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| <span style="color: yellow><p style="text-align:center;">The addon will be a work in progress for some time and the layout could change.</p></span> | | <span style="color: yellow><p style="text-align:center;">The addon will be a work in progress for some time and the layout could change.</p></span> |
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| Almost every mod contained within is optional and you have user freedom. Some mods will need certain Extenders or Resources so keep that in mind. You will see more detailed information in the mod tables below as you read through the guide. My approach and goals are to make this as simple and easy to follow. Please feel free to contact me if you see issues or think of improvements to the page, etc. Thank you. | | Almost every mod contained within is optional and you have user freedom. Some mods will need certain Extenders or Resources so keep that in mind. You will see more detailed information in the mod tables below as you read through the guide. My approach and goals are to make this as simple and easy to follow. |
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| | Please feel free to contact me if you see issues or think of improvements to the page, etc. Thank you. |
| {| class="wikitable mw-collapsible mw-collapsed" | | {| class="wikitable mw-collapsible mw-collapsed" |
| |+Change Log | | |+Change Log |
Revision as of 01:43, September 6, 2024
The Road Ahead - a Unofficial STEP Guide Addon
by: D1Z4STR
“Often, the path less traveled is overlooked. Yet, with willpower and a desire to grow, will you dare to journey down The Road Ahead?” - D1Z4STR
The Road Ahead is an Unofficial STEP Guide Addon that includes various mods that I feel add some extra layers to the game.
The addon will be a work in progress for some time and the layout could change.
Almost every mod contained within is optional and you have user freedom. Some mods will need certain Extenders or Resources so keep that in mind. You will see more detailed information in the mod tables below as you read through the guide. My approach and goals are to make this as simple and easy to follow.
Please feel free to contact me if you see issues or think of improvements to the page, etc. Thank you.
Change Log
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v1
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Beta release - 9/X/24
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STEP 1
X
STEP 2
X
STEP 3
The Mod List
Mod Installation Considerations
- If no Notes or recommendations are provided for a particular mod, always install the Main File, any Update Files, and all Optional Files are valid.
- After installing a mod, ALWAYS enable the mod and any related plugins in MO unless otherwise instructed.
- Mods are listed in alphabetical order within each ModGroup and any deviations from this are purposeful to achieve the desired outcome.
- Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them.
- Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that UNLESS continuing a playthrough using a previously-existing save game (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).
- Always follow LOOT's advice regarding mod cleaning and sorting unless otherwise noted.
- Do not extract BSAs unless specifically instructed to do so.
ModGroup Separators
The Road Ahead recommends using the following separators shown below:
➕ [Click to show]➖ [Click to hide] Steps - Create MO Separators
- Click at the top of the mod list pane.
- Select [Create Separator], and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting and Weather, etc.).
- Create a new separator for each new Mod Group while working through the Guide.
- Separator colors can be customized by right-clicking on any separator and selecting Select Color.
Reference Image:
02-Extenders
- Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
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Mod Name
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Baseline
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Instructions
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Powerofthree's Papyrus Extender
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Detailed Instructions available
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Required for Dynamic Activation Key, Rock Traps Trigger Fixes, and Simply Order Summons
FOMOD Instructions
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- Main
- DLL
- ◉ SSE v1.6.1130+ (Anniversary Edition)
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03-Resources
- Mods solely providing assets intended specifically for use by other mods without themselves affecting content
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Mod Name
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Baseline
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Instructions
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AnimObject Swapper
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Detailed Instructions available
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Required for Sharpen Other Swords II
FOMOD Instructions
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- Main
- DLL
- ◉ SSE v1.6.629+ ("Anniversary Edition)
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Base Object Swapper
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Detailed Instructions available
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Required for Catches Cook on Campfires - Base Object Swapper and Diverse Catches - Base Object Swapper Fish Racks
FOMOD Instructions
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- Main
- DLL
- ◉ SSE v1.6.1130+ ("Anniversary Edition)
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Keyword Item Distributor (KID)
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Detailed Instructions available
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Required for Cooking Categories Improvement (Constructible Object Custom Keyword System - Fixes) and Vibrant Weapons EAE
FOMOD Instructions
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- Main
- DLL
- ◉ SSE v1.6+ ("Anniversary Edition)
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Rogue's Gallery
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Detailed Instructions available
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optional file not needed
Required for Show Follower Carry Weight, Show NPC Disposition Relationship Rank, and Show Mount Carry Weight
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04-Foundation
- Baseline mods that should be overridden by other mods AND/OR that make widely-accepted programmatic changes expected by other mods
No mods defined.
