STEP:Core Proposal/E: Difference between revisions

From Step Mods | Change The Game
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: {{yes}} [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 19:40, June 24, 2013 (MDT)
: {{yes}} [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 19:40, June 24, 2013 (MDT)
: {{yes}} I do think this is an improvement from vanilla. You could certainly argue that the PC probably wouldn't even know the name of their illness unless/until diagnosed by a healer or alchemist, but the vanilla game sees fit to reveal this information.  The descriptions only provide for a better connection between the name of the disease and the gameplay effects. [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 19:46, June 25, 2013 (MDT)
: {{yes}} I do think this is an improvement from vanilla. You could certainly argue that the PC probably wouldn't even know the name of their illness unless/until diagnosed by a healer or alchemist, but the vanilla game sees fit to reveal this information.  The descriptions only provide for a better connection between the name of the disease and the gameplay effects. [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 19:46, June 25, 2013 (MDT)
: {{yes|yellow}} I would prefer what WilliamImm has offered which is more vague/1st person disease descriptions. [[User:Neovalen|Neovalen]]
: {{yes}} I would prefer what WilliamImm has offered which is more vague/1st person disease descriptions. [[User:Neovalen|Neovalen]]


== [[Dungeon Quest Awareness]] ==
== [[Dungeon Quest Awareness]] ==

Revision as of 02:06, July 2, 2013

Altar Descriptions

Votes

Template:No This mod does not fix any problems, and the changes it makes are not a clear improvement over vanilla. Many players may find it unnecessary or even immersion-breaking. Kryptopyr (talk) 09:05, June 8, 2013 (MDT)
Template:No Techangel85 (talk) 09:24, June 8, 2013 (MDT)
Template:No Agree. It is an immersion breaker. ~z929669 Ixian Insignia.png Talk 00:37, June 9, 2013 (MDT)
Template:No -- Stoppingby4now (talk) 23:47, June 9, 2013 (MDT)
Template:No Neovalen
Template:No Kelmych (talk) 13:26, June 13, 2013 (MDT)
Template:No Include in a pack. While some of these are immersion breakers, I do feel that some of them also are really great additions that add to the experience. I'd be in favor of an "non-immersion pack" that we put these into; just a thought. Solist (talk) 19:37, June 24, 2013 (MDT)

Better Dialogue Controls

Votes

Template:Yes Improves dialogue controls on the PC Techangel85 (talk) 11:42, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 09:09, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 00:43, June 9, 2013 (MDT)
Template:Yes -- Stoppingby4now (talk) 23:48, June 9, 2013 (MDT)
Template:Yes Neovalen
Template:Yes There are alternatives with a few additional features that I prefer and feel should be in one of the STEP packs which would replace this Kelmych (talk) 13:28, June 13, 2013 (MDT)
Template:Yes Solist (talk) 19:39, June 24, 2013 (MDT)

Better MessageBox Controls

Votes

Template:Yes Kryptopyr (talk) 09:09, June 8, 2013 (MDT)
Template:Yes Allows menu navigation via the keyboard and improves clickable area of buttons. Techangel85 (talk) 09:28, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 00:43, June 9, 2013 (MDT)
Template:Yes -- Stoppingby4now (talk) 23:48, June 9, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 13:29, June 13, 2013 (MDT)
Template:Yes Solist (talk) 19:39, June 24, 2013 (MDT)

Disease Descriptions

Votes

Template:No Adds descriptions of the disease you may be affected by. This is not lore/vanilla-friendly. Unless the PC is an alchemist, a doctor, or the illness is common (such as a cold) it is unlikely the PC will know the details this mod adds. Techangel85 (talk) 10:06, June 8, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 00:47, June 9, 2013 (MDT)
Template:No Kelmych (talk) 13:36, June 13, 2013 (MDT)
Template:Yes The diseases, however, did not get any descriptions, other than for gameplay effects. It's entirely possible for me to make a version that just lists the physical symptoms and (some of) the gameplay effects without giving away other information (unless the disease is common). I vouch for disease descriptions in-game because of immersion. WilliamImm (talk) 21:19, June 16, 2013 (MDT)
Template:Yes Solist (talk) 19:40, June 24, 2013 (MDT)
Template:Yes I do think this is an improvement from vanilla. You could certainly argue that the PC probably wouldn't even know the name of their illness unless/until diagnosed by a healer or alchemist, but the vanilla game sees fit to reveal this information. The descriptions only provide for a better connection between the name of the disease and the gameplay effects. Kryptopyr (talk) 19:46, June 25, 2013 (MDT)
Template:Yes I would prefer what WilliamImm has offered which is more vague/1st person disease descriptions. Neovalen

