Oblivion:Unofficial-Hishutup-1.0.0: Difference between revisions

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== Complete [[File:Daedric_O.png|23px]]blivion Modding Guide WIP ==
|GuideMaintenance=Unofficial
{{TOC right}}
|GuideTitle=Mythic Dawn
{{#css:User:Hishutup/OblivionGuide.css}}
}}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:Mythic Dawn}}
<center>[[File:MythicDawnTitle.png|center|link=]]</center>
{{TOC}}
<!--{{PageBackground}}-->
<!--{{PageBackground}}-->
;-Created By Hishutup and Soire (Red)
===== v 0.6.1.0 =====
Note: I finished rewriting. I am still adding stuff though.<br>If you want to get involved then check out the [http://forum.step-project.com/topic/5766-oblivion-modding-guide-wip/ official subform] and if you want to live chat then take a look at [http://forum.step-project.com/topic/6056-unofficial-chatroom/ Unofficial Chatroom].You can use the history tab to see whats changed but its a lot. <br>I am actively trying to get this to an "Alpha"(v8) release soon. <br>Then "beta"(v9) a few weeks later. <br>I am going to need people to test this once I get to v8+ and eyes are short handed which will make this difficult.<br>
[[User:Hishutup|ROOT]]
{{Notice|'''Disclaimer''': [[User:Hishutup/OblivionGuide/TestResults|CURRENT TEST RESULTS]]. This guide is constantly evolving and is incomplete. This <u>MAY NOT</u> be okay to follow if you do not know what you are doing. At this point in time, I would strongly discourage any long term playthroughs. Use at your own risk.}}


=== [http://wiki.step-project.com/User:Hishutup/OblivionGuideFAQ FAQs, Yes you should take a peak a this first.] ===
=== About Mythic Dawn ===
<big>[http://forum.step-project.com/topic/5766-complete-oblivion-modding-guide-wip/ Use this Official Subforum for feedback on this guide.]</big><br>
Mythic Dawn was created by [https://stepmodifications.org/forum/user/3928-hishutup/ Hishutup] and [https://stepmodifications.org/forum/user/2956-soire/ Soire (Red).] It was updated in 2015 by [https://stepmodifications.org/forum/user/7262-synthetikhd/ Synthetik.]
<big>Suggestions that are welcomed:</big>
:*If you think something is missing suggest it.
:*If you think that something is core and shouldn't be go ahead and suggest it.
:*If you feel that you have a better way to describe something.


<big>Suggestions that are going to be ignored and deleted:</big>
Oblivion is very much a dated game that is {{#expr: {{CURRENTYEAR}} - 2006 }} years old now. This guide will help make Oblivion look as good as possible while maintaining a setup that adds to gameplay, stability, and re-playability. This guide's goal was to account for everyone, this includes users that only want a "fixed" game that includes improvements/fixes and also to account for users that want to see how many extras mods can offer to their game. With that in mind, Oblivion is old enough that the Game of the Year Edition or the base game with all DLC is required. This guide will use Wrye Bash as its main mod manager and LOOT as the main sorting tool.
:*This guide sucks fix it
:*Other unnecessary garbage.


<br>
If you would like to provide feedback or make suggestions relating to the guide, use [https://stepmodifications.org/forum/topic/5766-complete-oblivion-modding-guide-wip/ this forum thread.]<br>
<big>[http://forum.step-project.com/topic/6230-general-oblivion-support/ If you have issues and/or any problems please use this subforum.]</big><br>
If you have issues or problems and need support for the guide, ask via [https://stepmodifications.org/forum/topic/6230-general-oblivion-support/ this forum thread] on the STEP Community forums.<br><br>
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif]<br>
{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}<br>


=== What does this guide entail? ===
{{alert|type=notice|text={{fc|#ddd|It is particularly important that users READ EACH SECTION CAREFULLY in order to be successful with the Mythic Dawn setup first time around, as no information included in this guide is irrelevant!}} }}
This guide is here to be an up-to-date Oblivion modding guide that is exclusively on STEP, aiming to provide both basic and more sophisticated information for an enhanced Oblivion experience. As well this guide provides a Core setup that is compatible with modular packages and extended modifications suggested, but possibly if not always entirely with your own ideas, too. It does include some recommendations from other guides and credits will be given from where the original content was found.


This is supposed to be community driven, which means the community is going to take charge of how this guide is formatted, the content in the guide such as mod descriptions. If someone has a better way of doing things, then post in the provided topic above.
===System Requirements===
We recommend the following hardware configuration for running Mythic Dawn. The minimum requirements should be sufficient for installing the Core mods. For those wishing to use high quality options and/or to install the Extended mods, be advised that a more powerful system is likely necessary.


<br>
It should be noted that this guide is incompatible with SLI/Crossfire configurations and if you are a multi-card user you should create a custom graphics profile and disable SLI/Crossfire for this guide.<br />
;Mods that are not (yet) included for the time being:
Please note that the higher the clock speed, the better the performance. Oblivion is very CPU dependent. On my old AMD Phenom II x4 955 @ 3.6 GHz, I used to get near the teens in terms of framerate with only [[#Better Cities|Better Cities]]. Now with a Intel 6700k I get a perfect 60 fps. Another thing I found is that GPU doesn't matter with any modern card.
* '''Better Cities''': This is excluded because it will cause the frame rate of the game to drop to around 15fps while in just about any town.
* '''Really AEVWD''': We didn't find yet a solution that justifies the noticeable framerate drop vs enhanced distant view.
* '''Open Cities and Open Cities Reborn''': There are several mod-incompatibilities as well as massive frame drops when even close to cities.


<br>
{| class="sitetable" style="width:60%; float:left;"
 
! Hardware
<!--{{Notice Small|In the past weeks Nexus has been attacked and several viruses were spread. Even though they are in the progress of scanning all their files hosted, for your own good, please be careful and have every file you download from Nexus (and from any other source) scanned with a good Anti-Maleware software.}}-->
! Minimum
 
! Recommended
===<span style="color: white;"> How is this guide modular? </span>===
|-
 
! style="color:#ccc; text-align:left;"| Windows OS
<span style="color: orange;"><big>This guide still needs to be complicated in some sections but eventually the rough points are going to be worked out. Currently, we offer a modular setup built around a Core/Extended with some Optional packs/modules.</big></span>
| colspan="2" style="width: 80%; text-align:center;"| Windows 7/8.1/10 (64 Bit)
 
|-  
<br>
! style="color:#ccc; text-align:left;"| CPU
;<span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> The Green Squares are Core:
| style="text-align:left;"| Intel Core i5 2500K / AMD (unsupported due to performance)
:* Is required.
| style="text-align:left;"| Intel Core i5 6600K
:* They mainly indicate a mod containing fixes, texture replacers, improvements of all sorts that are all about keeping that Oblivion feel, but updated (Lore-friendly).
|-  
:* They indicate a mod that is content of a basic setup that can be extended and built upon.
! style="color:#ccc; text-align:left;"| System RAM
:* Install these if you use your own mod list or plan to use moduls from this guide.
| style="text-align:left;"| 4 GB
:* Performance options are noted, where possible.
| style="text-align:left;"| &#8805;8 GB
<br>
|-  
;<span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> The Yellow Squares are Extended:
! style="color:#ccc; text-align:left;"| GPU
:* They indicate a mod enhancing the Oblivion feeling further.
| style="text-align:left;"| 512MB VRAM
:* Most of them are not designed for low-end systems.
| style="text-align:left;"| &#8805;2GB VRAM
:* Some of them are heavy on your system or the game-engine.
:* Some of them are not necessarily Lore-friendly.
:* Some of them require configuration ability and a deeper understanding of modding.
<br>
;<span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> The Orange Squares:
:* Entirely your choice.
:* The extra on top of Core/Extended improvements.
:* Some of them are not Lore-friendly at all.
:* Packages for all kind of complicated game-play enhancers.
:* Packages for housing, followers, survival.
:* Packages designed for diverse play-styles.
:* Designed for compatibility with the entire guide allowing even more freedom of choice.
:* Some of them are heavy on your system and the game-engine.
:* Some of them require configuration ability and a deeper understanding of modding and patching.
:* May have little support for because of lack of knowledge and testing.
<br>
;<span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> The Red Squares:
:* May or may not be usable due to limited instructions for installation and patches.
:* Tested a very small amount or not at all.
:* May have issues that are unexpected.
:* May have drastic performance decrease.
:* May have little to no support.
<br>
'''What is Hishutup's Recommendation'''
:* This is going to be a setup that is mostly going to be fixed in the way of choices but will be fully loaded.
::* If your game is going to be full of game-play enhancers.
::* If you have a good amount of configuration ability and a deeper understanding of modding your game.
:* This will take time to get right.
:* At the end there should be a single patch and recommended Load Order.
<br>
'''What is Red's Recommendation'''
:* For the average User
:* Lore-friendly
:* In parts easier to install
:* Easier on hardware and the game engine.
<!--{{Quotation|Red|Aye, but sometimes I fancy something... But, there's gonna be a note if that's the case.}}-->
 
<br>
==== Symbols, what do they mean? ====
:: Not all symbols are yet consistent through out the guide.
[Click this]<br>
"Name this"<br>
<Fill this><br>
'''Do this'''<br>
INI Edit/Tweak<br>
-Example of annotation-<br>
;Example: Of Notes.<br>
No Space<br>
:Space<br>
::Double space<br>
:::Triple Space<br>
 
<br>
<br>
 
=== Preparation & Setup ===
For the most part Wrye Bash is the main mod manager to use. However, a few mods will require TMM (TES Mod Manager) since installing them can be tricky or even impossible otherwise. Mod Organizer is not supported (yet) by this guide for the tool still needs too many workarounds if used with Oblivion, and some of the tasks necessary are simply not yet possible to perform in an efficient manner. Until some of the issue are fixed, I will not be using or supporting it for use in this guide.
 
<br>
==== System Requirements ====
System requirements for this guide do differ quite a bit from the Vanilla (not-modded) Oblivion ones you find on the store page of Steam. This is, because this guide will add diverse visual enhancements that require better hardware than Vanilla does.
 
<span style="color: orange;">Note:</span> Oblivion does have an engine limitation. This guide and your performance is likely going to be varied from computer-to-computer. I will try to find the optimum mods that still run and feel good but provide the best visual experience for most higher-end systems.
 
{| class="wikitable"
|-
!Hardware
!Minimum
!Recommended
|-
|Windows OS
|Windows XP
|Windows 7/8/8.1
|-
|CPU
|Intel Core i3 (dual core)
|Intel Core i5/i7 (quadcore)
|-
|GPU
|1GB VRAM
|&#8805;1.5GB VRAM
|-
|System RAM
|&#8804;4GB
|&#8805;8GB
|}
|}
:
{{clear|left}}
On a side note: '''64-bit OS''' is highly recommended when modding Oblivion. However, the executable of the game addresses <~2gb of memory usage only and was never updated from Bethesda to have the LAA (Large Address Aware) flag in the executable. If you are running a '''32-bit OS''' the patch won't have any effect. In this case, you might consider to be selective on Extended options.
 
<br>
 
==== Windows Folder Options ====
<span style="color: orange;">{{fs|25px|IMPORTANT:}}</span><br>
Windows Folder Options should be adjusted as follows:
:'''Check''' ''Show hidden files, folders, or drives''
:'''Un-Check''' ''Hide extensions for known file types''
Folder Options are typically found if you open Start → Computer → Organize (upper left corner) → Folder and Search Options → Tab 'View'
:* This can be reverted post-installation.
----
<br>
<!--
<span style="color: orange;"><big>Hishutup's Recommendation:</big></span>
{{Notice Small|STEP does not recommend turning UAC off, so do so at your own risk!}}
;<big>This is only for Windows 7. Do NOT use on windows 8 or 8.1 because it doesn't have the same effect.</big>
:Turn UAC (User Account Control) 'OFF' or 'Never'
;*My reasoning behind this decision is because it causes strange issues with programs not having the right permissions. Wyre Bash is one program that does have said issues. Every Windows 7 install I have done, I have followed up with immediately turning it off.
;*I have never had any issues with it off.
;*As for security I have always used [http://windows.microsoft.com/en-us/windows/security-essentials-download Microsoft Security Essentials].
;*Overall, I hate that it freezes Windows and displays a box.
;*I am NOT responsible for your computer/hardware/install.
:The easiest way to find the UAC is go the Windows Start Menu and in the search type "uac".
:There should only be one suggestion "Change User Account Control settings".
:Click it and drag the slider to the "Never notify me when:" setting.
:The reason for this is because the applications in this guide may have permission issues with being installed in "Program Files (x86)".
 
<br>
-->
==== If you have modded Oblivion before ====
Please, follow the instructions above. Sometimes mod managers in generally do not remove and replace the modded files. This may cause something to not work correctly or other weirdness. This is to provide you with the best support that Red and I can.
<br>
The reason for starting over.<br>
This gives us a starting point.


<br>
=== How is this Guide Modular? ===
This pretty much means remove everything (Games files, inis, custom graphics profiles, downloaded mods, etc.). If you wish to back up your files then do so now.


* Back up locations:
<span style="color: orange;"><big>Currently Mythic Dawn is built around a modular installation.</big></span>
::<Oblivion install>
<br />
::<My Games>\Oblivion
*All mods should be considered required unless otherwise noted.
::<YourUserName>\AppData\Local\Oblivion
*Mods marked as "Optional" are up to the user as they may or may not be for everyone.
* Deactivate all mods using your choice of mod manager.
*When a mod is marked as "Extra" should be carefully looked over to see if its something for you as they may cause issues with other mods or have extra patches that need to be carefully examined.
* Browse to your Oblivion directory and delete all files and sub-directories.
*Please don't use any mod marked as "Omitted" because the only reason its there is to remind me.
* Open Steam, right-click Oblivion in your Library &#8594; Delete Local Content &#8594; Delete. Wait until the game has been uninstalled.
* Navigate to <YourUserName>\AppData\Local and delete the Oblivion folder.
* Go to
::<YourUserName>\(My)Documents\My Games\Oblivion
:: Delete the Oblivion folder. It will be regenerated later.
* Deinstall your previous Mod Manager(s).
* If you did use Wrye Bash, navigate to  
::<Steam>\SteamApps\Common
: Find the folder ''Oblivion Mods''. Backup first if you want to, then delete.  
:* If you did use any other mod manager, find and delete (and backup) their mod directories.


<br>
<br />


==== Install Oblivion ====
=== Installation Setup ===


Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders. Installation in these folders can cause UAC (User Account Control) to unpleasantly interfere with Oblivion and some of the Utilities.
==== If You Have Modded Oblivion Before.. ====


{| class="mw-collapsible mw-collapsed wikitable"
This guide assumes that the user is beginning with a clean Oblivion installation. If you already have the game installed or have modded Oblivion before please follow the instructions below.
!colspan="1"|<span style="color: white; padding-left: 75px;"> {{Fs|20px|Change Oblivion's steam install location}} </span>
|-
|In Steam Client:
:Steam Tab &#8594; Settings &#8594; Downloads
::[STEAM LIBRARY FOLDERS]
::[ADD LIBRARY FOLDER]
:::Navigate to C:\Games\
:::[ADD NEW FOLDER...]
::::'''Type''' "Oblivion"
::::[OK]
:::[SELECT]
:::[OK]
:'''Click''' [OK] to get back to the games library
:'''Click''' on ''The Elder Scrolls IV: Oblivion''
::[Install]
:::Expanded the drop-down list for under ''Choose location for install:''
::::'''Select''' ''Install under C:\Games\Oblivion''
:::[NEXT>]
:::[NEXT>]
:::[Install]
|-
|The actual install location is:
C:\Games\Oblivion\SteamApps\common\Oblivion
Throughout this guide that Oblivion folder is going to be <Oblivion>
|}


After Oblivion is done downloading, click [PLAY] in your Steam library. This will bring up the launcher for Oblivion.
The following will remove everything, meaning: games files, installed mods, game saves, etc. If you wish to back up your mods, game files or saves then do so now.
:* If dialogue box pops up, select [OK].
<br />
:* Click [Options]. Set 'Video Quality Presets' according to your hardware. Ultra High is recommended because most modern hardware can run it just fine.
#Back up locations:
:* Select Windowed Mode.
#*"steamapps/common/Oblivion"
:* Select your screen resolution.
#*"My Games/Oblivion"
::For example: 1920x1080 (widescreen)
#*"%AppData%/../Local/Oblivion"
;<span style="color: orange;">Note</span>: 'Screen Effects' needs to be set to HDR – this is required for TES4LodGen used later in this guide.
#Deactivate all mods using your choice of mod manager.
* We highly suggest doing a backup of your pristine (Vanilla) Oblivion directory for future use.
#Open Steam, right-click Oblivion in your Library &#8594; Delete Local Content &#8594; Delete. Wait until the game has been uninstalled.
* Starting a new game is required in most circumstances.
#Browse to your Oblivion directory and delete all files and sub-directories.
#Navigate to "%AppData%/../Local/Oblivion" and delete the Oblivion folder.
#Go to
#*"My Games/Oblivion"
#*Delete the Oblivion folder. It will be regenerated later.
#Uninstall your previous Mod Manager(s).
#If you did use Wrye Bash, navigate to
#*"<Steam>/SteamApps/Common"
#Find the folder ''Oblivion Mods''. Backup first if you want to, then delete.  
#If you did use any other mod manager, find and delete (and backup) their mod directories.


;<span style="color: orange;">Suggested:</span> It is a good practice to backup your pristine (Vanilla) Oblivion for future use. For size reduction use 7-zip – download latest stable version here (v9.20 August 2014): [http://www.7-zip.org/ 7-zip Org] 
<br />


:For this, navigate to:
==== Installing Oblivion ====
::<Oblivion>
::<My Games>/Oblivion


If you want to use 7-zip to archive your game files then copy both of the folder above and add to and archive.
Simply launch "setup.exe" if using a disc, or right-click Oblivion in Steam and select install.
If you are going to compress the files using 7-zip then use the Ultra setting.


Open Steam, right-click Oblivion in your Library &#8594; Properties &#8594; General &#8594; enable "Steam Overlay while ingame". This is needed for OBSE.
It is recommended to install Oblivion to an SSD if available, and preferably separate from the drive with Windows. Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders as Windows User Account Control can cause issues with Oblivion.


;<span style="color: orange;">Recommended</span>: While still in Steam, right-click Oblivion in your Library &#8594; Properties &#8594; Updates &#8594; '''Un-check''' "Enable Steam Cloud synchronization for The Elder Scrolls IV: Oblivion"
[https://youtu.be/TrqqAtdLuoo If you need help, here is a video.]


<br />


<br>
==== Backing Up Oblivion ====
<br>


=== <span style="color: white;">INI Tweaks </span> ===
After installing Oblivion I highly suggest backing up the vanilla files for future use. Copying the folders in the following locations to a folder such as "Oblivion Backup" should ensure you have access to your vanilla files. If you would like to reduce the size of your backup, using Windows, [https://www.7-zip.org/ 7-Zip], or WinRAR to compress your backup files should free up some space.  
;<span style="color: orange;">Note:</span> After you are done with editing Oblivion.ini, right-click the file &#8594; Properties &#8594; check: ''read-only''. This is to prevent the launcher and Streamline from resetting it.


<br>
Back up locations:
==== Basic INI Tweaks ====
*"<Oblivion>"
If you hate windows Notepad, try out [http://notepad-plus-plus.org/ Notepad++]
*"<My Games>/Oblivion"
*"<YourUserName>/AppData/Local/Oblivion"


----
<br />


[General]
==== Archiving the Data Folder ====
SIntroSequence=
Disables the intro-movies playing every time you start Oblivion.


----
It is '''required''' that you archive the Data folder. This is going to be used in Wrye Bash as the first mod. I believe this will help with some of the glaring issues when uninstalling mods.
[General]
SMainMenuMovieIntro=
If you like to disable the Oblivion menu-intro as well.


----
To archive your Data folder with Windows:
* Navigate to your Oblivion Data install folder
* Select any file/folder that is not an "*.BSA"
*Right-Click and select "Add to Data.7z"
[[File:Add_Files_To_7z_From_Shell.png|400px]]
* Wait for the folder to finish being compressed, which may take a few minutes
* Move the Archive out of your install directory to somewhere such as your desktop as it will be used later.


[Display]
<br />
iShadowMapResolution=1024
I believe Arthmoor said to change this because there are issues with the default 256.


----
==== Other Important Details ====


[Controls]
*Users should change Windows folder options so that they can see file extensions on known file types as well as showing hidden files and folders.
bUse Joystick=0
*Users should disable Steam overlay and synchronization.
Add this tweak if you don't use a game pad. If you are using a game pad, I would recommend using external software and still use this tweak.


----
<br />
<br />


[Water]
=== Setting up Oblivion's INI Files ===
bUseWaterReflectionsMisc=1
<!--
bUseWaterReflectionsStatics=1
==== [https://www.nexusmods.com/skyrim/mods/69787/? BethINI] ====
bUseWaterReflectionsTrees=1
*'''Author''': Vuud
bUseWaterReflectionsActors=1
*'''Version''': 1.3
Water will reflect static objects (like houses and sky), trees and NPC's. This setting will impact about 5-25% frames/sec – consider turning back off (=0) if you experience unwanted low frames/sec.
*'''Description''': DoubleYou cleans and reorders the INIs so that it is more readable without touching the vanilla values.
*'''Files''': "opINI Installer"
*'''Installation''': Run the program like normal but be sure to change the directory where the Oblivion folder is located. When dialogue boxes popup select "Yes" to them. Steam copies of the game may fail to start the launcher. If that does happen then just launch Oblivion from the Steam interface.
<br />-->


----
==== Setting up Oblivion via launcher ====


[Main]
*Select Ultra high presets
bEnableBorderRegion=0
*It is recommended to change the resolution to your native resolution, fullscreen, Vsync.
This disables the invisible borders in Tamriel. There is not much beyond, though. It may be needed for mods that are part of non-core. Be aware of the in-game map to show if you are in the borders of Tamriel because there isn't anything special outside the borders.
*HDR is required for [[#TES4LODGen|TES4LODGen]], AA will be adding in by [[#Oblivion Reloaded - OBGE v4|Oblivion Reloaded]]
*It is also recommended to start the game and make any necessary changes in the options so that the inis can be archived for backup.  


----
<br />
<br />


[Gameplay]
=== Suggested In-game Options & Controls ===
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
bSaveOnInteriorExteriorSwitch=0
This disables autosaving which is known to produce corrupt (unplayable) savegames over time.


----
==== Suggested Options ====
<br />
Suggested options from [[#Oblivion_Reloaded_-_OBGE_v4|Oblivion_Reloaded_-_OBGE_v4]] in relation to this guide.
*'''Brightness''': Leave it in the center
*'''Texture Size''': Large
*'''Tree Fade''': 100%
*'''Actor Fade''': 100%
*'''Item Fade''': 100%
*'''Object Fade''': 100%
*'''Grass Distance''': No suggestion
*'''View Distance''': 100%
*'''Distant Land''': On
*'''Distant Buildings''': On
*'''Distant Trees''': On
*'''Self Shadows''': No suggestion
*'''Shadows on Grass''': Off
*'''Tree Canopy Shadows''': On
*'''Shadow Filtering''': High
*'''Specular Distance''': 50%
*'''HDR Lighting''': On
*'''Bloom Lighting''': Off
*'''Water Detail''': High
*'''Water Reflections''': On
*'''Water Ripples''': On
*'''Window Reflections''': On
*'''Blood Decals''': On
*'''Distant Land''': On
*'''Anti-aliasing''': Off
<br />


[Grass]
==== Suggested Controls ====
iMaxGrassTypesPerTexure=7
<br />
Increases grass diversity with a small cost to performance and yup, "texure" and not "texture". <br>
{| class="wikitable"
Consider 5 or 7 if using grass retexture mods.
!colspan="3"|Controls
 
----
 
[Archive]
SInvalidationFile=        
Yes, there needs to be nothing.
 