05-Animation and Physics
- Mods that affect animations or physics
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Mod Name
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Baseline
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Instructions
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06-Models and Textures
- Mods that replace existing models or textures
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Mod Name
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Baseline
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Instructions
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Septim - a coin retexture
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512 or 1024
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Detailed Instructions available
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STEP does not include a Septim retexture
FOMOD Instructions
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- Choose options
- Choose your preferred Septim color
- Choose resolution
- ◉ 1024 - user choice
- ◉ 512 - user choice
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07-Sounds and Music
- Mods that affect sounds or music
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Mod Name
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Baseline
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Instructions
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Blackreach Eerie Ambience
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Detailed Instructions available
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Listen to sounds comparisons on mod front page
FOMOD Instructions
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- Sound Selection
- Sound Selection
- ◉ With Birds - user choice
- ◉ Without Birds - user choice (preferred)
- Other Sound Options
- Nirnroot Options
- ◉ Nirnroot Replacer (Crimson Only)
- Blackreach Water Loop
- ☐ Blackreach Water Loop - user choice
- Silence Music
- ☐ Silence Music - do not check
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Distant Rolling Thunder
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Detailed Instructions available
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FOMOD Instructions
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- Choose your Plugin
- Plugin Choices
- ◉ Light - best for Cathedral Weathers
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Less Music
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Detailed Instructions available
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Read about the Main Plugins and pick your preference
FOMOD Instructions
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- Less Music Installation
- Main Plugin
- ◉ Whispering Silence
- ◉ Enjoy The Silence (preferred)
- ◉ The Quiet Place
- The Elder Songs - Compatibility
- ☐ Unchecked - do not select
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The Black Door Revoiced
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Your choice of Main File A or B. Sound comparison is on mod front page. Optional file not needed.
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08-Character Appearance
- Mods that affect the appearance of the player character or NPCs
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Mod Name
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Baseline
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Instructions
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Default Face NPCs Fixed
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Detailed Instructions available
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Install Main File and DFNF - CC Full optional file separately (no not merge). Do NOT install the Moon and Star patch. A later mod will cover
other needed patches for DFNF.
However, 1 LOOT rule is needed and a CR patch for this is unnecessary. We need to load EVE - Ghost Mechanics and Shaders Restored below DFNF.
LOOT rule setup as follows:
1. Run LOOT in MO2
2. Locate EVE - Ghost Mechanics and Shaders Restored in the left pane of LOOT
3. Right click then click Edit metadata
4. A new screen will appear, in the middle of the screen it will say EVE - Ghost Mechanics and Shaders Restored, look directly below
that and click the Load After tab
5. Click add new row at the bottom
6. A new (kind of hard to see) row will come up under where it says 'filename' click in that box and start typing the word default,
it will find the Default Face NPCs Fixed for you then click it to set it in the row
7. Click save in the middle right hand side of LOOT (should have an outline color around it)
8. Complete! We will sort plugins at the end of the guide but if you sorted it will not hurt at this point.
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09-Fixes
- Mods have a programmatic component that fixes various bugs and/or inconsistencies
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Mod Name
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Baseline
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Instructions
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Dual Casting Fix
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Detailed Instructions available
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Required for Blade and Blunt - A Combat Overhaul
FOMOD Instructions
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- Main
- DLL
- ◉ SSE v1.6+ (Anniversary Edition)
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Enhanced Invisibility
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Detailed Instructions available
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FOMOD Instructions
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- Main
- DLL
- ◉ SSE v1.6.629+ (Anniversary Edition)
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Enhanced Reanimation
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Detailed Instructions available
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FOMOD Instructions
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- Main
- DLL
- ◉ SSE v1.6.629+ (Anniversary Edition)
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Rock Traps Trigger Fixes
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Detailed Instructions available
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Requires powerofthree's Papyrus Extender from mod section 02-Extenders
In the FOMOD ignore all and click install. Other patches should be greyed out since we are not using those mods.
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10-Gameplay-General
- Mods that affect general or multiple gameplay mechanics
No mods defined.
11-Gameplay-AI and Combat
- Mods that affect AI, stats, or combat mechanics of NPCs
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Mod Name
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Baseline
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Instructions
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Andrealphus' Bleedout Revamp
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Detailed Instructions available
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Install only the Main File
Requires the following Extenders 02 and Resources 03:
Andrealphus' Papyrus Functions
FormList Manipulator - FLM
powerofthree's Papyrus Extender
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Blade and Blunt - A Combat Overhaul
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Detailed Instructions available
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WARNING This is a combat-AI and stamina management overhaul that may deviate from vanilla more than is expected or desired. For a more subtle and vanilla-friendly combat-AI experience, do not install this mod. Please see alternative Realistic Combat AI (installed later). Also, both of these mods can be installed together, and LOOT will sort correctly.
