NoMansSky:Reference Guides/HazardTable
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Hazard Table
Handles the environmental hazards that affect the player/suit.
Data Structure
The following the the structure of each entry in the HazardTable:
<Property name="None" value="GcPlayerHazardData.xml"> <Property name="ProtectionInitialTime" value="0" /> <Property name="ProtectionTime" value="Vector2f.xml"> <Property name="x" value="0" /> <Property name="y" value="0" /> </Property> <Property name="DamageRate" value="Vector2f.xml"> <Property name="x" value="0" /> <Property name="y" value="0" /> </Property> <Property name="WoundRate" value="Vector2f.xml"> <Property name="x" value="0" /> <Property name="y" value="0" /> </Property> <Property name="RechargeInitialTime" value="0" /> <Property name="RechargeTime" value="0" /> <Property name="Damage" value="" /> <Property name="Increases" value="True" /> <Property name="Curve" value="TkCurveType.xml"> <Property name="Curve" value="Linear" /> </Property> <Property name="TriggerValue" value="100" /> <Property name="CapValue" value="100" /> <Property name="CriticalValue" value="100" /> <Property name="OutputMultiplier" value="1" /> <Property name="OutputMinAddition" value="0" /> <Property name="OutputMaxAddition" value="0" /> </Property>