STEP:Core Proposal/D: Difference between revisions

From Step Mods | Change The Game
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We should have our MTs test the uninstallation process before making a final decision.
We should have our MTs test the uninstallation process before making a final decision.
==== Votes ====
==== Votes ====
: {{no}} Uninstall note on the mods page:<br><pre>The nature of Skyrim’s scripting language, Papyrus, means that, even following this procedure, your Papyrus log will continue to throw errors about missing scripts, potentially leading to save game bloat. There is, lamentably, nothing that I can do about this -- you have been warned.</pre> [[User:Stoppingby4now|Stoppingby4now]] ([[User talk:Stoppingby4now|talk]]) 14:56, June 5, 2013 (MDT)
: {{icon|type=no}} Uninstall note on the mods page:<br><pre>The nature of Skyrim’s scripting language, Papyrus, means that, even following this procedure, your Papyrus log will continue to throw errors about missing scripts, potentially leading to save game bloat. There is, lamentably, nothing that I can do about this -- you have been warned.</pre> [[User:Stoppingby4now|Stoppingby4now]] ([[User talk:Stoppingby4now|talk]]) 14:56, June 5, 2013 (MDT)
: {{yes}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 11:37, June 7, 2013 (MDT)
: {{yes}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 11:37, June 7, 2013 (MDT)
: {{no}} ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 23:06, June 7, 2013 (MDT)
: {{icon|type=no}} ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 23:06, June 7, 2013 (MDT)
: {{yes}} I am of the belief that this mod can be properly uninstalled by stopping the quest in question and it fixes a glaring hole. Additionally, we do not advise users to install/uninstall mods mid play-through no? [[User:Neovalen|Neovalen]]
: {{yes}} I am of the belief that this mod can be properly uninstalled by stopping the quest in question and it fixes a glaring hole. Additionally, we do not advise users to install/uninstall mods mid play-through no? [[User:Neovalen|Neovalen]]
: {{yes}} I'd like to raise a few points.  One, has anyone actually tried uninstalling the mod to see if the papyrus log does throw errors?  I know the author mentions it, but I've seen other mods where the warnings seem more dire than the actual reality of the situation.  I've taken a look at how this mod was made (the source files were included in the bsa), and it seems very clean.  It doesn't make changes or add scripts to existing references, (it uses newly created quests & aliases to apply changes) and none of the scripts have an Update call.  The sort of things that I would generally look out for in scripts added by mods don't seem to be present in this mod.  Two, if this mod is creating errors on uninstall and we nix it for that reason, then we probably need to evaluate every single mod that contains scripts to make certain they don't also do this.  I highly doubt that the issue is specific to this mod, and I don't want to see this mod get removed while we simultaneously decide to keep other mods that create the same issue (but whose mod authors weren't aware of or didn't feel the need to warn others about it).  Three, doesn't SKSE's ClearInvalidRegistrations=1 correct just this sort of problem?  Maybe the better solution is to include this fix in the guide. [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 09:26, June 18, 2013 (MDT)
: {{yes}} I'd like to raise a few points.  One, has anyone actually tried uninstalling the mod to see if the papyrus log does throw errors?  I know the author mentions it, but I've seen other mods where the warnings seem more dire than the actual reality of the situation.  I've taken a look at how this mod was made (the source files were included in the bsa), and it seems very clean.  It doesn't make changes or add scripts to existing references, (it uses newly created quests & aliases to apply changes) and none of the scripts have an Update call.  The sort of things that I would generally look out for in scripts added by mods don't seem to be present in this mod.  Two, if this mod is creating errors on uninstall and we nix it for that reason, then we probably need to evaluate every single mod that contains scripts to make certain they don't also do this.  I highly doubt that the issue is specific to this mod, and I don't want to see this mod get removed while we simultaneously decide to keep other mods that create the same issue (but whose mod authors weren't aware of or didn't feel the need to warn others about it).  Three, doesn't SKSE's ClearInvalidRegistrations=1 correct just this sort of problem?  Maybe the better solution is to include this fix in the guide. [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 09:26, June 18, 2013 (MDT)
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: {{yes}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 00:50, June 9, 2013 (MDT)
: {{yes}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 00:50, June 9, 2013 (MDT)
: {{yes}} [[User:Neovalen|Neovalen]]
: {{yes}} [[User:Neovalen|Neovalen]]
: {{no}} if we are keeping Enhanced Blood Textures, that mod seems to overwrite this one completely (and includes fixes from this mod). [[User:WilliamImm|WilliamImm]] ([[User talk:WilliamImm|talk]]) 21:25, June 16, 2013 (MDT)
: {{icon|type=no}} if we are keeping Enhanced Blood Textures, that mod seems to overwrite this one completely (and includes fixes from this mod). [[User:WilliamImm|WilliamImm]] ([[User talk:WilliamImm|talk]]) 21:25, June 16, 2013 (MDT)
: {{yes}} [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 19:05, June 24, 2013 (MDT)
: {{yes}} [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 19:05, June 24, 2013 (MDT)
: {{yes}} (unless we include in core the portions of Enhanced Blood textures that overwrite this) [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]])
: {{yes}} (unless we include in core the portions of Enhanced Blood textures that overwrite this) [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]])
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: {{yes}} ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 23:06, June 7, 2013 (MDT)
: {{yes}} ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 23:06, June 7, 2013 (MDT)
: {{yes}} [[User:Neovalen|Neovalen]]
: {{yes}} [[User:Neovalen|Neovalen]]
: {{no}} (The spell works with smaller bodies for me but doesn't work for dragons, which are the bodies that cause the most problems. Without the spell the dragons are just there and can be difficult to walk around.) [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 18:44, June 22, 2013 (MDT)
: {{icon|type=no}} (The spell works with smaller bodies for me but doesn't work for dragons, which are the bodies that cause the most problems. Without the spell the dragons are just there and can be difficult to walk around.) [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 18:44, June 22, 2013 (MDT)
: {{yes}} [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 19:06, June 24, 2013 (MDT)
: {{yes}} [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 19:06, June 24, 2013 (MDT)


