FalloutNV:1.2.0/changelog: Difference between revisions

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==What's New==
==What's New==
Version 1.0.0 of the official {{NAMESPACE}} mod-build guide was basically a love letter to the [[FalloutNV:Unofficial-EssArrBee-1.0.0|Fear and Loathing in New Vegas]] guide by EssArrBee which has been a staple in modding New Vegas for years. However, one has to realize that the guide hasn't been updated for years and many of the mods listed there are no longer up to the quality standards for a complete, crash-free experience. The current version 1.1.0 therefore deviates from the idea of succeeding "Fear and Loathing in New Vegas" in favor of following more up-to-date tendencies in New Vegas modding. The concepts followed when creating Version 1.1.0 are as follows:
Version 1.2.0 of the official STEP Fallout: New Vegas guide focuses on animations, sounds and weather and lighting effects, made possible thanks to the advancement in scripting.  
:1. Troubleshooting potential "bad" mods that can negatively impact performance:
:1. Animations: The [[{{NAMESPACE}}:KNVSE_Animation_Plugin|kNVSE]] plugin has started a revolution in combat animation; animation packs of dedcated animations for firearms, unarmed and melee weapons were added.
::* [[{{NAMESPACE}}:NCR_Trooper_Overhaul_beta|NCR Trooper Overhaul beta]] and related patches - can cause a potential crash at Camp McCarran;
:2. Weapon and explosion sounds are enhanced with mods that utilize scripts for better compatibility.
::* [[{{NAMESPACE}}:Ojo_Bueno_Nuka_Cola_Machine|Ojo Bueno Nuka Cola Machine]] had a strain on FPS due to poorly optimized textures.
:3. Various lighting fixes, better looking moon at night and dust effects in the distance.
::* [[{{NAMESPACE}}:Hall_Of_Equipment|Hall Of Equipment]] had various issues with clothing textures.
:4. Mods that "add" content reduced in favour of cut content restoration.
::* Replacing mods that edit main plugin records with mods that rely on NVSE scripts for better compatibility.
:2. Choosing fixes over added content:
::* [[{{NAMESPACE}}:Weapon_Mesh_Improvement_Mod|Weapon Mesh Improvement Mod (WMIM)]] nowadays is pretty much an essential bugfix at the level of [[{{NAMESPACE}}:Yukichigai_Unofficial_Patch_-_YUP|YUP]] and [[{{NAMESPACE}}:Unofficial_Patch_NVSE_Plus|Unofficial Patch NVSE Plus]]. Unfortunately, it is incompatible with WMX, which means that
::* [[{{NAMESPACE}}:Weapon_Mods_Expanded_-_WMX|WMX]] and all related patches had to be removed from the modlist.
::* [[{{NAMESPACE}}:Gun_Runners'_Arsenal_Merged|GRA Merged]] was brought in to replace certain aspects of WMX.
::* [[{{NAMESPACE}}:Laser_Weapon_Iron_Sights|Laser Weapon Iron Sights]] adds iron sights to all energy weapons in the game, so they will no longer look weird in comparison to "conventional" guns. It is incompatible with WMX as well and another reason to remove the latter from the modlist. It is also incompatible with most of the texture mods that affect energy weapons.
::* adding various other mods that fix aspects of the game.
:3. Improving combat animations - Basically the "Animation & Physics" section was reworked.


An in-depth changelog is listed below.
An in-depth changelog is listed below.
====System Setup Guide====
The [[Guide:SystemSetupGuide|System Setup Guide]] is an integral component of all Step mod-build guides and should be completed early as indicated in all mod-build guide instructions.


====Changelog Format====
====Changelog Format====
The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.
The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.
====Improved Guide Workflow====
The workflow of mod-build guides has been revised to both reduce page length of guide pages and to facilitate simper updating from version to version. A great deal of consideration was given to the user experience. Step's updated mod-build guides require much less off-guide navigation, because mod installation instructions now make use of collapsible elements within the 'ModGroup' tables themselves.
====New 'ModGroup' Tables====
Mod are grouped together based on standardized, logical categories called 'ModGroups' that maximize differentiation while minimizing conflicts. These ModGroups are the same across all game-specific mod-build guides. This improves mod list organization while also reducing the need to hide individual mod assets; thus, improving workflow and reducing the potential for user error from missed steps.


