NoMansSky:2.3.0/changelog

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NoMansSky:2.3.0/changelog

< All NoMansSky changelogs | NoMansSky:2.3.0 Guide

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WARNING

This guide is not current! It may contain information that is incorrect or not in line with the current state of the game!
     View the current changelog instead

Post-Release Changes[edit | edit source]

Any changes made to the current version of the live guide.

Mods[edit | edit source]

Resource Files[edit | edit source]

What's New[edit | edit source]

This is the official v2.3.0 release of our No Man's Sky modding guide.

Asteroid Generation[edit | edit source]

Much of this release was focused on taming the asteroid fields. Many settings have been added and tweaked in towards that goal. Overall the fields will be more sparse, however, the asteroid orientation has been changed as well. Players will find smaller asteroids nearer orbital bodies with the larger asteroids starting to appear further out. Keep in mind that each system's generation will still be unique so some systems may have more or fewer asteroids than others.

Pirate Attacks[edit | edit source]

The probability of a few events causing pirates to appear have been lowered by half or more. After playing for some time, we came to the realization that the Outlaws updates caused pirates to appear more often. It seemed every few flights pirates would appear. Turns out one of the settings was set at 50%, which meant it was literally the flip of a coin for pirates to show during these events.

Ships[edit | edit source]

Several settings have been added aimed to smooth out and improve most ship docking/landing events. This has been done by editing various settings in the globals.

Additionally, all of the ships gun's and rocket's firing range have been increased with approximately one-third distance added. This was done due to the increase in loading distance to the asteroids and other elements. Since those increases the distance the vanilla weapons fired always felt shallow; therefore, they've finally been increased.

Guide-Level Changes[edit | edit source]

This update is to officially support No Man's Sky:Endurance.

  • Added a Quality of Life mods section at the end of the Guide.
  • Updated throughout with various grammar corrections and instruction clarification
  • Updated small bits of the AMUMSS setup and initialization

Mod-Level Changes[edit | edit source]

Legend[edit | edit source]

Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)

05-Animation & Physics[edit | edit source]

Dropped

06-Models & Textures[edit | edit source]

Dropped

  • Blackhole BAAA | Endurance now includes an impressive new black hole, therefore, this mod was dropped.

Updated

16-Interface[edit | edit source]

Added

18-Lighting & Weather[edit | edit source]

Dropped

Updated

Resource Files (aka, 20-Patches)[edit | edit source]

Updated
Step NoMansSky Resource Files | The following has changes happened the Resource Files:

  • Incorporated the Reduced Speedlines from Clean Space Origins due to CSO's version being outdated
  • Removed the warnings produced in AMUMSS from all the Resource Files
  • Updated many line numbers within all files
AI Spaceship Globals
  • added MinimumCircleTimeBeforeLanding set to 3, default=5
  • added OutpostDockApproachUpAmount set to 0.05; default=0.1
  • added LandingTipAngle set to 12; default=25
  • added LandingLongTipAngle set to 6; default=10
  • added SpaceStationTraderRequestTime set to 15; default=20
  • added DockingSpringTime set to 4; default=6
Player Globals
  • added PirateFlybyAttackProbability set to 0.2; default 0.5
Solar Generation Globals
  • added LocatorScatterChanceOfPirates set to 10; default=20
  • added LargeAsteroidFadeTime set to 0.3; default=0.1
  • added Scale settings for the asteroids to generally make them larger
    • Common: Step=0.54 / default=0.28
    • Ring: Step=0.33 / default=0.15
  • added AsteroidCreatureRichSystemProbability to be calculated with the other low probability settings; Step=0.015 / default=0.005
  • added the asteroid Noise Ranges that were dropped in the last update. They are custom and no longer align to any mod.
  • added common and rare asteroid Noise Scales to push them further out
  • increased the asteroid Spacings to spread them out more
    • Common: Step=4200 / default=1000
    • Ring: Step=2100 / default=200
    • Large: Step=6000 / default=9000
    • Rare: Step=2400 / default=850
Spaceship Globals
  • added GroundHeightBrakeMultiplier set to 2.4; default 1.2
  • removed the previously adjusted hover height the ship hovers during take-off. Vanilla is now sufficient.