NoMansSky:Game Structure
From Step Mods | Change The Game
Game Files
NMS mostly uses the .MBIN file format to store data but it's far from being the only file format used by the game. Here's what you can find in each game folder :
- GLOBAL Files - Main game settings stored in .MBIN files
- AUDIO
- WEM format : encoded audio files
- Voice Reference Table - A list of all the exosuit voice files with their WEM IDs.
- BANKS_INTERMEDIATE - No real use
- FONTS
- FNT files : text files storing char maps to extract them from the .DDS canvas
- DDS files : Textures storing fonts as images
- INPUT
- JSON files : text files storing devices input mappings
- ACTIONS.JSON Reference file
- LANGUAGE
- MBIN files : store all the strings, texts and dialogs of the game
- MATERIALS
- MATERIAL.MBIN files : generic game materials.
- METADATA - All the game tables and databases
- ANIMATIONS : player animation settings
- AUDIO : Bytebeat settings
- EFFECTS : defines properties like light, particles, shakes and duration of game effects
- ENGINESETTINGS : animations and graphics menu settings
- ENTITLEMENTS : Handled game pre-order bonuses
- FONTS
- GAMESTATE
- INPUT
- INTERACTIVITY
- LANGUAGE : sets what languages are available depending on player's country
- LSYSTEMS : remnant of L-Systems test files
- PROJECTILES : projectile settings table
- REALITY : game major tables
- Reference Tables listing game items and properties extracted from game tables.Outdated
- SIMULATION : other game major tables
- ENVIRONMENT
- HAZARDTABLE - handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas
- ENVIRONMENT
- TROPHIES : Handled game achievements
- UI
- MODELS
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- ENTITY.MBIN Files - the MBIN that defines interactions and behaviors of objects.
- DESCRIPTOR.MBIN Files - handle the nested hierarchies of procedural generation in-game
- GEOMETRY.MBIN Files - store the 3D models
- MATERIAL.MBIN Files - define the texture maps and shader flags to be used
- ANIM.MBIN files - Animation files
- LSYSTEM - Rules controling NPC buildings procedural generation
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- MUSIC
- XML files : text files controlling music samples
- PIPELINES
- BIN files : text files controlling shaders branching
- PLAYTOGETHER - unknown
- PROMO - old game promotional files
- SCENES - Trailer and demonstration static files
- SHADERS
- BIN files : shaders initialization text files
- SPV files : Vulkan fragmented shader files
- TEXTURES
- CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
- TEXTURE MBIN Files
- NMS texture formats
- TPFSDICT - Encrypted profanity words you can't use in NMS
- UI
- MBIN files : describes all the components and parts of the game GUI
- TTF files : Standard TrueType Fonts used in game menus and interfaces
Save Files
No Man's Sky stores save files in a recluded folder.
Here is an example showing where you can find it if your operating system is on your C: drive :
<wiki>C:\Users\YourUSerName\AppData\Roaming\HelloGames\NMS\st_76561198016365084</wiki>
2 notes :
- YouUserName is your user name on your computer
- the final folder is procedural (like everything in NMS) so yours will be different
Save files are in .hg format which is obvioulsy a proprietary format to Hello Games.
Hopefuly, some save game editor can help to read and edit these files.