Oblivion:Unofficial-Hishutup-1.0.0: Difference between revisions

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<center>[[File:MythicDawnTitle.png|center|1280px|link=]]</center>
|GuideMaintenance=Unofficial
{{TOC right}}
|GuideTitle=Mythic Dawn
{{#css:User:Hishutup/OblivionGuide.css}}
}}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:Mythic Dawn}}
<center>[[File:MythicDawnTitle.png|center|link=]]</center>
{{TOC}}
<!--{{PageBackground}}-->
<!--{{PageBackground}}-->
<big><big>
::-Created By [http://forum.step-project.com/user/3928-hishutup/ Hishutup] and [http://forum.step-project.com/user/2956-soire/ Soire (Red)]
::-Maintained By [http://forum.step-project.com/user/3928-hishutup/ Hishutup]
::-Graphics By [http://forum.step-project.com/user/5007-audley/ Audley]
</big></big>
===== v 0.6.14.4 =====
I decided that I am going to try and develop an Semantic Media Wiki(SMW) system that I can move this guide to.<br>
I hope that it will bring better control over the content and remove the need for me to edit the entire guide to change one small thing. Its a slow process because I am learning as I go. I almost have a framework of what I want. <br>
Its a complicated mess and it is very difficult for me to explain but I will hopefully find a solution to many issues/limitations that are present on the wiki.


=== About Mythic Dawn ===
Mythic Dawn was created by [https://stepmodifications.org/forum/user/3928-hishutup/ Hishutup] and [https://stepmodifications.org/forum/user/2956-soire/ Soire (Red).] It was updated in 2015 by [https://stepmodifications.org/forum/user/7262-synthetikhd/ Synthetik.]


[[User:Hishutup|ROOT]]
Oblivion is very much a dated game that is {{#expr: {{CURRENTYEAR}} - 2006 }} years old now. This guide will help make Oblivion look as good as possible while maintaining a setup that adds to gameplay, stability, and re-playability. This guide's goal was to account for everyone, this includes users that only want a "fixed" game that includes improvements/fixes and also to account for users that want to see how many extras mods can offer to their game. With that in mind, Oblivion is old enough that the Game of the Year Edition or the base game with all DLC is required. This guide will use Wrye Bash as its main mod manager and LOOT as the main sorting tool.
{{Notice|text='''Disclaimer''': [[User:Hishutup/OblivionGuide/TestResults|CURRENT TEST RESULTS]]. This guide is constantly evolving and is incomplete. This <u>MAY NOT</u> be okay to follow if you do not know what you are doing. At this point in time, I would strongly discourage any long term playthroughs. Use at your own risk.}}


=== [http://wiki.step-project.com/User:Hishutup/OblivionGuideFAQ FAQs, Yes you should take a peak a this first.] ===
If you would like to provide feedback or make suggestions relating to the guide, use [https://stepmodifications.org/forum/topic/5766-complete-oblivion-modding-guide-wip/ this forum thread.]<br>
<big>[http://forum.step-project.com/topic/5766-complete-oblivion-modding-guide-wip/ Use this Official Subforum for feedback on this guide.]</big><br>
If you have issues or problems and need support for the guide, ask via [https://stepmodifications.org/forum/topic/6230-general-oblivion-support/ this forum thread] on the STEP Community forums.<br><br>
<big>Suggestions that are welcomed:</big>
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif]<br>
:*If you think something is missing suggest it.
{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}<br>
:*If you think that something is core and shouldn't be go ahead and suggest it.
:*If you feel that you have a better way to describe something.


<big>Suggestions that are going to be ignored and deleted:</big>
{{alert|type=notice|text={{fc|#ddd|It is particularly important that users READ EACH SECTION CAREFULLY in order to be successful with the Mythic Dawn setup first time around, as no information included in this guide is irrelevant!}} }}
:*This guide sucks fix it
:*Other unnecessary garbage.


<br>
===System Requirements===
<big>[http://forum.step-project.com/topic/6230-general-oblivion-support/ If you have issues and/or any problems please use this subforum.]</big><br>
We recommend the following hardware configuration for running Mythic Dawn. The minimum requirements should be sufficient for installing the Core mods. For those wishing to use high quality options and/or to install the Extended mods, be advised that a more powerful system is likely necessary.


=== What does this guide entail? ===
It should be noted that this guide is incompatible with SLI/Crossfire configurations and if you are a multi-card user you should create a custom graphics profile and disable SLI/Crossfire for this guide.<br />
This guide is here to be an up-to-date Oblivion modding guide that is exclusively on STEP, aiming to provide both basic and more sophisticated information for an enhanced Oblivion experience. As well this guide provides a Core setup that is compatible with modular packages and extended modifications suggested, but possibly if not always entirely with your own ideas, too. It does include some recommendations from other guides and credits will be given from where the original content was found.
Please note that the higher the clock speed, the better the performance. Oblivion is very CPU dependent. On my old AMD Phenom II x4 955 @ 3.6 GHz, I used to get near the teens in terms of framerate with only [[#Better Cities|Better Cities]]. Now with a Intel 6700k I get a perfect 60 fps. Another thing I found is that GPU doesn't matter with any modern card.
 
This is supposed to be community driven, which means the community is going to take charge of how this guide is formatted, the content in the guide such as mod descriptions. If someone has a better way of doing things, then post in the provided topic above.
 
 
<br>
<br>
 
=== Are There Any Tips You Should Know? ===
Yes, I'll be populating this over time.
<br>
 
==== Multi Card Issues ====
Oblivion doesn't handle modern multicard setup very well.<br>
I would say make a custom graphics profile and set it to disable SLI/Crossfire.<br>
Multicard setups will not work in windowed mode.<br>
OBGE shadows will flicker with multicard.<br>
 
<br>
 
==== It may be helpful if you add markers at every section ====
It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash.<br />
You can do this by '''right-clicking''' on the header bar at the top and selecting "Add Marker":
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:40%; background-color:#35383B;"
!<span style="color: white;"> {{Fs|15px|Example Pictures}} </span>
|-
|
{| class="mw-collapsible mw-collapsed wikitable"
!Header Bar
|-
|[[File:WyreBash_HeaderBar_Example.png|643px]]
|}
 
|-
|
{| class="mw-collapsible mw-collapsed wikitable"
!Add Marker Highlighted
|-
|[[File:WyreBash_AddMarker_Example.png|1,040px]]
|}
 
|-
|
{| class="mw-collapsible mw-collapsed wikitable"
!How it looks with a populated Installers Tab
|-
|[[File:WyreBash_Markers_Example.png|1,040px]]
|}


{| class="sitetable" style="width:60%; float:left;"
! Hardware
! Minimum
! Recommended
|-
! style="color:#ccc; text-align:left;"| Windows OS
| colspan="2" style="width: 80%; text-align:center;"| Windows 7/8.1/10 (64 Bit)
|-
! style="color:#ccc; text-align:left;"| CPU
| style="text-align:left;"| Intel Core i5 2500K / AMD (unsupported due to performance)
| style="text-align:left;"| Intel Core i5 6600K
|-
! style="color:#ccc; text-align:left;"| System RAM
| style="text-align:left;"| 4 GB
| style="text-align:left;"| &#8805;8 GB
|-
! style="color:#ccc; text-align:left;"| GPU
| style="text-align:left;"| 512MB VRAM
| style="text-align:left;"| &#8805;2GB VRAM
|}
|}
{{clear|left}}


<br />
=== How is this Guide Modular? ===
 
==== I  would recommend restarting Wrye Bash often ====
This is be because Wyre Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, changing mods.<br />
Trust me, I got through half an install with out restarting and it messed up everything.
 
<br />
 
==== When cleaning the .esp ====
I would HIGHLY recommend to store the clean .esp in a project that is right after the mod archive.<br />
To ''Create New Project...''
#'''Right-Click''' on the header bar and '''select''' ''Create New Project...''
#A box will pop up. Rename the project to match that of the mod that you have cleaned.
#*Leave the ''Blank .esp'' ticked.
#'''Move''' the project to be after/later in the install order so that it overwrites the main .esp
#'''Open''' the project folder up.
#'''Navigate''' to the "<Oblivion>\Data"
#*'''Move''' the cleaned .esp to the project folder.
#'''Install the project and this will stop Wrye Bash from overwriting the cleaned version of the .esp


<span style="color: orange;"><big>Currently Mythic Dawn is built around a modular installation.</big></span>
<br />
<br />
 
*All mods should be considered required unless otherwise noted.
==== When making .ini edits ====
*Mods marked as "Optional" are up to the user as they may or may not be for everyone.
I would recommend NOT using the edits in Wrye Bash because Wrye Bash does not use the carriage return making future editing very difficult.
*When a mod is marked as "Extra" should be carefully looked over to see if its something for you as they may cause issues with other mods or have extra patches that need to be carefully examined.
*Please don't use any mod marked as "Omitted" because the only reason its there is to remind me.


<br />
<br />


==== Windows loves to change extentions on files ====
=== Installation Setup ===
You may download an .OMOD but then Windows will change the extention of the archive to .zip for some reason.<br>
This is bad because if you uncompress a .zip you will install the files below which will NOT work.
readme
script
image
config
data.crc
data
To fix this make sure you have the "Hide Know Extensions" setting in windows turned off.
and simply remove "zip" and type "omod"
 
<br>
 
==== Save corruption is a big deal in Oblivion ====
Apparently save corruption is pretty big in Oblivion here is a list:
:Do NOT load a different save without restarting.
:*You may even crash
:*Do NOT use autosaves
:*After you die, restart Oblivion and then reload the latest save
:*I would say to save in an interior rather than in a city or in Tamriel


<br />
==== If You Have Modded Oblivion Before.. ====


==== There are some common references throughout the guide ====
This guide assumes that the user is beginning with a clean Oblivion installation. If you already have the game installed or have modded Oblivion before please follow the instructions below.  
"<Oblivion>"
*That is your Oblivion install folder.
*Some people may choose to install it in a different location or I may change the install location in the future. This makes it so I don't have to edit every set of install instructions when I change it.
*Its the same as:
**"C:\Games\Oblivion\SteamApps\common\<Oblivion>"


<br />
The following will remove everything, meaning: games files, installed mods, game saves, etc. If you wish to back up your mods, game files or saves then do so now.
 
==== Commonly used console commands ====
 
{{fc|white|{{fs|150%|tdetect}}}}
:Use this to toggle on/off the detection system
:Remember it doesn't work 100% of the time
{{fc|white|{{fs|150%|tgm}}}}
:Use this to toggle on/off god mode
::In this you won't take damage, your stamina and magicka won't run out and you don't have a carry limit
:Remember it doesn't work 100% of the time
{{fc|white|{{fs|150%|tcl}}}}
:Use this to toggle on/off the collision
:Make sure you don't have anything selected in the console otherwise nothing will happen
{{fc|white|{{fs|150%|tdt}}}}
:This will toggle on/off the debug text
:Press the insert key to cycle through the different types of debug text.
{{fc|white|{{fs|150%|coc}}}}
:This is used to teleport to a specific cell
:It works by typing a correct cell name after it
{{fc|white|{{fs|150%|cow}}}}
:This is used to teleport to a different worldspace
::You would also need a coordinate to teleport to in the new worldspace
:It would be in the format of:
::"cow <worldspace> <x>,<y>"
 
<br>
 
==== Suggested Key Mapping ====
so far have an idea of what I want it to function like.<br>
Keep in mind I am using just about every mod in this list which my cause some keys to be far away when the closer keys are open.<br>
 
<br>
{| class="wikitable"
!colspan="2"|Table - This is incomplete
|-
|Q
|Cast
|-
|E
|Activate
|-
|R
|Sheathe
|-
|F
|Change POV
|-
|V
|?
|-
|C
|?
|-
|X
|Refscope
|-
|Z
|Grab
|-
|Shift
|?
|-
|Ctrl
|?
|-
|Alt
|?
|-
|B
|Vampire?
|-
|N
|?
|-
|G
|Deadly Reflex throw
|-
|H
|Deadly Reflex horse combat?
|-
|J
|?
|-
|T
|Wait
|-
|Y
|?
|-
|I
|?
|}
 
<br />
 
==== Useful In Game Menus Hotkeys ====
 
{| class="wikitable"
!colspan="2"|Table of Hotkeys - This is Incomplete
|-
|(Ctrl) + (Home)
|Streamline Main Menu
|-
|Hold (X) + (E)
|Refscope
|-
|colspan="2"|More TBA
|}
 
 
<br />
<br />
 
=== How is this guide modular? ===
 
<span style="color: orange;"><big>This guide still needs to be complicated in some sections but eventually the rough points are going to be worked out. Currently, we offer a modular setup built around a Core/Extended with some Optional packs/modules.</big></span>
 
<br>
[[File:Green_Box.png|20px|link=|bottom]] The Green Squares are Core:
:* Is required.
:* They mainly indicate a mod containing fixes, texture replacers, improvements of all sorts that are all about keeping that Oblivion feel, but updated (Lore-friendly).
:* They indicate a mod that is content of a basic setup that can be extended and built upon.
:* Install these if you use your own mod list or plan to use moduls from this guide.
:* Performance options are noted, where possible.
<br>
[[File:Yellow_Box.png|20px|link=|bottom]] The Yellow Squares are Extended:
:* They indicate a mod enhancing the Oblivion feeling further.
:* Most of them are not designed for low-end systems.
:* Some of them are heavy on your system or the game-engine.
:* Some of them are not necessarily Lore-friendly.
:* Some of them require configuration ability and a deeper understanding of modding.
<br>
[[File:Orange_Box.png|20px|link=|bottom]] The Orange Squares:
:* Entirely your choice.
:* The extra on top of Core/Extended improvements.
:* Some of them are not Lore-friendly at all.
:* Packages for all kind of complicated game-play enhancers.
:* Packages for housing, followers, survival.
:* Packages designed for diverse play-styles.
:* Designed for compatibility with the entire guide allowing even more freedom of choice.
:* Some of them are heavy on your system and the game-engine.
:* Some of them require configuration ability and a deeper understanding of modding and patching.
:* May have little support for because of lack of knowledge and testing.
<br>
[[File:Red_Box.png|20px|link=|bottom]] The Red Squares:
:* May or may not be usable due to limited instructions for installation and patches.
:* Tested a very small amount or not at all.
:* May have issues that are unexpected.
:* May have drastic performance decrease.
:* May have little to no support.
<br>
[[File:Blue_Box.png|20px|link=|bottom]] The Blue Squares are Dependent:
:* Is going to be on most patches
:* Marks the mod as dependent
:* If you are using any of the required mods then you must use the mod marked with blue
<br>
<span style="padding-left:20px;"></span> No Square or "Invisible":
:* Not yet included
:* I haven't decided
:* Waiting for opinions on
:* Place holder
 
<br />
 
==== Symbols, what do they mean? ====
:: Not all symbols are yet consistent through out the guide.
[Click this]<br />
"Name this"<br />
<Fill this><br />
'''Do this'''<br />
INI Edit/Tweak<br />
-Example of annotation-<br />
;Example: Of Notes.<br />
No Space<br />
:Space<br />
::Double space<br />
:::Triple Space<br />
 
<br />
<br />
 
=== Preparation & Setup ===
For the most part Wrye Bash is the main mod manager to use. However, a few mods will require TMM (TES Mod Manager) since installing them can be tricky or even impossible otherwise. Mod Organizer is not supported (yet) by this guide for the tool still needs too many workarounds if used with Oblivion, and some of the tasks necessary are simply not yet possible to perform in an efficient manner. Until some of the issue are fixed, I will not be using or supporting it for use in this guide.
 
<br>
==== System Requirements ====
System requirements for this guide do differ quite a bit from the Vanilla (not-modded) Oblivion ones you find on the store page of Steam. This is, because this guide will add diverse visual enhancements that require better hardware than Vanilla does.
 
<span style="color: orange;">Note:</span> Oblivion does have an engine limitation. This guide and your performance is likely going to be varied from computer-to-computer. I will try to find the optimum mods that still run and feel good but provide the best visual experience for most higher-end systems.
 
{| class="wikitable"
|-
!Hardware
!Minimum
!Recommended
|-
|Windows OS
|Windows XP
|Windows 7/8/8.1
|-
|CPU
|Intel Core i3 (dual core)
|Intel Core i5/i7 (quadcore)
|-
|GPU
|1GB VRAM
|&#8805;1.5GB VRAM
|-
|System RAM
|&#8804;4GB
|&#8805;8GB
|}
:
On a side note: '''64-bit OS''' is highly recommended when modding Oblivion. However, the executable of the game addresses <~2gb of memory usage only and was never updated from Bethesda to have the LAA (Large Address Aware) flag in the executable. If you are running a '''32-bit OS''' the patch won't have any effect. In this case, you might consider to be selective on Extended options.
 
<br>
 
==== Windows Folder Options ====
<span style="color: orange;">{{fs|25px|IMPORTANT:}}</span><br>
Windows Folder Options should be adjusted as follows:
:'''Check''' ''Show hidden files, folders, or drives''
:'''Un-Check''' ''Hide extensions for known file types''
Folder Options are typically found if you open Start → Computer → Organize (upper left corner) → Folder and Search Options → Tab 'View'
:* This can be reverted post-installation.
----
<br>
<!--
<span style="color: orange;"><big>Hishutup's Recommendation:</big></span>
{{Notice Small|text=STEP does not recommend turning UAC off, so do so at your own risk!}}
;<big>This is only for Windows 7. Do NOT use on windows 8 or 8.1 because it doesn't have the same effect.</big>
:Turn UAC (User Account Control) 'OFF' or 'Never'
;*My reasoning behind this decision is because it causes strange issues with programs not having the right permissions. Wyre Bash is one program that does have said issues. Every Windows 7 install I have done, I have followed up with immediately turning it off.
;*I have never had any issues with it off.
;*As for security I have always used [http://windows.microsoft.com/en-us/windows/security-essentials-download Microsoft Security Essentials].
;*Overall, I hate that it freezes Windows and displays a box.
;*I am NOT responsible for your computer/hardware/install.
:The easiest way to find the UAC is go the Windows Start Menu and in the search type "uac".
:There should only be one suggestion "Change User Account Control settings".
:Click it and drag the slider to the "Never notify me when:" setting.
:The reason for this is because the applications in this guide may have permission issues with being installed in "Program Files (x86)".
 
<br>
-->
==== If you have modded Oblivion before ====
Please, follow the instructions above. Sometimes mod managers in generally do not remove and replace the modded files. This may cause something to not work correctly or other weirdness. This is to provide you with the best support that Red and I can.
 
The reason for starting over.<br />
This gives us a starting point.
 
<br />
This pretty much means remove everything (Games files, inis, custom graphics profiles, downloaded mods, etc.). If you wish to back up your files then do so now.
<br />
<br />
#Back up locations:
#Back up locations:
#*"<Oblivion install>"
#*"steamapps/common/Oblivion"
#*"<My Games>\Oblivion"
#*"My Games/Oblivion"
#*"<YourUserName>\AppData\Local\Oblivion"
#*"%AppData%/../Local/Oblivion"
#Deactivate all mods using your choice of mod manager.
#Deactivate all mods using your choice of mod manager.
#Open Steam, right-click Oblivion in your Library &#8594; Delete Local Content &#8594; Delete. Wait until the game has been uninstalled.
#Browse to your Oblivion directory and delete all files and sub-directories.
#Browse to your Oblivion directory and delete all files and sub-directories.
#Open Steam, right-click Oblivion in your Library &#8594; Delete Local Content &#8594; Delete. Wait until the game has been uninstalled.
#Navigate to "%AppData%/../Local/Oblivion" and delete the Oblivion folder.
#Navigate to "<YourUserName>\AppData\Local" and delete the Oblivion folder.
#Go to  
#Go to  
#*"<YourUserName>\(My)Documents\My Games\Oblivion"
#*"My Games/Oblivion"
#*Delete the Oblivion folder. It will be regenerated later.
#*Delete the Oblivion folder. It will be regenerated later.
#Uninstall your previous Mod Manager(s).
#Uninstall your previous Mod Manager(s).
#If you did use Wrye Bash, navigate to  
#If you did use Wrye Bash, navigate to  
#*"<Steam>\SteamApps\Common"
#*"<Steam>/SteamApps/Common"
#Find the folder ''Oblivion Mods''. Backup first if you want to, then delete.  
#Find the folder ''Oblivion Mods''. Backup first if you want to, then delete.  
#If you did use any other mod manager, find and delete (and backup) their mod directories.
#If you did use any other mod manager, find and delete (and backup) their mod directories.
Line 415: Line 85:
<br />
<br />


==== Install Oblivion ====
==== Installing Oblivion ====
 
Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders. Installation in these folders can cause UAC (User Account Control) to unpleasantly interfere with Oblivion and some of the Utilities.


{| class="mw-collapsible mw-collapsed wikitable" style="background-color:#35383B;"
Simply launch "setup.exe" if using a disc, or right-click Oblivion in Steam and select install.
!colspan="1"|<span style="color: white; padding-left: 75px;"> {{Fs|20px|Change Oblivion's steam install location}} </span>
|-
|In Steam Client:
:Steam Tab &#8594; Settings &#8594; Downloads
::[STEAM LIBRARY FOLDERS]
::[ADD LIBRARY FOLDER]
:::Navigate to "C:\Games\"
:::[SELECT]
:::[OK]
:::[CLOSE]
:'''Click''' [OK] to get back to the games library
:'''Click''' on ''The Elder Scrolls IV: Oblivion''
::[Install]
:::Expanded the drop-down list for under ''Choose location for install:''
::::'''Select''' "Install under C:\Games"
:::[NEXT>]
:::[NEXT>]
:::[Install]
|-
|The actual install location is:
"C:\Games\Oblivion\SteamApps\common\Oblivion"<br />
Throughout this guide that Oblivion folder is going to be "<Oblivion>"
|}


After Oblivion is done downloading, '''click''' [PLAY] in your Steam library. This will bring up the launcher for Oblivion.
It is recommended to install Oblivion to an SSD if available, and preferably separate from the drive with Windows. Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders as Windows User Account Control can cause issues with Oblivion.
:* If dialogue box pops up, select [OK].
:* '''Click''' [Options]. Set ''Video Quality Presets'' according to your hardware. Ultra High is recommended because most modern hardware can run it just fine.
:* Select Windowed Mode.
:* Select your screen resolution.
::For example: 1920x1080 (widescreen)
<span style="color: orange;">Note</span>: ''Screen Effects'' needs to be set to HDR – this is required for TES4LodGen used later in this guide.
* I highly suggest doing a backup of your pristine (Vanilla) Oblivion directory for future use.
* Starting a new game is required in most circumstances.


<span style="color: orange;">Suggested:</span> It is a good practice to backup your pristine (Vanilla) Oblivion for future use. For size reduction use 7-zip – download latest stable version here (v9.20 August 2014): [http://www.7-zip.org/ 7-zip Org] 
[https://youtu.be/TrqqAtdLuoo If you need help, here is a video.]
 
:For this, navigate to:
::"<Oblivion>"
::"<My Games>/Oblivion"
 
If you want to use 7-zip to archive your game files then '''copy''' both of the folders above and add to and archive.
If you are going to compress the files using 7-zip then use the Ultra setting.
 
'''Open''' Steam, '''right-click''' Oblivion in your Library &#8594; Properties &#8594; General &#8594; enable "Steam Overlay while ingame". This is needed for OBSE.
 
<span style="color: orange;">Recommended</span>: While still in Steam, '''right-click''' Oblivion in your Library &#8594; Properties &#8594; Updates &#8594; '''Un-Check''' "Enable Steam Cloud synchronization for The Elder Scrolls IV: Oblivion"
 
 
<br />
<br />
 
=== <span style="color: white;">INI Tweaks </span> ===
<span style="color: orange;">Note:</span> After you are done with editing Oblivion.ini, right-click the file &#8594; Properties &#8594; check: ''read-only''. <br />
This is to prevent the launcher and Streamline from resetting it.


<br />
<br />
==== Basic INI Tweaks ====
If you hate windows Notepad, try out [http://notepad-plus-plus.org/ Notepad++]
----
[General]
SIntroSequence=
Disables the intro-movies playing every time you start Oblivion.
----
[General]
SMainMenuMovieIntro=
If you like to disable the Oblivion menu-intro as well.
----
[Display]
iShadowMapResolution=1024
I believe Arthmoor said to change this because there are issues with the default 256.
----
[Controls]
bUse Joystick=0
Add this tweak if you don't use a game pad. If you are using a game pad, I would recommend using external software and still use this tweak.
----
[Water]
bUseWaterReflectionsMisc=1
bUseWaterReflectionsStatics=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsActors=1
Water will reflect static objects (like houses and sky), trees and NPC's. This setting will impact about 5-25% frames/sec – consider turning back off (=0) if you experience unwanted low frames/sec.
----
[Main]
bEnableBorderRegion=0
This disables the invisible borders in Tamriel. There is not much beyond, though. It may be needed for mods that are part of non-core. Be aware of the in-game map to show if you are in the borders of Tamriel because there isn't anything special outside the borders.
----
[Gameplay]
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
bSaveOnInteriorExteriorSwitch=0
This disables autosaving which is known to produce corrupt (unplayable) savegames over time.
----
[Grass]
iMaxGrassTypesPerTexure=7
Increases grass diversity with a small cost to performance and yup, "texure" and not "texture". <br>
Consider 5 or 7 if using grass retexture mods.


----
==== Backing Up Oblivion ====


[Archive]
After installing Oblivion I highly suggest backing up the vanilla files for future use. Copying the folders in the following locations to a folder such as "Oblivion Backup" should ensure you have access to your vanilla files. If you would like to reduce the size of your backup, using Windows, [https://www.7-zip.org/ 7-Zip], or WinRAR to compress your backup files should free up some space.  
SInvalidationFile=         
Yes, there needs to be nothing.


----
Back up locations:
 
*"<Oblivion>"
[BackgroundLoad]
*"<My Games>/Oblivion"
bBackgroundLoadLipFiles=1
*"<YourUserName>/AppData/Local/Oblivion"
bLoadBackgroundFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
[Pathfinding]
bBackgroundPathing=1
These tweaks supposedly help with reducing stutter and smooth FPS.<br />
I cannot confirm this.


<br />
<br />


==== Memory INI Tweaks ====
==== Archiving the Data Folder ====
 
{{Notice Small|text=Some of these tweaks may have unknown consequences but definitely improve fluidity of gameplay.}}
<big>The memory tweaks described below are controversial, meaning there is no real exact amount but only trial and error. </big><br />
Tests done in the past with or without memory tweaks are located [[User:Hishutup/OblivionGuide/TestResults|HERE.]]<br />
Take a look:
:http://forums.bethsoft.com/topic/1176244-oblivion-and-memory-usage/
:http://www.tweakguides.com/Oblivion_9.html
<br>
[General]
iPreloadSizeLimit=104857600
:The rule of thumb I agree with is set as low as possible but still maintaining smooth stutter-less gameplay.
::(26214400)&#8727;X
::1&#8804;X&#8804;10, X&isin;&#8469;
<br>
Use these numbers to start with. You might need to experiment to find a good value. The lower the number the better.:
:Core: X=4
:Extended: X=6
:Entire list: X=8
{| class="mw-collapsible mw-collapsed wikitable" style="background-color:#35383B;"
! Source Post Information
|-
! [http://forums.bethsoft.com/topic/881204-the-oblivion-performance-project-topp/ Post Link]
|-
| Jaga Telesin's explanation:
|-
| iPreLoadSizeLimit is one of those things people thinks work like a regular "cache", when in fact it does not. Larger values in this setting are WORSE for players since the 1.2.x patch. Martigen and I spent a week straight looking into this and a few other performance related INI values, and in fact it's better to keep it lower if possible. The right number is something you arrive at based on what you are using. The default value of 26214400 can be equated to one "unit" of cache. To find out how many units you need, refer to the following list:
* (+1) Vanilla Oblivion + 30 or less mods (all small)
* (+1) OOO, Fran's, Warcry (not FCOM)
* (+1) MMM (not FCOM)
* (+2) FCOM
* (+1) QTP1 (or similar normal-size texture pack)
* (+2) QTP2 (or similar medium-size texture pack)
* (+3-4) QTP3 (or other large-size texture pack)
So for example, someone running Oblivion, a few small mods, OOO and MMM would need a setting of: 1+1+1 (3x default) or 78643200. Generally this floats up and down by 1x, so that person might be able to get away with 2x instead, which is BETTER than 3x. You know you are too low when just after changing it and reloading the game, you start stuttering badly.
<br>
A machine with more than 2gb of RAM doesn't need to set their cache at 1gb, that's just insane. They need instead to evaluate what they run and see what setting value they need. If they had Oblivion+mods, FCOM, and QTP3 they would need: 1+2+3, or around 6x default (157286400), which is roughly 153mb of Oblivion cache.
 
Everyone's experience is unique, so people will have to play with their settings to get it just right. Too large and you will get problems, too small and you'll get different problems with similar symptoms (stutter and lag). Finding the sweet spot is what tweaking this entry is all about. My numbers are just a rough guide, and are by no means the final word on the setting."
|}
 
;Hishutup: My X is (7) and the value is set to (183500800)
Any decent system for today should be fine with setting this higher than vanilla.
 
<br>
 
==== INI Tweaks that affect FPS ====
[General]
uGridDistantCount=25
:This affects the distance at which the lod load for buildings. This is the safe LOD tweak when its between 25 and 15.
If you have trouble with unusually low performance then reduce to 20 or even 15.
 
 
<br>
<br>
 
=== <span style="color: white;"> Tools </span> ===
 
<br>
===== [http://boss-developers.github.io/ BOSS] =====
* '''Author''': The BOSS Development Team
* '''Version''': v2.3.0
* [http://forum.step-project.com/topic/65-boss-by-wrinklyninja/ Forum Link]
* '''Description''': BOSS is helping with setting up the right load order for your mods plus provides helpful information about Bash Tags, Dirty Edits, Conflicts, and does have a Userrule Manager integrated.
* '''Notes''': This is a required utility. Make sure in the drop-down menu is selection "Oblivion". As of this point in time I don't trust the placement of LOOT especially because FCOM Convergence is part of this guide.
* <span style="font-size:1.15em;">'''Download''':</span>
::*BOSS.Installer.exe
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
'''Open''' the installer:
*[Next]
*[Install]


Possible install location (X stands for your hard drive letter):
It is '''required''' that you archive the Data folder. This is going to be used in Wrye Bash as the first mod. I believe this will help with some of the glaring issues when uninstalling mods.
:*"X:\BOSS"
:*"X:\Games\BOSS"


When adding or removing rules, you need to '''run''' "BOSS GUI".<br>
To archive your Data folder with Windows:
When you want to sort the Load Order either .exe if fine to run.
* Navigate to your Oblivion Data install folder
* Select any file/folder that is not an "*.BSA"
*Right-Click and select "Add to Data.7z"
[[File:Add_Files_To_7z_From_Shell.png|400px]]
* Wait for the folder to finish being compressed, which may take a few minutes
* Move the Archive out of your install directory to somewhere such as your desktop as it will be used later.