====Step Patches====
====Step Patches====
Line 62: Line 45:


=== 03-Resources ===
=== 03-Resources ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:ISControl_Enabler_and_Ironsights_adjuster_(now_ESPless)|ISControl Enabler and Ironsights adjuster (now ESPless)]]: Simply has more functions than Iscontroller.
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Iscontroller|Iscontroller]]: See above


=== 04-Foundation ===
=== 04-Foundation ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Wasteland_Clothing_Hires_Retexture|Wasteland Clothing Hires Retexture]]
::* [[{{NAMESPACE}}:New_Vegas_Mesh_Improvement_Mod_-_NVMIM|New Vegas Mesh Improvement Mod - NVMIM]]: a relatively new mod. Fixes almost every mesh in the game and is lihter than Collision Meshes. One day will replace Collision Meshes Entirely.
::* [[{{NAMESPACE}}:Weapon_Mesh_Improvement_Mod|Weapon Mesh Improvement Mod (WMIM)]]  
::* [[{{NAMESPACE}}:Fallout_3_Weapons_Iron_Sight_-Modders_Resource-_V1dot3|Fallout 3 Weapons Iron Sight -Modders Resource- V1dot3]]: required by the next mod on this list.
::* [[{{NAMESPACE}}:Fallout_3_Weapons_Restoration|Fallout 3 Weapons Restoration]]:  a simple restoration of Fallout 3 weapons to the game. The assets were already present, just unused. Not as ham-fisted as Project Nevada - Equpment Standalone.


: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
: {{fc|orange|{{fs|1.15em|'''Moved'''}}}}
::* [[{{NAMESPACE}}:Project_Nevada|Project Nevada]] | Moved, so it could be easily overwritten by texture/models mods.
::* [[{{NAMESPACE}}:Asterra's_Many_Fixes|Asterra's Many Fixes]]: technically moved here from ''09 - Fixes'' late during v. 1.1.0 of the guide, but in case it wasn't noticed. It's fine for this to be overwritten.
 
{{fc|orange|{{fs|1.15em|'''Updated'''}}}} | mod instructions updated<br>
::* [[{{NAMESPACE}}:Asterra's_Many_Fixes|Asterra's Many Fixes]]: no need to hide folders anymore.


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Hall_Of_Equipment|Hall Of Equipment]]| Removed due to poor quality
::* [[{{NAMESPACE}}:Project_Nevada|Project Nevada]]: it was a great mod for its time, but is too outdated. There are better mods out there that do the same thing.


=== 05-Animation & Physics  ===
=== 05-Animation & Physics  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Tesla_Cannon_Animation_Fix|Tesla Cannon Animation Fix]]
::* [[{{NAMESPACE}}:Shishkebab_Torch_Light|Shishkebab Torch Light]]
::* [[{{NAMESPACE}}:Anniversary_Anim_Pack|Anniversary Anim Pack]]
::* [[{{NAMESPACE}}:Anniversary_Anim_Pack_-_General_Bugfix|Anniversary Anim Pack - General Bugfix]]
::* [[{{NAMESPACE}}:FNV_Clean_Animation|FNV Clean Animation]]
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:WAR|WAR]]
::* [[{{NAMESPACE}}:360_Movement|360 Movement]]: it is a bit too much for the engine to handle. Requires heavy patching to work with animation mods and at present, does not support all possible locomotion animations. There's no first person support for some of the animations. Other animations work only for a specific gender. It's easier to simply drop it for now.
::* [[{{NAMESPACE}}:WAR-Enhanced_Camera_Compatibility_Pack|WAR-Enhanced Camera Compatibility Pack]]