<br>
 
==== Memory INI Tweaks ====
 
{{Notice Small|Some of these tweaks may have unknown consequences but definitely improve fluidity of gameplay.}}
<big>The memory tweaks described below are controversial, meaning there is no real exact amount but only trial and error. </big><br>
Tests done in the past with or without memory tweaks are located [[User:Hishutup/OblivionGuide/TestResults|HERE.]]<br>
Take a look:
:http://forums.bethsoft.com/topic/1176244-oblivion-and-memory-usage/
:http://www.tweakguides.com/Oblivion_9.html
<br>
[General]
iPreloadSizeLimit=104857600
:The rule of thumb I agree with is set as low as possible but still maintaining smooth stutter-less gameplay.
::(26214400)&#8727;X
::1<=X<=10, X&isin;&#8469;
<br>
Use these numbers to start with. You might need to experiment to find a good value. The lower the number the better.:
:Core: X=4
:Extended: X=6
:Entire list: X=8
{| class="mw-collapsible mw-collapsed wikitable"
! Source Post Information
|-
|-
! [http://forums.bethsoft.com/topic/881204-the-oblivion-performance-project-topp/ Post Link]
|Action
|Keyboard
|Mouse
|-
|-
| Jaga Telesin's explanation:
|Activate
|-
|E
| iPreLoadSizeLimit is one of those things people thinks work like a regular "cache", when in fact it does not. Larger values in this setting are WORSE for players since the 1.2.x patch. Martigen and I spent a week straight looking into this and a few other performance related INI values, and in fact it's better to keep it lower if possible. The right number is something you arrive at based on what you are using. The default value of 26214400 can be equated to one "unit" of cache. To find out how many units you need, refer to the following list:
|
* (+1) Vanilla Oblivion + 30 or less mods (all small)
* (+1) OOO, Fran's, Warcry (not FCOM)
* (+1) MMM (not FCOM)
* (+2) FCOM
* (+1) QTP1 (or similar normal-size texture pack)
* (+2) QTP2 (or similar medium-size texture pack)
* (+3-4) QTP3 (or other large-size texture pack)
So for example, someone running Oblivion, a few small mods, OOO and MMM would need a setting of: 1+1+1 (3x default) or 78643200. Generally this floats up and down by 1x, so that person might be able to get away with 2x instead, which is BETTER than 3x. You know you are too low when just after changing it and reloading the game, you start stuttering badly.
<br>
A machine with more than 2gb of RAM doesn't need to set their cache at 1gb, that's just insane. They need instead to evaluate what they run and see what setting value they need. If they had Oblivion+mods, FCOM, and QTP3 they would need: 1+2+3, or around 6x default (157286400), which is roughly 153mb of Oblivion cache.
 
Everyone's experience is unique, so people will have to play with their settings to get it just right. Too large and you will get problems, too small and you'll get different problems with similar symptoms (stutter and lag). Finding the sweet spot is what tweaking this entry is all about. My numbers are just a rough guide, and are by no means the final word on the setting."
|}
 
;Hishutup: My X is (7) and the value is set to (183500800)
Any decent system for today should be fine with setting this higher than vanilla.
 
<br>
 
==== INI Tweaks that affect FPS ====
[General]
uGridDistantCount=25
:This affects the distance at which the lod load for buildings. This is the safe LOD tweak when its between 25 and 15.
If you have trouble with unusually low performance then reduce to 20 or even 15.
 
 
<br>
<br>
 
=== <span style="color: white;"> Tools </span> ===
 
<br>
===== [http://boss-developers.github.io/ BOSS] =====
* '''Author''': The BOSS Development Team
* '''Version''': v2.3.0
* '''Description''': BOSS is helping with setting up the right load order for your mods plus provides helpful information about Bash Tags, Dirty Edits, Conflicts, and does have a Userrule Manager integrated.
* '''Notes''': This is a required utility. Make sure in the drop-down menu is selection 'Oblivion'. As of this point in time I don't trust the placement of LOOT especially because FCOM Convergence is part of this guide.
* '''Installation''':
:Open the installer:
::[Next]
::[Install]
 
Possible install location (X stands for your hard drive letter):
::X:\BOSS
::X:\Games\BOSS
 
When adding or removing rules, you need to '''run''' "BOSS GUI".<br>
When you want to sort the Load Order either .exe if fine to run.
 
<br>
 
===== [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] =====
* '''Author''': Wrye Bash Team
* '''Version''': 305
* '''Description''': WB(Wrye Bash) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. [Recommended] For more Info refer to the ReadMe [http://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html#install here]
* '''Download''': Wrye Bash 305 - Installer
* '''Notes''': The link is the the Wrye Bash on the Skyrim Nexus site. The installer is for all of the supported games.
* '''Installation''':
Open the installer:
:Open the installer, if you get a security warning click [Run]
::[Next]
::'''Note:''' C++ Redistributable Pack 2013 is needed for WB and if it's not installed on your machine, you will get a popup from Microsoft. Agree to terms and install.
::'''Check only''' "Install for Oblivion" and "Wrye Bash [Standalone]"
::Installation path: <Oblivion> A.K.A C:\Games\Oblivion\SteamApps\common\Oblivion
::[Next] (2x)
::[Install]
::[Next]
::[Close]
 
Start Wrye Bash by navigating to the Mopy folder that is located in <Oblivion>.
;<span style="color: orange;">Recommended:</span> Create a shortcut on your desktop for easy access during this guide
::Right-click Wrye Bash.exe and select ''Send to Desktop''
::Rename the shortcut to "Wrye Bash Oblivion"
:Run:
::Wrye Bash.exe
::'''Click''' [Installers] tab
A popup may ask you "Turn Lock Load Order Off?"
::[Yes]
::[OK]
::[Yes]
::'''Close''' Wrye Bash
 
;<span style="color: orange;">Tip</span>: If you struggle with Wrye Bash take a look a [[Guide:Wrye_Bash|THIS]]. Remember this guide doesn't cover everything and doesn't focus exclusively on Oblivion.
 
<br>
 
===== [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] =====
* '''Author''': monpetitbeurre
* '''Version''': 1.5.5
* '''Description''': Tes Mod Manager is the successor of OBMM (Oblivion Mod Manager) and in active development. It offers support for both Skyrim and Oblivion and has the ability to download directly from Nexus (replaces NMM). For this guide, we will use TMM to install mods that are difficult or even impossible to install with WB.
* '''Download''': 1.5.0 Full Installer and 1.5.5. Hidden Window test
* '''Installation''':
1.5.0 Full Installer
:Run:
::TMMSetup.exe
::'''Check''' Install for Oblivion
::Installation directory: <Oblivion> A.K.A. C:\Games\Oblivion\steamapps\common\Oblivion
::-Optional- '''Check''' ''Desktop Shortcut''
::'''Un-Check''' ''Register as Nexus Download Manager''
::[Install]
::[OK]
 
1.5.5. Hidden Window test
:Extract:
::TesModManager.exe to <Oblivion> A.K.A. C:\Games\Oblivion\steamapps\common\Oblivion
::[Copy and Replace]
:Run TMM
::[Settings]
::'''Uncheck''':
:::Ask to be Nexus Download Manager
:::Ghost inactive mods
::'''Check''':
:::Never modify load order
::'''Close and Exit TMM'''
 
<br>
 
===== [http://www.nexusmods.com/oblivion/mods/15781 TES4LODGen] =====
* '''Author''': ElminsterAU
* '''Version''': 3.0.32EXP
* '''Description''':
:* What is LOD/VWD?
:: LOD (.lod) data files are necessary to view landscapes that are distant in the middle- or background. These are different than the static objects you see from far – also
:: known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
:: strange views. Or bugs.
 
:: LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
:: themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
:: every time a mod is added, removed or changed in both loadorder and installationorder that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
:: tools for this are known as 'LOD Generators'.
 
* '''Download''': TES4LODGen_3_0_32_EXPERIMENTAL
* '''Notes''': TES4LODgen MUST be ran every time load order changes, also if you change something in your Installertab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
* '''Installation''':
:Extract:
::TES4LODGen.exe to <Oblivion>
 
 
<br>
 
===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v4] =====
* '''Author''': Gruftikus and Lightwave
* '''Version''': 4.10
* '''Installation''': Download: Landscape LOD generator 4_10
* '''Notes''': <span style="color: red;">Don't use yet</span>
:Extract and place into the Data folder:
::Ini folder
::tes4qlod_tex folder
::S3TC.EXE
::tes4ll.exe
::tes4qlod_Oblivion_ltex.dat
::VIC32.DLL
 
Running will take place at the end of the guide.
Install the MPGUI below.
<short description>
 
<br>
===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/41447/? Multi Purpose GUI] =====
* '''Author''': Gruftikus
* '''Version''': 1.22
* '''Installation''': Download: mpgui_1_22
Open archive:
:Run: MPGUI-Setup.msi
::[Next]
::''I Agree''
::[Next] (x4)
::[Close]
* '''Notes''': <span style="color: red;">Don't use yet</span>
Running will take place at the end of the guide.
<short description>
 
<br>
===== [http://www.ntcore.com/4gb_patch.php 4GB Patch] =====
* '''Author''': Daniel Pistelli
* '''Version''': 1.0.0.1
* '''Description''': This 4GB patch is for 32-bit executables to use more than the 2.1GB RAM. This patcher adds a LAA(large address aware) flag which raises the RAM limit for Oblivion.exe up to about 3.1GB.
* '''Notes''': Only use this if you have 64-bit (x64) Operation System. If you have a 32-bit OS you do not need this. <br>
Only run once. The original "Oblivion.exe" will be renamed to "Oblivion.exe.Backup".<br>
To determine what OS you run, go to:
: Control Panel &#8594; System and Security &#8594; System. Look for ''System Type''.
* '''Installation''':
Open the archive:
:Run:
::4gb_patcher.exe
:::If you get a security warning, click [Run]
:::Navigate to <Oblivion>
:::'''Select''' "Oblivion.exe"
:::[Open]
:::[OK]
 
<br>
 
===== [http://obse.silverlock.org OBSE (Oblivion Script Extender)] =====
* '''Author''': Ian Patterson, Stephen Abel, Paul Connelly
* '''Version''': 0021
* '''Description''':
<small>{{Quotation|Zaldiir|The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects.}}</small>
* '''Notes''': OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch.
* '''Installation''':
Extract obse_0021 to <Oblivion>
:Data folder
:obse_1_2_416.dll
:obse_editor.dll
:obse_loader.exe
:obse_steam_loader.dll
If asked to merge folders '''Click''' [Yes]
 
<span style="color: orange;">Note</span>: You do not need to use obse_loader.exe under normal circumstances.<br>If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
 
<br>
 
===== [http://enbdev.com/patch_oblivion_enboost_v0259.htm ENBoost Patch] =====
*'''Author''': Boris Vorontsov
*'''Version''': v0.259
*'''Description''': This patch allows Oblivion to use Memory to maximum capability (not the same as 4GB patch). For this guide, we install the patch without graphic changes.
*'''Download''': File from the link provided above and the configuration file from [http://www.nexusmods.com/oblivion/mods/45266/? here].
* '''Notes''': FPS-Limits are managed by OSR (Oblivion Stutter Remover) or VSync
*'''Installation''':
:Extract:
::WrapperVersion:
:::enblocal.ini
:::enbhost.exe
:::d3d9.dll
Place them in <Oblivion>
 
 
:Extract the archive from Nexus and drop the enblocal.ini matching your GPU and System to the same folder.
 
:* Open enblocal.ini and adjust following:
[Memory]
VideoMemorySizeMb=1920
Use your VRAM amount. The example shown is what I use for 2GB VRAM.<br>
Consider reducing an additional 128mb or further if you run into troubles.
 
[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true
Use the tweaks above to use borderless-fullscreen
 
 
<br>
 
===== [http://www.nexusmods.com/oblivion/mods/11536/? TES4Edit] =====
* '''Author''': ElminsterAU
* '''Version''': 3.0.32EXP
* '''Description''': This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters. For more information, download the FNEdit PDF-Files (applicable to TES4Edit) [http://www.nexusmods.com/newvegas/mods/38413/ here].
* '''Download''': TES4Edit_3_0_32_EXPERIMENTAL
* '''Notes''': This is a mandatory download.
* '''Installation''':
:Create:
::New Folder: "TES4Edit" without quotes in <Oblivion>
:Extract archive:
::Place them in the new TES4Edit folder
 
<br>
<br>
 
=== <span style="color: white"> Cleaning the DLC </span> ===
This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.
{{Notice Small|Only clean one mod at a time. This can be done by selecting the one mod you are going to clean, all needed masters will be loaded.}}
 
<br>
[[TES5Edit/TES5Edit_Cleaning_Instructions|<big>If you are NOT familiar with cleaning, click me.</big>]]
<br>
<span style="color: orange">Note:</span> Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.
:* Reminders are going to be located after installation description of mods that do need cleaning.
<br>
:''"Undelete and Disable References"'' are referred to as
::"UDR(s)"
:''"Identical to Master" records'' are referred to as
::"ITM(s)"
 
<br>
:<span style="color: orange"><big>Oblivion.esm</big></span>
{{XEdit|TES4|donotclean=true}}
<br>
:<span style="color: orange"><big>DLCShiveringIsles.esp</big></span>
{{XEdit|TES4|donotclean=true}}
<br>
DLC Shivering Isles is a dummy-esp and does not need any cleaning. If you attempt to do so anyway, TES4Edit will not do anything.:
 
<br>
:<span style="color: orange"><big>DLCHorseArmor.esp</big></span>
{{XEdit|TES4|3 ITMs<br>0 UDRs}}<br>
:<span style="color: orange"><big>DLCOrrery.esp</big></span>
{{XEdit|TES4|11 ITMs<br>2 UDRs}}<br>
:<span style="color: orange"><big>DLCVileLair.esp</big></span>
{{XEdit|TES4|16 ITMs<br>1 UDRs}}<br>
:<span style="color: orange"><big>DLCMehrunesRazor.esp</big></span>
{{XEdit|TES4|14 ITMs<br>15 UDRs}}<br>
:<span style="color: orange"><big>DLCSpellTomes.esp</big></span>
{{XEdit|TES4|40 ITMs<br>0 UDRs}}<br>
:<span style="color: orange"><big>DLCThievesDen.esp</big></span>
{{XEdit|TES4|5 ITMs<br>135 UDRs}}<br>
:<span style="color: orange"><big>DLCBattlehornCastle.esp</big></span>
{{XEdit|TES4|3 ITMs<br>74 UDRs}}<br>
:<span style="color: orange"><big>DLCFrostcrag.esp</big></span>
{{XEdit|TES4|71 ITMs<br>94 UDRs}}<br>
:<span style="color: orange"><big>Knights.esp</big></span>
{{XEdit|TES4|83 ITMs<br>257 UDRs}}
 
 
<br>
<br>
 
=== Archive Invalidation ===
Open TMM
:[Utilities]
::'''Select''' ''Archive Invalidation''
:::Make sure its on "BSA redirection"
:::[Update now]
::[OK]
:Close TMM
 
=== Downsampling ===
This is a tweak for mid-high end PCs with respective graphics cards. If you do not believe you can run it then skip this.<br>
Downsampling is when a game is rendered at a greater resolution compared to what it is displayed at.
<br>
This is the only way to have downsampling work on AMD but nVidia have other options.<br>
I am using a 1920x1080 display on an AMD 6970 but the game is rendered at 3840x2160 because of the engine limitation in a short test I gained a frame which should be incorrect.<br>
<br>
The examples used are to show my setup, yours may differ.<br>
In the Oblivion.ini set what resolution you want the game to be rendered at.<br>
iSize W=3840
iSize H=2160
 
In the ENBLocal.ini
AddDisplaySuperSamplingResolutions=true
 
Start the game and see if it works. If it doesn't then try boarderless windowed fullsceen.
 
Known Problems:
:Causes textures to appear sparkly.
:Mouse in menus is slow
:Steam in-game interface has tiny text.
<br>
<br>
 
=== <span style="color: white">OBSE Mods</span> ===
OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.<br>
<span style="color: orange">Highly Recommended:</span> This entire section can be installed manually.
 
<br>
<span style="color: orange">Required</span>:  All <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> Core extenders are mandatory for this guide to work.
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] =====
* '''Author''': Elys
* '''Version''': 0.93
* '''Description''': When a character in the game isn't voiced then Oblivion will skip through the dialogue even if there are subtitles. This mod fixes that by placing a blank audio track in place of the voiced dialogue so you are able to read the text dialogue.
* <span style="color: orange;">'''Requirements''':</span> Enabled subtitles
* '''Download''': OBSE -Elys- Universal Silent Voice v93
* '''Download BCF''': https://copy.com/of7P4WXWebsL
* '''Installation''':
:Place the mod into BAIN
:Right-click &#8594; Conversions &#8594; Apply &#8594;  [*-BCF.7z] &#8594; [OK]
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43752/? Blockhead] =====
* '''Author''': shadeMe
* '''Version''': 9.2
* '''Description''': This plugin allows mods to use different headmodels for their Race retexture projects such as OCO (Oblivion Character Overhaul) used in this guide.
<small>{{Quotation|shadeMe|Blockhead is an OBSE plugin in its late forties that has had enough of the Oblivion engine’s limitations. Born in a robber button and brought up by a Dachshund named Colin, it learnt the harsh facts of reality early. Only to laugh at its face, tweak its nose and drop ice cubes down its vestments.}}</small>
* '''Download''': Blockhead 92
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45490/? Enhanced Grass] =====
* '''Author''': Alenet
* '''Version''': 1.1
* '''Download''': Enhanced Grass
* '''Download BCF''': https://copy.com/3VTpfFyBMRGG
* '''Notes''': Disappearing Grass Fix for Oblivion and Nehrim is NOT needed if you use this mod.
* '''Installation''':
:Place the mod into BAIN
:Right-click &#8594; Conversions &#8594; Apply &#8594;  [*-BCF.7z] &#8594; [OK]
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] =====
* '''Author''': SkyRanger-1
* '''Version''': 4.1.37
* '''Download''': OSR_4-1-37
* '''Installation''':
:Place the mod into BAIN
:Open sr_Oblivion_Stutter_Remover.ini
::Located in OSR_4-1-37-23208-4-1-37\Data\OBSE\Plugins
----
Master = {
bReplaceHeap = 1
turn it off (=0) if you experience reoccurring CTDs and/or unusual low FPS rates.
----
FPS_Management = {
fMaximumFPS = 60
fMinimumFPS = 10
iFPS_Report_Period = 5000
----
Heap = {
iHeapAlgorithm = 6
iHeapSize = 768
<span style="color: orange;">Note:</span> This might work for most users but not for all. If iHeapAlgorithm = (6) doesn't perform well then try (5) and last (2).<br>
Consider to reduceiHeapSize this if experiencing crashes at startup or other weirdness. Max 1024, default 450.
----
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/26510/? ConsCribe] =====
* '''Author''': shadme
* '''Version''': 1.0
* '''Description''':
<small>{{Quotation|shadme|Bah! These useless mod authors are always asking for something or the other when it comes to bug reports. Load order, OBSE version, bashed patch status, sexual orientation, Oblivion version and non-existent error logs to name a few. Bah! - May your head fall off at an awkward moment if such a thought were to ever pass through it, verbatim or otherwise. Until then, consider using ConScribe ™}}</small> This plugin logs all console output to text files for later reviewing, including those typed in by the player. It removes the need for modders to adopt independent logging functions. This is needed for the Userinterface Section.
* '''Download''': ConScribe 100
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] =====
* '''Author''': kyoma
* '''Version''': v16b
* '''Description''': MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
* '''Download''': MenuQue v16b
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/21292/? NifSE] =====
* '''Author''': DragoonWraith
* '''Version''': 1.1
* '''Download''': NifSE v1_1 Release
* '''Notes''': Required for most Combat Overhauls.
 
<br>
 
===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45043/? shadeMe] =====
* '''Author''': shadeMe
* '''Version''': 3.5
* '''Download''': shadeMe 35
* '''Notes''': I used it before. I preferred ENB shadows but ENB shadows have blur which can make a few texture look bad.
 
{{Bug|Shadows may flicker, disappear, and do weird things.}}
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] =====
* '''Author''': LogicDragon
* '''Version''': 1.4a
* '''Description''': Replaces the first person camera with third person and then moving the camera into a first person view. I like the idea and thought others would. This '''is''' my replacement for the leg view that should be part of the Deadly Reflex combat mod that is later in the guide. I'll add the recommended leg mod later.
* '''Download''': Enhanced Camera
* '''Notes''': I included because I like the idea but if you occasionally experience motion sickness in games I highly recommend not using it. Even I get a little ill after using it and I don't get motion sick.
 
----
==== This is a good time to back up the entire Oblivion Install ====
 
Why?<br>
:Because everything is set up. If you screw up down the road then uninstall all the active mods, replace all the Oblivion folders including my games and the Oblivion Installation folder.<br>
:Its better to archive the folders afterward to prevent from accidentally moving the files rather than copy from a backup folder verse archive.<br>
<br>
No, Really, Do it.
:YOU HAVE BEEN WARNED
----
<br>
<br>
 
=== Fixes ===
 
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/5296/ UOP - Unofficial Oblivion Patch] =====
* '''Author''': Quarn, Kivan and Arthmoor
* '''Version''': 3.5.1
* '''Description''': Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
* '''Download''': Unofficial Oblivion Patch
* '''Installation''':
:Esp/m Filter:
::'''Check All''' except ''UOP Vampire Aging & Face Fix.esp''
::If warned about .dll, click [Yes]
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
* '''Author''': Quarn, Kivan and Arthmoor
* '''Version''': 1.5.5
* <span style="color: orange;">'''Requirements''':</span> Unofficial Oblivion Patch
* '''Download''': Unofficial Shivering Isles Patch
* '''Installation''':
:Esp/m Filter:
::'''Check All'''
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
* '''Author''': Quarn and Kivan and Arthmoor
* '''Version''': 20
* <span style="color: orange;">'''Requirements''':</span> Unofficial Oblivion Patch
* '''Download''': Unofficial Official Mods Patch
* '''Notes''': ''DLCThieves Den – Unofficial Patch – SSSB.esp'' should only be activated for a new savegame.
* '''Installation''':
 
:Esp/m Filter:
::'''Check All'''
 
 
<span style="color: orange">'''BASH Tags:</span>'''<br>
''DLCFrostcrag - Unofficial Patch.esp:''
:<span style="color: orange">REMOVE: </span>
::C.Climate
::C.Light
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43702/? Summon Dremora Lord Saved] =====
* '''Author''': DemonLord7654
* '''Version''': 1.0
* '''Description''': The Bruma Mages guild is the only one who sells the spell ''Summon Dremora Lord''. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
* '''Download''': Summon Dremora Lord Saved
 
 
<span style="color: orange">'''BASH Tags:</span>'''<br>
''Summon Dremora Lord Saved.esp:''
:<span style="color: orange">ADD: </span>
::Actors.Spells
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Summon Dremora Lord Saved.esp'' BOTTOM ''DLC 4''
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/35941/? Disappearing Grass Fix for Oblivion and Nehrim] =====
* '''Author''': Xerus
* '''Version''': 1.0
* '''Description''': This mod fixes the disappearing act that grass has over time.
* '''Download''': Disappearing Grass Fix
* '''Notes''': Do Not Install if using Enhanced Grass because this fix is included.
* '''Installation''':
:Esp/m Filter:
::'''Check:''' GrassFix.esp
::'''Uncheck''' NehrimGrassFix.esp
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45367/? Elz - No Floating Weapon] =====
* '''Author''': Elzee
* '''Version''': 1.0.2
* '''Description''': Fixes the floating weapon issue upon death of a NPC.
* <span style="color: orange;">'''Requirements''':</span> OBSE
* '''Download''': Elz - No Floating Weapon
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Elz - No Floating Weapon.esp'' BOTTOM ''DLC 4''
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/16217/? Lynges Unlimited Death Reload Time] =====
* '''Author''': Martin Lynge -CapoeiristaDK-
* '''Version''': 1.0
* '''Description''': After dying, your game won't reload the latest save. This helps prevent save corruption.
* '''Download''': LyngesUnlimitedDeathReloadTime
* '''Notes''': After dying, please close and restart Oblivion rather than loading the save without restarting. This mod will be made redundant when patching is included.
 
