NoMansSky:Installing Mods: Difference between revisions

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== Mods load order ==
== Mods load order ==
It's important to note that mods are parsed in alphanumerical order, so the mod filename affects its load order.<br>
If you don't witness one of your mods feature, it can be because another mod uses the same file and take the lead over the "missing" mod.
Indeed, mods are parsed in alphanumerical order and in the case of mods editing a same file, the last mod read will prevail over any other one read before.<br>
Here is a quick order : 0 1 2 3 4 5 6 7 8 9 A a B b .... Z z _<br>
Here is a quick order : 0 1 2 3 4 5 6 7 8 9 A a B b .... Z z _<br>
So a mod named "0mod" will load before a mode named "bmod" and a "_mod" will load last.
So a mod named "0mod" will load before a mode named "bmod" and a "_mod" will load last.
If two mods contain the same file, the file from the last parsed mod will prevail. So a "_mod" will apply over all the others.
If each mod edits different files, they will all apply, but if they all edit the same file, only the _mod will apply.


== Mods conflicts ==
== Mods conflicts ==
If you are a mod creator, it's a common practice to notify users in your mod description of what files are modified in the mod .pak file. This will ultimately help players to sort if your mod could conflict with others. In that case, some tools like AMUMSS [https://stepmodifications.org/wiki/NoMansSky:Tutorials/ToyingwithAMUMSS can be used to detect which mods are editing the same files and thus conflicting].
If you are a mod creator, it's a common practice to notify users in your mod description of what files are modified in the mod .pak file. This will ultimately help players to sort if your mod could conflict with others. In that case, some tools like AMUMSS [https://stepmodifications.org/wiki/NoMansSky:Tutorials/ToyingwithAMUMSS can be used to detect which mods are editing the same files and thus conflicting].

Revision as of 17:07, January 8, 2023

Nomanssky flare.png

Installing Mods

by: Lo2k

How to enable mods

By default, No Man's Sky use a simple file that disables mods (for security reasons). To enable mods in No Man's Sky, just follow these steps :

  1. Go into your No Man's Sky PCBANKS folder
  2. Rename or remove the DISABLEMODS.txt file
Info-Logo.png
NOTE:
Be sure to check the PCBANKS folder after each game update as the DISABLEMODS.txt file is often recreated.

Installing mods

Using mods is as easy as copying the mod .pak file inside a MODS folder (or right-click on your .pak file in NMS Modding Station and choose Copy in my MODS folder).
This folder doesn't exist by default so here are the steps to create it :

  1. Go into your No Man's Sky PCBANKS folder
  2. Create a new folder named "MODS"

Next time you will launch the game, mods inside the MODS folder will also be used.

Mods load order

If you don't witness one of your mods feature, it can be because another mod uses the same file and take the lead over the "missing" mod. Indeed, mods are parsed in alphanumerical order and in the case of mods editing a same file, the last mod read will prevail over any other one read before.
Here is a quick order : 0 1 2 3 4 5 6 7 8 9 A a B b .... Z z _
So a mod named "0mod" will load before a mode named "bmod" and a "_mod" will load last. If each mod edits different files, they will all apply, but if they all edit the same file, only the _mod will apply.

Mods conflicts

If you are a mod creator, it's a common practice to notify users in your mod description of what files are modified in the mod .pak file. This will ultimately help players to sort if your mod could conflict with others. In that case, some tools like AMUMSS can be used to detect which mods are editing the same files and thus conflicting.