NoMansSky:Reference Guides/HazardTable

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Hazard Table

Handles the environmental hazards that affect the player/suit.

Data Structure

The following the the structure of each entry in the HazardTable:

    <Property name="None" value="GcPlayerHazardData.xml">
      <Property name="ProtectionInitialTime" value="0" />
      <Property name="ProtectionTime" value="Vector2f.xml">
        <Property name="x" value="0" />
        <Property name="y" value="0" />
      </Property>
      <Property name="DamageRate" value="Vector2f.xml">
        <Property name="x" value="0" />
        <Property name="y" value="0" />
      </Property>
      <Property name="WoundRate" value="Vector2f.xml">
        <Property name="x" value="0" />
        <Property name="y" value="0" />
      </Property>
      <Property name="RechargeInitialTime" value="0" />
      <Property name="RechargeTime" value="0" />
      <Property name="Damage" value="" />
      <Property name="Increases" value="True" />
      <Property name="Curve" value="TkCurveType.xml">
        <Property name="Curve" value="Linear" />
      </Property>
      <Property name="TriggerValue" value="100" />
      <Property name="CapValue" value="100" />
      <Property name="CriticalValue" value="100" />
      <Property name="OutputMultiplier" value="1" />
      <Property name="OutputMinAddition" value="0" />
      <Property name="OutputMaxAddition" value="0" />
    </Property>

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