<br>
 
===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/23372/? Water_Reflection_Blur] =====
* '''Author''': Zeroed
* '''Version''': 0.3
* '''Description''': This mod will blur the distant reflections blurring the low-res reflections look.
* '''Download''': water_reflection_blur_0_3
* '''Notes''': This will also remove water ripples.
* '''Installation''':
 
<br>
Make sure Windows didn't change the extension to .zip. If so remove the zip extension and '''type''' "omod". A pop up may ask you if you are sure because the file may not work. '''Click''' [Yes].<br>
Place the .omod into BAIN
<!--{|class="mw-collapsible mw-collapsed wikitable" style="width:50%;"
!style="color:white; padding-left: 75px;"|{{Fs|20px|OMOD Installer}}
|-
|-
!In Wrye Bash
|Block
|L-Alt
|Right-Click
|-
|-
|style="text-align:center"|'''Select Monitor External Installation'''
|Cast
|Q
|
|-
|-
!In TMM
|Ready Weapon
|R
|
|-
|-
|[Load]<br>
|Sneak
Navigate to the location of water_reflection_blur_0_3-23372.omod<br>
|L-Sneak
[Open]<br>
|
'''Select:'''
:Water Reflection Blur
[Activate]
|-
|-
!In Wrye Bash
|Run
|L-Shift
|
|-
|-
|[OK]<br>
|Always Run
"Water Reflection Blur"
|Caps
|}-->
|
 
<br>
 
===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/22170/? Streamline] =====
* '''Author''': Jaga
* '''Version''': 3.1 + Patch
* '''Download''': Streamline 31 BAIN and Streamline 31 Patch Bain
* '''Notes''': A lot of configuration is needed for this to operate properly. I will try my best to understand this utility.<br>
Make sure Oblivion.ini is set to read-only. Streamline WILL make edits to it.
* '''Installation''':
<span style="color: orange;">Recommended:</span>
:To either:
::* Install this manually. Remember in the future if you happen to need to reinstall from the backup that this wasn't included in either the backup archive nor the Installers.<br>
::* Make the ini edit directly in the Streamline 31 BAIN archive.<br>
 
Place the mods into BAIN<br>
Streamline 31 BAIN
:Sub-Packages:
::Check:
:::Core
 
Streamline 31 Patch Bain:
:Sub-Packages:
::Check:
:::Core
 
<br>
<!--{|class="mw-collapsible mw-collapsed wikitable" style="width:50%;"
!style="color:white; padding-left: 75px;"|{{Fs|20px|EXE Installer}}
|-
|-
!In Wrye Bash
|Auto Move
|C
|
|-
|-
|style="text-align:center"|'''Select Monitor External Installation'''
|Jump
|Space
|
|-
|-
!In Windows Explorer
|Change View
|V
|
|-
|-
|'''Launch:'''
|Journal
:Streamline_3dot1_Open_Beta-10400.exe
|Tab
::Navigate to the <Oblivion>/Data folder
|
::Extract
:Streamline_3dot1_Open_Beta Patch-10400
::Navigate to the <Oblivion>/Data folder
::Extract
|-
|-
!In Wrye Bash
|Wait
|T
|
|-
|-
|[OK]<br>
|QuixkSave
"Streamline"
|F5
|
|-
|-
!I recommend making the SL.ini edits before installing.
|QuickLoad
|}-->
|F9
 
|
Location SL.ini
:Open Streamline Installer in Wyre Bash
::Navigate to <Oblivion>\Data\Streamline\INI Files OR <mod archive location>\00 Core\Streamline\INI Files
::Open SL.ini
 
Configuring of SL.ini
----
set SLv.Purging              to      0  ; Turn on Streampurge?  (cache purging)
set SLv.FPSsmoothing          to      1  ; Turn on Streamsmooth? (FPS smoothing)
set SLv.Streamsaving          to      0  ; Turn on Streamsaving? (timed autosaves)
set SLv.Streamsight          to      0  ; Turn on Streamsight?  (FPS enhancer)
 
* I don't know the effects of Purging other than LOD issues. Un-likely to include.
* <span style="color: orange;">Note:</span> Streamsmoothing May make edits to your ini
* I haven't taken a look at Streamsaving. Likely to include.
* I think Streamsight may cause crashes. Likely to include.
----
set SLv.maxVLOD              to    100  ; Highest overall level of detail (%)
                                          ;  Default: 100    (Max: 100)
set SLv.minVLOD              to      20  ; Lowest overall level of detail (%)
                                          ;  Default:  0    (Min: 0)
----
If you plan to use All Weather then this is required
set SLv.WeatherUnsticker      to      0  ; Leave set at 1 unless you use a
                                          ;  scripted weather mod
----
If you want an specific FOV set then use the following:<br>
<span style="color: orange;">Note:</span> A higher FOV value can make gameplay more comfortable.<br>
Recommended values: 75 - 110<br>
;Hishutup: I use 100 on a 21.5" 1080p monitor because I like high FOV, you may not.<br>
 
set SLv.slFOVauto            to      1  ; Can Streamline automatically alter FOV?
set SLfov                    to    XXX  ; Field of View (FOV) Angle desired
 
<br>
<br>
 
=== <span style="color: white"> User Interface </span> ===
You can chose between two different layouts of DarNified UI that get rid of the xBox interface and converts it to be more PC-like.
;<span style="color: orange;">Required</span>: Uncheck 'read-only' in the properties of Oblivion.ini
 
<br>
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%; margin: auto;"
!colspan="4"|<span style="color: white; padding-left: 75px;"> {{Fs|20px|What's the difference?}} </span>
|-
|style="width:25%; text-align:center; vertical-align:middle;"|{{Fs|20px|Options}}
|style="width:25%; text-align:center; vertical-align:middle;"|<span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: orange">Hishutup's Recommendation: </span>DarkUId DarN
|style="width:25%; text-align:center; vertical-align:middle;"|<span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: orange">Red's Recommendation: </span>DarNified UI
|style="width:25%; text-align:center; vertical-align:middle;"|Vanilla
|-
|style="text-align:center; vertical-align:middle;"|{{Fs|20px|Customization}}
| [[File:DarkUId_DarN_Options.png|480px]]
| [[File:DarNified_UI_Options.png|480px]]
| [[File:Vanilla_Options.png|480px]]
|-
|style="text-align:center; vertical-align:middle;"|{{Fs|20px|Items Menu}}
| [[File:DarkUId_DarN_Items.png|480px]]
| [[File:DarNified_UI_Items.png|480px]]
| [[File:Vanilla_Items.png|480px]]
|-
|style="text-align:center; vertical-align:middle;"|{{Fs|20px|Map}}
| [[File:DarkUId_DarN_ColoredMap.png|480px]]
| [[File:DarNified_UI_ColoredMap.png|480px]]
| [[File:Vanilla_VanillaMap.png|480px]]
|}
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%; margin: auto;"
!<span style="padding-left: 75px;"></span><span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> <span style="color: orange;">{{Fs|20px|Hishutup's Recommendation}}</span>
|-
|-
|<span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/8958 Atmospheric Dark UI Loading Screens]
* '''Author''': Galahaut and Vacuity
* '''Version''': 4.05
* <span style="color: orange;">'''Requirements''':</span>  DarkUId DarN
* '''Download''': Atmospheric Loading Screens 4_05
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::Atmospherice Loading Screens - Random Quotes
 
<br>
|-
|<span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/11280/? DarkUId DarN]
* '''Author''': Gothic251
* '''Version''': 1.6
* '''Description''': This is a merge of DarkUI by Darkbirdy and DarNified UI by DarN
* '''Download''': DarkUId DarN 16 OMOD Version
* '''Notes''': This can be a complicated install. I tried to make sure that it was painfully described.<br>
Check to make sure that Windows didn't change the extension from .omod to .zip.<br>
If so change it so that the file extension is .omod. If a dialogue box appears '''Click''' [Yes].<br>
Make sure your Oblivion.ini is NOT set to read-only.
* '''Installation''':
 
{|class="mw-collapsible mw-collapsed wikitable" style="width:90%; margin: auto;"
!colspan="2" style="color:white"|{{Fs|20px|OMOD Installer}}
|-
!colspan="2"|In Wrye Bash
|-
|colspan="2" style="width:50%; text-align:center;"|'''Select Monitor External Installation'''
|-
!colspan="2"|In TMM
|-
|colspan="2"|[Load]<br>
Navigate to DarkUId DarN 16 OMOD Version-11280.zip<br>
'''Select Dark UI'd DarN'''<br>
[Activate]
|-
!colspan="2"|What's your name
|-
|colspan="2" style="text-align:center"|Type the name of your character
|-
!colspan="2"|Choose installation method
|-
!style="color:green"|Recommended
!style="color:red"|Not Recommended
|-
|style="text-align:center;"|Install Everything
|style="text-align:center;"|Select Components
|-
!colspan="2"|Select the custom options you wish to install in the list to the left
|-
!style="color:green"|Recommended
!style="color:red"|Not Recommended
|-
|-
|Grab
|Z
|
|
* Custom Font
* Atmospheric Loading Screens
* Colored Local Map
* No Quest Added popup
|style="text-align:center;"|Choose your own options
|-
!colspan="2"|Custom Font 1
|-
!style="color:green"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Choose your own options
|-
|style="text-align:center;"|Knights_Quest_36
|-
!colspan="2"|Select the font size you wish to install in the list to the left
|-
!style="color:green"|Recommended
!Choose this if you want slightly smaller subtitles
|-
|-
|style="text-align:center;"|Large
|style="text-align:center;"|Normal
|-
!colspan="2"|Modifying the ini
|-
|colspan="2" style="text-align:center;"|[OK]
|-
!colspan="2"|Warning
|-
|colspan="2" style="text-align:center;"|(Hold Ctrl) and '''Click''' [Yes]
|-
!colspan="2"|Close TMM
|-
|colspan="2"|&nbsp;
|-
!colspan="2"|In Wrye Bash
|-
|colspan="2" style="text-align:center"|[OK]<br>
'''Check All'''<br>
[Create Project]<br>
"DarkUId DarN"
|-
!colspan="2" style="color:orange;"|Recommended to back up Oblivion.ini<br>
Then set Oblivion.ini to read-only
|}
|-
|-
|}
|}


<br>
==== Backup Oblivion INIs ====
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%; margin: auto;"
<br />
!<span style="padding-left: 75px;"><span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> <span style="color: orange;">{{Fs|20px|Red's Recommendation (NOT UPDATED YET)}}</span>
Navigate to the "<My Games>/Oblivion/" folder and archive the "Oblivion.ini" file.
|-
|-
|<span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/10763/ DarNified UI]
*'''Author''': DarN
*'''Version''': v132
*'''Download''':
:* [https://copy.com/E1zd4Z83Wobk BCF-File Loading Screens Addon]
:* [http://www.nexusmods.com/oblivion/mods/13012/ Loading Screens Themed Replacer], v1.0 by Trollf
:* [http://www.nexusmods.com/oblivion/mods/15852/ Loading Screens Themed Replacer SI], v1.0 by Trollf
:* [http://www.nexusmods.com/oblivion/mods/16020/ Loading Screens Themed Replacer Addon], v1.0 by Trollf - download ''LoadingScreensThemedAddOn'' only


*'''Installation''':
<br />
:* Drag and drop the ''Loading Screens Themed Replacer'' into Bain
<br />
:Esp/m Filter:
::'''Uncheck''' 'LoadingScreen.esp'
:Install
::* Drop ''Loading Screen Themed Replacer SI'' into Bain.
:Esp/m Filter:
::'''Uncheck''' 'LoadingScreenSI.esp'
:Install
::* Drop ''Loading Screen Themed Replacer Addon'' into Bain.
::* Drop the BCF file into <SteamApps>\common\Oblivion Mods\Bain Installers\Bain Converters. Back in Bain:
:'''Right-click''' the mod
:'Conversion' &#8594; 'Apply' &#8594; select the BCF.
::* Highlight the new archive.
:Sub Packages:
::'''Check''' '00 Core' and '02 AddOn+Base+SI'
:Esp/m Filter:
::'''Uncheck''' 'LoadingScreensAddon.esp'
:Install


* Download DarNified UI OMOD version and extract the DarNified UI archive to the same location.
=== Tools ===
:* In Wrye Bash right-click the bar that is underneath the tabs
:Select ''Monitor External Installation...''
:[OK]
:Run TMM:
::[Load] -> 'DarNified UI 1.3.2.OMOD'
::[Activate]
::Type the name of your character
::[OK]
::Select 'Install Everything'
::''Hold (CTRL)''
:::Select 'Trollf Loading Menu'
:::Select 'Colored Local Map'
:::Select (Optional) 'No Quest Added Popup'
::[OK]
::Select 'Large'
::[OK]
::Press (CTRL) + [Yes]
::[Overwrite all with new mod files]
::[OK]
::'''Close TMM'''
:* Back in Wrye Bash:
::[OK]
::Select '''All'''
::Type "DarNified UI v132"
::[OK]
|}


<br>
===== [https://github.com/loot/loot/releases/tag/v0.8.1 LOOT] =====
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/39135/ Skill Perk Descriptions] =====
*'''Author''': WrinklyNinja
* '''Author''': Alek
*'''Version''': v0.8.1
* '''Version''': 1.1
*'''Description''': LOOT is helping with setting up the right load order for your mods plus provides helpful information about various plugins.
* '''Description''': This mod adds perk descriptions to the UI. Now you are capable of seeing which skill level offers you what abilities. It uses the background and font of whatever UI you have installed.
*'''Download''': "LOOT.Installer.exe"
* '''Download''': Skill_Perk_Descriptions_1_1
*'''Installation''': Run the installer normally.
*'''Notes''': When running LOOT 0.8.1 you're told that there's an update to it of 0.9.1, but as of this time that update gives an [https://github.com/loot/loot/issues/602 error when sorting mods] that it cannot read the mods, which has since been fixed [https://bintray.com/wrinklyninja/loot in a snapshot at bintray] and will make it in to version 0.9.2 in due course. Recommendation at this stage is to remain with version 0.8.1 until 0.9.2 has been reached.
If you need help [https://youtu.be/zOocsSaj0fs here is a video on LOOT.]
<br />


<br>
===== [https://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] =====
*'''Author''': Wrye Bash Team
*'''Version''': 306
*'''Description''': Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. For more info refer to the [https://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html#install Readme.]
*'''Notes''': The link redirects to the Wrye Bash on the Skyrim version of the Nexus. If you need more info on Wrye Bash here is a [[Guide:Wrye_Bash|Guide Link]].
*'''Download''': "Wrye Bash 306 - Standalone Executable"
*'''Installation''': Drag the "Mopy" folder to the Oblivion folder and uncheck the "Lock Load Order" from the topbar.


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/17439/? SpewBoys Shivering Isles Map II] =====
===== It may be helpful if you add markers in Wrye Bash =====
* '''Author''': SpewBoy
It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash when prompted to do so throughout the guide.
* '''Version''': 1
<br />
* '''Download''': SBs SI Map II RAR
You can do this by right-clicking on the header bar at the top and selecting "Add Marker".


<br>
<br />


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] =====
===== I would also recommend restarting Wrye Bash often =====
* '''Author''': TheNiceOne
This is be because Wrye Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, and changing mods.
* '''Version''': 2.1.1
<br />
* '''Description''': This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
<br />
* '''Download''': Dynamic Map 2_1_1
* '''Notes''': At this time, Shivering Isles are not (yet) supported.
* '''Installation''':
:Sub Packages:
::00 Core
::01 Color Map


:Open '''''Dynamic Map base.ini''''' found in <Oblivion>\Data\Ini and attach the zoom functions to the mouse-wheel:
===== [https://www.nexusmods.com/oblivion/mods/15781 TES4LODGen] =====
set tnoDM.zoomIn to 264
*'''Author''': ElminsterAU
set tnoDM.zoomOut to 265
*'''Version''': 3.1.1
::Resetting the map remains key 3
*'''Description''':
:* What is LOD/VWD?
::LOD (.lod) data files are necessary to view landscapes that are distant in the middle-ground or background. These are different than the static objects you see from far – also
::known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
::strange views. Or bugs.


<br>
::LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
::themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
::every time a mod is added, removed or changed in both loadorder and installation order that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
::tools for this are known as 'LOD Generators'.
*'''Notes''': TES4LODgen MUST be ran every time load order changes, also if you change something in your Installers tab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
*'''Download''': "TES4LODGen_3_1_1"


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/26220/? MiniMap - Reboot] =====
<br />
* '''Author''': Kyoma
* '''Version''': 1.2.0
* '''Description''': This adds a 'modern' mini-map to the right top corner of the screen, showing where you are. It comes with extra functions:<br>
The controls are on the keypad section of the keyboard.
:"*" is to change views.
:"+" zoom in
:"-" zoom out
* '''Download''': MiniMap v1x2x0


<br>
===== [https://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v5] =====
*'''Author''': Gruftikus and Lightwave
*'''Version''': 5.03
*[https://stepmodifications.org/forum/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
*'''Notes''': Running will take place at the end of the guide. After you have completed this guide, this should be ran every time you install or uninstall a landscape mod. Be sure to install the [[#Multi_Purpose_GUI|MPGUI]] below.
*'''Download''': "Landscape LOD generator 5_03"
*'''Installation''':
Install the files into the data folder except for the bat files


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/21862/? RefScope] =====
<br />
* '''Author''': Wyzard
* '''Version''': 2.1.2
* '''Description''': To use this wonderful little tool hold 'X' on a particular object/item/person, it should then glow a pale yellow. Press [Activate] and a dialogue box will pop up telling you all about that particular object/item/person. While in game you can find where a particular object or item came from. This helps with debugging and troubleshooting.
* '''Download''': RefScope 2_1_2


<br>
===== [https://www.nexusmods.com/oblivion/mods/41447/? Multi Purpose GUI] =====
*'''Author''': Gruftikus
*'''Version''': 1.22
*[https://stepmodifications.org/forum/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
* '''Notes''': This program is used to run the GUI for [[#Landscape_LOD_generator_tes4ll-v4|Tes4ll.]]
*'''Download''': "mpgui_1_22"
*'''Installation''':


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/34905/ HUD Status Bars at Oblivion] =====
mpgui_1_22
* '''Author''': TheNiceOne
*Run the MPGUI-Setup.msi file and install it normally except when it asks to install batch file templates, uncheck the option.
* '''Version''': 5.3.2
<br />
* '''Description''': This supports several other mods adding status bars to the HUD. Changes the Vanilla bars to something more useful. And - the best - you can create your own bars, too. Though, for this guide, we keep it simple. ''"However that is, feel free to dive into the documentation and create your very own, personal HUD!"'' - Red.
* '''Installation''':
:Sub Packages:
::Check:
:::00 Core
:::01 Vanilla Style
:::11 Optional DarNified Compass


If using DarkUId DarN
===== [https://obse.silverlock.org OBSE (Oblivion Script Extender)] =====
:Sub Packages:
*'''Author''': Ian Patterson, Stephen Abel, Paul Connelly
::Check:
*'''Version''': 0021
:::10 - optional compass HUD base - (Dark) DarN
*'''Notes''': OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.<br />If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
 
*'''Installation''':
<span style="color: orange;">Optional:</span>
*'''Download''': "obse_0021" and the "Latest Loader"
To set your compass to the top of the screen
::Browse to <Oblivion>\Data\ini
::Open 'HUD Status Bars - base.ini'
set tnoHSB.compass_y to 0.5
::For extra space between the top of the screen and the compass:
set tnoHSB.compass_y to 2.0
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/34792/ DarNified Config Addon] =====
* '''Author''': KyoParadox
* '''Version''': 1.4
* <span style="color: orange;">'''Requirements''':</span> ConScribe
* '''Description''': This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active.
* '''Download''': DarNifiedUI Config Addon v1x4
 
<br>
 
==== Optional: Startup Oblivion ====
<span style="color: orange;">This may be done at the end of the guide. Run Oblivion if you want to test the installation at this point.</span>
:<span style="color: orange;">Recommended</span> '''Check''' read-only in the properties of Oblivion.ini.
:In Wrye Bash change to 'Mods' (Bash) tab.
:Open Boss, make sure Oblivion is selected in the drop down menu
::Run: BOSS  oh wait... you did edit the user rules mentioned above, right?
::'''Close''' after done
:Back in Wrye Bash:
::Make sure load order has changed.
:::Right-click 'Bashed Patch,0.esp' and select ''Rebuild Patch...'' You can select ''Rebuild Patch (CBash *BETA)'' if you know, what you are doing!
:::[OK] to disable mods prior to patching
:::Browse in the resulting window to ''Tweaks: Misc'' and select ''DarNified Books''
:::Add the Bash Tag to 'Summon Dremora Lord Saved.esp' mentioned above.
:::Leave rest on default
:::[Build Patch] This may takes a while
:::Click [OK] and again [OK] to activate the Bashed Patch
Now startup Oblivion through Steam, load a clean (Vanilla) save and check the UI. If anything is wrong, you might missed a detail while installing. If everything is allright, proceed with the guide.
 
<br>
 
==== Switching between DarkUId DarN and DarNified UI ====
::Make sure, [read-only] is '''unchecked''' in your Oblivion.ini.
::You may want to backup your HUD Status Bars ini files prior to this.
::Your individual configuration of the UI will be preserved as long you keep 'DarNified Config Addon' activated.
 
<br>
:<span style="color: white;">'''First time switch'''</span>:
::Open Wrye Bain
:::Uninstall (NOT delete):
:::all mods related to current installed recommendation
:Open TMM
::Deactivate the related OMOD(s) (NOT delete)
::Exit TMM
 
:Install either recommendation you want to switch to following the guide above
:Anneal 'HUD Status Bars' with correct Sub Packages checked
:'''''Check''''' read-only in your Oblivion.ini
:Run Boss and rebuild bashed patch.
 
<br>
:<span style="color: white;">'''Future switches'''</span>:
::Open Wrye (Do not use ''Monitor external installation''!)
::Uninstall (NOT delete):
:::all mods related to current installed recommendation
:In TMM
::Deactivate all related OMOD(s) (NOT delete)
::Activate the OMOD(s) in the right order related to the recommendation you switch to
::Exit TMM
:In Wrye Bain
::Install the mods in the right order related to the recommendation you switch to
::Anneal 'HUD Status Bar' with correct subpackages
:'''''Check''''' read-only in your Oblivion.ini
:Run Boss and rebuild bashed patch.
 
<br>
<br>
 
=== Conflicting Textures ===
 
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38350/? Really Textured Normal Maps for Vanilla - BAINs] =====
* '''Author''': Jarod
* '''Version''': 1.1
* '''Description''': A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
* '''Download''': Really Textured Normal Maps Part 1 BAIN, Really Textured Normal Maps Part 2 BAIN, and Really Textured Normal Maps SI BAIN
* '''Installation''':
Really Textured Normal Maps Part 1 BAIN
:Sub-Packages:
::'''Check All'''
 
Really Textured Normal Maps Part 2 BAIN
:Sub-Packages:
::'''Check All'''
 
Really Textured Normal Maps SI BAIN
:Sub-Packages:
::'''Check All'''
 
<br>
 
 
{| class="mw-collapsible mw-collapsed wikitable"
! Alternative Textures to QTP3 - Not Ready
|-
!Don't download any mods that are related to QTP3.
|-
| [http://www.nexusmods.com/oblivion/mods/41107/? Darooz bruma1_5]
* '''Author''': Darooz
* '''Version''': 1.5
* '''Installation''': (if needed)
* '''Notes''': (if needed)
 
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/45114/? better cathedrals]
* '''Author''': xrayy
* '''Version''': 1.6
* '''Installation''': Download: better cathedrals and awls window more res package
* '''Notes''': (if needed)
 
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/44685/? Cheydinhal retexture]
* '''Author''': Lougian
* '''Version''': 1.0
* '''Installation''': (if needed)
* '''Notes''': (if needed)
 
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/44011/? Imperial City HD]
* '''Author''': amnes
* '''Version''': 1.0
* '''Installation''': Download: Imperial City HD
* '''Notes''': (if needed)
 
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/9080/? Koldorns Sewer Textures 2]
* '''Author''': Koldorn
* '''Version''': 1.0
* '''Installation''': Download: Koldorns Sewer Textures 2 and Koldorns Sewer Textures 2 v1_1
* '''Notes''': (if needed)
 
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/44671/? Ayleid ruins retexture]
* '''Author''': Lougian
* '''Version''': 1.0
* '''Installation''': (if needed)
* '''Notes''': (if needed)
 
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/44660/? Forts Ruins exteriors retexture]
* '''Author''': Lougian
* '''Version''': 1.0
* '''Installation''': (if needed)
* '''Notes''': (if needed)
 
<short description>
|-
| [http://tesalliance.org/forums/index.php?/files/file/1095-ampolx-textures/ AmpolX Textures 1.0]
* '''Author''': AmpolX
* '''Version''': 1.0
* '''Installation''': Download: AmpolX Repackaged BAIN.7z
Sub-Packages:
:Check All Except:
::00 AmpolX Repackaged Documentation
::20 Cheydinhal Textures
* '''Notes''': (if needed)
 
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/43473/? Landscape HD]
* '''Author''': amnes
* '''Version''': 1.1
* '''Installation''': Download: Landscape HD and 1dot1
* '''Notes''': (if needed)
 
<short description>
|-
|}
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/44772/ Qarls TP3 for NMM] =====
* '''Author''': Qarl
* '''Version''': 1.3
* '''Description''':
<small>{{Quotation|Qarl|The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.}}</small>
*'''Download''': Quarl's Texture Pack III for NMM
* '''Notes''': For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found [http://www.nexusmods.com/oblivion/mods/18498/? here].
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/26075/ QTP Custom Road Textures - and more] =====
* '''Author''': _pk
* '''Version''': 1.0
* '''Description''': Contains replacers for QTP3's rocks, roads and beach.
* '''Installation''':
 
:Sub-Packages:
::'''Check all''' ''02.*'' folders
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/5296/ QTP UOP350 Compability Patch] =====
* '''Author''': Quarn, Kivan and Arthmoor
* '''Version''': 3.4.2
* '''Description''': Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
* <span style="color: orange;">'''Requirements''':</span> Qarls TP3 for NMM
* '''Download''': QTP3 UOP350 Compatibility Patch
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.worldofelderscrolls.de/?go=dlfile&id=125 Bomret Texture Pack for Shivering Isles] =====
* '''Author''': Bomret
* '''Version''': 1.0
* '''Description''': Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion.
* '''Notes''': Scroll down for the English description on the homepage linked above. Download-button on the bottom.
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43496/? Graphic Improvement Project] =====
* '''Author''': Ferretmyster
* '''Version''': v3.1
* '''Download''': Anything Improved 3, Patched textures, Better canopy shadows and SSAO texture, Better Waterfall, sharper ayleid textures and Ayleid Ruins distant texture
 