Dungeon Quest Awareness

One of the experienced admin (Neo or William), this mod needs to be compared to USKP for conflicts, fixes for each, and whether it is or isn't needed anymore (it's over a year old without being updated). (Tech)
Kryprolyr and I are planing on fixing the stuff that didn't get fixed by a patch, unofficial or official. (William)

Votes

Template:No I'm not certain exactly which quests this mod "fixed," but I suspect that most of the quests that could be broken by discovering the location prior to starting the quest have now been fixed by USKP in a much more immersion-friendly manner.Kryptopyr (talk) 09:21, June 8, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 00:48, June 9, 2013 (MDT)
Template:No -- Stoppingby4now (talk) 23:52, June 9, 2013 (MDT)
Template:No Neovalen
Template:No Kelmych (talk) 13:36, June 13, 2013 (MDT)
Template:No Solist (talk) 19:40, June 24, 2013 (MDT)

High Quality 3D Map

Votes

Template:Yes HD improvement from vanilla Techangel85 (talk) 10:34, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 00:48, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 01:00, June 9, 2013 (MDT)
Template:Yes -- Stoppingby4now (talk) 23:52, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 15:58, June 10, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 13:37, June 13, 2013 (MDT)
Template:Yes Solist (talk) 19:41, June 24, 2013 (MDT)

Immersive HUD

Votes

Template:No Hides the vanilla HUD elements making it unfriendly to vanilla Techangel85 (talk) 10:42, June 8, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 00:49, June 9, 2013 (MDT)
Template:No -- Stoppingby4now (talk) 23:54, June 9, 2013 (MDT)
Template:Yes Hides vanilla HUD elements but doesn't remove them at all, they show when needed in game. A welcome improvement to vanilla imo. Neovalen
Template:No (not quite vanilla enough IMO for core STEP) Kelmych (talk) 13:39, June 13, 2013 (MDT)
Template:Yes Solist (talk) 19:42, June 24, 2013 (MDT)
Template:Yes Kryptopyr (talk) 19:47, June 25, 2013 (MDT)

Interface Key Tweaks

Votes

Template:No Provides more user control and options. Does not take away anything, only gives options. Should be considered more a utility than anything else. ~z929669 Ixian Insignia.png Talk 00:50, June 9, 2013 (MDT)
Template:Yes (agree with Tech) Thecompiler (talk) 00:56, June 9, 2013 (MDT)
Template:No I'm voting (no) for Core STEP, but (yes) for being moved to utilities so it's an optional mod. This is not the only mod out there that does this and this could conflict with pack mods. Techangel85 (talk) 20:36, June 9, 2013 (MDT)
Template:No Though I have not tested them, I am indeed seeing a lot of available mods. This greatly increases the likelyhood of conflicts so should not be a part of STEP:Core. -- Stoppingby4now (talk) 23:58, June 9, 2013 (MDT)
Template:No Neovalen
Template:No for some users this (or an equivalent mod) is very important to their ability to use the game. The vanilla file that this replaces is not especially well done, but it is adequate for many users. There are several alternatives and whichever one is used the control file might still need editing. Note that this is NOT a utility like Wrye Bashe etc.; it is an interface file. Kelmych (talk) 13:46, June 13, 2013 (MDT)
Template:No Solist (talk) 19:43, June 24, 2013 (MDT)
Template:No I agree with Tech that this is probably worth mentioning in Utilities. Kryptopyr (talk) 19:49, June 25, 2013 (MDT)

Lockpicking Interface

Votes

Template:No I've never felt that this mod was an improvement over vanilla. Kryptopyr (talk) 09:13, June 8, 2013 (MDT)
Template:Yes Straight texture replacement from vanilla. Techangel85 (talk) 10:53, June 8, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 00:51, June 9, 2013 (MDT)
Template:No Thecompiler (talk) 00:57, June 9, 2013 (MDT)
Template:No I stopped installing this awhile ago personally. -- Stoppingby4now (talk) 23:59, June 9, 2013 (MDT)
Template:Yes I've felt the vanilla lock was way too modern looking for the setting. Neovalen
Template:Yes (I think the look of this is a little more realistic than current vanilla) Kelmych (talk) 13:47, June 13, 2013 (MDT)
Template:Yes Solist (talk) 19:43, June 24, 2013 (MDT)
Template:Yes WilliamImm (talk) 15:29, June 28, 2013 (MDT)

Lore-Based Loading Screens

Votes

Template:No Unnecessary change that takes up an .esp slot. I like this mod, but I don't believe it belongs in Core STEP. Kryptopyr (talk) 09:16, June 8, 2013 (MDT)
Template:No Techangel85 (talk) 10:59, June 8, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 00:52, June 9, 2013 (MDT)
Template:No I agree with krytopyr. -- Stoppingby4now (talk) 23:59, June 9, 2013 (MDT)
Template:No Neovalen
Template:No Kelmych (talk) 13:47, June 13, 2013 (MDT)
Template:No Solist (talk) 19:44, June 24, 2013 (MDT)