: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Collision_Meshes|Collision Meshes]] | Added instruction on which meshes can be hidden to improve FPS. This is entirely optional.
: A lot of dedicated weapon animations:
::* [[{{NAMESPACE}}:Butcher_Pete_-_A_Melee_Animation_Overhaul_(Part_1)|Butcher Pete - A Melee Animation Overhaul (Part 1)]]
::* [[{{NAMESPACE}}:Butcher_Pete_-_A_Melee_Animation_Overhaul_(Part_2)|Butcher Pete - A Melee Animation Overhaul (Part 2)]]
::* [[{{NAMESPACE}}:Hit's_Anims_-_Season_1|Hit's Anims - Season 1]]
::* [[{{NAMESPACE}}:Hit's_Anims_-_Season_2|Hit's Anims - Season 2]]
::* [[{{NAMESPACE}}:Hit's_Anims_-_Season_3|Hit's Anims - Season 3]]
::* [[{{NAMESPACE}}:Hit's_Anims_-_Animation_Fixes|Hit's Anims - Animation Fixes]]
::* [[{{NAMESPACE}}:Unarmed_Animations|Unarmed Animations]]
::* [[{{NAMESPACE}}:Frozen_Hitman_locomotion|Frozen Hitman locomotion]]


=== 06-Models & Textures  ===
=== 06-Models & Textures  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Transparent_Nuka_Bottles|Transparent Nuka Bottles]]
::* [[{{NAMESPACE}}:Alcohol_Bottles_OVERHAUL_-_by_zzjay|Alcohol Bottles OVERHAUL - by_zzjay]]
::* [[{{NAMESPACE}}:Coffee_Kettle_-_Replacer_by_zzjay|Coffee Kettle - Replacer by zzjay]]
::* [[{{NAMESPACE}}:IHWT_-_Improved_Heavy_Weapons_Textures|IHWT - Improved Heavy Weapons Textures]]
::* [[{{NAMESPACE}}:Improved_ED-E_Textures|Improved ED-E Textures]]
::* [[{{NAMESPACE}}:4k_Nuka_Cola_Vending_Machine_Replacer|4k Nuka Cola Vending Machine Replacer]]
::* [[{{NAMESPACE}}:Simplified_Weapon_Retexture_Project|Simplified Weapon Retexture Project]]
::* [[{{NAMESPACE}}:Laser_Weapon_Iron_Sights|Laser Weapon Iron Sights]]
::* [[{{NAMESPACE}}:Bowie_Knife_Blue_Glow_Fix|Bowie Knife Blue Glow Fix]]
::* [[{{NAMESPACE}}:Magazines_of_Unparalleled_Aesthetic_Quality|Magazines of Unparalleled Aesthetic Quality]]
::* [[{{NAMESPACE}}:10mm_Submachine_Gun_Iron_Sights|10mm Submachine Gun Iron Sights]]
::* [[{{NAMESPACE}}:45_SMG_Fixed_Iron_Sights_for_Iron_Sight_Recoil_Animations_or_Anniversary_Anim_Pack|45 SMG Fixed Iron Sights for Iron Sight Recoil Animations or Anniversary Anim Pack]]
::* [[{{NAMESPACE}}:Better_Books_-_Fallout3NV|Better Books - Fallout3NV]]
::* [[{{NAMESPACE}}:WTH_-_Weapon_Textures_from_Heaven|WTH - Weapon Textures from Heaven]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Weapon_Retexture_Project_-_WRP|Weapon Retexture Project - WRP]] | Replaced by Simplified Weapon Retexture Project
::* [[{{NAMESPACE}}:Project_Nevada_-_Equipment_Standalone|Project Nevada - Equipment Standalone]]: Replaced by Fallout 3 Weapons Restoration. It's closer to the [[STEP:Mandate|STEP Mandate]] and better implemented.
::* [[{{NAMESPACE}}:357_Revolver_Re-Retexture|357 Revolver Re-Retexture]]] | Replaced by Simplified Weapon Retexture Project
 