 
<br>
<br>
 
=== <span style="color: white"> Major Overhauls </span> ===
<span style="color: orange;">This section is not something you install and then remove the next. Once you start, you are committed.</span>
{| class="mw-collapsible mw-collapsed wikitable"
! <span style="color: red;"><big>FCOM Convergence</big></span>
|-
| [http://www.oblivionmodwiki.com/index.php/FCOM FCOM Reference Guide]
|-
| [http://tesalliance.org/forums/index.php?/files/download/1103-oscuros-oblivion-overhaul/ OOO (Oscuro's_Oblivion_Overhaul)]
* '''Author''':
* '''Version''': 1.35
* '''Download''': OOO135.zip, OOO135BSA.7z, OOO MIssing Icons.7z, Harvest_Flora_v3_0_1.zip
* '''Installation''':
 
OOO135:
:Esp/m Filter:
::'''Check:'''
:::Oscuro's_Oblivion_Overhaul.esm
:::Oscuro's_Oblivion_Overhaul.esp
 
Harvest_Flora_v3_0_1:
:Esp/m Filter:
::'''Check All'''
 
<br>
:<span style="color: orange"><big>Oscuro's_Oblivion_Overhaul.esm</big></span>
{{XEdit|TES4|donotclean=true}}
<br>
:<span style="color: orange"><big>Oscuro's_Oblivion_Overhaul.esp</big></span>
{{XEdit|TES4|donotclean=true}}
<br>
:<span style="color: orange"><big>Harvest [Flora] - Shivering Isles.esp</big></span>
{{XEdit|TES4|2 ITMs<br>0 UDRs}}
<br>
:<span style="color: orange"><big>Harvest [Flora] - DLCFrostcrag.esp</big></span>
{{XEdit|TES4|2 ITMs<br>0 UDRs}}
<br>
<span style="color: orange">'''BASH Tags:</span>'''<br>
Oscuro's_Oblivion_Overhaul.esm:
:<span style="color: orange">REMOVE: </span>
::Relations
 
|-
| [http://www.nexusmods.com/oblivion/mods/40190/? Francescos Creatures and Items - V5]
* '''Author''': Francesco and SomeWelshGuy
* '''Version''': 5.0B2
* '''Download''': Francescos Creatures and Items - V5B1 and Francescos Creatures and Items - V5B2 Update
* '''Notes''': Don't mess with the Sub-Packages or Esp/m Filter because they are already selected for FCOM. If you want a list to Check off then at the end of this section.
* '''Installation''':
Francescos Creatures and Items - V5B1:
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px;"|{{Fs|20px|Wizard}}
|-
!colspan="2"|Welcome to Francesco's Creature and Items BAIN installation
|-
|colspan="2" style="text-align:center;"|You can read these Options to know more about this mod
|-
!colspan="2"|Do you want to install the Shivering Isles version of the mod
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%; color:red;"|Not Recommended
|-
|style="text-align:center;"|Yes, I want the SI version
|style="text-align:center;"|No, I do not want the SI version
|-
!colspan="2"|Are you installing this as part of an FCOM install
|-
!style="color:green;"|Recommended
!style="color:red;"|Not Recommended
|-
|style="text-align:center;"|Yes, I am installing FCOM
|style="text-align:center;"|No, I am not installing FCOM
|-
!colspan="2"|As part of your FCOM install, the following options will all be installed automatically
|-
|colspan="2" style="text-align:center;"|You can review what is going to be installed here
|-
!colspan="2"|As part of your FCOM install, you are able to choose the following optional extras
|-
!style="color:green;"|Recommended
!style="color:red;"|Not Recommended
|-
|style="text-align:center;"|'''Un-Check:''' ''Chance of More Enemies''
|style="text-align:center;"|'''Check:''' ''Chance of More Enemies''
|-
!colspan="2"|The installer script has finished, and will apply the following settings
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
Francescos Creatures and Items - V5B2 Update
:Sub-Packages:
::'''Check:'''
:::''Francesco's Creatures and Items Resources.esp''
 
|-
| [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ WarCryEv]
* '''Author''':
* '''Version''':  
* '''Download''': WarCryEv.7z and Oblivion WarCry EV Opti.7z
* '''Installation''':
WarCryEv:
:Esp/m Filter:
::Check: All
<br>
 
:<span style="color: orange"><big>Oblivion WarCry EV.esp</big></span>
{{XEdit|TES4|donotclean=true}}
<br>
<span style="color: orange">'''BASH Tags:</span>'''<br>
Oblivion WarCry EV.esp:
:<span style="color: orange">REMOVE: </span>
::Actors.DeathItem
|-
| [http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ MMM (Martigen's Monster Mod)]
* '''Author''':
* '''Version''': 3.8
* '''Download''': MMM38.rar and MMM38BSA.7z
* '''Notes''': There is many different configurations to tailor to ones liking. This is a basic configuration to work with FCOM.
* '''Installation''':
 
MMM38:
:Esp/m Filter:
::Check:
:::Mart's Monster Mod.esm
:::Mart's Monster Mod - Diverse Creatures Expansion.esp
:::Mart's Monster Mod - Diverse WaterLife.esp
<!--:::Mart's Monster Mod - Extra Wounding.esp-->
:::Mart's Monster Mod - Hunting & Crafting.esp
:::Mart's Monster Mod - Looting NPCs & Creatures.esp
:::Mart's Monster Mod - More Wilderness Life No Gates.esp
<!--:::Mart's Monster Mod - Mummies.esp-->
:::Mart's Monster Mod - RadiantAITweaks.esp
:::Mart's Monster Mod - Shivering Ises.esp
 
MMM38BSA:
:The BSA file name MUST be renamed to "FCOM_Convergence_MartsMonsterMod" without quotes.
<br>
:<span style="color: orange"><big>Mart's Monster Mod - More Wilderness Life No Gates.esp</big></span>
{{XEdit|TES4|donotclean=true}}
<br>
:<span style="color: orange"><big>Mart's Monster Mod - Hunting & Crafting.esp</big></span>
{{XEdit|TES4|donotclean=true}}
<br>
 
|-
|[http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ Bob's Armory Oblivion]
* '''Author''':
* '''Version''':
* '''Download''': Bob's Armory Oblivion.7z and FCOMBob's Armory Oblivion Opti.7z
* '''Installation''':
 
Bob's Armory Oblivion:
:Esp/m Filter:
::Check: All
 
|-
|[http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Convergence]
* '''Author''': Team FCOM
* '''Version''': 1.0
* '''Download''': FCOM Convergence 1.00.7z, FCOM_Convergence.7z and FCOM RealSwords Resources.7z
* '''Installation''':
   
   
FCOM Convergence 1.00:
<br />
:Esp/m Filter:
::Check: Select all except FCOM_SpawnRates*
::Check: FCOM_SpawnRatesReduced.esp
<br>
:<span style="color: orange"><big>FCOM_Convergence.esp</big></span>
{{XEdit|TES4|donotclean=true}}
<br>


|-
===== [https://www.nexusmods.com/oblivion/mods/11536/? TES4Edit] =====
| [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Optional Add-Ons]
*'''Author''': ElminsterAU
* '''Author''': Team FCOM
*'''Version''': 3.1.1
* '''Version''': 1.0
*'''Description''': This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
* '''Download''': FCOM Optional Add-Ons.7z
*'''Notes''': For more information, download the FNEdit PDF-Files (applicable to TES4Edit) [https://www.nexusmods.com/newvegas/mods/38413/ here].  
* '''Notes''': These are the options that are compatible with FCOM. For right now leave this completely uninstalled but remain in install list.
*'''Download''': "TES4Edit_3_1_1"
* '''Installation''':  
*'''Installation''':


|}
Unpack the archive somewhere for use in the near future.


<br>
<br />
<br>


=== Landscape, Cities & Caves ===
===== [https://enbdev.com/patch_oblivion_enboost_v0259.htm ENBoost] =====
 
*'''Author''': Boris
<br>
*'''Version''': 0.259
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/44585/ Cave textures at Oblivion] =====
*'''Description''': Provides an 3D graphics performance and reduces amount of memory used so that more mods can be installed.
* '''Author''': jaassu
*'''Installation''':
* '''Version''': 1.02
* '''Description''': This imports CaBaL's amazing Skyrim aMidianBorn Cave retextures to Oblivion. It looks like the caves should have always been that way.
* '''Download''': cave_textures
 
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/42881/ Arena HD]=====
* '''Author''': amnes
* '''Version''': 1.5
* '''Download''': Arena HD
 
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/42928/ Cloud Ruler Temple HD] =====
* '''Author''': anmes
* '''Version''': 1.0
* '''Download''': Cloud Ruler Temple HD
 
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43100/ Oblivion Realm - HD]=====
* '''Author''': amnes
* '''Version''': 1.0
* '''Download''': Oblivion Realm HD
 
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/25429/ Real Wood Road Signs] =====
* '''Author''': Varacolaci
* '''Version''': 1.0
* '''Download''': Real Wood Road Signs Full
 
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43104/ Statues HD] =====
* '''Author''': anmes
* '''Version''': 1.0
* '''Download''': Statues HD
 
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/44501/ Mesh Improvement Project] =====
* '''Author''': InsanitySorrow
* '''Version''': 1.3
* '''Description''': WIP - replaces various meshes and some textures that looked out of place in Vanilla Oblivion.
* '''Download''': Mesh Improvement Project
* '''Notes''': SignPostCity.nif seems to be broken and needs to be removed before installing this mod.
* '''Installation''':
 
:Open archive and go to Meshes\Clutter\Signs
::Right-click ''SignPostCity.nif'' and select ''Delete''
::Exit
 
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/25314/ Unique Signs] =====
* '''Author''': Khavaz
* '''Version''': 1.0
* '''Description''': Changes Oblivion's signs to be unique and memorable.
* '''Download''': Unique Signs
* '''Installation''': Download and install mainfile
 
 
<br>
<br>
 
=== Distant Landscape Textures ===
;<span style="color: orange">NOTE:</span>
* This section and a few other mods may be replaced by [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v4].
 
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/9952/? Koldorns LOD Noise Replacer] =====
* '''Author''': Koldorn
* '''Version''': 1.3
* '''Description''': Changes noise for a better visual experience if looking far outdoors with minimal performance impact.
* '''Download''': KoldornsLODnoiseReplacer
* '''Installation''':
:Sub-Packages:
::Select ''Medium''
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/32709/? Deathb0rns Modified Qarls LOD Normal Maps] =====
* '''Author''': Deathb0rn
* '''Version''': 1.1
* '''Description''': Better looking LOD for QTP3
* '''Download''': DMQL-Normal_Maps_2048
 
<br>
<br>
 
=== <span style="color: white;"> Flora, Grass and Water</span> ===
 
<br>
<span style="color: orange;"><big>'''NOTE: CHOOSE ONE PACK.'''</big></span>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%; margin: auto;"
!<span style="padding-left: 75px;><span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> <span style="color: orange;">{{Fs|20px|Recommended Pack}}</span>
|-
|-
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/23783/ Enhanced Vegetation]
* '''Author''': LprMan
* '''Version''': 1.1
* '''Description''': This adds better distant, scaled trees and scrubs, swaying grass meeting your timescale.
* '''Download''': Enhanced Vegetation - Plugins v1dot1 and Enhanced Vegetation - High Res Textures v1dot1
* '''Notes''': If you plan to use mods that do alter timescale, take the appropiate subpackage from the plugin - the one nearest to your timescale. Needs to run TES4LODgen.exe
* '''Installation''':
 
Enhanced Vegetation - Plugins:
:Sub-Package:
::'''Check:'''
:::''timescale 30''
:Esp/m Filter:
::'''Check:'''
:::Check only: ''Enhanced Vegetation 100%.esp''
 
|-
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/36411/ Enhanced Vegetation - Darker Trunks]
* '''Author''': Xtudo
* '''Version''': 1.2
* '''Download''': High Res textures
 
|-
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/2037/ Harvest Flora]
* '''Author''': Quarn and Dejunai
* '''Version''': 3.0.1
* '''Description''': Plants will now change their appearance once you harvest them.
* '''Download''':
* '''Notes''': Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.<br>
If you have previously installed this from the FCOM section then ignore this version.
* '''Installation''':
 
:Esp/m Filter:
::'''Check All'''
 
<big><span style="color: orange;">Harvest [Flora] - Shivering Isles.esp</span></big>
{{XEdit|TES4|2 ITM<br>0 UDR}}
<big><span style="color: orange;">Harvest [Flora] - DLCFrostcrag.esp</span></big>
{{XEdit|TES4|2 ITM<br>0 UDR}}
 
|-
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/8298/ Improved Doors & Flora]
* '''Author''': Mikal33
* '''Version''': 1.0
* '''Download''': Improved Doors and Flora and IDFUpdate
 
|-
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/8500/ Improved Trees and Flora]
* '''Author''': Mikal33
* '''Version''': 1.0
* '''Download''': Improved Trees and Flora
 
|-
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/11891/ Improved Trees and Flora 2]
* '''Author''': Mikal33
* '''Version''': 2.0
* '''Download''': Improved Trees and Flora 2, ITF2Update, and ITFBark2012
 
|-
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/20109/ Improved Flora Harvest Fix]
* '''Author''': Xerus
* '''Version''': 1.0
* '''Description''': Fixes a small issue on Primel and Lady's Mantle not showing the correct textures after harvesting if both Improved Trees & Flora and Harvest Flora is installed.
* '''Download''': Improved Flora Harvest Fix
 
|-
| <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45588/? The Imperial Ecology - All In One - BAIN]
* '''Author''': Discovery1
* '''Version''': 3.00
* '''Download''': The Imperial Ecology - All In One - BAIN
* '''Installation''':
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px;"|{{Fs|20px|Wizard.txt}}
|-
!colspan="2"|Choose one as your base package
|-
!style="width:50%; color:green;"|Recommended
|rowspan="2" style="width:50%; text-align:center; vertical-align:middle"|Choose your own base package
|-
|style="text-align:center"|v3 - Verdant Anthesis
|-
!colspan="2"|Optional Packages
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle"|Choose your own style
|-
|'''Check only'''<br>
* v2 mossy blackwood trees
* v3 Ecology for a mad god
* v3 shrubs
* v3 snowgum tree
* v3 tredwodar ivy with pseudo shadowing and mossy bark
* v3 treeswampcypress with mossy bark and shadowing improved
* v3 weeping willow
* v4 cat tails
|-
!colspan="2"|Verdant Anthesis The Imerial Ecology v3 offers shrubs texture replacers in two qualities
|-
!style="color:green;"|Recommended
!Performance version
|-
|style="text-align:center"|High Resolution
|style="text-align:center"|Medium Resolution
|-
!colspan="2"|Option for weeping willow
|-
!style="color:green;"|Recommended
!Performance version
|-
|style="text-align:center"|High Rez
|style="text-align:center"|Medium Rez
|-
!colspan="2"|The installer script has finished, and will apply the following settings
|-
|colspan="2" |
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
|-
| <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/42400/? Oblivion Grass Overhaul]
* '''Author''': Ferretmyster
* '''Version''': v4.0
* '''Description''': This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
* '''Download''': Oblivion Grass Overhaul and Patch
* '''Notes''': This will overwrite a lot grass/landscape textures which is okay.
* '''Installation''':
 
Oblivion Grass Overhaul:
:Esp/m Filter
::'''Check:'''
:::''Grass Overhaul.esp''
 
|-
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/22284/ Evandars Snow Texture Replacer]
* '''Author''': Evandar
* '''Version''': v13
* '''Description''': Replaces ice and snow in Cyrodiil
* '''Download''': Evandars Snow Texture Replacer 13
 
|-
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/8011/ Enhanced Water v20]
* '''Author''': LprMan
* '''Version''': 2.0
* '''Download''': Enhanced Water v20
* '''Installation''':
 
:Esp/m Filter
::'''Select only:'''
:::''Enhanced Water v2.0 HD.esp''
 
|-
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/17345/ Enhanced Water v20 SI]
* '''Author''': halo112358
* '''Version''': 2fixed
* '''Download''': Enhanced Water v20 HD - SI 2fixed
 
:Esp/m Filter
::'''Check:'''
:::''Enhanced Water v2.0 HD - SI Addon.esp''
 
|}
 
 
<br>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%; margin: auto;"
!<span style="padding-left: 75px;"><span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> <span style="color: orange;">{{Fs|20px|Lush & Gaudy Pack - do not use in current state}}</span>
|-
|-
! Keep in mind most of these mods were done by one person.
|-
! This pack is compatible with some parts of the other but most of these mods will clash with what Oblivion was designed around.
|-
! <span style="color: orange;">Notice: </span>With many of the listed mods there are problems with variety, collision, clashing, etc.<br>I haven't yet tested test nor have I set up install instructions.
|-
| [http://www.nexusmods.com/oblivion/mods/44682/? Lush and Gaudy Floriana Australis]
* '''Author''': Brittainy
* '''Version''': 1.0
* '''Download''': Lush and Gaudy Floriana Australis 1_0, A Quick Fix and Lush and Gaudy Shivering Isles Floriana Australis 1_0
* '''Installation''':
* '''Notes''': (if needed)
 
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/38658/? Lush and Gaudy Interior and Exterior Mod]
* '''Author''': Brittainy
* '''Version''': v1.0
* '''Download''': Lush and Gaudy Interior and Exterior Mod and Lush and Gaudy Interiors and Exteriors For SI Bomret Version
* '''Installation''':
* '''Notes''': (if needed)
 
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/42303/? Lush and Gaudy Demonic Frippery]
* '''Author''': Brittainy
* '''Version''': 1.0
* '''Download''': Lush and Gaudy Demonic Frippery
* '''Installation''':
* '''Notes''': (if needed)
"FIX LATER" this overwrites the 'Oblivion Realm-HD' with rather incomplete textures, might do not use -Red
 
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/42438/? Lush and Gaudy Water]
* '''Author''': Brittainy
* '''Version''': 1.1
* '''Download''': Lush and Gaudy Water v1_1
* '''Installation''':
* '''Notes''': (if needed)
 
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/45346/? Lush and Gaudy Tropical Frippery]
* '''Author''': Brittainy
* '''Version''': 1.0
* '''Download''': Lush and Gaudy Tropical Frippery Medium Res Part1, Lush and Gaudy Tropical Frippery Medium Res Part2, Lush and Gaudy Tropical Frippery Medium Res Part3 and Shivering Isles Tropical Frippery Medium Res
* '''Installation''':
* '''Notes''': (if needed)
 
<short description>
|}
 
<br>
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/6854/ Real Lava HD] =====
* '''Author''': CptJoker71
* '''Version''': 1.3
* '''Description''': Re-textures the Lava to look way more realistic and detailed.
* '''Download''': Real Lava 1_3
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Real Lava 1.3.esp''
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/6914/? AliveWaters] =====
* '''Author''': Windsurfer
* '''Version''': 0.6
* '''Description''': Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
* '''Download''': AliveWaters
* '''Installation''':
 
:Esp/m Filter:
::'''Un-Check All'''
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/44069/ Alive Waters updated] =====
* '''Author''': Windsurfer & WalkerInShadows
* '''Version''': 0.9
* <span style="color: orange;">'''Requirements:'''</span> AliveWaters (Resources)
* '''Description''': Bugfixed and TES4 cleaned, supports Better Cities.
* '''Download''': Alive Waters Updated
* '''Installation''':
 
:Esp/m Filter:
::'''Check All'''
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/20698/? AliveWaters Grass Bug Fix] =====
* '''Author''': Xerus
* '''Version''': 1.0
* <span style="color: orange;">'''Requirements:'''</span> Alivewaters or
* '''Download''': AliveWaters Grass Bug Fix
 
 
<br>
<br>
 
=== Character Improvements ===
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/44676/? Oblivion Character Overhaul version 2] =====
* '''Author''': nuska
* '''Version''': 2.03
* <span style="color: orange;">'''Requirements:'''</span> Blockhead
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Oblivion_Character_Overhaul.esp''
 
<br>
<br>
 
=== Common Oblivion ===
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.theassimilationlab.com/forums/files/file/951-cobl/ Cobl] =====
* '''Author''': Cobl Team
* '''Version''': Cobl 173
* '''Description''': Is a modders resource that "significantly enriches the world of Oblivion"
* '''Notes''': Bashed Patch requires special edits with this mod. That part will be described near the end of the guide.
Cobl stands for Common Oblivion.
* '''Installation''':
 
:Sub-Packages:
::'''Check:'''
:::''00 Cobl Core''
 
:Esp/m Filter:
::'''Check:'''
:::''Cobl Main.esm''
:::''Cobl Filter Late MERGE ONLY.esp''
:::''Cobl Glue.esp''
:::''Cobl Races.esp''
:::''Cobl Si.esp''
 
If you plan on using FCOM Convergence(optional):
:Sub-Packages:
::'''Check:'''
:::''02 Tweaks (Only install one)''
 
:Esp/m Filter:
::'''Check:'''
:::''Cobl Tweaks - FCOM Mergeable.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Cobl Tweaks - FCOM Mergeable.esp'' AFTER ''Cobl Tweaks - MMM and OOO Mergeable.esp''
 
 
<br>
<br>
 
=== <span style="color: white"> Really AEVWD </span> ===
<span style="color: red;">Do NOT use. This is a place holder till we figure out a good setup.</span>
{| class="mw-collapsible mw-collapsed wikitable"
! <span style="color: orange;"><big>Hishutup's Recommendation:</big></span>
|-
|<span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[<!--http://www.nexusmods.com/oblivion/mods/20053/?--> Really AEVWD]
* '''Author''': Several
* '''Version''': 1.9.2
* '''Installation''': Don't install this mod at this time. Only place in your install order.
Wizard:
    X
* '''Notes''': If you feel that you understand this mod then go ahead an install but if you don't I would recommend not installing this mod.
 
This mod adds distant meshes resources, that after running TES4LODGen there will be more distant mesh objects.
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
! <span style="color: orange;"><big>Red's Recommendation:</big></span>
|-
|<span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[<!--http://www.nexusmods.com/oblivion/mods/20053/?--> Really AEVWD]
* '''Author''': Several
* '''Version''': 1.9.2
* '''Installation''': Don't install this mod at this time. Only place in your install order.
Wizard:
    X
* '''Notes''': If you feel that you understand this mod then go ahead an install but if you don't I would recommend not installing this mod.
 