<br />
<br />


===== [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] =====
==== Other Important Details ====
* '''Author''': Wrye Bash Team
* '''Version''': 305
* [[Guide:Wrye_Bash|Guide Link]]
* '''Description''': Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. [Recommended] For more Info refer to the ReadMe [http://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html#install here]
* '''Notes''': The link is the the Wrye Bash on the Skyrim Nexus site. The installer is for all of the supported games.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Wrye Bash 305 - Installer
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


A. Open the installer:
*Users should change Windows folder options so that they can see file extensions on known file types as well as showing hidden files and folders.
#'''Open''' the installer, if you get a security warning '''click''' [Run]
*Users should disable Steam overlay and synchronization.
##[Next]
##*'''Note:''' C++ Redistributable Pack 2013 is needed for Wrye Bash and if it's not installed on your machine, you will get a popup from Microsoft. Agree to terms and install.
##'''Check only''' "Install for Oblivion" and "Wrye Bash [Standalone]"
##Installation path: "<Oblivion>" A.K.A "C:\Games\SteamApps\common\Oblivion"
##[Next] (2x)
##[Install]
##[Next]
##[Close]
B. '''Start''' Wrye Bash by navigating to the Mopy folder that is located in "<Oblivion>".<br />
:<span style="color: orange;">Recommended:</span> Create a shortcut on your desktop for easy access during this guide
:#'''Right-click''' Wrye Bash.exe and select ''Send to Desktop''
:#'''Rename''' the shortcut to "Wrye Bash Oblivion"
:#'''Run''' Wrye Bash.exe
:#'''Click''' [Installers] tab
:#* A popup may ask you "Turn Lock Load Order Off?"
:##[Yes]
:##[OK]
:##[Yes]
:#'''Close''' Wrye Bash


<br />
<br />
===== [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] =====
* '''Author''': monpetitbeurre
* '''Version''': 1.5.6
* '''Description''': Tes Mod Manager is the successor of OBMM (Oblivion Mod Manager) and in active development. It offers support for both Skyrim and Oblivion and has the ability to download directly from Nexus (replaces NMM). For this guide, we will use TMM to install mods that are difficult or even impossible to install with Wrye Bash.
* <span style="font-size:1.15em;">'''Download''':</span>
::*1.5.0 Full Installer
::*TesModManager_1_5_6_application_only
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
1.5.0 Full Installer
:'''Run''':
:#TMMSetup.exe
:#'''Check''' Install for Oblivion
:#Installation directory: "<Oblivion>" A.K.A. "C:\Games\steamapps\common\Oblivion"
:#*-Optional- '''Check''' ''Desktop Shortcut''
:#'''Un-Check''' ''Register as Nexus Download Manager''
:#[Install]
:#[OK]
TesModManager_1_5_6_application_only
:'''Extract:'''
:#TesModManager.exe to "<Oblivion>" A.K.A. "C:\Games\steamapps\common\Oblivion"
:#[Copy and Replace]
'''Run''' TMM
#[Settings]
#'''Uncheck''':
#*Ask to be Nexus Download Manager
#*Ghost inactive mods
#'''Check''':
#*Never modify load order
#'''Close and Exit TMM'''
<br />
<br />


===== [http://www.nexusmods.com/oblivion/mods/15781 TES4LODGen] =====
=== Setting up Oblivion's INI Files ===
* '''Author''': ElminsterAU
<!--
* '''Version''': 3.0.32EXP
==== [https://www.nexusmods.com/skyrim/mods/69787/? BethINI] ====
* [http://forum.step-project.com/topic/6324-tes4lodgen-by-elminsterau/ Forum Link]
*'''Author''': Vuud
* '''Description''':
*'''Version''': 1.3
:* What is LOD/VWD?
*'''Description''': DoubleYou cleans and reorders the INIs so that it is more readable without touching the vanilla values.
:: LOD (.lod) data files are necessary to view landscapes that are distant in the middle- or background. These are different than the static objects you see from far – also
*'''Files''': "opINI Installer"
:: known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
*'''Installation''': Run the program like normal but be sure to change the directory where the Oblivion folder is located. When dialogue boxes popup select "Yes" to them. Steam copies of the game may fail to start the launcher. If that does happen then just launch Oblivion from the Steam interface.
:: strange views. Or bugs.
<br />-->


:: LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
==== Setting up Oblivion via launcher ====
:: themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
:: every time a mod is added, removed or changed in both loadorder and installationorder that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
:: tools for this are known as 'LOD Generators'.
* '''Notes''': TES4LODgen MUST be ran every time load order changes, also if you change something in your Installertab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
* <span style="font-size:1.15em;">'''Download''':</span>
::* TES4LODGen_3_0_32_EXPERIMENTAL
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
:'''Extract:'''
::TES4LODGen.exe to "<Oblivion>"
 
<br />
 
===== [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v4] =====
* '''Author''': Gruftikus and Lightwave
* '''Version''': 4.10
* [http://forum.step-project.com/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
* '''Notes''': Running will take place at the end of the guide. Be sure to install the [[#Multi_Purpose_GUI|MPGUI]] below.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Landscape LOD generator 4_10
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


Landscape LOD generator 4_10
*Select Ultra high presets
#'''Extract''' to "<Oblivion>\Data\" folder:
*It is recommended to change the resolution to your native resolution, fullscreen, Vsync.
#*Ini folder
*HDR is required for [[#TES4LODGen|TES4LODGen]], AA will be adding in by [[#Oblivion Reloaded - OBGE v4|Oblivion Reloaded]]
#*tes4qlod_tex folder
*It is also recommended to start the game and make any necessary changes in the options so that the inis can be archived for backup.  
#*S3TC.EXE
#*tes4ll.exe
#*tes4qlod_Oblivion_ltex.dat
#*VIC32.DLL


<br />
<br />
===== [http://www.nexusmods.com/oblivion/mods/41447/? Multi Purpose GUI] =====
* '''Author''': Gruftikus
* '''Version''': 1.22
* [http://forum.step-project.com/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
* '''Notes''': This program is used to run the GUI for [[#Landscape_LOD_generator_tes4ll-v4|Tes4ll.]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* mpgui_1_22
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
mpgui_1_22
#'''Open''' archive:
#'''Run:''' MPGUI-Setup.msi
##[Next]
##''I Agree''
##[Next] (x4)
##[Close]
<br />
<br />


===== [http://www.ntcore.com/4gb_patch.php 4GB Patch] =====
=== Suggested In-game Options & Controls ===
* '''Author''': Daniel Pistelli
* '''Version''': 1.0.0.1
* '''Description''': This 4GB patch is for 32-bit executables to use more than the 2.1GB RAM. This patcher adds a LAA(large address aware) flag which raises the RAM limit for Oblivion.exe up to about 3.1GB.
* '''Notes''': Only use this if you have 64-bit (x64) Operation System. If you have a 32-bit OS you do not need this. <br>
Only '''run''' once. The original "Oblivion.exe" will be '''renamed''' to "Oblivion.exe.Backup".<br />
To determine what OS you '''run''', '''go''' to:
: Control Panel &#8594; System and Security &#8594; System. Look for ''System Type''.
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
 
#'''Open''' the archive:
#'''Run''':
#*4gb_patcher.exe
#**If you get a security warning, '''click''' [Run]
#**'''Navigate''' to <Oblivion>
#**'''Select''' "Oblivion.exe"
#**[Open]
#**[OK]


==== Suggested Options ====
<br />
<br />
 
Suggested options from [[#Oblivion_Reloaded_-_OBGE_v4|Oblivion_Reloaded_-_OBGE_v4]] in relation to this guide.
===== [http://obse.silverlock.org OBSE (Oblivion Script Extender)] =====
*'''Brightness''': Leave it in the center
* '''Author''': Ian Patterson, Stephen Abel, Paul Connelly
*'''Texture Size''': Large
* '''Version''': 0021
*'''Tree Fade''': 100%
* [http://forum.step-project.com/topic/6335-oblivion-script-extender-by-ian-patterson-stephen-abel-paul-connelly/ Forum Link]
*'''Actor Fade''': 100%
* '''Description''':  
*'''Item Fade''': 100%
<small>{{Quotation|Zaldiir|The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects.}}</small>
*'''Object Fade''': 100%
* '''Notes''': OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.<br />If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
*'''Grass Distance''': No suggestion
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
*'''View Distance''': 100%
*'''Distant Land''': On
#'''Extract''' obse_0021 to <Oblivion>
*'''Distant Buildings''': On
#*Data folder
*'''Distant Trees''': On
#*obse_1_2_416.dll
*'''Self Shadows''': No suggestion
#*obse_editor.dll
*'''Shadows on Grass''': Off
#*obse_loader.exe
*'''Tree Canopy Shadows''': On
#*obse_steam_loader.dll
*'''Shadow Filtering''': High
#If asked to merge folders '''Click''' [Yes]
*'''Specular Distance''': 50%
*'''HDR Lighting''': On
*'''Bloom Lighting''': Off
*'''Water Detail''': High
*'''Water Reflections''': On
*'''Water Ripples''': On
*'''Window Reflections''': On
*'''Blood Decals''': On
*'''Distant Land''': On
*'''Anti-aliasing''': Off
<br />
<br />


===== [https://code.google.com/p/oblivion-graphics-extender/downloads/detail?name=OBGE_v31rc4.exe&can=2&q= OBGE Core] =====
==== Suggested Controls ====
* '''Author''': Timeslip
* '''Version''': v3.1.0.0 RC4
* [http://forum.step-project.com/topic/6328-oblivion-graphics-extender-by-timeslip-scanti-shademe-and-ethatron/ Forum Link]
* '''Description''': A pretty amazing tool for Oblivion. This is required by some mods in the guide.
* <span style="font-size:1.15em;">'''Download''':</span> 
::* OBGE_v31rc4.exe
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!style="color:white; padding-left: 75px;"|{{Fs|20px|EXE Install}}
|-
|
#'''Run''' OBGE_v31rc4.exe
#[Next >]
#'''Select''' ''I accept the agreement''
#If you want to read some documentation, there is some info on this screen.
#[Next >]
#'''Navigate''' to "<Oblivion>"
#'''Select''' ''The standard extender - supporting shaders and effects''
#*[Next >]
#'''Tick''' ''Don't create a Start Menu folder
#*[Next >]
#[Next >]
#[Install]
#If you want to read the documentation, some notes are provided.
#*[Next >]
#[Finish]
|}
 
<br />
<br />
 
{| class="wikitable"
===== [http://enbdev.com/patch_oblivion_enboost_v0259.htm ENBoost Patch] =====
!colspan="3"|Controls
*'''Author''': Boris Vorontsov
*'''Version''': v0.259
*'''Description''': This patch allows Oblivion to use Memory to maximum capability (not the same as 4GB patch). For this guide, we install the patch without graphic changes.
* '''Notes''': FPS-Limits are managed by OSR (Oblivion Stutter Remover) or VSync
*'''Download''':
::* ENBoost v0.259 patch for TES Oblivion
:# <span style="border-bottom: 1px solid;">'''Download''' the configuration files from [http://www.nexusmods.com/oblivion/mods/45266/? here]</span>
:#* ENBoost 1_0
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
ENBoost v0.259 patch for TES Oblivion
#'''Extract''' these files to "<Oblivion>"
#*WrapperVersion:
#**enblocal.ini
#**enbhost.exe
#**d3d9.dll
 
ENBoost 1_0
#'''Extract''' these files to "<Oblivion>"
##'''Open''' the folder that is your GPU Manufacturer
##'''Open''' the folder that is your OS architecture
##*enblocal.ini
 
'''Open''' enblocal.ini and adjust following:
----
[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true
Use the tweaks above to use borderless-fullscreen which is recommended.
 
<br />
 
===== [http://www.nexusmods.com/oblivion/mods/11536/? TES4Edit] =====
* '''Author''': ElminsterAU
* '''Version''': 3.0.32EXP
* '''Description''': This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
* '''Notes''': For more information, download the FNEdit PDF-Files (applicable to TES4Edit) [http://www.nexusmods.com/newvegas/mods/38413/ here].
* <span style="font-size:1.15em;">'''Download''':</span> 
::* TES4Edit_3_0_32_EXPERIMENTAL
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
#'''Create''' a new folder titled "TES4Edit" without quotes in "<Oblivion>"
#'''Extract''' the archive and place them in the TES4Edit folder
 
<br />
<br />
 
=== <span style="color: white"> Cleaning the DLC </span> ===
This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.
{{Notice Small|text=Only clean one mod at a time. This can be done by selecting the one mod you are going to clean, all needed masters will be loaded.}}
 
<br>
[[TES5Edit/TES5Edit_Cleaning_Instructions|<big>If you are NOT familiar with cleaning, click me.</big>]]
<br>
<span style="color: orange">Note:</span> Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.
:* Reminders are going to be located after installation description of mods that do need cleaning.
<br>
:''"Undelete and Disable References"'' are referred to as
::"UDR(s)"
:''"Identical to Master" records'' are referred to as
::"ITM(s)"
 
<br>
:<span style="color: orange"><big>Oblivion.esm</big></span>
{{XEdit|TES4|donotclean=true}}
<br>
:<span style="color: orange"><big>DLCShiveringIsles.esp</big></span>
{{XEdit|TES4|donotclean=true}}
<br>
DLC Shivering Isles is a dummy-esp and does not need any cleaning. If you attempt to do so anyway, TES4Edit will not do anything.:
 
<br>
:<span style="color: orange"><big>DLCHorseArmor.esp</big></span>
{{XEdit|TES4|3 ITMs<br>0 UDRs}}<br>
:<span style="color: orange"><big>DLCOrrery.esp</big></span>
{{XEdit|TES4|11 ITMs<br>2 UDRs}}<br>
:<span style="color: orange"><big>DLCVileLair.esp</big></span>
{{XEdit|TES4|16 ITMs<br>1 UDRs}}<br>
:<span style="color: orange"><big>DLCMehrunesRazor.esp</big></span>
{{XEdit|TES4|14 ITMs<br>15 UDRs}}<br>
:<span style="color: orange"><big>DLCSpellTomes.esp</big></span>
{{XEdit|TES4|40 ITMs<br>0 UDRs}}<br>
:<span style="color: orange"><big>DLCThievesDen.esp</big></span>
{{XEdit|TES4|5 ITMs<br>135 UDRs}}<br>
:<span style="color: orange"><big>DLCBattlehornCastle.esp</big></span>
{{XEdit|TES4|3 ITMs<br>74 UDRs}}<br>
:<span style="color: orange"><big>DLCFrostcrag.esp</big></span>
{{XEdit|TES4|71 ITMs<br>94 UDRs}}<br>
:<span style="color: orange"><big>Knights.esp</big></span>
{{XEdit|TES4|83 ITMs<br>257 UDRs}}
 
 
<br>
<br>
 
=== Archive Invalidation ===
<br />
#'''Open''' TMM
##'''Click''' [Utilities]
##'''Select''' ''Archive Invalidation''
##*Make sure its on "BSA redirection"
##*[Update now]
##[OK]
#'''Close''' TMM
 
 
<br />
<br />
 
=== Downsampling ===
This is a tweak for mid-high end PCs with respective graphics cards. If you do not believe you can run it then skip this.<br>
Downsampling is when a game is rendered at a greater resolution compared to what it is displayed at.
<br>
This is the only way to have downsampling work on AMD but nVidia have other options.<br>
For Example:<br>
I am using a 1920x1080 display on an AMD 6970 but the game is rendered at 3840x2160 because of the engine limitation in a short test I gained a frame which should be incorrect.<br>
<br>
The examples used are to show my setup, yours may differ.<br>
In the Oblivion.ini set what resolution you want the game to be rendered at.<br>
iSize W=3840
iSize H=2160
 
In the ENBLocal.ini
AddDisplaySuperSamplingResolutions=true
 
Start the game and see if it works. If it doesn't then try boarderless windowed fullsceen.
 
Known Problems:
:Causes textures to appear sparkly.
:Mouse in menus is slow
:Steam in-game interface has tiny text.
 
 
<br>
<br>
 
=== How to add BOSS Rules ===
 
<br />
A. '''Launch''' ''BOSS GUI.exe''
:*Located in C:\BOSS\
B. In ''BOSS GUI.exe''
:#'''Click''' [Edit User Rules]
:#In the installed plugins list on the right-hand side find the mod that you are trying to sort or copy/paste the mod name from the guide and '''paste''' it into the "For" field.
:#*Make sure you include both the name and the .esp at the end.
:#'''Check''' ''Sort Item''
:#There are two options:
:## "before" and "after" is to sort by plugin
:## "top" and "bottom" is to sort by category
:#The second field is the one that is inline of the button that you had selected
:#In that field find the category in the "Masterlist" tab or copy/paste what I have on the guide
:#'''Click''' [Create New Rule]
:#After you are finished adding the rules
:#'''Click''' [Save and Exit]
:#'''Run''' BOSS if you choose to
 
 
<br />
<br />
 
=== OBSE Mods ===
OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.<br />
<span style="color: orange">Highly Recommended:</span> This entire section can be installed manually.
 
<br />
<span style="color: orange">Required</span>:  All [[File:Green_Box.png|20px|link=|bottom]] Core extenders are mandatory for this guide to work.
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] =====
* '''Author''': Elys
* '''Version''': 0.93
* [http://forum.step-project.com/topic/6332-obse-elys-universal-silent-voice-by-elys/ Forum Link]
* '''Description''': When a character in the game isn't voiced then Oblivion will skip through the dialogue even if there are subtitles. This mod fixes that by placing a blank audio track in place of the voiced dialogue so you are able to read the text dialogue.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
::* Enabled subtitles
* <span style="font-size:1.15em;">'''Download''':</span>
::* OBSE -Elys- Universal Silent Voice v93
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
OBSE -Elys- Universal Silent Voice v93
#'''Extract''' and place into "<Oblivion>\Data\OBSE\Plugins\"
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/43752/? Blockhead] =====
* '''Author''': shadeMe
* '''Version''': 9.2
* [http://www.nexusmods.com/oblivion/mods/43752/? Forum Link]
* '''Description''': This plugin allows mods to use different headmodels for their Race retexture projects such as OCO (Oblivion Character Overhaul) used in this guide.
<small>{{Quotation|shadeMe|Blockhead is an OBSE plugin in its late forties that has had enough of the Oblivion engine’s limitations. Born in a robber button and brought up by a Dachshund named Colin, it learnt the harsh facts of reality early. Only to laugh at its face, tweak its nose and drop ice cubes down its vestments.}}</small>
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Blockhead 92
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Blockhead 92
#'''Extract''' and place into "<Oblivion>\Data\"
#*If asked to merge folders '''click''' [Yes]
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45490/? Enhanced Grass] =====
* '''Author''': Alenet
* '''Version''': 1.1
* [http://forum.step-project.com/topic/6337-enhanced-grass-by-alenet/ Forum Link]
* '''Description''': This mod will remove the grass distance limit and allow up to the uGridsToLoad.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Enhanced Grass
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Enhanced Grass
#'''Extract''' and place into "<Oblivion>\Data\OBSE\Plugins\"
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] =====
* '''Author''': SkyRanger-1
* '''Version''': 4.1.37
* '''Description''': This is a must have for anyone playing Oblivion. It has many tools that are usefull to Oblivion such as the FPS management, force quit and heap replacement.
* [http://forum.step-project.com/topic/6345-oblivion-stutter-remover-by-skyranger-1/ Forum Link]
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span> 
::* OSR_4-1-37
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
OSR_4-1-37
#'''Extract''' and place into "<Oblivion>"
#'''Navigate''' to "<Oblivion>\Data\OBSE\Plugins\"
#Open sr_Oblivion_Stutter_Remover.ini
 
----
Master = {
bReplaceHeap = 1
turn it off (=0) if you experience reoccurring CTDs and/or unusual low FPS rates.
----
FPS_Management = {
fMaximumFPS = 60
iFPS_Report_Period = 5000
----
Heap = {
iHeapAlgorithm = 6
iHeapSize = 768
<span style="color: orange;">Note:</span> This might work for most users but not for all. If iHeapAlgorithm = (6) doesn't perform well then try (5) and last (2).<br>
Consider to reduceiHeapSize this if experiencing crashes at startup or other weirdness. Max 1024, default 450.
----
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/26510/? ConsCribe] =====
* '''Author''': shadme
* '''Version''': 1.0
* [http://forum.step-project.com/topic/6339-conscribe-by-shademe/ Forum Link]
* '''Description''':
<small>{{Quotation|shadme|Bah! These useless mod authors are always asking for something or the other when it comes to bug reports. Load order, OBSE version, bashed patch status, sexual orientation, Oblivion version and non-existent error logs to name a few. Bah! - May your head fall off at an awkward moment if such a thought were to ever pass through it, verbatim or otherwise. Until then, consider using ConScribe ™}}</small> This plugin logs all console output to text files for later reviewing, including those typed in by the player. It removes the need for modders to adopt independent logging functions. This is needed for the Userinterface Section.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* ConScribe 100
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
ConScribe 100
#'''Extract''' and place into "<Oblivion>\Data\"
#*If asked to merge folders '''click''' [Yes]
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] =====
* '''Author''': kyoma
* '''Version''': v16b
* [http://forum.step-project.com/topic/6340-menuque-obse-plugin-by-kyoma/ Forum Link]
* '''Description''': MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span> 
::* MenuQue v16b
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
MenuQue v16b
#'''Extract''' and place into "<Oblivion>"
#*If asked to merge folders '''click''' [Yes]
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/21292/? NifSE] =====
* '''Author''': DragoonWraith
* '''Version''': 1.1
* [http://forum.step-project.com/topic/6343-nifse-by-dragoonwraith/ Forum Link]
* '''Notes''': Required for most Combat Overhauls.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* NifSE v1_1 Release
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
NifSE v1_1 Release
#'''Extract:'''
#*"NifSE v1_1 Release-21292.7z\NifSE Release\" to "<Oblivion>\Data\"
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45043/? shadeMe] =====
* '''Author''': shadeMe
* '''Version''': 3.5
* [http://forum.step-project.com/topic/6350-shademe-by-shademe/ Forum Link]
* '''Description''': Adds dynamic shadow effects that are created by most objects and character.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* shadeMe 35
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
shadeMe 35
#'''Extract''' and place into "<Oblivion>\Data\"
#*If asked to merge folders '''click''' [Yes]
 
{{Bug|text=Shadows may flicker, disappear, and do weird things.}}
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] =====
* '''Author''': LogicDragon
* '''Version''': 1.4a
* [http://forum.step-project.com/topic/6359-oblivion-enhanced-camera-by-logicdragon/ Forum Link]
* '''Description''': Replaces the first person camera with third person and then moving the camera into a first person view. I like the idea and thought others would. This '''is''' my replacement for the leg view that should be part of the Deadly Reflex combat mod that is later in the guide. I'll add the recommended leg mod later.
* '''Notes''': I included because I like the idea but if you occasionally experience motion sickness in games I highly recommend not using it. Even I get a little ill after using it and I don't get motion sick.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span> 
::* Enhanced Camera
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Enhanced Camera
#'''Extract''' and place into "<Oblivion>\Data\"
#*If asked to merge folders '''click''' [Yes]
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/33248/? AddActorValues] =====
* '''Author''': JRoush
* '''Version''': 1.beta5b
* [http://forum.step-project.com/topic/6361-addactorvalues-by-jroush/ Forum Link]
* '''Description''': This is a resource mod for some mods that use actor values like a variable.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* AddActorValues
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
AddActorValues
#'''Extract'''
#*"AddActorValues-33248.rar\Oblivion\Data\OBSE" to "<Oblivion>\Data\OBSE"
#*If asked to merge folders '''click''' [Yes]
 
<br />
 
----
 
==== This is a good time to back up the entire Oblivion Install ====
 
Why?<br />
*Because everything is set up. If you screw up down the road then uninstall all the active mods, replace all the Oblivion folders including my games and the Oblivion Installation folder.<br>
*Its better to archive the folders afterward to prevent from accidentally moving the files rather than copy from a backup folder verse archive.<br>
<br />
No, Really, Do it.
*YOU HAVE BEEN WARNED
----
 
 
<br />
<br />
 
=== OBGE Effects ===
 
<br />
===== [[File:Green_Box.png|20px|link=|bottom]] [https://code.google.com/p/oblivion-graphics-extender/downloads/detail?name=OBGE_Effects_v31rc3-BAIN.7z&can=2&q= OBGE Standalone Effects] =====
* '''Version''': v3.1.0.0 RC3
* [http://forum.step-project.com/topic/6328-oblivion-graphics-extender-by-timeslip-scanti-shademe-and-ethatron/ Forum Link]
* '''Description''': This package includes various effects. I suggest that you experiment with the ingame menu because some of the AntiAliasing shaders cause more aliasing than without AA. I give a suggested list below.
* '''Notes''': You can use the menu ingame to edit what Effects you want.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBGE_Core|OBGE]]
* <span style="font-size:1.15em;">'''Download''':</span> 
::* OBGE_Effects_v31rc3-BAIN.7z
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
OBGE_Effects_v31rc3-BAIN.7z
#Sub-Packages:
#*'''Check:'''
#**''00 Base''
#**''02 Support Plugin''
#**''04 Compatibility''
#Esp/m Filter:
#*'''Check:'''
#**''OBGE.esp''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [https://code.google.com/p/oblivion-graphics-extender/downloads/detail?name=OBGE_LW_v21rc4-BAIN.7z&can=2&q= OBGE Liquid Water] =====
* '''Author''': Tomerk
* '''Version''': 2.1rc
* [http://forum.step-project.com/topic/6328-oblivion-graphics-extender-by-timeslip-scanti-shademe-and-ethatron/ Forum Link]
* '''Description''': This is an amazing water mod. This is the best one out there that I have found.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBGE_Core|OBGE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* OBGE_LW_v21rc4-BAIN.7z
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
{{Bug|text=I have found out that if your computer has been on for more than a few days, the water will appear to be running at 2 fps. To fix this, just restart your computer before playing Oblivion.}}
 
OBGE_LW_v21rc4-BAIN.7z
#Sub-Packages:
#*'''Check:'''
#**''00 Base''
#**''01 Shaders - Standard''
#**''03 Plugins - Oblivion''
#**''05 Settings - Oblivion''
#Esp/m Filter:
#*'''Check:'''
#**''OBGE - Liquid Water.esp''
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [https://code.google.com/p/oblivion-graphics-extender/downloads/detail?name=OBGE_Skin_v31rc1-BAIN.7z&can=2&q= OBGE Skin] =====
* '''Version''': v3.1.0.0 RC1
* [http://forum.step-project.com/topic/6328-oblivion-graphics-extender-by-timeslip-scanti-shademe-and-ethatron/ Forum Link]
* '''Description''': Causes a Subsurface Scattering effect on the skin. I can cause the skin of characters to look washed out in some cases.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBGE_Core|OBGE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* OBGE_Skin_v31rc1-BAIN.7z
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [https://code.google.com/p/oblivion-graphics-extender/downloads/detail?name=OBGE_PCS_v31rc4-BAIN.7z&can=2&q= OBGE Physically Correct Sky] =====
* '''Version''': v3.1.0.0 RC4
* [http://forum.step-project.com/topic/6328-oblivion-graphics-extender-by-timeslip-scanti-shademe-and-ethatron/ Forum Link]
* '''Description''': This shader package will cause the sky to appear like that of Earth (flat with a slight curve). The problem with this is that it causes a gap between the skydome and the land/fog. I find the ingame look to be worth it.
* '''Notes''': May need to be moved to a later point in the install. After all sun retextures.<br />Some report that this is incompatible with All Natural.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBGE_Core|OBGE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* OBGE_PCS_v31rc4-BAIN.7z
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [https://code.google.com/p/oblivion-graphics-extender/downloads/detail?name=OBGE_POM_v31rc1-BAIN.7z&can=2&q= OBGE Parallax Occlusion Mapping] =====
* '''Version''': v3.1.0.0 RC1
* [http://forum.step-project.com/topic/6328-oblivion-graphics-extender-by-timeslip-scanti-shademe-and-ethatron/ Forum Link]
* '''Description''': This shader package add different parallax methods to Oblivion. The only downside that I have found is that some texture will creep on some objects.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBGE_Core|OBGE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* OBGE_POM_v31rc1-BAIN.7z
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [https://code.google.com/p/oblivion-graphics-extender/downloads/detail?name=OBGE_LHDR_v31rc2-BAIN.7z&can=2&q= OBGE Linear/Luminance HDR] =====
* '''Version''': v3.1.0.0 RC2
* [http://forum.step-project.com/topic/6328-oblivion-graphics-extender-by-timeslip-scanti-shademe-and-ethatron/ Forum Link]
* '''Description''': It have no idea of the actual ingame effect but it has something to do with how the HDR acts.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBGE_Core|OBGE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* OBGE_LHDR_v31rc2-BAIN.7z
 
<br />
 
==== Recommended shaderlist.txt Edits ====
[http://demwaifus.blogspot.com/2014/03/obge-shader-guide.html Shader Effects Information]<br>
'''Navigate''' to "<Oblivion>\Data\Shaders\"
 
----
[Lighting]
Godrays06.fx=1
 
[Filtering]
MFXAA.fx=1
----
[Lighting]
LightShafts_PCS.fx=1
If you are using [[#OBGE_Physically_Correct_Sky|Physically Correct Sky]] add this tweak.
----
 
<br />
 
==== Recommended OBGE.ini Edits ====
OBGE.ini is in the same location as Oblivion.ini
'''Navigate''' to "<(My)Documents>\My Games\Oblivion\"
<br />
These may revert back to original values if OBGE Standalone Effects are '''Annealed''' or '''Reinstalled'''.
<br />
OBGE.ini
----
[ScreenBuffers]
iReflectionMapSize=2048
I would recommend a value between vanilla (256) and 2k (2048). <br />
Personally I use 2048 because it removes the terrible vanilla reflection quality.
----
[Textures]
fSamplerLODBias=-1
This changes the LOD bias for textures. I recommend anywhere between 0 to -1.<br />
<big>I'll provide comparison images soon</big>
----
 
 
<br />
<br />
 
=== Fixes ===
 
<br />
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/5296/ UOP - Unofficial Oblivion Patch] =====
* '''Author''': Quarn, Kivan and Arthmoor
* '''Version''': 3.5.1
* [http://forum.step-project.com/topic/6383-unofficial-oblivion-patch-by-quarn-and-kivan-and-arthmoor/ Forum Link]
* '''Description''': Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Unofficial Oblivion Patch
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Unofficial Oblivion Patch
#Esp/m Filter:
#*'''Check All''' except ''UOP Vampire Aging & Face Fix.esp''
#**If warned about .dll, click [Yes]
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
* '''Author''': Quarn, Kivan and Arthmoor
* '''Version''': 1.5.5
* [http://forum.step-project.com/topic/6384-unofficial-shivering-isles-patch-by-quarn-and-kivan-and-arthmoor/ Forum Link]
* '''Description''': A must have mod with similar effects as [[#UOP_-_Unofficial_Oblivion_Patch|UOP - Unofficial Oblivion Patch]]
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* Unofficial Oblivion Patch
* <span style="font-size:1.15em;">'''Download''':</span>
::* Unofficial Shivering Isles Patch
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Unofficial Shivering Isles Patch
#Esp/m Filter:
#*'''Check All'''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
* '''Author''': Quarn and Kivan and Arthmoor
* '''Version''': 20
* [http://forum.step-project.com/topic/6385-unofficial-official-mods-patch-by-quarn-and-kivan-and-arthmoor/ Forum Link]
* '''Description''': A must have mod with similar effects as [[#UOP_-_Unofficial_Oblivion_Patch|UOP - Unofficial Oblivion Patch]]
* '''Notes''': ''DLCThieves Den – Unofficial Patch – SSSB.esp'' should only be activated for a new savegame.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span> 
::* Unofficial Oblivion Patch
* <span style="font-size:1.15em;">'''Download''':</span>
::* Unofficial Official Mods Patch
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Unofficial Official Mods Patch
#Esp/m Filter:
#*'''Check All'''
 
<br />
 
<span style="color: orange">'''BASH Tags:</span>'''<br />
''DLCFrostcrag - Unofficial Patch.esp:''
#<span style="color: orange">REMOVE: </span>
#*C.Climate
#*C.Light
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/43702/? Summon Dremora Lord Saved] =====
* '''Author''': DemonLord7654
* '''Version''': 1.0
* [http://forum.step-project.com/topic/6394-lynges-unlimited-death-reload-time-by-martin-lynge-capoeiristadk/ Forum Link]
* '''Description''': The Bruma Mages guild is the only one who sells the spell ''Summon Dremora Lord''. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
* <span style="font-size:1.15em;">'''Download''':</span> 
::* Summon Dremora Lord Saved
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Summon Dremora Lord Saved
#Esp/m Filter:
#*'''Check All'''
 
<br />
 
<span style="color: orange">'''BASH Tags:</span>'''<br />
''Summon Dremora Lord Saved.esp:''
#<span style="color: orange">ADD: </span>
#*Actors.Spells
 
<br />
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Summon Dremora Lord Saved.esp'' BOTTOM ''DLC 4''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/35941/? Disappearing Grass Fix for Oblivion and Nehrim] =====
* '''Author''': Xerus
* '''Version''': 1.0
* [http://forum.step-project.com/topic/6392-disappearing-grass-fix-for-oblivion-and-nehrim-by-xerus/ Forum Link]
* '''Description''': This mod fixes the disappearing act that grass has over time.
* '''Notes''': Do Not Install if using Enhanced Grass because this fix is included.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Disappearing Grass Fix
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Disappearing Grass Fix
#Esp/m Filter:
#*'''Check:'''
#**''GrassFix.esp''
#*'''Uncheck'''
#**''NehrimGrassFix.esp''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45367/? Elz - No Floating Weapon] =====
* '''Author''': Elzee
* '''Version''': 1.0.2
* [http://forum.step-project.com/topic/6393-elz-no-floating-weapon-by-elzee/ Forum Link]
* '''Description''': Fixes the floating weapon issue upon death of a NPC.
* <span style="color: orange;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Elz - No Floating Weapon
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Elz - No Floating Weapon
#Esp/m Filter:
#*'''Check All'''
 
<br />
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Elz - No Floating Weapon.esp'' BOTTOM ''DLC 4''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/16217/? Lynges Unlimited Death Reload Time] =====
* '''Author''': Martin Lynge -CapoeiristaDK-
* '''Version''': 1.0
* [http://forum.step-project.com/topic/6394-lynges-unlimited-death-reload-time-by-martin-lynge-capoeiristadk/ Forum Link]
* '''Description''': After dying, your game won't reload the latest save. This helps prevent save corruption.
* '''Notes''': After dying, please close and restart Oblivion rather than loading the save without restarting. This mod will be made redundant when patching is included.
* <span style="font-size:1.15em;">'''Download''':</span>
:: *LyngesUnlimitedDeathReloadTime
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
LyngesUnlimitedDeathReloadTime
#Esp/m Filter:
#*'''Check All'''
 
