NoMansSky:Game Structure: Difference between revisions

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**XML files : text files controlling music samples


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Revision as of 20:40, August 17, 2020

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Game Files

NMS mostly uses the .MBIN file format to store data but it's far from being the only file format used by the game. Here's what you can find in each game folder :

  • AUDIO
    • WEM format : encoded audio files
    • Voice Reference Table - A list of all the exosuit voice files with their WEM IDs.
  • BANKS_INTERMEDIATE - No real use
  • FONTS
    • FNT files : text files storing char maps to extract them from the .DDS canvas
    • DDS files : Textures storing fonts as images
  • LANGUAGE
    • MBIN files : store all the strings, texts and dialogs of the game
  • METADATA - All the game tables and databases
    • EFFECTS : defines properties like light, particles, shakes and duration of game effects
    • ENTITLEMENTS : Handled game pre-order bonuses
    • REALITY : game major tables
      • Reference Tables listing game items and properties extracted from game tables.Outdated
    • SIMULATION
      • ENVIRONMENT
        • HAZARDTABLE.MBIN - handles behaviors of environmental hazards: Extreme Heat, Extreme Cold, Radiation, Toxic Gas
    • TROPHIES : Handled game achievements
  • MUSIC
    • XML files : text files controlling music samples
  • PIPELINES
    • BIN files : text files controlling shaders branching
  • PLAYTOGETHER - unknown
  • PROMO - old game promotional files
  • SCENES - Trailer and demonstration static files
  • SHADERS
    • BIN files : shaders initialization text files
    • SPV files : Vulkan fragmented shader files
  • TPFSDICT - Encrypted profanity words you can't use in NMS
  • UI
    • MBIN files : describes all the components and parts of the game GUI
    • TTF files : Standard TrueType Fonts used in game menus and interfaces

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