This mod adds distant meshes resources, that after running TES4LODGen there will be more distant mesh objects.
|}
 
=== Weather, Sound & Lighting ===
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/19628/? Animated Window Lighting System and Chimneys - AWLS] =====
* '''Author''': XMarksTheSpot-Brumbek-Ismelda
* '''Version''': 5.5.4
* '''Download''': Animated Window Lighting System v5-5-4
* '''Installation''':
 
<br>
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px;"|{{Fs|20px|Wizard}}
|-
!colspan="2"|Choose the plugin you want to install
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%; color:red;"|Not Recommended
|-
|style="text-align:center;"|Advanced Smoking Chimneys
|style="text-align:center;"|Select a different plugin
|-
!colspan="2"|Do you use RAEVWD
|-
!Are you using the Really AEVWD Section
!Use this if you are not using the Really AEVWD Section
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Yes
|-
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to pick your windows individually for every city location
|-
!style="color:green;"|Recommended
!Pick your own choices after "Do you use Qarls Texture Pack III"
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Do you use Qarls Texture Pack III
|-
!style="color:green;"|Recommended
!Use this if you are using the Alternative Texture Pack module
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Pick a Complete Texture Pack option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Orange - Brumbek Recommends
|-
!colspan="2"|Pick a Cathedral Windows option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Orange - Brumbek Recommends
|-
!colspan="2"|Pick a Mages Guild Magic Circle Window option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Purple
|-
!colspan="2"|Pick an Imperial City Temple option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Blue
|-
!colspan="2"|Do you use Bomrets Texture Pack for Shivering Isles
|-
!style="color:green;"|Recommended
!Use this option if you haven't installed Bomrets Texture Pack
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Pick a Shivering Isles Settlements option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Bumbek Yellow Multi-Color
|-
!colspan="2"|Pick a Shivering Isles Palace option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Dual Nature
|-
!colspan="2"|Pick a Shivering Isles Crucible option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Blue-Purple
|-
!colspan="2"|Pick a Shivering Isles Bliss option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|More Colors
|-
!colspan="2"|The installer script has finished, and will apply the following settings
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/18305/? Weather - All Natural] =====
* '''Author''': Chong Li
* '''Version''': 1.35a
* '''Download''': Weather - All Natural
* '''Installation''':
<br>
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px;"|{{Fs|20px|Wizard}}
|-
!colspan="2"|Select which mod components you wish to install.
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%; color:red;"|Not Recommended
|-
|style="text-align:center;"|All Natural - Full
|style="text-align:center;"|Select a different plugin
|-
!colspan="2"|Do you want to use All Natural's Shivering Isles support
|-
!style="color:green;"|Recommended
!Select this if you do not want All Natural weathers for shivering Isles
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to use additional (non-vanilla) weathers for Shivering Isles
|-
!style="color:green;"|Recommended
!Select this if you do not want the additional weathers for shivering Isles
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to use the Bash Filter for other mod support
|-
!style="color:green;"|Recommended
!Select this if you do not want the plugin
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Please select which weathers to use
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own weathers combination
|-
|
* Natural Weather
* Atmospheric Weather System
* Enhanced Weather
|-
!colspan="2"|Select which color tinting you want to use
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own tint setting
|-
|Rose Red Tint and Darker Bad Weather
|-
!colspan="2"|Select which fog distance you want to use
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own option
|-
|Default
|-
!colspan="2"|Select which darker nights option you want to use
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own option
|-
|Default Nights
|-
!colspan="2"|Select weather transition speed
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own option
|-
|Default
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
If you are using Kvatch Rebuilt:
:Sub-Packages:
::'''Check:'''
:::''04 Kvatch Rebuilt Patch''
:Esp/m Filter:
::'''Check:'''
:::''Kvatch Rebuilt Weather Patch.esp''
 
If you are using the FCOM module:
:Sub-Packages:
::'''Check:'''
:::''MMM Patch''
:Sub-Packages:
::'''Check:'''
:::''All Natural - MMM Patch.esp''
 
This mod includes another mod that was merged into All Natural. All natural improves weather as well as add lights to all the vanilla places that looked like something was giving off light but there was anything close that would give off light.
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/34199/? Immersive Interiors] =====
* '''Author''': SomeWelshGuy
* '''Version''': 0.8.1
* <span style="color: orange;">'''Requirements:'''</span> Weather - All Natural
* '''Download''': Immersive Interiors 0-81
* '''Installation''':
 
:Esp/m Filter:
::Check:
:::Immersive Interiors.esp
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45297/? Immersive Interiors - Bravil and Leyawiin] =====
* '''Author''': 127ms
* '''Version''': 2.01
* <span style="color: orange;">'''Requirements:'''</span> Weather - All Natural and Immersive Interiors
* '''Download''': Immersive Interiors - Bravil and Leyawiin
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Immersive Interiors - Bravil.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Immersive Interiors - Bravil.esp'' AFTER ''Immersive Interiors.esp''
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/39804/? Sounds of Cyrodiil] =====
* '''Author''': Cliffworms
* '''Version''': 1.1
* <span style="color: orange;">'''Requirements''':</span>
* '''Download''': SoC Full Version, Knights of the Nine Add-On, Mehrunes Razor Add-On, and Thieves Den Add-On
:If you are planing on using Heart of the Dead
::*'''Download''': Heart of the Dead Add-On
* '''Installation''':
 
SoC Full Version
:Esp/m Filter:
::'''Check:'''
:::''Sounds of Cyrodil.esp''
 
Knights of the Nine Add-On
:Esp/m Filter:
::'''Check:'''
:::''Sounds of Cyrodiil - KOTN Add-on.esp''
 
Mehrunes Razor Add-On
:Esp/m Filter:
::'''Check:'''
:::''Sounds of Cyrodiil - Mehrune's Razor Add-On.esp''
 
Thieves Den Add-On
:Esp/m Filter:
::'''Check:'''
:::''Sounds of Cyrodiil - Thieves' Den Add-On.esp''
 
<big>If you are planing on using Heart of the Dead</big><br>
Heart of the Dead Add-On
:Esp/m Filter:
::'''Check:'''
:::''Sounds of Cyrodiil - HOTD Add-on.esp''
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/8711/? Storms and Sound v3 lightning for all weathers] =====
* '''Author''': Deathless Aphrodite lilith and Foghorne
* '''Version''': 3.0
* '''Download''': Full version and Storms and Sound Patches v2_2
* '''Notes''': The renamed OBSE version is compatible with ALL weathers and will unlikely need to be modified further, updated or changed in any way.
* '''Installation''':
 
Full version:
:Sub-Packages:
::Check:
:::OBSE-Storms & Sound SI.esp
 
<big><span style="color: orange;">OBSE-Storms & Sound SI.esp</span></big>
{{XEdit|TES4|45 ITMs<br>0 UDRs}}<br>
<span style="color: orange;">Note:</span> This is an important step.
:Rename "OBSE-Storms & Sound SI.esp" to "Storms & Sound.esp"
<span style="color: orange;">Recommended:</span> You may want to delete the all the "*.esp" files and then move the modified one to the archive.
 
<br>
<br>
Storms and Sound Patches v2_2:
:If you use Bartholm:
::Check:
:::Storms & Sound - Bartholm.esp
 
:If you use The Lost Spires:
::Check:
:::Storms & Sound - The Lost Spires.esp
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/5861/? Oblivion Stereo Sound Overhaul] =====
* '''Author''': canderoc
* '''Version''': 0.9
* '''Download''': Oblivion Stereo Sound Overhaul
 
<br>
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/5286/? Better Bell Sounds] =====
* '''Author''': Morbus
* '''Version''': 1.0
* '''Download''': Better Bell Sounds
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/7703/? Atmospheric Oblivion] =====
* '''Author''': Piratelord
* '''Version''': 1
* '''Download''': Atmospheric Oblivion
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Atmospheric Oblivion.esp''
 
<br>
 
===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> Atmospheric Oblivion Updated =====
* '''Author''': PirateLord
* '''Version''': 1.1
* '''Installation''': Don't install.
* '''Notes''': I saw this but I don't exactly know what it fixes and if the fixes were done correctly.
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/13987/? Symphony of Violence - Combat Sound Enhancement] =====
* '''Author''': MigTheGreat
* '''Version''': 0.5
* '''Download''': Symphony of Violence 0_5
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Symphony of Violence.esp''
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38585/? Elz - More Voice at Oblivion] =====
* '''Author''': Elzee
* '''Version''': 1.4.2
* '''Download''': ElzMoreVoice_140 and Elz - More Voice - 142 update patch
* '''Installation''':
 
ElzMoreVoice_140
:Esp/m Filter:
::'''Un-Check:'''
:::''ElzMoreVoice.esp''
 
Elz - More Voice - 142 update patch
:Esp/m Filter:
::'''Check:'''
:::''ElzMoreVoice.esp''
 
 
<br>
<br>
 
=== New Lands ===
 
===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/5022/? Bartholm] =====
* '''Author''': JSera
* '''Version''': 7.0
* '''Download''': Bartholm70 Full
* '''Notes''': Place holder, unable to provide support, going to be optional, and I haven't tested and unlikely I will.
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''bartholm.esp''
 
:<span style="color: orange"><big>bartholm.esp</big></span>
{{XEdit|TES4|199 ITMs<br>533 UDRs}}<br>
<br>
 
===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [ Morroblivion] =====
* '''Author''':
* '''Version''': v063a
* '''Description''':
* <span style="color: orange;">'''Requirements''':</span>
* '''Download''':
* '''Download BCF''':
* '''Notes''':
* '''Installation''':
 
 
<br>
 
=== Unique Locations and Adventures ===
I like to have as much content in my game as possible. Post in the forum if you know of a new quest or new land mod.
:<span style="color: orange;">Do NOT use orange/red at this time.</span>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/40392/? Better dungeons] =====
* '''Author''': Scot and WalkerInShadows
* '''Version''': v13
* '''Download''': Better Dungeons non-BSA and Better Dungeons
* '''Installation''':
 
Better Dungeons
:Esp/m Filter:
::'''Check:'''
:::''Better Dungeons.esp''
 
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/20218/? Roads of Cyrodiil] =====
* '''Author''': Arthmoor - Ukrr - mariedanj
* '''Version''': 1.0
* '''Download''': Roads of Cyrodiil
* '''Installation''':
 
:Sub-Packages:
::'''Check:'''
:::''00 Core''
 
:Esp/m Filter:
::'''Check:'''
:::''Roads of Cyrodil.esp''
 
 
<br>
 
===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38916/? AFK_Frostcrag] =====
* '''Author''': Dwip
* '''Version''': 1.2
* '''Download''': AFK_Frostcrag Version 1_2
* '''Installation''':
 
:Sub-Packages:
::'''Check:'''
:::''00 Core''
 
If you do NOT use COBL
:Sub-Packages:
::'''Check:'''
:::''01 Non-COBL''
:Esp/m Filter:
::'''Check:'''
:::''AFK_Frostcrag.esp''
 
If you DO use COBL
:Sub-Packages:
::'''Check:'''
:::''01 COBL''
:Esp/m Filter:
::'''Check:'''
:::''AFK_Frostcrag.esp''
 
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/10223/? Let the People Drink] =====
* '''Author''': Khornate and Qazaaq
* '''Version''': 2.6
* '''Download''': Let the People Drink
* '''Installation''':
 
If using COBL:
:Sub-Packages:
::'''Check:'''
:::''00 Core''
:::''01 Plain COBL''
:Esp/m Filter:
::'''Check:'''
:::''LetthePeopleDrink.esp''
 
If NOT using COBL:
:Sub-Packages:
::'''Check:'''
:::''00 Core''
:::''01 Plain''
:Esp/m Filter:
::'''Check:'''
:::''LetthePeopleDrink.esp''
 
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/2536/? Natural Environments] =====
* '''Author''': Tael
* '''Version''': 2.1.3
* '''Download''': Natural Environments
* '''Notes''': Do NOT install the other options. They are incompatible with many mods that are part of the guide.
* '''Installation''':
 
:Esp/m Filter:
::'''Un-Check All'''
:Esp/m Filter:
::'''Check'''
:::''Natural_Habitat_by_Max_Tael.esp''
 
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/42490/? Knights of the Nine Revelation] =====
* '''Author''': Lanceor
* '''Version''': 1.3.7
* '''Download''': Knights of the Nine Revelation 1_3_7 Full Install
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Knights - Revelation.esm''
:::''Knights - Revelation.esp''
 
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/15412/? Kvatch Rebuilt] =====
* '''Author''': Kvatch Rebuilt Team
* '''Version''': 3.0pb2
* '''Download''': Kvatch Rebuilt 30pb2
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Kvatch Rebuilt.esp
 
 
<br>
 
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/19370/ Unique Landscape Compilation] =====
* '''Authors''': Various
* '''Version''': 1.7.3
* '''Download''': ULComp173 NMM or BAIN
* '''Installation''':
 
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px;"|{{Fs|20px|Wizard}}
|-
!colspan="2"|What type of installation do you want
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%;"|Choose your own selection of Unique Landscapes
|-
|style="text-align:center"|Full
|style="text-align:center"|Custom
|-
!colspan="2"|Do you wish to install Rolling Hills with or without wheat
|-
!style="color:green;"|Recommended
!Performance Version
|-
|style="text-align:center"|Wheat
|style="text-align:center"|No Wheat
|-
!colspan="2"|Do you wish to install The Dark Forest with low poly grass
|-
!style="color:green;"|Recommended
!Performance Version
|-
|style="text-align:center"|Default Grass
|style="text-align:center"|Low Poly Grass
|-
!colspan="2"|Do you wish to install landscapeLOD diles
|-
!style="color:green;"|Recommended
!style="color:red;"|Not Recommended
|-
|style="text-align:center"|Yes
|style="text-align:center"|No
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
 
<br>
 
===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/36389/? Verona House Bloodlines] =====
* '''Author''': DTOM
* '''Version''': 1.5.6
* '''Description''': A quest mod that adds a nice small but compact town.
* '''Download''': VHB-SI Fixed*
* '''Notes''': Can cause extremely low frames because this mod adds a town on the road around the capital. Considering on removing.
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''VHBloodlines 1.2.esp''
 
 
<br>
 
===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://tesalliance.org/forums/index.php?/files/file/638-heart-of-the-dead/ The Heart of the Dead] =====
* '''Author''': BFreyermuth
* '''Version''': 6.5
* '''Download''': HODFull_Ver_6_5_Part1-21176.7z, HODFull_Ver_6_5_Part2-21176.7z, and HODFull_Ver_6_5_Part3-21176.7z
* '''Installation''':
 
Advanced Install TBA
 
<br>
 
===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.lostspires.com/misc/thelostspiresv14.zip The Lost Spires] =====
* '''Author''': Leo Gura
* '''Version''': 6.00
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''The Lost Spires.esp''
 
:<span style="color: orange"><big>The Lost Spires.esp</big></span>
{{XEdit|TES4|109 ITMs<br>433 UDRs}}<br>
<br>
 
===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/11598/? Tears Of The Fiend] =====
* '''Author''': Simyaz and Arilita
* '''Version''': 1.22
* '''Download''': TOTF_1_2_2
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''TOTF.esp''
 
<span style="color: orange">'''BASH Tags:</span>'''<br>
''TOTF.esp:''
:<span style="color: orange">ADD: </span>
::''Actors.AIPackages''
 
:<span style="color: orange"><big>TOTF.esp</big></span>
{{XEdit|TES4|75 ITMs<br>2 UDRs}}<br>
<br>
 
=== <span style="color: white;">Combat & Animation</span> ===
 
{| class="mw-collapsible mw-collapsed wikitable"
! <span style="color: red">Deadly Reflex 6</span>
|-
| [http://www.nexusmods.com/oblivion/mods/8273/? Deadly Reflex]
* '''Author''': Skycaptain
* '''Version''': 6.0b101
* '''Installation''': (if needed)
* '''Notes''': (if needed)
 
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/40336/? Deadly Reflex 6 - NiFSE1-0 Release Compatibility Fix]
* '''Author''': HeX
* '''Version''': V1.1
* '''Installation''': (if needed)
* '''Notes''': (if needed)
 
<short description>
|}
 
{| class="mw-collapsible mw-collapsed wikitable"
! <span style="color: red">Unnecessary Violence III</span>
|-
| [<url> <mod name>]
* '''Author''':
* '''Version''':
* '''Installation''': (if needed)
* '''Notes''': (if needed)
 
<short description>
|}
 
 
<br>
<br>
 
=== Gameplay ===
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/34841/ AV Uncapper] =====
* '''Author''': JRoush
* '''Version''': 1b1
* '''Download''':
* '''Installation''': (if needed)
 
Advanced install TBA
 
 
<br>
 
===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/37088/? Basic Primary Needs] =====
* '''Author''': Maskar
* '''Version''': 6.3
* '''Download''': Basic Primary Needs 6_3
* '''Notes''': DO NOT USE -UNTESTED- Hud Status Bars ini edits
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''Basic Primary Needs.esp''
 
Open Hud Status Bars.ini and add the following lines to the bottom
Hud Status Bars.ini is located in <Oblivion>\Data\ini\
 
; ==== Basic Primary Needs
set tnoHSB.hud_val to sv_Construct "BPN.HUDsleep"
set tnoHSB.hud_color to sv_Construct "HUDcolorRhubarb"
set tnoHSB.hud_max to sv_Construct "0"
set tnoHSB.hud_min to sv_Construct "100"
set tnoHSB.hud_x to HUDcompassCenter
set tnoHSB.hud_y to HUDcompassAbove
SetStage tnoHSB 10
   
   
set tnoHSB.hud_val to sv_Construct "BPN.HUDthirst"
Extract the wrapper version to the "Oblivion" folder.
set tnoHSB.hud_color to sv_Construct "HUDcolorCyan"
====== "enblocal.ini" ======
set tnoHSB.hud_max to sv_Construct "0"
  {{fc|#ddd|[MEMORY]}}
set tnoHSB.hud_min to sv_Construct "100"
  {{fc|#9eb8ee|ExpandSystemMemoryX64}}={{fc|#78c888|false}}
  SetStage tnoHSB 10
  {{fc|#9eb8ee|ReduceSystemMemoryUsage}}={{fc|#78c888|true}}
   
  {{fc|#9eb8ee|DisableDriverMemoryManager}}={{fc|#78c888|false}}
  set tnoHSB.hud_val to sv_Construct "BPN.HUDhunger"
  {{fc|#9eb8ee|DisablePreloadToVRAM}}={{fc|#78c888|false}}
  set tnoHSB.hud_color to sv_Construct "HUDcolorLime"
  {{fc|#9eb8ee|EnableUnsafeMemoryHacks}}={{fc|#78c888|false}}
set tnoHSB.hud_max to sv_Construct "0"
  {{fc|#9eb8ee|ReservedMemorySizeMb}}={{fc|#78c888|64}}
set tnoHSB.hud_min to sv_Construct "100"
  {{fc|#9eb8ee|VideoMemorySizeMb}}={{fc|#78c888|0}}
  SetStage tnoHSB 10
  ;Use this [https://enbdev.com/download_vramsizetest.htm tool] to get the correct value for the parameter above
   
  {{fc|#9eb8ee|EnableCompression}}={{fc|#78c888|true}}
  set tnoHSB.hud_val to sv_Construct "BPN.HUDcaffeine"
  set tnoHSB.hud_color to sv_Construct "HUDcolorBrown*(tnoHSB.val>0)"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPN.HUDalcohol"
set tnoHSB.hud_color to sv_Construct "HUDcolorYellow*(tnoHSB.val>0)"
  set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
  SetStage tnoHSB 10


Remap the Free VRAM key to a different unused key
{{fc|#ddd|[INPUT]}}
{{fc|#9eb8ee|KeyFreeVRAM}}={{fc|#78c888|121}}


<br>


===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/42038/? Basic Personal Hygiene] =====
<br />
* '''Author''': Maskar
* '''Version''': 3.0
* '''Download''': Basic Personal Hygiene 3_0
* '''Notes''': DO NOT USE -UNTESTED- Hud Status Bars ini edits
* '''Installation''':


:Esp/m Filter:
===== [https://www.nexusmods.com/oblivion/mods/44985/? MoreHeap] =====
::'''Check:'''
*'''Author''': shadeMe
:::''Basic Personal Hygiene.esp''
*'''Version''': 1.1
 
*'''Description''': Starts the game with a larger footprint of memory, allowing the game to run for longer without resulting in impolite CTD behavior.
Open Hud Status Bars.ini and add the following lines to the bottom
Installation''':
Hud Status Bars.ini is located in <Oblivion>\Data\ini\
 
; ==== Basic Personal Hygiene
set tnoHSB.hud_val to sv_Construct "BPH.HUDfeet"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
set tnoHSB.hud_x to 93
set tnoHSB.hud_y to 35
setStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDcalves"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDthighs"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
   
   
set tnoHSB.hud_val to sv_Construct "BPH.HUDtorso"
Place the "Version.dll" in the root folder, where "Oblivion.exe" is located<br />
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
Create a new text file in the same directory and name it "MoreHeap.ini", and do change the type of file.<br />
set tnoHSB.hud_max to sv_Construct "100"
Open it up in any text editor and copy/paste the info below.<br />
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDarms"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDhead"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDhygiene"
set tnoHSB.hud_color to sv_Construct "HUDcolorBlack"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDtoilet"
set tnoHSB.hud_color to sv_Construct "HUDcolorBlue"
set tnoHSB.hud_max to sv_Construct "0"
set tnoHSB.hud_min to sv_Construct "100"
SetStage tnoHSB 10


{{fc|#ddd|[Editor::MemAlloc]}}
{{fc|#9eb8ee|DefaultHeapSize}}={{fc|#78c888|512}}
{{fc|#ddd|[Runtime::MemAlloc]}}
{{fc|#9eb8ee|DefaultHeapSize}}={{fc|#78c888|512}}


<br>
{{fc|orange|Note: }}I am not 100% solid on this heap size.


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/16282/? Drop Lit Torches OBSE] =====
<br />
* '''Author''': Strategy Master
<br />
* '''Version''': V2.4
* '''Download''': DLT OBSE V2-4
* '''Installation''':


:Esp/m Filter:
=== Before Starting to Mod ===
::'''Check:'''
:::''DropLitTorchOBSE.esp''


==== Setting up Wrye Bash ====


<br>
*Start up Wrye Bash and select the Installers tab and accept on the dialogue box.
*Open the context menu on the top bar and confirm that "BSA Redirection" is ticked
<br />


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/17706/? Duke Patricks - Actors Can Miss Now] =====
==== Adding Oblivion's Base Game Files ====
* '''Author''': Duke Patrick
* '''Version''': 3
* '''Download''': Duke Patricks Actors Can Miss Now Rev 3
* '''Installation''':


:Esp/m Filter:
*Drag the previously made Oblivion Data folder archive into the Installers window and select Copy.
::'''Check:'''
*After the file is done copying, move it to the top of the install order and install it.
:::''Duke Patricks - Actors Can Miss Now.esp''
*The red plus box will turn into a green plus.


<br />


<br>
==== Cleaning the DLC ====
This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.<br>
{{AlertSmall‏‎|type=notice|text=Only clean one mod at a time. This can be done by selecting the one mod you are going to clean, all needed masters will be loaded.}}


===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45326/? Elz - Difficulty Smoother] =====
<br />
* '''Author''': Elzee
[[TES5Edit/TES5Edit_Cleaning_Instructions|<big>If you are NOT familiar with cleaning, click me.</big>]]
* '''Version''': 1.0.0
<br />
* '''Download''': Elz - Difficulty Smoother
<span style="color: orange">Note:</span> Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.
* '''Notes''': I tried it and it lowered the difficulty way too much. It starts at 1%.<br>
:* Reminders are going to be located after the installation description of mods that do need cleaning.
:For an Example:
::FCOM was impossible at 50%, too easy at 40% but 45% was good and a little scary.
* '''Installation''':


:Esp/m Filter:
<br />
::'''Check:'''
Here is the DLC that you should clean now.
:::''Elz - Difficulty Smoother.esp''
'''''xEdit Cleaning Required'''''<br>
Knights.esp<br />DLCFrostcrag.esp<br />DLCSpellTomes.esp<br />DLCVileLair.esp<br />DLCThievesDen.esp<br />DLCHorseArmor.esp<br />DLCBattlehornCastle.esp<br />DLCOrrey.esp<br />DLCMehrunesRazor.esp<br />


<br />


<br>
==== Add Cleaned Mods to Wrye Bash ====
I highly recommend you do this every time you clean a set of plugins.
*You can either create a project inside Wrye Bash's installers and then copy the cleaned esms to it or you can just archive the cleaned esms and then copy or move the archive into Wrye Bash.
*Move the installer package to be after the vanilla package.


===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45530/? Havok Tapestries] =====
<br />
* '''Author''': RPG-BlackDragon
* '''Version''': 1.0
* '''Download''': Havoc Tapestries
* '''Installation''':


Advanced Install TBA
=== OBSE Mods ===
OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.<br />




<br>
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "OBSE Mods"


===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/3364/? Heavens Wrath Weather Change Spell] =====
* '''Author''': richdiesal
* '''Version''': 1.1
* '''Download''': Heavens Wrath Weather Change Spell
* '''Installation''':


:Esp/m Filter:
===== [https://www.nexusmods.com/oblivion/mods/43752/? Blockhead] =====
::'''Check:'''
*'''Author''': shadeMe
:::''RD-HeavensWrath-v 1-1-Easy.esp''
*'''Version''': 10.3
*'''Description''': An expansion to OBSE that provides greater control of editing faces and the overriding NPC face/body/animation assets. This mod is also requirement for other mods such as [https://www.nexusmods.com/oblivion/mods/44676/ Oblivion Character Overhaul].
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "Blockhead 10.3"


<span style="color: orange">'''BASH Tags:</span>'''<br>
<br />
''RD-HeavensWrath-v 1-1-Easy.esp:''
:<span style="color: orange">ADD: </span>
::''Actors.Spells''


===== [https://www.nexusmods.com/oblivion/mods/26510/? ConsCribe] =====
*'''Author''': shadme
*'''Version''': 10.0
*'''Description''':  Logs all console output to text files for later reviewing, including those typed in by the player, improving your ability to diagnose any issues that occur.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "ConScribe 100"


<br>
<br />


===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38705/? Immersive Prison Sewer Exit] =====
===== [https://www.nexusmods.com/oblivion/mods/47085/? EngineBugFixes] =====
* '''Author''': OC3
*'''Author''': Tiawar
* '''Version''': 2.1
*'''Version''': 1.2
* '''Download''': Physics Enabled Immerisive Sewer Exit 2_1
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
* '''Installation''':  
*'''Download''': "EngineBugFixes v1.2"


:Esp/m Filter:
<br />
::'''Check:'''
:::''Immersive Prision sewer exit.esp''
:::''UL Imperial Isle Prison Sewer Exit.esp''


<br>
===== [https://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] =====
* '''Author''': kyoma
*'''Version''': 16b
*'''Description''': MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "MenuQue v16b"


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/25232/? Populated Prisons] =====
<br />
* '''Author''': Zaldir
* '''Version''': 1.2
* '''Download''': Populated Prisons 12
* '''Installation''':


:Esp/m Filter:
===== [https://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] =====
::'''Check:'''
* '''Author''': LogicDragon
:::''Populated Prisons.esp''
*'''Version''': 1.4b
*'''Description''': Gives you a visible body when in 1st-person view, and provides greater immersion by preventing the switch to 3rd-person when sitting/standing and on knockout/death.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "Enhanced Camera"


<br />


<br>
===== [https://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] =====
*'''Author''': SkyRanger-1
*'''Version''': 4.1.37
*'''Description''': This is a must have for anyone playing Oblivion, as it has many useful tools such as the FPS management, force quit and heap replacement.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "OSR_4-1-37"
*'''Installation''':


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/41539/? Skyrim Sprinting for Oblivion] =====
OSR_4-1-37
* '''Author''': DiemCarpe
:Unpack the archive to project and keep the original archive
* '''Version''': 1.02
:Open the newly created project and delete all the files except the ini in the OBSE folder and use this file to make ini changes
* '''Download''': Skyrim Sprinting for Oblivion 102
* '''Notes''': may be replaced with different movement mod
* '''Installation''':  


:Esp/m Filter:
"OBSE/Plugins/sr_Oblivion_Stutter_Remover.ini"
::'''Check:'''
{{fc|#ddd|Master}}
:::''Sprinting.esp''
{{fc|#9eb8ee|bManageFPS}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|bReplaceHeap}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|bFastExit}} = {{fc|#78c888|1}}


{{fc|#ddd|Heap}}
{{fc|#9eb8ee|iHeapAlgorithm}} = {{fc|#78c888|6}}
{{fc|#9eb8ee|iHeapSize}} = {{fc|#78c888|512}}


<br>
{{fc|orange|Note: }}I am not 100% solid on this number.