<br />
 
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/22170/? Streamline] =====
* '''Author''': Jaga
* '''Version''': 3.1 + Patch
* [http://forum.step-project.com/topic/6395-streamline-by-jaga/ Forum Link]
* '''Notes''': A lot of configuration is needed for this to operate properly. I will try my best to understand this utility.<br />
Make sure Oblivion.ini is set to read-only. Streamline WILL make edits to it.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Streamline 31 BAIN
::* Streamline 31 Patch Bain
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Streamline 31 BAIN
#Sub-Packages:
#*'''Check:'''
#**''Core''
 
Streamline 31 Patch Bain:
#Sub-Packages:
#*'''Check:'''
#**''Core''
 
<br />
 
'''Locate''' SL.ini
#'''Open''' Streamline Installer in Wyre Bash
#*'''Navigate''' to "<Oblivion>\Data\Streamline\INI Files" OR "<mod archive location>\00 Core\Streamline\INI Files"
#*Open SL.ini
 
Configuring of SL.ini
----
set SLv.Purging              to      0  ; Turn on Streampurge?  (cache purging)
set SLv.FPSsmoothing          to      1  ; Turn on Streamsmooth? (FPS smoothing)
set SLv.Streamsaving          to      0  ; Turn on Streamsaving? (timed autosaves)
set SLv.Streamsight          to      1  ; Turn on Streamsight?  (FPS enhancer)
 
* I don't know the effects of Purging other than LOD issues. Un-likely to include.
* <span style="color: orange;">Note:</span> Streamsmoothing May make edits to your ini
* I haven't taken a look at Streamsaving. Likely to include.
* I think Streamsight may cause crashes. Likely to include.
----
set SLv.maxVLOD              to    100  ; Highest overall level of detail (%)
                                          ;  Default: 100    (Max: 100)
set SLv.minVLOD              to      20  ; Lowest overall level of detail (%)
                                          ;  Default:  0    (Min: 0)
----
If you plan to use All Weather then this is required
set SLv.WeatherUnsticker      to      0  ; Leave set at 1 unless you use a
                                          ;  scripted weather mod
----
If you want an specific FOV set then use the following:<br />
<span style="color: orange;">Note:</span> A higher FOV value can make gameplay more comfortable.<br />
Recommended values: 75 - 110<br />
;Hishutup: I use 100 on a 21.5" 1080p monitor because I like high FOV, you may not.<br>
 
set SLv.slFOVauto            to      1  ; Can Streamline automatically alter FOV?
set SLfov                    to    XXX  ; Field of View (FOV) Angle desired
 
<br />
<br />
 
=== <span style="color: white"> User Interface </span> ===
You can chose between two different layouts of DarNified UI that get rid of the xBox interface and converts it to be more PC-like.
;<span style="color: orange;">Required</span>: Uncheck 'read-only' in the properties of Oblivion.ini
 
<br />
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%; margin: auto;"
!colspan="4"|<span style="color: white; padding-left: 75px;"> {{Fs|20px|What's the difference?}} </span>
|-
|-
|style="width:25%; text-align:center; vertical-align:middle;"|{{Fs|20px|Options}}
|Action
|style="width:25%; text-align:center; vertical-align:middle;"|<span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: orange">Hishutup's Recommendation: </span>DarkUId DarN
|Keyboard
|style="width:25%; text-align:center; vertical-align:middle;"|<span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: orange">Red's Recommendation: </span>DarNified UI
|Mouse
|style="width:25%; text-align:center; vertical-align:middle;"|Vanilla
|-
|-
|style="text-align:center; vertical-align:middle;"|{{Fs|20px|Customization}}
|Activate
| [[File:DarkUId_DarN_Options.png|480px]]
|E
| [[File:DarNified_UI_Options.png|480px]]
|
| [[File:Vanilla_Options.png|480px]]
|-
|-
|style="text-align:center; vertical-align:middle;"|{{Fs|20px|Items Menu}}
|Block
| [[File:DarkUId_DarN_Items.png|480px]]
|L-Alt
| [[File:DarNified_UI_Items.png|480px]]
|Right-Click
| [[File:Vanilla_Items.png|480px]]
|-
|-
|style="text-align:center; vertical-align:middle;"|{{Fs|20px|Map}}
|Cast
| [[File:DarkUId_DarN_ColoredMap.png|480px]]
|Q
| [[File:DarNified_UI_ColoredMap.png|480px]]
|
| [[File:Vanilla_VanillaMap.png|480px]]
|}
 
<br />
 
==== Start Here ====
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%; margin: auto;"
!colspan="5" style="padding-left:75px; color: white; font-size:150%;"|Guided Install
|-
!colspan="5" style="color: white; font-size:125%;"|UI Loading Screens
|-
|-
!colspan="2" style="color: white;"|For DarNified UI
|Ready Weapon
!colspan="3" style="color: white;"|For DarkUId DarN
|R
|-
!style="width:30%;"|Trollf Style Series
!style="width:5%;"|Vanilla
!style="width:30%;"|Atmospheric Style
!style="width:30%;"|Trollf Style Series
!style="width:5%;"|Vanilla
|-
|[http://www.nexusmods.com/oblivion/mods/13012/? Loading Screens Themed Replacer]
* '''Author''': Trollf
* '''Version''': 1.0
* [http://forum.step-project.com/topic/6370-loading-screens-themed-replacer-by-trollf/ Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* DarNified UI
* <span style="font-size:1.15em;">'''Download''':</span>
::* LoadingScreens
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
LoadingScreens
#Esp/m Filter:
#*'''Check:'''
#**''LoadingScreens.esp''
 
<br />
 
[http://www.nexusmods.com/oblivion/mods/15852/? Loading Screens Themed Replacer SI]
* '''Author''': Trollf
* '''Version''': 1.0
* [http://forum.step-project.com/topic/6370-loading-screens-themed-replacer-by-trollf/ Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* DarNified UI
* <span style="font-size:1.15em;">'''Download''':</span>
::* LoadingScreensSI
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
LoadingScreensSI
#Esp/m Filter:
#*'''Check:'''
#**''LoadingScreensSI.esp''
 
<br />
 
[http://www.nexusmods.com/oblivion/mods/16020/? Loading Screens Themed AddOn and DevKit]
* '''Author''': Trollf
* '''Version''': 1.0
* [http://forum.step-project.com/topic/6370-loading-screens-themed-replacer-by-trollf/ Forum Link]
* '''Description''':
* '''Notes''': There is a merged plugin of AddOn+Base+SI but BCFs do not seem to work in Wrye Bash at this point in time
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* DarNified UI
* <span style="font-size:1.15em;">'''Download''':</span>
:* LoadingScreensThemedAddOn
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
LoadingScreensThemedAddOn
#Esp/m Filter:
#*'''Check:'''
#**''LoadingScreensAddOn.esp''
 
<br />
 
|
|[http://www.nexusmods.com/oblivion/mods/8958 Atmospheric Dark UI Loading Screens]
* '''Author''': Galahaut and Vacuity
* '''Version''': 4.05
* [http://forum.step-project.com/topic/6368-atmospheric-dark-ui-loading-screens-by-galahaut-and-vacuity/ Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* DarkUId DarN
* <span style="font-size:1.15em;">'''Download''':</span>
::* Atmospheric Loading Screens 4_05
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Atmospheric Loading Screens 4_05
#Esp/m Filter:
#*'''Check:'''
#**Atmospherice Loading Screens - Random Quotes
 
<br />
 
|[http://www.nexusmods.com/oblivion/mods/16950/? Themed Loading Screens for Dark UI]
* '''Author''': khalim19
* '''Version''': 2.1
* [http://forum.step-project.com/topic/6403-themed-loading-screens-for-dark-ui-by-khalim19/ Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* DarkUI'd DarN
* <span style="font-size:1.15em;">'''Download''':</span>
::* TLS for Dark UI - Replacer
::* TLS for Dark UI - SI Replacer
::* TLS for Dark UI - AddOn
::* TLS - DarkUId DarN Compatibility Patch
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
TLS for Dark UI - Replacer
#Esp/m Filter:
#*'''Un-Check ALL'''
 
TLS for Dark UI - SI Replacer
#Esp/m Filter:
#*'''Un-Check ALL'''
 
TLS for Dark UI - AddOn
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
#**''03 AddOn + Base + SI''
 
<br />
 
|
|
|-
|-
!colspan="5"|UI Install instructions
|Sneak
|-
|L-Sneak
!colspan="2"|For DarNified UI
!colspan="3"|For DarkUId DarN
|-
|colspan="2"|[http://www.nexusmods.com/oblivion/mods/10763/? DarNified UI]
* '''Author''': DarN
* '''Version''': 1.3.2
* [http://forum.step-project.com/topic/6369-darnified-ui-by-darn/ Forum Link]
* '''Description''':
* '''Notes''': This can be a complicated install. I tried to make sure that it was painfully described.<br>
Check to make sure that Windows didn't change the extension from .omod to .zip.<br>
If so change it so that the file extension is .omod. If a dialogue box appears '''Click''' [Yes].<br>
Make sure your Oblivion.ini is NOT set to read-only.
* <span style="font-size:1.15em;">'''Download''':</span>
::* DarNified UI 132 OMOD
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
<br />
 
{|class="mw-collapsible mw-collapsed wikitable" style="width:90%; margin: auto;"
!colspan="2" style="color:white; font-size: 20px;"|OMOD Installer
|-
!colspan="2"|In Wrye Bash
|-
|colspan="2" style="width:50%; text-align:center;"|'''Select Monitor External Installation'''
|-
!colspan="2"|In TMM
|-
|colspan="2"|
#[Load]<br />
#Navigate to DarNified UI 1.3.2.omod<br />
#'''Select DarNified UI'''<br />
#[Activate]
|-
!colspan="2"|What's your name
|-
|colspan="2" style="text-align:center"|Type the name of your character
|-
!colspan="2"|Choose installation method
|-
!style="color:green"|Recommended
!style="color:red"|Not Recommended
|-
|style="text-align:center;"|Install Everything
|style="text-align:center;"|Select Components
|-
!colspan="2"|Select the custom options you wish to install in the list to the left
|-
!style="color:green"|Recommended
!style="color:red"|Not Recommended
|-
|
|
* Custom Font 1
* Colored Local Map
* No Quest Added popup
|style="text-align:center;"|Choose your own options
|-
!colspan="2"|Custom Font 1
|-
!style="color:green"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Choose your own options
|-
|style="text-align:center;"|Knights_Quest_36
|-
!colspan="2"|Select the font size you wish to install in the list to the left
|-
!style="color:green"|Recommended
!Choose this if you want slightly smaller subtitles
|-
|-
|style="text-align:center;"|Large
|style="text-align:center;"|Normal
|-
!colspan="2"|Modifying the ini
|-
|colspan="2" style="text-align:center;"|[OK]
|-
!colspan="2"|Warning
|-
|colspan="2" style="text-align:center;"|(Hold Ctrl) and '''Click''' [Yes]
|-
!colspan="2"|Close TMM
|-
|colspan="2"|&nbsp;
|-
!colspan="2"|In Wrye Bash
|-
|colspan="2"|
#[OK]<br />
#'''Check All'''<br />
#[Create Project]<br />
#"DarNified UI"
|-
!colspan="2" style="color:orange;"|Recommended to back up Oblivion.ini<br />
Then set Oblivion.ini to read-only
|}
|colspan="3"|[http://www.nexusmods.com/oblivion/mods/11280/? DarkUId DarN]
* '''Author''': Gothic251
* '''Version''': 1.6
* [http://forum.step-project.com/topic/6367-darkuid-darn-by-gothic251/ Forum Link]
* '''Description''': This is a merge of DarkUI by Darkbirdy and DarNified UI by DarN
* '''Notes''': This can be a complicated install. I tried to make sure that it was painfully described.<br />
Check to make sure that Windows didn't change the extension from .omod to .zip.<br />
If so change it so that the file extension is .omod. If a dialogue box appears '''Click''' [Yes].<br />
Make sure your Oblivion.ini is NOT set to read-only.
* <span style="font-size:1.15em;">'''Download''':</span>
::* DarkUId DarN 16 OMOD Version
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
<br />
{|class="mw-collapsible mw-collapsed wikitable" style="width:90%; margin: auto;"
!colspan="2" style="color:white; font-size: 20px;"|OMOD Installer
|-
!colspan="2"|In Wrye Bash
|-
|colspan="2" style="width:50%; text-align:center;"|'''Select Monitor External Installation'''
|-
!colspan="2"|In TMM
|-
|colspan="2"|
#[Load]<br />
#Navigate to DarkUId DarN 16 OMOD Version-11280.zip<br />
#'''Select Dark UI'd DarN'''<br />
#[Activate]
|-
!colspan="2"|What's your name
|-
|colspan="2" style="text-align:center"|Type the name of your character
|-
!colspan="2"|Choose installation method
|-
!style="color:green"|Recommended
!style="color:red"|Not Recommended
|-
|style="text-align:center;"|Install Everything
|style="text-align:center;"|Select Components
|-
!colspan="2"|Select the custom options you wish to install in the list to the left
|-
!style="color:green"|Recommended
!style="color:red"|Not Recommended
|-
|-
|Run
|L-Shift
|
|
* Custom Font
* Colored Local Map
* No Quest Added popup
* DarkUI'd DarN Loading Screens
<br />
<span style="border-bottom: 1px solid;">If you are planning on using Atmospheric Loading Screens </span><br />
'''De-Select:'''
* DarkUI'd DarN Loading Screens
'''Select:'''
* Atmospheric Loading Screens
<br />
<span style="border-bottom: 1px solid;">If you are planning on using Themed Loading Screens for Dark UI</span><br />'''De-Select:'''
* DarkUI'd DarN Loading Screens
'''Select:'''
* Trollf Loading Screens - DarkUI Version
|style="text-align:center;"|Choose your own options
|-
!colspan="2"|Custom Font 1
|-
!style="color:green"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Choose your own options
|-
|style="text-align:center;"|Knights_Quest_36
|-
!colspan="2"|Select the font size you wish to install in the list to the left
|-
!style="color:green"|Recommended
!Choose this if you want slightly smaller subtitles
|-
|-
|style="text-align:center;"|Large
|style="text-align:center;"|Normal
|-
!colspan="2"|Modifying the ini
|-
|colspan="2" style="text-align:center;"|[OK]
|-
!colspan="2"|Warning
|-
|colspan="2" style="text-align:center;"|(Hold Ctrl) and '''Click''' [Yes]
|-
!colspan="2"|Close TMM
|-
|colspan="2"|&nbsp;
|-
!colspan="2"|In Wrye Bash
|-
|colspan="2"|
#[OK]<br />
#'''Check All'''<br />
#[Create Project]<br />
#"DarkUId DarN"
|-
!colspan="2" style="color:orange;"|Recommended to back up Oblivion.ini<br />
Then set Oblivion.ini to read-only
|}
<br />
|}
<br />
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/39135/ Skill Perk Descriptions] =====
* '''Author''': Alek
* '''Version''': 1.1
* [http://forum.step-project.com/topic/6404-skill-perk-descriptions-by-alek/ Forum Link]
* '''Description''': This mod adds perk descriptions to the UI. Now you are capable of seeing which skill level offers you what abilities. It uses the background and font of whatever UI you have installed.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Skill_Perk_Descriptions_1_1
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
Skill_Perk_Descriptions_1_1
#Esp/m Filter:
#*'''Check:'''
#**''Skill Perk Descriptions.esp''
<br />
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/17439/? SpewBoys Shivering Isles Map II] =====
* '''Author''': SpewBoy
* '''Version''': 1
* [http://forum.step-project.com/topic/6405-spewboys-shivering-isles-map-ii-by-spewboy/ Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* SBs SI Map II RAR
<br />
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] =====
* '''Author''': TheNiceOne
* '''Version''': 2.1.1
* [http://forum.step-project.com/topic/6406-dynamic-map-by-theniceone/ Forum Link]
* '''Description''': This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
* '''Notes''': At this time, Shivering Isles are not (yet) supported.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]]
::* [[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Dynamic Map 2_1_1
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
Dynamic Map 2_1_1
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
#**''01 Color Map''
<br />
:Open Dynamic Map base.ini  found in "<Oblivion>\Data\Ini" and attach the zoom functions to the mouse-wheel:
set tnoDM.zoomIn to 264
set tnoDM.zoomOut to 265
::Resetting the map remains key 3
<br />
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/26220/? MiniMap - Reboot] =====
* '''Author''': Kyoma
* '''Version''': 1.2.0
* [http://forum.step-project.com/topic/6411-minimap-reboot-by-kyoma/ Forum Link]
* '''Description''': This adds a 'modern' mini-map to the right top corner of the screen, showing where you are.
* '''Notes''': It comes with extra functions:<br />
The controls are on the keypad section of the keyboard.
:"*" is to change views.
:"+" zoom in
:"-" zoom out
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]]
::* [[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* MiniMap v1x2x0
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
MiniMap v1x2x0
#Esp/m Filter:
#*'''Check All'''
<br />
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/21862/? RefScope] =====
* '''Author''': Wyzard
* '''Version''': 2.1.2
* [http://forum.step-project.com/topic/6323-refscope-by-wyzard/ Forum Link]
* '''Description''': To use this wonderful little tool hold 'X' on a particular object/item/person, it should then glow a pale yellow. Press [Activate] and a dialogue box will pop up telling you all about that particular object/item/person. While in game you can find where a particular object or item came from. This helps with debugging and troubleshooting.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]]
* <span style="font-size:1.15em;">'''Download''':</span> 
::* RefScope 2_1_2
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
RefScope 2_1_2
#Esp/m Filter:
#*'''Check All'''
<br />
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/34905/? HUD Status Bars at Oblivion] =====
* '''Author''': TheNiceOne
* '''Version''': 5.3.2
* [http://forum.step-project.com/topic/6414-hud-status-bars-by-theniceone/ Forum Link]
* '''Description''': This supports several other mods adding status bars to the HUD. Changes the Vanilla bars to something more useful. And - the best - you can create your own bars, too. Though, for this guide, we keep it simple.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
::* [[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* HUD Status Bars 5_3_2
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
HUD Status Bars 5_3_2
#Sub Packages:
#*'''Check:'''
#**''00 Core''
#**''01 Vanilla Style''
#**''11 Optional DarNified Compass''
<span style="border-bottom: 1px solid;">If you are planning on using [[#Start_Here|DarkUId DarN]]</span>
#Sub Packages:
#*'''Check:'''
#**''10 - optional compass HUD base - (Dark) DarN''
<span style="color: orange;">Optional:</span>
To set your compass to the top of the screen
::Browse to "<Oblivion>\Data\ini"
::Open HUD Status Bars - base.ini
set tnoHSB.compass_y to 0.5
::For extra space between the top of the screen and the compass:
set tnoHSB.compass_y to 2.0
<br />
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/34792/ DarNified Config Addon] =====
* '''Author''': KyoParadox
* '''Version''': 1.4
* [http://forum.step-project.com/topic/6415-darnifiedui-config-addon-by-kyoma/ Forum Link]
* '''Description''': This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#ConsCribe|ConsCribe]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* DarNifiedUI Config Addon v1x4
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
DarNifiedUI Config Addon v1x4
#Esp/m Filter:
#*'''Check All'''
<br />
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/29283/? Vacuity] =====
* '''Author''': shadeMe
* '''Version''': FiNAL
* [http://forum.step-project.com/topic/6416-vacuity-by-shademe/ Forum Link]
* '''Description''':
* '''Notes''': If you were to find the extra text that a bit too excessive, you can toggle the gold icon instead by committing the following line in the console - set zzVacuityCoreQ.sShowGoldIcon to 1
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Vacuity 03
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
Vacuity 03
#Esp/m Filter:
#*'''Check All'''
<br />
==== List of XML edits for UI ====
{| class="mw-collapsible mw-collapsed wikitable"
!Atmospheric Dark UI Loading Screens
|-
!Recommended - Loading screen text height adjustment
|-
|<image name="load_main">
::<visible>
:::<copy src="LoadingMenu" trait="user0"/>
:::<gt> 0 </gt>
::</visible>
::<filename> <copy src="LoadingMenu" trait="user1"/> </filename>
::<depth> 1000 </depth>
::<x>
:::<copy src="screen()" trait="width"/>
:::<sub src="me()" trait="width"/>
:::<div> 2 </div>
::</x>
::<y>
:::<copy src="screen()" trait="height"/>
:::<sub src="me()" trait="height"/>
:::<div> 2 </div>
::</y>
::<width>
:::<copy src="screen()" trait="height"/>
:::<mul>
::::<copy> 16 </copy>
::::<div> 9 </div>
:::</mul>
::</width>
::<height> <copy src="screen()" trait="height"/> </height>
::<zoom> -1 </zoom>
::<locus> &true; </locus>
:
::<text name="load_text">
:::<depth> 3 </depth>
:::<string> <copy src="LoadingMenu" trait="user2"/> </string >
:::<font> 3 </font> <!-- DarN 1 -->
:::<red> 217 </red> <!-- DarN 117 -->
:::<green> 185 </green> <!-- DarN 59 -->
:::<blue> 102 </blue> <!-- DarN 33 -->
:::<alpha> 255 </alpha> <!-- DarN 255 -->
:::<wrapwidth> 850 </wrapwidth>
:::<justify> &left; </justify>
:::<x>
::::<copy src="parent()" trait="width"/>
::::<sub src="me()" trait="width"/>
::::<div> 2 </div>
:::</x>
:::<span style="color:red;"><y> 850 </y></span>
::</text>
:</image>
|}
<br />
==== Optional: Startup Oblivion ====
<span style="color: orange;">This may be done at the end of the guide. '''Run''' Oblivion if you want to test the installation at this point.</span>
*<span style="color: orange;">Recommended</span> '''Check''' read-only in the properties of Oblivion.ini
#In Wrye Bash change to 'Mods' (Bash) tab.
#'''Open''' Boss and  make sure Oblivion is selected in the drop down menu
#*'''Run:''' BOSS
#** Make you added the BOSS rules
#*'''Close''' after done
#Back in Wrye Bash:
##Make sure load order has changed.
###'''Right-click''' ''Bashed Patch,0.esp'' and '''select''' ''Rebuild Patch (CBash *BETA)''
###'''Un-Check''' any NoMerge mods
###'''Click''' [OK] to disable mods prior to patching
###*Use the [[#Bashed_Patch|Bashed Patch Tweaks]] located at the end of the guide
###'''Add''' the Bash Tag to ''Summon Dremora Lord Saved.esp'' mentioned above.
###Leave rest on default
###[Build Patch] This may takes a while
###'''Click''' [OK] and again [OK] to activate the Bashed Patch
Now startup Oblivion through Steam, load a clean (Vanilla) save and check the UI. If anything is wrong, you might missed a detail while installing. If everything is all right, proceed with the guide.
<br />
==== Switching between DarkUId DarN and DarNified UI - May need to be revised ====
*Make sure, [read-only] is '''unchecked''' in your Oblivion.ini.
*Your individual configuration of the UI will be preserved as long you keep 'DarNified Config Addon' activated.
<br />
<span style="color: white;">'''First time switch'''</span>:
#Open Wrye Bain
#*Uninstall (NOT delete) all mods related to current installed recommendation
#Open TMM
#*Deactivate the related OMOD(s) (NOT delete)
#*Exit TMM
#'''Install''' either recommendation you want to switch to following the guide above
#'''Anneal''' 'HUD Status Bars' with correct Sub Packages checked
#'''''Check''''' read-only in your Oblivion.ini
#'''Run''' Boss and '''rebuild''' bashed patch.
<br />
<span style="color: white;">'''Future switches'''</span>:
#'''Open''' Wrye (Do not use ''Monitor external installation''!)
#'''Uninstall''' (NOT delete) all mods related to current installed recommendation
#In TMM
##Deactivate all related OMOD(s) (NOT delete)
##'''Activate''' the OMOD(s) in the right order related to the recommendation you switch to
##'''Exit''' TMM
#In Wrye Bain
##'''Install''' the mods in the right order related to the recommendation you switch to
##'''Anneal''' 'HUD Status Bar' with correct subpackages
#'''Check''' read-only in your Oblivion.ini
#'''Run''' Boss and '''rebuild '''bashed patch.
<br />
<br />
=== Conflicting Textures ===
<br>
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/38350/? Really Textured Normal Maps for Vanilla - BAINs] =====
* '''Author''': Jarod
* '''Version''': 1.1
* [http://forum.step-project.com/topic/6421-really-textured-normal-maps-for-vanilla-bains-by-jarod/ Forum Link]
* '''Description''': A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Really Textured Normal Maps Part 1 BAIN
::* Really Textured Normal Maps Part 2 BAIN
::* Really Textured Normal Maps SI BAIN
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
Really Textured Normal Maps Part 1 BAIN
#Sub-Packages:
#*'''Check All'''
Really Textured Normal Maps Part 2 BAIN
#Sub-Packages:
#*'''Check All'''
Really Textured Normal Maps SI BAIN
#Sub-Packages:
#*'''Check All'''
<br />
{| class="mw-collapsible mw-collapsed wikitable"
! Alternative Textures to QTP3 - Not Ready
|-
!Don't download any mods that are related to QTP3.
|-
| [http://www.nexusmods.com/oblivion/mods/41107/? Darooz bruma1_5]
* '''Author''': Darooz
* '''Version''': 1.5
* '''Installation''': (if needed)
* '''Notes''': (if needed)
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/45114/? better cathedrals]
* '''Author''': xrayy
* '''Version''': 1.6
* '''Installation''': Download: better cathedrals and awls window more res package
* '''Notes''': (if needed)
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/44685/? Cheydinhal retexture]
* '''Author''': Lougian
* '''Version''': 1.0
* '''Installation''': (if needed)
* '''Notes''': (if needed)
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/44011/? Imperial City HD]
* '''Author''': amnes
* '''Version''': 1.0
* '''Installation''': Download: Imperial City HD
* '''Notes''': (if needed)
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/9080/? Koldorns Sewer Textures 2]
* '''Author''': Koldorn
* '''Version''': 1.0
* '''Installation''': Download: Koldorns Sewer Textures 2 and Koldorns Sewer Textures 2 v1_1
* '''Notes''': (if needed)
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/44671/? Ayleid ruins retexture]
* '''Author''': Lougian
* '''Version''': 1.0
* '''Installation''': (if needed)
* '''Notes''': (if needed)
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/44660/? Forts Ruins exteriors retexture]
* '''Author''': Lougian
* '''Version''': 1.0
* '''Installation''': (if needed)
* '''Notes''': (if needed)
<short description>
|-
| [http://tesalliance.org/forums/index.php?/files/file/1095-ampolx-textures/ AmpolX Textures 1.0]
* '''Author''': AmpolX
* '''Version''': 1.0
* '''Installation''': Download: AmpolX Repackaged BAIN.7z
Sub-Packages:
:Check All Except:
::00 AmpolX Repackaged Documentation
::20 Cheydinhal Textures
* '''Notes''': (if needed)
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/43473/? Landscape HD]
* '''Author''': amnes
* '''Version''': 1.1
* '''Installation''': Download: Landscape HD and 1dot1
* '''Notes''': (if needed)
<short description>
|-
|}
<br />
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44772/ Qarls TP3 for NMM] =====
* '''Author''': Qarl
* '''Version''': 1.3
* [<url> Forum Link]
* '''Description''':
<small>{{Quotation|Qarl|The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.}}</small>
* '''Notes''': For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found [http://www.nexusmods.com/oblivion/mods/18498/? here].
* <span style="font-size:1.15em;">'''Download''':</span>
::* Quarl's Texture Pack III for NMM
<br />
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/26075/? QTP Custom Road Textures - and more] =====
* '''Author''': _pk
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''': Contains replacers for QTP3's rocks, roads and beach.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Qarls_TP3_for_NMM|Qarls TP3 for NMM]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* QTP3 Custom Textures
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
QTP3 Custom Textures
#Sub-Packages:
#*'''Check all''' ''02.*'' folders
<br />
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/5296/ QTP UOP350 Compability Patch] =====
* '''Author''': Quarn, Kivan and Arthmoor
* '''Version''': 3.4.2
* [<url> Forum Link]
* '''Description''': Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Qarls_TP3_for_NMM|Qarls TP3 for NMM]]
* <span style="font-size:1.15em;">'''Download''':</span>
::*  QTP3 UOP350 Compatibility Patch
<br />
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.worldofelderscrolls.de/?go=dlfile&id=125 Bomret Texture Pack for Shivering Isles] =====
* '''Author''': Bomret
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''': Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion.
* '''Notes''': Scroll down for the English description on the homepage linked above. Download-button on the bottom.
<br />
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/43496/? Graphic Improvement Project] =====
* '''Author''': Ferretmyster
* '''Version''': v3.1
* [<url> Forum Link]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Anything Improved 3
::* Patched textures
::* Better canopy shadows and SSAO texture
::* Better Waterfall
::* sharper ayleid textures
::* Ayleid Ruins distant texture
<br />
<br />
=== Major Overhauls ===
<span style="color: orange;">This section is not something you install and then remove the next. Once you start, you are committed.</span><br>
==== Start Here ====
FCOM is going to be the only available one for quite some time.
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%; background-color:#35383B;"
!colspan="5" style="padding-left:75px"|Color Key
|-
|style="width:20%; color:black; Background-color:white; text-align:center;"|Same Mod
|style="width:20%; color:black; Background-color:orange; text-align:center;"|Included
|style="width:20%; color:black; Background-color:green; text-align:center;"|Compatible
|style="width:20%; color:black; Background-color:yellow; text-align:center;"|May or May NOT Be Compatible
|style="width:20%; color:black; Background-color:pink; text-align:center;"|Partially Compatible
|}
<br /><br />
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%; margin: auto; background-color:#35383B;"
!colspan="8" style="padding-left:75px"|Compatibility Chart
|-
!colspan="8"|AT THIS POINT IN TIME ONLY USE FCOM
|-
|style="width:12.5%; height:80px; text-align:center; vertical-align:middle;"|X
|style="width:12.5%; text-align:center; vertical-align:middle;"|FCOM Convergence
|style="width:12.5%; text-align:center; vertical-align:middle;"|Oscuro's Oblivion Overhaul
|style="width:12.5%; text-align:center; vertical-align:middle;"|Francescos Creatures and Items
|style="width:12.5%; text-align:center; vertical-align:middle;"|Oblivion War Cry New Dimension
|style="width:12.5%; text-align:center; vertical-align:middle;"|Marts Monster Mod
|style="width:12.5%; text-align:center; vertical-align:middle;"|Maskar's Oblivion Overhaul
|style="width:12.5%; text-align:center; vertical-align:middle;"|TIE - Tamriel Immersion Experience
|-
|-
|style="height:80px; text-align:center; vertical-align:middle;"|FCOM Convergence
|Always Run
|style="Background-color:white"|
|Caps
|style="Background-color:orange"|
|style="Background-color:orange"|
|
|style="Background-color:orange"|
|
|
|style="Background-color:pink"|
|-
|-
|style="height:80px; text-align:center; vertical-align:middle;"|Oscuro's Oblivion Overhaul
|Auto Move
|style="Background-color:orange"|
|C
|style="Background-color:white"|
|style="Background-color:yellow"|
|
|style="Background-color:green"|
|
|
|style="Background-color:pink"|
|-
|-
|style="height:80px; text-align:center; vertical-align:middle;"|Francescos Creatures and Items
|Jump
|style="Background-color:orange"|
|Space
|style="Background-color:yellow"|
|style="Background-color:white"|
|
|style="Background-color:green"|
|
|
|style="Background-color:green"|
|-
|-
|style="height:80px; text-align:center; vertical-align:middle;"|Oblivion War Cry New Dimension
|Change View
|
|V
|
|
|style="Background-color:white"|
|
|
|
|
|-
|-
|style="height:80px; text-align:center; vertical-align:middle;"|Marts Monster Mod
|Journal
|style="Background-color:orange"|
|Tab
|style="Background-color:green"|
|style="Background-color:green"|
|
|
|style="Background-color:white"|
|
|style="Background-color:pink"|
|-
|-
|style="height:80px; text-align:center; vertical-align:middle;"|Maskar's Oblivion Overhaul
|Wait
|
|T
|
|
|
|
|style="Background-color:white"|
|
|
|-
|-
|style="height:80px; text-align:center; vertical-align:middle;"|TIE - Tamriel Immersion Experience
|QuixkSave
|style="Background-color:pink"|
|F5
|style="Background-color:pink"|
|style="Background-color:green"|
|
|
|style="Background-color:pink"|
|
|style="Background-color:white"|
|}
<br>
===== FCOM Convergence =====
{| class="mw-collapsible mw-collapsed wikitable"
!style="color:orange; font-size:1.25em;"|[[File:Orange_Box.png|20px|link=|bottom]] FCOM Convergence
|-
| [http://www.oblivionmodwiki.com/index.php/FCOM FCOM Reference Guide]
|-
| [http://tesalliance.org/forums/index.php?/files/download/1103-oscuros-oblivion-overhaul/ OOO (Oscuro's_Oblivion_Overhaul)]
* '''Author''':
* '''Version''': 1.35
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* OOO135.zip
::* OOO135BSA.7z
::* OOO MIssing Icons.7z
::* Harvest_Flora_v3_0_1.zip
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
OOO135:
#Esp/m Filter:
#*'''Check:'''
#**Oscuro's_Oblivion_Overhaul.esm
#**Oscuro's_Oblivion_Overhaul.esp
Harvest_Flora_v3_0_1:
#Esp/m Filter:
#*'''Check All'''
<br />
:<span style="color: orange"><big>Oscuro's_Oblivion_Overhaul.esm</big></span>
{{XEdit|TES4|donotclean=true}}
<br />
:<span style="color: orange"><big>Oscuro's_Oblivion_Overhaul.esp</big></span>
{{XEdit|TES4|donotclean=true}}
<br />
:<span style="color: orange"><big>Harvest [Flora] - Shivering Isles.esp</big></span>
{{XEdit|TES4|2 ITMs<br>0 UDRs}}
<br />
:<span style="color: orange"><big>Harvest [Flora] - DLCFrostcrag.esp</big></span>
{{XEdit|TES4|2 ITMs<br>0 UDRs}}
<br />
<span style="color: orange">'''BASH Tags:</span>'''<br />
Oscuro's_Oblivion_Overhaul.esm:
:<span style="color: orange">REMOVE: </span>
::Relations
Oscuro's_Oblivion_Overhaul.esp:
:<span style="color: orange">REMOVE: </span>
::Factions
::Relations
|-
| [http://www.nexusmods.com/oblivion/mods/40190/? Francescos Creatures and Items - V5]
* '''Author''': Francesco and SomeWelshGuy
* '''Version''': 5.0B2
* [<url> Forum Link]
* '''Description''':
* '''Notes''': Don't mess with the Sub-Packages or Esp/m Filter because they are already selected for FCOM. If you want a list to Check off then at the end of this section.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Francescos Creatures and Items - V5B1
::* Francescos Creatures and Items - V5B2 Update
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
<br />
Francescos Creatures and Items - V5B1:
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px"|Wizard
|-
!colspan="2"|Welcome to Francesco's Creature and Items BAIN installation
|-
|colspan="2" style="text-align:center;"|You can read these Options to know more about this mod
|-
!colspan="2"|Do you want to install the Shivering Isles version of the mod
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%; color:red;"|Not Recommended
|-
|style="text-align:center;"|Yes, I want the SI version
|style="text-align:center;"|No, I do not want the SI version
|-
!colspan="2"|Are you installing this as part of an FCOM install
|-
!style="color:green;"|Recommended
!style="color:red;"|Not Recommended
|-
|style="text-align:center;"|Yes, I am installing FCOM
|style="text-align:center;"|No, I am not installing FCOM
|-
!colspan="2"|As part of your FCOM install, the following options will all be installed automatically
|-
|colspan="2" style="text-align:center;"|You can review what is going to be installed here
|-
!colspan="2"|As part of your FCOM install, you are able to choose the following optional extras
|-
!style="color:green;"|Recommended
!style="color:red;"|Not Recommended
|-
|style="text-align:center;"|'''Un-Check:''' ''Chance of More Enemies''
|style="text-align:center;"|'''Check:''' ''Chance of More Enemies''
|-
!colspan="2"|The installer script has finished, and will apply the following settings
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
Francescos Creatures and Items - V5B2 Update
#Sub-Packages:
#*'''Check:'''
#**''Francesco's Creatures and Items Resources.esp''
|-
| [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ WarCryEv]
* '''Author''':
* '''Version''':
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* WarCryEv.7z
::* Oblivion WarCry EV Opti.7z
* '''Installation''':
WarCryEv:
#Esp/m Filter:
#*'''Check All'''
<br />
:<span style="color: orange"><big>Oblivion WarCry EV.esp</big></span>
{{XEdit|TES4|donotclean=true}}
<br />
<span style="color: orange">'''BASH Tags:</span>'''<br />
|-
| [http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ MMM (Martigen's Monster Mod)]
* '''Author''':
* '''Version''': 3.8
* [<url> Forum Link]
* '''Description''':
* '''Notes''': There is many different configurations to tailor to ones liking. This is a basic configuration to work with FCOM.
* <span style="font-size:1.15em;">'''Download''':</span> 
::* MMM38.rar
::* MMM38BSA.7z
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
MMM38
#Esp/m Filter:
#*'''Check:'''
#**Mart's Monster Mod.esm
#**Mart's Monster Mod - Diverse Creatures Expansion.esp
#**Mart's Monster Mod - Diverse WaterLife.esp
<!--#**Mart's Monster Mod - Extra Wounding.esp-->
#**Mart's Monster Mod - Hunting & Crafting.esp
#**Mart's Monster Mod - Looting NPCs & Creatures.esp
#**Mart's Monster Mod - More Wilderness Life No Gates.esp
<!--#**Mart's Monster Mod - Mummies.esp-->
#**Mart's Monster Mod - RadiantAITweaks.esp
#**Mart's Monster Mod - Shivering Ises.esp
<big>If you plan on using Curse of Hircine</big><br />
#Esp/m Filter:
#*'''Check:'''
#**''Mart's Monster Mod - Curse of Hircine.esp''
MMM38BSA
#The BSA file name MUST be renamed to "FCOM_Convergence_MartsMonsterMod" without quotes.
<br />
#<span style="color: orange"><big>Mart's Monster Mod - More Wilderness Life No Gates.esp</big></span>
{{XEdit|TES4|donotclean=true}}
<br />
#<span style="color: orange"><big>Mart's Monster Mod - Hunting & Crafting.esp</big></span>
{{XEdit|TES4|donotclean=true}}
<br />
|-
|[http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ Bob's Armory Oblivion]
* '''Author''':
* '''Version''':
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Bob's Armory Oblivion.7z
::* FCOMBob's Armory Oblivion Opti.7z
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
Bob's Armory Oblivion:
:Esp/m Filter:
::Check: All
|-
|[http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Convergence]
* '''Author''': Team FCOM
* '''Version''': 1.0
* '''Download''': FCOM Convergence 1.00.7z, FCOM_Convergence.7z and FCOM RealSwords Resources.7z
* '''Installation''':
FCOM Convergence 1.00:
:Esp/m Filter:
::Check: Select all except FCOM_SpawnRates*
::Check: FCOM_SpawnRatesReduced.esp
<br />
:<span style="color: orange"><big>FCOM_Convergence.esp</big></span>
{{XEdit|TES4|donotclean=true}}
<br />
|-
| [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Optional Add-Ons]
* '''Author''': Team FCOM
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''':
* '''Notes''': These are the options that are compatible with FCOM. For right now leave this completely uninstalled but remain in install list.
* <span style="font-size:1.15em;">'''Download''':</span> 
::* FCOM Optional Add-Ons.7z
|}
<br />
===== Oscuro's Oblivion Overhaul =====
<br />
{| class="mw-collapsible mw-collapsed wikitable"
!style="font-size:1.25em;"|[[File:Red_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44629/? Oscuros Oblivion Overhaul Version 135]
|-
|-
|QuickLoad
|F9
|
|
* '''Author''': Sotobrastos dev_akm MadCat 221 MiSP Team Alpha
* '''Version''': 1.35
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* OOO135
::* OOO135BSA
::* OOO Missing Icons
::* OOO-Add-ons
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
OOO135
#Esp/m Filter:
#*'''Check:'''
#**''Oscuro's_Oblivion_Overhaul.esm''
#**''Oscuro's_Oblivion_Overhaul - Knights of Nine.esp''
#**''Oscuro's_Oblivion_Overhaul.esp''
<br />
:<span style="color: orange"><big>Oscuro's_Oblivion_Overhaul.esm</big></span>
{{XEdit|TES4|donotclean=true}}
<br />
:<span style="color: orange"><big>Oscuro's_Oblivion_Overhaul.esp</big></span>
{{XEdit|TES4|donotclean=true}}
<br />
|}
<br />
===== Francescos Creatures and Items =====
<br />
{| class="mw-collapsible mw-collapsed wikitable"
!style="font-size:1.25em;"|[[File:Red_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/40190/? Francescos Creatures and Items - V5]
|-
|-
|Grab
|Z
|
|
* '''Author''': Francesco and SomeWelshGuy
* '''Version''': 5.0B2
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Oblivion_Script_Extender|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Francescos Creatures and Items - V5B1
::* Francescos Creatures and Items - V5B2 Update
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
Francescos Creatures and Items - V5B1
{|class="mw-collapsible mw-collapsed wikitable" style="width:100%;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px;"|Wizard
|-
!colspan="2"|Do you want to install the Shivering Isles version of the mod
|-
|-
!style="width:50%;"|Use this is you do have Shivering Isles
!style="width:50%;"|Use this if you do not have Shivering Isles
|-
|style="text-align:center;"|Yes, I want the SI version.
|style="text-align:center;"|No, I do not want the SI version.
|-
!colspan="2"|Are you installing this as part of an FCOM install
|-
!style="color:green;"|Recommended
!rowspan="2" style="color:red; vertical-align:middle;"|If you are using FCOM use the FCOM list.
|-
|style="text-align:center;"|No, I am not installing FCOM.
|-
!colspan="2"|Do you want to use MOBS
|-
!style="color:green;"|Use this if you are planning on using <br />[[#MOBS_-_Medieval_Oblivion_Equipment_Balance_System|Medieval Oblivion Balance System?]]
!style="color:red;"|Use this if you are not planning on using <br />[[#MOBS_-_Medieval_Oblivion_Equipment_Balance_System|Medieval Oblivion Balance System?]]
|-
|style="text-align:center;"|Yes, I want to use MOBS
|style="text-align:center;"|No, I do not want to use MOBS
|-
!colspan="2"|Do you want to use Lyrondor's Combat Behavior
|-
!style="color:green;"|Recommended
!style="color:red;"|Not recommended
|-
|style="text-align:center;"|Yes, I want Lyrondor's Combat Behavior
|style="text-align:center;"|No, I do not want to use Lyrondor's Combat Behavior
|-
!colspan="2"|Are you going to install MMM
|-
!Select this if you plan on using MMM
!Select this if you do not want to use MMM
|-
|style="text-align:center;"|Yes, I am planning on installing MMM
|style="text-align:center;"|No, I am not installing MMM
|-
!colspan="2"|Do you want to install Francesco's Items Addon
|-
!style="color:green;"|Recommended
!style="color:red;"|Select this if you do no want the Addon
|-
|style="text-align:center;"|Yes, I want the Items Addon
|style="text-align:center;"|No, I do not want the Items Addon
|-
!colspan="2"|Do you want to install Francesco's Creature Addon
|-
!style="color:green;"|Recommended
!style="color:red;"|Select this if you do no want the Creature Addon
|-
|style="text-align:center;"|Yes, I want the Creatures Addon
|style="text-align:center;"|No, I do not want the Creatures Addon
|-
!colspan="2"|What would you like the new creature spawn rate to be
|-
!style="color:green;"|Recommended
!style="color:red;"|Select this if you want a higher spawn rate
|-
|style="text-align:center;"|Normal spawn rate
|style="text-align:center;"|Higher spawn rate
|-
!colspan="2"|You are now able to choose from the following extras
|-
!style="color:green;"|Recommended
!rowspan="2" style="vertical-align:middle;"|Select your own options
|-
|'''Select:'''
* Leveled Quests
* Leveled Arena
* House Chest Loot
* Dungeon Chest Loot
* Dungeon Chest Locks
* Vendor Tweaks
|-
!colspan="2"|The installer script has finished, and will apply the following settings
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
<br />
|}
|}


