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{{PageTitle|logo=nomanssky|title=SIMULATION Folder}}
{{NMSPage|contentTitle=Game Structure // METADATA / SIMULATION}}
{{NMSPage}}
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== SIMULATION ==
The SIMULATION folder stores a lot of databases. Here is the content of this very important folder:


== SIMULATION Folder ==
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|AMBIENT}} ======
The SIMULATION folder stores a lot of databases.<br>
:: '''AMBIENTMODECAMERAS''' || ''Unreleased ambient mode cameras configuration''
Here is the content of this very important folder :


<h5 class="h6" style="font-size:1.1rem;"> <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|ECOSYSTEM}} </h5>
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|AIR}} ======
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|CAVE}} ======
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|DEPRECATE}} ======
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|GROUND}} ======
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|UNDERWATER}} ======


: DEBUGSCENE.MBIN : Developper Sentinels-related debug file
: '''CREATUREAUDIOTABLE''' || ''Creatures behaviours sounds settings''
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|AMBIENT}}
: '''CREATUREDATATABLE''' || ''Extensive creature settings''
:: AMBIENTMODECAMERAS.MBIN : Unreleased ambient mode cameras configuration
: '''CREATUREFILENAMETABLE''' || ''Creatures 3D model calls''
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|ECOSYSTEM}}
: '''CREATUREGENERATIONARCHETYPES''' || ''Creatures 3D model calls''
:: CREATUREAUDIOTABLE.MBIN : Creatures behaviours sounds settings
: '''CREATUREGENERATIONDATA''' || ''No description''
:: CREATUREDATATABLE.MBIN : Extensive creature settings
: '''CREATUREPETBEHAVIOURTABLE''' || ''No description''
:: CREATUREFILENAMETABLE.MBIN : Creatures 3D model calls
: '''CREATUREROLEDESCRIPTIONTABLE''' || ''Creatures presence on planets probability table''
:: CREATUREROLEDESCRIPTIONTABLE.MBIN : Creatures presence on planets probability table
: '''DEPRECATEDASSETSTABLE''' || ''Calls for old plants 3D models''
:: DEPRECATEDASSETSTABLE.MBIN : Calls for old plants 3D models
: '''PETACCESSORYTABLE''' || ''No description''
:: ROBOTDATATABLE.MBIN : Ground sentinels settings
: '''PETEGGTRAITMODIFIEROVERRIDETABLE''' || ''No description''
:: {{fc|#FFF|ROLEDESCRIPTIONTABLES}} : Creatures herds spawn settings
: '''ROBOTDATATABLE''' || ''Ground sentinels settings''
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|ENVIRONMENT}}
:: [[NMS:Reference_Guides/HazardTable|HAZARDTABLE.MBIN]] - handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas
:: PLANETBUILDINGTABLE.MBIN : Buildings spawn density, generation files and rules
:: SELECTABLEOBJECTTABLE.MBIN : Calls for props 3D Models
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|FREIGHTERBASES}} : Arrangements of some freighters and abandoned freighters interiors ?
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|INTERACTIONS}}
:: SHIPSALVAGEMODELEXPLODERULES.MBIN : Ship Salvage Module 3D model explode rules
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|MISSIONS}} : All game missions scripts
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|NPCS}}
:: NPCANIMATIONS.MBIN : NPC gestures and behaviours probabilities
:: NPCCOLOURTABLE.MBIN : NPC colour scheme probabilities
:: NPCPRESETCUSTOMISATIONSDATA.MBIN : Appearance customizer presets ?
:: NPCPROPTABLE.MBIN : NPC accessories effects
:: NPCREACTIONS.MBIN : NPC generic reactions probabilities
:: NPCSPAWNTABLE.MBIN : Global NPC settings and unique characters settings
:: NPCWORDREACTIONS.MBIN : NPC reactions to dialogs
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|PLAYER}}
:: PLAYERCHARACTERSTATETABLE.MBIN : Player animations table
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SCANNING}}
:: REGIONHOTSPOTSTABLE.MBIN : Hot spots generation settings
:: SCANEVENTTABLEMISSIONS.MBIN : unknown scans results
:: SCANEVENTTABLEMISSIONSCREATIVE.MBIN : Scans resulting in another player base discovery
:: SCANEVENTTABLENPCPLANETSITE.MBIN : Scans with NPC interactions results
:: SCANEVENTTABLEPLANET.MBIN : Results of ground scans
:: SCANEVENTTABLESPACE.MBIN : Results from ship scans above planet ground
:: SCANEVENTTABLETUTORIAL.MBIN : Tutorial scan results
:: SCANEVENTTABLEVEHICLE.MBIN : Vehicle scan results
:: VEHICLESCANTABLE.MBIN : Available scans for vehicles
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SCENE}}
:: EXPERIENCESPAWNTABLE.MBIN : Settings for events like fly-bys, space battles and space anomalies
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SOLARSYSTEM}}
:: VOXELGENERATORSETTINGS.MBIN : All terrain generation settings
:: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|ATMOSPHERE}}
::: UNDERWATERHEAVYAIRLIST.MBIN : Call for underwater effects 3d model
:: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|BIOMES}}
::: BIOMEFILENAMES.MBIN : Biomes Description files calls and biome specific item settings
::: BIOMELISTPERSTARTYPE.MBIN : Biomes probability depending on star color
::: {{fc|#FFF|BIOMES FOLDERS}} : Biomes complete description and objects and plants distribution
:: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|COLOURS}}
::: BASECOLOURPALETTES.MBIN : Colour pool for each type of object, including sky and alien ships
::: BASETILETYPES.MBIN : 2 sets of colours. Maybe terrain manipulator terrain texture choices
::: LEGACYBASECOLOURPALETTES.MBIN : very close to BASECOLOURPALETTES.MBIN. An old version ?
::: WATERCOLOURS.MBIN : 4 sets of water colours
:: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|TEXTURES}}
::: BIOMETEXTURES.MBIN : structure for calling planet sub biomes
::: BIOME SPECIFIC FILES : Global planet texture calls per biome and final brightness and contrast settings
:: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|WEATHER}}
::: WEATHERLIST.MBIN : Weather calls and some hazard min/max values
::: SPECIFIC WEATHER FILES : Fog, storms, weather particle, planet filter and hazard settings per weather
::: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SKYSETTINGS}}
:::: SKY COLOURS FILES : colour sets for day, dusk, night and space sky, including nebulae
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SPACE}}
:: AISPACESHIPATTACKDATATABLE.MBIN : AI ships settings including health, attack and flee settings
:: AISPACESHIPMANAGER.MBIN : Player frigates and AI misc ships 3D model calls and role description
:: AISPACESHIPMANAGERXBOXCERT.MBIN : A xbox version of AISPACESHIPMANAGER.MBIN ?


