes I feel this to be a HQ improvement of vanilla (Tech)

Votes

Template:Yes (i could go either way) Thecompiler (talk) 01:17, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 22:34, June 9, 2013 (MDT)
Template:Yes (undecided; I do like many of the textures, but a few are overly-defined for my taste) Kryptopyr (talk) 09:19, June 14, 2013 (MDT)

Trees HD

Arguments

Votes

Template:Yes (changed idea, still undecided) (talk) 01:17, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 01:16, June 10, 2013 (MDT)
Template:Yes Kryptopyr (talk) 09:32, June 14, 2013 (MDT)

Vibrant Auroras

Arguments

  • Template:No Simply changes brightness and saturation of auroras

Votes

Template:No Thecompiler (talk) 01:17, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 07:53, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 22:38, June 9, 2013 (MDT)
Template:No Kelmych (talk) 13:56, June 15, 2013 (MDT)

Visible Windows

Arguments

Votes

Template:Yes Techangel85 (talk) 22:40, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 17:18, June 10, 2013 (MDT)
Template:Yes Kelmych (talk) 13:55, June 15, 2013 (MDT)

WATER

Arguments

  • Template:Yes Vanilla water is awful, this mod is basically a fix imo ~TC

Votes

Template:Yes Thecompiler (talk) 01:19, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:53, June 9, 2013 (MDT)
Template:Yes (I need to finish up my water mod compare! Keep forgetting about it. lol) Techangel85 (talk) 22:41, June 9, 2013 (MDT)

Whiterun Trellis Redesigned

Arguments

Votes

Template:Yes Thecompiler (talk) 01:58, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 22:42, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 17:19, June 10, 2013 (MDT)

Windmills Resized

Arguments

  • Template:Yes Definite improvement over vanilla. (kryptopyr)
  • Template:Yes Note should recommend using the optional version to avoid a clipping issue ~TC
  • Template:Yes I prefer the normal version and the mod that moves one windmill since the smaller optional blade seems too small (Kelmych)

Votes

Template:Yes Kryptopyr (talk) 09:53, June 8, 2013 (MDT)
Template:Yes Thecompiler (talk) 01:56, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 22:43, June 9, 2013 (MDT)
Template:Yes Kelmych (talk) 13:54, June 15, 2013 (MDT)