Jump to content
hishutup

Landscape LOD generator tes4ll-v4 (by Gruftikus and Lightwave)

Recommended Posts

Landscape LOD generator tes4ll-v4 is used to generate landscape LOD meshes.

Tes4ll has also absorbed TES4qLOD and is included in Tes4ll. 

 

This utility is pretty large and there is a lot to say about what it can do.
 
 
There are two ways of using this utility and they are:
 

  • Bat-file
    • There are files that when run, they will generate the LOD meshes.
    • Here are the options
      • tes4ll_ultimate.bat
      • tes4ll_tes4qlod.bat
      • tes4ll_normalmaps.bat
      • tes4ll_midres.bat
      • tes4ll_highres.bat
      • tes4ll_DibellasWatch_ultimate.bat

 

  • GUI by running tes4ll_all.mpb located in <Oblivion>\Data\ini\tes4ll
  • The GUI is fully featured and requires Multi Purpose GUI by Gruftikus
    • Can generate LOD meshes for any worldspace
    • Pick LOD mesh resolution to generate as well as other options
      • Mid resolution
      • High resolution
      • Ultimate resolution
    • Normal map resolution as well as fake shadows
      • 1024x1024
      • 2048x2048
      • 4096x4096
    • Color maps resolution
      • It is recommended to stick with 1024x1024 because of the pixelation on the landscape
    • Create a full map
    • Plus a lot more...


This mod is already included in Mythic Dawn: Gateway to Oblivion WIP

Edited by hishutup

Share this post


Link to post
Share on other sites

tes4ll is updated with a complete rewrite, faster generation, and no longer needs a dds converter.

Share this post


Link to post
Share on other sites

I have a question.In the plugins.txt i see that the merged plugins are not ticked by default and also the bashed patch is not ticked and says <do not use>.

Is it normal or should i tick all the plugins?

Share this post


Link to post
Share on other sites

I know everyone is focused on FO4 at the moment, but tes4ll just hit beta for FNV (with FO3 coming) on the github page.  Here's a screenshot of it:

2445176-1448062992.jpg

Edited by Adonis_VII

Share this post


Link to post
Share on other sites

Gruftikus just uploaded tes4ll beta for FNV on the nexus: https://www.nexusmods.com/newvegas/mods/61035/?

 

It does take into account texture mods as well as load order into account as with Oblivion.

 

Current limitations:

  • Can only do square worldspaces currently (GECK shares the same limitation I believe)
  • Does not remove Terrain LOD under water LOD.  GECK currently does this. Oblivion used a different system for water LOD, so the FO3/FNV one is not finished.
  • Slightly more performance intensive than Oblivion version due to changes.

It has only been extensively tested on the Mojave (WastelandNV) until the above limitations are removed, but it should work with all square worldspaces if setup properly.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By slymeasy
      I already have Vortex overiding whatever conflicts come up so I don't need Wrye Bash to do that at all. All I need to do is a simple leveled list merge and I'm finding it difficult to follow the tutorials and guides I'm seeing on Youtube and other places. I can't find one tutorial that's specifically for just merging leveled lists. I wanted to be as safe as possible and just bash together the leveled lists and nothing else.
      I managed to get a bash patch up with a new game with the simplest tutorial I could find, but I feel like I'm waiting for the other shoe to drop. 
      I have one made now and it looks like it's working, but can anyone give me just simple step by step guide just a safe bashed patch for just leveled lists. I removed USSEP and anything vanilla from the patch. Was I supposed to just leave those things in? If so do I bash it again and continue playing or do I start a new game?
    • By Majorman
      Discussion topic:
      The N.V. Interiors Project by Bigcrazewolf, chucksteel
      Wiki Link
      Do not use as a standalone mod. Always use in conjunction with NV Interiors Remastered. 
    • By Majorman
      Discussion topic:
      Spice of Life - Fallout Character Overhaul and The Last Few Edits Patches by dbb
      Wiki Link
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.