NoMansSky:2.4.0/changelog: Difference between revisions

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This is the official v2.4.0 release of our No Man's Sky modding guide. Below is a summary of the major changes this release brings:
This is the official v2.4.0 release of our No Man's Sky modding guide. Below is a summary of the major changes this release brings:


=== SomethingNew ===
=== Recommended Game Mode ===
Much of this release was focused on taming the asteroid fields. Many settings have been added and tweaked in towards that goal. Overall the fields will be more sparse, however, the asteroid orientation has been changed as well. Players will find smaller asteroids nearer orbital bodies with the larger asteroids starting to appear further out. Keep in mind that each system's generation will still be unique so some systems may have more or fewer asteroids than others.
The recommended game mode for the Guide is now the "'''Custom'''" mode. The Custom Mode is new with game version 4.0, which is basically the result of Hello Games saying, "''you know what, play the game the way you want to play it!''" Well, we agree and Custom Mode allows users to tailor the game to the experience they desired. Anything from pure sandbox and free costs to a survival death match with permadeath.
 
Step's goal has always been to lean more toward the exploration side that was the original game, without removing other elements introduced since that time but rather reigning those elements. This prevented these newer elements, like expanded focus on combat, from distracting from more casual, exploration gameplay. Since many of the adjustments previous Guides made in this area are now available within Custom Mode, they have been removed from the Resource Files. As such, some basic recommendations are provided on the Guide to gain back what was removed from the Resource Files using Custom Mode. Users will find this new heading at the end of the Guide.


== Guide-Level Changes ==
== Guide-Level Changes ==

Revision as of 07:13, October 8, 2022

NoMansSky:2.4.0/changelog

< All NoMansSky changelogs | NoMansSky:2.4.0 Guide

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WARNING

This guide is not current! It may contain information that is incorrect or not in line with the current state of the game!
     View the current changelog instead

Post-Release Changes[edit | edit source]

Any changes made to the current version of the live guide.

Mods[edit | edit source]

Resource Files[edit | edit source]

What's New[edit | edit source]

This is the official v2.4.0 release of our No Man's Sky modding guide. Below is a summary of the major changes this release brings:

Recommended Game Mode[edit | edit source]

The recommended game mode for the Guide is now the "Custom" mode. The Custom Mode is new with game version 4.0, which is basically the result of Hello Games saying, "you know what, play the game the way you want to play it!" Well, we agree and Custom Mode allows users to tailor the game to the experience they desired. Anything from pure sandbox and free costs to a survival death match with permadeath.

Step's goal has always been to lean more toward the exploration side that was the original game, without removing other elements introduced since that time but rather reigning those elements. This prevented these newer elements, like expanded focus on combat, from distracting from more casual, exploration gameplay. Since many of the adjustments previous Guides made in this area are now available within Custom Mode, they have been removed from the Resource Files. As such, some basic recommendations are provided on the Guide to gain back what was removed from the Resource Files using Custom Mode. Users will find this new heading at the end of the Guide.

Guide-Level Changes[edit | edit source]

This update is to officially support No Man's Sky:Endurance.

  • Updated Graphic Driver Recommendations
  • Added recommendations for staring a new game using new Custom game mode

Mod-Level Changes[edit | edit source]

Legend[edit | edit source]

Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)

04-Foundation[edit | edit source]

Added

05-Animation & Physics[edit | edit source]

Dropped

06-Models & Textures[edit | edit source]

Dropped

  • Blackhole BAAA | Endurance included an impressive new black hole, therefore, this mod was dropped.
  • Mangroves | Redundant with the addition of Better Planet Generation.

Updated

09-Fixes[edit | edit source]

Added

Moved

  • LightFix | Relocated to the Lighting & Weather mod group & instructions updated.

16-Interface[edit | edit source]

Added

18-Lighting & Weather[edit | edit source]

Added

Resource Files (aka, 20-Patches)[edit | edit source]

Updated
Step NoMansSky Resource Files | The following has changes happened the Resource Files:

  • Incorporated Dark Space from Clean Space Origins and customized it further to produce darker space fog and "sky" colors while improving nebulas
  • Incorporated Reduced Speedlines from Clean Space Origins due to CSO's version being outdated
  • There have been numerous adjustments to various settings throughout the files for refinement
  • Removed the script errors and warnings produced in AMUMSS from all Resource Files
  • Updated many line numbers within all files
Info-Logo.png
NOTE:
Instead of providing detailed changes, like in the past, the below file changes will be summaries from this version forward. Details can be found within each of the Resource's LUA files.
Projectile Table
Newly added is the Projectile Table located at: ..\METADATA\PROJECTILES\PROJECTILETABLE.MBIN.
  • The following ship weapons have had their ranges increased by 50%: Gun, Shotgun, Minigun, Plasma Gun, and Rocket
  • The Squad's gun damage has been increased to something sensible to make them more useful; overall a full squad will equal the same damage is the player's base gun.
AI Spaceship Globals
  • Many adjustments made to improve player and NPC ship landings
Graphic Globals
Player Globals
  • Reduced the chance of pirate attacks
Solar Generation Globals
  • Reduced the chance of pirate attacks
  • Slightly increased the chances of creatures in asteroids
  • Adjusted a great deal of asteroid settings to overhaul their generation.
    • All will generally be larger and spaced further apart, making them more spares
    • View distances are greatly increased and their positions in the field improved
    • Asteroid generation will vary from system to system by design.
Spaceship Globals
  • Made adjustments to improve player and NPC ship landings
  • Removed the previously adjusted hover height the ship hovers at during take-off. Vanilla is now sufficient.