== [[Dual Sheath Redux]] ==
== [[Dual Sheath Redux]] ==
==== Votes ====
==== Votes ====
: {{no}} Corrects a vanilla oversight; however, Useful only in third person, conflicts with vanilla skeleton and potentially many other mods ... too complex a change for Core STEP ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 23:06, June 7, 2013 (MDT)
: {{icon|type=no}} Corrects a vanilla oversight; however, Useful only in third person, conflicts with vanilla skeleton and potentially many other mods ... too complex a change for Core STEP ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 23:06, June 7, 2013 (MDT)
: {{no}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 23:30, June 7, 2013 (MDT)
: {{icon|type=no}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 23:30, June 7, 2013 (MDT)
: {{no}} Known issue (#2 point above) [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 00:52, June 9, 2013 (MDT)
: {{icon|type=no}} Known issue (#2 point above) [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 00:52, June 9, 2013 (MDT)
: {{no}} While excellent for immersion, effect is only visible in 3rd person and requires several other mods to be installed. Best for a pack. [[User:WilliamImm|WilliamImm]] ([[User talk:WilliamImm|talk]]) 08:49, June 10, 2013 (MDT)
: {{icon|type=no}} While excellent for immersion, effect is only visible in 3rd person and requires several other mods to be installed. Best for a pack. [[User:WilliamImm|WilliamImm]] ([[User talk:WilliamImm|talk]]) 08:49, June 10, 2013 (MDT)
: {{no}} [[User:Neovalen|Neovalen]]
: {{icon|type=no}} [[User:Neovalen|Neovalen]]
: {{no}} (great addition for one of the new packs but not core) [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 18:45, June 22, 2013 (MDT)
: {{icon|type=no}} (great addition for one of the new packs but not core) [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 18:45, June 22, 2013 (MDT)
: {{no}} [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 19:07, June 24, 2013 (MDT)
: {{icon|type=no}} [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 19:07, June 24, 2013 (MDT)


== [[Elys AltF4]] ==
== [[Elys AltF4]] ==
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: {{yes}} An obvious fix. ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 23:17, June 7, 2013 (MDT)
: {{yes}} An obvious fix. ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 23:17, June 7, 2013 (MDT)
: {{yes}} (no, if it can be done via INI) [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 23:34, June 7, 2013 (MDT)
: {{yes}} (no, if it can be done via INI) [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 23:34, June 7, 2013 (MDT)
: {{no}} Correct me if I'm wrong, but from my quick research, this is possible with an INI tweak by setting fFastTravelSpeedMult to 4. If that's the case, this needs to go into INI tweaks, and this mod needs to go. -- [[User:Stoppingby4now|Stoppingby4now]] ([[User talk:Stoppingby4now|talk]]) 00:23, June 10, 2013 (MDT)
: {{icon|type=no}} Correct me if I'm wrong, but from my quick research, this is possible with an INI tweak by setting fFastTravelSpeedMult to 4. If that's the case, this needs to go into INI tweaks, and this mod needs to go. -- [[User:Stoppingby4now|Stoppingby4now]] ([[User talk:Stoppingby4now|talk]]) 00:23, June 10, 2013 (MDT)
::: Actually, this can be set [http://forums.nexusmods.com/index.php?/topic/711546-fast-travel-timescale-fix/#entry5649718 via the console, not the INI]; furthermore, it seems that the console setting does not 'stick' [http://forums.nexusmods.com/index.php?/topic/711546-fast-travel-timescale-fix/page-3#entry5653847 beyond the current session]. This seems like a valid 'fix' ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 14:52, June 28, 2013 (MDT)
::: Actually, this can be set [http://forums.nexusmods.com/index.php?/topic/711546-fast-travel-timescale-fix/#entry5649718 via the console, not the INI]; furthermore, it seems that the console setting does not 'stick' [http://forums.nexusmods.com/index.php?/topic/711546-fast-travel-timescale-fix/page-3#entry5653847 beyond the current session]. This seems like a valid 'fix' ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 14:52, June 28, 2013 (MDT)
: {{yes|yellow}} Just as an FYI, using console command for this setting does not persist in save file... if there is an ini setting, that would be nice. [[User:Neovalen|Neovalen]] (Only if other fix cannot be found...)
: {{yes|yellow}} Just as an FYI, using console command for this setting does not persist in save file... if there is an ini setting, that would be nice. [[User:Neovalen|Neovalen]] (Only if other fix cannot be found...)
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==== Votes ====
==== Votes ====
: No performance loss using this instead of the INI tweak which has a performance hit.  
: No performance loss using this instead of the INI tweak which has a performance hit.  
: {{no}} (if USKP fixes this, then it's a no from me) [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 00:08, June 8, 2013 (MDT)
: {{icon|type=no}} (if USKP fixes this, then it's a no from me) [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 00:08, June 8, 2013 (MDT)
: {{yes}} [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 08:46, June 8, 2013 (MDT)
: {{yes}} [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 08:46, June 8, 2013 (MDT)
: {{no}} I'd like to dee some verification of WI's comment below before axing this one. ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 00:22, June 9, 2013 (MDT)
: {{icon|type=no}} I'd like to dee some verification of WI's comment below before axing this one. ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 00:22, June 9, 2013 (MDT)
: {{no}} Agree as redundant with unofficial patches. [[User:Neovalen|Neovalen]]
: {{icon|type=no}} Agree as redundant with unofficial patches. [[User:Neovalen|Neovalen]]
: {{no}} I messaged Arthmoor and asked why he listed the mod as obsolete, yet not all of it was included in the fixpack. He replied with this:
: {{icon|type=no}} I messaged Arthmoor and asked why he listed the mod as obsolete, yet not all of it was included in the fixpack. He replied with this:


   There's a significant portion of it which is actually broken, so we list it as obsolete because the USKP only addressed what was really in need of fixing.
   There's a significant portion of it which is actually broken, so we list it as obsolete because the USKP only addressed what was really in need of fixing.


: So, that settles it for this mod. It shouldn't be included in STEP. (Also, there's your verification, z92) [[User:WilliamImm|WilliamImm]] ([[User talk:WilliamImm|talk]]) 23:13, June 21, 2013 (MDT)
: So, that settles it for this mod. It shouldn't be included in STEP. (Also, there's your verification, z92) [[User:WilliamImm|WilliamImm]] ([[User talk:WilliamImm|talk]]) 23:13, June 21, 2013 (MDT)
: {{no}} [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 18:52, June 22, 2013 (MDT)
: {{icon|type=no}} [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 18:52, June 22, 2013 (MDT)
: {{yes}} [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 19:17, June 24, 2013 (MDT)
: {{yes}} [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 19:17, June 24, 2013 (MDT)


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==== Votes ====
==== Votes ====
: {{yes}} Vanilla quest objectives were really horrible. Remember, I am very open to making compatibility patches when necessary. Only concerns are with ESP limits. [[User:WilliamImm|WilliamImm]] ([[User talk:WilliamImm|talk]]) 08:50, June 8, 2013 (MDT)
: {{yes}} Vanilla quest objectives were really horrible. Remember, I am very open to making compatibility patches when necessary. Only concerns are with ESP limits. [[User:WilliamImm|WilliamImm]] ([[User talk:WilliamImm|talk]]) 08:50, June 8, 2013 (MDT)
: {{no}} too many compatibility complications ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 00:22, June 9, 2013 (MDT)
: {{icon|type=no}} too many compatibility complications ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 00:22, June 9, 2013 (MDT)
: {{no}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 20:27, June 9, 2013 (MDT)
: {{icon|type=no}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 20:27, June 9, 2013 (MDT)
: {{yes|yellow}} I think compatibility isn't an issue at all, expecially since we have William on our side. Need another argument to refuse the mod imo (yes as long as it'll cover DB quests as well for continuity) [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]])
: {{yes|yellow}} I think compatibility isn't an issue at all, expecially since we have William on our side. Need another argument to refuse the mod imo (yes as long as it'll cover DB quests as well for continuity) [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]])
: {{yes}}  There aren't a huge number of mods that directly edit these vanilla quests.  And even without a compatibility patch, the worst thing that happens is that the conflicting mod gets installed after EBQO and reverts the objectives back to their vanilla state. [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 14:29, June 10, 2013 (MDT)
: {{yes}}  There aren't a huge number of mods that directly edit these vanilla quests.  And even without a compatibility patch, the worst thing that happens is that the conflicting mod gets installed after EBQO and reverts the objectives back to their vanilla state. [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 14:29, June 10, 2013 (MDT)
: {{no}} I don't doubt it's a plus to the game, but honestly there is nothing wrong with the vanilla objectives. Therefore, I can't call it core myself. [[User:Neovalen|Neovalen]]
: {{icon|type=no}} I don't doubt it's a plus to the game, but honestly there is nothing wrong with the vanilla objectives. Therefore, I can't call it core myself. [[User:Neovalen|Neovalen]]
:: You ever tried playing without quest markers, Neo? (William)
:: You ever tried playing without quest markers, Neo? (William)
: {{no}} (I feel it is very useful but might be better in the new option pack) [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 18:51, June 22, 2013 (MDT)
: {{icon|type=no}} (I feel it is very useful but might be better in the new option pack) [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 18:51, June 22, 2013 (MDT)
: {{yes|yellow}} I personally think this mod is imperative, as vanilla quest objectives are lacking. Remember, we've played this game a ton...look at it from the perspective of a first time player or not as experienced, this mod adds a lot. However, I do agree that it could be easily included as part of a pack - I'm on the fence if it's considered Core. [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 19:20, June 24, 2013 (MDT)
: {{yes|yellow}} I personally think this mod is imperative, as vanilla quest objectives are lacking. Remember, we've played this game a ton...look at it from the perspective of a first time player or not as experienced, this mod adds a lot. However, I do agree that it could be easily included as part of a pack - I'm on the fence if it's considered Core. [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 19:20, June 24, 2013 (MDT)