Main Font Replacement

Votes

Template:No Can create clipping and run off issues, as well as size and legibility issues (granted some fonts are worse than others, but none of them are a clear improvement over vanilla, just something different). Kryptopyr (talk) 09:29, June 8, 2013 (MDT)
Template:No Techangel85 (talk) 10:59, June 8, 2013 (MDT)
Template:No Does not use a plugin slot & vanilla fonts are a lot more 'modern' than in previous TES games. I vote that Magic Cards be the new norm. No issues with that one. ~z929669 Ixian Insignia.png Talk 00:55, June 9, 2013 (MDT)
Template:No This falls into the category of major change from vanilla, and choice of font is always going to be subjective for users. -- Stoppingby4now (talk) 23:46, June 9, 2013 (MDT)
Template:Yes Centaur. Neovalen
Template:Yes Agree with z but vote for Centaur as it's stylistically like Magic Cards but without the clipping. Kelmych (talk) 13:53, June 13, 2013 (MDT)
Template:No Solist (talk) 19:49, June 24, 2013 (MDT)
Template:Yes Centaur as well. WilliamImm (talk) 15:30, June 28, 2013 (MDT)

No Boring Wait Menu

Votes

Template:No Menu is not vanilla-friendly. Allows for an increased and easy wait time; however, that's rarely needed during actual play and mainly for mod troubleshooting, most of the time Techangel85 (talk) 11:07, June 8, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 00:56, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 07:18, June 9, 2013 (MDT)
Template:No While I like what the mod does, it's interface is too drastic. -- Stoppingby4now (talk) 00:01, June 10, 2013 (MDT)
Template:No Neovalen
Template:No Kelmych (talk) 13:54, June 13, 2013 (MDT)
Template:No Include in a pack, as it's invaluable when trying to clear scripts Solist (talk) 19:49, June 24, 2013 (MDT)

No Menu & Loading Smoke

Votes

Template:No Diverts from vanilla and no reason to use for ENB since the addition of the "ignore loading screens" feature in ENB. Techangel85 (talk) 11:43, June 7, 2013 (MDT)
Template:No WilliamImm (talk) 21:51, June 7, 2013 (MDT)
Template:No Kryptopyr (talk) 09:30, June 8, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 00:58, June 9, 2013 (MDT)
Template:No -- Stoppingby4now (talk) 00:01, June 10, 2013 (MDT)
Template:No Neovalen
Template:No Kelmych (talk) 13:54, June 13, 2013 (MDT)
Template:No Solist (talk) 19:50, June 24, 2013 (MDT)

Quality World Map

Votes

Template:Yes HD improvement from vanilla Techangel85 (talk) 11:11, June 8, 2013 (MDT)
Template:Yes Thecompiler (talk) 00:58, June 9, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 00:59, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:18, June 9, 2013 (MDT)
Template:Yes -- Stoppingby4now (talk) 00:01, June 10, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 13:55, June 13, 2013 (MDT)
Template:Yes Solist (talk) 19:51, June 24, 2013 (MDT)

Race Menu

Votes

Template:No Core option is an interface improvement. (but not any of the options) Fits within the SkyUI interface style. However, this is a big change that could have compatibility issues. ~z929669 Ixian Insignia.png Talk 01:00, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:16, June 9, 2013 (MDT)
Template:No (too far from vanilla without being fixes. Belongs in the pack.) Techangel85 (talk) 01:09, June 10, 2013 (MDT)
Template:Yes Neovalen
Template:No (IMO too different from vanilla for core STEP) Kelmych (talk) 13:56, June 13, 2013 (MDT)
Template:Yes WilliamImm (talk) 21:14, June 16, 2013 (MDT)
Template:Yes Solist (talk) 19:51, June 24, 2013 (MDT)

Skill Interface

Votes

Template:No Adds real photo of stars rather than painted textures. No HD replacement for perk lines. Techangel85 (talk) 11:17, June 8, 2013 (MDT)
Template:Yes Much better quality than the vanilla Skill Interface, and the user can choose a near-vanilla version if they want WilliamImm (talk) 12:01, June 8, 2013 (MDT)
Template:Yes HD replacement for constellations ~z929669 Ixian Insignia.png Talk 01:00, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:13, June 9, 2013 (MDT)
Template:Yes There is a set selection that is vanilla friendly, and definitely an improvement. -- Stoppingby4now (talk) 00:03, June 10, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 14:06, June 13, 2013 (MDT)
Template:Yes Solist (talk) 19:51, June 24, 2013 (MDT)