==== Backup Oblivion INIs ====
<br />
<br />
Navigate to the "<My Games>/Oblivion/" folder and archive the "Oblivion.ini" file.


===== Oblivion War Cry New Dimension =====
<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable"
!style="color:red; font-size:1.25em;"|[[File:Red_Box.png|20px|link=|bottom]] Oblivion War Cry New Dimension
|-
|[http://www.nexusmods.com/oblivion/mods/34673/? Oblivion War Cry - New Dimension DV - EV - RU - Japan]
* '''Author''': Eddy Kaschinski
* '''Version''': SILBER
* [<url> Forum Link]
* '''Description''':
* '''Notes''': Required for English version to work
* [<url> Download BCF]
* <span style="font-size:1.15em;">'''Download''':</span>
::* OWCNDMainSilberDV
::* OWCNDPart1
::* OWCNDPart2
::* OWCNDPart3
::* OWCNDPart4
::* OWCNDPart5
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
OWCNDMainSilberDV
#Esp/m Filter:
#*'''Un-Check All'''
|-
|[http://www.nexusmods.com/oblivion/mods/39202/? Oblivion War Cry New Dimension - EV by Phinix]
* '''Author''': Eddy Kaschinski
* '''Version''': 1.0silver
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Oblivion_War_Cry_New_Dimension|Oblivion War Cry - New Dimension DV - EV - RU - Japan]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Oblivion War Cry New Dimension English
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
Oblivion War Cry New Dimension English
#Esp/m Filter:
#*'''Check All'''
|}
<br />
<br />


===== Marts Monster Mod =====
=== Tools ===
{| class="mw-collapsible mw-collapsed wikitable"
! <span style="color: red;"><big>Marts Monster Mod</big></span>
|-
|X
|}
 
<br>
 
===== Maskar's Oblivion Overhaul =====
{| class="mw-collapsible mw-collapsed wikitable"
! <span style="color: red;"><big>Maskar's Oblivion Overhaul</big></span>
|-
|X
|}
 
<br>


===== TIE - Tamriel Immersion Experience =====
===== [https://github.com/loot/loot/releases/tag/v0.8.1 LOOT] =====
*'''Author''': WrinklyNinja
*'''Version''': v0.8.1
*'''Description''': LOOT is helping with setting up the right load order for your mods plus provides helpful information about various plugins.
*'''Download''': "LOOT.Installer.exe"
*'''Installation''': Run the installer normally.
*'''Notes''': When running LOOT 0.8.1 you're told that there's an update to it of 0.9.1, but as of this time that update gives an [https://github.com/loot/loot/issues/602 error when sorting mods] that it cannot read the mods, which has since been fixed [https://bintray.com/wrinklyninja/loot in a snapshot at bintray] and will make it in to version 0.9.2 in due course. Recommendation at this stage is to remain with version 0.8.1 until 0.9.2 has been reached.
If you need help [https://youtu.be/zOocsSaj0fs here is a video on LOOT.]
<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable"
!style="font-size:1.25em;"|[[File:Red_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/35265/? TIE - Tamriel Immersion Experience]
|-
|
* '''Author''': Veritas_Secreto and Others
* '''Version''': 1.50
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* TIE - Tamriel Immersion Experience
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


TIE - Tamriel Immersion Experience
===== [https://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] =====
#Sub-Packages:
*'''Author''': Wrye Bash Team
#*'''Check:'''
*'''Version''': 306
#**''00 Core''
*'''Description''': Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. For more info refer to the [https://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html#install Readme.]
#Esp/m Filter:
*'''Notes''': The link redirects to the Wrye Bash on the Skyrim version of the Nexus. If you need more info on Wrye Bash here is a [[Guide:Wrye_Bash|Guide Link]].
#*'''Check:'''
*'''Download''': "Wrye Bash 306 - Standalone Executable"
#**''TIE.esp''
*'''Installation''': Drag the "Mopy" folder to the Oblivion folder and uncheck the "Lock Load Order" from the topbar.
 
|}


===== It may be helpful if you add markers in Wrye Bash =====
It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash when prompted to do so throughout the guide.
<br />
<br />
 
You can do this by right-clicking on the header bar at the top and selecting "Add Marker".
==== Patches Between Overhauls ====


<br />
<br />
{| class="mw-collapsible mw-collapsed wikitable"
!colspan="3" style="color: red; font-size: 1.15em;"|Patch Table
|-
|rowspan="2" style="width: 10%;"|Oscuro's Oblivion Overhaul
|style="width: 10%;"|Francescos Creatures and Items
|insert patches
|-
|Marts Monster Mod
|insert patches
|-
|rowspan="2"|Francescos Creatures and Items
|Marts Monster Mod
|insert patches
|-
|TIE - Tamriel Immersion Experience
|TIE - Tamriel Immersion Experience
#Sub-Packages:
#*'''Check:'''
#**''02 TIE + Frans Inventory Patch''
#Esp/m Filter:
#*'''Check:'''
#**''TIE +Frans NPC Inventory.esp''
|}


===== I would also recommend restarting Wrye Bash often =====
This is be because Wrye Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, and changing mods.
<br />
<br />
<br />
<br />


=== Landscape, Cities & Caves ===
===== [https://www.nexusmods.com/oblivion/mods/15781 TES4LODGen] =====
*'''Author''': ElminsterAU
*'''Version''': 3.1.1
*'''Description''':
:* What is LOD/VWD?
::LOD (.lod) data files are necessary to view landscapes that are distant in the middle-ground or background. These are different than the static objects you see from far – also
::known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
::strange views. Or bugs.


<br />
::LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44585/ Cave textures at Oblivion] =====
::themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
* '''Author''': jaassu
::every time a mod is added, removed or changed in both loadorder and installation order that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
* '''Version''': 1.02
::tools for this are known as 'LOD Generators'.
* [<url> Forum Link]
*'''Notes''': TES4LODgen MUST be ran every time load order changes, also if you change something in your Installers tab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
* '''Description''': This imports CaBaL's amazing Skyrim aMidianBorn Cave retextures to Oblivion. It looks like the caves should have always been that way.
*'''Download''': "TES4LODGen_3_1_1"
* <span style="font-size:1.15em;">'''Download''':</span>
::* cave_textures


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/42881/ Arena HD]=====
===== [https://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v5] =====
* '''Author''': amnes
*'''Author''': Gruftikus and Lightwave
* '''Version''': 1.5
*'''Version''': 5.03
* [<url> Forum Link]  
*[https://stepmodifications.org/forum/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
* '''Description''':  
*'''Notes''': Running will take place at the end of the guide. After you have completed this guide, this should be ran every time you install or uninstall a landscape mod. Be sure to install the [[#Multi_Purpose_GUI|MPGUI]] below.
* <span style="font-size:1.15em;">'''Download''':</span>
*'''Download''': "Landscape LOD generator 5_03"
::* Arena HD
*'''Installation''':
Install the files into the data folder except for the bat files


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/42928/ Cloud Ruler Temple HD] =====
===== [https://www.nexusmods.com/oblivion/mods/41447/? Multi Purpose GUI] =====
* '''Author''': anmes
*'''Author''': Gruftikus
* '''Version''': 1.0
*'''Version''': 1.22
* [<url> Forum Link]  
*[https://stepmodifications.org/forum/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
* '''Description''':  
* '''Notes''': This program is used to run the GUI for [[#Landscape_LOD_generator_tes4ll-v4|Tes4ll.]]
* <span style="font-size:1.15em;">'''Download''':</span>
*'''Download''': "mpgui_1_22"
::* Cloud Ruler Temple HD
*'''Installation''':


mpgui_1_22
*Run the MPGUI-Setup.msi file and install it normally except when it asks to install batch file templates, uncheck the option.
<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45670/? Kvatch HD]=====
===== [https://obse.silverlock.org OBSE (Oblivion Script Extender)] =====
* '''Author''': amnes
*'''Author''': Ian Patterson, Stephen Abel, Paul Connelly
* '''Version''': 1.0
*'''Version''': 0021
* [<url> Forum Link]
*'''Notes''': OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.<br />If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
* '''Description''':  
*'''Installation''':
* <span style="font-size:1.15em;">'''Download''':</span>  
*'''Download''': "obse_0021" and the "Latest Loader"
::* Kvatch HD
   
::* Kvatch HD 1.1
 
<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/43100/? Oblivion Realm HD]=====
===== [https://www.nexusmods.com/oblivion/mods/11536/? TES4Edit] =====
* '''Author''': amnes
*'''Author''': ElminsterAU
* '''Version''': 1.0
*'''Version''': 3.1.1
* [<url> Forum Link]
*'''Description''': This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
* '''Description''':  
*'''Notes''': For more information, download the FNEdit PDF-Files (applicable to TES4Edit) [https://www.nexusmods.com/newvegas/mods/38413/ here].  
* <span style="font-size:1.15em;">'''Download''':</span>
*'''Download''': "TES4Edit_3_1_1"
::* Oblivion Realm HD
*'''Installation''':
 
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/25429/ Real Wood Road Signs] =====
Unpack the archive somewhere for use in the near future.
* '''Author''': Varacolaci
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Real Wood Road Signs Full


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/43104/ Statues HD] =====
===== [https://enbdev.com/patch_oblivion_enboost_v0259.htm ENBoost] =====
* '''Author''': anmes
*'''Author''': Boris
* '''Version''': 1.0
*'''Version''': 0.259
* [<url> Forum Link]
*'''Description''': Provides an 3D graphics performance and reduces amount of memory used so that more mods can be installed.
* '''Description''':  
*'''Installation''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Statues HD
Extract the wrapper version to the "Oblivion" folder.
 
====== "enblocal.ini" ======
<br />
{{fc|#ddd|[MEMORY]}}
{{fc|#9eb8ee|ExpandSystemMemoryX64}}={{fc|#78c888|false}}
{{fc|#9eb8ee|ReduceSystemMemoryUsage}}={{fc|#78c888|true}}
{{fc|#9eb8ee|DisableDriverMemoryManager}}={{fc|#78c888|false}}
{{fc|#9eb8ee|DisablePreloadToVRAM}}={{fc|#78c888|false}}
{{fc|#9eb8ee|EnableUnsafeMemoryHacks}}={{fc|#78c888|false}}
{{fc|#9eb8ee|ReservedMemorySizeMb}}={{fc|#78c888|64}}
{{fc|#9eb8ee|VideoMemorySizeMb}}={{fc|#78c888|0}}
;Use this [https://enbdev.com/download_vramsizetest.htm tool] to get the correct value for the parameter above
{{fc|#9eb8ee|EnableCompression}}={{fc|#78c888|true}}


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44501/ Mesh Improvement Project] =====
Remap the Free VRAM key to a different unused key
* '''Author''': InsanitySorrow
{{fc|#ddd|[INPUT]}}
* '''Version''': 1.3
{{fc|#9eb8ee|KeyFreeVRAM}}={{fc|#78c888|121}}
* [<url> Forum Link]  
* '''Description''': WIP - replaces various meshes and some textures that looked out of place in Vanilla Oblivion.
* '''Notes''': SignPostCity.nif seems to be broken and needs to be removed before installing this mod.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Mesh Improvement Project
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


Mesh Improvement Project
#'''Open''' archive and go to "Meshes\Clutter\Signs"
#*'''Right-click''' ''SignPostCity.nif'' and '''select''' ''Delete''
#*'''Exit'''


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/25314/ Unique Signs] =====
===== [https://www.nexusmods.com/oblivion/mods/44985/? MoreHeap] =====
* '''Author''': Khavaz
*'''Author''': shadeMe
* '''Version''': 1.0
*'''Version''': 1.1
* [<url> Forum Link]
*'''Description''': Starts the game with a larger footprint of memory, allowing the game to run for longer without resulting in impolite CTD behavior.
* '''Description''': Changes Oblivion's signs to be unique and memorable.
Installation''':
* <span style="font-size:1.15em;">'''Download''':</span>  
::* Unique Signs
Place the "Version.dll" in the root folder, where "Oblivion.exe" is located<br />
Create a new text file in the same directory and name it "MoreHeap.ini", and do change the type of file.<br />
Open it up in any text editor and copy/paste the info below.<br />


{{fc|#ddd|[Editor::MemAlloc]}}
{{fc|#9eb8ee|DefaultHeapSize}}={{fc|#78c888|512}}
{{fc|#ddd|[Runtime::MemAlloc]}}
{{fc|#9eb8ee|DefaultHeapSize}}={{fc|#78c888|512}}


<br />
{{fc|orange|Note: }}I am not 100% solid on this heap size.
<br />
 
=== Distant Landscape Textures ===


<br />
<br />
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/9952/? Koldorns LOD Noise Replacer] =====
* '''Author''': Koldorn
* '''Version''': 1.3
* [<url> Forum Link]
* '''Description''': Changes noise for a better visual experience if looking far outdoors with minimal performance impact.
* <span style="font-size:1.15em;">'''Download''':</span>
::* KoldornsLODnoiseReplacer
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
:Sub-Packages:
::'''Select''' ''Medium''
<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/32709/? Deathb0rns Modified Qarls LOD Normal Maps] =====
=== Before Starting to Mod ===
* '''Author''': Deathb0rn
* '''Version''': 1.1
* [<url> Forum Link]
* '''Description''': Better looking LOD for QTP3
* <span style="font-size:1.15em;">'''Download''':</span>
::* DMQL-Normal_Maps_2048
 
 
<br />
<br />


=== <span style="color: white;"> Flora, Grass and Water</span> ===
==== Setting up Wrye Bash ====


*Start up Wrye Bash and select the Installers tab and accept on the dialogue box.
*Open the context menu on the top bar and confirm that "BSA Redirection" is ticked
<br />
<br />
<span style="color: orange;"><big>'''NOTE: CHOOSE ONE PACK.'''</big></span>
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%; margin: auto;"
!style="color:orange; font-size:20px; padding-left: 75px;"|[[File:Green_Box.png|20px|link=|bottom]] Recommended Pack
|-
|-
|[[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/23783/ Enhanced Vegetation]
* '''Author''': LprMan
* '''Version''': 1.1
* [<url> Forum Link]
* '''Description''': This adds better distant, scaled trees and scrubs, swaying grass meeting your timescale.
* '''Notes''': If you plan to use mods that do alter timescale, take the appropiate subpackage from the plugin - the one nearest to your timescale. Needs to run TES4LODgen.exe
* <span style="font-size:1.15em;">'''Download''':</span> 
::* Enhanced Vegetation - Plugins v1dot1
::* Enhanced Vegetation - High Res Textures v1dot1
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
Enhanced Vegetation - Plugins:
#Sub-Package:
#*'''Check:'''
#**''timescale 30''
#Esp/m Filter:
#*'''Check:'''
#**''Enhanced Vegetation 100%.esp''
|-
| [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/36411/ Enhanced Vegetation - Darker Trunks]
* '''Author''': Xtudo
* '''Version''': 1.2
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span> 
::* High Res textures
|-
| [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/2037/? Harvest Flora]
* '''Author''': Quarn and Dejunai
* '''Version''': 3.0.1
* '''Description''': Plants will now change their appearance once you harvest them.
* '''Notes''': Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.<br />If you have previously installed this from the FCOM section then ignore this version.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Harvest Flora v3_0_1
* <span style="font-size:1.15em;">'''Download''':</span>
Harvest Flora v3_0_1
#Esp/m Filter:
#*'''Check All'''
<big><span style="color: orange;">Harvest [Flora] - Shivering Isles.esp</span></big>
{{XEdit|TES4|2 ITM<br>0 UDR}}<br />
<big><span style="color: orange;">Harvest [Flora] - DLCFrostcrag.esp</span></big>
{{XEdit|TES4|2 ITM<br>0 UDR}}<br />
|-
|[[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/8298/ Improved Doors & Flora]
* '''Author''': Mikal33
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Improved Doors and Flora and IDFUpdate
|-
|[[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/8500/ Improved Trees and Flora]
* '''Author''': Mikal33
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Improved Trees and Flora
|-
|[[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/11891/ Improved Trees and Flora 2]
* '''Author''': Mikal33
* '''Version''': 2.0
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Improved Trees
::* Flora 2, ITF2Update
::* ITFBark2012


|-
==== Adding Oblivion's Base Game Files ====
|[[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/20109/ Improved Flora Harvest Fix]
* '''Author''': Xerus
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''': Fixes a small issue on Primel and Lady's Mantle not showing the correct textures after harvesting if both Improved Trees & Flora and Harvest Flora is installed.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Improved Flora Harvest Fix


|-
*Drag the previously made Oblivion Data folder archive into the Installers window and select Copy.
|[[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45588/? The Imperial Ecology - All In One - BAIN]
*After the file is done copying, move it to the top of the install order and install it.
* '''Author''': Discovery1
*The red plus box will turn into a green plus.
* '''Version''': 3.00
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* The Imperial Ecology - All In One - BAIN
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px;"|Wizard.txt
|-
!colspan="2"|Choose one as your base package
|-
!style="width:50%; color:green;"|Recommended
|rowspan="2" style="width:50%; text-align:center; vertical-align:middle"|Choose your own base package
|-
|style="text-align:center"|v3 - Verdant Anthesis
|-
!colspan="2"|Optional Packages
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle"|Choose your own style
|-
|'''Check only'''<br>
* v2 mossy blackwood trees
* v3 Ecology for a mad god
* v3 shrubs
* v3 snowgum tree
* v3 tredwodar ivy with pseudo shadowing and mossy bark
* v3 treeswampcypress with mossy bark and shadowing improved
* v3 weeping willow
* v4 cat tails
|-
!colspan="2"|Verdant Anthesis The Imerial Ecology v3 offers shrubs texture replacers in two qualities
|-
!style="color:green;"|Recommended
!Performance version
|-
|style="text-align:center"|High Resolution
|style="text-align:center"|Medium Resolution
|-
!colspan="2"|Option for weeping willow
|-
!style="color:green;"|Recommended
!Performance version
|-
|style="text-align:center"|High Rez
|style="text-align:center"|Medium Rez
|-
!colspan="2"|The installer script has finished, and will apply the following settings
|-
|colspan="2" |
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
|-
|[[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/42400/? Oblivion Grass Overhaul]
* '''Author''': Ferretmyster
* '''Version''': v4.0
* [<url> Forum Link]
* '''Description''': This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
* '''Notes''': This will overwrite a lot grass/landscape textures which is okay.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Oblivion Grass Overhaul and Patch
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Oblivion Grass Overhaul:
#Esp/m Filter
#*'''Check:'''
#**''Grass Overhaul.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Grass Overhaul.esp'' TOP ''Quests and Locations 4''
 
|-
|[[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/22284/ Evandars Snow Texture Replacer]
* '''Author''': Evandar
* '''Version''': v13
* [<url> Forum Link]
* '''Description''': Replaces ice and snow in Cyrodiil
* <span style="font-size:1.15em;">'''Download''':</span>
::* Evandars Snow Texture Replacer 13
 
|}


<br />
<br />


{| class="mw-collapsible mw-collapsed wikitable" style="width:100%; margin: auto;"
==== Cleaning the DLC ====
!style="padding-left: 75px; color:orange; font-size:20px"|[[File:Red_Box.png|20px|link=|bottom]] Lush & Gaudy Pack - do not use in current state
This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.<br>
|-
{{AlertSmall‏‎|type=notice|text=Only clean one mod at a time. This can be done by selecting the one mod you are going to clean, all needed masters will be loaded.}}
|-
! Keep in mind most of these mods were done by one person.
|-
! This pack is compatible with some parts of the other but most of these mods will clash with what Oblivion was designed around.
|-
! <span style="color: orange;">Notice: </span>With many of the listed mods there are problems with variety, collision, clashing, etc.<br>I haven't yet tested test nor have I set up install instructions.
|-
| [http://www.nexusmods.com/oblivion/mods/44682/? Lush and Gaudy Floriana Australis]
* '''Author''': Brittainy
* '''Version''': 1.0
* '''Download''': Lush and Gaudy Floriana Australis 1_0, A Quick Fix and Lush and Gaudy Shivering Isles Floriana Australis 1_0
* '''Installation''':
* '''Notes''': (if needed)
 
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/38658/? Lush and Gaudy Interior and Exterior Mod]
* '''Author''': Brittainy
* '''Version''': v1.0
* '''Download''': Lush and Gaudy Interior and Exterior Mod and Lush and Gaudy Interiors and Exteriors For SI Bomret Version
* '''Installation''':
* '''Notes''': (if needed)
 
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/42303/? Lush and Gaudy Demonic Frippery]
* '''Author''': Brittainy
* '''Version''': 1.0
* '''Download''': Lush and Gaudy Demonic Frippery
* '''Installation''':
* '''Notes''': (if needed)
"FIX LATER" this overwrites the 'Oblivion Realm-HD' with rather incomplete textures, might do not use -Red
 
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/42438/? Lush and Gaudy Water]
* '''Author''': Brittainy
* '''Version''': 1.1
* '''Download''': Lush and Gaudy Water v1_1
* '''Installation''':
* '''Notes''': (if needed)
 
<short description>
|-
| [http://www.nexusmods.com/oblivion/mods/45346/? Lush and Gaudy Tropical Frippery]
* '''Author''': Brittainy
* '''Version''': 1.0
* '''Download''': Lush and Gaudy Tropical Frippery Medium Res Part1, Lush and Gaudy Tropical Frippery Medium Res Part2, Lush and Gaudy Tropical Frippery Medium Res Part3 and Shivering Isles Tropical Frippery Medium Res
* '''Installation''':
* '''Notes''': (if needed)
 
