NoMansSky:Game Structure/METADATA Folder: Difference between revisions

From Step Mods | Change The Game
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: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|BINDINGS}} : Controllers bindings
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|BINDINGS}} : Controllers bindings
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|DEVICES}} : Controller specific files
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|DEVICES}} : Controller specific files
::: GCACTIONSETS.MBIN : unknown action sets
::: '''GCACTIONSETS''' || ''unknown action sets''
::: GCINPUTACTIONINFO.MBIN : actions labels and icons calls
::: '''GCINPUTACTIONINFO''' || ''actions labels and icons calls''
::: GCOPENVRCONTROLLERS.MBIN : VR controllers mapping
::: '''GCOPENVRCONTROLLERS''' || ''VR controllers mapping''
::: GCVIBRATIONDATATABLE.MBIN : Devices vibration settings
::: '''GCVIBRATIONDATATABLE''' || ''Devices vibration settings''


====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|INTERACTIVITY}} ======
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|INTERACTIVITY}} ======

Revision as of 16:01, July 17, 2021

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METADATA Folder

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METADATA Files

The METADATA folder stores all the game databases, often called TABLE or DATA.

ANIMATIONS
PLAYERANIMSTABLE || Player animation calls and controls
WEAPONANIMSTABLE || Weapon animation calls and controls
AUDIO
BYTEBEATTEMPLATES || Bytebeat template settings
PULSEDEMO || Mix settings
EFFECTS
AREADAMAGETABLE || Barrel area and damage
EXPLOSIONTABLE || Explosions particle (debris) effects and shake settings, includes fleets warp-in and out effects
PLANETEFFECTS || Planet particle (debris) effects and shake settings, includes blood effects
PLAYEREFFECTS || Player laser and guns particle (debris) effects and shake settings, includes terrain editing
SCREENFILTERS || Filter calls and fade distance
SPACEEFFECTS || Space particle (debris) effects and shake settings, includes asteroid effects
ENGINESETTINGS
GCUSERSETTINGSDATA || Gameplay and audio game settings plus a few more settings
NPCANIMDETAILSETTINGS || NPC animations LOD settings
PLAYERANIMDETAILSETTINGS || Player animations LOD settings
TKENGINESETTINGSMAPPING || List of graphic changes that need to restart the game plus shadows, reflections and IK settings
TKGAMESETTINGS || Nearly void file related to key mapping
TKGRAPHICSSETTINGS || Graphics game settings plus a few more
ENTITLEMENTS
GCENTITLEMENTREWARDTABLE || PS4 pre-order bonuses
GCENTITLEMENTREWARDTABLEPC || PC pre-order bonuses
GCENTITLEMENTREWARDTABLEXBOX || XBOX pre-order bonuses
TKENTITLEMENTLIST || PS4 pre-order bonuses data
TKENTITLEMENTLISTPC || PC pre-order bonuses data
TKENTITLEMENTLISTBOX || XBOX pre-order bonuses data
TKENTITLEMENTLISTXBOXGDK || Other XBOX pre-order bonuses data
FONTS
FONTTABLE || List of fonts and char width setting
LANGUAGEFONTOVERRIDETABLE || Asian redirection table
LANGUAGEFONTOVERRIDETABLEPS4 || PS4 Asian redirection table
LANGUAGEFONTOVERRIDETABLEVRPS4 || PSVR Asian redirection table
LANGUAGEFONTTABLE || empty
TEXTPRESETTABLE || 2 Fonts presets
GAMESTATE
Player related tables
INPUT
BINDINGS : Controllers bindings
DEVICES : Controller specific files
GCACTIONSETS || unknown action sets
GCINPUTACTIONINFO || actions labels and icons calls
GCOPENVRCONTROLLERS || VR controllers mapping
GCVIBRATIONDATATABLE || Devices vibration settings
INTERACTIVITY
INTERACTIVITYDATA.MBIN : Cooldowns for some events
LANGUAGE
sets available languages depending on player's country
LSYSTEMS
remnant of L-Systems test files
PROJECTILES
PROJECTILETABLE.MBIN : Main settings for every kind of possible damages
REALITY
item databases and other main tables
SIMULATION
other major game tables
TROPHIES
TKTROPHYDATA.MBIN : Handles game achievements
UI

INPUTTEST : unknown
TESTMETADATA : Different types of data