::* [[{{NAMESPACE}}:Single_Shotgun_Re-Retexture|Single Shotgun Re-Retexture]] | Replaced by Simplified Weapon Retexture Project
::* [[{{NAMESPACE}}:12_7mm_SMG_re-retextured|12.7mm SMG re-retextured]] | Replaced by Simplified Weapon Retexture Project
::* [[{{NAMESPACE}}:Sniper_Rifle_Retexture|Sniper Rifle Retexture]] | Replaced by Simplified Weapon Retexture Project
::* [[{{NAMESPACE}}:Bozar_retexture|Bozar retexture]] | Replaced by Simplified Weapon Retexture Project
::* [[{{NAMESPACE}}:GRA_WRP_Unofficial_Patch_V2|GRA WRP Unofficial Patch V2]]
::* [[{{NAMESPACE}}:Hatchet_Retex|Hatchet Retex]]
::* [[{{NAMESPACE}}:Bowie_Knife_retexture|Bowie Knife retexture]]
::* [[{{NAMESPACE}}:Half_Hansified_Holorifle|Half Hansified Holorifle]] | not compatible with Laser Weapon Iron Sights
::* [[{{NAMESPACE}}:Ojo_Bueno_Nuka_Cola_Machine|Ojo Bueno Nuka Cola Machine]] | Had unoptimized meshes and was performance-heavy.
::* [[{{NAMESPACE}}:Weapon_Mods_Expanded_-_WMX|Weapon Mods Expanded - WMX]]
::* [[{{NAMESPACE}}:Hectrol_Mailbox_Deluxe_HighRes_Retex|Hectrol Mailbox Deluxe HighRes Retex]]
::* [[{{NAMESPACE}}:Hectrol_ED-E_Deluxe_HR_Retex_EVOLUTION_PACK|Hectrol ED-E Deluxe HR Retex EVOLUTION PACK]]
::* [[{{NAMESPACE}}:Hectrol_MiniNuke_Deluxe_HighRes_Retex|Hectrol MiniNuke Deluxe HighRes Retex]]
::* [[{{NAMESPACE}}:LAER_Retexture|LAER Retexture]] | not compatible with Laser Weapon Iron Sights
::* [[{{NAMESPACE}}:HQ_Pre-War_Books_and_Damaged_Books|HQ Pre-War Books and Damaged Books]]
::* [[{{NAMESPACE}}:Magazine_Redux|Magazine Redux]] | Magazines of Unparalleled Aesthetic Quality looks better
::* [[{{NAMESPACE}}:Project_Nevada_Patches|Project Nevada Patches]]
::* [[{{NAMESPACE}}:HiRes_Skill_Books_Retexture|HiRes Skill Books Retexture]]


: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[{{NAMESPACE}}:Cleaver_and_Chopper_Retex|Cleaver and Chopper Retex]]
::* [[{{NAMESPACE}}:Combat_knife_retexture|Combat knife retexture]]
::* [[{{NAMESPACE}}:Euclids_C-Finder_Retexture|Euclids C-Finder Retexture]]
::* [[{{NAMESPACE}}:Fire_Axe_replacer|Fire Axe replacer]]
::* [[{{NAMESPACE}}:Weapon_Enhancement_Pack|Weapon Enhancement Pack]]
::* [[{{NAMESPACE}}:Project_Nevada_-_Equipment_Standalone|Project Nevada - Equipment Standalone]]


=== 07-Sounds & Music  ===
=== 07-Sounds & Music  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Improved_Sound_FX_-_WMX_Patch|Improved Sound FX - WMX Patch]]


: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[{{NAMESPACE}}:Improved_Sound_FX_v0821|Improved Sound FX v0821]]


=== 08-Character Appearance ===
=== 08-Character Appearance ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:aMidianBorn_NV_Book_Of_Water_-_Armour_Fixes|aMidianBorn NV Book Of Water - Armour Fixes]]
::* [[{{NAMESPACE}}:ADAM_Reborn_Helmet_Shadow_Glitch_Fix|ADAM Reborn Helmet Shadow Glitch Fix]]
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:NCR_Trooper_Overhaul_beta|NCR Trooper Overhaul beta]]
::* [[{{NAMESPACE}}:NCR_Trooper_Overhaul_-_Distributed|NCR Trooper Overhaul - Distributed]]
::* [[{{NAMESPACE}}:FCO_Fallout_Character_Overhaul_-_Compatiblity_Patches_for_YUP_and_More|FCO Fallout Character Overhaul - Compatiblity Patches for YUP and More]]
: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[{{NAMESPACE}}:ADAM_Reborn|ADAM Reborn]]| ADAM is installed with a different setup in order to replace NCR Trooper Overhaul.