<short description>
|}


<br />
<br />
 
[[TES5Edit/TES5Edit_Cleaning_Instructions|<big>If you are NOT familiar with cleaning, click me.</big>]]
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/6854/ Real Lava HD] =====
* '''Author''': CptJoker71
* '''Version''': 1.3
* [<url> Forum Link]
* '''Description''': Re-textures the Lava to look way more realistic and detailed.
* <span style="font-size:1.15em;">'''Download''':</span>  
::* Real Lava 1_3
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Real Lava 1_3
#Esp/m Filter:
#*'''Check:'''
#**''Real Lava 1.3.esp''
 
<br />
<br />
 
<span style="color: orange">Note:</span> Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/6914/? AliveWaters] =====
:* Reminders are going to be located after the installation description of mods that do need cleaning.
* '''Author''': Windsurfer
* '''Version''': 0.6
* [<url> Forum Link]
* '''Description''': Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
* <span style="font-size:1.15em;">'''Download''':</span>  
::* AliveWaters
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
AliveWaters
#Esp/m Filter:
#*'''Un-Check All'''


<br />
<br />
 
Here is the DLC that you should clean now.
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44069/ Alive Waters updated] =====
'''''xEdit Cleaning Required'''''<br>
* '''Author''': Windsurfer & WalkerInShadows
Knights.esp<br />DLCFrostcrag.esp<br />DLCSpellTomes.esp<br />DLCVileLair.esp<br />DLCThievesDen.esp<br />DLCHorseArmor.esp<br />DLCBattlehornCastle.esp<br />DLCOrrey.esp<br />DLCMehrunesRazor.esp<br />
* '''Version''': 0.9
* [<url> Forum Link]
* '''Description''': Bugfixed and TES4 cleaned, supports Better Cities.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#AliveWaters|AliveWaters (Resources)]]
* <span style="font-size:1.15em;">'''Download''':</span>  
::* Alive Waters Updated
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Alive Waters Updated
#Esp/m Filter:
#*'''Check All'''


<br />
<br />


===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/20698/? AliveWaters Grass Bug Fix] =====
==== Add Cleaned Mods to Wrye Bash ====
* '''Author''': Xerus
I highly recommend you do this every time you clean a set of plugins.  
* '''Version''': 1.0
*You can either create a project inside Wrye Bash's installers and then copy the cleaned esms to it or you can just archive the cleaned esms and then copy or move the archive into Wrye Bash.
* [<url> Forum Link]
*Move the installer package to be after the vanilla package.
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span> 
::* [[#AliveWaters|AliveWaters (Resources)]]
::* [[#Alive_Waters_updated|Alive Waters updated]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* AliveWaters Grass Bug Fix


<br />
<br />
<br />


=== Character Improvements ===
=== OBSE Mods ===
OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.<br />


===== NSFW [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/15624/? Roberts Female Body v13] =====
* '''Author''': Robert
* '''Version''': V1.3
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span> 
::* FemReplacerV13
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


FemReplacerV13
====== Create a Marker ======
#Esp/m Filter:
I recommend that you add a marker in Wrye Bash called "OBSE Mods"
#*'''Check:'''
#**''RTFemaleReplacerV12.esp''


<br />


===== NSFW [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/40532/? RobertMaleBodyReplacerV52] =====
===== [https://www.nexusmods.com/oblivion/mods/43752/? Blockhead] =====
* '''Author''': Robert2
*'''Author''': shadeMe
* '''Version''': V52
*'''Version''': 10.3
* [<url> Forum Link]
*'''Description''': An expansion to OBSE that provides greater control of editing faces and the overriding NPC face/body/animation assets. This mod is also requirement for other mods such as [https://www.nexusmods.com/oblivion/mods/44676/ Oblivion Character Overhaul].
* '''Description''':  
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span> 
*'''Download''': "Blockhead 10.3"
::* Robert Male Body Replacer V52 BAIN
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


<br />
<br />
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%; background-color:#35383B;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px;"|Wizard
|-
!colspan="2"|ROBERT MALE V5.2 FINAL - BAIN
|-
|colspan="2"|You can review the documentation here.
|-
!colspan="2"|NUDITY - HOW WOULD YOU LIKE YOUR MEN
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%; color:red;"|Not Recommended
|-
|style="text-align:center;"|BIG PANTS FOR ME PLEASE
|style="text-align:center;"|FLAPPING IN THE WIND
|-
!colspan="2"|WHICH ONE OF THESE BODY TYPES DO YOU WANT TO INSTALL
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own body type
|-
|style="text-align:center;"|AVERAGE BODY
|-
!colspan="2"|CHOOSE ONE OF THE FOLLOWING PANTS TYPES AVAILABLE FOR AVERAGE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own pants
|-
|style="text-align:center;"|Add Pants 2
|-
!colspan="2"|CHOOSE THE FOOT MESHES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own foot meshes
|-
|style="text-align:center;"|ROBERT MALE V5 DEFAULT
|-
!colspan="2"|CHOOSE THE HEAD MESH YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own head mesh
|-
|style="text-align:center;"|ROBERT MALE RT8
|-
!colspan="2"|CHOOSE THE CORE TEXTURE RESOLUTION YOU WISH TO USE
|-
!style="color:green;"|Recommended
!Pick this option if you want the performance option
|-
|style="text-align:center;"|V5 HI-RES DEFAULT - 2048
|style="text-align:center;"|V5 HI-RES REDUCED - 1024
|-
!colspan="2"|CHOOSE THE DARK ELF HI-RES 2048 BODY TEXTURES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|DARK ELF - DEFAULT V5
|-
!colspan="2"|CHOOSE THE DARK ELF FACE TEXTURES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|DARK ELF - DEFAULT V5
|-
!colspan="2"|CHOOSE THE IMPERIAL HI-RES 2048 BODY TEXTURES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|IMPERIAL TEXTURE ROBM 4
|-
!colspan="2"|CHOOSE THE IMPERIAL FACE TEXTURE YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|IMPERIAL - DEFAULT V5
|-
!colspan="2"|CHOOSE THE ORC HI-RES 2048 BODY YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|ORC - HAIRY
|-
!colspan="2"|CHOOSE THE DARK SEDUCER HI-RES 2048 BODY TEXTURES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|DARK SEDUCER DEFAULT V5
|-
!colspan="2"|CHOOSE THE GOLDEN SAINT HI-RES 2048 BODY TEXTURES YOU WISH TO USE
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own texture
|-
|style="text-align:center;"|GOLDEN SAINT DEFAULT V5
|-
!colspan="2"|DO YOU WANT TO CHANGE THE DEFAULT NORMAL MAPS FOR HUMAN LIKE RACES
|-
!style="color:green;"|Recommended
!Pick this option if you want to pick your own normal maps
|-
|style="text-align:center;"|NO
|style="text-align:center;"|YES
|-
!colspan="2"|DO YOU WANT TO USE ROBERTS LESS APE-LIKE IDLE ANIMATIONS
|-
!style="color:green;"|Recommended
!style="color:red;"|Not Recommended
|-
|style="text-align:center;"|YES
|style="text-align:center;"|NO
|-
!colspan="2"|The installer script has finished, and will apply the following settings
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
<br>
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/40278/? Race Compilation for Roberts bodies] =====
* '''Author''': Xenius
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#NSFW_RobertMaleBodyReplacerV52|Roberts Male Bodies]]
::* [[#NSFW_Roberts_Female_Body_v13|Roberts Female Bodies]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* XRC-RFM_Main_File-1_00
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


Roberts Bodies
===== [https://www.nexusmods.com/oblivion/mods/26510/? ConsCribe] =====
#Esp/m Filter:
*'''Author''': shadme
#*'''Check:'''
*'''Version''': 10.0
#**''X.RC.RFM.esp''
*'''Description''':  Logs all console output to text files for later reviewing, including those typed in by the player, improving your ability to diagnose any issues that occur.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "ConScribe 100"


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44676/? Oblivion Character Overhaul version 2] =====
===== [https://www.nexusmods.com/oblivion/mods/47085/? EngineBugFixes] =====
* '''Author''': nuska
*'''Author''': Tiawar
* '''Version''': 2.03
*'''Version''': 1.2
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
::* [[#Blockhead|Blockhead]]
*'''Download''': "EngineBugFixes v1.2"
* <span style="font-size:1.15em;">'''Download''':</span>
::* Oblivion Character Overhaul v203
::* Roberts Female Body replacer texture compatibility addon
::* Roberts Male Body replacer texture compatibility addon
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Oblivion Character Overhaul v203
:Esp/m Filter:
::'''Check:'''
:::''Oblivion_Character_Overhaul.esp''


<br />
<br />
<!--
===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [https://copy.com/LGBdCB2c8TqwBaWk Comprehensive Cosmetic Compilation] =====
* '''Author''': Room207
* '''Version''': v1.8
* '''Download''': CCC 1.8 - Part 1 and CCC 1.8 - Part 2
* '''Installation''':


CCC 1.8 - Part 1
===== [https://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] =====
:Esp/m Filter:
* '''Author''': kyoma
::'''Un-Check all'''
*'''Version''': 16b
*'''Description''': MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "MenuQue v16b"


<br />
<br />


===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45288/? Oblivion Character Overhaul v2 and Comprehensive Cosmetic Compilation Merge] =====
===== [https://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] =====
* '''Author''': r2d5
* '''Author''': LogicDragon
* '''Version''': 1.1
*'''Version''': 1.4b
* <span style="color: orange;">'''Requirements''':</span> Oblivion Character Overhaul, Comprehensive Cosmetic Compilation v1.8
*'''Description''': Gives you a visible body when in 1st-person view, and provides greater immersion by preventing the switch to 3rd-person when sitting/standing and on knockout/death.  
* '''Download''': OCOCCC11
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
* '''Installation''':  
*'''Download''': "Enhanced Camera"


:Esp/m Filter:
::'''Check:'''
:::''Oblivion_Character_Overhaul.esp''
{{Bug|text=FULL OF BROKEN REFERENCES<br>DO NOT USE<br>I guess I'll have to make my own.}}
<br />-->
<br />
<br />


=== Common Oblivion ===
===== [https://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] =====
*'''Author''': SkyRanger-1
*'''Version''': 4.1.37
*'''Description''': This is a must have for anyone playing Oblivion, as it has many useful tools such as the FPS management, force quit and heap replacement.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "OSR_4-1-37"
*'''Installation''':


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.theassimilationlab.com/forums/files/file/951-cobl/ Cobl] =====
OSR_4-1-37
* '''Author''': Cobl Team
:Unpack the archive to project and keep the original archive
* '''Version''': Cobl 173
:Open the newly created project and delete all the files except the ini in the OBSE folder and use this file to make ini changes
* [<url> Forum Link]
* '''Description''': Is a modders resource that "significantly enriches the world of Oblivion"
* '''Notes''': CBash requires special edits with this mod. That part will be described near the end of the guide.
Cobl stands for Common Oblivion.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Cobl 173
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


Cobl 173
"OBSE/Plugins/sr_Oblivion_Stutter_Remover.ini"
#Sub-Packages:
{{fc|#ddd|Master}}
#*'''Check:'''
{{fc|#9eb8ee|bManageFPS}} = {{fc|#78c888|0}}
#**''00 Cobl Core''
{{fc|#9eb8ee|bReplaceHeap}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|bFastExit}} = {{fc|#78c888|1}}


#Esp/m Filter:
{{fc|#ddd|Heap}}
#*'''Check:'''
{{fc|#9eb8ee|iHeapAlgorithm}} = {{fc|#78c888|6}}
#**''Cobl Main.esm''
{{fc|#9eb8ee|iHeapSize}} = {{fc|#78c888|512}}
#**''Cobl Filter Late MERGE ONLY.esp''
#**''Cobl Glue.esp''
#**''Cobl Si.esp''
#**''Cobl Races.esp''


<big>If you plan on using FCOM Convergence</big><br>
{{fc|orange|Note: }}I am not 100% solid on this number.
#Sub-Packages:
#*'''Check:'''
#**''02 Tweaks (Only install one)''
#Esp/m Filter:
#*'''Check:'''
#**''Cobl Tweaks - FCOM Mergeable.esp''
<br />
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Cobl Tweaks - FCOM Mergeable.esp'' AFTER ''Cobl Tweaks - MMM and OOO Mergeable.esp''


<br />
<br />


===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/download/34286/? Cobl Cosmetics Res 01] =====
===== [https://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] =====
* '''Author''': Cobl Team
*'''Author''': Elys
* '''Version''': 1.72
*'''Version''': 0.93
* [<url> Forum Link]
*'''Description''': Gives you time to read the dialogue of unvoiced characters. Oblivion skips through the dialogue of unvoiced characters even if there are subtitles. This mod places a blank audio track in the place of the voiced dialogue, so you are able to read the text dialogue.
* '''Description''':  
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]] and subtitles enabled
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
*'''Download''': "OBSE -Elys- Universal Silent Voice v93"
::* [[#Cobl|Cobl]]
*'''Installation''':  
* <span style="font-size:1.15em;">'''Download''':</span>
::* Cobl Cosmetics Res 01
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


Cobl Cosmetics Res 01
OBSE -Elys- Universal Silent Voice v93
#Sub-Packages:
:[https://drive.google.com/open?id=0B1v5AjWckRZpa0QwT0lDSzNVRnM Apply the BCF provided]
#*'''Check:'''
#**''Install FIRST''
#**''Install Next - If using Robert's Male Bodies''


<br />
<br />
<br />
<br />


=== Weather, Sound & Lighting ===
=== Shaders ===
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/19628/? Animated Window Lighting System and Chimneys - AWLS] =====
* '''Author''': XMarksTheSpot-Brumbek-Ismelda
* '''Version''': 5.5.4
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span> 
::* Animated Window Lighting System v5-5-4
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
<br />
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px;"|Wizard
|-
!colspan="2"|Choose the plugin you want to install
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%; color:red;"|Not Recommended
|-
|style="text-align:center;"|Advanced Smoking Chimneys
|style="text-align:center;"|Select a different plugin
|-
!colspan="2"|Do you use RAEVWD
|-
!Are you using the Really AEVWD Section
!Use this if you are not using the Really AEVWD Section
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Yes
|-
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to pick your windows individually for every city location
|-
!style="color:green;"|Recommended
!Pick your own choices after "Do you use Qarls Texture Pack III"
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Do you use Qarls Texture Pack III
|-
!style="color:green;"|Recommended
!Use this if you are using the Alternative Texture Pack module
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Pick a Complete Texture Pack option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Orange - Brumbek Recommends
|-
!colspan="2"|Pick a Cathedral Windows option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Orange - Brumbek Recommends
|-
!colspan="2"|Pick a Mages Guild Magic Circle Window option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Purple
|-
!colspan="2"|Pick an Imperial City Temple option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Blue
|-
!colspan="2"|Do you use Bomrets Texture Pack for Shivering Isles
|-
!style="color:green;"|Recommended
!Use this option if you haven't installed Bomrets Texture Pack
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Pick a Shivering Isles Settlements option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Bumbek Yellow Multi-Color
|-
!colspan="2"|Pick a Shivering Isles Palace option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Dual Nature
|-
!colspan="2"|Pick a Shivering Isles Crucible option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|Blue-Purple
|-
!colspan="2"|Pick a Shivering Isles Bliss option
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Pick your own style
|-
|style="text-align:center;"|More Colors
|-
!colspan="2"|The installer script has finished, and will apply the following settings
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
<br />
<br />
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Shaders"<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/18305/? Weather - All Natural] =====
* '''Author''': Chong Li
* '''Version''': 1.35a
* [<url> Forum Link]
* '''Description''': This mod includes another mod that was merged into All Natural. All natural improves weather as well as add lights to all the vanilla places that looked like something was giving off light but there was anything close that would give off light.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Weather - All Natural
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


<br />
===== [https://www.nexusmods.com/oblivion/mods/45749/? Oblivion Reloaded - OBGE v4] =====
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
*'''Author''': '''Alenet''' - Timeslip - Scanti - ShadeMe - Ethatron
!colspan="2" style="color:white; padding-left: 75px; font-size:20px;"|Wizard
*'''Version''': 4.2.3
|-
*'''Description''': An OBSE plugin that modifies the rendering pipeline including shaders and custom effects.
!colspan="2"|Select which mod components you wish to install.
*'''Requirements''': [https://www.nexusmods.com/oblivion/mods/32200/? MenuQue]
|-
*'''Download''': "Oblivion Reloaded"
!style="width:50%; color:green;"|Recommended
*'''Installation''':
!style="width:50%; color:red;"|Not Recommended
|-
|style="text-align:center;"|All Natural - Full
|style="text-align:center;"|Select a different plugin
|-
!colspan="2"|Do you want to use All Natural's Shivering Isles support
|-
!style="color:green;"|Recommended
!Select this if you do not want All Natural weathers for shivering Isles
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to use additional (non-vanilla) weathers for Shivering Isles
|-
!style="color:green;"|Recommended
!Select this if you do not want the additional weathers for shivering Isles
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to use the Bash Filter for other mod support
|-
!style="color:green;"|Recommended
!Select this if you do not want the plugin
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Please select which weathers to use
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own weathers combination
|-
|
* Natural Weather
* Atmospheric Weather System
* Enhanced Weather
|-
!colspan="2"|Select which color tinting you want to use
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own tint setting
|-
|Rose Red Tint and Darker Bad Weather
|-
!colspan="2"|Select which fog distance you want to use
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own option
|-
|Default
|-
!colspan="2"|Select which darker nights option you want to use
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own option
|-
|Default Nights
|-
!colspan="2"|Select weather transition speed
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Select your own option
|-
|Default
|-
|colspan="2"|
'''Check:'''  
:''Apply these selections''
:''Install this package''
[Finish]
|}


If you are using [[#Kvatch_Rebuilt|Kvatch Rebuilt]]:
Oblivion Reloaded
#Sub-Packages:
:*Unpack to a project and keep the original archive
#*'''Check:'''
:*Unpack to a second project called Oblivion Reloaded ini's and move it to be below the OR project
#**''04 Kvatch Rebuilt Patch''
:*Delete all of the files in the OR ini's project except for the ini files. Updating the OR ini's can now occur without needing to reconfigure the OR installation.
#Esp/m Filter:
The process of updating an Oblivion Reloaded ini file, if you want the change to be a permanent part of the installation, is:
#*'''Check:'''
# In Wrye Bash, double-click on the Oblivion Reloaded ini's project to open up the folder
#**''Kvatch Rebuilt Weather Patch.esp''
# Navigate to the desired ini file
# Right-click on the ini file and open it with Notepad++ or other comparable text editor
# Make the desired changes then save and close the editor
# In Wrye Bash right-click on the Oblivion Reloaded ini's project and Refresh, to have it recognise the changes that you made
# Right-click on the Oblivion Reloaded ini's project and Anneal, to update the installed Oblivion Reloaded ini files with the desired changes


If you are using the [[#FCOM_Convergence|FCOM]] or [[#Marts_Monster_Mod|MMM]] section :
====== "Ini/OblivionReloadedEsp.ini" ======
#Sub-Packages:
Disable lock-on feature
#*'''Check:'''
set {{fc|#9eb8ee|ORLoaderQuest.StayOnTarget}} to {{fc|#78c888|0}}
#**''MMM Patch''
Disable auto equipping of armor when underwater
#Sub-Packages:
set {{fc|#9eb8ee|ORLoaderQuest.SwimEquipment}} to {{fc|#78c888|0}}
#*'''Check:'''
#**''All Natural - MMM Patch.esp''


<br />
<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/34199/? Immersive Interiors] =====
====== "OBSE/Plugins/OblivionReloaded.ini" ======
* '''Author''': SomeWelshGuy
{{fc|#ddd|[Main]}}
* '''Version''': 0.8.1
{{fc|#9eb8ee|WindowedMode}} = {{fc|#78c888|0}}
* [<url> Forum Link]  
{{fc|#9eb8ee|FoV}} = {{fc|#78c888|90.0}}
* '''Description''':
{{fc|#9eb8ee|WaterReflectionMapSize}} = {{fc|#78c888|1024}}
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
{{fc|#9eb8ee|WaterManagement}} = {{fc|#78c888|1}}
::* [[#Weather_-_All_Natural|Weather - All Natural]]
{{fc|#9eb8ee|FarPlaneDistance}} = {{fc|#78c888|283840.0}}
* <span style="font-size:1.15em;">'''Download''':</span>
{{fc|#9eb8ee|ScreenshotPath}} = {{fc|#78c888|/Screenshots}}
::* Immersive Interiors 0-81
{{fc|#9eb8ee|ScreenshotType}} = {{fc|#78c888|1}}
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
{{fc|#9eb8ee|CustomEffects}} = {{fc|#78c888|0}}
 
{{fc|#9eb8ee|FrameRate}} = {{fc|#78c888|1}}
Immersive Interiors 0-81
{{fc|#9eb8ee|SaveSettings}} = {{fc|#78c888|0}}
#Esp/m Filter:
{{fc|#9eb8ee|CombatMode}} = {{fc|#78c888|1}}
#*Check:
{{fc|#9eb8ee|CameraMode}} = {{fc|#78c888|0}}
#**Immersive Interiors.esp
{{fc|#9eb8ee|EquipmentMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|SleepingMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|GrassMode}} = {{fc|#78c888|0}}
&nbsp;
{{fc|#ddd|[FrameRate]}}
{{fc|#9eb8ee|Average}} = {{fc|#78c888|30}}
{{fc|#9eb8ee|Gap}} = {{fc|#78c888|3}}
{{fc|#9eb8ee|Delay}} = {{fc|#78c888|10}}
{{fc|#9eb8ee|FadeStep}} = {{fc|#78c888|0.5}}
{{fc|#9eb8ee|FadeMinObjects}} = {{fc|#78c888|10}}
{{fc|#9eb8ee|FadeMinActors}} = {{fc|#78c888|15}}
{{fc|#9eb8ee|GridStep}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|GridMin}} = {{fc|#78c888|5}}
&nbsp;
{{fc|#ddd|[CameraMode]}}
{{fc|#9eb8ee|HUDReticle}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|ChasingFirst}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|ChasingThird}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|OffsetX}} = {{fc|#78c888|0.0}}
{{fc|#9eb8ee|OffsetY}} = {{fc|#78c888|15.0}}
{{fc|#9eb8ee|OffsetZ}} = {{fc|#78c888|4.0}}
{{fc|#9eb8ee|NearDistanceFirst}} = {{fc|#78c888|2.0}}
{{fc|#9eb8ee|NearDistanceThird}} = {{fc|#78c888|10.0}}
{{fc|#9eb8ee|DialogFirst}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|DialogThird}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|DialogOffsetX}} = {{fc|#78c888|50.0}}
{{fc|#9eb8ee|DialogOffsetY}} = {{fc|#78c888|-10.0}}
{{fc|#9eb8ee|DialogOffsetZ}} = {{fc|#78c888|10.0}}
&nbsp;
{{fc|#ddd|[SleepingMode]}}
{{fc|#9eb8ee|Rest}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|RestMessage}} = {{fc|#78c888|You must be in a bed to rest.}}
&nbsp;
{{fc|#ddd|[Shaders]}}
{{fc|#9eb8ee|EnableWater}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableGrass}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnablePrecipitations}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableHDR}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnablePOM}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSkin}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableTerrain}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableBlood}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableShadows}} = {{fc|#78c888|1}}
&nbsp;
{{fc|#ddd|[Effects]}}
{{fc|#9eb8ee|EnableUnderwater}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableWaterLens}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableGodRays}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableDepthOfField}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableAmbientOcclusion}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableColoring}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableCinema}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableBloom}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSnowAccumulation}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableBloodLens}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableMotionBlur}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableLowHF}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableWetWorld}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSharpening}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableSMAA}} = {{fc|#78c888|0}}
&nbsp;
{{fc|#ddd|[Develop]}}
{{fc|#9eb8ee|CompileShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|CompileEffects}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|ShadersFolder}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceVanillaShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceCulling}} = {{fc|#78c888|0}}


<br />
<br />
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45297/? Immersive Interiors - Bravil and Leyawiin] =====
* '''Author''': 127ms
* '''Version''': 2.01
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Weather_-_All_Natural|Weather - All Natural]]
::* [[#Immersive_Interiors|Immersive Interiors]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Immersive Interiors - Bravil and Leyawiin
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
#Esp/m Filter:
#*'''Check:'''
#**''Immersive Interiors - Bravil.esp''
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Immersive Interiors - Bravil.esp'' AFTER ''Immersive Interiors.esp''
<br />
<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/39804/? Sounds of Cyrodiil] =====
=== INI Tweaks ===
* '''Author''': Cliffworms
* '''Version''': 1.1
* [<url> Forum Link]
* '''Description''':
* '''Download''':
::* SoC Full Version
::* Knights of the Nine Add-On
::* Mehrunes Razor Add-On
::* Thieves Den Add-On
:* <span style="border-bottom: 1px solid;">'''Download''' if you are planning on using [[#The_Heart_of_the_Dead|The Heart of the Dead]]</span>
::* Heart of the Dead Add-On
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


SoC Full Version
You can find your .ini file in "/Documents/My Games/Oblivion".<br>
#Esp/m Filter:
#*'''Check:'''
#**''Sounds of Cyrodil.esp''


Knights of the Nine Add-On
I would recommend NOT using Wrye Bash to make the edits because Wrye Bash does not use carriage returns, making future editing very difficult. The best method of editing your .ini file is with [https://notepad-plus-plus.org/ Notepad++.]
#Esp/m Filter:
#*'''Check:'''
#**''Sounds of Cyrodiil - KOTN Add-on.esp''


Mehrunes Razor Add-On
#Esp/m Filter:
#*'''Check:'''
#**''Sounds of Cyrodiil - Mehrune's Razor Add-On.esp''


Thieves Den Add-On
==== Oblivion.ini ====
#Esp/m Filter:
#*'''Check:'''
#**''Sounds of Cyrodiil - Thieves' Den Add-On.esp''


<span style="border-bottom: 1px solid;">If you are planning on using [[#The_Heart_of_the_Dead|The Heart of the Dead]]</span><br />
Each of the following entries can be pasted directly into the INI. The entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted.
Heart of the Dead Add-On
Descriptions are only provided on tweaks that needed explaining. There are too many tweaks to list what each one does, but know that all are required.
#Esp/m Filter:
#*'''Check:'''
#**''Sounds of Cyrodiil - HOTD Add-on.esp''


<br />
===== Reduce Landscape Texture Size =====
{{fc|#ddd|[Landscape]}}
{{fc|#9eb8ee|fLandTextureTilingMult}}={{fc|#78c888|3.0000}}


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/8711/? Storms and Sound v3 lightning for all weathers] =====
===== Remove AI file =====
* '''Author''': Deathless Aphrodite lilith and Foghorne
{{fc|#ddd|[Archive]}}
* '''Version''': 3.0
{{fc|#9eb8ee|SInvalidationFile}}=
* [<url> Forum Link]  
* '''Description''':
* '''Notes''': The renamed OBSE version is compatible with ALL weathers and will unlikely need to be modified further, updated or changed in any way.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Full version and Storms
::* Sound Patches v2_2
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


Full version:
===== Remove the intro =====
#Sub-Packages:
{{fc|#ddd|[General]}}
#*'''Check:'''
{{fc|#9eb8ee|SIntroSequence}}=
#**''OBSE-Storms & Sound SI.esp''
{{fc|#9eb8ee|SOblivionIntro}}=


<big><span style="color: orange;">OBSE-Storms & Sound SI.esp</span></big>
===== Oblivion Reloaded =====
{{XEdit|TES4|45 ITMs<br>0 UDRs}}<br />


<span style="color: orange;">Note:</span> This is an important step.
{{fc|#ddd|[BackgroundLoad]}}
:Rename "OBSE-Storms & Sound SI.esp" to "Storms & Sound.esp"
{{fc|#9eb8ee|iPostProcessMilliseconds}}={{fc|#78c888|25}}
<span style="color: orange;">Recommended:</span> You may want to delete the all the "*.esp" files and then move the modified one to the archive.
{{fc|#9eb8ee|iPostProcessMillisecondsLoadingQueuedPriority}}={{fc|#78c888|100}}


<span style="border-bottom: 1px solid;">If you are planning on using [[#Bartholm|Bartholm]]</span><br />
{{fc|#ddd|[Display]}}
Storms and Sound Patches v2_2:
{{fc|#9eb8ee|iMultiSample}}={{fc|#78c888|0}}
#Esp/m Filter:
{{fc|#9eb8ee|iShadowMapResolution}}={{fc|#78c888|512}}
#*'''Check:'''
#**''Storms & Sound - Bartholm.esp''
<br />


<span style="border-bottom: 1px solid;">If you are planning on using [[#The_Lost_Spires|The Lost Spires]]</span><br />
{{fc|#ddd|[General]}}
Storms and Sound Patches v2_2:
{{fc|#9eb8ee|uGridDistantCount}}={{fc|#78c888|50}}
#Esp/m Filter:
{{fc|#9eb8ee|uGridDistantTreeRange}}={{fc|#78c888|30}}
#*'''Check:'''
#**''Storms & Sound - The Lost Spires.esp''


<br />
{{fc|#ddd|[HAVOK]}}
{{fc|#9eb8ee|fJumpAnimDelay}}={{fc|#78c888|0.2500}}
{{fc|#9eb8ee|fHorseRunGravity}}={{fc|#78c888|5.0000}}


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/5861/? Oblivion Stereo Sound Overhaul] =====
{{fc|#ddd|[SpeedTree]}}
* '''Author''': canderoc
{{fc|#9eb8ee|fLocalTreeMipMapLODBias}}={{fc|#78c888|0.0000}}
* '''Version''': 0.9
{{fc|#9eb8ee|fLODTreeMipMapLODBias}}={{fc|#78c888|-0.5000}}
* [<url> Forum Link]
{{fc|#9eb8ee|iTreeClonesAllowed}}={{fc|#78c888|10}}
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Oblivion Stereo Sound Overhaul


<br />
{{fc|#ddd|[Water]}}
 
{{fc|#9eb8ee|bUseWaterReflectionsActors}}={{fc|#78c888|1}}
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/5286/? Better Bell Sounds] =====
{{fc|#9eb8ee|bUseWaterReflectionsTrees}}={{fc|#78c888|1}}
* '''Author''': Morbus
{{fc|#9eb8ee|bUseWaterReflectionsStatics}}={{fc|#78c888|1}}
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Better Bell Sounds


{{AlertSmall‏‎|type=warning||size=90|text=After adding these tweaks, changing settings in the Oblivion Launcher can undo user-configured INI tweaks. To avoid 'unapproved' alterations to the INI file, [https://windows.microsoft.com/en-US/windows7/Prevent-changes-to-a-file-by-setting-it-to-read-only set Oblivion.ini as "read only"] after all the tweaks are in place.}}
<br />
<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/7703/? Atmospheric Oblivion] =====
===== Anti-Aliasing =====
* '''Author''': Piratelord
I would recommend enabling MSAA through your drivers and not through Oblivion's internal one. This is to avoid the 1 pixel line on the first column on the left.<br />
* '''Version''': 1
If you are able to get SMAA to work that is a possible alternative. One bad effect SMAA has is that the image will be overly bright and washed out which is due to Steam overlay being enabled.<br />
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>  
::* Atmospheric Oblivion
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Atmospheric Oblivion
#Esp/m Filter:
#*'''Un-Check:'''
#**''Atmospheric Oblivion.esp''
 
<br />
<br />
 
{{fc|orange|Note: }}Using both MSAA and HDR will <b>not</b> work unless you have [[#Oblivion Reloaded - OBGE v4|Oblivion Reloaded]]
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/19487/? Atmospheric Oblivion Updated] =====
* '''Author''': PirateLord
* '''Version''': 1.1
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>  
::* [[#Atmospheric_Oblivion|Atmospheric Oblivion]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Atmospheric Oblivion Updated
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Atmospheric Oblivion Updated
#Esp/m Filter:
#*'''Check:'''
#**''Atmospheric Oblivion.esp''
 
<br />
<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/13987/? Symphony of Violence - Combat Sound Enhancement] =====
=== Fixes ===
* '''Author''': MigTheGreat
* '''Version''': 0.5
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Symphony of Violence 0_5
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Symphony of Violence 0_5
#Esp/m Filter:
#*'''Check:'''
#**''Symphony of Violence.esp''
 
<br />
<br />
 
====== Create a Marker ======
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/38585/? Elz - More Voice at Oblivion] =====
I recommend that you add a marker in Wrye Bash called "Fixes"<br />
* '''Author''': Elzee
* '''Version''': 1.4.2
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* ElzMoreVoice_140
::* Elz - More Voice - 142 update patch
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
ElzMoreVoice_140
#Esp/m Filter:
#*'''Un-Check:'''
#**''ElzMoreVoice.esp''
 
Elz - More Voice - 142 update patch
#Esp/m Filter:
#*'''Check:'''
#**''ElzMoreVoice.esp''
 


<br />
<br />
<br />
<br />


=== New Lands ===
===== [https://www.nexusmods.com/oblivion/mods/5296/ Unofficial Oblivion Patch] =====
*'''Author''': Quarn, Kivan and Arthmoor
*'''Version''': 3.5.5
*'''Description''': Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
*'''Download''': "Unofficial Oblivion Patch"
*'''Installation''':


===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/5022/? Bartholm] =====
Unofficial Oblivion Patch
* '''Author''': JSera
:Uncheck the following Esp/m Filter
* '''Version''': 7.0
::*UOP Vampire Aging & Face Fix.esp
* [<url> Forum Link]
* '''Description''':
* '''Notes''': Place holder, unable to provide support, going to be optional, and I haven't tested and unlikely I will.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Bartholm70 Full
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Bartholm70 Full
#Esp/m Filter:
#*'''Check:'''
#**''bartholm.esp''
 
:<span style="color: orange"><big>bartholm.esp</big></span>
{{XEdit|TES4|199 ITMs<br>533 UDRs}}<br />


<br />
<br />


===== [[File:Red_Box.png|20px|link=|bottom]] [http://tesrenewal.com/forums/oblivion/morroblivion-mod-releases/8114 Morroblivion] =====
===== [https://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
* '''Author''':  
*'''Author''': Quarn, Kivan and Arthmoor
* '''Version''': v063a
*'''Version''': 1.5.9
* [<url> Forum Link]
*'''Description''': A must have mod with similar effects as [[#Unofficial_Oblivion_Patch|Unofficial Oblivion Patch]]
* '''Description''':  
*'''Requirements''': "Unofficial Oblivion Patch"
* '''Notes''': I cannot provide support. I may in the future
*'''Download''': "Unofficial Shivering Isles Patch"
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [http://store.steampowered.com/app/22320/ The Elder Scrolls III: Morrowind&reg; Game of the Year Edition]
* <span style="font-size:1.15em;">'''Download''':</span>
::* v063a
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Please set Wrye Bash to External Install
Please use the instructions provided in the link.