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==== Votes ====
==== Votes ====
: {{yes}} Fixes vanilla's unrealistic force with weapons and spells. Conflicts with any mod altering skeleton.nif without a patch. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 00:31, June 8, 2013 (MDT)
: {{yes}} Fixes vanilla's unrealistic force with weapons and spells. Conflicts with any mod altering skeleton.nif without a patch. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 00:31, June 8, 2013 (MDT)
: {{no}} ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 00:22, June 9, 2013 (MDT)
: {{icon|type=no}} ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 00:22, June 9, 2013 (MDT)
: {{no}} -- [[User:Stoppingby4now|Stoppingby4now]] ([[User talk:Stoppingby4now|talk]]) 00:27, June 10, 2013 (MDT)
: {{icon|type=no}} -- [[User:Stoppingby4now|Stoppingby4now]] ([[User talk:Stoppingby4now|talk]]) 00:27, June 10, 2013 (MDT)
: {{yes}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 05:41, June 10, 2013 (MDT)
: {{yes}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 05:41, June 10, 2013 (MDT)
: {{yes}} If we choose to go with Maximum Skeleton (either in Core or in the official STEP pack), then this mod is a requirement for that one. My vote is yes regardless since I think this mod is a significant improvement over vanilla. [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 14:47, June 10, 2013 (MDT)
: {{yes}} If we choose to go with Maximum Skeleton (either in Core or in the official STEP pack), then this mod is a requirement for that one. My vote is yes regardless since I think this mod is a significant improvement over vanilla. [[User:Kryptopyr|Kryptopyr]] ([[User talk:Kryptopyr|talk]]) 14:47, June 10, 2013 (MDT)
: {{no}} [[User:Neovalen|Neovalen]] (Only if keeping XP32 Skeleton - either we go with a max compatibility skeleton in core or none at all)
: {{icon|type=no}} [[User:Neovalen|Neovalen]] (Only if keeping XP32 Skeleton - either we go with a max compatibility skeleton in core or none at all)
: {{no}} (agree with Neo) [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 18:49, June 22, 2013 (MDT)
: {{icon|type=no}} (agree with Neo) [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]]) 18:49, June 22, 2013 (MDT)
: {{no}} Since I use the SR setup, I'm in agreement with Neo on all of his points involving skeletons/ragdoll/etc. [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 19:33, June 24, 2013 (MDT)
: {{icon|type=no}} Since I use the SR setup, I'm in agreement with Neo on all of his points involving skeletons/ragdoll/etc. [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 19:33, June 24, 2013 (MDT)
* I converted a few of the votes to "no" since Max Skeleton is not making it into core. (Tech)
* I converted a few of the votes to "no" since Max Skeleton is not making it into core. (Tech)


== [[Maximum Skeleton]] ==
== [[Maximum Skeleton]] ==
==== Votes ====
==== Votes ====
: {{no}} This could have compatibility ramifications, regardless of the intent of this skeleton to allow compatibility with more mods ... those other mods are mostly tangible deviations from vanilla. STEP-friendly mods don't necessarily play nicely with this afaik. ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 00:22, June 9, 2013 (MDT)
: {{icon|type=no}} This could have compatibility ramifications, regardless of the intent of this skeleton to allow compatibility with more mods ... those other mods are mostly tangible deviations from vanilla. STEP-friendly mods don't necessarily play nicely with this afaik. ~[[User:z929669|z929669]] [[File:Ixian_Insignia.png|20px|link=User:z929669]] [[User talk:z929669|Talk]] 00:22, June 9, 2013 (MDT)
: {{no}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 00:47, June 9, 2013 (MDT)
: {{icon|type=no}} [[User:Thecompiler|Thecompiler]] ([[User talk:Thecompiler|talk]]) 00:47, June 9, 2013 (MDT)
: {{no}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 20:29, June 9, 2013 (MDT)
: {{icon|type=no}} [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 20:29, June 9, 2013 (MDT)
: {{no}} -- [[User:Stoppingby4now|Stoppingby4now]] ([[User talk:Stoppingby4now|talk]]) 00:28, June 10, 2013 (MDT)
: {{icon|type=no}} -- [[User:Stoppingby4now|Stoppingby4now]] ([[User talk:Stoppingby4now|talk]]) 00:28, June 10, 2013 (MDT)
: {{yes|yellow}} really depends on if we are keeping Dual Sheath. Marked as adult-only (due to nudity in the images section) [[User:WilliamImm|WilliamImm]] ([[User talk:WilliamImm|talk]]) 08:47, June 10, 2013 (MDT)
: {{yes|yellow}} really depends on if we are keeping Dual Sheath. Marked as adult-only (due to nudity in the images section) [[User:WilliamImm|WilliamImm]] ([[User talk:WilliamImm|talk]]) 08:47, June 10, 2013 (MDT)
: {{yes|yellow}} [[User:Neovalen|Neovalen]] (If we keep RR&F - then this should be included to maintain compatibility with the vast majority of packs that will be placed on top)
: {{yes|yellow}} [[User:Neovalen|Neovalen]] (If we keep RR&F - then this should be included to maintain compatibility with the vast majority of packs that will be placed on top)
: {{yes|yellow}} [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 19:34, June 24, 2013 (MDT)
: {{yes|yellow}} [[User:Solist|Solist]] ([[User talk:Solist|talk]]) 19:34, June 24, 2013 (MDT)
: {{no}} (I think this is different enough from vanilla that it should be in the new pack) [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]])
: {{icon|type=no}} (I think this is different enough from vanilla that it should be in the new pack) [[User:Kelmych|Kelmych]] ([[User talk:Kelmych|talk]])


