NoMansSky:Reference Guides
From Step Mods | Change The Game
References[edit | edit source]
The following are references for the various files and types of files used for No Man's Sky:
- Reference Tables listing game items and properties.Outdated
- NMSDK Model Importer First Steps Introduction to NMSDK and object types.
- Input/Actions Reference file Gathers some basic information about NMS input system.
- GcPlanetData-RE
Game File Types[edit | edit source]
Users can find the game's different file types with descriptions below:
- GLOBAL Files - Main game settings
- AUDIO
- WEM format
- Voice Reference Table. A list of all the exosuit voice files with their WEM IDs.
- BANKS_INTERMEDIATE - No real use
- FONTS
- FNT files : text files storing each char settings
- DDS files : Textures storing fonts as bipmaps
- INPUT
- JSON files : text files storing devices input mappings
- LANGUAGE
- MBIN files : store all the strings, texts and dialogs of the game
- MATERIALS
- MATERIAL.MBIN files : generic game materials, similar to those used for each game object.
- METADATA
- All the game tables and databases
- MODELS
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- ENTITY - the MBIN that defines interactions and behaviors of objects.
- GEOMETRY - the format in which 3D models are stored in
- MATERIAL MBIN Files - defines the texture maps and shader flags to be used
- DESCRIPTOR MBIN Files - handles the nested hierarchies of procedural generation in-game
- ANIM files - Animation files
- LSYSTEM - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- MUSIC
- PIPELINES
- BIN files : text files controlling shaders branching
- PLAYTOGETHER - unknown
- PROMO - old game promotion files
- SCENES - Trailer and demonstration static files
- SHADERS
- BIN files : shaders initialization text files
- SPV files : Vulkan fragmented shader files
- TEXTURES
- TPFSDICT - Encrypted profanity words you can't use in NMS
- UI
- MBIN files : describes all the components and parts of the game GUI