NoMansSky:Reference Guides: Difference between revisions
From Step Mods | Change The Game
m (→References) |
|||
Line 5: | Line 5: | ||
* [[NMS:Reference_Guides/Reference_Tables|Reference Tables]] listing game items and properties.{{CustomTag|color=red|tag=Outdated}} | * [[NMS:Reference_Guides/Reference_Tables|Reference Tables]] listing game items and properties.{{CustomTag|color=red|tag=Outdated}} | ||
* [[NMS:Modding_Tools/NMS_Model_Importer_Guide|NMSDK Model importer first steps]] | * [[NMS:Modding_Tools/NMS_Model_Importer_Guide|NMSDK Model importer first steps]] Introduction to NMSDK and object types. | ||
* [[NMS:Reference_Guides/Input_Actions_Reference|Input/Actions Reference file]] | * [[NMS:Reference_Guides/Input_Actions_Reference|Input/Actions Reference file]] Gathers some basic information about NMS input system. | ||
* [[NMS:Reference_Guides/GcPlanetData-RE|GcPlanetData-RE]] | * [[NMS:Reference_Guides/GcPlanetData-RE|GcPlanetData-RE]] | ||
Revision as of 09:35, August 9, 2020
References
The following are references for the various files and types of files used for No Man's Sky:
- Reference Tables listing game items and properties.Outdated
- NMSDK Model importer first steps Introduction to NMSDK and object types.
- Input/Actions Reference file Gathers some basic information about NMS input system.
- GcPlanetData-RE
Game File Types
Users can find the game's different file types with descriptions below:
- GLOBAL Files
- MODELS
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- ENTITY - the MBIN that defines interactions and behaviors of objects.
- GEOMETRY - the format in which 3D models are stored in
- MATERIAL MBIN Files - defines the texture maps and shader flags to be used
- DESCRIPTOR MBIN Files - handles the nested hierarchies of procedural generation in-game
- ANIM files - Animation files
- LSYSTEM - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- TEXTURES
- AUDIO
- WEM format
- Voice Reference Table. A list of all the exosuit voice files with their WEM IDs.