=== 09-Fixes  ===
=== 09-Fixes  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Aim_Transition_Patch_(NVSE)|Aim Transition Patch (NVSE)]]
::* [[{{NAMESPACE}}:Logic_and_Consistency_Fixes|Logic and Consistency Fixes]]
::* [[{{NAMESPACE}}:Melee_VATS_Animation_Restoration|Melee VATS Animation Restoration]]
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Mojave_Patch_Outpost|Mojave Patch Outpost]]
::* [[{{NAMESPACE}}:Lonesome_Road_True_Faction_Allegiance|Lonesome Road True Faction Allegiance]]
: {{fc|orange|{{fs|1.1em|'''Updated'''}}}}
::* [[{{NAMESPACE}}:Mostly_Unarmed_Tweaks|Mostly Unarmed Tweaks]]| Mod was renamed by the author. Previous name was "Boxing Fatigue Fix and Tweaks".


=== 10-Gameplay-General ===
=== 10-Gameplay-General ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Gun_Runners'_Arsenal_Merged|GRA Merged]]
::* [[{{NAMESPACE}}:Simple_DLC_Delay|Simple DLC Delay]]
::* [[{{NAMESPACE}}:Pre-Order_Packs_Scattered_-_YUP_Compatibility_Version|Pre-Order Packs Scattered - YUP Compatibility Version]]
::* [[{{NAMESPACE}}:Essential_DLC_Enhancements_Merged|Essential DLC Enhancements Merged]]
::* [[{{NAMESPACE}}:Miscellaneous_Tweaks_Collection|Miscellaneous Tweaks Collection]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_1_-_Rotface_to_Riches|New Vegas Uncut 1 - Rotface to Riches]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_3_-_A_Van_Graff_Scorned|New Vegas Uncut 3 - A Van Graff Scorned]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_4_-_A_Thorny_Situation|New Vegas Uncut 4 - A Thorny Situation]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_7_-_Pacers_Gambit|New Vegas Uncut 7 - Pacers Gambit]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
=== 11-Gameplay-AI & Combat  ===
::* [[{{NAMESPACE}}:Delay_DLC]] | Replaced by Simple DLC Delay.
::* [[{{NAMESPACE}}:Couriers_Stash_Integration|Couriers Stash Integration]] | great idea, but poor execution. Replaced by Pre-Order Packs Scattered - YUP Compatibility Version.
::* [[{{NAMESPACE}}:Ammo_Ingredients_as_Loot|Ammo Ingredients as Loot]]
::* [[{{NAMESPACE}}:New_Vegas_Uncut_1-5_7|New Vegas Uncut 1-5 7]]| This is a merge of 6 mods in the "New Vegas Uncut" series; however, one of these mods is not cut content and the other contributes nothing to the game.


=== 11-Gameplay-AI & Combat  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Player_Combat_Priority|Player Combat Priority]]
::* [[{{NAMESPACE}}:NPCs_Sprint_In_Combat|NPCs Sprint In Combat]]


=== 12-Gameplay-Economy  ===
=== 12-Gameplay-Economy  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
 
::* [[{{NAMESPACE}}:Working_Bottle_Cap_Press|Working Bottle Cap Press]]| Adds realism but breaks the game's economy.
::* [[{{NAMESPACE}}:Craftable_Sellable_Counterfeit_Bottle_Caps|Craftable Sellable Counterfeit Bottle Caps]]| Adds realism but breaks the game's economy.


=== 13-Gameplay-Immersion  ===
=== 13-Gameplay-Immersion  ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Mass_Ownership_Tweaks|Mass Ownership Tweaks]]
::* [[{{NAMESPACE}}:Cannibal_Plus_-_More_Cannibal-related_recipes|Cannibal Plus - More Cannibal-related recipes]]
::* [[{{NAMESPACE}}:Dixon_Recipes_-_Jet_-_Whiskey|Dixon Recipes - Jet - Whiskey]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Nipton_Fires_Extinguished|Nipton Fires Extinguished]]
::* [[{{NAMESPACE}}:Better_Armed_Bright_Followers|Better Armed Bright Followers]]


=== 14-Gameplay-Quests ===
=== 14-Gameplay-Quests ===
: {{fc|green|{{fs|1.15em|'''Added'''}}}}
::* [[{{NAMESPACE}}:Return_Vance's_Gun|Return Vance's Gun]]
::* [[{{NAMESPACE}}:Brotherhood_and_Legion_Truce|Brotherhood and Legion Truce]]
::* [[{{NAMESPACE}}:Brotherhood_and_House_Truce|Brotherhood and House Truce]]