== [[Trade & Barter]] ==
== [[Trade & Barter]] ==

Revision as of 19:33, October 29, 2020

Ancient Nord Armor Fix

Votes

Template:Yes Obvious fix to a Vanilla bug/error. ~FarloUser Farlo Sig.pngTalk 13:46, June 5, 2013 (MDT)
Template:Yes Stoppingby4now (talk) 14:52, June 5, 2013 (MDT)
Template:Yes Techangel85 (talk) 11:37, June 7, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 22:55, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 05:44, June 8, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 18:54, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:03, June 24, 2013 (MDT)

Appropriately Attired Jarls

We should have our MTs test the uninstallation process before making a final decision.

Votes

Cross red.png Uninstall note on the mods page:
The nature of Skyrim’s scripting language, Papyrus, means that, even following this procedure, your Papyrus log will continue to throw errors about missing scripts, potentially leading to save game bloat. There is, lamentably, nothing that I can do about this -- you have been warned.
Stoppingby4now (talk) 14:56, June 5, 2013 (MDT)
Template:Yes Techangel85 (talk) 11:37, June 7, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Template:Yes I am of the belief that this mod can be properly uninstalled by stopping the quest in question and it fixes a glaring hole. Additionally, we do not advise users to install/uninstall mods mid play-through no? Neovalen
Template:Yes I'd like to raise a few points. One, has anyone actually tried uninstalling the mod to see if the papyrus log does throw errors? I know the author mentions it, but I've seen other mods where the warnings seem more dire than the actual reality of the situation. I've taken a look at how this mod was made (the source files were included in the bsa), and it seems very clean. It doesn't make changes or add scripts to existing references, (it uses newly created quests & aliases to apply changes) and none of the scripts have an Update call. The sort of things that I would generally look out for in scripts added by mods don't seem to be present in this mod. Two, if this mod is creating errors on uninstall and we nix it for that reason, then we probably need to evaluate every single mod that contains scripts to make certain they don't also do this. I highly doubt that the issue is specific to this mod, and I don't want to see this mod get removed while we simultaneously decide to keep other mods that create the same issue (but whose mod authors weren't aware of or didn't feel the need to warn others about it). Three, doesn't SKSE's ClearInvalidRegistrations=1 correct just this sort of problem? Maybe the better solution is to include this fix in the guide. Kryptopyr (talk) 09:26, June 18, 2013 (MDT)
Template:Yes (Agree with Neo) Thecompiler (talk) 15:56, June 19, 2013 (MDT)
Template:Yes Kelmych (talk) 18:39, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:04, June 24, 2013 (MDT)

Argonian Decapitation Fix

Votes

Template:Yes Simple mesh fix, nothing else to it. FarloUser Farlo Sig.pngTalk 22:38, June 5, 2013 (MDT)
Template:Yes Techangel85 (talk) 11:38, June 7, 2013 (MDT)
Template:Yes Stoppingby4now (talk) 00:55, June 7, 2013 (MDT)
Template:Yes WilliamImm (talk) 21:47, June 7, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 05:52, June 8, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 18:40, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:04, June 24, 2013 (MDT)

Bowlegged Jump Fix

Votes

Template:Yes Simple animation fix ~FarloUser Farlo Sig.pngTalk 22:40, June 5, 2013 (MDT)
Template:Yes Techangel85 (talk) 11:38, June 7, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 05:42, June 8, 2013 (MDT)
Template:Yes -- Stoppingby4now (talk) 00:11, June 10, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 18:40, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:04, June 24, 2013 (MDT)

Brawl Bugs Patch

Votes

Template:Yes Required for a couple other mods. ~FarloUser Farlo Sig.pngTalk 22:48, June 5, 2013 (MDT)
Template:Yes Techangel85 (talk) 11:39, June 7, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Template:Yes Thecompiler (talk) 00:50, June 9, 2013 (MDT)
Template:Yes Neovalen
Cross red.png if we are keeping Enhanced Blood Textures, that mod seems to overwrite this one completely (and includes fixes from this mod). WilliamImm (talk) 21:25, June 16, 2013 (MDT)
Template:Yes Solist (talk) 19:05, June 24, 2013 (MDT)
Template:Yes (unless we include in core the portions of Enhanced Blood textures that overwrite this) Kelmych (talk)