===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45547/? TIBs Tidy Arrows - Archery Organized and Updated] =====
<br />
* '''Author''': TheInkBunny
* '''Version''': 1.0
* '''Download''': TIBs Tidy Arrows (Manual Install)
* '''Installation''':


:Esp/m Filter:
===== [https://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] =====
::'''Check:'''
*'''Author''': Elys
:::''Tidy Arrows (Vanilla Stats) (SI).esp''
*'''Version''': 0.93
*'''Description''': Gives you time to read the dialogue of unvoiced characters. Oblivion skips through the dialogue of unvoiced characters even if there are subtitles. This mod places a blank audio track in the place of the voiced dialogue, so you are able to read the text dialogue.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]] and subtitles enabled
*'''Download''': "OBSE -Elys- Universal Silent Voice v93"
*'''Installation''':


OBSE -Elys- Universal Silent Voice v93
:[https://drive.google.com/open?id=0B1v5AjWckRZpa0QwT0lDSzNVRnM Apply the BCF provided]


<br>
<br />
<br />


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/32508/? TTYM - Think To Yourself Messages] =====
=== Shaders ===
* '''Author''': Farm Fresh
<br />
* '''Version''': 1.01
====== Create a Marker ======
* '''Download''': TTYM - Think To Yourself Messages
I recommend that you add a marker in Wrye Bash called "Shaders"<br />
* '''Notes''': May NOT be compatible with FCOM because they overwrite some of the same records.
* '''Installation''':


:Esp/m Filter:
::'''Check:'''
:::''Think to Yourself.esp''


<br>
===== [https://www.nexusmods.com/oblivion/mods/45749/? Oblivion Reloaded - OBGE v4] =====
*'''Author''': '''Alenet''' - Timeslip - Scanti - ShadeMe - Ethatron
*'''Version''': 4.2.3
*'''Description''': An OBSE plugin that modifies the rendering pipeline including shaders and custom effects.
*'''Requirements''': [https://www.nexusmods.com/oblivion/mods/32200/? MenuQue]
*'''Download''': "Oblivion Reloaded"
*'''Installation''':


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/13160/ WTF?] =====
Oblivion Reloaded
* '''Author''': Always Z
:*Unpack to a project and keep the original archive
* '''Version''': v1.1
:*Unpack to a second project called Oblivion Reloaded ini's and move it to be below the OR project
* '''Download''': WTF Im a missing Mesh
:*Delete all of the files in the OR ini's project except for the ini files. Updating the OR ini's can now occur without needing to reconfigure the OR installation.
* '''Installation''':
The process of updating an Oblivion Reloaded ini file, if you want the change to be a permanent part of the installation, is:
# In Wrye Bash, double-click on the Oblivion Reloaded ini's project to open up the folder
# Navigate to the desired ini file
# Right-click on the ini file and open it with Notepad++ or other comparable text editor
# Make the desired changes then save and close the editor
# In Wrye Bash right-click on the Oblivion Reloaded ini's project and Refresh, to have it recognise the changes that you made
# Right-click on the Oblivion Reloaded ini's project and Anneal, to update the installed Oblivion Reloaded ini files with the desired changes


:Sub-Packages:
====== "Ini/OblivionReloadedEsp.ini" ======
::'''Check:'''
Disable lock-on feature
:::''default''
set {{fc|#9eb8ee|ORLoaderQuest.StayOnTarget}} to {{fc|#78c888|0}}
Disable auto equipping of armor when underwater
set {{fc|#9eb8ee|ORLoaderQuest.SwimEquipment}} to {{fc|#78c888|0}}


<br />


<br>
====== "OBSE/Plugins/OblivionReloaded.ini" ======
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/28537/? MOBS - Medieval Oblivion Equipment Balance System] =====
{{fc|#ddd|[Main]}}
* '''Author''': Corepc - BFG
{{fc|#9eb8ee|WindowedMode}} = {{fc|#78c888|0}}
* '''Version''': 2.0a
{{fc|#9eb8ee|FoV}} = {{fc|#78c888|90.0}}
* '''Download''': MOBS Shivering Isles and MOBS Knights DLC Fixed 2b
{{fc|#9eb8ee|WaterReflectionMapSize}} = {{fc|#78c888|1024}}
:If you are planning on using FCOM Convergence section
{{fc|#9eb8ee|WaterManagement}} = {{fc|#78c888|1}}
::* '''Download''': OMOBS Shivering Isles
{{fc|#9eb8ee|FarPlaneDistance}} = {{fc|#78c888|283840.0}}
* '''Installation''':
{{fc|#9eb8ee|ScreenshotPath}} = {{fc|#78c888|/Screenshots}}
{{fc|#9eb8ee|ScreenshotType}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|CustomEffects}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|FrameRate}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|SaveSettings}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|CombatMode}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|CameraMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EquipmentMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|SleepingMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|GrassMode}} = {{fc|#78c888|0}}
&nbsp;
{{fc|#ddd|[FrameRate]}}
{{fc|#9eb8ee|Average}} = {{fc|#78c888|30}}
{{fc|#9eb8ee|Gap}} = {{fc|#78c888|3}}
{{fc|#9eb8ee|Delay}} = {{fc|#78c888|10}}
{{fc|#9eb8ee|FadeStep}} = {{fc|#78c888|0.5}}
{{fc|#9eb8ee|FadeMinObjects}} = {{fc|#78c888|10}}
{{fc|#9eb8ee|FadeMinActors}} = {{fc|#78c888|15}}
{{fc|#9eb8ee|GridStep}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|GridMin}} = {{fc|#78c888|5}}
&nbsp;
{{fc|#ddd|[CameraMode]}}
{{fc|#9eb8ee|HUDReticle}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|ChasingFirst}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|ChasingThird}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|OffsetX}} = {{fc|#78c888|0.0}}
{{fc|#9eb8ee|OffsetY}} = {{fc|#78c888|15.0}}
{{fc|#9eb8ee|OffsetZ}} = {{fc|#78c888|4.0}}
{{fc|#9eb8ee|NearDistanceFirst}} = {{fc|#78c888|2.0}}
{{fc|#9eb8ee|NearDistanceThird}} = {{fc|#78c888|10.0}}
{{fc|#9eb8ee|DialogFirst}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|DialogThird}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|DialogOffsetX}} = {{fc|#78c888|50.0}}
{{fc|#9eb8ee|DialogOffsetY}} = {{fc|#78c888|-10.0}}
{{fc|#9eb8ee|DialogOffsetZ}} = {{fc|#78c888|10.0}}
&nbsp;
{{fc|#ddd|[SleepingMode]}}
{{fc|#9eb8ee|Rest}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|RestMessage}} = {{fc|#78c888|You must be in a bed to rest.}}
&nbsp;
{{fc|#ddd|[Shaders]}}
{{fc|#9eb8ee|EnableWater}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableGrass}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnablePrecipitations}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableHDR}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnablePOM}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSkin}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableTerrain}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableBlood}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableShadows}} = {{fc|#78c888|1}}
&nbsp;
{{fc|#ddd|[Effects]}}
{{fc|#9eb8ee|EnableUnderwater}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableWaterLens}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableGodRays}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableDepthOfField}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableAmbientOcclusion}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableColoring}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableCinema}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableBloom}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSnowAccumulation}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableBloodLens}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableMotionBlur}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableLowHF}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableWetWorld}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSharpening}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableSMAA}} = {{fc|#78c888|0}}
&nbsp;
{{fc|#ddd|[Develop]}}
{{fc|#9eb8ee|CompileShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|CompileEffects}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|ShadersFolder}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceVanillaShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceCulling}} = {{fc|#78c888|0}}


<br />
<br />


{| class="mw-collapsible mw-collapsed wikitable" style="width:90%;"
=== INI Tweaks ===
!colspan="2" style="color:white; padding-left:75px"|{{fs|15px|MOBS Guided Install}}
|-
|Without FCOM
|With FCOM
|-
|style="margin:50%"|
MOBS Shivering Isles
:Esp/m Filter:
::'''Check:'''
:::''MOBS SI.esp''
:Esp/m Filter:
::'''Un-Check:'''
:::''MOBS SI Optional Combat Settings.esp''


MOBS Knights DLC Fixed 2b
You can find your .ini file in "/Documents/My Games/Oblivion".<br>
:Esp/m Filter:
::'''Check All'''


I would recommend NOT using Wrye Bash to make the edits because Wrye Bash does not use carriage returns, making future editing very difficult. The best method of editing your .ini file is with [https://notepad-plus-plus.org/ Notepad++.]


<br>


|style="margin:50%"|
==== Oblivion.ini ====
OMOBS Shivering Isles
:Esp/m Filter:
::'''Check:'''
:::''OMOBS_SI.esp''
:Esp/m Filter:
::'''Un-Check:'''
:::''OMOBS Optional Combat Settings.esp''


MOBS Knights DLC Fixed 2b
Each of the following entries can be pasted directly into the INI. The entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted.
:Esp/m Filter:
Descriptions are only provided on tweaks that needed explaining. There are too many tweaks to list what each one does, but know that all are required.
::'''Check All'''


===== Reduce Landscape Texture Size =====
{{fc|#ddd|[Landscape]}}
{{fc|#9eb8ee|fLandTextureTilingMult}}={{fc|#78c888|3.0000}}


<br>
===== Remove AI file =====
{{fc|#ddd|[Archive]}}
{{fc|#9eb8ee|SInvalidationFile}}=


|}
===== Remove the intro =====
{{fc|#ddd|[General]}}
{{fc|#9eb8ee|SIntroSequence}}=
{{fc|#9eb8ee|SOblivionIntro}}=


===== Oblivion Reloaded =====


<br>
{{fc|#ddd|[BackgroundLoad]}}
{{fc|#9eb8ee|iPostProcessMilliseconds}}={{fc|#78c888|25}}
{{fc|#9eb8ee|iPostProcessMillisecondsLoadingQueuedPriority}}={{fc|#78c888|100}}


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45522/? MOBSification of MODS] =====
{{fc|#ddd|[Display]}}
* '''Author''': RoclorD aka CarlosS4444
{{fc|#9eb8ee|iMultiSample}}={{fc|#78c888|0}}
* '''Version''': 1.00
{{fc|#9eb8ee|iShadowMapResolution}}={{fc|#78c888|512}}
* <span style="color: orange;">'''Requirements''':</span> MOBS - Medieval Oblivion Equipment Balance System
* '''Download''': MOBSification of MODS 1.00
* '''Notes''': use for either version of MOBS
* '''Installation''':


:Esp/m Filter:
{{fc|#ddd|[General]}}
::'''Check All'''
{{fc|#9eb8ee|uGridDistantCount}}={{fc|#78c888|50}}
{{fc|#9eb8ee|uGridDistantTreeRange}}={{fc|#78c888|30}}


<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
{{fc|#ddd|[HAVOK]}}
* ''MOBSification of MODS.esp'' BOTTOM ''Pre Bash''
{{fc|#9eb8ee|fJumpAnimDelay}}={{fc|#78c888|0.2500}}
{{fc|#9eb8ee|fHorseRunGravity}}={{fc|#78c888|5.0000}}


{{fc|#ddd|[SpeedTree]}}
{{fc|#9eb8ee|fLocalTreeMipMapLODBias}}={{fc|#78c888|0.0000}}
{{fc|#9eb8ee|fLODTreeMipMapLODBias}}={{fc|#78c888|-0.5000}}
{{fc|#9eb8ee|iTreeClonesAllowed}}={{fc|#78c888|10}}


<br>
{{fc|#ddd|[Water]}}
<br>
{{fc|#9eb8ee|bUseWaterReflectionsActors}}={{fc|#78c888|1}}
{{fc|#9eb8ee|bUseWaterReflectionsTrees}}={{fc|#78c888|1}}
{{fc|#9eb8ee|bUseWaterReflectionsStatics}}={{fc|#78c888|1}}


=== Weapon & Armor ===
{{AlertSmall‏‎|type=warning||size=90|text=After adding these tweaks, changing settings in the Oblivion Launcher can undo user-configured INI tweaks. To avoid 'unapproved' alterations to the INI file, [https://windows.microsoft.com/en-US/windows7/Prevent-changes-to-a-file-by-setting-it-to-read-only set Oblivion.ini as "read only"] after all the tweaks are in place.}}
<br />


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://tesalliance.org/forums/index.php?/files/file/797-insanitys-improved-armoury-compilation/ Insanity's Improved Armoury Compilation] =====
===== Anti-Aliasing =====
* '''Author''': InsanitySorrow
I would recommend enabling MSAA through your drivers and not through Oblivion's internal one. This is to avoid the 1 pixel line on the first column on the left.<br />
* '''Version''': 1.21 FINAL
If you are able to get SMAA to work that is a possible alternative. One bad effect SMAA has is that the image will be overly bright and washed out which is due to Steam overlay being enabled.<br />
* '''Download''': Insanity's Improved Armoury Compilation v1.21.7z
<br />
* '''Installation''':  
{{fc|orange|Note: }}Using both MSAA and HDR will <b>not</b> work unless you have [[#Oblivion Reloaded - OBGE v4|Oblivion Reloaded]]
<br />


:Sub-Packages:
=== Fixes ===
::'''Check:'''
<br />
:::''00 Core Files''
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Fixes"<br />


<br>
<br />
<br />


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38438/? Visually Improved Staffs] =====
===== [https://www.nexusmods.com/oblivion/mods/5296/ Unofficial Oblivion Patch] =====
* '''Author''': qwertyasdfgh
*'''Author''': Quarn, Kivan and Arthmoor
* '''Version''': 1.1
*'''Version''': 3.5.5
* '''Download''': Staffs version 1_1
*'''Description''': Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.  
* '''Installation''':  
*'''Download''': "Unofficial Oblivion Patch"
*'''Installation''':


:Sub-Packages:
Unofficial Oblivion Patch
::'''Check:'''
:Uncheck the following Esp/m Filter
:::''00 Core''
::*UOP Vampire Aging & Face Fix.esp


<br />


<br>
===== [https://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
*'''Author''': Quarn, Kivan and Arthmoor
*'''Version''': 1.5.9
*'''Description''': A must have mod with similar effects as [[#Unofficial_Oblivion_Patch|Unofficial Oblivion Patch]]
*'''Requirements''': "Unofficial Oblivion Patch"
*'''Download''': "Unofficial Shivering Isles Patch"


===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/41477/? Visually Improved Staffs for OOO] =====
<br />
* '''Author''': qwertyasdfgh
* '''Version''':  1.0
* '''Download''': Visually Improved Staffs for OOO
* '''Notes''': Use if you are using both FCOM Convergace section and Visually Improved Staffs.


===== [https://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
*'''Author''': Quarn and Kivan and Arthmoor
*'''Version''': 24
*'''Description''': A must have mod with similar effects as [[#Unofficial_Oblivion_Patch|Unofficial Oblivion Patch]]
*'''Requirements''': [[#Unofficial Oblivion Patch|Unofficial Oblivion Patch]]
*'''Download''': "Unofficial Official Mods Patch"


<br>
<span style="color: orange">'''BASH Tags:</span>'''<br />
DLCFrostcrag - Unofficial Patch.esp
:Remove
:*C.Climate
:*C.Light


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43852/? Weapon Improvement Project] =====
<br />
* '''Author''': InsanitySorrow
* '''Version''': 1.9
* '''Download''': Weapon Improvement Project
* '''Notes''': Must be after all other weapon retextures that modify the same weapon.
* '''Installation''':


:Esp/m Filter:
===== [https://www.nexusmods.com/oblivion/mods/43702/? Summon Dremora Lord Saved] =====
::'''Check:'''
*'''Author''': DemonLord7654
:::''Weapon Improvement Project.esp''
*'''Version''': 1.0
*'''Description''': The Bruma Mages guild is the only one who sells the spell ''Summon Dremora Lord''. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
*'''Download''': "Summon Dremora Lord Saved"


<span style="color: orange">'''BASH Tags:</span>'''<br />
Summon Dremora Lord Saved.esp
:Add
:*Actors.Spells


<br>
<br />
<br />


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45440/? Weapons Of Morrowind] =====
=== User Interface ===
* '''Author''': InsanitySorrow
* '''Version''': 1.0
* '''Download''': Weapons Of Morrowind and Weapons Of Morrowind - Daedric Crescent
* '''Installation''':


Weapons Of Morrowind
====== Create a Marker ======
:Esp/m Filter:
I recommend that you add a marker in Wrye Bash called "User Interface"<br />
::'''Check:'''
:::''Weapons Of Morrowind.esp''


Morrowind - Daedric Crescent
===== [https://www.nexusmods.com/oblivion/mods/13012/? Loading Screens Themed Replacer] =====
:Esp/m Filter:
*'''Author''': Trollf
::'''Check:'''
*'''Version''': 1.0
:::''Morrowind - Daedric Crescent.esp''
*'''Requirements''': [[#DarNified UI|DarNified UI]]
*'''Download''': "LoadingScreens"


<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
LoadingScreens
* ''Weapons Of Morrowind.esp'' BOTTOM ''Base W''
:Uncheck the following Esp/m Filter
* ''Morrowind - Daedric Crescent.esp'' AFTER ''Weapons Of Morrowind.esp''
:*LoadingScreens.esp


<br>
<br />


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43879/? Immersive Weapons] =====
===== [https://www.nexusmods.com/oblivion/mods/15852/? Loading Screens Themed Replacer SI] =====
* '''Author''': Ironman5000
*'''Author''': Trollf
* '''Version''': 2
*'''Version''': 1.0
* '''Download''': Immersive Weapons 2
*'''Requirements''': [[#DarNified UI|DarNified UI]] and [[#Loading Screens Themed Replacer|Loading Screens Themed Replacer]]
* '''Installation''':  
*'''Download''': "LoadingScreensSI"


:Esp/m Filter:
LoadingScreensSI
::'''Check:'''
:Uncheck the following Esp/m Filter
:::''Immersive Weapons.esp''
:*LoadingScreensSI.esp


<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
<br />
* ''Immersive Weapons.esp'' BOTTOM ''Base I''


<br>
===== [https://www.nexusmods.com/oblivion/mods/16020/? Loading Screens Themed AddOn and DevKit] =====
<br>
*'''Author''': Trollf
*'''Version''': 1.0
*'''Requirements''': [[#DarNified UI|DarNified UI]], [[#Loading Screens Themed Replacer|Loading Screens Themed Replacer]], and [[#Loading Screens Themed Replacer SI|Loading Screens Themed Replacer SI]]
*'''Download''': "LoadingScreensThemedAddOn"
*'''Installation''': [https://drive.google.com/open?id=0B1v5AjWckRZpTVlMVGd3YVg4RlE Apply the BCF provided]


=== Animals and Creatures ===
LoadingScreensThemedAddOn
:Check the following Sub-Packages
:*00Core
:*02Merged Base + SI Addon


===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/26634/? Creature Diversity] =====
<br />
* '''Author''': Zaldir
* '''Version''': 1.13
* '''Download''': Creature Diversity 113
* '''Installation''':


:Esp/m Filter:
===== [https://www.nexusmods.com/oblivion/mods/10763/? DarNified UI] =====
::'''Check:'''
*'''Author''': DarN
:::''Creature Diversity.esp''
*'''Version''': 1.3.2
*'''Download''': "DarNified UI 132 7z Archive"
*'''Installation''':


<br>
DarNified UI 132 7z Archive
:[https://drive.google.com/open?id=0B1v5AjWckRZpOUlENlM2eHgtenM Apply the BCF provided]
:Check the following Sub-Packages
:*00 Core
:*01 Trollf Loading Screens
:*04 No Quest Added Dialogue Popup
:*05 Custom Fonts


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45275/? Ducks and Swans for Cyrodiil] =====
<br />
* '''Author''': Tamira
* '''Download''': Ducks and Swans for Cyrodiil
:If you are planing on using Unique Landscapes
::*'''Download''': Ducks and Swans UL Imperial Isle Patch
* '''Installation''':


Ducks and Swans for Cyrodiil
===== [https://www.nexusmods.com/oblivion/mods/39135/? Skill Perk Descriptions] =====
:Esp/m Filter:
*'''Author''': Alek
::'''Check:'''
*'''Version''': 1.1
:::''Ducks and Swans.esp''
*'''Download''': "Skill_Perk_Descriptions_1_1"
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#DarNified UI|DarNified UI]]


<big>If you are planning on using Unique Landscapes</big><br>
<br />
Ducks and Swans for Cyrodiil
:Esp/m Filter:
::'''Un-Check:'''
:::''Ducks and Swans.esp''


Ducks and Swans UL Imperial Isle Patch
===== [https://www.nexusmods.com/oblivion/mods/12797/? nONatees colored Shivering Isles map] =====
:Esp/m Filter:
*'''Author''': nONatee
::'''Check:'''
*'''Version''': 1.1
:::''Ducks and Swans.esp''
*'''Download''': "nONatees_colored-SI-map-mod1.1.zip"
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#DarNified UI|DarNified UI]]
*'''Installation''':


<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
nONatees_colored-SI-map-mod1.1.zip
* ''Ducks and Swans.esp'' BOTTOM ''Base D''
:[https://drive.google.com/open?id=0B1v5AjWckRZpcjNqMWFWeXpkbDA Apply the BCF provided]
:Check the following Sub-Packages
:*01 visually_divided


<br>
<br />


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45536/? Improved Storm Atronachs] =====
===== [https://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] =====
* '''Author''': sefmonsta
*'''Author''': TheNiceOne
* '''Version''': 1.0
*'''Version''': 2.1.1
* '''Download''': Improved Storm Atronachs
*[https://stepmodifications.org/forum/topic/6406-dynamic-map-by-theniceone/ Forum Link]
*'''Description''': This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
*'''Download''': "Dynamic Map 2_1_1"
*'''Installation''':


Dynamic Map 2_1_1
:Check the following Sub-Packages
:*00 Core
:*01 Color Map
:Unpack the archive and open the newly created project
:Delete all the files except for "00 Core/Ini/Dynamic Map base.ini" and move the file to "Ini/Dynamic Map base.ini"


<br>
====== "Ini/Dynamic Map base.ini" ======


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=view;down=720 Potentially NSFW - Slof's Oblivion Horses] =====
set {{fc|#9eb8ee|tnoDM.zoomIn}} to {{fc|#78c888|264}}
* '''Author''': Slof's
set {{fc|#9eb8ee|tnoDM.zoomOut}} to {{fc|#78c888|265}}
* '''Version''': 2.0
set {{fc|#9eb8ee|tnoDM.zoomReset}} to {{fc|#78c888|3}}
* '''Installation''':


:Esp/m Filter:
<br />
::'''Check:'''
:::''Slof's Horses Base.esp''


:<span style="color: orange"><big>Slof's Horses Base.esp</big></span>
===== [https://www.nexusmods.com/oblivion/mods/34792/ DarNified Config Addon] =====
{{XEdit|TES4|18 ITMs<br>0 UDRs}}<br>
*'''Author''': KyoParadox
*'''Version''': 1.4
*'''Description''': This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active. Only needed if you plan to make changes to the UI.
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#ConsCribe|ConsCribe]]
*'''Download''': "DarNifiedUI Config Addon v1x4"


<br />
<br />


<br>
==== Oblivion.ini ====


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/29569/? Mythic Creatures] =====
If Oblivion is told to use a specific font that doesn't exist, the game will crash on loading.
* '''Author''': themythofstrider
* '''Version''': 1.0
* '''Download''': Mainfile


