Oblivion:Unofficial-Hishutup-1.0.0: Difference between revisions

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== Complete Oblivion Modding Guide WIP==
|GuideMaintenance=Unofficial
-Created By Hishutup and Soire (Red)
|GuideTitle=Mythic Dawn
{{TOC right}}
}}__NOTITLE__[[Category:{{NAMESPACE}} Mod-Build Guides]][[Category:Unofficial Mod-Build Guides]]{{DISPLAYTITLE:Mythic Dawn}}
{{#css:User:Hishutup/OblivionGuide.css}}
<center>[[File:MythicDawnTitle.png|center|link=]]</center>
{{TOC}}
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{{Notice|'''Disclaimer''': I have NOT tested this yet. I have briefly tested some areas and did a long walk but that is all I have tested up to this point. I still have not found a good order for installing. Meaning that there are overwrites that shouldn't happen. Use at your own risk}}
=== About Mythic Dawn ===
Mythic Dawn was created by [https://stepmodifications.org/forum/user/3928-hishutup/ Hishutup] and [https://stepmodifications.org/forum/user/2956-soire/ Soire (Red).] It was updated in 2015 by [https://stepmodifications.org/forum/user/7262-synthetikhd/ Synthetik.]


Oblivion is very much a dated game that is {{#expr: {{CURRENTYEAR}} - 2006 }} years old now. This guide will help make Oblivion look as good as possible while maintaining a setup that adds to gameplay, stability, and re-playability. This guide's goal was to account for everyone, this includes users that only want a "fixed" game that includes improvements/fixes and also to account for users that want to see how many extras mods can offer to their game. With that in mind, Oblivion is old enough that the Game of the Year Edition or the base game with all DLC is required. This guide will use Wrye Bash as its main mod manager and LOOT as the main sorting tool.


=== [http://wiki.step-project.com/User:Hishutup/OblivionGuideFAQ FAQs, Yes you should take a peak a this first.] ===
If you would like to provide feedback or make suggestions relating to the guide, use [https://stepmodifications.org/forum/topic/5766-complete-oblivion-modding-guide-wip/ this forum thread.]<br>
<big>[http://forum.step-project.com/topic/5766-complete-oblivion-modding-guide-wip/ Temporary forum], Ignore the first couple posts they're old.</big><br>
If you have issues or problems and need support for the guide, ask via [https://stepmodifications.org/forum/topic/6230-general-oblivion-support/ this forum thread] on the STEP Community forums.<br><br>
<big>Suggestions that are welcomed:</big>
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif]<br>
:*If you think something is missing suggest it.
{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}<br>
:*If you think that something is core and shouldn't be go ahead and suggest it.
:*If you feel that you have a better way to describe something.


<big>Suggestions that are going to be ignored:</big>
{{alert|type=notice|text={{fc|#ddd|It is particularly important that users READ EACH SECTION CAREFULLY in order to be successful with the Mythic Dawn setup first time around, as no information included in this guide is irrelevant!}} }}
:*This guide sucks fix it
:*Other unnecessary garbage.


=== What does this guide entail? ===
===System Requirements===
This guide is here to be an up-to-date Oblivion modding guide that is exclusively on STEP. It does include some recommendations from other guides and the credit will be given from where the original content was found. This is supposed to be community driven - meaning, the community is going to take charge of how this guide is formatted, the content in the guide such as mod descriptions. If someone has a better way of doing things, then post in the provided topic above.
We recommend the following hardware configuration for running Mythic Dawn. The minimum requirements should be sufficient for installing the Core mods. For those wishing to use high quality options and/or to install the Extended mods, be advised that a more powerful system is likely necessary.


It should be noted that this guide is incompatible with SLI/Crossfire configurations and if you are a multi-card user you should create a custom graphics profile and disable SLI/Crossfire for this guide.<br />
Please note that the higher the clock speed, the better the performance. Oblivion is very CPU dependent. On my old AMD Phenom II x4 955 @ 3.6 GHz, I used to get near the teens in terms of framerate with only [[#Better Cities|Better Cities]]. Now with a Intel 6700k I get a perfect 60 fps. Another thing I found is that GPU doesn't matter with any modern card.


----
{| class="sitetable" style="width:60%; float:left;"
<span style="color: orange;"><big>This guide is still complicated in parts but eventually, the rough points are going to be worked out. Currently there are three options to choose from.</big></span>
! Hardware
<br>
! Minimum
;<span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> The Green Squares aka Core/Skeleton:
! Recommended
:*They indicate mainly a mod containing fixes, texture replacers, improvements of all sorts that are all about keeping that Oblivion feel, but updated (Lore-friendly).
|-  
:*They indicate a mod that is content of a basic setup that can be extended and build upon:
! style="color:#ccc; text-align:left;"| Windows OS
::*Install these if you use your own mod list or plan to use moduls from this guide
| colspan="2" style="width: 80%; text-align:center;"| Windows 7/8.1/10 (64 Bit)
::*Performance options are noted, where possible. ''Performance Option'' refers to GPU with roughly 1GB to 1.5GB, ''Super-Performance Option'' refers to GPU <1GB
|-
<br>
! style="color:#ccc; text-align:left;"| CPU
;<span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> The Yellow Squares aka Extended (aka ''"Something special"'' -Hishutup):
| style="text-align:left;"| Intel Core i5 2500K / AMD (unsupported due to performance)
:*They indicate a mod with content that is not for everyone but might suits your taste.
| style="text-align:left;"| Intel Core i5 6600K
:*Some of them are heavy on your System.
|-  
:*Some of them are not necessarely Lore-friendly.
! style="color:#ccc; text-align:left;"| System RAM
:*Some of them require configuration ability and a deeper understanding of modding.
| style="text-align:left;"| 4 GB
<br>
| style="text-align:left;"| &#8805;8 GB
:<span style="color: orange;"><big>What is Hishutup's Recommendation</big></span>
|-
:*This is going to be a setup that is mostly going to be fixed in the way of choices. Follow Hishutup's...
! style="color:#ccc; text-align:left;"| GPU
::*if your game is going to be full of game-play enhancers
| style="text-align:left;"| 512MB VRAM
::*if you have a good amount of configuration ability and a deeper understanding of modding your game.
| style="text-align:left;"| &#8805;2GB VRAM
;'''NOTE: This is going to take a long time to get right and I am going to need help if you know something special.'''
|}
<br>
{{clear|left}}
:<span style="color: orange;"><big>What is Red's Recommendation</big></span>
:* For the average User
:* Lore-friendly
:* In parts easier to install
:* Easier on hardware and the game engine. ''"Aye, but sometimes I fancy something... But, there's gonna be a note if it's not quite so performance friendly"'' - Red.


----
=== How is this Guide Modular? ===


=== Colors, what do they mean? ===
<span style="color: orange;"><big>Currently Mythic Dawn is built around a modular installation.</big></span>
:
<br />
:Not all of these colors are consistent through out the guide.
*All mods should be considered required unless otherwise noted.
<br>
*Mods marked as "Optional" are up to the user as they may or may not be for everyone.
*When a mod is marked as "Extra" should be carefully looked over to see if its something for you as they may cause issues with other mods or have extra patches that need to be carefully examined.
*Please don't use any mod marked as "Omitted" because the only reason its there is to remind me.


:<span style="color: white"> Section header </span>
<br />
:<span style="color: green"> Core <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
:<span style="color: yellow"> Extended <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
:<span style="color: orange"> Important Notes <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
:<span style="color: red"> Special / Optional <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>


==== Mods that are not going to be included or are going not be used at this current time . ====
=== Installation Setup ===
:'''Better Cities''': I chose this because it will cause the frame rate of the game to drop to around 15fps while in just about any town.
:'''Really AEVWD''': I am not yet comfortable with the massive frame drop. I have not come up with a good sacrifice for appearance VS. frames.
:'''Open Cities and Open Cities Reborn''': There are mod in incompatibilities as well as massive frame drop when even close to cities.


=== Credits ===
==== If You Have Modded Oblivion Before.. ====
:[http://forum.step-project.com/user/444-essarrbee/ EssArrBee]: Thanks to him for replaying to my email and providing an easy to write format.
:[http://tescosi.com/wiki/Main_Page tescosi.com]: For providing various guides but are a little outdated.
:[http://www.tweakguides.com/Oblivion_1.html Elder Scrolls IV: Oblivion Tweak Guide]: I took more than a few look at this and I am going to add part from the guide to mine.
:[http://testg.wikidot.com/main Testg] For providing tons of information and guides if a little outdated.


=== Section 1.X.X: The Tools and Setup ===
This guide assumes that the user is beginning with a clean Oblivion installation. If you already have the game installed or have modded Oblivion before please follow the instructions below.  
For the most part Wrye Bash is going to be the program to use but there are going to be a few times where OBMM(Oblivion Mod Manager) is going to be needed since installing one part of the UI can be tricky and very difficult.


==== 1.x System Requirements ====
The following will remove everything, meaning: games files, installed mods, game saves, etc. If you wish to back up your mods, game files or saves then do so now.
System requirements for this guide do differ quite a bit from the Vanilla (not-modded) Oblivion ones you find on the store page of Steam. This is, because this guide will add diverse visual enhancements that require better hardware than Vanilla does.
<br />
#Back up locations:
#*"steamapps/common/Oblivion"
#*"My Games/Oblivion"
#*"%AppData%/../Local/Oblivion"
#Deactivate all mods using your choice of mod manager.
#Open Steam, right-click Oblivion in your Library &#8594; Delete Local Content &#8594; Delete. Wait until the game has been uninstalled.
#Browse to your Oblivion directory and delete all files and sub-directories.
#Navigate to "%AppData%/../Local/Oblivion" and delete the Oblivion folder.
#Go to
#*"My Games/Oblivion"
#*Delete the Oblivion folder. It will be regenerated later.
#Uninstall your previous Mod Manager(s).
#If you did use Wrye Bash, navigate to
#*"<Steam>/SteamApps/Common"
#Find the folder ''Oblivion Mods''. Backup first if you want to, then delete.  
#If you did use any other mod manager, find and delete (and backup) their mod directories.


{| class="wikitable"
<br />
|-
! Hardware!! Minimum !! Recommended
|-
| Windows OS|| Windows XP|| Windows 7/8
|-
| CPU|| Intel Core i3 (dual core)|| Intel Core i5/i7 (quadcore)
|-
| GPU|| 1GB VRAM || >=1.5GB VRAM
|-
| System RAM|| 4GB || >=8GB
|}
:
On a side note: '''64-bit OS''' is highly recommended when modding Oblivion. However, the executable of the game addresses <2gb of memory usage only (which is in reality something like 1.8gb) and was never updated from Bethesda to have the LAA(Large Address Aware) flag in the executable. Though, if you are running a '''32-bit OS''' the patch won't have any effect. In this case, you might consider to install Core performance options.


==== 1.x Windows Folder Options ====
==== Installing Oblivion ====
Windows Folder Options should be adjusted as follows:
  Check show hidden files, folders, or drives
  Uncheck 'Hide extensions for known file types'
Folder Options are typically found if you open Start → Computer → Organize (upper left corner) → Folder and Search Options → Tab 'View'
:* This will be reverted post-installation.


<span style="color: orange;"><big>Hishutup's Recomendation:</big></span>
Simply launch "setup.exe" if using a disc, or right-click Oblivion in Steam and select install.
;<big>This is only for Windows 7. Do NOT use on windows 8 or 8.1 because it doesn't have the same effect.</big>
:Turn UAC (User Account Control) 'OFF' or 'Never'
;*My reasoning behind this decision is because it causes strange issues with programs not having the right permissions. Wyre Bash is one program that does have said issues. Every Windows 7 install I have done, I have followed up with immediately turning it off.
;*I have never had any issues with it off.
;*As for security I have always used [http://windows.microsoft.com/en-us/windows/security-essentials-download Microsoft Security Essentials].
;*Overall, I hate that it freezes Windows and displays a box.
;*I am NOT responsible for your computer/hardware/install.
:The easiest way to find the UAC is go the Windows Start Menu and in the search type "uac".
:There should only be one suggestion "Change User Account Control settings".
:Click it and drag the slider to the "Never notify me when:" setting.
:The reason for this is because the applications in this guide may have permission issues with being installed in "Program Files (x86)".