Consistent Older People

Votes

Template:Yes Vanilla fix that was an oversight in development. Techangel85 (talk) 22:22, June 7, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:24, June 8, 2013 (MDT)
Template:Yes -- Stoppingby4now (talk) 00:11, June 10, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 18:40, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:05, June 24, 2013 (MDT)

Cursor Fix

Votes

Template:Yes This is an issue that has annoyed me for a long time! Clear fix. Techangel85 (talk) 21:30, June 7, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:20, June 8, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 18:41, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:06, June 24, 2013 (MDT)

Dead Body Collision

I haven't had a chance to use this mod enough to feel comfortable voting for it, but my understanding is that the spell is included as a way to fix the potentially game-breaking problem of barricading oneself into a room or other space with no way to get around or through the bodies. If this is the case, and the spell was added to solve a potential problem with the mod, then I feel we should not be recommending the "no spell" version. (krypt)

Votes

Template:Yes Fixes missing collision in vanilla. Only recommend the optional "no spell" version as the main version isn't vanilla friendly because it adds a non-vanilla spell. Techangel85 (talk) 22:48, June 7, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Template:Yes Neovalen
Cross red.png (The spell works with smaller bodies for me but doesn't work for dragons, which are the bodies that cause the most problems. Without the spell the dragons are just there and can be difficult to walk around.) Kelmych (talk) 18:44, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:06, June 24, 2013 (MDT)

Dual Sheath Redux

Votes

Cross red.png Corrects a vanilla oversight; however, Useful only in third person, conflicts with vanilla skeleton and potentially many other mods ... too complex a change for Core STEP ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Cross red.png Techangel85 (talk) 23:30, June 7, 2013 (MDT)
Cross red.png Known issue (#2 point above) Thecompiler (talk) 00:52, June 9, 2013 (MDT)
Cross red.png While excellent for immersion, effect is only visible in 3rd person and requires several other mods to be installed. Best for a pack. WilliamImm (talk) 08:49, June 10, 2013 (MDT)
Cross red.png Neovalen
Cross red.png (great addition for one of the new packs but not core) Kelmych (talk) 18:45, June 22, 2013 (MDT)
Cross red.png Solist (talk) 19:07, June 24, 2013 (MDT)

Elys AltF4

Votes

Template:Yes Essentially this is built into most Windows programs. Why it wasn't built into Skyrim is a mystery. Alt+F4 is the standard close key combination in Windows 8 and is used often. Techangel85 (talk) 11:40, June 7, 2013 (MDT)
Template:Yes Also, this plugin allows multimedia function keys (ie: volume up/down) to be used in-game. As a additional effect. WilliamImm (talk) 21:52, June 7, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:06, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:28, June 8, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Alt-F4 is standard in all Windows apps, so if it doesn't work then the application is catching the appropriate exception and preventing it from closing. I've never had a need for this, but don't care if it's included either. -- Stoppingby4now (talk) 00:15, June 10, 2013 (MDT)
Template:Yes (the multimedia keys work for me already, perhaps from another mod I use)Kelmych (talk) 18:56, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:07, June 24, 2013 (MDT)

Fast Travel Timescale Fix

Votes

Template:Yes An obvious fix. ~z929669 Ixian Insignia.png Talk 23:17, June 7, 2013 (MDT)
Template:Yes (no, if it can be done via INI) Techangel85 (talk) 23:34, June 7, 2013 (MDT)
Cross red.png Correct me if I'm wrong, but from my quick research, this is possible with an INI tweak by setting fFastTravelSpeedMult to 4. If that's the case, this needs to go into INI tweaks, and this mod needs to go. -- Stoppingby4now (talk) 00:23, June 10, 2013 (MDT)
Actually, this can be set via the console, not the INI; furthermore, it seems that the console setting does not 'stick' beyond the current session. This seems like a valid 'fix' ~z929669 Ixian Insignia.png Talk 14:52, June 28, 2013 (MDT)
Template:Yes Just as an FYI, using console command for this setting does not persist in save file... if there is an ini setting, that would be nice. Neovalen (Only if other fix cannot be found...)
Template:Yes (we can easily merge this and other tweaks in the STEP esp plugin, i've did that in my install) Thecompiler (talk) 15:58, June 19, 2013 (MDT)
Template:Yes (I don't think this can be put in an ini file) Kelmych (talk) 18:47, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:08, June 24, 2013 (MDT)
Template:Yes Kryptopyr (talk) 18:59, June 25, 2013 (MDT)

Fuz Ro D'oh

Votes

Template:Yes Fixes missing voice/lip movement aspects of the game. Techangel85 (talk) 23:50, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 08:36, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:39, June 8, 2013 (MDT)
Template:Yes -- Stoppingby4now (talk) 00:23, June 10, 2013 (MDT)
Template:Yes Neovalen (conditionally - if we're not adding any mods that add unvoiced dialogue then it's pointless)
Template:Yes (I have other mods that need this, and to me it fixes a significant Bethesda oversight) Kelmych (talk) 18:57, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:08, June 24, 2013 (MDT)