FOMOD Instructions
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- Main Step
- Module Files
- ☐ No Kill Moves user preference; recommended Unchecked
- ☐ Vanilla Difficulty Modifiers user preference; recommended Unchecked
- Disable Optional Features
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- Locate Scrambled Bugs in the MO left pane.
- Right click the mod, and select "Information..." to open the mod information window.
- Under the Text Files tab, modify the following two settings in ScrambledBugs.json:
"applyMultipleSpells": true
"powerAttackStamina": true
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Press E to Heal Followers
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Detailed Instructions available
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Requires Dynamic Activation Key which is installed in section 16 Interface of the guide
Only install the Main file for now
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Realistic Combat AI
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Detailed Instructions available
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This can be installed as standalone, or it can be installed with Blade & Blunt.
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Relaxed Khajiits
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Detailed Instructions available
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FOMOD Instructions
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- Relaxed Khajits
- Relaxed Khajits
- ◉ Default - user choice
- ◉ Bedrolls - user choice (preferred)
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Simply Order Summons
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Detailed Instructions available
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Requires powerofthree's Papyrus Extender from mod section 02 Extenders
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12-Gameplay-Economy
- Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
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Mod Name
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Baseline
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Instructions
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Scarcity SE - Less Loot Mod
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Detailed Instructions available
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Install the Main File only
FOMOD Instructions
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- Scarcity SE - Less Loot Mod
- Loot Rarity
- ◉ user choice - preferred is default 6x Loot Rarity
- Merchant Item Rarity
- ◉ user choice - preferred is default 4x Merchant Item Rarity
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13-Gameplay-Immersion
- Mods that help to improve game immersion and role-playing scenarios
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Mod Name
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Baseline
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Instructions
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Diverse Catches - Base Object Swapper Fish Racks
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Detailed Instructions available
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Requires Base Object Swapper from mod section 03 Resources
Install the first main file
Optionally - Install the second main separately if you rather have the fish tied than nailed to the racks
Install the update file separately
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Relaxed Vendors
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Detailed Instructions available
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FOMOD Instructions
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- Relaxed Vendors
- Version
- ◉ MCM - user choice (If you want to configure and randomize the dialogue frequency in a MCM)
- ◉ Basic - user choice (preferred)
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Settling of Squad - Set Follower Home
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Detailed Instructions available
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Do not install optional follower patches unless you are adding those followers yourself. It is not recommended unless you have decent modding experience to patch your mod load order.
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The Clever Prisoner
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Detailed Instructions available
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FOMOD Instructions
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- The Clever Prisoner
- The Clever Prisoner
- ◉ Default Version - user choice - if not using Truly Neutral Prisoner (few mods lower in the guide)
- ◉ TNP - user choice (preferred)
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Vibrant Weapons EAE
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Detailed Instructions available
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Requires Enchantment Art Extender and Keyword Item Distributor (KID) from mod section 03 Resources
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14-Gameplay-Quests
- Mods that alter aspects of quests and/or related lore
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Mod Name
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Baseline
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Instructions
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15-Gameplay-Skills and Perks
- Mods that affect the player character's or NPC skills and perks or related leveling
No mods defined.
16-Interface
- Mods that affect any aspect of the user interface
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Mod Name
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Baseline
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Instructions
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Dynamic Activation Key
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Detailed Instructions available
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Requires powerofthree's Papyrus Extender from mod section 02 Extenders
User choice of installing the Main File or the newer Optional File for DLL NG Edition (preferred). Both files achieve the same thing and there is an optional controller config if you need that (install as a separate mod).
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Dynamic Activation Key - MCM
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Detailed Instructions available
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You do not need this if you are not using DAK (the above mod)
Download the file that matches your chosen version of DAK (preferred was DLL NG in the previous step)
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Show Mount Carry Weight
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Detailed Instructions available
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Requires Rogue's Gallery from mod section 03 Resources and the previous mod above Show Follower Carry Weight
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Simple Activate SKSE
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Detailed Instructions available
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FOMOD Instructions
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- Main
- DLL
- ◉ SSE v.1.6.629+ ("Anniversary Edition")
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SkyHUD
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Detailed Instructions available
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Install the Main File first
Do not install optional iHUD patch as it is included in the Main File FOMOD.