==== 1.x Install Oblivion ====
It is recommended to install Oblivion to an SSD if available, and preferably separate from the drive with Windows. Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders as Windows User Account Control can cause issues with Oblivion.
It is highly recommended (and for some Utilities used in this guide even
necessary) to install Oblivion outside of 'Program Files' or 'Program Files (x86)' folders. Installation in these folders can cause UAC (User Account Control) to unpleasantly interfere with Oblivion and the Utilities. Examples for possible folder structures:
    C:\Steam\SteamApps\common\Oblivion
    C:\Games\Steam\SteamApps\common\Oblivion
Right-click Oblivion in Steam and select install.  


Do following after installation:
[https://youtu.be/TrqqAtdLuoo If you need help, here is a video.]
  Run:
    Steam/Library/Oblivion -> play
The Oblivion Launcher sets resolution and generates the INI file. If it does not recognize your GPU, set your 'Screen Resolution' and 'Video Quality' presets according to your hardware capability. Now hit play in the launcher and wait until you reach the game-menu. Exit the game.
:*'''Note''' Change 'Screen Effects' to HDR – this is required for TES4LodGen used later in this guide. Exit the launcher after done so.


Now, it is a good practice to backup your pristine (Vanilla) Oblivion for future use. For size reduction use 7-zip – download newest version here: http://www.7-zip.org/  (use latest stable version, v9.20 as for August 2014)
<br />


For this, navigate to:
==== Backing Up Oblivion ====
  <Steam>\Steamapps\common\Oblivion
  <YourUserProfile>\(My)Documents\MyGames\Oblivion
  <YourUserProfile>\AppData\Local\Oblivion
Copy-paste the files of each directory to your backup-drive and use 7-zip to reduce the files size. '''Note''' the non-solid option, normal option and the LZMA2 compression (allows the use of multiple core) should always be chosen.


A few Steam-Settings do need adjusting:
After installing Oblivion I highly suggest backing up the vanilla files for future use. Copying the folders in the following locations to a folder such as "Oblivion Backup" should ensure you have access to your vanilla files. If you would like to reduce the size of your backup, using Windows, [https://www.7-zip.org/ 7-Zip], or WinRAR to compress your backup files should free up some space.


* Open Steam, right-click Oblivion in your Library → Properties → General → enable 'Steam Overlay while ingame'
Back up locations:
:* This is needed for OBSE.
*"<Oblivion>"
<span style="color: orange;">Recommended:</span>
*"<My Games>/Oblivion"
* While still in Steam, right-click Oblivion in your Library → Properties → Updates → Uncheck "Enable Steam Cloud synchronization for The Elder Scrolls IV: Oblivion"
*"<YourUserName>/AppData/Local/Oblivion"
<br>


==== 1.x Reset Oblivion to a Pristine (Vanilla) Installation: ====
<br />
To provide you with the best support that Red and I can please do a FULL re-installation of ONLY what Steam downloads. This gives us a starting point.


1. First, do a backup of following directories:
==== Archiving the Data Folder ====
* <Steam>\Steamapps\common\Oblivion
* <YourUserProfile>\(My)Documents\MyGames\Oblivion
* <YourUserProfile>\AppData\Local\Oblivion


Copy-paste the files of each directory to your backup-drive and use 7-zip to reduce the files size.
It is '''required''' that you archive the Data folder. This is going to be used in Wrye Bash as the first mod. I believe this will help with some of the glaring issues when uninstalling mods.
'''Note''' the non-solid option, normal option and the LZMA2 compression (allows the use of multiple core) should always be chosen.


2. Deactivate all mods using your choice of mod manager.
To archive your Data folder with Windows:
* Navigate to your Oblivion Data install folder
* Select any file/folder that is not an "*.BSA"
*Right-Click and select "Add to Data.7z"
[[File:Add_Files_To_7z_From_Shell.png|400px]]
* Wait for the folder to finish being compressed, which may take a few minutes
* Move the Archive out of your install directory to somewhere such as your desktop as it will be used later.


3. Browse to your Oblivion directory and delete all files and subdirectories.
<br />


4. Open Steam, right-click Oblivion in your Library → Delete Local Content → Delete
==== Other Important Details ====
; After the game finishes uninstalling, continue on.


5. Navigate to <YourUserName>\AppData\Local and delete the Oblivion folder.
*Users should change Windows folder options so that they can see file extensions on known file types as well as showing hidden files and folders.
:Go to <YourUserName>\(My)Documents\My Games\Oblivion and delete the Oblivion folder. It will be regenerated later.
*Users should disable Steam overlay and synchronization.


6. Deinstall your Previous Mod Manager(s).
<br />
<br />


7. If you did use Wrye Bash as your mod manager, navigate to <Steam>\SteamApps\Common and find the folder 'Oblivion Mods' and backup if you want to and then delete it.  
=== Setting up Oblivion's INI Files ===
<!--
==== [https://www.nexusmods.com/skyrim/mods/69787/? BethINI] ====
*'''Author''': Vuud
*'''Version''': 1.3
*'''Description''': DoubleYou cleans and reorders the INIs so that it is more readable without touching the vanilla values.
*'''Files''': "opINI Installer"
*'''Installation''': Run the program like normal but be sure to change the directory where the Oblivion folder is located. When dialogue boxes popup select "Yes" to them. Steam copies of the game may fail to start the launcher. If that does happen then just launch Oblivion from the Steam interface.
<br />-->


8. If you did use any other mod manager, find and delete (and backup) their mod directories.
==== Setting up Oblivion via launcher ====


9. In Steam, click Oblivion in your Library and click INSTALL.
*Select Ultra high presets
Downloading might take a while and is dependent on the speed of your internet connection.
*It is recommended to change the resolution to your native resolution, fullscreen, Vsync.
*HDR is required for [[#TES4LODGen|TES4LODGen]], AA will be adding in by [[#Oblivion Reloaded - OBGE v4|Oblivion Reloaded]]
*It is also recommended to start the game and make any necessary changes in the options so that the inis can be archived for backup.  


10. Now launch Oblivion via 'Play' button in Steam Library, let the launcher set resolution and generate the .ini files.
<br />
:After Oblivion is done downloading click ''PLAY''. This will bring up the launcher for Oblivion.
<br />
:If dialogue boxes pop up select ''OK''.
:Click ''Options''. Then in the "Video Quality Presets" box, click ''Ultra High'' and then ''OK''
:
:Change the Resolution to the resolution of your screen.
    Mine is: 1920x1080(widescreen)
:Leave Antialising set to "None" because Oblivion doesn't allow both HDR and AA.


:* '''Note''' Screen Effects needs to be set to HDR – this is required for TES4LodGen used later in this guide and very important.
=== Suggested In-game Options & Controls ===


11. I highly suggest doing a backup of your pristine (Vanilla) Oblivion directory for future use.
==== Suggested Options ====
<br />
Suggested options from [[#Oblivion_Reloaded_-_OBGE_v4|Oblivion_Reloaded_-_OBGE_v4]] in relation to this guide.
*'''Brightness''': Leave it in the center
*'''Texture Size''': Large
*'''Tree Fade''': 100%
*'''Actor Fade''': 100%
*'''Item Fade''': 100%
*'''Object Fade''': 100%
*'''Grass Distance''': No suggestion
*'''View Distance''': 100%
*'''Distant Land''': On
*'''Distant Buildings''': On
*'''Distant Trees''': On
*'''Self Shadows''': No suggestion
*'''Shadows on Grass''': Off
*'''Tree Canopy Shadows''': On
*'''Shadow Filtering''': High
*'''Specular Distance''': 50%
*'''HDR Lighting''': On
*'''Bloom Lighting''': Off
*'''Water Detail''': High
*'''Water Reflections''': On
*'''Water Ripples''': On
*'''Window Reflections''': On
*'''Blood Decals''': On
*'''Distant Land''': On
*'''Anti-aliasing''': Off
<br />


12. Starting a new game is required in most circumstances.
==== Suggested Controls ====
<br />
{| class="wikitable"
!colspan="3"|Controls
|-
|Action
|Keyboard
|Mouse
|-
|Activate
|E
|
|-
|Block
|L-Alt
|Right-Click
|-
|Cast
|Q
|
|-
|Ready Weapon
|R
|
|-
|Sneak
|L-Sneak
|
|-
|Run
|L-Shift
|
|-
|Always Run
|Caps
|
|-
|Auto Move
|C
|
|-
|Jump
|Space
|
|-
|Change View
|V
|
|-
|Journal
|Tab
|
|-
|Wait
|T
|
|-
|QuixkSave
|F5
|
|-
|QuickLoad
|F9
|
|-
|Grab
|Z
|
|-
|}


==== Section 1.2.X: ini edits ====
==== Backup Oblivion INIs ====
<span style="color: orange;">Note:</span> After you are done with editing Oblivion.ini, right-click the file -> Properties -> check: read-only. This is to prevent the launcher to reset it.
<br />
===== Basic INI Tweaks =====
Navigate to the "<My Games>/Oblivion/" folder and archive the "Oblivion.ini" file.


[General]
<br />
SMainMenuMovieIntro=
<br />
SIntroSequence=
Leaving the ''second'' entry blank disables the bunch of intro-movies playing every time you start Oblivion. If you like to disable the Oblivion
menu-intro as well, leave the  first entry blank too.


[Controls]
=== Tools ===
bUse Joystick=0        ;Set this if you don't use a joystick.
BGamePadRumble=0 ;Set this if you don't use a Gamepad. If the entry is there.


[Water]
===== [https://github.com/loot/loot/releases/tag/v0.8.1 LOOT] =====
bUseWaterReflectionsStatics=1
*'''Author''': WrinklyNinja
bUseWaterReflectionsTrees=1
*'''Version''': v0.8.1
bUseWaterReflectionsActors=1
*'''Description''': LOOT is helping with setting up the right load order for your mods plus provides helpful information about various plugins.
Water will reflect static objects (like houses and sky), trees and NPC's. This setting will impact a bit FPS in heavy populated areas – consider turning back off (=0) if you experience stutters and troubles with cell loading.
*'''Download''': "LOOT.Installer.exe"
*'''Installation''': Run the installer normally.
*'''Notes''': When running LOOT 0.8.1 you're told that there's an update to it of 0.9.1, but as of this time that update gives an [https://github.com/loot/loot/issues/602 error when sorting mods] that it cannot read the mods, which has since been fixed [https://bintray.com/wrinklyninja/loot in a snapshot at bintray] and will make it in to version 0.9.2 in due course. Recommendation at this stage is to remain with version 0.8.1 until 0.9.2 has been reached.
If you need help [https://youtu.be/zOocsSaj0fs here is a video on LOOT.]
<br />


[Main]
===== [https://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] =====
bEnableBorderRegion=0
*'''Author''': Wrye Bash Team
This disables the invisible borders in Tamriel. There is not much beyond, though. At current state this tweak refers to Extended.
*'''Version''': 306
*'''Description''': Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. For more info refer to the [https://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html#install Readme.]
*'''Notes''': The link redirects to the Wrye Bash on the Skyrim version of the Nexus. If you need more info on Wrye Bash here is a [[Guide:Wrye_Bash|Guide Link]].
*'''Download''': "Wrye Bash 306 - Standalone Executable"
*'''Installation''': Drag the "Mopy" folder to the Oblivion folder and uncheck the "Lock Load Order" from the topbar.


[Gameplay]
===== It may be helpful if you add markers in Wrye Bash =====
bSaveOnInteriorExteriorSwitch=0
It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash when prompted to do so throughout the guide.
bSaveOnTravel=0
<br />
bSaveOnWait=0
You can do this by right-clicking on the header bar at the top and selecting "Add Marker".
bSaveOnRest=0
This disables autosaving which is known to produce corrupt (unplayable) savegames over time. The first entry (bSaveOnInteriorExteriorSwitch) may be or not be there. If it is, set it to =0 as well.


[Grass]
<br />
iMaxGrassTypesPerTexure=5 or 7
Increases grass diversity with a small cost to performance and yup, 'texure' and not 'texture'! Consider 5 or 7 if using grass retexture mods.


