Template:No This mod does not fix any problems, and the changes it makes are not a clear improvement over vanilla. Many players may find it unnecessary or even immersion-breaking. (kryptopyr)
Agree. It is an immersion breaker. ~z929669Talk 00:36, June 9, 2013 (MDT)
Template:No Pending the release of SkyUI 4.0, which has a more vanilla-friendly favorites menu with many of the same features and without the need for an extra mod (or two), I would vote this one out completely. Link to Gopher's Preview (Tech)
Template:Yes Compatible with SkyUI as long as you disable a feature in SkyUI's MCM menu.
Template:No This is an addon for which there are many options, and by that alone should be moved to a pack. -- Stoppingby4now (talk) 23:50, June 9, 2013 (MDT)
Template:No Adds descriptions of the disease you may be affected by. This is not lore/vanilla-friendly. Unless the PC is an alchemist, a doctor, or the illness is common (such as a cold) it is unlikely the PC will know the details this mod adds. (Tech)
Template:No I'm not certain exactly which quests this mod "fixed," but I suspect that most of the quests that could be broken by discovering the location prior to starting the quest have now been fixed by USKP in a much more immersion-friendly manner. (kryptopyr)
One of the experienced admin (Neo or William), this mod needs to be compared to USKP for conflicts, fixes for each, and whether it is or isn't needed anymore (it's over a year old without being updated). (Tech)
Provides more user control and options. Does not take away anything, only gives options. Should be considered more a utility than anything else. ~z929669Talk 00:50, June 9, 2013 (MDT)
Template:Yes I'm voting (no) for Core STEP, but (yes) for being moved to utilities so it's an optional mod. This is not the only mod out there that does this and this could conflict with pack mods.(Tech)
Though I have not tested them, I am indeed seeing a lot of available mods. This greatly increases the likelyhood of conflicts so should not be a part of STEP:Core. -- Stoppingby4now (talk) 23:57, June 9, 2013 (MDT)
Template:No Can create clipping and run off issues, as well as size and legibility issues (granted some fonts are worse than others, but none of them are a clear improvement over vanilla, just something different). (kryptopyr)
Template:Yes Does not use a plugin slot & vanilla fonts are a lot more 'modern' than in previous TES games. I vote that Magic Cards be the new norm. No issues with that one. ~z929669Talk 00:55, June 9, 2013 (MDT)
Template:No This falls into the category of major change from vanilla, and choice of font is always going to be subjective for users. -- Stoppingby4now (talk) 23:47, June 9, 2013 (MDT)
Template:Yes Allows for an increased and easy wait time; however, that's rarely needed during actual play and mainly for mod troubleshooting, most of the time (Tech)
While I like what the mod does, it's interface is too drastic. -- Stoppingby4now (talk) 00:00, June 10, 2013 (MDT)
Template:No maybe too small for some people; not necessary and vanilla is not bad at all. ~z929669Talk 01:04, June 9, 2013 (MDT)
This falls into the area of subjectivity for users anyways, and such things should be left to packs. -- Stoppingby4now (talk) 00:05, June 10, 2013 (MDT)
Template:Yes A PC would never forget an enchantment that he/she knows. The player might, but not the character being controlled. I think this corrects and oversight. ~z929669Talk 01:09, June 9, 2013 (MDT)