<br />
<br />


=== Unique Locations and Adventures ===
===== [https://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
I like to have as much content in my game as possible. Post in the forum if you know of a new quest or new land mod.
*'''Author''': Quarn and Kivan and Arthmoor
*'''Version''': 24
*'''Description''': A must have mod with similar effects as [[#Unofficial_Oblivion_Patch|Unofficial Oblivion Patch]]
*'''Requirements''': [[#Unofficial Oblivion Patch|Unofficial Oblivion Patch]]
*'''Download''': "Unofficial Official Mods Patch"


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/40392/? Better dungeons] =====
<span style="color: orange">'''BASH Tags:</span>'''<br />
* '''Author''': Scot and WalkerInShadows
DLCFrostcrag - Unofficial Patch.esp
* '''Version''': v13
:Remove
* [<url> Forum Link]
:*C.Climate
* '''Description''':
:*C.Light
* <span style="font-size:1.15em;">'''Download''':</span>  
::* Better Dungeons non-BSA
::* Better Dungeons
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Better Dungeons
:Esp/m Filter:
::'''Check:'''
:::''Better Dungeons.esp''


<br />
<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/20218/? Roads of Cyrodiil] =====
===== [https://www.nexusmods.com/oblivion/mods/43702/? Summon Dremora Lord Saved] =====
* '''Author''': Arthmoor - Ukrr - mariedanj
*'''Author''': DemonLord7654
* '''Version''': 1.0
*'''Version''': 1.0  
* [<url> Forum Link]
*'''Description''': The Bruma Mages guild is the only one who sells the spell ''Summon Dremora Lord''. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
* '''Description''':  
*'''Download''': "Summon Dremora Lord Saved"
* <span style="font-size:1.15em;">'''Download''':</span>
::* Roads of Cyrodiil
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


Roads of Cyrodiil
<span style="color: orange">'''BASH Tags:</span>'''<br />
#Sub-Packages:
Summon Dremora Lord Saved.esp
#*'''Check:'''
:Add
#**''00 Core''
:*Actors.Spells
#Esp/m Filter:
#*'''Check:'''
#**''Roads of Cyrodil.esp''


<br />
<br />
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/38916/? AFK_Frostcrag] =====
* '''Author''': Dwip
* '''Version''': 1.2
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* AFK_Frostcrag Version 1_2
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
AFK_Frostcrag Version 1_2
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
<span style="border-bottom: 1px solid;">If you do NOT plan on using [[#Cobl|Cobl]]</span><br />
AFK_Frostcrag Version 1_2
#Sub-Packages:
#*'''Check:'''
#**''01 Non-COBL''
#Esp/m Filter:
#*'''Check:'''
#**''AFK_Frostcrag.esp''
<span style="border-bottom: 1px solid;">If you are planning on using [[#Cobl|Cobl]]</span><br />
AFK_Frostcrag Version 1_2
#Sub-Packages:
#*'''Check:'''
#**''01 COBL''
#Esp/m Filter:
#*'''Check:'''
#**''AFK_Frostcrag.esp''
<br />
<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/10223/? Let the People Drink] =====
=== User Interface ===
* '''Author''': Khornate and Qazaaq
* '''Version''': 2.7
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Let the People Drink
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
<span style="border-bottom: 1px solid;">If you do NOT plan on using [[#Cobl|Cobl]]</span>
AFK_Frostcrag Version 1_2
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
#**''01 Quest''
#Esp/m Filter:
#*'''Check:'''
#**''LetthePeopleDrink.esp''


<span style="border-bottom: 1px solid;">If you are planning on using [[#Cobl|Cobl]]</span>
====== Create a Marker ======
AFK_Frostcrag Version 1_2
I recommend that you add a marker in Wrye Bash called "User Interface"<br />
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
#**''01 Quest Cobl''
#Esp/m Filter:
#*'''Check:'''
#**''LetthePeopleDrink.esp''


<br />
===== [https://www.nexusmods.com/oblivion/mods/13012/? Loading Screens Themed Replacer] =====
*'''Author''': Trollf
*'''Version''': 1.0
*'''Requirements''': [[#DarNified UI|DarNified UI]]
*'''Download''': "LoadingScreens"


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/2536/? Natural Environments] =====
LoadingScreens
* '''Author''': Tael
:Uncheck the following Esp/m Filter
* '''Version''': 2.1.3
:*LoadingScreens.esp
* [<url> Forum Link]
* '''Description''':
* '''Notes''': Do NOT install the other options. They are incompatible with many mods that are part of the guide.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Natural Environments
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Natural Environments
#Esp/m Filter:
#*'''Check'''
#**''Natural_Habitat_by_Max_Tael.esp''


<br />
<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/42490/? Knights of the Nine Revelation] =====
===== [https://www.nexusmods.com/oblivion/mods/15852/? Loading Screens Themed Replacer SI] =====
* '''Author''': Lanceor
*'''Author''': Trollf
* '''Version''': 1.3.7
*'''Version''': 1.0
* [<url> Forum Link]
*'''Requirements''': [[#DarNified UI|DarNified UI]] and [[#Loading Screens Themed Replacer|Loading Screens Themed Replacer]]
* '''Description''':  
*'''Download''': "LoadingScreensSI"
* <span style="font-size:1.15em;">'''Download''':</span>
::* Knights of the Nine Revelation 1_3_7 Full Install
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


Knights of the Nine Revelation 1_3_7 Full Install
LoadingScreensSI
#Esp/m Filter:
:Uncheck the following Esp/m Filter
#*'''Check:'''
:*LoadingScreensSI.esp
#**''Knights - Revelation.esm''
#**''Knights - Revelation.esp''


<br />
<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/15412/? Kvatch Rebuilt] =====
===== [https://www.nexusmods.com/oblivion/mods/16020/? Loading Screens Themed AddOn and DevKit] =====
* '''Author''': Kvatch Rebuilt Team
*'''Author''': Trollf
* '''Version''': 3.0pb3
*'''Version''': 1.0
* [<url> Forum Link]
*'''Requirements''': [[#DarNified UI|DarNified UI]], [[#Loading Screens Themed Replacer|Loading Screens Themed Replacer]], and [[#Loading Screens Themed Replacer SI|Loading Screens Themed Replacer SI]]
* '''Description''':
*'''Download''': "LoadingScreensThemedAddOn"
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
*'''Installation''': [https://drive.google.com/open?id=0B1v5AjWckRZpTVlMVGd3YVg4RlE Apply the BCF provided]
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Kvatch Rebuilt 3.0 pb3 (with Hotfix)
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


Kvatch Rebuilt 3.0 pb3 (with Hotfix)
LoadingScreensThemedAddOn
#Esp/m Filter:
:Check the following Sub-Packages
#*'''Check:'''
:*00Core
#**''Kvatch Rebuilt.esp
:*02Merged Base + SI Addon
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/19370/ Unique Landscape Compilation] =====
* '''Authors''': Various
* '''Version''': 1.7.3
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* ULComp173 NMM or BAIN
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px; font-size:20px;"|Wizard
|-
!colspan="2"|What type of installation do you want
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%;"|Choose your own selection of Unique Landscapes
|-
|style="text-align:center"|Full
|style="text-align:center"|Custom
|-
!colspan="2"|Do you wish to install Rolling Hills with or without wheat
|-
!style="color:green;"|Recommended
!Performance Version
|-
|style="text-align:center"|Wheat
|style="text-align:center"|No Wheat
|-
!colspan="2"|Do you wish to install The Dark Forest with low poly grass
|-
!style="color:green;"|Recommended
!Performance Version
|-
|style="text-align:center"|Default Grass
|style="text-align:center"|Low Poly Grass
|-
!colspan="2"|Do you wish to install landscapeLOD diles
|-
!style="color:green;"|Recommended
!style="color:red;"|Not Recommended
|-
|style="text-align:center"|Yes
|style="text-align:center"|No
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/31773/? A Brotherhood Renewed] =====
* '''Author''': Arthmoor
* '''Version''': 1.1.2
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* A Brotherhood Renewed
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
A Brotherhood Renewed
#Esp/m Filter:
#*'''Check:'''
#**''BrotherhoodRenewed.esp''


<br />
<br />


===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/36389/? Verona House Bloodlines] =====
===== [https://www.nexusmods.com/oblivion/mods/10763/? DarNified UI] =====
* '''Author''': DTOM
*'''Author''': DarN
* '''Version''': 1.5.6
*'''Version''': 1.3.2
* [<url> Forum Link]
*'''Download''': "DarNified UI 132 7z Archive"
* '''Description''': A quest mod that adds a nice small but compact town.
*'''Installation''':
* '''Notes''': Can cause extremely low frames because this mod adds a town on the road around the capital. Considering on removing.
* <span style="font-size:1.15em;">'''Download''':</span>
::* VHB-SI Fixed*
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


VHB-SI Fixed*
DarNified UI 132 7z Archive
#Esp/m Filter:
:[https://drive.google.com/open?id=0B1v5AjWckRZpOUlENlM2eHgtenM Apply the BCF provided]
#*'''Check:'''
:Check the following Sub-Packages
#**''VHBloodlines 1.2.esp''
:*00 Core
:*01 Trollf Loading Screens
:*04 No Quest Added Dialogue Popup
:*05 Custom Fonts


<br />
<br />


===== [[File:Red_Box.png|20px|link=|bottom]] [http://tesalliance.org/forums/index.php?/files/file/638-heart-of-the-dead/ The Heart of the Dead] =====
===== [https://www.nexusmods.com/oblivion/mods/39135/? Skill Perk Descriptions] =====
* '''Author''': BFreyermuth
*'''Author''': Alek
* '''Version''': 6.5
*'''Version''': 1.1
* [<url> Forum Link]
*'''Download''': "Skill_Perk_Descriptions_1_1"
* '''Description''':  
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#DarNified UI|DarNified UI]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* HODFull_Ver_6_5_Part1-21176.7z
::* HODFull_Ver_6_5_Part2-21176.7z
::* HODFull_Ver_6_5_Part3-21176.7z
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Advanced Install TBA


<br />
<br />


===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.lostspires.com/misc/thelostspiresv14.zip The Lost Spires] =====
===== [https://www.nexusmods.com/oblivion/mods/12797/? nONatees colored Shivering Isles map] =====
* '''Author''': Leo Gura
*'''Author''': nONatee
* '''Version''': 6.00
*'''Version''': 1.1
* [<url> Forum Link]
*'''Download''': "nONatees_colored-SI-map-mod1.1.zip"
* '''Description''':
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#DarNified UI|DarNified UI]]
* <span style="font-size:1.15em;">'''Download''':</span>
*'''Installation''':
::* thelostspiresv14.zip
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
thelostspiresv14.zip
#Esp/m Filter:
#*'''Check:'''
#**''The Lost Spires.esp''


:<span style="color: orange"><big>The Lost Spires.esp</big></span>
nONatees_colored-SI-map-mod1.1.zip
{{XEdit|TES4|109 ITMs<br>433 UDRs}}<br />
:[https://drive.google.com/open?id=0B1v5AjWckRZpcjNqMWFWeXpkbDA Apply the BCF provided]
:Check the following Sub-Packages
:*01 visually_divided


<br />
<br />


===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/11598/? Tears Of The Fiend] =====
===== [https://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] =====
* '''Author''': Simyaz and Arilita
*'''Author''': TheNiceOne
* '''Version''': 1.22
*'''Version''': 2.1.1
* [<url> Forum Link]  
*[https://stepmodifications.org/forum/topic/6406-dynamic-map-by-theniceone/ Forum Link]  
* '''Description''':  
*'''Description''': This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
* <span style="font-size:1.15em;">'''Download''':</span>
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
::* TOTF_1_2_2
*'''Download''': "Dynamic Map 2_1_1"
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
*'''Installation''':


TOTF_1_2_2
Dynamic Map 2_1_1
#Esp/m Filter:
:Check the following Sub-Packages
#*'''Check:'''
:*00 Core
#**''TOTF.esp''
:*01 Color Map
:Unpack the archive and open the newly created project
:Delete all the files except for "00 Core/Ini/Dynamic Map base.ini" and move the file to "Ini/Dynamic Map base.ini"


<span style="color: orange">'''BASH Tags:</span>'''<br />
====== "Ini/Dynamic Map base.ini" ======
''TOTF.esp:''
:<span style="color: orange">ADD: </span>
::''Actors.AIPackages''


:<span style="color: orange"><big>TOTF.esp</big></span>
set {{fc|#9eb8ee|tnoDM.zoomIn}} to {{fc|#78c888|264}}
{{XEdit|TES4|75 ITMs<br>2 UDRs}}<br />
set {{fc|#9eb8ee|tnoDM.zoomOut}} to {{fc|#78c888|265}}
set {{fc|#9eb8ee|tnoDM.zoomReset}} to {{fc|#78c888|3}}


<br />
<br />


===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/3027/? Ruined Tails Tale] =====
===== [https://www.nexusmods.com/oblivion/mods/34792/ DarNified Config Addon] =====
* '''Author''': Simyaz
*'''Author''': KyoParadox
* '''Version''': 3.01
*'''Version''': 1.4
* [<url> Forum Link]
*'''Description''': This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active. Only needed if you plan to make changes to the UI.
* '''Description''':  
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#ConsCribe|ConsCribe]]
* <span style="font-size:1.15em;">'''Download''':</span>
*'''Download''': "DarNifiedUI Config Addon v1x4"
::* RTT_3_0
::* RTT_3_0_1
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
RTT_3_0
#Esp/m Filter:
#*'''Un-Check:'''
#**''RTT.esp''
 
RTT_3_0_1
#Esp/m Filter:
#*'''Check:'''
#**''RTT.esp''
 
:<span style="color: orange"><big>RTT.esp</big></span>
{{XEdit|TES4|20 ITMs<br>3 UDRs}}<br />


<br />
<br />
===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/13814/? GATES TO AESGAARD - Episode One] =====
* '''Author''': ThePriest909
* '''Version''': 1.3
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Gates To Aesgaard Ep 1 Archive
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
Gates To Aesgaard Ep 1 Archive
#Esp/m Filter:
#*'''Check:'''
#**''GTAesgaard.esp''
<br />
<br />


===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/27125/? MTCExpandedVillages] =====
==== Oblivion.ini ====
* '''Author''': Nernie
* '''Version''': 1
* [<url> Forum Link]
* '''Description''':
* '''Notes''': Manual cleaning required worldspace cell (3,3)
* <span style="font-size:1.15em;">'''Download''':</span>
::* MTCExpandedVillages
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


MTCExpandedVillages
If Oblivion is told to use a specific font that doesn't exist, the game will crash on loading.
#Esp/m Filter:
#*'''Check:'''
#**''MTCExpandedVillages.esp''


:<span style="color: orange"><big>MTCExpandedVillages.esp</big></span>
===== DarNified UI =====
{{XEdit|TES4|2 ITMs<br>290 UDRs}}<br />
{{fc|#ddd|[Fonts]}}
;SFontFile_1=Data/Fonts/Kingthings_Regular.fnt
{{fc|#9eb8ee|sfontfile_1}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Exeter_28.fnt}}
;SFontFile_2=Data/Fonts/Kingthings_Shadowed.fnt
{{fc|#9eb8ee|sfontfile_2}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Petrock_14.fnt}}
;SFontFile_3=Data/Fonts/Tahoma_Bold_Small.fnt
{{fc|#9eb8ee|sfontfile_3}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Petrock_16.fnt}}
;SFontFile_4=Data/Fonts/Daedric_Font.fnt
{{fc|#9eb8ee|SFontFile_4}}={{fc|#78c888|Data/Fonts/DarN_Oblivion_28.fnt}}
;SFontFile_5=Data/Fonts/Handwritten.fnt
{{fc|#9eb8ee|SFontFile_5}}={{fc|#78c888|Data/Fonts/Handwritten.fnt}}


<br />
<br />
<br />
<br />


=== Combat & Animation ===
=== Conflicting Textures ===


<br />
====== Create a Marker ======
{| class="mw-collapsible mw-collapsed wikitable"
I recommend that you add a marker in Wrye Bash called "Conflicting Textures"<br />
!style="color: red; font-size:20px;"|Deadly Reflex 6
|-
| [http://www.nexusmods.com/oblivion/mods/8273/? Deadly Reflex]
* '''Author''':
* '''Version''':
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
* <span style="color: red; font-size:1.15em;">'''Incompatibles''':</span>
::* [[#Combat_.26_Animation|Unnecessary Violence III]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* <Mod package 1>
:* <span style="border-bottom: 1px solid;">'''Download''' if you are planning on using [<link in the guide> <mod patch>]</span>
::* <Mod patch package 1>
<br />
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


<span style="border-bottom: 1px solid;">If you are planning on using [<link in the guide> <mod patch>]</span>
===== [https://www.nexusmods.com/oblivion/mods/38350/? Really Textured Normal Maps for Vanilla - BAINs] =====
|-
*'''Author''': Jarod
| [http://www.nexusmods.com/oblivion/mods/40336/? Deadly Reflex 6 - NiFSE1-0 Release Compatibility Fix]
*'''Version''': 1.1
* '''Author''': HeX
*'''Description''': A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
* '''Version''': V1.1
*'''Download''': "Really Textured Normal Maps Part 1 BAIN", "Really Textured Normal Maps Part 2 BAIN" and "Really Textured Normal Maps SI BAIN"
* '''Installation''': (if needed)
*'''Installation''':
* '''Notes''': (if needed)


<short description>
Really Textured Normal Maps Part 1 BAIN
|}
:Check the following Sub-Packages
:*RTNM Architecture
:*RTNM Armour
:*RTNM Clothes


<br />
Really Textured Normal Maps Part 2 BAIN
 
:Check the following Sub-Packages
{| class="mw-collapsible mw-collapsed wikitable"
:*RTNM Creatures
!style="color: red; font-size:20px;"|Unnecessary Violence III
:*RTNM Dungeons
|-
:*RTNM Landscape
|[http://www.nexusmods.com/oblivion/mods/40310/? Unnecessary Violence III - Critical Mess]
:*RTNM Oblivion
* '''Author''': HeX
:*RTNM Obliviongate
* '''Version''': 3.1.2
:*RTNM Plants
* [<url> Forum Link]
:*RTNM Rocks
* '''Description''':  
:*RTNM Trees
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
:*RTNM Weapons
::* [[##OBSE_(Oblivion_Script_Extender)|OBSE]]
:*RTNM Wood
::* [[#NifSE|NifSe]]
* <span style="color: red; font-size:1.15em;">'''Incompatibles''':</span>
::* [[#Combat_.26_Animation|Deadly Reflex 6]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* UVIII - BSA Version
::* UVIII - ESP Hotfix - to 3-1-2
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
UVIII - ESP Hotfix - to 3-1-2
#Esp/m Filter:
#*'''Check:'''
#**''UVIII.esp''
 
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''UVIII.esp'' BOTTOM ''Combat''
 
|}


Really Textured Normal Maps SI BAIN
:Check the following Sub-Packages
:*RTNM-SI Architecture
:*RTNM-SI Armour
:*RTNM-SI Clothes
:*RTNM-SI Clutter
:*RTNM-SI Creatures
:*RTNM-SI Dungeons
:*RTNM-SI Landscape
:*RTNM-SI Plants
:*RTNM-SI Rocks
:*RTNM-SI Trees
:*RTNM-SI Weapons


<br />
<br />
<br />


=== Gameplay ===
===== [https://www.nexusmods.com/oblivion/mods/44772/ Qarls TP3 for NMM] =====
 
* '''Author''': Qarl
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/40389/? Advanced Health Regen - AHR] =====
* '''Version''': 1.3
* '''Author''': Forli
* '''Version''': 1.4
* [<url> Forum Link]
* '''Description''':  
* '''Description''':  
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
<small>{{Quotation|source=Qarl|text=The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.}}</small>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* '''Notes''': For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found [https://www.nexusmods.com/oblivion/mods/18498/? here].
* <span style="font-size:1.15em;">'''Download''':</span>
*'''Download''': "Quarl's Texture Pack III for NMM"
::* AHR v1-4
*'''Instruction''':
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
AHR v1-4
#Esp/m Filter:
#*'''Check:'''
#**''AdvancedHealthRegen.esp''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/37382/? Alternative Beginnings] =====
* '''Author''': Arthmoor
* '''Version''': 1.4.2
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
* <span style="font-size:1.15em;">'''Download''':</span>
::* Alternative Beginnings
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Alternative Beginnings
#Esp/m Filter:
#*'''Check:'''
#**''Alternative Beginnings.esp''


<span style="border-bottom: 1px solid;">If you are planning on using [[#Kvatch_Rebuilt|Kvatch Rebuilt]]</span><br />
Quarl's Texture Pack III for NMM
Alternative Beginnings
:Unpack the archive to a project and delete the old archive
#Esp/m Filter:
:Do not install the following file(s) and/or folder(s):
#*'''Check:'''
:*meshes/dungeons/fortruins
#**''Alternative Beginnings - Kvatch Intact.esp''
:Rename the following file(s) and/or folder(s):
:*meshes/dungeons/caves/exterior/ centrancemtnsnowlg02.nif ->  meshes/dungeons/caves/exterior/centrancemtnsnowlg02.nif
:*:Note: I found that copy/pasting the file works best
{{AlertSmall‏‎|type=notice|text=The purpose of this name change is to remove the space " " before the name of the *.nif.}}


<br />
<br />


===== [[File:Red_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/37088/? Basic Primary Needs] =====
===== [https://www.nexusmods.com/oblivion/mods/5296/? QTP UOP350 Compability Patch] =====
* '''Author''': Maskar
*'''Author''': Quarn, Kivan and Arthmoor
* '''Version''': 6.3
*'''Version''': 3.5.0
* [<url> Forum Link]
*'''Description''': Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
* '''Description''':
*'''Requirements''': [[#Unofficial Oblivion Patch|Unofficial Oblivion Patch]] and [[#Qarls_TP3_for_NMM|Qarls TP3 for NMM]]
* '''Notes''': DO NOT USE -UNTESTED- Hud Status Bars ini edits
*'''Download''': "QTP3 UOP350 Compatibility Patch"
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
*'''Installation''':  
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Basic Primary Needs 6_3
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Basic Primary Needs 6_3
#Esp/m Filter:
#*'''Check:'''
#**''Basic Primary Needs.esp''
<!--
Open Hud Status Bars.ini and add the following lines to the bottom
Hud Status Bars.ini is located in <Oblivion>\Data\ini\


; ==== Basic Primary Needs
QTP3 UOP350 Compatibility Patch
set tnoHSB.hud_val to sv_Construct "BPN.HUDsleep"
:Unpack the archive to a project and delete the old archive
set tnoHSB.hud_color to sv_Construct "HUDcolorRhubarb"
:Do not install the following file(s) and/or folder(s):
set tnoHSB.hud_max to sv_Construct "0"
:*meshes/dungeons/fortruins
set tnoHSB.hud_min to sv_Construct "100"
set tnoHSB.hud_x to HUDcompassCenter
set tnoHSB.hud_y to HUDcompassAbove
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPN.HUDthirst"
set tnoHSB.hud_color to sv_Construct "HUDcolorCyan"
set tnoHSB.hud_max to sv_Construct "0"
set tnoHSB.hud_min to sv_Construct "100"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPN.HUDhunger"
set tnoHSB.hud_color to sv_Construct "HUDcolorLime"
set tnoHSB.hud_max to sv_Construct "0"
set tnoHSB.hud_min to sv_Construct "100"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPN.HUDcaffeine"
set tnoHSB.hud_color to sv_Construct "HUDcolorBrown*(tnoHSB.val>0)"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPN.HUDalcohol"
set tnoHSB.hud_color to sv_Construct "HUDcolorYellow*(tnoHSB.val>0)"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10-->


<br />
<br />


===== [[File:Red_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/42038/? Basic Personal Hygiene] =====
===== [https://www.nexusmods.com/oblivion/mods/46162/? Bomret's Texture Pack for Shivering Isles v1 with meshes from USIP] =====
* '''Author''': Maskar
* '''Author''': Bomret and the USIP Team
* '''Version''': 3.0
* [<url> Forum Link]
* '''Description''':
* '''Notes''': DO NOT USE -UNTESTED- Hud Status Bars ini edits
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Basic Personal Hygiene 3_0
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Basic Personal Hygiene 3_0
#Esp/m Filter:
#*'''Check:'''
#**''Basic Personal Hygiene.esp''
<!--
Open Hud Status Bars.ini and add the following lines to the bottom
Hud Status Bars.ini is located in <Oblivion>\Data\ini\
 
; ==== Basic Personal Hygiene
set tnoHSB.hud_val to sv_Construct "BPH.HUDfeet"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
set tnoHSB.hud_x to 93
set tnoHSB.hud_y to 35
setStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDcalves"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDthighs"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDtorso"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDarms"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDhead"
set tnoHSB.hud_color to sv_Construct "HUDcolorWhite"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDhygiene"
set tnoHSB.hud_color to sv_Construct "HUDcolorBlack"
set tnoHSB.hud_max to sv_Construct "100"
set tnoHSB.hud_min to sv_Construct "0"
SetStage tnoHSB 10
set tnoHSB.hud_val to sv_Construct "BPH.HUDtoilet"
set tnoHSB.hud_color to sv_Construct "HUDcolorBlue"
set tnoHSB.hud_max to sv_Construct "0"
set tnoHSB.hud_min to sv_Construct "100"
SetStage tnoHSB 10-->
 
<br />
 
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/25946/? Bash-able Quest Delayers] =====
* '''Author''': Aellis
* '''Version''': 3.1.29
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* Gates to Aesgaard Episode 1
::* The Heart of the Dead
::* The Lost Spires
* <span style="font-size:1.15em;">'''Download''':</span>
::* Delayers Package v3_1
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#GATES_TO_AESGAARD_-_Episode_One|Aesgaard Episode 1]]</span><br />
Delayers Package v3_1
#Sub-Packages:
#*'''Check:'''
#**''Gates to Aesgaard Episode 1 Delayer''
#Esp/m Filter:
#*'''Check:'''
#**''GTAesgaard I v1.2 Delayer.esp''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#The_Lost_Spires|The Lost Spires]]</span><br />
Delayers Package v3_1
#Sub-Packages:
#*'''Check:'''
#**''The Lost Spires Delayer''
#Esp/m Filter:
#*'''Check:'''
#**''The Lost Spires v14 Delayer.esp''
 
<br />
 
===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/25346/? Tears of the Fiend Delayer] =====
* '''Author''': TheNiceOne
* '''Version''': 1.0
* '''Version''': 1.0
* [<url> Forum Link]
* '''Description''': Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion with the unofficial patch mesh fixes
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#Tears_Of_The_Fiend|Tears Of The Fiend]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* TOTF Delayer
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
TOTF Delayer
#Esp/m Filter:
#*'''Check:'''
#**''TOTF Delayer.esp''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/11778/? Clocks of Cyrodiil] =====
* '''Author''': WilliamSea
* '''Version''': v1.00
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Clocks of Cyrodiil
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Clocks of Cyrodiil
#Esp/m Filter:
#*'''Check All'''
 
<big><span style="color: orange;">ClocksOfCyrodiil.esp</span></big>
{{XEdit|TES4|28 ITMs<br />20 UDRs}}<br />
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/35118/? Curse of Hircine - Resurrected] =====
* '''Author''': LogicDragon aka WolfClaw
* '''Version''': 4.2.1
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Curse of Hircine Resurrected 4_2_1
:* <span style="border-bottom: 1px solid;">'''Download''' if you are planning on using [[#Combat_.26_Animation|Deadly Reflex 6]]</span>
::* CoH 1st Person Anims DR6
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Curse of Hircine Resurrected 4_2_1
#Sub-Packages:
#*'''Check:'''
#**''00 Core''
#**''02 Animated Tails''
#Esp/m Filter:
#*'''Check:'''
#**''CurseOfHircine.esp''
 
<span style="border-bottom: 1px solid;">If you are planning on using [[#Combat_.26_Animation|Deadly Reflex 6]]</span><br />
CoH 1st Person Anims DR6
#Esp/m Filter:
#*'''Check:'''
#**''CoH 1st Person Anims.esp''


<br />
<br />


===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/16282/? Drop Lit Torches OBSE] =====
===== [https://www.nexusmods.com/oblivion/mods/15245/? Detailed Terrain] =====
* '''Author''': Strategy Master
*'''Author''': ChainsawXIV
* '''Version''': V2.4
*'''Version''': 0.4
* [<url> Forum Link]
*'''Download''': "Detailed Terrain - Beta II", "DT Shader Patch", and "DT Texture Pack - Shivering Isles"
* '''Description''':  
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* DLT OBSE V2-4
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
DLT OBSE V2-4
#Esp/m Filter:
#*'''Check:'''
#**''DropLitTorchOBSE.esp''


<br />
<br />
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/17706/? Duke Patricks - Actors Can Miss Now] =====
* '''Author''': Duke Patrick
* '''Version''': 3
* [<url> Forum Link]
* '''Description''':
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Duke Patricks Actors Can Miss Now Rev 3
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
Duke Patricks Actors Can Miss Now Rev 3
#Esp/m Filter:
#*'''Check:'''
#**''Duke Patricks - Actors Can Miss Now.esp''
<br />
<br />


===== [[File:Red_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45530/? Havok Tapestries] =====
=== Distant Landscape ===
* '''Author''': RPG-BlackDragon
====== Create a Marker ======
* '''Version''': 1.0
I recommend that you add a marker in Wrye Bash called "Distant Landscape"
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Havoc Tapestries
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Advanced Install TBA
 
<br />
<br />


===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/3364/? Heavens Wrath Weather Change Spell] =====
===== [https://www.nexusmods.com/oblivion/mods/32709/? Deathb0rns Modified Qarls LOD Normal Maps] =====
* '''Author''': richdiesal
*'''Author''': Deathb0rn
* '''Version''': 1.1
*'''Version''': 1.1
* [<url> Forum Link]
*'''Download''': "DMQL-Normal_Maps_2048"
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Heavens Wrath Weather Change Spell
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Heavens Wrath Weather Change Spell
#Esp/m Filter:
#*'''Check:'''
#**''RD-HeavensWrath-v 1-1-Easy.esp''
 
<span style="color: orange">'''BASH Tags:</span>'''<br />
''RD-HeavensWrath-v 1-1-Easy.esp:''
:<span style="color: orange">ADD: </span>
::''Actors.Spells''


<br />
<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/39928/? Physics Enabled Immersive Prison Sewer Exit] =====
===== [https://www.nexusmods.com/oblivion/mods/9952/? Koldorns LOD Noise Replacer] =====
* '''Author''': OC3
*'''Author''': Koldorn
* '''Version''': 2.1
*'''Version''': 1.3
* [<url> Forum Link]
*'''Download''': "KoldornsLODnoiseReplacer"
* '''Description''':  
*'''Installation''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Physics Enabled Immerisive Sewer Exit 2_1
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Physics Enabled Immerisive Sewer Exit 2_1
#Esp/m Filter:
#*'''Check:'''
#**''Immersive Prision sewer exit.esp''


<span style="border-bottom: 1px solid;">If you are planning on using [[#Unique_Landscape_Compilation|Unique Landscape Compilation]]</span><br />
KoldornsLODnoiseReplacer
Physics Enabled Immerisive Sewer Exit 2_1
:Check the following Sub-Packages
#Esp/m Filter:
:*Medium
#*'''Un-Check:'''
#**''Immersive Prision sewer exit.esp''
#*'''Check:'''
#**''UL Imperial Isle Prison Sewer Exit.esp''