===== Memory INI Tweaks =====
===== I would also recommend restarting Wrye Bash often =====
{{Notice|Do NOT use these memory tweak unless you know what you are doing.}}
This is be because Wrye Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, and changing mods.
<big>The memory tweaks described below are controversial. They have not proven to fix anything.
<br />
There were a few things I did find noteworthy and I'll probably make a special page.
<br />
When the page is up it will contain individual tests from Red and me as well as independent users findings, tests, thoughts.</big>


===== [https://www.nexusmods.com/oblivion/mods/15781 TES4LODGen] =====
*'''Author''': ElminsterAU
*'''Version''': 3.1.1
*'''Description''':
:* What is LOD/VWD?
::LOD (.lod) data files are necessary to view landscapes that are distant in the middle-ground or background. These are different than the static objects you see from far – also
::known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
::strange views. Or bugs.


Take a look:
::LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
:http://forums.bethsoft.com/topic/1176244-oblivion-and-memory-usage/
::themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
:http://www.tweakguides.com/Oblivion_9.html
::every time a mod is added, removed or changed in both loadorder and installation order that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
::tools for this are known as 'LOD Generators'.
*'''Notes''': TES4LODgen MUST be ran every time load order changes, also if you change something in your Installers tab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
*'''Download''': "TES4LODGen_3_1_1"


"FIX LATER"
<br />


==== Section 1.3.X: Tools ====
===== [https://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v5] =====
*'''Author''': Gruftikus and Lightwave
*'''Version''': 5.03
*[https://stepmodifications.org/forum/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
*'''Notes''': Running will take place at the end of the guide. After you have completed this guide, this should be ran every time you install or uninstall a landscape mod. Be sure to install the [[#Multi_Purpose_GUI|MPGUI]] below.
*'''Download''': "Landscape LOD generator 5_03"
*'''Installation''':
Install the files into the data folder except for the bat files


===== [http://boss-developers.github.io/ BOSS] =====
<br />
* '''Author''': The BOSS Development Team
* '''Version''': v2.3.0
* '''Description''': BOSS is helping with setting up the right load order for your mods plus provides helpful information about Bash Tags, Dirty Edits, Conflicts, and does have a Userrule Manager integrated.
* '''Notes''': This is a required utility. Make sure in the drop-down menu is selection 'Oblivion'. As of this point in time I don't trust the placement of LOOT especially because FCOM Convergence is part of this guide.
* '''Installation''':
Open the installer:
    [Next]
    [Install]
The default install location:
    C:\BOSS


===== [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] =====
===== [https://www.nexusmods.com/oblivion/mods/41447/? Multi Purpose GUI] =====
* '''Author''': Wrye Bash Team
*'''Author''': Gruftikus
* '''Version''': 304.4
*'''Version''': 1.22
* '''Description''': Wrye Bash or WB is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series WB is used for it's ability to generate a Bashed Patch based on your loadorder. [Recommended] For more Infos refer to the readme [http://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html#install here]
*[https://stepmodifications.org/forum/topic/6325-landscape-lod-generator-tes4ll-v4-by-gruftikus-and-lightwave/ Forum Link]
* '''Notes''': The link is the the Wrye Bash on the Skyrim Nexus site. The installer is for all of the supported games.
* '''Notes''': This program is used to run the GUI for [[#Landscape_LOD_generator_tes4ll-v4|Tes4ll.]]
* '''Installation''':
*'''Download''': "mpgui_1_22"
Open the installer:
*'''Installation''':
    Open the installer, if you get a security warning click [Run]
    [Next]
    Notes: C++ Redistributable Pack 2013 is needed for WB and if it's not installed on your machine, you will get a popup from Microsoft. Agree to terms and install.<!--Awesome Catch-->
    Check Only "Install for Oblivion" and "Wrye Bash [Standalone]"
    Installationpath: <Steam>\SteamApps\common\Oblivion
    [Next] 2x
    [Install]
    [Next]
    [Close]
Start Wrye Bash by navigating to the Mopy folder that is located in <Steam>\SteamApps\common\Oblivion.
:* [Recommended] Create a shortcut on your desktop for easy access during this guide: Right-click Wrye Bash.exe and select 'Send to Desktop'. Rename the shortcut to 'Wrye Bash Oblivion'.
Run:
    Wrye Bash.exe
A popup will ask you "Turn Lock Load Order Off?"
    Click [Yes]
    Click [OK]
    Click 'Installers' tab
    Click [Yes]
    Close Wrye Bash


Helpful Tips:
mpgui_1_22
;If you struggle with Wrye Bash take a look a [[Guide:Wrye_Bash|THIS]]. Remember this guide doesn't cover everything.
*Run the MPGUI-Setup.msi file and install it normally except when it asks to install batch file templates, uncheck the option.
<br />


===== [http://www.nexusmods.com/oblivion/mods/15781 TES4LODGen] =====
===== [https://obse.silverlock.org OBSE (Oblivion Script Extender)] =====
* '''Author''': ElminsterAU
*'''Author''': Ian Patterson, Stephen Abel, Paul Connelly
* '''Version''': 3.0.32EXP
*'''Version''': 0021
* '''Description''':
*'''Notes''': OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.<br />If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
:* What is LOD/VWD?
*'''Installation''':
:: LOD (.lod) data files are necessary to view landscapes that are distant in the middle- or background. These are different than the static objects you see from far – also
*'''Download''': "obse_0021" and the "Latest Loader"
:: known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
:: strange views. Or bugs.
<br />


:: LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
===== [https://www.nexusmods.com/oblivion/mods/11536/? TES4Edit] =====
:: themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
*'''Author''': ElminsterAU
:: every time a mod is added, removed or changed in the loadorder (or left pane of Mo) that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
*'''Version''': 3.1.1
:: tools for this are known as 'LOD Generators'.
*'''Description''': This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
*'''Notes''': For more information, download the FNEdit PDF-Files (applicable to TES4Edit) [https://www.nexusmods.com/newvegas/mods/38413/ here].
*'''Download''': "TES4Edit_3_1_1"
*'''Installation''':


* '''Installation''':
Unpack the archive somewhere for use in the near future.
Extract to <Steam>\SteamApps\common\Oblivion:
    TES4LODGen.exe
* '''Notes''': TES4LODGen MUST be ran every time load order changes. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor your savegames destroyed but distant meshes will be strange, out of line or simply not appear.


===== [http://www.ntcore.com/4gb_patch.php 4GB Patch] =====
<br />
* '''Author''': Daniel Pistelli
* '''Version''': 1.0.0.1
* '''Description''': This 4GB patch is for 32-bit executables to use more than the 2.1GB RAM. This patcher adds a LAA(large address aware) flag which raises the RAM limit for Oblivion.exe up to about 3.1GB.
* '''Notes''': Only use this if you have 64-bit (x64) Operation System. If you have a 32-bit OS you do not need this. To determine what OS you run, go to Control Panel → System and Security → System. Look for 'System Type'.
* '''Installation''':
Open the archive:
    Run:
          4gb_patcher.exe
              If you get a security warning, click [Run]
              Navigate to <Steam>\SteamApps\common\Oblivion
              Select 'Oblivion.exe'
              [Open]
              [OK]


:* '''Note''': Run only ''once'' on the Oblivion.exe. The original Oblivion.exe will be renamed to 'Oblivion.exe.Backup'.
===== [https://enbdev.com/patch_oblivion_enboost_v0259.htm ENBoost] =====
*'''Author''': Boris
*'''Version''': 0.259
*'''Description''': Provides an 3D graphics performance and reduces amount of memory used so that more mods can be installed.
*'''Installation''':
Extract the wrapper version to the "Oblivion" folder.
====== "enblocal.ini" ======
{{fc|#ddd|[MEMORY]}}
{{fc|#9eb8ee|ExpandSystemMemoryX64}}={{fc|#78c888|false}}
{{fc|#9eb8ee|ReduceSystemMemoryUsage}}={{fc|#78c888|true}}
{{fc|#9eb8ee|DisableDriverMemoryManager}}={{fc|#78c888|false}}
{{fc|#9eb8ee|DisablePreloadToVRAM}}={{fc|#78c888|false}}
{{fc|#9eb8ee|EnableUnsafeMemoryHacks}}={{fc|#78c888|false}}
{{fc|#9eb8ee|ReservedMemorySizeMb}}={{fc|#78c888|64}}
{{fc|#9eb8ee|VideoMemorySizeMb}}={{fc|#78c888|0}}
;Use this [https://enbdev.com/download_vramsizetest.htm tool] to get the correct value for the parameter above
{{fc|#9eb8ee|EnableCompression}}={{fc|#78c888|true}}


===== [http://obse.silverlock.org OBSE (Oblivion Script Extender)] =====
Remap the Free VRAM key to a different unused key
* '''Author''': Ian Patterson, Stephen Abel, Paul Connelly
{{fc|#ddd|[INPUT]}}
* '''Version''': 0021
{{fc|#9eb8ee|KeyFreeVRAM}}={{fc|#78c888|121}}
* '''Description''':
<small>{{Quotation|Zaldiir|The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects.}}</small>
* '''Notes''': OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch.
* '''Installation''': Open the archive and extract the files below into the Oblivion folder where your Oblivion.exe is located.
Extract for Steam version of Oblivion:
    Data folder
    obse_1_2_416.dll
    obse_editor.dll
    obse_steam_loader.dll
:*'''Note''': You do not need to use obse_loader.exe unless you are running the editor (you are creating a mod).


Extract for any digital [RETAIL] version of Oblivion:
    Data folder
    obse_1_2_416-.dll
    obse_editor.dll
    obse_loader.exe
* Do now following if you are using the digital Retail version:
    Right-click obse_loader.exe and select 'Send to Desktop'
    Rename the shortcut to 'OBSE-Oblivion'
    Right-click on the shortcut and select 'Properties'
    [Change Icon]
    [Browse] Installationpath Oblivion (templates) "FIX LATER"
    [OK]
    [Apply] and [OK]


'''Retail and Steam version''': Do determine if OBSE is enabled
<br />
    "FIX LATER" - ingame console command


===== [http://www.nexusmods.com/oblivion/mods/2097/? OBMM (Oblivion mod manager)] =====
===== [https://www.nexusmods.com/oblivion/mods/44985/? MoreHeap] =====
* '''Author''': Timeslip
*'''Author''': shadeMe
* '''Version''': 1.1.12
*'''Version''': 1.1
* '''Description''': Oblivion Mod Manager (OBMM) was the number one Mod Manager for quite some years. For some mods and Archive Invalidation (required step in modding Oblivion) we still need this tool.
*'''Description''': Starts the game with a larger footprint of memory, allowing the game to run for longer without resulting in impolite CTD behavior.
* '''Installation''': Download: obmm 1_1_12 full installer
Installation''':
Open archive and run:
    obmm_setup.exe
Place the "Version.dll" in the root folder, where "Oblivion.exe" is located<br />
Installer:
Create a new text file in the same directory and name it "MoreHeap.ini", and do change the type of file.<br />
    [Next]
Open it up in any text editor and copy/paste the info below.<br />
    Agree to terms and [Next]
    [Browse] <Steam>\SteamApps\common\Oblivion
    Check 'Don't create a Start Menu folder'
    [Next]
    Uncheck all but 'Associate the .omod file type with oblivion mod manager'
    [Next]
    [Install]
    [Finish]
* '''Notes''': Archive Invalidation is a required step in modding Oblivion.
Enable Archive Invaildation:
    Open OBMM:
          Click '''Utilities'''
          Click '''Archive Invalidation'''
          Select '''BSA redirection'''
          Click ''' Update now'''
          Click '''OK'''
    Close OBMM


===== [http://enbdev.com/patch_oblivion_enboost_v0259.htm ENBoost Patch] =====
{{fc|#ddd|[Editor::MemAlloc]}}
*'''Author''': Boris Vorontsov
{{fc|#9eb8ee|DefaultHeapSize}}={{fc|#78c888|512}}
*'''Version''': v0.259
{{fc|#ddd|[Runtime::MemAlloc]}}
*'''Description''': This patch allows Oblivion to use Memory to maximum capability (not the same as 4GB patch). For this guide, we install the patch without graphic changes.
{{fc|#9eb8ee|DefaultHeapSize}}={{fc|#78c888|512}}
*'''Installation''':
:* Download the file from the link provided above and the configuration file from [http://www.nexusmods.com/oblivion/mods/45266/? here].
    Extract d3d9.dll and enbhost.exe from the '''Wrapper''' Version to <Steam>\SteamApps\common\Oblivion
    Extract the archive from Nexus and drop the enblocal.ini matching your GPU and System to the same folder.


