NoMansSky:Reference Guides: Difference between revisions
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== Game File Types == | == Game File Types == | ||
See https://wiki.step-project.com/NMS:Tutorials/Mod_Creation_by_Hex_Editing_MBINs for an introduction to the game files. Each MBIN game file has a template name prefixed a 2-character template class (eg. Tk or Gc), and each template has a lookup file in the [https://github.com/monkeyman192/MBINCompiler/tree/development/libMBIN/Source/NMS|MbinCompiler library]. The structure and content of game files have been researched by the NMS community and given names, which are what appears in the EXML files generated by MbinCompiler. | |||
Users can find the game's different file types with descriptions below: | Users can find the game's different file types with descriptions below: | ||
* [[NMS:Reference_Guides/Global_Files|GLOBAL Files]] - Main game settings | * [[NMS:Reference_Guides/Global_Files|GLOBAL Files]] - Main game settings |
Revision as of 02:45, August 10, 2020
References
The following are references for the various files and types of files used for No Man's Sky:
- Reference Tables listing game items and properties.Outdated
- NMSDK Model Importer First Steps Introduction to NMSDK and object types.
- Input/Actions Reference file Gathers some basic information about NMS input system.
- GcPlanetData-RE
Game File Types
See https://wiki.step-project.com/NMS:Tutorials/Mod_Creation_by_Hex_Editing_MBINs for an introduction to the game files. Each MBIN game file has a template name prefixed a 2-character template class (eg. Tk or Gc), and each template has a lookup file in the library. The structure and content of game files have been researched by the NMS community and given names, which are what appears in the EXML files generated by MbinCompiler. Users can find the game's different file types with descriptions below:
- GLOBAL Files - Main game settings
- AUDIO
- WEM format
- Voice Reference Table. A list of all the exosuit voice files with their WEM IDs.
- BANKS_INTERMEDIATE - No real use
- FONTS
- FNT files : text files storing each char settings
- DDS files : Textures storing fonts as bipmaps
- INPUT
- JSON files : text files storing devices input mappings
- LANGUAGE
- MBIN files : store all the strings, texts and dialogs of the game
- MATERIALS
- MATERIAL.MBIN files : generic game materials, similar to those used for each game object.
- METADATA
- All the game tables and databases
- MODELS
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- ENTITY - the MBIN that defines interactions and behaviors of objects.
- GEOMETRY - the format in which 3D models are stored in
- MATERIAL MBIN Files - defines the texture maps and shader flags to be used
- DESCRIPTOR MBIN Files - handles the nested hierarchies of procedural generation in-game
- ANIM files - Animation files
- LSYSTEM - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
- SCENE Files - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
- MUSIC
- PIPELINES
- BIN files : text files controlling shaders branching
- PLAYTOGETHER - unknown
- PROMO - old game promotion files
- SCENES - Trailer and demonstration static files
- SHADERS
- BIN files : shaders initialization text files
- SPV files : Vulkan fragmented shader files
- TEXTURES
- TPFSDICT - Encrypted profanity words you can't use in NMS
- UI
- MBIN files : describes all the components and parts of the game GUI