: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:Legion_Brotherhood_Alliance|Legion Brotherhood Alliance]]
::* [[{{NAMESPACE}}:BrotherhoodHouse_Alliance|BrotherhoodHouse Alliance]]


=== 15-Gameplay-Skills & Perks ===
=== 15-Gameplay-Skills & Perks ===
{{fc|orange|{{fs|1.15em|'''Incorporated'''}}}}
 
::* [[{{NAMESPACE}}:COMPANION_CARRY_WEIGHT_FIX_-_Companion_Suite|COMPANION CARRY WEIGHT FIX - Companion_Suite]]| Incorporated into the Step Patch - Conflict Resolution.


=== 16-Interface  ===
=== 16-Interface  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
::* [[{{NAMESPACE}}:A_Few_More_Map_Marrkers|A Few More Map Markers]]


=== 17-Locations  ===
=== 17-Locations  ===
Line 230: Line 119:


=== 18-Lighting & Weather  ===
=== 18-Lighting & Weather  ===
: {{fc|red|{{fs|1.1em|'''Dropped / Replaced'''}}}}
 
::* [[{{NAMESPACE}}:Old_World_Blues_-_Path_Lighting|Old World Blues - Path Lighting]]


=== 19-Utilities  ===
=== 19-Utilities  ===

Revision as of 22:50, August 15, 2022

FalloutNV:1.2.0/changelog

< All FalloutNV changelogs | FalloutNV:1.2.0 Guide

Info-Logo.png

NOTE

Changes to the live guide can occur at any time between releases (see page footer for last edited timestamp), so review this changelog to see what may have changed since your 1.2.0 build date.

Post-Release Changes

What's New

Version 1.2.0 of the official STEP Fallout: New Vegas guide focuses on animations, sounds and weather and lighting effects, made possible thanks to the advancement in scripting.

1. Animations: The kNVSE plugin has started a revolution in combat animation; animation packs of dedcated animations for firearms, unarmed and melee weapons were added.
2. Weapon and explosion sounds are enhanced with mods that utilize scripts for better compatibility.
3. Various lighting fixes, better looking moon at night and dust effects in the distance.
4. Mods that "add" content reduced in favour of cut content restoration.

An in-depth changelog is listed below.

Changelog Format

The changelog format has been modified to improve readability, group like-changes together, and include more information about changes made. We hope these updates will help to improve workflow when updating to a new version.

Step Patches

Also see the forum topic.

Step Patch - Conflict Resolution The main conflict resolution patch is required for the intended mod build to function properly. Mods on which the CR patch depends are indicated by a vertical green bar to the left of the mod name in ModGroup tables.


Guide-Level Changes

<NOTE OR LIST GUIDE-LEVEL CHANGES>

Mod-Level Changes

Legend

Added | new mod added (add these mods)
Moved | mod was moved to a new ModGroup (move these mods)
Updated | mod instructions updated
Incorporated | mod is included in the Step Patch - Conflict Resolution (remove these mods)
Dropped / Replaced | mod was removed (remove these mods)

01-Tools

02-Extenders

03-Resources

Added
Dropped / Replaced

04-Foundation

Added
Moved
  • Asterra's Many Fixes: technically moved here from 09 - Fixes late during v. 1.1.0 of the guide, but in case it wasn't noticed. It's fine for this to be overwritten.

Updated | mod instructions updated

Dropped / Replaced
  • Project Nevada: it was a great mod for its time, but is too outdated. There are better mods out there that do the same thing.

05-Animation & Physics

Dropped / Replaced
  • 360 Movement: it is a bit too much for the engine to handle. Requires heavy patching to work with animation mods and at present, does not support all possible locomotion animations. There's no first person support for some of the animations. Other animations work only for a specific gender. It's easier to simply drop it for now.
Added
A lot of dedicated weapon animations:

06-Models & Textures

Added
Dropped / Replaced


07-Sounds & Music

08-Character Appearance

09-Fixes

10-Gameplay-General

11-Gameplay-AI & Combat

12-Gameplay-Economy

13-Gameplay-Immersion

14-Gameplay-Quests

15-Gameplay-Skills & Perks

16-Interface

17-Locations

18-Lighting & Weather

19-Utilities

20-Patches

21-Post-Processing