:* Open enblocal.ini and adjust following:
{{fc|orange|Note: }}I am not 100% solid on this heap size.


[Memory]
<br />
VideoMemorySizeMb= ;set here your VRAM size, for example 1024 for 1GB. Consider to reduce 140mb if you run into troubles.
<br />


[WINDOW]
=== Before Starting to Mod ===
ForceBorderless=false    ;set to true if you want borderless windowed mode
ForceBorderlessFullscreen=false    ;set to true if your are using borderless fullscreen mode
;'''Note''' If you experience issues (stutters etc.) in-game and you have Vsynch enabled, disable one or the other. Disabling V-sync may cause in-game weirdness (chattering physics object, etc.).


[ENGINE]
==== Setting up Wrye Bash ====
ForceAnisotropicFiltering=false
MaxAnisotropy=16
;'''Note''' on some systems this might be a bit heavy since it's forced to run along HDR, consider reducing by 2<sup>n</sup> instead or turn it off.


[LIMITER]
*Start up Wrye Bash and select the Installers tab and accept on the dialogue box.
FPSLimit=0
*Open the context menu on the top bar and confirm that "BSA Redirection" is ticked
;'''Note''' FPS-Limits are managed by OSR (Oblivion Stutter Remover)
<br />


===== [http://www.nexusmods.com/oblivion/mods/11536/? TES4Edit] =====
==== Adding Oblivion's Base Game Files ====
* '''Author''': ElminsterAU
* '''Version''': 3.0.32EXP
* '''Description''': This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters. For more information, download the FNEdit PDF-Files (applicable to TES4Edit) [http://www.nexusmods.com/newvegas/mods/38413/ here].
* '''Notes''': This is a mandatory download.
* '''Installation''':
Create:
    New Folder: "TES4Edit" without quotes in <Steam>\SteamApps\common\Oblivion
Extract archive:
    Place them in the new TES4Edit folder


==== Section 1.3.X: Cleaning the DLC ====
*Drag the previously made Oblivion Data folder archive into the Installers window and select Copy.
This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game.
*After the file is done copying, move it to the top of the install order and install it.
*The red plus box will turn into a green plus.


===== Clean the Oblivion's DLC =====
<br />
Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.
:<span style="color: orange"><big>Oblivion.esm</big></span>
{{XEdit|TES4|donotclean=true}}
<br>
:<span style="color: orange"><big>DLC Shivering Isles</big></span>
{{XEdit|TES4|donotclean=true}}
;DLC Shivering Isles is a dummy-.esp and does not need any cleaning. If you attempt to do so anyway, TES4Edit will not do anything.


[[TES5Edit/TES5Edit_Cleaning_Instructions|<big>If you are NOT familiar with cleaning click me.</big>]]
==== Cleaning the DLC ====
<!--
This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.<br>
# Open TES4Edit. In the resulting window, right click on any plugin and 'Select None'. Check'DLCBattlehornCastle.esp' and hit [OK]. TES4Edit will load all required files.
{{AlertSmall‏‎|type=notice|text=Only clean one mod at a time. This can be done by selecting the one mod you are going to clean, all needed masters will be loaded.}}
# Wait until you see in the right pane 'Background Loader: finished'. Right-click now in the left pane 'DLCBattlehornCastle.esp' and 'Apply filter for cleaning'. This might takes a while.
# When it says in the right pane 'Processed Records:1218329 Elapsed Time: WhatEverThatIs', right-click on the 'DLCBattlehornCastle.esp' again and select ''Undelete and Disable References''. A window pops up asking, if you are sure. Wait out the timer and hit [Yes, I'm absolutely sure].
# Right-click again on the dlc and select this time ''Remove Identical to Master records''.
# Close the program. A window pops up; make sure, 'DLCBattleHornCastle.esp' is checked and 'Backup plugins' too. Click [OK].
# Rinse and repeat with every dlc on your list that have "UDR(s)" or "ITM(s)" in your BOSS log.
-->


<big>'''Note:''' Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.
<br />
;Reminders are going to be located after the install after the mods that need cleaning.</big>
[[TES5Edit/TES5Edit_Cleaning_Instructions|<big>If you are NOT familiar with cleaning, click me.</big>]]
<br>
<br />
:''Undelete and Disable References'' are referred to as
<span style="color: orange">Note:</span> Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.
    "UDR(s)"
:* Reminders are going to be located after the installation description of mods that do need cleaning.
:''"Identical to Master" records'' are referred to as
    "ITM(s)"
This is a sample BOSS report from before making edits to all of the Official DLC:
<br>
:<span style="color: orange"><big>DLCHorseArmor.esp</big></span>
          {{Mod Cleaning Required TES4Edit|3 ITMs<br>0 UDRs}}
:<span style="color: orange"><big>DLCOrrery.esp</big></span>
          {{Mod Cleaning Required TES4Edit|11 ITMs<br>2 UDRs}}
:<span style="color: orange"><big>DLCVileLair.esp</big></span>
          {{Mod Cleaning Required TES4Edit|26 ITMs<br>1 UDRs}}
:<span style="color: orange"><big>DLCMehrunesRazor.esp</big></span>
          {{Mod Cleaning Required TES4Edit|21 ITMs<br>15 UDRs}}
:<span style="color: orange"><big>DLCSpellTomes.esp</big></span>
          {{Mod Cleaning Required TES4Edit|40 ITMs<br>0 UDRs}}
:<span style="color: orange"><big>DLCThievesDen.esp</big></span>
          {{Mod Cleaning Required TES4Edit|5 ITMs<br>135 UDRs}}
:<span style="color: orange"><big>DLCBattlehornCastle.esp</big></span>
          {{Mod Cleaning Required TES4Edit|13 ITMs<br>74 UDRs}}
:<span style="color: orange"><big>DLCFrostcrag.esp</big></span>
          {{Mod Cleaning Required TES4Edit|73 ITMs<br>94 UDRs}}
:<span style="color: orange"><big>Knights.esp</big></span>
          {{Mod Cleaning Required TES4Edit|121 ITMs<br>257 UDRs}}
<br>
<br>


=== <span style="color: white">2.01 OBSE Extenders</span> ===
<br />
: OBSE plugins are generally required for some mods because they provide another way for a mod to interact with the game.
Here is the DLC that you should clean now.
<br>
'''''xEdit Cleaning Required'''''<br>
===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] =====
Knights.esp<br />DLCFrostcrag.esp<br />DLCSpellTomes.esp<br />DLCVileLair.esp<br />DLCThievesDen.esp<br />DLCHorseArmor.esp<br />DLCBattlehornCastle.esp<br />DLCOrrey.esp<br />DLCMehrunesRazor.esp<br />
*'''Author''': Elys
*'''Version''': 0.93
*'''Requirements''': Enabled subtitles
*'''Description''': When a character in oblivion isn't voiced then Oblivion will skip through the dialogue even if there are subtitles. This mod fixes that by placing a blank audio track in place of the voiced dialogue so you are able to read the text dialogue.
:'''Installation''':
::* Variant 1:
    Extract Elys_USV.dll, Elys_USV.mp3 and Elys_USV.lip to <Steam>\SteamApps\common\Oblivion\Data\OBSE\Plugins
::* Variant 2:
    Extract to same location
    Create new folder called OBSE
    Within OBSE create new folder called Plugins
    Move all the extracted files to Plugins
    Create an archive called 'OBSE - Elys - Universal Silent Voice v93 - repacked'
    Drop the new archive to Wrye Bain - if WB warns about a .dll, click [Yes].


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43752/? Blockhead] =====
<br />
*'''Author''': shadeMe
*'''Version''': 9.2
*'''Description''': This plugin allows mods to use different headmodels for their Race retexture projects such as OCO (Oblivion Character Overhaul) used in this guide.
<small>{{Quotation|shadeMe|Blockhead is an OBSE plugin in its late forties that has had enough of the Oblivion engine’s limitations. Born in a robber button and brought up by a Dachshund named Colin, it learnt the harsh facts of reality early. Only to laugh at its face, tweak its nose and drop ice cubes down its vestments.
}}</small>
*'''Installation''':
::* Variant 1:
    Extract/drop Blockhead.dll to <Steam>\SteamApps\common\Oblivion\Data\OBSE\Plugins
::* Variant 2:
    Install with Wrye Bain - if Wrye warns about a .dll, click [Yes]


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] =====
==== Add Cleaned Mods to Wrye Bash ====
*'''Author''': SkyRanger-1
I highly recommend you do this every time you clean a set of plugins.  
*'''Version''': 4.1.37
*You can either create a project inside Wrye Bash's installers and then copy the cleaned esms to it or you can just archive the cleaned esms and then copy or move the archive into Wrye Bash.
*'''Installation''':
*Move the installer package to be after the vanilla package.
:* Variant 1:
  Only the 'Data' folder in the archive is needed
  Extract it to <Steam>\SteamApps\common\Oblivion.
:* Variant 2:
  Install with Wrye Bain - if Wrye warns about a .dll, click [Yes]
::* For both variants: open ''sr_Oblivion_Stutter_Remover.ini'' in <Steam>\SteamApps\common\Oblivion\OBSE\Plugins and adjust following


Master = {
<br />
bReplaceHeap = 1    ;turn it off (=0) if you experience reoccurring CTDs and/or unusual low FPS rates.


FPS_Management = {
=== OBSE Mods ===
fMaximumFPS = 60
OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.<br />
fMinimumFPS = 20  ;consider 30


Heap = {
iHeapAlgorithm = 5
iHeapSize = 768    ;shouldn't be raised to 1024 causes crash on load. Default 450.


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/26510/? ConsCribe] =====
====== Create a Marker ======
*'''Author''': shadme
I recommend that you add a marker in Wrye Bash called "OBSE Mods"
*'''Version''': 1.0
*'''Description''': Quote from the readme:
<small>{{Quotation|shadme|Bah! These useless mod authors are always asking for something or the other when it comes to bug reports. Load order, OBSE version, bashed patch status, sexual orientation, Oblivion version and non-existent error logs to name a few. Bah! - May your head fall off at an awkward moment if such a thought were to ever pass through it, verbatim or otherwise. Until then, consider using ConScribe ™}}</small>  Aye, actually, this plugin logs all console output to text files for later reviewing, including those typed in by the player. It removes the need for modders to adopt independent logging functions. This is needed for the Userinterface Section.
*'''Installation''':
::* Variant 1:
    Extract ConScribe.dll to <Steam>\SteamApps\common\Oblivion\Data\OBSE\Plugins
::* Variant 2:
    Install with Wrye Bain - if Wrye warns about a .dll, click [Yes]


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] =====
* '''Author''': kyoma
* '''Version''': v16b
* '''Notes''': Required for MiniMap and dynamic... Core?