Nitpick

Votes

Template:Yes Fixes some game limitations. Techangel85 (talk) 23:41, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:53, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:46, June 8, 2013 (MDT)
Template:Yes -- Stoppingby4now (talk) 00:23, June 10, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 18:58, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:08, June 24, 2013 (MDT)

Skyrim Project Optimization

Votes

Template:Yes Actually boosts game's performance on some systems. Add occlusion planes missing from vanilla, no conflicts, no reason to not include it. Techangel85 (talk) 11:42, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:47, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:46, June 8, 2013 (MDT)
Template:Yes -- Stoppingby4now (talk) 00:24, June 10, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 18:58, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:09, June 24, 2013 (MDT)

Tail Twist Fix

Votes

Template:Yes While unlikely to come up for anyone other than Argonian/beast race players, the fix it does is obvious for those. No conflicts with any other mods as well. WilliamImm (talk) 16:02, June 5, 2013 (MDT)
Template:Yes Techangel85 (talk) 11:40, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:55, June 8, 2013 (MDT)
Template:Yes ~z929669 Ixian Insignia.png Talk 23:47, June 8, 2013 (MDT)
Template:Yes -- Stoppingby4now (talk) 00:24, June 10, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 18:56, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:10, June 24, 2013 (MDT)

Unofficial Skyrim Patch

Votes

Template:Yes Techangel85 (talk) 00:25, June 7, 2013 (CST)
Template:Yes -- Stoppingby4now (talk) 00:56, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:30, June 8, 2013 (MDT)
Template:Yes A no brainer ~z929669 Ixian Insignia.png Talk 23:52, June 8, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 18:47, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:11, June 24, 2013 (MDT)

Unofficial Dawnguard Patch

Votes

Template:Yes Techangel85 (talk) 00:25, June 7, 2013 (CST)
Template:Yes Stoppingby4now (talk) 00:56, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:30, June 8, 2013 (MDT)
Template:Yes A no brainer ~z929669 Ixian Insignia.png Talk 23:52, June 8, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 18:58, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:11, June 24, 2013 (MDT)

Unofficial Hearthfire Patch

Votes

Template:Yes Techangel85 (talk) 00:26, June 7, 2013 (CST)
Template:Yes Stoppingby4now (talk) 00:57, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:30, June 8, 2013 (MDT)
Template:Yes A no brainer ~z929669 Ixian Insignia.png Talk 23:52, June 8, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 18:59, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:12, June 24, 2013 (MDT)

Unofficial Dragonborn Patch

Votes

Template:Yes Techangel85 (talk) 00:26, June 7, 2013 (CST)
Template:Yes Stoppingby4now (talk) 00:57, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:31, June 8, 2013 (MDT)
Template:Yes A no brainer ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 18:59, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:15, June 24, 2013 (MDT)

Unofficial High Resolution Patch

Votes

Template:Yes Techangel85 (talk) 00:27, June 7, 2013 (CST)
Template:Yes Stoppingby4now (talk) 00:57, June 7, 2013 (MDT)
Template:Yes Kryptopyr (talk) 07:31, June 8, 2013 (MDT)
Template:Yes A no brainer ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Template:Yes Kelmych (talk) 18:59, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:15, June 24, 2013 (MDT)

Acquisitive Soul Gems

Votes

Template:Yes Fixes soul trapping, vanilla bug where gems lose their charge, corrects black soul gems use to line up with indicated use from game texts. Techangel85 (talk) 00:00, June 8, 2013 (MDT)
Template:Yes Also fixes the issue where player-filled gems didn't change in price and remained priced the same as an empty gem. I just want to point out that this mod does make a non-lore-friendly change in only permitting souls to be captured by white soul gems of correct size. This is inconsistent with the way that soul gems have worked in Oblivion and Morrowind as well as Skyrim, and therefore, I believe this was an intentional choice made by Bethesda and not an oversight. However, I personally feel that the bug fixes made by this mod are significant enough to warrant overlooking this in favor of including the mod in Core STEP. Kryptopyr (talk) 08:33, June 8, 2013 (MDT)
Template:Yes Agree that it is not "vanilla", but I see this as one glaring exception to a long-broken aspect of the vanilla game ... originally a "lore mistake" iMO ~z929669 Ixian Insignia.png Talk 23:43, June 8, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 18:53, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:16, June 24, 2013 (MDT)

Distant Decal Fix

Votes

No performance loss using this instead of the INI tweak which has a performance hit.
Cross red.png (if USKP fixes this, then it's a no from me) Techangel85 (talk) 00:08, June 8, 2013 (MDT)
Template:Yes Kryptopyr (talk) 08:46, June 8, 2013 (MDT)
Cross red.png I'd like to dee some verification of WI's comment below before axing this one. ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Cross red.png Agree as redundant with unofficial patches. Neovalen
Cross red.png I messaged Arthmoor and asked why he listed the mod as obsolete, yet not all of it was included in the fixpack. He replied with this:
 There's a significant portion of it which is actually broken, so we list it as obsolete because the USKP only addressed what was really in need of fixing.
So, that settles it for this mod. It shouldn't be included in STEP. (Also, there's your verification, z92) WilliamImm (talk) 23:13, June 21, 2013 (MDT)
Cross red.png Kelmych (talk) 18:52, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:17, June 24, 2013 (MDT)