SkyUI

Votes

Template:Yes Vast improvement of the UI for PC Techangel85 (talk) 11:44, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 09:31, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 01:01, June 9, 2013 (MDT)
Template:Yes -- Stoppingby4now (talk) 00:03, June 10, 2013 (MDT)
Template:Yes Thecompiler (talk) 13:55, June 12, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 13:54, June 13, 2013 (MDT)
Template:Yes Solist (talk) 19:52, June 24, 2013 (MDT)

Not Another Colored Map Icon Mod

Votes

Template:No Debatable whether this is an improvement over vanilla, but I don't feel that it is. Kryptopyr (talk) 09:41, June 8, 2013 (MDT)
Template:No Thecompiler (talk) 01:01, June 9, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 01:02, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 20:38, June 9, 2013 (MDT)
Template:No -- Stoppingby4now (talk) 00:04, June 10, 2013 (MDT)
Template:No Neovalen
Template:No Kelmych (talk) 13:57, June 13, 2013 (MDT)
Template:No Solist (talk) 19:53, June 24, 2013 (MDT)

Smaller Cursor

Votes

Template:No Thecompiler (talk) 01:02, June 9, 2013 (MDT)
Template:No maybe too small for some people; not necessary and vanilla is not bad at all. ~z929669 Ixian Insignia.png Talk 01:05, June 9, 2013 (MDT)
Template:No Kryptopyr (talk) 07:12, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 20:38, June 9, 2013 (MDT)
Template:No This falls into the area of subjectivity for users anyways, and such things should be left to packs. -- Stoppingby4now (talk) 00:04, June 10, 2013 (MDT)
Template:No Neovalen
Template:No Kelmych (talk) 13:57, June 13, 2013 (MDT)
Template:No Solist (talk) 20:16, June 25, 2013 (MDT)

Spinning Skyrim Emblem

Votes

Template:No No reason to even have this besides saying, "it's cool". Techangel85 (talk) 11:44, June 7, 2013 (MDT)
Template:No Kryptopyr (talk) 09:32, June 8, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 01:05, June 9, 2013 (MDT)
Template:No -- Stoppingby4now (talk) 00:05, June 10, 2013 (MDT)
Template:No Neovalen
Template:No Kelmych (talk) 14:06, June 13, 2013 (MDT)
Template:No Solist (talk) 20:40, June 25, 2013 (MDT)

Time On Loading Screen

Votes

Template:No If you really need to check the time without leaving the game, use a watch or a phone. Really doesn't add much... WilliamImm (talk) 21:50, June 7, 2013 (MDT)
Template:No Kryptopyr (talk) 09:32, June 8, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 01:05, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 20:39, June 9, 2013 (MDT)
Template:No -- Stoppingby4now (talk) 00:05, June 10, 2013 (MDT)
Template:No Neovalen
Template:No Kelmych (talk) 14:05, June 13, 2013 (MDT)
Template:No Solist (talk) 20:42, June 25, 2013 (MDT)

Unique Region Names

Votes

Template:No Not very keen on the implementation in v5 - overwrites a *lot* of worldspace records. Either revert to v3 or remove. WilliamImm (talk) 21:49, June 7, 2013 (MDT)
Template:No Thecompiler (talk) 01:04, June 9, 2013 (MDT)
Template:No ~z929669 Ixian Insignia.png Talk 01:06, June 9, 2013 (MDT)
Template:No Techangel85 (talk) 20:40, June 9, 2013 (MDT)
Template:No -- Stoppingby4now (talk) 00:06, June 10, 2013 (MDT)
Template:No Neovalen
Template:No The V5 implementation is fine, but neither TES5Edit Merge Patch nor Skyrim Wrye Bash can automatically merge this mod properly with the other mods that change various aspects of the same objects Kelmych (talk) 14:05, June 13, 2013 (MDT)
Template:No Kryptopyr (talk) 19:54, June 25, 2013 (MDT)
Template:No Solist (talk) 20:42, June 25, 2013 (MDT)

Unknown Enchants

Votes

Template:Yes A PC would never forget an enchantment that he/she knows. The player might, but not the character being controlled. I think this corrects and oversight.~z929669 Ixian Insignia.png Talk 01:10, June 9, 2013 (MDT)
Template:No (changed my vote) Thecompiler (talk) 02:15, June 9, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:11, June 9, 2013 (MDT)
Template:Yes Techangel85 (talk) 20:40, June 9, 2013 (MDT)
Template:Yes -- Stoppingby4now (talk) 00:06, June 10, 2013 (MDT)
Template:No Adds scripts and an ESP and imo it kinda runs slow (i.e. takes time to display) - would prefer to wait for a SkyUI style solution. Neovalen
Template:Yes Kelmych (talk) 14:08, June 13, 2013 (MDT)
Template:Yes Would prefer a SkyUI solution, but is there any indication they are working on anything such? If not, this corrects a feature that should have been in vanilla. Solist (talk) 20:45, June 25, 2013 (MDT)