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/21292/? NifSE] =====
===== [https://www.nexusmods.com/oblivion/mods/43752/? Blockhead] =====
* '''Author''': DragoonWraith
*'''Author''': shadeMe
* '''Version''': 1.1
*'''Version''': 10.3
* '''Notes''': Required for most Combat Overhauls.
*'''Description''': An expansion to OBSE that provides greater control of editing faces and the overriding NPC face/body/animation assets. This mod is also requirement for other mods such as [https://www.nexusmods.com/oblivion/mods/44676/ Oblivion Character Overhaul].
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "Blockhead 10.3"


<short description>
<br />


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] =====
===== [https://www.nexusmods.com/oblivion/mods/26510/? ConsCribe] =====
* '''Author''': LogicDragon
*'''Author''': shadme
* '''Version''': 1.4a
*'''Version''': 10.0
* '''Notes''': This mod is very optional. I included because I like the idea but if you occasionally experience motion sickness in games I highly recommend not using it. Even I get a little ill after using it and I don't get motion sick.
*'''Description''': Logs all console output to text files for later reviewing, including those typed in by the player, improving your ability to diagnose any issues that occur.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "ConScribe 100"


Replaces the first person camera with third person and then moving the camera into a first person view. I like the idea and thought others would. This '''IS''' my replacement for the leg view that should be part of the Deadly Reflex combat mod that is later in the guide. I'll add the recommended leg mod later.
<br />
"FIX LATER" Temporarily Place holder for vid.
{{Video|j4ZQpzf_iAE|Place Holder|Ignore me}}


<br>
===== [https://www.nexusmods.com/oblivion/mods/47085/? EngineBugFixes] =====
<br>
*'''Author''': Tiawar
*'''Version''': 1.2
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "EngineBugFixes v1.2"


=== 2.02 Fixes ===
<br />


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/5296/ UOP - Unofficial Oblivion Patch] =====
===== [https://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] =====
*'''Author''': by Quarn, Kivan and Arthmoor
* '''Author''': kyoma
*'''Version''': 3.5.0
*'''Version''': 16b
*'''Description''': Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.  
*'''Description''': MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
*'''Installation''':
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
::* Download mainfile and ''QTP3 UOP350 Compatibility Patch'' from the Optional section.
*'''Download''': "MenuQue v16b"
Esp/m Filter:
    Uncheck 'UOP Vampire Aging & Face Fix.esp'. The fix will be included in the bashed patch (Tweak).
    If warned about .dll, click [Yes]
::* '''Note''': Do not yet install the QTP3 patch, it will be used later.


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
<br />
:'''Author''': Quarn and Kivan and Arthmoor
:'''Version''': 1.5.4
:'''Installation''':
Esp/m Filter:
    Check: All


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
===== [https://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] =====
:'''Author''': Quarn and Kivan and Arthmoor
* '''Author''': LogicDragon
:'''Version''': 19
*'''Version''': 1.4b
:'''Installation''':
*'''Description''': Gives you a visible body when in 1st-person view, and provides greater immersion by preventing the switch to 3rd-person when sitting/standing and on knockout/death.
Esp/m Filter:
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
    Check: All
*'''Download''': "Enhanced Camera"
::* '''Note''' 'DLCThieves Den – Unofficial Patch – SSSB.esp' should only be activated for a new savegame.


<br />


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43702/? Summon Dremora Lord Saved] =====
===== [https://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] =====
*'''Author''': DemonLord7654
*'''Author''': SkyRanger-1
*'''Version''': 1.0
*'''Version''': 4.1.37
*'''Description''': The Bruma Mages guild is the only one who sells the spell Summon Dremora Lord. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
*'''Description''': This is a must have for anyone playing Oblivion, as it has many useful tools such as the FPS management, force quit and heap replacement.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]]
*'''Download''': "OSR_4-1-37"
*'''Installation''':
*'''Installation''':
:* Drop to Bain and install.


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/35941/? Disappearing Grass Fix for Oblivion and Nehrim] =====
OSR_4-1-37
* '''Author''': Xerus
:Unpack the archive to project and keep the original archive
* '''Version''': 1.0
:Open the newly created project and delete all the files except the ini in the OBSE folder and use this file to make ini changes
* '''Description''': This mod fixes the disappearing act that grass has over time.
* '''Installation''': Download: Disappearing Grass Fix
Esp/m Filter:
    Check: GrassFix.esp
    Uncheck: NehrimGrassFix.esp


=== <span style="color: white"> 2.03 User Interface </span> ===
"OBSE/Plugins/sr_Oblivion_Stutter_Remover.ini"
You can chose between two different layouts of DarNified UI that get rid of the xBox interface and converts it to be more PC-like.  
{{fc|#ddd|Master}}
Images belong to the respective mod author. I will replace these with my own.
{{fc|#9eb8ee|bManageFPS}} = {{fc|#78c888|0}}
<!-- ummm...
{{fc|#9eb8ee|bReplaceHeap}} = {{fc|#78c888|1}}
ATTENTION:
{{fc|#9eb8ee|bFastExit}} = {{fc|#78c888|1}}
these pic things are really weird to get correct.
If its done incorrectly the the image will break.
Meaning nothing will show.


Except a really nice outline with a tiny clipart in the center....
{{fc|#ddd|Heap}}
-->
{{fc|#9eb8ee|iHeapAlgorithm}} = {{fc|#78c888|6}}
{{fc|#9eb8ee|iHeapSize}} = {{fc|#78c888|512}}


{| class="mw-collapsible mw-collapsed wikitable"
{{fc|orange|Note: }}I am not 100% solid on this number.
! Whats the difference?
|-
| Options || <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: orange">Hishutup's recommendation:</span> DarkUId DarN || <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: orange">Red's recommendation:</span> DarNified UI || Vanilla with <blocalmapshader=o>
|-
| Customization || [[File:DarkUId_DarN_Options.png|480px]] || [[File:DarNified_UI_Options.png|480px]] || [[File:Vanilla_Options.png|480px]]
|-
| Items Menu || [[File:DarkUId_DarN_Items.png|480px]] || [[File:DarNified_UI_Items.png|480px]] || [[File:Vanilla_Items.png|480px]]
|-
| Map || [[File:DarkUId_DarN_ColoredMap.png|480px]] || [[File:DarNified_UI_ColoredMap.png|480px]] || [[File:Vanilla_VanillaMap.png|480px]]
|}


{| class="mw-collapsible mw-collapsed wikitable"
<br />
! <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><big><span style="color: orange">Hishutup's recommendation:</span><br></big>
|-
| <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/8958 Atmospheric Dark UI Loading Screens]
* '''Author''': Galahaut and Vacuity
* '''Version''': 4.05
* '''Installation''': Download: Atmospheric Loading Screens 4_05
    In Wrye Bain (Installer) right-click the bar that is underneath the tabs
    Select ''Monitor External Installation''
    [OK]
    Leave WB in the current state
Open OBMM:
    Click [Create]
    In the new window, select [Add archive] and add 'Atmospheric Loading Screens 4_05-8925-4-05.7z'
    [Yes] to omod conversion data
    [Create omod] this might takes a while
    [OK]
    Click on the new file in the middle pane
    [Activate]
    Read the Box and [OK]
    Select 'Random Quotes' and [OK]
    Make sure the green quadrant next to the mod has turned blue
    Exit OBMM
Back in Wrye Bain:
    [OK]
    [Create Project]
    Type 'Atmospheric Loading Screens 4.05'
    [OK]
 
|-
|<span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/11280/? DarkUId DarN]
* '''Author''': Gothic251
* '''Version''': 1.6
* '''Description''': This is a merge of DarkUI by Darkbirdy and DarNified UI by DarN - aka all advantages from both mods in one washup =)
* '''Installation''': Download: DarkUId DarN 16 OMOD Version.
Move:
    DarkUId DarN 16 OMOD Version-11280.zip into:
          Oblivion\obmm\mods folder
Install:
    In Wrye Bain (Installer) right-click the bar that is underneath the tabs
    Select ''Monitor External Installation...''
    [OK]
Leave Wrye Bain in the current state.
Open OBMM:
    Select 'DarkUId DarN 16 OMOD Version-11280'
    Click [Activate]
    Type the name of your character
    (suggestion) If playing a female try "Rosaline"
    Select [OK]
    Click 'Install Everything'
    Select multiple (use ctrl)
          Select 'Custom Font 1' (Optional/Option)
          Select 'Atmospheric Loading Screens'
          Select 'No Quest Added popup'
    Click [Ok]
    Select 'Knights_Quest_36' (Optional/Options)
    Click [Ok]
    Select 'Large' (Options)
    Click [OK]
    Press (CTRL) + [Yes]
    Close OBMM
Wrye Bain:
    Click [OK]
    Select all
    Type "DarkUId DarN v16" (Options)
    Click [OK]
* '''Notes''': This can be a complicated install. I tried to make sure that it was painfully described.
|-
|<span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/39135/ Skill Perk Descriptions]
* '''Author''': Alek
* '''Version''': 1.1
* '''Description''': This mod adds perk descriptions to the UI. Now you are capable of seeing which skill level offers you what abilities. It uses the background and font of whatever UI you have installed.
* '''Installation''':
    Drop the archive to Bain and install.
|-
|<span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/34792/ DarNified Config Addon]
* '''Author''': KyoParadox
* '''Version''': 1.4
* '''Requirements''': OBSE & ConScribe
* '''Description''': This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active.
* '''Installation''':
    Drop the archive to Bain and install.
|-
|}
<!--


===== [https://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] =====
*'''Author''': Elys
*'''Version''': 0.93
*'''Description''': Gives you time to read the dialogue of unvoiced characters. Oblivion skips through the dialogue of unvoiced characters even if there are subtitles. This mod places a blank audio track in the place of the voiced dialogue, so you are able to read the text dialogue.
*'''Requirements''': [[#OBSE_.28Oblivion_Script_Extender.29|OBSE]] and subtitles enabled
*'''Download''': "OBSE -Elys- Universal Silent Voice v93"
*'''Installation''':


separation
OBSE -Elys- Universal Silent Voice v93
to make
:[https://drive.google.com/open?id=0B1v5AjWckRZpa0QwT0lDSzNVRnM Apply the BCF provided]
this easier to edit


<br />
<br />


-->
=== Shaders ===
{| class="mw-collapsible mw-collapsed wikitable"
<br />
! <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><big><span style="color: orange">Red's recommendation:</span><br></big>
====== Create a Marker ======
|-
I recommend that you add a marker in Wrye Bash called "Shaders"<br />
|<span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/10763/ DarNified UI]
*'''Author''': DarN
*'''Version''': v132


*'''Download also''':
:* [http://www.nexusmods.com/oblivion/mods/45444/? BCF-File Loading Screens Themed Replacer Addon] by Soire
:* [http://www.nexusmods.com/oblivion/mods/13012/ Loading Screens Themed Replacer], v1.0 by Trollf
:* [http://www.nexusmods.com/oblivion/mods/15852/ Loading Screens Themed Replacer SI], v1.0 by Trollf
:* [http://www.nexusmods.com/oblivion/mods/16020/ Loading Screens Themed Replacer Addon], v1.0 by Trollf - download ''LoadingScreensThemedAddOn'' only


===== [https://www.nexusmods.com/oblivion/mods/45749/? Oblivion Reloaded - OBGE v4] =====
*'''Author''': '''Alenet''' - Timeslip - Scanti - ShadeMe - Ethatron
*'''Version''': 4.2.3
*'''Description''': An OBSE plugin that modifies the rendering pipeline including shaders and custom effects.
*'''Requirements''': [https://www.nexusmods.com/oblivion/mods/32200/? MenuQue]
*'''Download''': "Oblivion Reloaded"
*'''Installation''':
*'''Installation''':
::* Drag and drop the ''Loading Screens Themed Replacer'' into Bain
    Esp/m Filter:
    Uncheck LoadingScreen.esp.
    Install
::* Drop ''Loading Screen Themed Replacer SI'' into Bain.
    Esp/m Filter:
    Uncheck LoadingScreenSI.esp
    Install
::* Drop ''Loading Screen Themed Replacer Addon'' into Bain.
::* Drop the BCF file into <SteamApps>\common\Oblivion Mods\Bain Installers\Bain Converters. Back in Bain:
    Right-click the mod
    'Conversion' -> 'Apply' -> select the BCF.
::* Highlight the new archive.
    Right Pane:
    Check: '00 Core' and '03 AddOn+Base+SI'
    Uncheck: LoadingScreensAddon.esp
    Install