<br />
<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/35333/? Oblivion XP Update] =====
===== [https://www.nexusmods.com/oblivion/mods/20053/? Really AEVWD] =====
* '''Author''': SirFrederik and AndalayBay
*'''Author''': Several
* '''Version''': 4.2.4
*'''Version''': 1.9.2
* [<url> Forum Link]
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
* '''Description''':
*'''Download''': "RAEVWD", "RAEVWD SI Edition", "RAEVWD QTP3 Texture Pack by Brumbek", and "RAEVWD SI Bomret Textures"
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
*'''Installation''':
::* [[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Oblivion XP
:* <span style="border-bottom: 1px solid;">'''Download''' if you are planning on using [[#A_Brotherhood_Renewed|A Brotherhood Renewed]]</span>
::* A Brotherhood Renewed Patch
:* <span style="border-bottom: 1px solid;">'''Download''' if you are planning on using [[#Kvatch_Rebuilt|Kvatch Rebuilt]]</span>
::* Kvatch Rebuilt Patch
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Oblivion XP
#Sub-Packages:
#*'''Check:'''
#**''01 Core''


<span style="border-bottom: 1px solid;">If you are planning on using [[#Start_Here|Darnified UI]]</span><br />
RAEVWD
Oblivion XP
:Check the following Sub-Packages
#Sub-Packages:
:*00 Core
#*'''Check:'''
:*03 City Architecture
#**''02 Darnified UI''
:*04 Imperial City Architecture


<span style="border-bottom: 1px solid;">If you are planning on using [[#Start_Here|DarkUId DarN]]</span><br />
RAEVWD SI Edition
Oblivion XP
:Check the following Sub-Packages
#Sub-Packages:
:*00 Core
#*'''Check:'''
:*02 New Sheoth Architecture
#**''02 DarkUId DarN''
:*06 Mushroom Trees


<span style="border-bottom: 1px solid;">If you are planning on using [[#A_Brotherhood_Renewed|A Brotherhood Renewed]]</span><br />
A Brotherhood Renewed Patch
<br>
#Esp/m Filter:
#*'''Check All'''
<span style="border-bottom: 1px solid;">If you are planning on using [[#Kvatch_Rebuilt|Kvatch Rebuilt]]</span>
<br />
<br />
Kvatch Rebuilt Patch
#Esp/m Filter:
#*'''Check All'''
<br />
<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/25232/? Populated Prisons] =====
=== Flora, Grass & Water ===
* '''Author''': Zaldir
====== Create a Marker ======
* '''Version''': 1.2
I recommend that you add a marker in Wrye Bash called "Flora, Grass & Water"
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* Populated Prisons 12
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
Populated Prisons 12
#Esp/m Filter:
#*'''Check:'''
#**''Populated Prisons.esp''
 
<br />
<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/2055/? Reznod Mannequins] =====
===== [https://www.nexusmods.com/oblivion/mods/6914/? AliveWaters] =====
* '''Author''': reznod
*'''Author''': Windsurfer
* '''Version''': 3.0
*'''Version''': 0.6
* [<url> Forum Link]
*'''Description''': Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
* '''Description''':  
*'''Download''': "AliveWaters"
* <span style="font-size:1.15em;">'''Download''':</span>
*'''Installation''':
::* Reznod Mannequins
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


Reznod Mannequins
AliveWaters
#Esp/m Filter:
:Uncheck the following Esp/m Filter
#*'''Check:'''
:*AliveWaters - Koi Addon.esp
#**''Reznod_Mannequin.esp''
:*AliveWaters - Slaughterfish Addon.esp
:*AliveWaters.esp


<br />
<br />


===== [[File:Orange_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/42649/? See You Sleep DLL] =====
===== [https://www.nexusmods.com/oblivion/mods/44069/ Alive Waters updated] =====
* '''Author''': LogicDragon
*'''Author''': Windsurfer & WalkerInShadows
* '''Version''': 1.0
*'''Version''': 0.9
* [<url> Forum Link]
*'''Description''': Bugfixed and TES4 cleaned, supports Better Cities.
* '''Description''':  
*'''Requirements''': [[#AliveWaters|AliveWaters]]
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
*'''Download''': "Alive Waters Updated"
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* See You Sleep DLL
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
See You Sleep DLL
#Sub-Packages:
#*'''Check:'''
#**''00 See You Sleep DLL Core''
#**''01 See You Sleep ESP''
#**''02 Vampire Bedroll Anims''
#**''03 DLCVileLair Patch''
#Esp/m Filter:
#*'''Check:'''
#**''See You Sleep DLL - DLCVileLair.esp''
#**''See You Sleep DLL - Vampire Bedroll Anims.esp''
#**''See You Sleep DLL.esp''


<br />
<br />


===== [[File:Red_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44164/? Improved movement physics] =====
===== [https://www.nexusmods.com/oblivion/mods/20698/? AliveWaters Grass Bug Fix] =====
* '''Author''': Altimor
*'''Author''': Xerus
* '''Version''': 1
*'''Version''': 1.0
* [<url> Forum Link]
*'''Description''':  
* '''Description''':  
*'''Requirements''': [[#AliveWaters|AliveWaters]] and [[#Alive_Waters_updated|Alive Waters updated]]
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
*'''Download''': "AliveWaters Grass Bug Fix"
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Customizable Special Soldiers EW
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/32508/? TTYM - Think To Yourself Messages] =====
* '''Author''': Farm Fresh
* '''Version''': 1.01
* [<url> Forum Link]
* '''Description''':
* <span style="color: red; font-size:1.15em;">'''Incompatibles''':</span>
::* [[#Major_Overhauls|Some Overhauls, unsure which]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* TTYM - Think To Yourself Messages
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
TTYM - Think To Yourself Messages
#Esp/m Filter:
#*'''Check All'''


<br />
<br />


===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45116/? Vampire Revolution] =====
===== [https://www.nexusmods.com/oblivion/mods/23783/ Enhanced Vegetation] =====
* '''Author''': Forli
*'''Author''': LprMan
* '''Version''': 1.06
*'''Version''': 1.1
* [<url> Forum Link]
*'''Description''': This adds better textures for distant trees, scaled trees and scrubs, and adds swaying grass meeting your timescale.
* '''Description''':  
*'''Notes''': If you plan to use mods that do alter timescale, take the appropriate subpackage from the plugin - the one nearest to your timescale.
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
::* [[#OBSE_(Oblivion_Script_Extender)|OBSE]]
*'''Download''': "Enhanced Vegetation - Plugins v1dot1" and "Enhanced Vegetation - High Res Textures v1dot1"
::* [[#UOP_-_Unofficial_Oblivion_Patch|Unofficial Oblivion Patch]]
*'''Installation''':
::* [[#AddActorValues|AddActorValues]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* Forli's Vampire Revolution v1.06
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>


Forli's Vampire Revolution v1.06
Enhanced Vegetation - Plugins:
#Esp/m Filter:
:Check the following Sub-Packages
#*'''Check All'''
:*timescale 30
 
:Check the following Esp/m Filter
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
:*Enhanced Vegetation 100%.esp
* ''Vampire Revolution.esp'' BOTTOM ''Vampires''
 
<br />
 
===== [[File:Green_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/13160/? WTF?] =====
* '''Author''': Always Z
* '''Version''': v1.1
* [<url> Forum Link]
* '''Description''':
* <span style="font-size:1.15em;">'''Download''':</span>
::* WTF Im a missing Mesh
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
WTF Im a missing Mesh
#Sub-Packages:
#*'''Check:'''
#**''default''
 
<br />
 
===== [[File:Yellow_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/28537/? MOBS - Medieval Oblivion Equipment Balance System] =====
* '''Author''': Corepc - BFG
* '''Version''': 2.0a
* [<url> Forum Link]
* '''Description''':
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%;"
!colspan="4" style="color:white; padding-left:75px; font-size:15px;"|MOBS Guided Download and Install
|-
!colspan="4"|Are you using any [[#Major_Overhauls|Major Overhauls]]
|-
!rowspan="2" style="vertical-align:middle;"|No
!colspan="3"|Yes
|-
![[#FCOM_Convergence|FCOM Convergence]]
![[#Oscuro.27s_Oblivion_Overhaul|Oscuro's Oblivion Overhaul]]
!Other
|-
!colspan="4"|Download
|-
|style="margin:25%"|
* MOBS Shivering Isles
* MOBS Knights DLC Fixed 2b
|style="margin:25%"|
* OMOBS Shivering Isles
|style="margin:25%"|
* OMOBS Shivering Isles
|style="margin:25%"|
* MOBS Shivering Isles
* MOBS Knights DLC Fixed 2b
|-
!colspan="4"|Installation
|-
|MOBS Shivering Isles
#Esp/m Filter:
#*'''Check:'''
#**''MOBS SI.esp''
#Esp/m Filter:
#*'''Un-Check:'''
#**''MOBS SI Optional Combat Settings.esp''
 
MOBS Knights DLC Fixed 2b
#Esp/m Filter:
#*'''Check All'''
 
|
OMOBS Shivering Isles
#Esp/m Filter:
#*'''Check:'''
#**''OMOBS_SI.esp''
 
|
OMOBS Shivering Isles
#Esp/m Filter:
#*'''Check:'''
#**''OMOBS_SI.esp''
 
|MOBS Shivering Isles
#Esp/m Filter:
#*'''Check:'''
#**''MOBS SI.esp''
#Esp/m Filter:
#*'''Un-Check:'''
#**''MOBS SI Optional Combat Settings.esp''
 
MOBS Knights DLC Fixed 2b
#Esp/m Filter:
#*'''Check All'''
 
|}


<br />
<br />


===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/45522/? MOBSification of MODS] =====
===== [https://www.nexusmods.com/oblivion/mods/36411/ Enhanced Vegetation - Darker Trunks] =====
* '''Author''': RoclorD aka CarlosS4444
*'''Author''': Xtudo
* '''Version''': 1.00
*'''Version''': 1.2
* [<url> Forum Link]
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
* '''Description''':
*'''Download''': "High Res textures"
* <span style="color: orange; font-size:1.15em;">'''Requirements''':</span>
::* [[#MOBS_-_Medieval_Oblivion_Equipment_Balance_System|MOBS - Medieval Oblivion Equipment Balance System]]
* <span style="font-size:1.15em;">'''Download''':</span>
::* MOBSification of MODS 1.00
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
 
MOBSification of MODS 1.00
#Esp/m Filter:
#*'''Check All'''
 
<span style="color: orange">'''BOSS Masterlist Update Required:'''</span>
* ''MOBSification of MODS.esp'' BOTTOM ''Pre Bash''


<br />
<br />
<br />
=== Weapon & Armor ===
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/5570/? Book Jackets: Oblivion Standard Res] =====
* '''Author''': Daleth
* '''Version''': 1.0
* '''Download''': Book Jackets Oblivion High Res
* '''Installation''':
:Esp/m Filter:
::'''Check:'''
:::''Book Jackets Oblivion.esp''
:<span style="color: orange"><big>Book Jackets Oblivion.esp</big></span>
{{XEdit|TES4|8 ITMs<br>233 UDRs}}<br>
<br>
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/4539/? Capes and Cloaks] =====
* '''Author''': Someone1074
* '''Version''': v1.2
* '''Download''': Capes and Cloaks
* '''Installation''':
:Esp/m Filter:
::'''Check:'''
:::''CapesandClock.esp''
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://tesalliance.org/forums/index.php?/files/file/797-insanitys-improved-armoury-compilation/ Insanity's Improved Armoury Compilation] =====
* '''Author''': InsanitySorrow
* '''Version''': 1.21 FINAL
* '''Download''': Insanity's Improved Armoury Compilation v1.21.7z
* '''Installation''':
:Sub-Packages:
::'''Check:'''
:::''00 Core Files''
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38438/? Visually Improved Staffs] =====
* '''Author''': qwertyasdfgh
* '''Version''': 1.1
* '''Download''': Staffs version 1_1
* '''Installation''':
:Sub-Packages:
::'''Check:'''
:::''00 Core''
<br>
===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/41477/? Visually Improved Staffs for OOO] =====
* '''Author''': qwertyasdfgh
* '''Version''':  1.0
* '''Download''': Visually Improved Staffs for OOO
* '''Notes''': Use if you are using both FCOM Convergace section and Visually Improved Staffs.
<br>
===== [http://www.nexusmods.com/oblivion/mods/35560/? Weapon Expansion Pack for Oblivion Nthusiasts] =====
* '''Author''': BFG Spiney kriscrash
* '''Version''': 1.03
* '''Download''': WEPON Base Install Oblivion and SI, WEPON Update and WEPON MOBS Conversion
* '''Installation''':
WEPON Base Install Oblivion and SI
:Esp/m Filter:
::'''Un-Check All'''
WEPON Update
:Esp/m Filter:
::'''Check All'''
<big>If you plan on using MOBS - Medieval Oblivion Equipment Balance System</big><br>
WEPON MOBS Conversion
:Sub-Packages:
::'''Check:'''
:::''Data''
:Esp/m Filter:
::'''Check:'''
:::''Weapon Expansion Pack for Oblivion Nthusiasts.esp''
<br>
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43852/? Weapon Improvement Project] =====
* '''Author''': InsanitySorrow
* '''Version''': 1.9
* '''Download''': Weapon Improvement Project
* '''Notes''': Must be after all other weapon retextures that modify the same weapon.
* '''Installation''':
:Esp/m Filter:
::'''Check:'''
:::''Weapon Improvement Project.esp''
<br>
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45440/? Weapons Of Morrowind] =====
* '''Author''': InsanitySorrow
* '''Version''': 1.0
* '''Download''': Weapons Of Morrowind and Weapons Of Morrowind - Daedric Crescent
* '''Installation''':
Weapons Of Morrowind
:Esp/m Filter:
::'''Check:'''
:::''Weapons Of Morrowind.esp''
Morrowind - Daedric Crescent
:Esp/m Filter:
::'''Check:'''
:::''Morrowind - Daedric Crescent.esp''
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Weapons Of Morrowind.esp'' BOTTOM ''Base W''
* ''Morrowind - Daedric Crescent.esp'' AFTER ''Weapons Of Morrowind.esp''
<br>
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43879/? Immersive Weapons] =====
* '''Author''': Ironman5000
* '''Version''': 2
* '''Download''': Immersive Weapons 2
* '''Installation''':
:Esp/m Filter:
::'''Check:'''
:::''Immersive Weapons.esp''
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Immersive Weapons.esp'' BOTTOM ''Base I''
<br>
<br>
=== Animals and Creatures ===
===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/26634/? Creature Diversity] =====
* '''Author''': Zaldir
* '''Version''': 1.13
* '''Download''': Creature Diversity 113
* '''Installation''':
:Esp/m Filter:
::'''Check:'''
:::''Creature Diversity.esp''
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45275/? Ducks and Swans for Cyrodiil] =====
* '''Author''': Tamira
* '''Download''': Ducks and Swans for Cyrodiil
:If you are planing on using Unique Landscapes
::*'''Download''': Ducks and Swans UL Imperial Isle Patch
* '''Installation''':
Ducks and Swans for Cyrodiil
:Esp/m Filter:
::'''Check:'''
:::''Ducks and Swans.esp''
<big>If you are planning on using Unique Landscapes</big><br>
Ducks and Swans for Cyrodiil
:Esp/m Filter:
::'''Un-Check:'''
:::''Ducks and Swans.esp''
Ducks and Swans UL Imperial Isle Patch
:Esp/m Filter:
::'''Check:'''
:::''Ducks and Swans.esp''
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Ducks and Swans.esp'' BOTTOM ''Base D''
<br>
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45536/? Improved Storm Atronachs] =====
* '''Author''': sefmonsta
* '''Version''': 1.0
* '''Download''': Improved Storm Atronachs
<br>
===== Potentially NSFW <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=view;down=720 Slof's Oblivion Horses] =====
* '''Author''': Slof's
* '''Version''': 2.0
* '''Installation''':
:Esp/m Filter:
::'''Check:'''
:::''Slof's Horses Base.esp''
:<span style="color: orange"><big>Slof's Horses Base.esp</big></span>
{{XEdit|TES4|18 ITMs<br>0 UDRs}}<br>
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/7487/? Mikes Clothes Replacer v11] =====
* '''Author''': mikegemini
* '''Version''': 1.1
* '''Download''': Mikes Clothes Replacer v11
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/29569/? Mythic Creatures] =====
* '''Author''': themythofstrider
* '''Version''': 1.0
* '''Download''': Mainfile
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/29638/? Mythic Animals] =====
* '''Author''': themythofstrider
* '''Version''': 1.0
* '''Download''': Mythic Animals High res part 1 and Mythic Animals High res part 2
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/36000/? Mythic Ghosts and Goblins] =====
* '''Author''': themythofanst themythofstrider
* '''Version''': 1
* '''Download''': Mythic Ghosts and Goblins
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38251/? Mythic Madness] =====
* '''Author''': TheMythofStrider
* '''Version''': 1.0
* '''Download''': Mythic Madness
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45359/? Wildlife - Raven and Seagull] =====
* '''Author''': 1.1
* '''Version''': Ironman5000
* '''Download''': Ravens and Seagulls
* '''Installation''':
:Esp/m Filter:
::'''Check:'''
:::''Ravens and Seagulls.esp''
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Ravens and Seagulls.esp'' TOP ''Base A''
<br>
:<span style="color: orange"><big>Ravens and Seagulls.esp</big></span>
{{XEdit|TES4|35 ITMs<br>0 UDRs}}<br>
<br>
<br>
=== Other re-Textures ===
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/41108/? Darooz Upperclass clutter] =====
* '''Author''': Darooz
* '''Version''': 1.0
* '''Download''': Upperclass clutter
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/9424/? Enhanced Magic Effects] =====
* '''Author''': Cristina
* '''Version''': 1.0
* '''Download''': Enhanced Magic Effects
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43442/? HiRez Architecture- Daedric Shrines] =====
* '''Author''': Saint_Jiub
* '''Version''': 1.0
* '''Download''': HiRez Daedric Shrines
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43356/? HiRez Architecture- God Statues] =====
* '''Author''': Saint_Jiub
* '''Version''': 1.0
* '''Download''': HiRez God Statues
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45567/? The Imperial Firmament - BAIN] =====
* '''Author''': Discovery1
* '''Version''': 1
* '''Download''': The Imperial Firmament - BAIN
* '''Notes''': BAIN repackaged
* '''Installation''':
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!colspan="2" style="color:white; padding-left: 75px;"|{{Fs|20px|Wizard}}
|-
!colspan="2"|Would you like to read an overview of the package contents before continuing with the installation wizard
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%;"|Select this if you want to read the documentation
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Do you want to use the texture replacements for Natural Enviroment
|-
!Select this if you use All Natural
!Select this if you are NOT using All Natural
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|The Imperial Firmament comes in two qualities
|-
!style="color:green;"|Recommended
!Select this for a performance option
|-
|style="text-align:center;"|Ultra
|style="text-align:center;"|Medium/High
|-
!colspan="2"|Optional packages
|-
!style="color:green;"|Recommended
|rowspan="2" style="text-align:center; vertical-align:middle;"|Choose your own optional packages
|-
|'''Check:'''
:''alternative sunglare 1''
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}
<br>
===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38061/? Improved Fires and Flames] =====
* '''Author''': hlvr
* '''Version''':  1.1
* '''Download''': Improved Fires and Flames and Optional torch
* '''Notes''': There is a performance option available.
* '''Installation''':
Improved Fires and Flames
:Esp/m Filter:
::'''Check:'''
:::''Improved Fires and Flames - Increased Sound.esp''
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/36075/? Improved Skulls and Bones and Ironwork] =====
* '''Author''': hlvr
* '''Version''': 1.1
* '''Download''': Improved Skulls and Bones and ironwork
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45545/? Improved Moons] =====
* '''Author''': sefmonsta
* '''Version''': 1.0
* '''Download''': Improved Moons
<br>
===== <span style="background-color: blue;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45342/? Nice Ice a.k.a. The Hills Have Ice] =====
* '''Author''': maczopikczo and xrayy
* '''Version''': 03
* <span style="color: orange;">'''Requirements''':</span> Unique Landscapes
* '''Download''': Nice Ice - Icing on the Cake
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/44257/ Falling Leaves] =====
* '''Author''': Carah
* '''Version''': 1.0
* '''Description''': The northern autumn trees do now lose leaves as they are supposed to.
* '''Download''': Falling Leaves V1_0 BAIN
* '''Installation''':
:Sub-Packages:
::'''Check:'''
:::''00 Core Files (Required)''
:Esp/m Filter:
::'''Check:'''
:::''Falling Leaves.esp''
<big>If you are planning on using Unique Landscape</big><br>
:Sub-Packages:
::'''Check:'''
:::''01 UL Patch Lush Woodlands''
:Esp/m Filter:
::'''Check:'''
:::''Falling Leave - UL Lush Woodlands Patch.esp''
<span style="color: orange">'''BOSS Masterlist Update Required:</span>'''
* ''Falling Leave - UL Lush Woodlands Patch.esp'' AFTER ''Falling Leaves.esp''
<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43728/? Hi-res Soul Gems] =====
* '''Author''': Vilkz
* '''Version''': 1.0
* '''Download''': Hi-Res Soul Gems
<br>
<br>
=== Better Cities ===
===== [http://www.nexusmods.com/oblivion/mods/16513/? Better Cities] =====
* '''Author''': Max Ischreyt aka Bananasplit-Wolfslady-Reckless-SilentResident-Vorians-Ismelda-Nernie-Sigurd
* '''Version''': 5.5.3a
* [<url> Forum Link]
* '''Description''':
* '''Notes''': I did notice that I crashed in the southern part of Cyrodil. I believe it was related to this mod.
* <span style="font-size:1.15em;">'''Download''':</span>
::* Better Cities Primary Resources v5.5.0
::* Better Cities Resources Update v5.5.0
::* Better Cities v5.5.3a
* <span style="color: white; font-size:1.25em;">'''Installation''':</span>
Better Cities Primary Resources v5.5.0
:Sub-Packages:
::'''Check:'''
:::''00 Core''


Better Cities Resources Update v5.5.0
===== [https://www.nexusmods.com/oblivion/mods/2037/? Harvest Flora] =====
:Sub-Packages:
*'''Author''': Quarn and Dejunai
::'''Check:'''
*'''Version''': 3.0.1
:::''00 Core''
*'''Description''': Plants will now change their appearance once you harvest them.
:::''01 Core English''
*'''Notes''': Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.
:::''10 Roberts Female''
*'''Download''': "Harvest Flora v3_0_1"
:::''11 Roberts Male''
:::''12 Bravil Blood&Mud''


 
'''''xEdit Cleaning Required'''''<br>
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
Harvest [Flora] - Shivering Isles.esp<br />Harvest [Flora] - DLCFrostcrag.esp
!colspan="2" style="color:white; padding-left: 75px;"|{{Fs|20px|Wizard for Better Cities v5.5.3a}}
|-
!colspan="2"|Do you plan to use Arthmoor's mod Open Cities Reborn with Better Cities?
|-
!style="width:50%; color:green;"|Recommended
!style="width:50%;"|Select this if you do use Open Cities Reborn
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Do you want to install ever city and all of the Imperial City or do you want to select only some districts?
|-
!style="color:green;"|Recommended
!Select this if you want to select your own options
|-
|style="text-align:center;"|Everything
|style="text-align:center;"|Separate Cities/Districts
|-
!colspan="2"|Do you want to install the FPS Patch for the Imperial City Waterfront?
|-
!style="color:green;"|Recommended
!Select this if you want all of the content for the waterfront
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to be able to see the outer walls of the new Aristocratic District and the extended walls of the Arena District when outside the city?
|-
!style="color:green;"|Recommended
!Select this if you do not want this option
|-
|style="text-align:center;"|Yes
|style="text-align:center;"|No
|-
!colspan="2"|Do you want to be able to see building of the Imperial City from a distance when outside the city?
|-
!style="color:green;"|Recommended
!Select this if you want to see the buildings from outside the city.
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Do you want to remove the flooding in Leyawiin?
|-
!style="color:green;"|Recommended
!Select this if you want to remove the flood from Leyawiin
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Do you plan to use the Open Better Cities option?
|-
!style="color:green;"|Recommended
!Select this if you want to use Open Better Cities
|-
|style="text-align:center;"|No
|style="text-align:center;"|Yes
|-
!colspan="2"|Replacer plugins to fix compatibility
|-
!colspan="2"|Select the most appropriate options
|-
|colspan="2"|
<span style="border-bottom: 1px solid;">If you are planning on using [#Clocks_of_Cyrodiil Clocks of Cyrodiil]</span>
'''Select:'''
:Clocks of Cyrodil
|-
|colspan="2"|
'''Check:'''
:''Apply these selections''
:''Install this package''
[Finish]
|}


<br />
<br />


=== <span style="color: white"> Patches </span> ===
===== [https://www.nexusmods.com/oblivion/mods/42400/? Oblivion Grass Overhaul] =====
 
*'''Author''': Ferretmyster
{| class="mw-collapsible mw-collapsed wikitable" style="width:90%; margin:auto"
*'''Version''': 5.2
!style="color:white; padding-left: 75px; font-size: 20px;"|[[File:Blue_Box.png|20px|link=|bottom]] Major Overhauls Patches
*'''Description''': This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
|-
*'''Download''': "Oblivion Grass Overhaul"
|[http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ OOOorMMMFCOMSlofHorseDLCHorseArmor]
*'''Installation''':
* <span style="color: orange;">'''Requirements''':</span> FCOM Convergence section and Slof's Oblivion Horses
* '''Download''': OOOorMMMFCOMSlofHorseDLCHorseArmor.rar
* '''Notes''': ''Slof's Horses Base.esp'' is still required
* '''Installation''':  


:Esp/m Filter:
Oblivion Grass Overhaul
::'''Un-Check All'''
:Check the following Sub-Packages
:Esp/m Filter:
:*Data
::'''Check:'''
:::''MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp''


<br />
<br />
|}
<br />
<br />


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/44751/? HUD Alive] =====
{{alert|type=construction|text=The rest of the guide will come as I get the time to get a section updated. My plan is vastly different for low maintenance(hopefully), easy to read(colorblindness is a thing), quality over quantity(I suck at this because I went through a phase) and hopefully get another spinoff for Pretty Much Vanilla Oblivion which is going to be the guide I will likely play through with to get a baseline on oblivion today.<br />
* '''Author''': Samadchaz
[https://www.nexusmods.com/oblivion/mods/47085/? I also noticed this, which will be useful after it matures for a few more weeks/months]}}
* '''Version''': 5.2
* <span style="color: orange;">'''Requirements''':</span> DarNified UI, HUD Status Bars, ConScribe and DarNified UI Config Addon
* '''Download''': HUD Alive 5_2 OMOD
* '''Installation''':
 
If you are not using Oblivion XP Update
Delete "hud_main_menu.xml" from
:HUD Alive 5_2 OMOD-44751-5-2\menus\main\
 
<br>
 
===== <span style="background-color: blue;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/20218/? Roads of Cyrodiil] =====
* '''Author''': Arthmoor - Ukrr - mariedanj
* '''Version''': 1.0
* <span style="color: orange;">'''Requirements''':</span> Roads of Cyrodil
* '''Download''': Roads of Cyrodiil Patches
* '''Installation''':
 
{| class="mw-collapsible mw-collapsed wikitable" style="width:90%;"
!colspan="3" style="color:white; padding-left: 75px;"|{{fs|15px|Roads of Cyrodil Guided Patch Install}}
|-
!Unique Landscapes
!Let the People drink
!MTC Expanded Villages
|-
|
:Sub-Packages:
::'''Check:'''
:::''00 ROC +UL Imperial Isle''
:::''12 ROC +UL Skingrad Outskirts''
:::''14 ROC +UL Ancient Redwoods''
:Esp/m Filter:
::'''Check:'''
:::''ROC +UL-II Patch.esp''
:::''ROC +UL Skingrad Outskirts Patch.esp''
:::''ROC +Ancient Redwoods.esp''
|
:Sub-Packages:
::'''Check:'''
:::''00 ROC +Let the People Drink''
:Esp/m Filter:
::'''Check:'''
:::''ROC +LtPD Patch.esp''
|rowspan="3"|
:Sub-Packages:
::'''Check:'''
:::''22 ROC +MTC Expanded Villages''
:Esp/m Filter:
::'''Check:'''
:::''MTCEV-RoC Patch.esp''
|-
!colspan="2"|Unique Landscapes + Let the People drink
|-
|colspan="2"|
:Sub-Packages:
::'''Un-Check:'''
:::''00 ROC +Let the People Drink''
:::''00 ROC +UL Imperial Isle''
::'''Check:'''
:::''00ROC +UL Imperial Isle +Let the People Drink''
:Esp/m Filter:
::'''Check:'''
:::''ROC +UL-II +LtPD Patch.esp''
 
|}
 
<br>
 
===== <span style="background-color: blue;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/13834/? Unique Landscapes Compatibility Patches] =====
* '''Author''': Vorians - Arthmoor - Various others
* <span style="color: orange;">'''Requirements''':</span> Unique Landscape
* '''Download''': UL Compatibility Patches Compilation WIZBAIN v9b
:If you plan on using Kvatch Rebuilt
::* '''Download''': Kvatch Rebuilt - Cheydinhal Falls v2_0
* '''Notes''': The wizard needs to be re-run after you add or remove any mods.
* '''Installation''':
 
 
{|class="mw-collapsible mw-collapsed wikitable" style="width:75%;"
!style="color:white; padding-left: 75px;"|{{Fs|20px|Wizard}}
|-
!UL Patches Documentation
|-
|style="text-align:center;"|You can review the documentation for each patch.
|-
!The installer script has finished, and will apply the following settings
|-
|
'''Check:'''
:''Apply these selections''
:''Install this package''
 
[Finish]
|}
 
<br>
<big>If you are planing on using Kvatch Rebuilt</big>
:Esp/m Filter:
::'''Check:'''
:::''KvatchRebuilt-CheydinhalFalls patch.esp''
 
<br>
 
===== <span style="background-color: blue;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/42430/? MTC Expanded Villages - Lost Spires Patch] =====
* '''Author''': dreamed1
* '''Version''': 1.1
* <span style="color: orange;">'''Requirements''':</span> The Lost Spires and MTC Expanded Villages
* '''Download''': MTC Villages Lost Spires Patch v 1_1
* '''Notes''':
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''MTCVillages-LostSpiresPatch.esp''
 
<br>
 
===== <span style="background-color: blue;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/34010/? Arthmoors Mod Patches] =====
* '''Author''': Arthmoor
* '''Version''': 1
* <span style="color: orange;">'''Requirements''':</span> Ruined Tail's Tale
* '''Download''': RTT Weye Relocation Patch
* '''Installation''':
 
:Esp/m Filter:
::'''Check:'''
:::''RTT -Weye Relocation Patch.esp''
 
 
<br>
<br>
----
 
=== [[User:Soire/NehrimTotalConversion|Nehrim Total Conversion]] ===
I'll adopt this later
 
=== Finishing up ===
 
==== BOSS ====
 
==== Bashed Patch ====
In Wrye Bash
:'''Right-Click''' on ''Bashed Patch, 0.esp''.
:'''Select''' ''Rebuild Patch (CBash *BETA*)...''
:If a warning pops up about hoe CBash is BETA.
::'''Click''' [OK]
<br>
Make the following edits in the "Update Bashed Patch, 0.esp (CBash)" Window
:Edit "Tweak Assorted"
::'''Check:'''
:::"DarNified Books"
:Edit "Tweak Settings"
::'''Check:'''
:::"Crime: Alarm Distance [2000]"
:::"Greeting Distance [Custom] 100.00"
:::"UOP Vampire Aging and Face Fix"
:::"Warning: Exterior Distance to Hostiles [2000]"
:'''Un-Check'''
::"Cobl Catalogs"
 
<br>
Then '''Click''' [Build Patch]
<br>
<br>
<span style="color: orange;">Note:</span> You MUST rebuild the patch every time you change the Load Order.
 
==== Tes4LODGen ====
Run TES4LODGen which is located in <Oblivon> folder.
 
<span style="color: orange;">Note:</span> You MUST rebuild the patch every time you change the Load Order.
 