===== DarNified UI =====
{{fc|#ddd|[Fonts]}}
;SFontFile_1=Data/Fonts/Kingthings_Regular.fnt
{{fc|#9eb8ee|sfontfile_1}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Exeter_28.fnt}}
;SFontFile_2=Data/Fonts/Kingthings_Shadowed.fnt
{{fc|#9eb8ee|sfontfile_2}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Petrock_14.fnt}}
;SFontFile_3=Data/Fonts/Tahoma_Bold_Small.fnt
{{fc|#9eb8ee|sfontfile_3}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Petrock_16.fnt}}
;SFontFile_4=Data/Fonts/Daedric_Font.fnt
{{fc|#9eb8ee|SFontFile_4}}={{fc|#78c888|Data/Fonts/DarN_Oblivion_28.fnt}}
;SFontFile_5=Data/Fonts/Handwritten.fnt
{{fc|#9eb8ee|SFontFile_5}}={{fc|#78c888|Data/Fonts/Handwritten.fnt}}


<br>
<br />
<br />


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/29638/? Mythic Animals] =====
=== Conflicting Textures ===
* '''Author''': themythofstrider
* '''Version''': 1.0
* '''Download''': Mythic Animals High res part 1 and Mythic Animals High res part 2


====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Conflicting Textures"<br />


<br>
===== [https://www.nexusmods.com/oblivion/mods/38350/? Really Textured Normal Maps for Vanilla - BAINs] =====
*'''Author''': Jarod
*'''Version''': 1.1
*'''Description''': A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
*'''Download''': "Really Textured Normal Maps Part 1 BAIN", "Really Textured Normal Maps Part 2 BAIN" and "Really Textured Normal Maps SI BAIN"
*'''Installation''':


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/36000/? Mythic Ghosts and Goblins] =====
Really Textured Normal Maps Part 1 BAIN
* '''Author''': themythofanst themythofstrider
:Check the following Sub-Packages
* '''Version''': 1
:*RTNM Architecture
* '''Download''': Mythic Ghosts and Goblins
:*RTNM Armour
:*RTNM Clothes


Really Textured Normal Maps Part 2 BAIN
:Check the following Sub-Packages
:*RTNM Creatures
:*RTNM Dungeons
:*RTNM Landscape
:*RTNM Oblivion
:*RTNM Obliviongate
:*RTNM Plants
:*RTNM Rocks
:*RTNM Trees
:*RTNM Weapons
:*RTNM Wood


<br>
Really Textured Normal Maps SI BAIN
 
:Check the following Sub-Packages
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38251/? Mythic Madness] =====
:*RTNM-SI Architecture
* '''Author''': TheMythofStrider
:*RTNM-SI Armour
* '''Version''': 1.0
:*RTNM-SI Clothes
* '''Download''': Mythic Madness
:*RTNM-SI Clutter
:*RTNM-SI Creatures
:*RTNM-SI Dungeons
:*RTNM-SI Landscape
:*RTNM-SI Plants
:*RTNM-SI Rocks
:*RTNM-SI Trees
:*RTNM-SI Weapons


<br />


<br>
===== [https://www.nexusmods.com/oblivion/mods/44772/ Qarls TP3 for NMM] =====
* '''Author''': Qarl
* '''Version''': 1.3
* '''Description''':
<small>{{Quotation|source=Qarl|text=The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.}}</small>
* '''Notes''': For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found [https://www.nexusmods.com/oblivion/mods/18498/? here].
*'''Download''': "Quarl's Texture Pack III for NMM"
*'''Instruction''':


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45359/? Wildlife - Raven and Seagull] =====
Quarl's Texture Pack III for NMM
* '''Author''': 1.1
:Unpack the archive to a project and delete the old archive
* '''Version''': Ironman5000
:Do not install the following file(s) and/or folder(s):
* '''Download''': Ravens and Seagulls
:*meshes/dungeons/fortruins
* '''Installation''':
:Rename the following file(s) and/or folder(s):
:*meshes/dungeons/caves/exterior/ centrancemtnsnowlg02.nif ->  meshes/dungeons/caves/exterior/centrancemtnsnowlg02.nif
:*:Note: I found that copy/pasting the file works best
{{AlertSmall‏‎|type=notice|text=The purpose of this name change is to remove the space " " before the name of the *.nif.}}


:Esp/m Filter:
<br />
::'''Check:'''
:::''Ravens and Seagulls.esp''


<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
===== [https://www.nexusmods.com/oblivion/mods/5296/? QTP UOP350 Compability Patch] =====
* ''Ravens and Seagulls.esp'' TOP ''Base A''
*'''Author''': Quarn, Kivan and Arthmoor
*'''Version''': 3.5.0
*'''Description''': Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
*'''Requirements''': [[#Unofficial Oblivion Patch|Unofficial Oblivion Patch]] and [[#Qarls_TP3_for_NMM|Qarls TP3 for NMM]]
*'''Download''': "QTP3 UOP350 Compatibility Patch"
*'''Installation''':


<br>
QTP3 UOP350 Compatibility Patch
:<span style="color: orange"><big>Ravens and Seagulls.esp</big></span>
:Unpack the archive to a project and delete the old archive
{{XEdit|TES4|35 ITMs<br>0 UDRs}}<br>
:Do not install the following file(s) and/or folder(s):
:*meshes/dungeons/fortruins


<br />


<br>
===== [https://www.nexusmods.com/oblivion/mods/46162/? Bomret's Texture Pack for Shivering Isles v1 with meshes from USIP] =====
<br>
* '''Author''': Bomret and the USIP Team
 
=== Other re-Textures ===
 
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/9424/? Enhanced Magic Effects] =====
* '''Author''': Cristina
* '''Version''': 1.0
* '''Version''': 1.0
* '''Download''': Enhanced Magic Effects
* '''Description''': Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion with the unofficial patch mesh fixes


<br />


<br>
===== [https://www.nexusmods.com/oblivion/mods/15245/? Detailed Terrain] =====
*'''Author''': ChainsawXIV
*'''Version''': 0.4
*'''Download''': "Detailed Terrain - Beta II", "DT Shader Patch", and "DT Texture Pack - Shivering Isles"


===== [http://www.nexusmods.com/oblivion/mods/45567/? The Imperial Firmament - BAIN] =====
<br />
* '''Author''': Discovery1
<br />
* '''Version''': 1
* '''Download''': The Imperial Firmament - BAIN
* '''Notes''': BAIN repackaged
* '''Installation''': No install yet...


=== Distant Landscape ===
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Distant Landscape"
<br />


<br>
===== [https://www.nexusmods.com/oblivion/mods/32709/? Deathb0rns Modified Qarls LOD Normal Maps] =====
*'''Author''': Deathb0rn
*'''Version''': 1.1
*'''Download''': "DMQL-Normal_Maps_2048"


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38061/? Improved Fires and Flames] =====
<br />
* '''Author''': hlvr
* '''Version''':  1.1
* '''Download''': Improved Fires and Flames and Optional torch
* '''Notes''': There is a performance option available.
* '''Installation''':


Improved Fires and Flames
===== [https://www.nexusmods.com/oblivion/mods/9952/? Koldorns LOD Noise Replacer] =====
:Esp/m Filter:
*'''Author''': Koldorn
::'''Check:'''
*'''Version''': 1.3
:::''Improved Fires and Flames - Increased Sound.esp''
*'''Download''': "KoldornsLODnoiseReplacer"
*'''Installation''':


KoldornsLODnoiseReplacer
:Check the following Sub-Packages
:*Medium


<br>
<br />


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/36075/? Improved Skulls and Bones and Ironwork] =====
===== [https://www.nexusmods.com/oblivion/mods/20053/? Really AEVWD] =====
* '''Author''': hlvr
*'''Author''': Several
* '''Version''': 1.1
*'''Version''': 1.9.2
* '''Download''': Improved Skulls and Bones and ironwork
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
*'''Download''': "RAEVWD", "RAEVWD SI Edition", "RAEVWD QTP3 Texture Pack by Brumbek", and "RAEVWD SI Bomret Textures"
*'''Installation''':


RAEVWD
:Check the following Sub-Packages
:*00 Core
:*03 City Architecture
:*04 Imperial City Architecture


<br>
RAEVWD SI Edition
:Check the following Sub-Packages
:*00 Core
:*02 New Sheoth Architecture
:*06 Mushroom Trees


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45545/? Improved Moons] =====
<br />
* '''Author''': sefmonsta
<br />
* '''Version''': 1.0
* '''Download''': Improved Moons


=== Flora, Grass & Water ===
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Flora, Grass & Water"
<br />


<br>
===== [https://www.nexusmods.com/oblivion/mods/6914/? AliveWaters] =====
*'''Author''': Windsurfer
*'''Version''': 0.6
*'''Description''': Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
*'''Download''': "AliveWaters"
*'''Installation''':


===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45342/? Nice Ice a.k.a. The Hills Have Ice] =====
AliveWaters
* '''Author''': maczopikczo and xrayy
:Uncheck the following Esp/m Filter
* '''Version''': 03
:*AliveWaters - Koi Addon.esp
* <span style="color: orange;">'''Requirements''':</span> Unique Landscapes
:*AliveWaters - Slaughterfish Addon.esp
* '''Download''': Nice Ice - Icing on the Cake
:*AliveWaters.esp


<br />


<br>
===== [https://www.nexusmods.com/oblivion/mods/44069/ Alive Waters updated] =====
*'''Author''': Windsurfer & WalkerInShadows
*'''Version''': 0.9
*'''Description''': Bugfixed and TES4 cleaned, supports Better Cities.
*'''Requirements''': [[#AliveWaters|AliveWaters]]
*'''Download''': "Alive Waters Updated"


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/44257/ Falling Leaves] =====
<br />
* '''Author''': Carah
* '''Version''': 1.0
* '''Description''': The northern autumn trees do now lose leaves as they are supposed to.
* '''Download''': Falling Leaves V1_0 BAIN
* '''Installation''':


:Sub-Packages:
===== [https://www.nexusmods.com/oblivion/mods/20698/? AliveWaters Grass Bug Fix] =====
::'''Check:'''
*'''Author''': Xerus
:::''00 Core Files (Required)''
*'''Version''': 1.0
:Esp/m Filter:
*'''Description''':  
::'''Check:'''
*'''Requirements''': [[#AliveWaters|AliveWaters]] and [[#Alive_Waters_updated|Alive Waters updated]]
:::''Falling Leaves.esp''
*'''Download''': "AliveWaters Grass Bug Fix"


<big>If you are planning on using Unique Landscape</big><br>
<br />


:Sub-Packages:
===== [https://www.nexusmods.com/oblivion/mods/23783/ Enhanced Vegetation] =====
::'''Check:'''
*'''Author''': LprMan
:::''01 UL Patch Lush Woodlands''
*'''Version''': 1.1
:Esp/m Filter:
*'''Description''': This adds better textures for distant trees, scaled trees and scrubs, and adds swaying grass meeting your timescale.
::'''Check:'''
*'''Notes''': If you plan to use mods that do alter timescale, take the appropriate subpackage from the plugin - the one nearest to your timescale.
:::''Falling Leave - UL Lush Woodlands Patch.esp''
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
*'''Download''': "Enhanced Vegetation - Plugins v1dot1" and "Enhanced Vegetation - High Res Textures v1dot1"
*'''Installation''':


<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
Enhanced Vegetation - Plugins:
* ''Falling Leave - UL Lush Woodlands Patch.esp'' AFTER ''Falling Leaves.esp''
:Check the following Sub-Packages
 
:*timescale 30
<br>
:Check the following Esp/m Filter
 
:*Enhanced Vegetation 100%.esp
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43728/? Hi-res Soul Gems] =====
* '''Author''': Vilkz
* '''Version''': 1.0
* '''Download''': Hi-Res Soul Gems


<br />


<br>
===== [https://www.nexusmods.com/oblivion/mods/36411/ Enhanced Vegetation - Darker Trunks] =====
<br>
*'''Author''': Xtudo
*'''Version''': 1.2
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
*'''Download''': "High Res textures"


=== <span style="color: white"> Patches </span> ===
<br />


{| class="mw-collapsible mw-collapsed wikitable" style="width:90%; margin:auto"
===== [https://www.nexusmods.com/oblivion/mods/2037/? Harvest Flora] =====
!style="color:orange; padding-left: 75px;"|{{Fs|15px|FCOM Patches}}
*'''Author''': Quarn and Dejunai
|-
*'''Version''': 3.0.1
|[http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ OOOorMMMFCOMSlofHorseDLCHorseArmor]
*'''Description''': Plants will now change their appearance once you harvest them.
* <span style="color: orange;">'''Requirements''':</span> FCOM Convergence section and Slof's Oblivion Horses
*'''Notes''': Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.
* '''Download''': OOOorMMMFCOMSlofHorseDLCHorseArmor.rar
*'''Download''': "Harvest Flora v3_0_1"
* '''Notes''': ''Slof's Horses Base.esp'' is still required
* '''Installation''':  


:Esp/m Filter:
'''''xEdit Cleaning Required'''''<br>
::'''Un-Check All'''
Harvest [Flora] - Shivering Isles.esp<br />Harvest [Flora] - DLCFrostcrag.esp
:Esp/m Filter:
::'''Check:'''
:::''MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp''


<br />


<br>
===== [https://www.nexusmods.com/oblivion/mods/42400/? Oblivion Grass Overhaul] =====
 
*'''Author''': Ferretmyster
|}
*'''Version''': 5.2
 
*'''Description''': This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
<br>
*'''Download''': "Oblivion Grass Overhaul"
 
*'''Installation''':
===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/44751/? HUD Alive] =====
* '''Author''': Samadchaz
* '''Version''': 5.2
* <span style="color: orange;">'''Requirements''':</span> DarNified UI, HUD Status Bars, ConScribe and DarNified UI Config Addon
* '''Download''': HUD Alive 5_2 OMOD
* '''Notes''': may need BCF or delete files...
* '''Installation''':
 
TBA
 
<br>
 
===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/20218/? Roads of Cyrodiil] =====
* '''Author''': Arthmoor - Ukrr - mariedanj
* '''Version''': 1.0
* <span style="color: orange;">'''Requirements''':</span> Roads of Cyrodil
* '''Download''': Roads of Cyrodiil Patches
* '''Installation''':
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:90%;"
!colspan="2" style="color:white; padding-left: 75px;"|{{fs|15px|Roads of Cyrodil Guided Patch Install}}
|-
!Unique Landscapes
!Let the People drink
|-
|
:Sub-Packages:
::'''Check:'''
:::''00 ROC +UL Imperial Isle''
:::''12 ROC +UL Skingrad Outskirts''
:::''14 ROC +UL Ancient Redwoods''
:Esp/m Filter:
::'''Check:'''
:::''ROC +UL-II Patch.esp''
:::''ROC +UL Skingrad Outskirts Patch.esp''
:::''ROC +Ancient Redwoods.esp''
|
:Sub-Packages:
::'''Check:'''
:::''00 ROC +Let the People Drink''
:Esp/m Filter:
::'''Check:'''
:::''ROC +LtPD Patch.esp''
|-
!colspan="2"|Unique Landscapes + Let the People drink
|-
|colspan="2"|
:Sub-Packages:
::'''Un-Check:'''
:::''00 ROC +Let the People Drink''
:::''00 ROC +UL Imperial Isle''
::'''Check:'''
:::''00ROC +UL Imperial Isle +Let the People Drink''
:Esp/m Filter:
::'''Check:'''
:::''ROC +UL-II +LtPD Patch.esp''
|}
 
<br>
 
===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/13834/? Unique Landscapes Compatibility Patches] =====
* '''Author''': Vorians - Arthmoor - Various others
* <span style="color: orange;">'''Requirements''':</span> Unique Landscape
* '''Download''': UL Compatibility Patches Compilation WIZBAIN v9b
:If you plan on using Kvatch Rebuilt
::* '''Download''': Kvatch Rebuilt - Cheydinhal Falls v2_0
* '''Notes''': The wizard needs to be re-run after you add or remove any mods.
* '''Installation''':  
 
 
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!style="color:white; padding-left: 75px;"|{{Fs|20px|Wizard}}
|-
!UL Patches Documentation
|-
|style="text-align:center;"|You can review the documentation for each patch.
|-
!The installer script has finished, and will apply the following settings
|-
|
'''Check:'''
:''Apply these selections''
:''Install this package''
 
[Finish]
|}
 
<br>
<big>If you are planing on using Kvatch Rebuilt</big>
:Esp/m Filter:
::'''Check:'''
:::''KvatchRebuilt-CheydinhalFalls patch.esp''
 
 
<br>
<br>
----
 
=== [[User:Soire/NehrimTotalConversion|Nehrim Total Conversion]] ===
Future Project "FIX LATER"
 
=== Finishing up ===
 
==== BOSS ====
 
==== Bashed Patch ====
In Wrye Bash
:'''Right-Click''' on ''Bashed Patch, 0.esp''.
:'''Select''' ''Rebuild Patch (CBash *BETA*)...''
:If a warning pops up about hoe CBash is BETA.
::'''Click''' [OK]
<br>
Make the following edits in the "Update Bashed Patch, 0.esp (CBash)" Window
:Edit "Tweak Assorted"
::'''Check:'''
:::"DarNified Books"
:Edit "Tweak Settings"
::'''Check:'''
:::"Crime: Alarm Distance [1000]"
:::"Greeting Distance [Custom] 50.00"
::::In the dialogue box enter "500"
:::"UOP Vampire Aging and Face Fix"
:::"Warning: Exterior Distance to Hostiles [2000]"
:'''Un-Check'''
::"Cobl Catalogs"
 
<br>
Then '''Click''' [Build Patch]
<br>
<br>
<span style="color: orange;">Note:</span> You MUST rebuild the patch every time you change the Load Order.
 
==== Tes4LODGen ====
Run TES4LODGen which is located in <Oblivon> folder.


<span style="color: orange;">Note:</span> You MUST rebuild the patch every time you change the Load Order.
Oblivion Grass Overhaul
:Check the following Sub-Packages
:*Data


==== Tes4ll ====
<br />
<span style="color: red;">DO NOT USE.</span>
<br />


=== Credits ===
{{alert|type=construction|text=The rest of the guide will come as I get the time to get a section updated. My plan is vastly different for low maintenance(hopefully), easy to read(colorblindness is a thing), quality over quantity(I suck at this because I went through a phase) and hopefully get another spinoff for Pretty Much Vanilla Oblivion which is going to be the guide I will likely play through with to get a baseline on oblivion today.<br />
:[http://forum.step-project.com/user/444-essarrbee/ EssArrBee]: Thanks to him for replaying to my PM and providing some starting information.
[https://www.nexusmods.com/oblivion/mods/47085/? I also noticed this, which will be useful after it matures for a few more weeks/months]}}
:[http://tescosi.com/wiki/Main_Page tescosi.com]: For providing various guides but are a little outdated.
:[http://www.tweakguides.com/Oblivion_1.html Elder Scrolls IV: Oblivion Tweak Guide]: I took more than a few look at this and I am going to add part from the guide to mine.
:[http://testg.wikidot.com/main Testg] For providing tons of information and guides if a little outdated.
<br>

Latest revision as of 21:11, July 25, 2021

MythicDawnTitle.png

About Mythic Dawn

Mythic Dawn was created by Hishutup and Soire (Red). It was updated in 2015 by Synthetik.

Oblivion is very much a dated game that is 18 years old now. This guide will help make Oblivion look as good as possible while maintaining a setup that adds to gameplay, stability, and re-playability. This guide's goal was to account for everyone, this includes users that only want a "fixed" game that includes improvements/fixes and also to account for users that want to see how many extras mods can offer to their game. With that in mind, Oblivion is old enough that the Game of the Year Edition or the base game with all DLC is required. This guide will use Wrye Bash as its main mod manager and LOOT as the main sorting tool.

If you would like to provide feedback or make suggestions relating to the guide, use this forum thread.
If you have issues or problems and need support for the guide, ask via this forum thread on the STEP Community forums.

btn_donate_LG.gif
Help support STEP! ALL donations are applied to operating expenses.

Info-Logo.png

NOTE

It is particularly important that users READ EACH SECTION CAREFULLY in order to be successful with the Mythic Dawn setup first time around, as no information included in this guide is irrelevant!

System Requirements

We recommend the following hardware configuration for running Mythic Dawn. The minimum requirements should be sufficient for installing the Core mods. For those wishing to use high quality options and/or to install the Extended mods, be advised that a more powerful system is likely necessary.

It should be noted that this guide is incompatible with SLI/Crossfire configurations and if you are a multi-card user you should create a custom graphics profile and disable SLI/Crossfire for this guide.
Please note that the higher the clock speed, the better the performance. Oblivion is very CPU dependent. On my old AMD Phenom II x4 955 @ 3.6 GHz, I used to get near the teens in terms of framerate with only Better Cities. Now with a Intel 6700k I get a perfect 60 fps. Another thing I found is that GPU doesn't matter with any modern card.

Hardware Minimum Recommended
Windows OS Windows 7/8.1/10 (64 Bit)
CPU Intel Core i5 2500K / AMD (unsupported due to performance) Intel Core i5 6600K
System RAM 4 GB ≥8 GB
GPU 512MB VRAM ≥2GB VRAM

How is this Guide Modular?

Currently Mythic Dawn is built around a modular installation.

  • All mods should be considered required unless otherwise noted.
  • Mods marked as "Optional" are up to the user as they may or may not be for everyone.
  • When a mod is marked as "Extra" should be carefully looked over to see if its something for you as they may cause issues with other mods or have extra patches that need to be carefully examined.
  • Please don't use any mod marked as "Omitted" because the only reason its there is to remind me.


Installation Setup

If You Have Modded Oblivion Before..

This guide assumes that the user is beginning with a clean Oblivion installation. If you already have the game installed or have modded Oblivion before please follow the instructions below.

The following will remove everything, meaning: games files, installed mods, game saves, etc. If you wish to back up your mods, game files or saves then do so now.

  1. Back up locations:
    • "steamapps/common/Oblivion"
    • "My Games/Oblivion"
    • "%AppData%/../Local/Oblivion"
  2. Deactivate all mods using your choice of mod manager.
  3. Open Steam, right-click Oblivion in your Library → Delete Local Content → Delete. Wait until the game has been uninstalled.
  4. Browse to your Oblivion directory and delete all files and sub-directories.
  5. Navigate to "%AppData%/../Local/Oblivion" and delete the Oblivion folder.
  6. Go to
    • "My Games/Oblivion"
    • Delete the Oblivion folder. It will be regenerated later.
  7. Uninstall your previous Mod Manager(s).
  8. If you did use Wrye Bash, navigate to
    • "<Steam>/SteamApps/Common"
  9. Find the folder Oblivion Mods. Backup first if you want to, then delete.
  10. If you did use any other mod manager, find and delete (and backup) their mod directories.


Installing Oblivion

Simply launch "setup.exe" if using a disc, or right-click Oblivion in Steam and select install.

It is recommended to install Oblivion to an SSD if available, and preferably separate from the drive with Windows. Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders as Windows User Account Control can cause issues with Oblivion.

If you need help, here is a video.


Backing Up Oblivion

After installing Oblivion I highly suggest backing up the vanilla files for future use. Copying the folders in the following locations to a folder such as "Oblivion Backup" should ensure you have access to your vanilla files. If you would like to reduce the size of your backup, using Windows, 7-Zip, or WinRAR to compress your backup files should free up some space.

Back up locations:

  • "<Oblivion>"
  • "<My Games>/Oblivion"
  • "<YourUserName>/AppData/Local/Oblivion"


Archiving the Data Folder

It is required that you archive the Data folder. This is going to be used in Wrye Bash as the first mod. I believe this will help with some of the glaring issues when uninstalling mods.

To archive your Data folder with Windows:

  • Navigate to your Oblivion Data install folder
  • Select any file/folder that is not an "*.BSA"
  • Right-Click and select "Add to Data.7z"

Add Files To 7z From Shell.png

  • Wait for the folder to finish being compressed, which may take a few minutes
  • Move the Archive out of your install directory to somewhere such as your desktop as it will be used later.


Other Important Details

  • Users should change Windows folder options so that they can see file extensions on known file types as well as showing hidden files and folders.
  • Users should disable Steam overlay and synchronization.



Setting up Oblivion's INI Files

Setting up Oblivion via launcher

  • Select Ultra high presets
  • It is recommended to change the resolution to your native resolution, fullscreen, Vsync.
  • HDR is required for TES4LODGen, AA will be adding in by Oblivion Reloaded
  • It is also recommended to start the game and make any necessary changes in the options so that the inis can be archived for backup.



Suggested In-game Options & Controls

Suggested Options


Suggested options from Oblivion_Reloaded_-_OBGE_v4 in relation to this guide.