::* Download DarNified UI OMOD version and extract the DarNified UI archive to the same location.
Oblivion Reloaded
::* In Wrye Bash right-click the bar that is underneath the tabs
:*Unpack to a project and keep the original archive
    Select ''Monitor External Installation...''
:*Unpack to a second project called Oblivion Reloaded ini's and move it to be below the OR project
    [OK]
:*Delete all of the files in the OR ini's project except for the ini files. Updating the OR ini's can now occur without needing to reconfigure the OR installation.
::* Run OBMM from within Wrye Bash.
The process of updating an Oblivion Reloaded ini file, if you want the change to be a permanent part of the installation, is:
    [Load] -> 'DarNified UI 1.3.2.OMOD'
# In Wrye Bash, double-click on the Oblivion Reloaded ini's project to open up the folder
    [Activate]
# Navigate to the desired ini file
    Type the name of your character
# Right-click on the ini file and open it with Notepad++ or other comparable text editor
    [OK]
# Make the desired changes then save and close the editor
    Select 'Install Everything'
# In Wrye Bash right-click on the Oblivion Reloaded ini's project and Refresh, to have it recognise the changes that you made
    Hold (CTRL)
# Right-click on the Oblivion Reloaded ini's project and Anneal, to update the installed Oblivion Reloaded ini files with the desired changes
        Select 'Trollf Loading Menu'
 
        Select 'Colored Local Map'
====== "Ini/OblivionReloadedEsp.ini" ======
        Select (Optional) 'No Quest Added Popup'
Disable lock-on feature
    [OK]
set {{fc|#9eb8ee|ORLoaderQuest.StayOnTarget}} to {{fc|#78c888|0}}
    Select 'Large'
Disable auto equipping of armor when underwater
    [OK]
set {{fc|#9eb8ee|ORLoaderQuest.SwimEquipment}} to {{fc|#78c888|0}}
    Press (CTRL) + Yes
    Close OBMM
::* Back in Wrye Bash:
    [OK]
    Select [All]
    Type "DarNified UI v132"
    [OK]
|-
|<span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/31809/ Colored Map - Correct Cities]
* '''Author''': Bobbyx
* '''Version''': 1.0
* '''Installation''':
    Drop the archive to Bain, install.
|-
|<span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/12797/ nONatees colored Shivering Isles Map]
* '''Author''': nONatee
* '''Version''': 1.1
* '''Notes''': This mod is not correctly packed. Before installation it needs a few extra steps.
* '''Installation''':
    Extract the archive ''nONatees_colored-SI-mod1.1.zip'' to the same location
    Open 'visually_divided' until you see a folder called 'Textures'
    Right-click 'Textures' and pack it to an archive called: nONatees Colored Map SI darker
    Drop the new archive to Bain, install.
|-
|<span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/39135/ Skill Perk Descriptions]
* '''Author''': Alek
* '''Version''': 1.1
* '''Description''': This mod adds perk descriptions to the UI. Now you are capable of seeing which skill level offers you what abilities. It uses the background and font of whatever UI you have installed.
* '''Installation''':
    Drop the archive to Bain, install
|-
|<span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/34792/ DarNified Config Addon]
* '''Author''': KyoParadox
* '''Version''': 1.4
* '''Requirements''': OBSE & ConScribe
* '''Description''': This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active.
* '''Installation''':
    Drop the archive to Bain, install.
|}


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] =====
<br />
* '''Author''': TheNiceOne
* '''Version''': 2.1.1
* '''Installation''': (if needed)
* '''Notes''': (if needed)
"FIX LATER" Retake
{| class="mw-collapsible mw-collapsed wikitable"
! Dynamic Map Comparison
|-
| Alternatives || Example || Notes
|-
| Default || X  || Note
|-
| [http://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] - Color Map Option || X || Note
|-
| [http://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] - Elven Map Option || X || Note
|-
| [http://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] - Tamriel HeightMap Option || X || Note
|-
| [http://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] - Terrain Map Option || X || Note
|}
<short description>


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/26220/? MiniMap - Reboot] =====
====== "OBSE/Plugins/OblivionReloaded.ini" ======
* '''Author''': Kyoma
{{fc|#ddd|[Main]}}
* '''Version''':
{{fc|#9eb8ee|WindowedMode}} = {{fc|#78c888|0}}
* '''Installation''': Download: MiniMap v1x2x0
{{fc|#9eb8ee|FoV}} = {{fc|#78c888|90.0}}
* '''Notes''':
{{fc|#9eb8ee|WaterReflectionMapSize}} = {{fc|#78c888|1024}}
The controls are on the keypad section of the keyboard.
{{fc|#9eb8ee|WaterManagement}} = {{fc|#78c888|1}}
:"*" is to change views.
{{fc|#9eb8ee|FarPlaneDistance}} = {{fc|#78c888|283840.0}}
:"+" zoom in
{{fc|#9eb8ee|ScreenshotPath}} = {{fc|#78c888|/Screenshots}}
:"-" zoom out
{{fc|#9eb8ee|ScreenshotType}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|CustomEffects}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|FrameRate}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|SaveSettings}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|CombatMode}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|CameraMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EquipmentMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|SleepingMode}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|GrassMode}} = {{fc|#78c888|0}}
&nbsp;
{{fc|#ddd|[FrameRate]}}
{{fc|#9eb8ee|Average}} = {{fc|#78c888|30}}
{{fc|#9eb8ee|Gap}} = {{fc|#78c888|3}}
{{fc|#9eb8ee|Delay}} = {{fc|#78c888|10}}
{{fc|#9eb8ee|FadeStep}} = {{fc|#78c888|0.5}}
{{fc|#9eb8ee|FadeMinObjects}} = {{fc|#78c888|10}}
{{fc|#9eb8ee|FadeMinActors}} = {{fc|#78c888|15}}
{{fc|#9eb8ee|GridStep}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|GridMin}} = {{fc|#78c888|5}}
&nbsp;
{{fc|#ddd|[CameraMode]}}
{{fc|#9eb8ee|HUDReticle}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|ChasingFirst}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|ChasingThird}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|OffsetX}} = {{fc|#78c888|0.0}}
{{fc|#9eb8ee|OffsetY}} = {{fc|#78c888|15.0}}
{{fc|#9eb8ee|OffsetZ}} = {{fc|#78c888|4.0}}
{{fc|#9eb8ee|NearDistanceFirst}} = {{fc|#78c888|2.0}}
{{fc|#9eb8ee|NearDistanceThird}} = {{fc|#78c888|10.0}}
{{fc|#9eb8ee|DialogFirst}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|DialogThird}} = {{fc|#78c888|2}}
{{fc|#9eb8ee|DialogOffsetX}} = {{fc|#78c888|50.0}}
{{fc|#9eb8ee|DialogOffsetY}} = {{fc|#78c888|-10.0}}
{{fc|#9eb8ee|DialogOffsetZ}} = {{fc|#78c888|10.0}}
&nbsp;
{{fc|#ddd|[SleepingMode]}}
{{fc|#9eb8ee|Rest}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|RestMessage}} = {{fc|#78c888|You must be in a bed to rest.}}
&nbsp;
{{fc|#ddd|[Shaders]}}
{{fc|#9eb8ee|EnableWater}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableGrass}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnablePrecipitations}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableHDR}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnablePOM}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSkin}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableTerrain}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableBlood}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableShadows}} = {{fc|#78c888|1}}
&nbsp;
{{fc|#ddd|[Effects]}}
{{fc|#9eb8ee|EnableUnderwater}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableWaterLens}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableGodRays}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableDepthOfField}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableAmbientOcclusion}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableColoring}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableCinema}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableBloom}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSnowAccumulation}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableBloodLens}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableMotionBlur}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableLowHF}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableWetWorld}} = {{fc|#78c888|1}}
{{fc|#9eb8ee|EnableSharpening}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|EnableSMAA}} = {{fc|#78c888|0}}
&nbsp;
{{fc|#ddd|[Develop]}}
{{fc|#9eb8ee|CompileShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|CompileEffects}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|ShadersFolder}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceVanillaShaders}} = {{fc|#78c888|0}}
{{fc|#9eb8ee|TraceCulling}} = {{fc|#78c888|0}}


Not everyone will like this but check out the mod page. I may add pictures later.
<br />
<br />


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/21862/? RefScope] =====
=== INI Tweaks ===
* '''Author''': Wyzard
* '''Version''': 2.1.2
* '''Installation''': Download: RefScope 2_1_2
* '''Description''': To use this wonderful little tool hold 'X' on a particular object/item/person, it should then glow a pale yellow. Press [Activate] and a dialogue box will pop up telling you all about that particular object/item/person. While in game you can find where a particular object or item came from. This helps with debugging and troubleshooting.
* '''Installation''':
    Drop the archive to Bain, and install.


=== <span style="color: white"> 2.04 Conflicting Textures </span> ===
You can find your .ini file in "/Documents/My Games/Oblivion".<br>


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/38350/? Really Textured Normal Maps for Vanilla - BAINs] =====
I would recommend NOT using Wrye Bash to make the edits because Wrye Bash does not use carriage returns, making future editing very difficult. The best method of editing your .ini file is with [https://notepad-plus-plus.org/ Notepad++.]
* '''Author''': Jarod
* '''Version''': 1.0
* '''Description''': A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
* '''Installation''':
Download:
    Really Textured Normal Maps Part 1 BAIN
    Really Textured Normal Maps Part 2 BAIN
    Really Textured Normal Maps SI BAIN
Sub-Packages:
    Left Pane:
          Right-click: ''Select All''
    Repeat for all "Really Textured Normal Maps"


=== <span style="color: white"> 2.05 Landscape, Cities & Caves </span> ===


<!-- Qarls Packs: I took the parallaxed out, it's outdated and included in QTP3 - Red -->
==== Oblivion.ini ====


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.theassimilationlab.com/forums/files/download/875-qarls-textures/ Qarls Texture Pack III] =====
Each of the following entries can be pasted directly into the INI. The entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted.
* '''Author''': Qarl
Descriptions are only provided on tweaks that needed explaining. There are too many tweaks to list what each one does, but know that all are required.
* '''Version''': 1.3
* '''Description''':
<small>{{Quotation|Qarl|The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.}}</small>
* '''Notes''': Performance Option: Download QTPRedimized.zip. Super-Performance Option: do not install.
* '''Installation''': download QarlTP3.zip
Install:
    In Wrye Bain (Installer) right-click the bar that is underneath the tabs
    Select ''Monitor External Installation...''
    [OK]
Leave Wrye Bain in the current state.
Open Archive:
    Run:
          QuarlTP3.exe
    If you get a security warning, click [Run]
    "Extract To":
          <Steam>\SteamApps\common\Oblivion\Data
    Select [Extract]
    Confirm replacing files: [Yes to all]
    This may takes a while.
<small>{{Quotation|Red|Go get Coffee or a Soda o.o}}</small>
Wrye Bain:
    [OK]
    [Create Project]
    Make sure, all is selected
    Type "QTP3" (Options)
    [OK]
    This may takes a while. Red suggests, you go for a cookie?


:I am trying to find a reliable upload of the texture pack. If this link goes down, post in the forum.
===== Reduce Landscape Texture Size =====
{{fc|#ddd|[Landscape]}}
{{fc|#9eb8ee|fLandTextureTilingMult}}={{fc|#78c888|3.0000}}


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/26075/ QTP Custom Road Textures - and more] =====
===== Remove AI file =====
* '''Author''': _pk
{{fc|#ddd|[Archive]}}
* '''Version''': 1.0
{{fc|#9eb8ee|SInvalidationFile}}=
* '''Description''': Replaces QTP3 Road and Rock textures with custom ones correcting some eye-sores.
* '''Notes''': Super-Perfomance Option: Do not install.
* '''Installation''':
    Left Pane Subpacks:
        Select all 02. folders
        Install


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/31595/? QTP3 Transparent Rock Texture Fix] =====
===== Remove the intro =====
* '''Author''': amnes
{{fc|#ddd|[General]}}
* '''Version''': 1.0
{{fc|#9eb8ee|SIntroSequence}}=
* '''Description''': Fixes a large rock texture that looked out of place.
{{fc|#9eb8ee|SOblivionIntro}}=
* '''Notes''': I am unsure if this is still needed but figured that it really doesn't matter if it is installed. Super-Perfomance Option: do not install.


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/5296/ QTP UOP350 Compability Patch] =====
===== Oblivion Reloaded =====
* '''Author''': Quarn, Kivan and Arthmoor
* '''Version''': 3.5.0
* '''Description''': Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
* '''Notes''': Super-Performance Option: do not install.
* '''Installation''': Remember you've downloaded this patch in the 'Fixes' section?
    Drop the archive to Bain, install.