==== Tes4ll ====
Launch the GUI file for Tes4ll
:Navigate to
::<Oblivion>\Data\ini\tes4ll\
::'''Double-Click''' on ''tes4ll_all.mpb''
 
In the tes4ll_all.mpb GUI
:Go to the "Plugins" tab
::'''Click''' [Plugins.txt]
:Go to the "Worldspace" tab
::'''Click''' [Read Worldspaces]
:::In the drop down "Tamriel [0000003C} from 'Oblivion.esm'" should already be selected
:Go to the "LOD Meshes" tab
::Leave everything on the default settings
::Choose the resolution that you prefer:
:::--If you are in doubt then leave on the default but most users should be able to run Ultimate--
:::"Mid Resolution"
:::"High Resolution"
:::"Ultimate Resolution"
:Go to the "Normal Maps" tab
::Leave on default (everything should be unchecked)
:Go to the "Color map" tab
::Leave on default (almost everything should be unchecked)
:Go to the "Start Process" tab
::'''Check:'''
:::"Overwrite the original files"
:'''Click''' on [Click me if you are ready]
:The program will then bring up a log wait for something like below before you close the application
****** Batch loop done ******
User time per command (sorted):
SetMaxVerticesPerQuad: 45.2247 s
GenerateHeightmap: 39.9207 s
BreakAtGrid: 20.3581 s
DivideGrid: 19.7341 s
Filter: 18.5641 s
WriteAllQuads: 17.8465 s
ContourLine: 8.97006 s
ParseModList: 1.87201 s
Panorama: 1.46641 s
SetGrid: 1.15441 s
AlgPeakFinder: 0.670804 s
MakeTriangulation: 0.483603 s
Background error reader finished
Background reader finished
 
 
<br>
<br>
 
=== Credits ===
:[http://forum.step-project.com/user/444-essarrbee/ EssArrBee]: Thanks to him for replaying to my PM and providing some starting information.
:[http://tescosi.com/wiki/Main_Page tescosi.com]: For providing various guides but are a little outdated.
:[http://www.tweakguides.com/Oblivion_1.html Elder Scrolls IV: Oblivion Tweak Guide]: I took more than a few looks at this and I am going to add part from the guide to mine.
:[http://testg.wikidot.com/main Testg] For providing tons of information and guides if a little outdated.
<br>
 
<br>
<br>
 
=== What changed from version X.X.X.X ===
Change log will be done in v9+
 
=== Mods That Are Incompatible and/or have some issue ===
 
TGND Female Body and Clothing Replacer
:Several mesh and texture issues
<br />
Better Cities
:Drops FPS down to a slow 10 fps in areas
<br />
Really AEVWD
:Causes low FPS throughout the world
:May take a look at later date
<br />

Latest revision as of 21:11, July 25, 2021

MythicDawnTitle.png

About Mythic Dawn

Mythic Dawn was created by Hishutup and Soire (Red). It was updated in 2015 by Synthetik.

Oblivion is very much a dated game that is 18 years old now. This guide will help make Oblivion look as good as possible while maintaining a setup that adds to gameplay, stability, and re-playability. This guide's goal was to account for everyone, this includes users that only want a "fixed" game that includes improvements/fixes and also to account for users that want to see how many extras mods can offer to their game. With that in mind, Oblivion is old enough that the Game of the Year Edition or the base game with all DLC is required. This guide will use Wrye Bash as its main mod manager and LOOT as the main sorting tool.

If you would like to provide feedback or make suggestions relating to the guide, use this forum thread.
If you have issues or problems and need support for the guide, ask via this forum thread on the STEP Community forums.

btn_donate_LG.gif
Help support STEP! ALL donations are applied to operating expenses.

Info-Logo.png

NOTE

It is particularly important that users READ EACH SECTION CAREFULLY in order to be successful with the Mythic Dawn setup first time around, as no information included in this guide is irrelevant!

System Requirements

We recommend the following hardware configuration for running Mythic Dawn. The minimum requirements should be sufficient for installing the Core mods. For those wishing to use high quality options and/or to install the Extended mods, be advised that a more powerful system is likely necessary.

It should be noted that this guide is incompatible with SLI/Crossfire configurations and if you are a multi-card user you should create a custom graphics profile and disable SLI/Crossfire for this guide.
Please note that the higher the clock speed, the better the performance. Oblivion is very CPU dependent. On my old AMD Phenom II x4 955 @ 3.6 GHz, I used to get near the teens in terms of framerate with only Better Cities. Now with a Intel 6700k I get a perfect 60 fps. Another thing I found is that GPU doesn't matter with any modern card.

Hardware Minimum Recommended
Windows OS Windows 7/8.1/10 (64 Bit)
CPU Intel Core i5 2500K / AMD (unsupported due to performance) Intel Core i5 6600K
System RAM 4 GB ≥8 GB
GPU 512MB VRAM ≥2GB VRAM

How is this Guide Modular?

Currently Mythic Dawn is built around a modular installation.

  • All mods should be considered required unless otherwise noted.
  • Mods marked as "Optional" are up to the user as they may or may not be for everyone.
  • When a mod is marked as "Extra" should be carefully looked over to see if its something for you as they may cause issues with other mods or have extra patches that need to be carefully examined.
  • Please don't use any mod marked as "Omitted" because the only reason its there is to remind me.


Installation Setup

If You Have Modded Oblivion Before..

This guide assumes that the user is beginning with a clean Oblivion installation. If you already have the game installed or have modded Oblivion before please follow the instructions below.

The following will remove everything, meaning: games files, installed mods, game saves, etc. If you wish to back up your mods, game files or saves then do so now.

  1. Back up locations:
    • "steamapps/common/Oblivion"
    • "My Games/Oblivion"
    • "%AppData%/../Local/Oblivion"
  2. Deactivate all mods using your choice of mod manager.
  3. Open Steam, right-click Oblivion in your Library → Delete Local Content → Delete. Wait until the game has been uninstalled.
  4. Browse to your Oblivion directory and delete all files and sub-directories.
  5. Navigate to "%AppData%/../Local/Oblivion" and delete the Oblivion folder.
  6. Go to
    • "My Games/Oblivion"
    • Delete the Oblivion folder. It will be regenerated later.
  7. Uninstall your previous Mod Manager(s).
  8. If you did use Wrye Bash, navigate to
    • "<Steam>/SteamApps/Common"
  9. Find the folder Oblivion Mods. Backup first if you want to, then delete.
  10. If you did use any other mod manager, find and delete (and backup) their mod directories.


Installing Oblivion

Simply launch "setup.exe" if using a disc, or right-click Oblivion in Steam and select install.

It is recommended to install Oblivion to an SSD if available, and preferably separate from the drive with Windows. Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders as Windows User Account Control can cause issues with Oblivion.

If you need help, here is a video.


Backing Up Oblivion

After installing Oblivion I highly suggest backing up the vanilla files for future use. Copying the folders in the following locations to a folder such as "Oblivion Backup" should ensure you have access to your vanilla files. If you would like to reduce the size of your backup, using Windows, 7-Zip, or WinRAR to compress your backup files should free up some space.

Back up locations:

  • "<Oblivion>"
  • "<My Games>/Oblivion"
  • "<YourUserName>/AppData/Local/Oblivion"


Archiving the Data Folder

It is required that you archive the Data folder. This is going to be used in Wrye Bash as the first mod. I believe this will help with some of the glaring issues when uninstalling mods.

To archive your Data folder with Windows:

  • Navigate to your Oblivion Data install folder
  • Select any file/folder that is not an "*.BSA"
  • Right-Click and select "Add to Data.7z"

Add Files To 7z From Shell.png

  • Wait for the folder to finish being compressed, which may take a few minutes
  • Move the Archive out of your install directory to somewhere such as your desktop as it will be used later.


Other Important Details

  • Users should change Windows folder options so that they can see file extensions on known file types as well as showing hidden files and folders.
  • Users should disable Steam overlay and synchronization.



Setting up Oblivion's INI Files

Setting up Oblivion via launcher

  • Select Ultra high presets
  • It is recommended to change the resolution to your native resolution, fullscreen, Vsync.
  • HDR is required for TES4LODGen, AA will be adding in by Oblivion Reloaded
  • It is also recommended to start the game and make any necessary changes in the options so that the inis can be archived for backup.



Suggested In-game Options & Controls

Suggested Options


Suggested options from Oblivion_Reloaded_-_OBGE_v4 in relation to this guide.

  • Brightness: Leave it in the center
  • Texture Size: Large
  • Tree Fade: 100%
  • Actor Fade: 100%
  • Item Fade: 100%
  • Object Fade: 100%
  • Grass Distance: No suggestion
  • View Distance: 100%
  • Distant Land: On
  • Distant Buildings: On
  • Distant Trees: On
  • Self Shadows: No suggestion
  • Shadows on Grass: Off
  • Tree Canopy Shadows: On
  • Shadow Filtering: High
  • Specular Distance: 50%
  • HDR Lighting: On
  • Bloom Lighting: Off
  • Water Detail: High
  • Water Reflections: On
  • Water Ripples: On
  • Window Reflections: On
  • Blood Decals: On
  • Distant Land: On
  • Anti-aliasing: Off


Suggested Controls


Controls
Action Keyboard Mouse
Activate E
Block L-Alt Right-Click
Cast Q
Ready Weapon R
Sneak L-Sneak
Run L-Shift
Always Run Caps
Auto Move C
Jump Space
Change View V
Journal Tab
Wait T
QuixkSave F5
QuickLoad F9
Grab Z

Backup Oblivion INIs


Navigate to the "<My Games>/Oblivion/" folder and archive the "Oblivion.ini" file.



Tools

LOOT
  • Author: WrinklyNinja
  • Version: v0.8.1
  • Description: LOOT is helping with setting up the right load order for your mods plus provides helpful information about various plugins.
  • Download: "LOOT.Installer.exe"
  • Installation: Run the installer normally.
  • Notes: When running LOOT 0.8.1 you're told that there's an update to it of 0.9.1, but as of this time that update gives an error when sorting mods that it cannot read the mods, which has since been fixed in a snapshot at bintray and will make it in to version 0.9.2 in due course. Recommendation at this stage is to remain with version 0.8.1 until 0.9.2 has been reached.

If you need help here is a video on LOOT.

Wrye Bash
  • Author: Wrye Bash Team
  • Version: 306
  • Description: Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. For more info refer to the Readme.
  • Notes: The link redirects to the Wrye Bash on the Skyrim version of the Nexus. If you need more info on Wrye Bash here is a Guide Link.
  • Download: "Wrye Bash 306 - Standalone Executable"
  • Installation: Drag the "Mopy" folder to the Oblivion folder and uncheck the "Lock Load Order" from the topbar.
It may be helpful if you add markers in Wrye Bash

It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash when prompted to do so throughout the guide.
You can do this by right-clicking on the header bar at the top and selecting "Add Marker".


I would also recommend restarting Wrye Bash often

This is be because Wrye Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, and changing mods.

TES4LODGen
  • Author: ElminsterAU
  • Version: 3.1.1
  • Description:
  • What is LOD/VWD?
LOD (.lod) data files are necessary to view landscapes that are distant in the middle-ground or background. These are different than the static objects you see from far – also
known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
strange views. Or bugs.
LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
every time a mod is added, removed or changed in both loadorder and installation order that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
tools for this are known as 'LOD Generators'.
  • Notes: TES4LODgen MUST be ran every time load order changes, also if you change something in your Installers tab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
  • Download: "TES4LODGen_3_1_1"


Landscape LOD generator tes4ll-v5
  • Author: Gruftikus and Lightwave
  • Version: 5.03
  • Forum Link
  • Notes: Running will take place at the end of the guide. After you have completed this guide, this should be ran every time you install or uninstall a landscape mod. Be sure to install the MPGUI below.
  • Download: "Landscape LOD generator 5_03"
  • Installation:

Install the files into the data folder except for the bat files


Multi Purpose GUI
  • Author: Gruftikus
  • Version: 1.22
  • Forum Link
  • Notes: This program is used to run the GUI for Tes4ll.
  • Download: "mpgui_1_22"
  • Installation:

mpgui_1_22

  • Run the MPGUI-Setup.msi file and install it normally except when it asks to install batch file templates, uncheck the option.


OBSE (Oblivion Script Extender)
  • Author: Ian Patterson, Stephen Abel, Paul Connelly
  • Version: 0021
  • Notes: OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.
    If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
  • Installation:
  • Download: "obse_0021" and the "Latest Loader"


TES4Edit
  • Author: ElminsterAU
  • Version: 3.1.1
  • Description: This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
  • Notes: For more information, download the FNEdit PDF-Files (applicable to TES4Edit) here.
  • Download: "TES4Edit_3_1_1"
  • Installation:

Unpack the archive somewhere for use in the near future.


ENBoost
  • Author: Boris
  • Version: 0.259
  • Description: Provides an 3D graphics performance and reduces amount of memory used so that more mods can be installed.
  • Installation:

Extract the wrapper version to the "Oblivion" folder.

"enblocal.ini"
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=0
;Use this tool to get the correct value for the parameter above
EnableCompression=true

Remap the Free VRAM key to a different unused key

[INPUT]
KeyFreeVRAM=121



MoreHeap
  • Author: shadeMe
  • Version: 1.1
  • Description: Starts the game with a larger footprint of memory, allowing the game to run for longer without resulting in impolite CTD behavior.

Installation:

Place the "Version.dll" in the root folder, where "Oblivion.exe" is located
Create a new text file in the same directory and name it "MoreHeap.ini", and do change the type of file.
Open it up in any text editor and copy/paste the info below.

[Editor::MemAlloc]
DefaultHeapSize=512
[Runtime::MemAlloc]
DefaultHeapSize=512

Note: I am not 100% solid on this heap size.



Before Starting to Mod

Setting up Wrye Bash

  • Start up Wrye Bash and select the Installers tab and accept on the dialogue box.
  • Open the context menu on the top bar and confirm that "BSA Redirection" is ticked


Adding Oblivion's Base Game Files

  • Drag the previously made Oblivion Data folder archive into the Installers window and select Copy.
  • After the file is done copying, move it to the top of the install order and install it.
  • The red plus box will turn into a green plus.


Cleaning the DLC

This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.

Info-Logo.png
NOTE:
Only clean one mod at a time. This can be done by selecting the one mod you are going to clean, all needed masters will be loaded.


If you are NOT familiar with cleaning, click me.
Note: Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.

  • Reminders are going to be located after the installation description of mods that do need cleaning.


Here is the DLC that you should clean now. xEdit Cleaning Required
Knights.esp
DLCFrostcrag.esp
DLCSpellTomes.esp
DLCVileLair.esp
DLCThievesDen.esp
DLCHorseArmor.esp
DLCBattlehornCastle.esp
DLCOrrey.esp
DLCMehrunesRazor.esp


Add Cleaned Mods to Wrye Bash

I highly recommend you do this every time you clean a set of plugins.

  • You can either create a project inside Wrye Bash's installers and then copy the cleaned esms to it or you can just archive the cleaned esms and then copy or move the archive into Wrye Bash.
  • Move the installer package to be after the vanilla package.


OBSE Mods

OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.


Create a Marker

I recommend that you add a marker in Wrye Bash called "OBSE Mods"


Blockhead
  • Author: shadeMe
  • Version: 10.3
  • Description: An expansion to OBSE that provides greater control of editing faces and the overriding NPC face/body/animation assets. This mod is also requirement for other mods such as Oblivion Character Overhaul.
  • Requirements: OBSE
  • Download: "Blockhead 10.3"


ConsCribe
  • Author: shadme
  • Version: 10.0
  • Description: Logs all console output to text files for later reviewing, including those typed in by the player, improving your ability to diagnose any issues that occur.
  • Requirements: OBSE
  • Download: "ConScribe 100"


EngineBugFixes
  • Author: Tiawar
  • Version: 1.2
  • Requirements: OBSE
  • Download: "EngineBugFixes v1.2"


MenuQue - OBSE Plugin
  • Author: kyoma
  • Version: 16b
  • Description: MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
  • Requirements: OBSE
  • Download: "MenuQue v16b"


Oblivion - Enhanced Camera
  • Author: LogicDragon
  • Version: 1.4b
  • Description: Gives you a visible body when in 1st-person view, and provides greater immersion by preventing the switch to 3rd-person when sitting/standing and on knockout/death.
  • Requirements: OBSE
  • Download: "Enhanced Camera"


Oblivion Stutter Remover
  • Author: SkyRanger-1
  • Version: 4.1.37
  • Description: This is a must have for anyone playing Oblivion, as it has many useful tools such as the FPS management, force quit and heap replacement.
  • Requirements: OBSE
  • Download: "OSR_4-1-37"
  • Installation:

OSR_4-1-37

Unpack the archive to project and keep the original archive
Open the newly created project and delete all the files except the ini in the OBSE folder and use this file to make ini changes

"OBSE/Plugins/sr_Oblivion_Stutter_Remover.ini"

Master
bManageFPS = 0
bReplaceHeap = 1
bFastExit = 1
Heap
iHeapAlgorithm = 6
iHeapSize = 512

Note: I am not 100% solid on this number.


OBSE -Elys- Universal Silent Voice
  • Author: Elys
  • Version: 0.93
  • Description: Gives you time to read the dialogue of unvoiced characters. Oblivion skips through the dialogue of unvoiced characters even if there are subtitles. This mod places a blank audio track in the place of the voiced dialogue, so you are able to read the text dialogue.
  • Requirements: OBSE and subtitles enabled
  • Download: "OBSE -Elys- Universal Silent Voice v93"
  • Installation:

OBSE -Elys- Universal Silent Voice v93

Apply the BCF provided



Shaders


Create a Marker

I recommend that you add a marker in Wrye Bash called "Shaders"


Oblivion Reloaded - OBGE v4
  • Author: Alenet - Timeslip - Scanti - ShadeMe - Ethatron
  • Version: 4.2.3
  • Description: An OBSE plugin that modifies the rendering pipeline including shaders and custom effects.
  • Requirements: MenuQue
  • Download: "Oblivion Reloaded"
  • Installation:

Oblivion Reloaded

  • Unpack to a project and keep the original archive
  • Unpack to a second project called Oblivion Reloaded ini's and move it to be below the OR project
  • Delete all of the files in the OR ini's project except for the ini files. Updating the OR ini's can now occur without needing to reconfigure the OR installation.

The process of updating an Oblivion Reloaded ini file, if you want the change to be a permanent part of the installation, is:

  1. In Wrye Bash, double-click on the Oblivion Reloaded ini's project to open up the folder
  2. Navigate to the desired ini file
  3. Right-click on the ini file and open it with Notepad++ or other comparable text editor
  4. Make the desired changes then save and close the editor
  5. In Wrye Bash right-click on the Oblivion Reloaded ini's project and Refresh, to have it recognise the changes that you made
  6. Right-click on the Oblivion Reloaded ini's project and Anneal, to update the installed Oblivion Reloaded ini files with the desired changes
"Ini/OblivionReloadedEsp.ini"

Disable lock-on feature

set ORLoaderQuest.StayOnTarget to 0

Disable auto equipping of armor when underwater

set ORLoaderQuest.SwimEquipment to 0


"OBSE/Plugins/OblivionReloaded.ini"
[Main]
WindowedMode = 0
FoV = 90.0
WaterReflectionMapSize = 1024
WaterManagement = 1
FarPlaneDistance = 283840.0
ScreenshotPath = /Screenshots
ScreenshotType = 1
CustomEffects = 0
FrameRate = 1
SaveSettings = 0
CombatMode = 1
CameraMode = 0
EquipmentMode = 0
SleepingMode = 0
GrassMode = 0
 
[FrameRate]
Average = 30
Gap = 3
Delay = 10
FadeStep = 0.5
FadeMinObjects = 10
FadeMinActors = 15
GridStep = 2
GridMin = 5
 
[CameraMode]
HUDReticle = 2
ChasingFirst = 0
ChasingThird = 0
OffsetX = 0.0
OffsetY = 15.0
OffsetZ = 4.0
NearDistanceFirst = 2.0
NearDistanceThird = 10.0
DialogFirst = 1
DialogThird = 2
DialogOffsetX = 50.0
DialogOffsetY = -10.0
DialogOffsetZ = 10.0
 
[SleepingMode]
Rest = 0
RestMessage = You must be in a bed to rest.
 
[Shaders]
EnableWater = 1
EnableGrass = 0
EnablePrecipitations = 0
EnableHDR = 1
EnablePOM = 1
EnableSkin = 1
EnableTerrain = 1
EnableBlood = 1
EnableShadows = 1
 
[Effects]
EnableUnderwater = 1
EnableWaterLens = 1
EnableGodRays = 1
EnableDepthOfField = 0
EnableAmbientOcclusion = 1
EnableColoring = 1
EnableCinema = 0
EnableBloom = 1
EnableSnowAccumulation = 1
EnableBloodLens = 0
EnableMotionBlur = 0
EnableLowHF = 0
EnableWetWorld = 1
EnableSharpening = 0
EnableSMAA = 0
 
[Develop]
CompileShaders = 0
CompileEffects = 0
ShadersFolder = 0
TraceShaders = 0
TraceVanillaShaders = 0
TraceCulling = 0



INI Tweaks

You can find your .ini file in "/Documents/My Games/Oblivion".

I would recommend NOT using Wrye Bash to make the edits because Wrye Bash does not use carriage returns, making future editing very difficult. The best method of editing your .ini file is with Notepad++.


Oblivion.ini

Each of the following entries can be pasted directly into the INI. The entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted. Descriptions are only provided on tweaks that needed explaining. There are too many tweaks to list what each one does, but know that all are required.

Reduce Landscape Texture Size
[Landscape]
fLandTextureTilingMult=3.0000
Remove AI file
[Archive]
SInvalidationFile=
Remove the intro
[General]
SIntroSequence=
SOblivionIntro=
Oblivion Reloaded
[BackgroundLoad]
iPostProcessMilliseconds=25
iPostProcessMillisecondsLoadingQueuedPriority=100
[Display]
iMultiSample=0
iShadowMapResolution=512
[General]
uGridDistantCount=50
uGridDistantTreeRange=30
[HAVOK]
fJumpAnimDelay=0.2500
fHorseRunGravity=5.0000
[SpeedTree]
fLocalTreeMipMapLODBias=0.0000
fLODTreeMipMapLODBias=-0.5000
iTreeClonesAllowed=10
[Water]
bUseWaterReflectionsActors=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsStatics=1
Warning-Logo.png
WARNING:
After adding these tweaks, changing settings in the Oblivion Launcher can undo user-configured INI tweaks. To avoid 'unapproved' alterations to the INI file, set Oblivion.ini as "read only" after all the tweaks are in place.


Anti-Aliasing

I would recommend enabling MSAA through your drivers and not through Oblivion's internal one. This is to avoid the 1 pixel line on the first column on the left.
If you are able to get SMAA to work that is a possible alternative. One bad effect SMAA has is that the image will be overly bright and washed out which is due to Steam overlay being enabled.

Note: Using both MSAA and HDR will not work unless you have Oblivion Reloaded

Fixes


Create a Marker

I recommend that you add a marker in Wrye Bash called "Fixes"



Unofficial Oblivion Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 3.5.5
  • Description: Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
  • Download: "Unofficial Oblivion Patch"
  • Installation:

Unofficial Oblivion Patch

Uncheck the following Esp/m Filter
  • UOP Vampire Aging & Face Fix.esp


Unofficial Shivering Isles Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 1.5.9
  • Description: A must have mod with similar effects as Unofficial Oblivion Patch
  • Requirements: "Unofficial Oblivion Patch"
  • Download: "Unofficial Shivering Isles Patch"


Unofficial Official Mods Patch

BASH Tags:
DLCFrostcrag - Unofficial Patch.esp

Remove
  • C.Climate
  • C.Light


Summon Dremora Lord Saved
  • Author: DemonLord7654
  • Version: 1.0
  • Description: The Bruma Mages guild is the only one who sells the spell Summon Dremora Lord. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
  • Download: "Summon Dremora Lord Saved"

BASH Tags:
Summon Dremora Lord Saved.esp

Add
  • Actors.Spells



User Interface

Create a Marker

I recommend that you add a marker in Wrye Bash called "User Interface"

Loading Screens Themed Replacer
  • Author: Trollf
  • Version: 1.0
  • Requirements: DarNified UI
  • Download: "LoadingScreens"

LoadingScreens

Uncheck the following Esp/m Filter
  • LoadingScreens.esp


Loading Screens Themed Replacer SI

LoadingScreensSI

Uncheck the following Esp/m Filter
  • LoadingScreensSI.esp


Loading Screens Themed AddOn and DevKit

LoadingScreensThemedAddOn

Check the following Sub-Packages
  • 00Core
  • 02Merged Base + SI Addon


DarNified UI
  • Author: DarN
  • Version: 1.3.2
  • Download: "DarNified UI 132 7z Archive"
  • Installation:

DarNified UI 132 7z Archive

Apply the BCF provided
Check the following Sub-Packages
  • 00 Core
  • 01 Trollf Loading Screens
  • 04 No Quest Added Dialogue Popup
  • 05 Custom Fonts


Skill Perk Descriptions


nONatees colored Shivering Isles map

nONatees_colored-SI-map-mod1.1.zip

Apply the BCF provided
Check the following Sub-Packages
  • 01 visually_divided


Dynamic Map
  • Author: TheNiceOne
  • Version: 2.1.1
  • Forum Link
  • Description: This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
  • Requirements: OBSE (Oblivion Script Extender) and MenuQue - OBSE Plugin
  • Download: "Dynamic Map 2_1_1"
  • Installation:

Dynamic Map 2_1_1

Check the following Sub-Packages
  • 00 Core
  • 01 Color Map
Unpack the archive and open the newly created project
Delete all the files except for "00 Core/Ini/Dynamic Map base.ini" and move the file to "Ini/Dynamic Map base.ini"
"Ini/Dynamic Map base.ini"
set tnoDM.zoomIn to 264
set tnoDM.zoomOut to 265
set tnoDM.zoomReset to 3


DarNified Config Addon
  • Author: KyoParadox
  • Version: 1.4
  • Description: This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active. Only needed if you plan to make changes to the UI.
  • Requirements: OBSE (Oblivion Script Extender) and ConsCribe
  • Download: "DarNifiedUI Config Addon v1x4"



Oblivion.ini

If Oblivion is told to use a specific font that doesn't exist, the game will crash on loading.

DarNified UI
[Fonts]
;SFontFile_1=Data/Fonts/Kingthings_Regular.fnt
sfontfile_1=Data/Fonts/DarN_Kingthings_Exeter_28.fnt
;SFontFile_2=Data/Fonts/Kingthings_Shadowed.fnt
sfontfile_2=Data/Fonts/DarN_Kingthings_Petrock_14.fnt
;SFontFile_3=Data/Fonts/Tahoma_Bold_Small.fnt
sfontfile_3=Data/Fonts/DarN_Kingthings_Petrock_16.fnt
;SFontFile_4=Data/Fonts/Daedric_Font.fnt
SFontFile_4=Data/Fonts/DarN_Oblivion_28.fnt
;SFontFile_5=Data/Fonts/Handwritten.fnt
SFontFile_5=Data/Fonts/Handwritten.fnt



Conflicting Textures

Create a Marker

I recommend that you add a marker in Wrye Bash called "Conflicting Textures"

Really Textured Normal Maps for Vanilla - BAINs
  • Author: Jarod
  • Version: 1.1
  • Description: A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
  • Download: "Really Textured Normal Maps Part 1 BAIN", "Really Textured Normal Maps Part 2 BAIN" and "Really Textured Normal Maps SI BAIN"
  • Installation:

Really Textured Normal Maps Part 1 BAIN

Check the following Sub-Packages
  • RTNM Architecture
  • RTNM Armour
  • RTNM Clothes

Really Textured Normal Maps Part 2 BAIN

Check the following Sub-Packages
  • RTNM Creatures
  • RTNM Dungeons
  • RTNM Landscape
  • RTNM Oblivion
  • RTNM Obliviongate
  • RTNM Plants
  • RTNM Rocks
  • RTNM Trees
  • RTNM Weapons
  • RTNM Wood

Really Textured Normal Maps SI BAIN

Check the following Sub-Packages
  • RTNM-SI Architecture
  • RTNM-SI Armour
  • RTNM-SI Clothes
  • RTNM-SI Clutter
  • RTNM-SI Creatures
  • RTNM-SI Dungeons
  • RTNM-SI Landscape
  • RTNM-SI Plants
  • RTNM-SI Rocks
  • RTNM-SI Trees
  • RTNM-SI Weapons


Qarls TP3 for NMM
  • Author: Qarl
  • Version: 1.3
  • Description:

The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.

— Qarl

  • Notes: For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found here.
  • Download: "Quarl's Texture Pack III for NMM"
  • Instruction:

Quarl's Texture Pack III for NMM

Unpack the archive to a project and delete the old archive
Do not install the following file(s) and/or folder(s):
  • meshes/dungeons/fortruins
Rename the following file(s) and/or folder(s):
  • meshes/dungeons/caves/exterior/ centrancemtnsnowlg02.nif -> meshes/dungeons/caves/exterior/centrancemtnsnowlg02.nif
    Note: I found that copy/pasting the file works best
Info-Logo.png
NOTE:
The purpose of this name change is to remove the space " " before the name of the *.nif.


QTP UOP350 Compability Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 3.5.0
  • Description: Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
  • Requirements: Unofficial Oblivion Patch and Qarls TP3 for NMM
  • Download: "QTP3 UOP350 Compatibility Patch"
  • Installation:

QTP3 UOP350 Compatibility Patch

Unpack the archive to a project and delete the old archive
Do not install the following file(s) and/or folder(s):
  • meshes/dungeons/fortruins


Bomret's Texture Pack for Shivering Isles v1 with meshes from USIP
  • Author: Bomret and the USIP Team
  • Version: 1.0
  • Description: Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion with the unofficial patch mesh fixes


Detailed Terrain
  • Author: ChainsawXIV
  • Version: 0.4
  • Download: "Detailed Terrain - Beta II", "DT Shader Patch", and "DT Texture Pack - Shivering Isles"



Distant Landscape

Create a Marker

I recommend that you add a marker in Wrye Bash called "Distant Landscape"

Deathb0rns Modified Qarls LOD Normal Maps
  • Author: Deathb0rn
  • Version: 1.1
  • Download: "DMQL-Normal_Maps_2048"


Koldorns LOD Noise Replacer
  • Author: Koldorn
  • Version: 1.3
  • Download: "KoldornsLODnoiseReplacer"
  • Installation:

KoldornsLODnoiseReplacer

Check the following Sub-Packages
  • Medium


Really AEVWD
  • Author: Several
  • Version: 1.9.2
  • Requirements: TES4LODGen
  • Download: "RAEVWD", "RAEVWD SI Edition", "RAEVWD QTP3 Texture Pack by Brumbek", and "RAEVWD SI Bomret Textures"
  • Installation:

RAEVWD

Check the following Sub-Packages
  • 00 Core
  • 03 City Architecture
  • 04 Imperial City Architecture

RAEVWD SI Edition

Check the following Sub-Packages
  • 00 Core
  • 02 New Sheoth Architecture
  • 06 Mushroom Trees



Flora, Grass & Water

Create a Marker

I recommend that you add a marker in Wrye Bash called "Flora, Grass & Water"

AliveWaters
  • Author: Windsurfer
  • Version: 0.6
  • Description: Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
  • Download: "AliveWaters"
  • Installation:

AliveWaters

Uncheck the following Esp/m Filter
  • AliveWaters - Koi Addon.esp
  • AliveWaters - Slaughterfish Addon.esp
  • AliveWaters.esp


Alive Waters updated
  • Author: Windsurfer & WalkerInShadows
  • Version: 0.9
  • Description: Bugfixed and TES4 cleaned, supports Better Cities.
  • Requirements: AliveWaters
  • Download: "Alive Waters Updated"


AliveWaters Grass Bug Fix


Enhanced Vegetation
  • Author: LprMan
  • Version: 1.1
  • Description: This adds better textures for distant trees, scaled trees and scrubs, and adds swaying grass meeting your timescale.
  • Notes: If you plan to use mods that do alter timescale, take the appropriate subpackage from the plugin - the one nearest to your timescale.
  • Requirements: TES4LODGen
  • Download: "Enhanced Vegetation - Plugins v1dot1" and "Enhanced Vegetation - High Res Textures v1dot1"
  • Installation:

Enhanced Vegetation - Plugins:

Check the following Sub-Packages
  • timescale 30
Check the following Esp/m Filter
  • Enhanced Vegetation 100%.esp


Enhanced Vegetation - Darker Trunks
  • Author: Xtudo
  • Version: 1.2
  • Requirements: TES4LODGen
  • Download: "High Res textures"


Harvest Flora
  • Author: Quarn and Dejunai
  • Version: 3.0.1
  • Description: Plants will now change their appearance once you harvest them.
  • Notes: Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.
  • Download: "Harvest Flora v3_0_1"

xEdit Cleaning Required
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCFrostcrag.esp


Oblivion Grass Overhaul
  • Author: Ferretmyster
  • Version: 5.2
  • Description: This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
  • Download: "Oblivion Grass Overhaul"
  • Installation:

Oblivion Grass Overhaul

Check the following Sub-Packages
  • Data



Weapon.png

WIP

The rest of the guide will come as I get the time to get a section updated. My plan is vastly different for low maintenance(hopefully), easy to read(colorblindness is a thing), quality over quantity(I suck at this because I went through a phase) and hopefully get another spinoff for Pretty Much Vanilla Oblivion which is going to be the guide I will likely play through with to get a baseline on oblivion today.

I also noticed this, which will be useful after it matures for a few more weeks/months