====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|ENVIRONMENT}} ======
:: [[{{NAMESPACE}}:Reference_Guides/HazardTable|HAZARDTABLE]] || ''handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas''
:: '''PLANETBUILDINGTABLE''' || ''Buildings spawn density, generation files and rules''
:: '''SELECTABLEOBJECTTABLE''' || ''Calls for props 3D Models''


{{NMSPageClose}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|FREIGHTERBASES}} ======
:: Arrangements of some freighters and abandoned freighters interiors?
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|INTERACTIONS}} ======
:: '''SHIPSALVAGEMODELEXPLODERULES''' || ''Ship Salvage Module 3D model explode rules''
 
====== <i class="far fa-folder-open pr-2 hltx"></i> [[NoMansSky:MISSIONS_Folder|MISSIONS]] ======
:: All game missions scripts
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|NPCS}} ======
:: '''LIBRARYMAINTERMINALWORDREACTIONS''' || ''No description''
:: '''NPCANIMATIONS''' || ''NPC gestures and behaviours probabilities''
:: '''NPCCOLOURTABLE''' || ''NPC colour scheme probabilities''
:: '''NPCPRESETCUSTOMISATIONSDATA''' || ''Appearance customizer presets?''
:: '''NPCPROPTABLE''' || ''NPC accessories effects''
:: '''NPCREACTIONS''' || ''NPC generic reactions probabilities''
:: '''NPCSPAWNTABLE''' || ''Global NPC settings and unique characters settings''
:: '''NPCWORDREACTIONS''' || ''NPC reactions to dialogs''
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|PLAYER}} ======
:: '''PLAYERCHARACTERSTATETABLE''' || ''Player animations table''
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SCANNING}} ======
:: '''PLANETARYMAPPINGTABLE''' || ''No description''
:: '''REGIONHOTSPOTSTABLE''' || ''Hot spots generation settings''
:: '''SCANEVENTTABLEMISSIONS''' || ''unknown scans results''
:: '''SCANEVENTTABLEMISSIONSCREATIVE''' || ''Scans resulting in another player base discovery''
:: '''SCANEVENTTABLENPCPLANETSITE''' || ''Scans with NPC interactions results''
:: '''SCANEVENTTABLEPLANET''' || ''Results of ground scans''
:: '''SCANEVENTTABLESPACE''' || ''Results from ship scans above planet ground''
:: '''SCANEVENTTABLETUTORIAL''' || ''Tutorial scan results''
:: '''SCANEVENTTABLEVEHICLE''' || ''Vehicle scan results''
:: '''VEHICLESCANTABLE''' || ''Available scans for vehicles''
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SCENE}} ======
:: '''EXPERIENCESPAWNTABLE''' || ''Settings for events like fly-bys, space battles and space anomalies''
 