Even Better Quest Objectives

Votes

Template:Yes Vanilla quest objectives were really horrible. Remember, I am very open to making compatibility patches when necessary. Only concerns are with ESP limits. WilliamImm (talk) 08:50, June 8, 2013 (MDT)
Cross red.png too many compatibility complications ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Cross red.png Techangel85 (talk) 20:27, June 9, 2013 (MDT)
Template:Yes I think compatibility isn't an issue at all, expecially since we have William on our side. Need another argument to refuse the mod imo (yes as long as it'll cover DB quests as well for continuity) Thecompiler (talk)
Template:Yes There aren't a huge number of mods that directly edit these vanilla quests. And even without a compatibility patch, the worst thing that happens is that the conflicting mod gets installed after EBQO and reverts the objectives back to their vanilla state. Kryptopyr (talk) 14:29, June 10, 2013 (MDT)
Cross red.png I don't doubt it's a plus to the game, but honestly there is nothing wrong with the vanilla objectives. Therefore, I can't call it core myself. Neovalen
You ever tried playing without quest markers, Neo? (William)
Cross red.png (I feel it is very useful but might be better in the new option pack) Kelmych (talk) 18:51, June 22, 2013 (MDT)
Template:Yes I personally think this mod is imperative, as vanilla quest objectives are lacking. Remember, we've played this game a ton...look at it from the perspective of a first time player or not as experienced, this mod adds a lot. However, I do agree that it could be easily included as part of a pack - I'm on the fence if it's considered Core. Solist (talk) 19:20, June 24, 2013 (MDT)

Realistic Ragdolls & Force

Votes

Template:Yes Fixes vanilla's unrealistic force with weapons and spells. Conflicts with any mod altering skeleton.nif without a patch. Techangel85 (talk) 00:31, June 8, 2013 (MDT)
Cross red.png ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 00:27, June 10, 2013 (MDT)
Template:Yes Thecompiler (talk) 05:41, June 10, 2013 (MDT)
Template:Yes If we choose to go with Maximum Skeleton (either in Core or in the official STEP pack), then this mod is a requirement for that one. My vote is yes regardless since I think this mod is a significant improvement over vanilla. Kryptopyr (talk) 14:47, June 10, 2013 (MDT)
Cross red.png Neovalen (Only if keeping XP32 Skeleton - either we go with a max compatibility skeleton in core or none at all)
Cross red.png (agree with Neo) Kelmych (talk) 18:49, June 22, 2013 (MDT)
Cross red.png Since I use the SR setup, I'm in agreement with Neo on all of his points involving skeletons/ragdoll/etc. Solist (talk) 19:33, June 24, 2013 (MDT)
  • I converted a few of the votes to "no" since Max Skeleton is not making it into core. (Tech)

Maximum Skeleton

Votes

Cross red.png This could have compatibility ramifications, regardless of the intent of this skeleton to allow compatibility with more mods ... those other mods are mostly tangible deviations from vanilla. STEP-friendly mods don't necessarily play nicely with this afaik. ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Cross red.png Thecompiler (talk) 00:47, June 9, 2013 (MDT)
Cross red.png Techangel85 (talk) 20:29, June 9, 2013 (MDT)
Cross red.png -- Stoppingby4now (talk) 00:28, June 10, 2013 (MDT)
Template:Yes really depends on if we are keeping Dual Sheath. Marked as adult-only (due to nudity in the images section) WilliamImm (talk) 08:47, June 10, 2013 (MDT)
Template:Yes Neovalen (If we keep RR&F - then this should be included to maintain compatibility with the vast majority of packs that will be placed on top)
Template:Yes Solist (talk) 19:34, June 24, 2013 (MDT)
Cross red.png (I think this is different enough from vanilla that it should be in the new pack) Kelmych (talk)

Trade & Barter

Votes

Template:Yes The Lite version includes only the fixes details ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 00:49, June 9, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 18:48, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:34, June 24, 2013 (MDT)
Template:Yes Not the Lite version, though. The Lite version includes much more than just the fixes. For only the fixes, use the .esp file from the regular version but don't activate the mod in the MCM menu. Kryptopyr (talk) 19:15, June 25, 2013 (MDT)

Weapon & Armor Fixes

Votes

Template:Yes This enhances consistency among vanilla weapons and actually 'corrects' several overlooked inconsistencies with regard to weapon stats. ~z929669 Ixian Insignia.png Talk 00:22, June 9, 2013 (MDT)
Template:Yes Thecompiler (talk) 00:50, June 9, 2013 (MDT)
Template:Yes -- Stoppingby4now (talk) 00:28, June 10, 2013 (MDT)
Template:Yes Neovalen
Template:Yes Kelmych (talk) 18:49, June 22, 2013 (MDT)
Template:Yes Solist (talk) 19:35, June 24, 2013 (MDT)
Template:Yes Kryptopyr (talk) 23:33, June 25, 2013 (MDT)