Blessings-Altar Descriptions
Votes
- Template:No Adds information the player should find out on their own. DoubleYou (talk) 23:45, February 25, 2014 (EST)
- Template:No I agree with DoubleYou on this one. Techangel85 (talk) 22:07, February 27, 2014 (EST)
Disease Descriptions
Votes
- Template:Yes DoubleYou (talk) 23:46, February 25, 2014 (EST)
- Template:No This doesn't pretty much the same things as Blessings-Altar Descriptions, but for diseases rather than alters. If you get rid of one you should probably get rid of the other to remain unbiased. I've never agreed with this mod anyway. Techangel85 (talk) 22:12, February 27, 2014 (EST)
Dungeon Quest Awareness
Votes
- Template:No Adds information the player should find out on their own. DoubleYou (talk) 23:46, February 25, 2014 (EST)
- Template:Yes Depends. If this prevents players from starting areas that have quests attached and thus could break the quest, then we need to keep it. Which according to the Nexus mod page, this is exactly what this mod does. If no quest are actually broken by entering an area early, then it can go. Techangel85 (talk) 22:14, February 27, 2014 (EST)
Immersive HUD
Votes
- Template:Yes DoubleYou (talk) 23:47, February 25, 2014 (EST)
- Template:Yes Not only is the mod immersive, but it's an excellent tool for screen/video capturing. Techangel85 (talk) 22:15, February 27, 2014 (EST)
Interface Hard Coded Key Tweaks
Votes
- Template:Yes I'm neutral, as I have not looked into exactly what this does. DoubleYou (talk) 23:48, February 25, 2014 (EST)
- Template:No Honestly, this is not needed and I don't see it as a fix. It just remaps some keys and I've never played with it. There is nothing wrong with vanilla mapping. I've used vanilla key mapping since day one. I don't thing we should be supporting a mod the changes the key mapping either as this could force user to "relearn" the keys that they've most likely used for a long time. The rare user who wants to remap their keys, can do so on their own. Techangel85 (talk) 22:23, February 27, 2014 (EST)
KenMOD Time On Loading Screen
Votes
- Template:No Better in a convenience pack. DoubleYou (talk) 23:49, February 25, 2014 (EST)
- Template:Yes I like this mod as it helps me keep track of time while gaming. For those that cry out the "immersion breaking" argument, I'm calling BS on that. It's no more immersion breaking than the loading screen it's on. Is it an improvement to the game itself? No. Will it hurt keeping it in Extended? No. Techangel85 (talk) 22:27, February 27, 2014 (EST)
Lore-Based Loading Screens
Votes
- Template:Yes DoubleYou (talk) 23:49, February 25, 2014 (EST)
- Template:Yes No brainer. Techangel85 (talk) 22:28, February 27, 2014 (EST)
Main Menu Spinning Emblem
Votes
- Template:Yes DoubleYou (talk) 23:50, February 25, 2014 (EST)
- Template:Yes Could care less. Let me ask this...what is wrong with the vanilla one? Techangel85 (talk) 22:30, February 27, 2014 (EST)
No Boring Sleep-Wait Menu
Votes
- Template:No Better in a Utilities pack. Only useful for cleaning saves. DoubleYou (talk) 23:52, February 25, 2014 (EST)
- Template:No Techangel85 (talk) 22:31, February 27, 2014 (EST)
No Menu and Loading Smoke
Votes
- Template:Yes DoubleYou (talk) 23:50, February 25, 2014 (EST)
- Template:Yes Again, I could care less. This is no advantage to this mod anymore. We originally had it due to ENBs messing up the loading screen; however, they now ignore the loading screens so that point is moot. Techangel85 (talk) 22:34, February 27, 2014 (EST)
Not Another Colored Map Icon Mod
Votes
Template:Yes DoubleYou (talk) 23:50, February 25, 2014 (EST)
Smaller Cursor
Votes
Template:Yes I'm even okay with this in Core. DoubleYou (talk) 23:51, February 25, 2014 (EST)