FOMOD Instructions
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- Install
- Please select installation type
- Example Preset
- Choose a preset
- ◉ user choice (preferred is SkyHUD Default)
- Misc
- Optional
- ☑ Install iHUD compatibility patch
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Then install Update File with merging into the Main File
You can customize options of the HUD to your liking inside the files folder: Interface -> skyhud -> skyhud.txt
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17-Locations
- Mods that programmatically add new or alter vanilla locations
No mods defined.
18-Lighting and Weather
- Mods that affect lighting and/or weather systems **installation is optional**
No mods defined.
19-Utilities
- Mods that generate derived mod output from load-order-specific assets
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Mod Name
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Baseline
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Instructions
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Autorun
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Detailed Instructions available
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Requires ConsoleUtilSSE NG from mod section 02 Extenders
The command lines will load at game start and do the following. You can choose which you want to include:
cl off - turns the fake character face light off (default is on)
SetGS fCombatAimProjectileRandomOffset 70 - gives enemy archer NPCs a 70% accuracy rating vs 100%
Set TAIF_Settings_GreetPlayer to 2 - this is from Tavern AI Fix mod please read its mod page on how you wish the command line to look between 0-2
Set TAIF_Settings_ShowRoom to 0 - this is from Tavern AI Fix mod please read its mod page on how you wish the command line to look between 0-2
Once you have decided on the above, proceed to adding the below
Open the mods autorun.txt and place the following text inside then save:
SetGS fCombatAimProjectileRandomOffset 70
Set TAIF_Settings_GreetPlayer to 2
Set TAIF_Settings_ShowRoom to 0
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20-Patches
- Mods that programmatically resolve load-order conflicts
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Mod Name
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Baseline
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Instructions
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D1Z4STR's Patch Hub
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Detailed Instructions available
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Install D.E.A.D. - Ghosts Mechanics and Shaders patch (if using D.E.A.D.)
Install Scarcity - STEP CR patch (if using Scarcity SE - Less Loot Mod)
Install Upgraded Items - Unlimited Bookshelves - USSEP patch (if using Upgraded Items in World Spaces and Interiors)
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T.I.T.S. U.P. - Default Face NPCs Fixed - Patch Collection
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Detailed Instructions available
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Install the Main File if using Default Face NPCs Fixed (DFNF)
FOMOD Instructions
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- Step1
- Patches
- ☑ AI Overhaul
- ☐ Uncheck Cutting Room Floor (not needed)
- ☐ Uncheck Gift of Saturalia + CC Saturalia (not used)
- ☑ Weapons Armor Clothing and Clutter Fixes
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21-Post-Processing
- Mods that affect post-processing graphics **installation is optional**
No mods defined.
Final Sorting and Cleaning
If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errors or warnings (ignoring the game's default masters at the top of the list). Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedure on any mods requiring cleaning (except for the game's default masters).
Be aware that the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on:
- Ensure all applicable mods are ticked in the left pane of MO.
- Ensure all plugins are ticked in the right pane of MO.
- Sort the load order using LOOT whenever plugins are added/removed.
- Update LOOT (the program and masterlist) whenever updates are available.
STEP X (might not need?)
Mod Configuration (MCM)
Mod Configuration Menu Settings
Mod configurations not mentioned in the following table are recommended to be left at their defaults. Some mods not mentioned below were previously configured by altering their configuration files during the installation process.
⟡ Cathedral Weathers ⟡Click to show/hide
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If the 18-Lighting and Weather ModGroup was installed, Interior Vision can be set to Darker or Brighter as desired. The same is true for Nocturnal Sight, which controls exterior brightness. The Step ENB was designed for Normal in both cases.
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⟡ Complete Crafting ⟡Click to show/hide
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The following screenshots display the recommended settings for the mod's MCM:
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⟡ Farmhouse Chimneys SE ⟡Click to show/hide
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Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the New Locations page:
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⟡ Immersive HUD ⟡Click to show/hide
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It's recommended to enable the "Fast Fade" of the status bars, so they will appear when they change and quickly fade away.
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⟡ Lanterns of Skyrim SE ⟡Click to show/hide
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Disabling "Enable lanterns along roads" is the more vanilla-friendly experience and is arguably more realistic and practical.
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⟡ Lock Overhaul ⟡Click to show/hide
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This mod must be activated to work. Once enabled, close and re-open the MCM. The settings are user preference.
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⟡ Realistic Water Two ⟡Click to show/hide
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⟡ Shooting Stars ⟡Click to show/hide
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Disable the in-game notifications for the sake of immersion.
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