NoMansSky:Installing Mods: Difference between revisions
m (→Preparations) |
m (→Preparations) |
||
Line 7: | Line 7: | ||
To enable mods in No Man's Sky, just follow these steps : | To enable mods in No Man's Sky, just follow these steps : | ||
# Go into your No Man's Sky '''PCBANKS''' folder | # Go into your No Man's Sky '''PCBANKS''' folder | ||
# | # Rename or remove the DISABLEMODS.txt file | ||
# Create a new folder | # Create a new folder named "MODS" | ||
{{AlertSmall|type=notice|text=Be sure to check the PCBANKS folder after each game update as the DISABLEMODS.txt file is often recreated.}} | {{AlertSmall|type=notice|text=Be sure to check the PCBANKS folder after each game update as the DISABLEMODS.txt file is often recreated.}} | ||
== Using Mods == | == Using Mods == |
Revision as of 16:55, January 8, 2023
Preparations
To enable mods in No Man's Sky, just follow these steps :
- Go into your No Man's Sky PCBANKS folder
- Rename or remove the DISABLEMODS.txt file
- Create a new folder named "MODS"
Using Mods
Using mods is as easy as copying the mod .pak file inside this MODS folder (or right-click on your .pak file in NMS Modding Station and choose Copy in my MODS folder).
Next time you will launch the game, it will also uses this mod.
Mods load order
It's important to note that mods are parsed in alphanumerical order, so the mod filename affects its load order.
Here is a quick order : 0 1 2 3 4 5 6 7 8 9 A a B b .... Z z _
So a mod named "0mod" will load before a mode named "bmod" and a "_mod" will load last.
If two mods contain the same file, the file from the last parsed mod will prevail. So a "_mod" will apply over all the others.
Mods conflicts
If you are a mod creator, it's a common practice to notify users in your mod description of what files are modified in the mod .pak file. This will ultimately help players to sort if your mod could conflict with others. In that case, some tools like AMUMSS can be used to detect which mods are editing the same files and thus conflicting.