<h5 class="h6" style="font-size:1.1rem;"> <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SOLARSYSTEM}} </h5>
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|ATMOSPHERE}} ======
:::: '''UNDERWATERHEAVYAIRLIST''' || ''Call for underwater effects 3d model''
 
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|BIOMES}} ======
::: <h5 class="h6" style="font-size:1.1rem;"> <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|'BIOME' Folders}} </h5>
:::: ''Biomes complete description and objects and plants distribution''
::: '''BIOMEFILENAMES''' || ''Biomes Description files calls and biome specific item settings''
::: '''BIOMELISTPERSTARTYPE''' || ''Biomes probability depending on star color''
 
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|COLOURS}} ======
:::: '''BASECOLOURPALETTES''' || ''Colour pool for each type of object, including sky and alien ships''
:::: '''BASETILETYPES''' || ''2 sets of colours. Maybe terrain manipulator terrain texture choices''
:::: '''BASETILETYPES_LAVA''' || ''No descrition''
:::: '''LEGACYBASECOLOURPALETTES''' || ''very close to BASECOLOURPALETTES.MBIN. An old version?''
:::: '''WATERCOLOURS.MBIN''' || ''sets of water colours''
 
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|TEXTURES}} ======
:::: '''BIOMETEXTURES''' || ''structure for calling planet sub biomes''
:::: '''BIOME SPECIFIC FILES''' || ''Global planet texture calls per biome and final brightness and contrast settings''
 
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|WEATHER}} ======
::: <span class="h6" style="font-size:1.1rem;"> <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SKYSETTINGS}}</span>
::::: '''SKY COLOURS FILES''' || ''colour sets for day, dusk, night and space sky, including nebulae''
<br>
 
::: '''WEATHERLIST''' || ''Weather calls and some hazard min/max values''
::: '''SPECIFIC WEATHER FILES''' || ''Fog, storms, weather particle, planet filter and hazard settings per weather''
<br>
 
: '''VOXELGENERATORSETTINGS''' || ''All terrain generation settings''
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SPACE}} ======
:: '''AISPACESHIPATTACKDATATABLE''' || ''AI ships settings including health, attack and flee settings''
:: '''AISPACESHIPMANAGER''' || ''Player frigates and AI misc ships 3D model calls and role description''
:: '''AISPACESHIPMANAGERXBOXCERT''' || ''An Xbox version of '''AISPACESHIPMANAGER'''?''
<br>
 
'''DEBUGSCENE''' || ''Developer Sentinels-related debug file''

Latest revision as of 04:21, August 7, 2022

Nomanssky flare.png

SIMULATION Folder

SIMULATION[edit | edit source]

The SIMULATION folder stores a lot of databases. Here is the content of this very important folder:

AMBIENT[edit | edit source]
AMBIENTMODECAMERAS || Unreleased ambient mode cameras configuration
ECOSYSTEM
AIR[edit | edit source]
CAVE[edit | edit source]
DEPRECATE[edit | edit source]
GROUND[edit | edit source]
UNDERWATER[edit | edit source]
CREATUREAUDIOTABLE || Creatures behaviours sounds settings
CREATUREDATATABLE || Extensive creature settings
CREATUREFILENAMETABLE || Creatures 3D model calls
CREATUREGENERATIONARCHETYPES || Creatures 3D model calls
CREATUREGENERATIONDATA || No description
CREATUREPETBEHAVIOURTABLE || No description
CREATUREROLEDESCRIPTIONTABLE || Creatures presence on planets probability table
DEPRECATEDASSETSTABLE || Calls for old plants 3D models
PETACCESSORYTABLE || No description
PETEGGTRAITMODIFIEROVERRIDETABLE || No description
ROBOTDATATABLE || Ground sentinels settings
ENVIRONMENT[edit | edit source]
HAZARDTABLE || handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas
PLANETBUILDINGTABLE || Buildings spawn density, generation files and rules
SELECTABLEOBJECTTABLE || Calls for props 3D Models
FREIGHTERBASES[edit | edit source]
Arrangements of some freighters and abandoned freighters interiors?
INTERACTIONS[edit | edit source]
SHIPSALVAGEMODELEXPLODERULES || Ship Salvage Module 3D model explode rules
MISSIONS[edit | edit source]
All game missions scripts
NPCS[edit | edit source]
LIBRARYMAINTERMINALWORDREACTIONS || No description
NPCANIMATIONS || NPC gestures and behaviours probabilities
NPCCOLOURTABLE || NPC colour scheme probabilities
NPCPRESETCUSTOMISATIONSDATA || Appearance customizer presets?
NPCPROPTABLE || NPC accessories effects
NPCREACTIONS || NPC generic reactions probabilities
NPCSPAWNTABLE || Global NPC settings and unique characters settings
NPCWORDREACTIONS || NPC reactions to dialogs
PLAYER[edit | edit source]
PLAYERCHARACTERSTATETABLE || Player animations table
SCANNING[edit | edit source]
PLANETARYMAPPINGTABLE || No description
REGIONHOTSPOTSTABLE || Hot spots generation settings
SCANEVENTTABLEMISSIONS || unknown scans results
SCANEVENTTABLEMISSIONSCREATIVE || Scans resulting in another player base discovery
SCANEVENTTABLENPCPLANETSITE || Scans with NPC interactions results
SCANEVENTTABLEPLANET || Results of ground scans
SCANEVENTTABLESPACE || Results from ship scans above planet ground
SCANEVENTTABLETUTORIAL || Tutorial scan results
SCANEVENTTABLEVEHICLE || Vehicle scan results
VEHICLESCANTABLE || Available scans for vehicles
SCENE[edit | edit source]
EXPERIENCESPAWNTABLE || Settings for events like fly-bys, space battles and space anomalies
SOLARSYSTEM
ATMOSPHERE[edit | edit source]
UNDERWATERHEAVYAIRLIST || Call for underwater effects 3d model
BIOMES[edit | edit source]
'BIOME' Folders
Biomes complete description and objects and plants distribution
BIOMEFILENAMES || Biomes Description files calls and biome specific item settings
BIOMELISTPERSTARTYPE || Biomes probability depending on star color
COLOURS[edit | edit source]
BASECOLOURPALETTES || Colour pool for each type of object, including sky and alien ships
BASETILETYPES || 2 sets of colours. Maybe terrain manipulator terrain texture choices
BASETILETYPES_LAVA || No descrition
LEGACYBASECOLOURPALETTES || very close to BASECOLOURPALETTES.MBIN. An old version?
WATERCOLOURS.MBIN || sets of water colours
TEXTURES[edit | edit source]
BIOMETEXTURES || structure for calling planet sub biomes
BIOME SPECIFIC FILES || Global planet texture calls per biome and final brightness and contrast settings
WEATHER[edit | edit source]
SKYSETTINGS
SKY COLOURS FILES || colour sets for day, dusk, night and space sky, including nebulae


WEATHERLIST || Weather calls and some hazard min/max values
SPECIFIC WEATHER FILES || Fog, storms, weather particle, planet filter and hazard settings per weather


VOXELGENERATORSETTINGS || All terrain generation settings
SPACE[edit | edit source]
AISPACESHIPATTACKDATATABLE || AI ships settings including health, attack and flee settings
AISPACESHIPMANAGER || Player frigates and AI misc ships 3D model calls and role description
AISPACESHIPMANAGERXBOXCERT || An Xbox version of AISPACESHIPMANAGER?


DEBUGSCENE || Developer Sentinels-related debug file