Review Step's mod-build guide framework for more information about creating and maintaining an official or unofficial guide on this website.
Mod pages are required in order to add them to Oblivion Guides. Some mods also require specific instructions. Many mod pages already exist, but new mods will need to be added as modding for the game evolves.
Begin typing the mod name into the field below. If the mod page exists, you will be taken to the existing mod page for edit; otherwise, you will be taken to a blank form to create the page.
Create & Edit Game Mod Lists
Concepts (dynamic Categories) are needed to associate mods with mod groups for the Oblivion guide. All games require one Concept per mod group. Concept page names are like
Concept:Oblivion_ModGroup_01-Tools. Creating the Concept page only needs to be done if it does not exist. New supported games will need to be added to Property:Game if they are not listed in the drop-down menu. All games rely on the same 20 mod groups.
STEP 1 - Create Concepts: (optional)
STEP 2 - ModList Create/Edit: ModLists are guide-version specific and required to populate mod tables in corresponding guides. Enter the Oblivion guide version into the following forms below at left.
- "Edit Exist." - loads the guide version for edit if it exists or creates a new one if it doesn't
- "Propagate" - copies the most recent OFFICIAL guide version (if exists) into the version specified here.
- Prepend your version id with
GuideAndOrUserName-(NO spaces or underscores!)
- To propagate your ModList (if exists), navigate to the current ModList at e.g.,
Oblivion:ModList/GuideAndOrUserName-1.0.0, and copy all markup into the new ModList page at e.g.,
STEP 3 - Add Mod Recommendations: Most guides have specific instructions or configurations for particular mods. We suggest that these instructions be modified at this point so that they show up correctly in your guide, but this can also be done later. If the ModList page exists, the mod pages can be accessed directly from there.
TIP: Right click mod titles in the ModList to open in a new tab for edit.
STEP 4 - Copy/Edit Guide: Links below only work for OFFICIAL guides.
Copy the development guide using the current Oblivion guide as a starting point if one exists. This only needs to be done once to generate a good basis for a new guide.
STEP 5 - Copy/Edit Changelog: Links below only work for OFFICIAL guides.
Copy the development changelog using the current Oblivion changelog as a starting point if one exists. This only needs to be done once to generate a good basis for a new changelog.