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.worldofelderscrolls.de/?go=dlfile&id=125 Bomret Texture Pack for Shivering Isles] =====
{{fc|#ddd|[BackgroundLoad]}}
* '''Author''': Bomret
{{fc|#9eb8ee|iPostProcessMilliseconds}}={{fc|#78c888|25}}
* '''Version''': 1.0
{{fc|#9eb8ee|iPostProcessMillisecondsLoadingQueuedPriority}}={{fc|#78c888|100}}
* '''Description''': Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion.
* '''Notes''': Super-Perfomance Option: Do not install. On the homepage linked above, scroll down for the English description. Download-button on the bottom.
* '''Installation''': (if needed)


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/42881/ Arena HD]=====
{{fc|#ddd|[Display]}}
* '''Author''': amnes
{{fc|#9eb8ee|iMultiSample}}={{fc|#78c888|0}}
* '''Version''': 1.5
{{fc|#9eb8ee|iShadowMapResolution}}={{fc|#78c888|512}}
* '''Notes''': Super-Perfomance Option: Do not install.
* '''Installation''':
    Drop the archive to Bain, install.


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43100/ Oblivion Realm - HD]=====
{{fc|#ddd|[General]}}
* '''Author''': amnes
{{fc|#9eb8ee|uGridDistantCount}}={{fc|#78c888|50}}
* '''Version''': 1.0
{{fc|#9eb8ee|uGridDistantTreeRange}}={{fc|#78c888|30}}
* '''Notes''': Super-Perfomance Option: Do not install.
* '''Installation''':
    Drop the archive to Bain, install.


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/6854/ Real Lava HD]=====
{{fc|#ddd|[HAVOK]}}
* '''Author''': CptJoker71
{{fc|#9eb8ee|fJumpAnimDelay}}={{fc|#78c888|0.2500}}
* '''Version''': 1.3
{{fc|#9eb8ee|fHorseRunGravity}}={{fc|#78c888|5.0000}}
* '''Description''': Retextures the Lava to look way more realistic and detailed.
* '''Notes''': Super-Perfomance Option: Do not install.
* '''Installation''': Download: Real Lava 1_3


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43104/ Statues HD] =====
{{fc|#ddd|[SpeedTree]}}
* '''Author''': anmes
{{fc|#9eb8ee|fLocalTreeMipMapLODBias}}={{fc|#78c888|0.0000}}
* '''Version''': 1.0
{{fc|#9eb8ee|fLODTreeMipMapLODBias}}={{fc|#78c888|-0.5000}}
* '''Notes''': Super-Perfomance Option: Do not install.
{{fc|#9eb8ee|iTreeClonesAllowed}}={{fc|#78c888|10}}
* '''Installation''':
    Drop the archive to Bain, install.


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/25314/ Unique Signs] =====
{{fc|#ddd|[Water]}}
* '''Author''': Khavaz
{{fc|#9eb8ee|bUseWaterReflectionsActors}}={{fc|#78c888|1}}
* '''Version''': 1.0
{{fc|#9eb8ee|bUseWaterReflectionsTrees}}={{fc|#78c888|1}}
* '''Description''': Changes Oblivion's signs to be unique and memorable.
{{fc|#9eb8ee|bUseWaterReflectionsStatics}}={{fc|#78c888|1}}
* '''Notes''': Super-Perfomance Option: Do not install.
* '''Installation''':
    Drop the archive to Bain, install.


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/25429/ Real Wood Road Signs] =====
{{AlertSmall‏‎|type=warning||size=90|text=After adding these tweaks, changing settings in the Oblivion Launcher can undo user-configured INI tweaks. To avoid 'unapproved' alterations to the INI file, [https://windows.microsoft.com/en-US/windows7/Prevent-changes-to-a-file-by-setting-it-to-read-only set Oblivion.ini as "read only"] after all the tweaks are in place.}}
* '''Author''': Varacolaci
<br />
* '''Version''': 1.0
* '''Installation''':
    Drop the archive to Bain, install.


===== Anti-Aliasing =====
I would recommend enabling MSAA through your drivers and not through Oblivion's internal one. This is to avoid the 1 pixel line on the first column on the left.<br />
If you are able to get SMAA to work that is a possible alternative. One bad effect SMAA has is that the image will be overly bright and washed out which is due to Steam overlay being enabled.<br />
<br />
{{fc|orange|Note: }}Using both MSAA and HDR will <b>not</b> work unless you have [[#Oblivion Reloaded - OBGE v4|Oblivion Reloaded]]
<br />


<big>{{Construction|Flora, Grass and Water: do not use yet|1|size=100}}</big>
=== Fixes ===
<br />
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Fixes"<br />


=== 2.06 Flora, Grass and Water ===
<br />
<span style="color: orange;"><big>'''NOTE: CHOOSE ONE PACK.'''</big></span>
<br />
{| class="mw-collapsible mw-collapsed wikitable"
! <span style="color: green;"><big>Recommended Pack</big></span>
|-
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/23783/ Enhanced Vegetation]
* '''Author''': LprMan
* '''Version''': 1.1
* '''Installation''':


|-
===== [https://www.nexusmods.com/oblivion/mods/5296/ Unofficial Oblivion Patch] =====
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/36411/ Enhanced Vegetation - Darker Trunks]
*'''Author''': Quarn, Kivan and Arthmoor
* '''Author''': Xtudo
*'''Version''': 3.5.5
* '''Version''': 1.2
*'''Description''': Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
* '''Installation''':
*'''Download''': "Unofficial Oblivion Patch"
*'''Installation''':


|-
Unofficial Oblivion Patch
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/8500/ Improved Trees and Flora]
:Uncheck the following Esp/m Filter
* '''Author''': Mikal33
::*UOP Vampire Aging & Face Fix.esp
* '''Version''': 1.0
* '''Description''':
* '''Notes''':
* '''Installation''':


|-
<br />
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/8500/ Improved Trees and Flora 2]
* '''Author''': Mikal33
* '''Version''': 2.0
* '''Description''':
* '''Notes''':
* '''Installation''':


|-
===== [https://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/43504/ Tree Bark HD Reduced]
*'''Author''': Quarn, Kivan and Arthmoor
* '''Author''': Darooz and amnes - reduced by Xerus
*'''Version''': 1.5.9
* '''Version''': 1.0
*'''Description''': A must have mod with similar effects as [[#Unofficial_Oblivion_Patch|Unofficial Oblivion Patch]]
* '''Description''':  
*'''Requirements''': "Unofficial Oblivion Patch"
* '''Notes''': Perfomance-Option: Use reduced. Super-Perfomance Option: Do not use.
*'''Download''': "Unofficial Shivering Isles Patch"
* '''Installation''':


|-
<br />
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/8298/ Improved Doors & Flora]
* '''Author''': Mikal33
* '''Version''': 1.0
* '''Description''':
* '''Notes''': Perfomance-Option: Use reduced. Super-Perfomance Option: Do not use.
* '''Installation''': Download both mainfile & update.
  "FIX LATER" - check with UOP if meshes need to be patched


|-
===== [https://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/8011/ Enhanced Water v20]
*'''Author''': Quarn and Kivan and Arthmoor
* '''Author''': LprMan
*'''Version''': 24
* '''Version''': 2.0
*'''Description''': A must have mod with similar effects as [[#Unofficial_Oblivion_Patch|Unofficial Oblivion Patch]]
* '''Description''':  
*'''Requirements''': [[#Unofficial Oblivion Patch|Unofficial Oblivion Patch]]
* '''Notes''':  
*'''Download''': "Unofficial Official Mods Patch"
* '''Installation''':


|-
<span style="color: orange">'''BASH Tags:</span>'''<br />
| <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/17345/ Enhanced Water v20 SI]
DLCFrostcrag - Unofficial Patch.esp
* '''Author''': halo112358
:Remove
* '''Version''': 0.2
:*C.Climate
* '''Description''':  
:*C.Light
* '''Notes''':  
* '''Installation''':


|-
<br />
| <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/42400/? Oblivion Grass Overhaul]
* '''Author''': Ferretmyster
* '''Version''': v4.0
* '''Installation''': Download both main files.
* '''Notes''': "FIX LATER"proposed ini settings
tex = 7
density = 40 or 20


<short description>
===== [https://www.nexusmods.com/oblivion/mods/43702/? Summon Dremora Lord Saved] =====
|-
*'''Author''': DemonLord7654
| [http://www.nexusmods.com/oblivion/mods/45342/? Nice Ice a.k.a. The Hills Have Ice]
*'''Version''': 1.0
* '''Author''': maczopikczo and xrayy
*'''Description''': The Bruma Mages guild is the only one who sells the spell ''Summon Dremora Lord''. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
* '''Version''': 03
*'''Download''': "Summon Dremora Lord Saved"
* '''Installation''': Download: Nice Ice - Icing on the Cake
* '''Notes''': (if needed)


<short description>
<span style="color: orange">'''BASH Tags:</span>'''<br />
|}
Summon Dremora Lord Saved.esp
:Add
:*Actors.Spells


<br />
<br />


<br>
=== User Interface ===
{| class="mw-collapsible mw-collapsed wikitable"
! <span style="color: orange;"><big>Lush and Gaudy Pack</big></span>
|-
| YET TO BE REVIEWED
|}


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/6914/? AliveWaters] =====
====== Create a Marker ======
* '''Author''': Windsurfer
I recommend that you add a marker in Wrye Bash called "User Interface"<br />
* '''Version''': 0.6
* '''Installation''':
Esp/m Filter:
Check: All


This mod adds a ton of life to the water. If may have a hit on performance.
===== [https://www.nexusmods.com/oblivion/mods/13012/? Loading Screens Themed Replacer] =====
*'''Author''': Trollf
*'''Version''': 1.0
*'''Requirements''': [[#DarNified UI|DarNified UI]]
*'''Download''': "LoadingScreens"


===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/20698/? AliveWaters Grass Bug Fix] =====
LoadingScreens
* '''Author''': Xerus
:Uncheck the following Esp/m Filter
* '''Version''': 1.0
:*LoadingScreens.esp
* '''Installation''':  
* '''Notes''': Only download and install if you are using AliveWaters.


=== <span style="color: white"> Distant Landscape </span> ===
<br />


'''NOTE:'''
===== [https://www.nexusmods.com/oblivion/mods/15852/? Loading Screens Themed Replacer SI] =====
This Section and a few other mods may be replaced by [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v4]. I struggle to fully understand this amazing application. There are a few problems with the application and can take over an hour but that might because I did something wrong.
*'''Author''': Trollf
*'''Version''': 1.0
*'''Requirements''': [[#DarNified UI|DarNified UI]] and [[#Loading Screens Themed Replacer|Loading Screens Themed Replacer]]
*'''Download''': "LoadingScreensSI"


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/15278/? Optimised Distant Land MAX] =====
LoadingScreensSI
* '''Author''': bunsaki
:Uncheck the following Esp/m Filter
* '''Version''': 1.1
:*LoadingScreensSI.esp
* '''Installation''':
Sub-Packages:
    50 Percent Optimized Distant Land
* '''Notes''': May be replaced by tes4ll-v4.
:There will be a needed patch that will be near the end of the guide for Unique Landscapes.


This mod reduces vanilla distant land meshes to increase frames.
<br />


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/9952/? Koldorns LOD Noise Replacer] =====
===== [https://www.nexusmods.com/oblivion/mods/16020/? Loading Screens Themed AddOn and DevKit] =====
* '''Author''': Koldorn
*'''Author''': Trollf
* '''Version''': 1.3
*'''Version''': 1.0
* '''Installation''': Download: KoldornsLODnoiseReplacer
*'''Requirements''': [[#DarNified UI|DarNified UI]], [[#Loading Screens Themed Replacer|Loading Screens Themed Replacer]], and [[#Loading Screens Themed Replacer SI|Loading Screens Themed Replacer SI]]
Sub-Packages:
*'''Download''': "LoadingScreensThemedAddOn"
    Check ''Medium''
*'''Installation''': [https://drive.google.com/open?id=0B1v5AjWckRZpTVlMVGd3YVg4RlE Apply the BCF provided]
* '''Notes''': May be replaced by an tes4ll-v4.


