hishutup Posted October 27, 2014 Posted October 27, 2014 (edited) Landscape LOD generator tes4ll-v4 is used to generate landscape LOD meshes.Tes4ll has also absorbed TES4qLOD and is included in Tes4ll. This utility is pretty large and there is a lot to say about what it can do. There are two ways of using this utility and they are: Bat-fileThere are files that when run, they will generate the LOD meshes.Here are the optionstes4ll_ultimate.battes4ll_tes4qlod.battes4ll_normalmaps.battes4ll_midres.battes4ll_highres.battes4ll_DibellasWatch_ultimate.bat GUI by running tes4ll_all.mpb located in <Oblivion>\Data\ini\tes4llThe GUI is fully featured and requires Multi Purpose GUI by GruftikusCan generate LOD meshes for any worldspacePick LOD mesh resolution to generate as well as other optionsMid resolutionHigh resolutionUltimate resolutionNormal map resolution as well as fake shadows1024x10242048x20484096x4096Color maps resolutionIt is recommended to stick with 1024x1024 because of the pixelation on the landscapeCreate a full mapPlus a lot more...This mod is already included in Mythic Dawn: Gateway to Oblivion WIP Edited October 28, 2014 by hishutup
hishutup Posted December 27, 2014 Author Posted December 27, 2014 tes4ll is updated with a complete rewrite, faster generation, and no longer needs a dds converter.
cult77 Posted March 28, 2015 Posted March 28, 2015 I have a question.In the plugins.txt i see that the merged plugins are not ticked by default and also the bashed patch is not ticked and says <do not use>.Is it normal or should i tick all the plugins?
Adonis_VII Posted November 25, 2015 Posted November 25, 2015 (edited) I know everyone is focused on FO4 at the moment, but tes4ll just hit beta for FNV (with FO3 coming) on the github page. Here's a screenshot of it: Edited November 25, 2015 by Adonis_VII
Adonis_VII Posted November 27, 2015 Posted November 27, 2015 Gruftikus just uploaded tes4ll beta for FNV on the nexus: https://www.nexusmods.com/newvegas/mods/61035/? It does take into account texture mods as well as load order into account as with Oblivion. Current limitations:Can only do square worldspaces currently (GECK shares the same limitation I believe)Does not remove Terrain LOD under water LOD. GECK currently does this. Oblivion used a different system for water LOD, so the FO3/FNV one is not finished.Slightly more performance intensive than Oblivion version due to changes.It has only been extensively tested on the Mojave (WastelandNV) until the above limitations are removed, but it should work with all square worldspaces if setup properly.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now