  • Brightness: Leave it in the center
  • Texture Size: Large
  • Tree Fade: 100%
  • Actor Fade: 100%
  • Item Fade: 100%
  • Object Fade: 100%
  • Grass Distance: No suggestion
  • View Distance: 100%
  • Distant Land: On
  • Distant Buildings: On
  • Distant Trees: On
  • Self Shadows: No suggestion
  • Shadows on Grass: Off
  • Tree Canopy Shadows: On
  • Shadow Filtering: High
  • Specular Distance: 50%
  • HDR Lighting: On
  • Bloom Lighting: Off
  • Water Detail: High
  • Water Reflections: On
  • Water Ripples: On
  • Window Reflections: On
  • Blood Decals: On
  • Distant Land: On
  • Anti-aliasing: Off


Suggested Controls


Controls
Action Keyboard Mouse
Activate E
Block L-Alt Right-Click
Cast Q
Ready Weapon R
Sneak L-Sneak
Run L-Shift
Always Run Caps
Auto Move C
Jump Space
Change View V
Journal Tab
Wait T
QuixkSave F5
QuickLoad F9
Grab Z

Backup Oblivion INIs


Navigate to the "<My Games>/Oblivion/" folder and archive the "Oblivion.ini" file.



Tools

LOOT
  • Author: WrinklyNinja
  • Version: v0.8.1
  • Description: LOOT is helping with setting up the right load order for your mods plus provides helpful information about various plugins.
  • Download: "LOOT.Installer.exe"
  • Installation: Run the installer normally.
  • Notes: When running LOOT 0.8.1 you're told that there's an update to it of 0.9.1, but as of this time that update gives an error when sorting mods that it cannot read the mods, which has since been fixed in a snapshot at bintray and will make it in to version 0.9.2 in due course. Recommendation at this stage is to remain with version 0.8.1 until 0.9.2 has been reached.

If you need help here is a video on LOOT.

Wrye Bash
  • Author: Wrye Bash Team
  • Version: 306
  • Description: Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. For more info refer to the Readme.
  • Notes: The link redirects to the Wrye Bash on the Skyrim version of the Nexus. If you need more info on Wrye Bash here is a Guide Link.
  • Download: "Wrye Bash 306 - Standalone Executable"
  • Installation: Drag the "Mopy" folder to the Oblivion folder and uncheck the "Lock Load Order" from the topbar.
It may be helpful if you add markers in Wrye Bash

It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash when prompted to do so throughout the guide.
You can do this by right-clicking on the header bar at the top and selecting "Add Marker".


I would also recommend restarting Wrye Bash often

This is be because Wrye Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, and changing mods.

TES4LODGen
  • Author: ElminsterAU
  • Version: 3.1.1
  • Description:
  • What is LOD/VWD?
LOD (.lod) data files are necessary to view landscapes that are distant in the middle-ground or background. These are different than the static objects you see from far – also
known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
strange views. Or bugs.
LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
every time a mod is added, removed or changed in both loadorder and installation order that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
tools for this are known as 'LOD Generators'.
  • Notes: TES4LODgen MUST be ran every time load order changes, also if you change something in your Installers tab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
  • Download: "TES4LODGen_3_1_1"


Landscape LOD generator tes4ll-v5
  • Author: Gruftikus and Lightwave
  • Version: 5.03
  • Forum Link
  • Notes: Running will take place at the end of the guide. After you have completed this guide, this should be ran every time you install or uninstall a landscape mod. Be sure to install the MPGUI below.
  • Download: "Landscape LOD generator 5_03"
  • Installation:

Install the files into the data folder except for the bat files


Multi Purpose GUI
  • Author: Gruftikus
  • Version: 1.22
  • Forum Link
  • Notes: This program is used to run the GUI for Tes4ll.
  • Download: "mpgui_1_22"
  • Installation:

mpgui_1_22

  • Run the MPGUI-Setup.msi file and install it normally except when it asks to install batch file templates, uncheck the option.


OBSE (Oblivion Script Extender)
  • Author: Ian Patterson, Stephen Abel, Paul Connelly
  • Version: 0021
  • Notes: OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.
    If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
  • Installation:
  • Download: "obse_0021" and the "Latest Loader"


TES4Edit
  • Author: ElminsterAU
  • Version: 3.1.1
  • Description: This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
  • Notes: For more information, download the FNEdit PDF-Files (applicable to TES4Edit) here.
  • Download: "TES4Edit_3_1_1"
  • Installation:

Unpack the archive somewhere for use in the near future.


ENBoost
  • Author: Boris
  • Version: 0.259
  • Description: Provides an 3D graphics performance and reduces amount of memory used so that more mods can be installed.
  • Installation:

Extract the wrapper version to the "Oblivion" folder.

"enblocal.ini"
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=0
;Use this tool to get the correct value for the parameter above
EnableCompression=true

Remap the Free VRAM key to a different unused key

[INPUT]
KeyFreeVRAM=121



MoreHeap
  • Author: shadeMe
  • Version: 1.1
  • Description: Starts the game with a larger footprint of memory, allowing the game to run for longer without resulting in impolite CTD behavior.

Installation:

Place the "Version.dll" in the root folder, where "Oblivion.exe" is located
Create a new text file in the same directory and name it "MoreHeap.ini", and do change the type of file.
Open it up in any text editor and copy/paste the info below.

[Editor::MemAlloc]
DefaultHeapSize=512
[Runtime::MemAlloc]
DefaultHeapSize=512

Note: I am not 100% solid on this heap size.



Before Starting to Mod

Setting up Wrye Bash

  • Start up Wrye Bash and select the Installers tab and accept on the dialogue box.
  • Open the context menu on the top bar and confirm that "BSA Redirection" is ticked


Adding Oblivion's Base Game Files

  • Drag the previously made Oblivion Data folder archive into the Installers window and select Copy.
  • After the file is done copying, move it to the top of the install order and install it.
  • The red plus box will turn into a green plus.


Cleaning the DLC

This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.

Info-Logo.png
NOTE:
Only clean one mod at a time. This can be done by selecting the one mod you are going to clean, all needed masters will be loaded.


If you are NOT familiar with cleaning, click me.
Note: Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.

  • Reminders are going to be located after the installation description of mods that do need cleaning.


Here is the DLC that you should clean now. xEdit Cleaning Required
Knights.esp
DLCFrostcrag.esp
DLCSpellTomes.esp
DLCVileLair.esp
DLCThievesDen.esp
DLCHorseArmor.esp
DLCBattlehornCastle.esp
DLCOrrey.esp
DLCMehrunesRazor.esp


Add Cleaned Mods to Wrye Bash

I highly recommend you do this every time you clean a set of plugins.

  • You can either create a project inside Wrye Bash's installers and then copy the cleaned esms to it or you can just archive the cleaned esms and then copy or move the archive into Wrye Bash.
  • Move the installer package to be after the vanilla package.


OBSE Mods

OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.


Create a Marker

I recommend that you add a marker in Wrye Bash called "OBSE Mods"


Blockhead
  • Author: shadeMe
  • Version: 10.3
  • Description: An expansion to OBSE that provides greater control of editing faces and the overriding NPC face/body/animation assets. This mod is also requirement for other mods such as Oblivion Character Overhaul.
  • Requirements: OBSE
  • Download: "Blockhead 10.3"


ConsCribe
  • Author: shadme
  • Version: 10.0
  • Description: Logs all console output to text files for later reviewing, including those typed in by the player, improving your ability to diagnose any issues that occur.
  • Requirements: OBSE
  • Download: "ConScribe 100"


EngineBugFixes
  • Author: Tiawar
  • Version: 1.2
  • Requirements: OBSE
  • Download: "EngineBugFixes v1.2"


MenuQue - OBSE Plugin
  • Author: kyoma
  • Version: 16b
  • Description: MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
  • Requirements: OBSE
  • Download: "MenuQue v16b"


Oblivion - Enhanced Camera
  • Author: LogicDragon
  • Version: 1.4b
  • Description: Gives you a visible body when in 1st-person view, and provides greater immersion by preventing the switch to 3rd-person when sitting/standing and on knockout/death.
  • Requirements: OBSE
  • Download: "Enhanced Camera"


Oblivion Stutter Remover
  • Author: SkyRanger-1
  • Version: 4.1.37
  • Description: This is a must have for anyone playing Oblivion, as it has many useful tools such as the FPS management, force quit and heap replacement.
  • Requirements: OBSE
  • Download: "OSR_4-1-37"
  • Installation:

OSR_4-1-37

Unpack the archive to project and keep the original archive
Open the newly created project and delete all the files except the ini in the OBSE folder and use this file to make ini changes

"OBSE/Plugins/sr_Oblivion_Stutter_Remover.ini"

Master
bManageFPS = 0
bReplaceHeap = 1
bFastExit = 1
Heap
iHeapAlgorithm = 6
iHeapSize = 512

Note: I am not 100% solid on this number.


OBSE -Elys- Universal Silent Voice
  • Author: Elys
  • Version: 0.93
  • Description: Gives you time to read the dialogue of unvoiced characters. Oblivion skips through the dialogue of unvoiced characters even if there are subtitles. This mod places a blank audio track in the place of the voiced dialogue, so you are able to read the text dialogue.
  • Requirements: OBSE and subtitles enabled
  • Download: "OBSE -Elys- Universal Silent Voice v93"
  • Installation:

OBSE -Elys- Universal Silent Voice v93

Apply the BCF provided



Shaders


Create a Marker

I recommend that you add a marker in Wrye Bash called "Shaders"


Oblivion Reloaded - OBGE v4
  • Author: Alenet - Timeslip - Scanti - ShadeMe - Ethatron
  • Version: 4.2.3
  • Description: An OBSE plugin that modifies the rendering pipeline including shaders and custom effects.
  • Requirements: MenuQue
  • Download: "Oblivion Reloaded"
  • Installation:

Oblivion Reloaded

  • Unpack to a project and keep the original archive
  • Unpack to a second project called Oblivion Reloaded ini's and move it to be below the OR project
  • Delete all of the files in the OR ini's project except for the ini files. Updating the OR ini's can now occur without needing to reconfigure the OR installation.

The process of updating an Oblivion Reloaded ini file, if you want the change to be a permanent part of the installation, is:

  1. In Wrye Bash, double-click on the Oblivion Reloaded ini's project to open up the folder
  2. Navigate to the desired ini file
  3. Right-click on the ini file and open it with Notepad++ or other comparable text editor
  4. Make the desired changes then save and close the editor
  5. In Wrye Bash right-click on the Oblivion Reloaded ini's project and Refresh, to have it recognise the changes that you made
  6. Right-click on the Oblivion Reloaded ini's project and Anneal, to update the installed Oblivion Reloaded ini files with the desired changes
"Ini/OblivionReloadedEsp.ini"

Disable lock-on feature

set ORLoaderQuest.StayOnTarget to 0

Disable auto equipping of armor when underwater

set ORLoaderQuest.SwimEquipment to 0


"OBSE/Plugins/OblivionReloaded.ini"
[Main]
WindowedMode = 0
FoV = 90.0
WaterReflectionMapSize = 1024
WaterManagement = 1
FarPlaneDistance = 283840.0
ScreenshotPath = /Screenshots
ScreenshotType = 1
CustomEffects = 0
FrameRate = 1
SaveSettings = 0
CombatMode = 1
CameraMode = 0
EquipmentMode = 0
SleepingMode = 0
GrassMode = 0
 
[FrameRate]
Average = 30
Gap = 3
Delay = 10
FadeStep = 0.5
FadeMinObjects = 10
FadeMinActors = 15
GridStep = 2
GridMin = 5
 
[CameraMode]
HUDReticle = 2
ChasingFirst = 0
ChasingThird = 0
OffsetX = 0.0
OffsetY = 15.0
OffsetZ = 4.0
NearDistanceFirst = 2.0
NearDistanceThird = 10.0
DialogFirst = 1
DialogThird = 2
DialogOffsetX = 50.0
DialogOffsetY = -10.0
DialogOffsetZ = 10.0
 
[SleepingMode]
Rest = 0
RestMessage = You must be in a bed to rest.
 
[Shaders]
EnableWater = 1
EnableGrass = 0
EnablePrecipitations = 0
EnableHDR = 1
EnablePOM = 1
EnableSkin = 1
EnableTerrain = 1
EnableBlood = 1
EnableShadows = 1
 
[Effects]
EnableUnderwater = 1
EnableWaterLens = 1
EnableGodRays = 1
EnableDepthOfField = 0
EnableAmbientOcclusion = 1
EnableColoring = 1
EnableCinema = 0
EnableBloom = 1
EnableSnowAccumulation = 1
EnableBloodLens = 0
EnableMotionBlur = 0
EnableLowHF = 0
EnableWetWorld = 1
EnableSharpening = 0
EnableSMAA = 0
 
[Develop]
CompileShaders = 0
CompileEffects = 0
ShadersFolder = 0
TraceShaders = 0
TraceVanillaShaders = 0
TraceCulling = 0



INI Tweaks

You can find your .ini file in "/Documents/My Games/Oblivion".

I would recommend NOT using Wrye Bash to make the edits because Wrye Bash does not use carriage returns, making future editing very difficult. The best method of editing your .ini file is with Notepad++.


Oblivion.ini

Each of the following entries can be pasted directly into the INI. The entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted. Descriptions are only provided on tweaks that needed explaining. There are too many tweaks to list what each one does, but know that all are required.

Reduce Landscape Texture Size
[Landscape]
fLandTextureTilingMult=3.0000
Remove AI file
[Archive]
SInvalidationFile=
Remove the intro
[General]
SIntroSequence=
SOblivionIntro=
Oblivion Reloaded
[BackgroundLoad]
iPostProcessMilliseconds=25
iPostProcessMillisecondsLoadingQueuedPriority=100
[Display]
iMultiSample=0
iShadowMapResolution=512
[General]
uGridDistantCount=50
uGridDistantTreeRange=30
[HAVOK]
fJumpAnimDelay=0.2500
fHorseRunGravity=5.0000
[SpeedTree]
fLocalTreeMipMapLODBias=0.0000
fLODTreeMipMapLODBias=-0.5000
iTreeClonesAllowed=10
[Water]
bUseWaterReflectionsActors=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsStatics=1
Warning-Logo.png
WARNING:
After adding these tweaks, changing settings in the Oblivion Launcher can undo user-configured INI tweaks. To avoid 'unapproved' alterations to the INI file, set Oblivion.ini as "read only" after all the tweaks are in place.


Anti-Aliasing

I would recommend enabling MSAA through your drivers and not through Oblivion's internal one. This is to avoid the 1 pixel line on the first column on the left.
If you are able to get SMAA to work that is a possible alternative. One bad effect SMAA has is that the image will be overly bright and washed out which is due to Steam overlay being enabled.

Note: Using both MSAA and HDR will not work unless you have Oblivion Reloaded

Fixes


Create a Marker

I recommend that you add a marker in Wrye Bash called "Fixes"



Unofficial Oblivion Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 3.5.5
  • Description: Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
  • Download: "Unofficial Oblivion Patch"
  • Installation:

Unofficial Oblivion Patch

Uncheck the following Esp/m Filter
  • UOP Vampire Aging & Face Fix.esp


Unofficial Shivering Isles Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 1.5.9
  • Description: A must have mod with similar effects as Unofficial Oblivion Patch
  • Requirements: "Unofficial Oblivion Patch"
  • Download: "Unofficial Shivering Isles Patch"


Unofficial Official Mods Patch

BASH Tags:
DLCFrostcrag - Unofficial Patch.esp

Remove
  • C.Climate
  • C.Light


Summon Dremora Lord Saved
  • Author: DemonLord7654
  • Version: 1.0
  • Description: The Bruma Mages guild is the only one who sells the spell Summon Dremora Lord. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
  • Download: "Summon Dremora Lord Saved"

BASH Tags:
Summon Dremora Lord Saved.esp

Add
  • Actors.Spells



User Interface

Create a Marker

I recommend that you add a marker in Wrye Bash called "User Interface"

Loading Screens Themed Replacer
  • Author: Trollf
  • Version: 1.0
  • Requirements: DarNified UI
  • Download: "LoadingScreens"

LoadingScreens

Uncheck the following Esp/m Filter
  • LoadingScreens.esp


Loading Screens Themed Replacer SI

LoadingScreensSI

Uncheck the following Esp/m Filter
  • LoadingScreensSI.esp


Loading Screens Themed AddOn and DevKit

LoadingScreensThemedAddOn

Check the following Sub-Packages
  • 00Core
  • 02Merged Base + SI Addon


DarNified UI
  • Author: DarN
  • Version: 1.3.2
  • Download: "DarNified UI 132 7z Archive"
  • Installation:

DarNified UI 132 7z Archive

Apply the BCF provided
Check the following Sub-Packages
  • 00 Core
  • 01 Trollf Loading Screens
  • 04 No Quest Added Dialogue Popup
  • 05 Custom Fonts


Skill Perk Descriptions


nONatees colored Shivering Isles map

nONatees_colored-SI-map-mod1.1.zip

Apply the BCF provided
Check the following Sub-Packages
  • 01 visually_divided


Dynamic Map
  • Author: TheNiceOne
  • Version: 2.1.1
  • Forum Link
  • Description: This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
  • Requirements: OBSE (Oblivion Script Extender) and MenuQue - OBSE Plugin
  • Download: "Dynamic Map 2_1_1"
  • Installation:

Dynamic Map 2_1_1

Check the following Sub-Packages
  • 00 Core
  • 01 Color Map
Unpack the archive and open the newly created project
Delete all the files except for "00 Core/Ini/Dynamic Map base.ini" and move the file to "Ini/Dynamic Map base.ini"
"Ini/Dynamic Map base.ini"
set tnoDM.zoomIn to 264
set tnoDM.zoomOut to 265
set tnoDM.zoomReset to 3


DarNified Config Addon
  • Author: KyoParadox
  • Version: 1.4
  • Description: This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active. Only needed if you plan to make changes to the UI.
  • Requirements: OBSE (Oblivion Script Extender) and ConsCribe
  • Download: "DarNifiedUI Config Addon v1x4"



Oblivion.ini

If Oblivion is told to use a specific font that doesn't exist, the game will crash on loading.

DarNified UI
[Fonts]
;SFontFile_1=Data/Fonts/Kingthings_Regular.fnt
sfontfile_1=Data/Fonts/DarN_Kingthings_Exeter_28.fnt
;SFontFile_2=Data/Fonts/Kingthings_Shadowed.fnt
sfontfile_2=Data/Fonts/DarN_Kingthings_Petrock_14.fnt
;SFontFile_3=Data/Fonts/Tahoma_Bold_Small.fnt
sfontfile_3=Data/Fonts/DarN_Kingthings_Petrock_16.fnt
;SFontFile_4=Data/Fonts/Daedric_Font.fnt
SFontFile_4=Data/Fonts/DarN_Oblivion_28.fnt
;SFontFile_5=Data/Fonts/Handwritten.fnt
SFontFile_5=Data/Fonts/Handwritten.fnt



Conflicting Textures

Create a Marker

I recommend that you add a marker in Wrye Bash called "Conflicting Textures"

Really Textured Normal Maps for Vanilla - BAINs
  • Author: Jarod
  • Version: 1.1
  • Description: A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
  • Download: "Really Textured Normal Maps Part 1 BAIN", "Really Textured Normal Maps Part 2 BAIN" and "Really Textured Normal Maps SI BAIN"
  • Installation:

Really Textured Normal Maps Part 1 BAIN

Check the following Sub-Packages
  • RTNM Architecture
  • RTNM Armour
  • RTNM Clothes

Really Textured Normal Maps Part 2 BAIN

Check the following Sub-Packages
  • RTNM Creatures
  • RTNM Dungeons
  • RTNM Landscape
  • RTNM Oblivion
  • RTNM Obliviongate
  • RTNM Plants
  • RTNM Rocks
  • RTNM Trees
  • RTNM Weapons
  • RTNM Wood

Really Textured Normal Maps SI BAIN

Check the following Sub-Packages
  • RTNM-SI Architecture
  • RTNM-SI Armour
  • RTNM-SI Clothes
  • RTNM-SI Clutter
  • RTNM-SI Creatures
  • RTNM-SI Dungeons
  • RTNM-SI Landscape
  • RTNM-SI Plants
  • RTNM-SI Rocks
  • RTNM-SI Trees
  • RTNM-SI Weapons


Qarls TP3 for NMM
  • Author: Qarl
  • Version: 1.3
  • Description:

The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.

— Qarl

  • Notes: For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found here.
  • Download: "Quarl's Texture Pack III for NMM"
  • Instruction:

Quarl's Texture Pack III for NMM

Unpack the archive to a project and delete the old archive
Do not install the following file(s) and/or folder(s):
  • meshes/dungeons/fortruins
Rename the following file(s) and/or folder(s):
  • meshes/dungeons/caves/exterior/ centrancemtnsnowlg02.nif -> meshes/dungeons/caves/exterior/centrancemtnsnowlg02.nif
    Note: I found that copy/pasting the file works best
Info-Logo.png
NOTE:
The purpose of this name change is to remove the space " " before the name of the *.nif.


QTP UOP350 Compability Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 3.5.0
  • Description: Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
  • Requirements: Unofficial Oblivion Patch and Qarls TP3 for NMM
  • Download: "QTP3 UOP350 Compatibility Patch"
  • Installation:

QTP3 UOP350 Compatibility Patch

Unpack the archive to a project and delete the old archive
Do not install the following file(s) and/or folder(s):
  • meshes/dungeons/fortruins


Bomret's Texture Pack for Shivering Isles v1 with meshes from USIP
  • Author: Bomret and the USIP Team
  • Version: 1.0
  • Description: Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion with the unofficial patch mesh fixes


Detailed Terrain
  • Author: ChainsawXIV
  • Version: 0.4
  • Download: "Detailed Terrain - Beta II", "DT Shader Patch", and "DT Texture Pack - Shivering Isles"



Distant Landscape

Create a Marker

I recommend that you add a marker in Wrye Bash called "Distant Landscape"

Deathb0rns Modified Qarls LOD Normal Maps
  • Author: Deathb0rn
  • Version: 1.1
  • Download: "DMQL-Normal_Maps_2048"


Koldorns LOD Noise Replacer
  • Author: Koldorn
  • Version: 1.3
  • Download: "KoldornsLODnoiseReplacer"
  • Installation:

KoldornsLODnoiseReplacer

Check the following Sub-Packages
  • Medium


Really AEVWD
  • Author: Several
  • Version: 1.9.2
  • Requirements: TES4LODGen
  • Download: "RAEVWD", "RAEVWD SI Edition", "RAEVWD QTP3 Texture Pack by Brumbek", and "RAEVWD SI Bomret Textures"
  • Installation:

RAEVWD

Check the following Sub-Packages
  • 00 Core
  • 03 City Architecture
  • 04 Imperial City Architecture

RAEVWD SI Edition

Check the following Sub-Packages
  • 00 Core
  • 02 New Sheoth Architecture
  • 06 Mushroom Trees



Flora, Grass & Water

Create a Marker

I recommend that you add a marker in Wrye Bash called "Flora, Grass & Water"

AliveWaters
  • Author: Windsurfer
  • Version: 0.6
  • Description: Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
  • Download: "AliveWaters"
  • Installation:

AliveWaters

Uncheck the following Esp/m Filter
  • AliveWaters - Koi Addon.esp
  • AliveWaters - Slaughterfish Addon.esp
  • AliveWaters.esp


Alive Waters updated
  • Author: Windsurfer & WalkerInShadows
  • Version: 0.9
  • Description: Bugfixed and TES4 cleaned, supports Better Cities.
  • Requirements: AliveWaters
  • Download: "Alive Waters Updated"


AliveWaters Grass Bug Fix


Enhanced Vegetation
  • Author: LprMan
  • Version: 1.1
  • Description: This adds better textures for distant trees, scaled trees and scrubs, and adds swaying grass meeting your timescale.
  • Notes: If you plan to use mods that do alter timescale, take the appropriate subpackage from the plugin - the one nearest to your timescale.
  • Requirements: TES4LODGen
  • Download: "Enhanced Vegetation - Plugins v1dot1" and "Enhanced Vegetation - High Res Textures v1dot1"
  • Installation:

Enhanced Vegetation - Plugins:

Check the following Sub-Packages
  • timescale 30
Check the following Esp/m Filter
  • Enhanced Vegetation 100%.esp


Enhanced Vegetation - Darker Trunks
  • Author: Xtudo
  • Version: 1.2
  • Requirements: TES4LODGen
  • Download: "High Res textures"


Harvest Flora
  • Author: Quarn and Dejunai
  • Version: 3.0.1
  • Description: Plants will now change their appearance once you harvest them.
  • Notes: Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.
  • Download: "Harvest Flora v3_0_1"

xEdit Cleaning Required
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCFrostcrag.esp


Oblivion Grass Overhaul
  • Author: Ferretmyster
  • Version: 5.2
  • Description: This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
  • Download: "Oblivion Grass Overhaul"
  • Installation:

Oblivion Grass Overhaul

Check the following Sub-Packages
  • Data



Weapon.png

WIP

The rest of the guide will come as I get the time to get a section updated. My plan is vastly different for low maintenance(hopefully), easy to read(colorblindness is a thing), quality over quantity(I suck at this because I went through a phase) and hopefully get another spinoff for Pretty Much Vanilla Oblivion which is going to be the guide I will likely play through with to get a baseline on oblivion today.

I also noticed this, which will be useful after it matures for a few more weeks/months