I don't agree with Kelmych's and Essarrbee's reasoning here. Basically they are saying they want to keep it because it makes the game easier (even if it's a small aspect of it). The information about the altars is there for those that take the time to find it. I don't think we should be including mods that make the game easier in any aspect unless it's a function aspect should as dialogue controls. The only logical reason for keeping this would be the argument that the PC would likely know information about the different religions practiced in his homeland as many of us do in real life. TechAngel85 (talk) 10:19, March 20, 2014 (EDT)
Votes
Template:No Adds information the player should find out on their own. DoubleYou (talk) 23:45, February 25, 2014 (EST)
Template:Yes provides important information which Skyrim makes hard to find. Kelmych (talk) 01:35, February 28, 2014 (EST)
Template:Yes I hate trying to remember all the effects. We should ask the author for permission to include this in a compilation. Essarrbee (talk) 03:16, February 28, 2014 (EST)
Template:No This doesn't pretty much the same things as Blessings-Altar Descriptions, but for diseases rather than alters. If you get rid of one you should probably get rid of the other to remain unbiased. I've never agreed with this mod anyway. Techangel85 (talk) 22:12, February 27, 2014 (EST)
Template:Yes provides useful information that improves immersion Kelmych (talk) 01:37, February 28, 2014 (EST)
Template:Yes This only affects the Magic menu description and is very useful. Will also gave permission to use it in a compilation. Essarrbee (talk) 03:16, February 28, 2014 (EST)
Template:No Adds information the player should find out on their own. DoubleYou (talk) 23:46, February 25, 2014 (EST)
Template:Yes Depends. If this prevents players from starting areas that have quests attached and thus could break the quest, then we need to keep it. Which according to the Nexus mod page, this is exactly what this mod does. If no quest are actually broken by entering an area early, then it can go. Techangel85 (talk) 22:14, February 27, 2014 (EST)
Template:Yes Provides information about dungeons with non-radiant quests so they don't get broken. The game should prevent accessing these dungeons but doesn't always do so, breaking immersion and potentially breaking quests. Kelmych (talk) 01:40, February 28, 2014 (EST)
Template:No I do like this mod, but it is made with a non-english version of the game and there are conflicts that arise from that. Essarrbee (talk) 03:16, February 28, 2014 (EST)
Template:Yes I'm neutral, as I have not looked into exactly what this does. DoubleYou (talk) 23:48, February 25, 2014 (EST)
Template:No Honestly, this is not needed and I don't see it as a fix. It just remaps some keys and I've never played with it. There is nothing wrong with vanilla mapping. I've used vanilla key mapping since day one. I don't thing we should be supporting a mod the changes the key mapping either as this could force user to "relearn" the keys that they've most likely used for a long time. The rare user who wants to remap their keys, can do so on their own. Techangel85 (talk) 22:23, February 27, 2014 (EST)
Template:No I use this mod since it disconnects the vanilla key bindings in which the numpad keys and number keys are linked (noticeable reducing the number of potential hotkeys) and because this, or an equivalent, is needed with MoreHotkeysPlease!. However, this utility is only needed by a somewhat small group of users.Kelmych (talk) 01:44, February 28, 2014 (EST)
Template:No Never used it even when it is installed, don't even know how to use it. Essarrbee (talk) 03:16, February 28, 2014 (EST)
Template:Yes I like this mod as it helps me keep track of time while gaming. For those that cry out the "immersion breaking" argument, I'm calling BS on that. It's no more immersion breaking than the loading screen it's on. Is it an improvement to the game itself? No. Will it hurt keeping it in Extended? No. Techangel85 (talk) 22:27, February 27, 2014 (EST)
Template:No I don't feel that it adds much to the game. Kelmych (talk) 01:45, February 28, 2014 (EST)
Template:Yes I don't really have clocks everywhere in my house and just loose track of time, this helps me. Essarrbee (talk) 03:16, February 28, 2014 (EST)
Template:No As a utility it's needed for savegame cleaning so it would be important in a utility pack unless one of the alternative mods provides a usable ingame multi-day sleep/wait menu that fits with the game graphics. Kelmych (talk) 01:51, February 28, 2014 (EST)
Template:No I don't like the Oblivion aesthetic. Essarrbee (talk) 03:16, February 28, 2014 (EST)
Template:Yes Again, I could care less. There is no advantage to this mod anymore. We originally had it due to ENBs messing up the loading screen; however, they now ignore the loading screens so that point is moot. Techangel85 (talk) 22:34, February 27, 2014 (EST)
Template:Yes I haven't found that it adds much value now that it isn't fixing an ENB problem. Kelmych (talk) 01:55, February 28, 2014 (EST)
Template:Yes This mod has been out-of-date for a really long time with no foreseeable updates. It conflicts with SkyUI and you have to make MCM changes for it to work as intended. I'd prefer we find an alternative solution that is up-to-date with SkyUI and the unofficial patches. Techangel85 (talk) 22:40, February 27, 2014 (EST)
Template:Yes I find colored map markers very useful and this is the best one I've used. It has problems with SkyUI that are being fixed. Kelmych (talk) 01:54, February 28, 2014 (EST)