<short description>
LoadingScreensThemedAddOn
:Check the following Sub-Packages
:*00Core
:*02Merged Base + SI Addon


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/32709/? Deathb0rns Modified Qarls LOD Normal Maps] =====
<br />
* '''Author''': Deathb0rn
* '''Version''': 1.1
* '''Installation''': Download: 2048x2048 version (Options)
* '''Notes''': May be replaced by an tes4ll-v4.


<short description>
===== [https://www.nexusmods.com/oblivion/mods/10763/? DarNified UI] =====
*'''Author''': DarN
*'''Version''': 1.3.2
*'''Download''': "DarNified UI 132 7z Archive"
*'''Installation''':


=== <span style="color: white"> Character Improvements </span> ===
DarNified UI 132 7z Archive
:[https://drive.google.com/open?id=0B1v5AjWckRZpOUlENlM2eHgtenM Apply the BCF provided]
:Check the following Sub-Packages
:*00 Core
:*01 Trollf Loading Screens
:*04 No Quest Added Dialogue Popup
:*05 Custom Fonts


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/44676/? Oblivion Character Overhaul version 2] =====
<br />
* '''Author''': nuska
* '''Version''': 2.03
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"


<short description>
===== [https://www.nexusmods.com/oblivion/mods/39135/? Skill Perk Descriptions] =====
*'''Author''': Alek
*'''Version''': 1.1
*'''Download''': "Skill_Perk_Descriptions_1_1"
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#DarNified UI|DarNified UI]]


<big>{{Construction|The rest of the guide is incomplete. Do NOT continue. Suggestions for current and future sections are welcome.|1|size=100}}</big>
<br />


=== <span style="color: white"> Common Oblivion </span> ===
===== [https://www.nexusmods.com/oblivion/mods/12797/? nONatees colored Shivering Isles map] =====
"FIX LATER" MAy need to be moved up the list Bain Patches?
*'''Author''': nONatee
{| class="mw-collapsible mw-collapsed wikitable"
*'''Version''': 1.1
! <big><span style="color: orange">Hishutup's recommendation:</span><br></big>
*'''Download''': "nONatees_colored-SI-map-mod1.1.zip"
|-
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#DarNified UI|DarNified UI]]
|===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.theassimilationlab.com/forums/files/file/951-cobl/ Cobl] =====
*'''Installation''':
* '''Author''': Cobl Team
* '''Version''': Cobl v173
* '''Installation''':  
Sub-Packages:
    Check:
          00 Cobl Core
          02 Tweaks (Only install one)
Esp/m Filter:
    Check:
          Cobl Main.esm
          Cobl Filter Late...
          Cobl Glue.esp
          Cobl Races.esp
          Cobl Si.esp
          Cobl Tweaks - FCOM Mergeable.esp
* '''Notes''': Bashed Patch requires special edits with this mod. That part will be described near the end of the guide.
Cobl stands for Common Oblivion."FIX LATER"
|}


{| class="mw-collapsible mw-collapsed wikitable"
nONatees_colored-SI-map-mod1.1.zip
! <big><span style="color: orange">Red's recommendation:</span><br></big>
:[https://drive.google.com/open?id=0B1v5AjWckRZpcjNqMWFWeXpkbDA Apply the BCF provided]
|-
:Check the following Sub-Packages
|????Do not use????
:*01 visually_divided
|}


=== <span style="color: white"> RAEVWD </span> ===
<br />


{| class="mw-collapsible mw-collapsed wikitable"
===== [https://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] =====
! <span style="color: orange;"><big>Hishutup's Recommendation:</big></span>
*'''Author''': TheNiceOne
|-
*'''Version''': 2.1.1
|<span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[<!--http://www.nexusmods.com/oblivion/mods/20053/?--> Really AEVWD]
*[https://stepmodifications.org/forum/topic/6406-dynamic-map-by-theniceone/ Forum Link]
* '''Author''': Several
*'''Description''': This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
* '''Version''': 1.9.2
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#MenuQue_-_OBSE_Plugin|MenuQue - OBSE Plugin]]
* '''Installation''': Don't install this mod at this time. Only place in your install order.
*'''Download''': "Dynamic Map 2_1_1"
Wizard:
*'''Installation''':
    X
* '''Notes''': If you feel that you understand this mod then go ahead an install but if you don't I would recommend not installing this mod.


This mod adds distant meshes resources, that after running TES4LODGen there will be more distant mesh objects.
Dynamic Map 2_1_1
|}
:Check the following Sub-Packages
:*00 Core
:*01 Color Map
:Unpack the archive and open the newly created project
:Delete all the files except for "00 Core/Ini/Dynamic Map base.ini" and move the file to "Ini/Dynamic Map base.ini"


{| class="mw-collapsible mw-collapsed wikitable"
====== "Ini/Dynamic Map base.ini" ======
! <span style="color: orange;"><big>Red's Recommendation:</big></span>
|-
|<span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[<!--http://www.nexusmods.com/oblivion/mods/20053/?--> Really AEVWD]
* '''Author''': Several
* '''Version''': 1.9.2
* '''Installation''': Don't install this mod at this time. Only place in your install order.
Wizard:
    X
* '''Notes''': If you feel that you understand this mod then go ahead an install but if you don't I would recommend not installing this mod.


This mod adds distant meshes resources, that after running TES4LODGen there will be more distant mesh objects.
set {{fc|#9eb8ee|tnoDM.zoomIn}} to {{fc|#78c888|264}}
|}
set {{fc|#9eb8ee|tnoDM.zoomOut}} to {{fc|#78c888|265}}
set {{fc|#9eb8ee|tnoDM.zoomReset}} to {{fc|#78c888|3}}


=== <span style="color: white"> Weather, Sound & Lighting </span> ===
<br />


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/19628/? Animated Window Lighting System and Chimneys - AWLS] =====
===== [https://www.nexusmods.com/oblivion/mods/34792/ DarNified Config Addon] =====
* '''Author''': XMarksTheSpot-Brumbek-Ismelda
*'''Author''': KyoParadox
* '''Version''': 5.5.4
*'''Version''': 1.4
* '''Installation''':
*'''Description''': This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active. Only needed if you plan to make changes to the UI.
Wizard:
*'''Requirements''': [[#OBSE_(Oblivion_Script_Extender)|OBSE (Oblivion Script Extender)]] and [[#ConsCribe|ConsCribe]]
    Select "Advanced Smoking Chimneys"
*'''Download''': "DarNifiedUI Config Addon v1x4"
    No
    No (Options)
    Yes
    Default 3x(Options)
    Yes
    Default 4x(Options)
    Check: "Apply these selections" and "Install this package"
Esp/m Filter:
    Check all


<short description>
<br />
<br />


I have always enjoyed diverse weather and sounds in games. I hate when I am able to pick up of the repetition of things.
==== Oblivion.ini ====
:I am currently looking for more or different sounds.
:I am looking to find a good new voice set. I found one but thought its strange until I had gotten used to it.


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/18305/? Weather - All Natural] =====
If Oblivion is told to use a specific font that doesn't exist, the game will crash on loading.
* '''Author''': Chong Li
* '''Version''': 1.35a
* '''Installation''':
Wizard:
    All Natural - Full
    Yes 3x
    All three checked
    Rose Red Tint (Option)
    Default (Option)
    Default Nights (Option)
    Default
    Check: Apply these selection and Install this package
Esp/m Filter:
    Check: All


* '''Notes''': Kvatch Rebuilt and MMM are going to be installed later.
===== DarNified UI =====
{{fc|#ddd|[Fonts]}}
;SFontFile_1=Data/Fonts/Kingthings_Regular.fnt
{{fc|#9eb8ee|sfontfile_1}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Exeter_28.fnt}}
;SFontFile_2=Data/Fonts/Kingthings_Shadowed.fnt
{{fc|#9eb8ee|sfontfile_2}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Petrock_14.fnt}}
;SFontFile_3=Data/Fonts/Tahoma_Bold_Small.fnt
{{fc|#9eb8ee|sfontfile_3}}={{fc|#78c888|Data/Fonts/DarN_Kingthings_Petrock_16.fnt}}
;SFontFile_4=Data/Fonts/Daedric_Font.fnt
{{fc|#9eb8ee|SFontFile_4}}={{fc|#78c888|Data/Fonts/DarN_Oblivion_28.fnt}}
;SFontFile_5=Data/Fonts/Handwritten.fnt
{{fc|#9eb8ee|SFontFile_5}}={{fc|#78c888|Data/Fonts/Handwritten.fnt}}


This mod includes another mod that was merged into All Natural. All natural improves weather as well as add lights to all the vanilla places that looked like something was giving off light but there was anything close that would give off light.
<br />
<br />


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/34199/? Immersive Interiors] =====
=== Conflicting Textures ===
* '''Author''': SomeWelshGuy
* '''Version''': 0.8.1
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER" requires all natural


<short description>
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Conflicting Textures"<br />


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/45297/? Immersive Interiors - Bravil and Leyawiin] =====
===== [https://www.nexusmods.com/oblivion/mods/38350/? Really Textured Normal Maps for Vanilla - BAINs] =====
* '''Author''': 127ms
*'''Author''': Jarod
* '''Version''': 2.01
*'''Version''': 1.1
* '''Installation''': (if needed)"FIX LATER"
*'''Description''': A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
* '''Notes''': (if needed)"FIX LATER"requires all natural and Immersive Interiors
*'''Download''': "Really Textured Normal Maps Part 1 BAIN", "Really Textured Normal Maps Part 2 BAIN" and "Really Textured Normal Maps SI BAIN"
*'''Installation''':


<short description>
Really Textured Normal Maps Part 1 BAIN
:Check the following Sub-Packages
:*RTNM Architecture
:*RTNM Armour
:*RTNM Clothes


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/39804/? Sounds of Cyrodiil] =====
Really Textured Normal Maps Part 2 BAIN
* '''Author''': Cliffworms
:Check the following Sub-Packages
* '''Version''': 1.1
:*RTNM Creatures
* '''Installation''': (if needed)"FIX LATER"
:*RTNM Dungeons
* '''Notes''': (if needed)"FIX LATER" patches
:*RTNM Landscape
:*RTNM Oblivion
:*RTNM Obliviongate
:*RTNM Plants
:*RTNM Rocks
:*RTNM Trees
:*RTNM Weapons
:*RTNM Wood


<short description>
Really Textured Normal Maps SI BAIN
:Check the following Sub-Packages
:*RTNM-SI Architecture
:*RTNM-SI Armour
:*RTNM-SI Clothes
:*RTNM-SI Clutter
:*RTNM-SI Creatures
:*RTNM-SI Dungeons
:*RTNM-SI Landscape
:*RTNM-SI Plants
:*RTNM-SI Rocks
:*RTNM-SI Trees
:*RTNM-SI Weapons


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/8711/? Storms and Sound v3 lightning for all weathers] =====
<br />
* '''Author''': Deathless Aphrodite lilith and Foghorne
* '''Version''': 3.0
* '''Installation''': (Yes, needed)"FIX LATER"
* '''Notes''': (Yes, needed)"FIX LATER" rename or change the patches... I say edit but IDK


<short description>
===== [https://www.nexusmods.com/oblivion/mods/44772/ Qarls TP3 for NMM] =====
* '''Author''': Qarl
* '''Version''': 1.3
* '''Description''':
<small>{{Quotation|source=Qarl|text=The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.}}</small>
* '''Notes''': For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found [https://www.nexusmods.com/oblivion/mods/18498/? here].
*'''Download''': "Quarl's Texture Pack III for NMM"
*'''Instruction''':


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/5861/? Oblivion Stereo Sound Overhaul] =====
Quarl's Texture Pack III for NMM
* '''Author''': canderoc
:Unpack the archive to a project and delete the old archive
* '''Version''': 0.9
:Do not install the following file(s) and/or folder(s):
* '''Installation''': (if needed)"FIX LATER"
:*meshes/dungeons/fortruins
* '''Notes''': (if needed)"FIX LATER"
:Rename the following file(s) and/or folder(s):
:*meshes/dungeons/caves/exterior/ centrancemtnsnowlg02.nif ->  meshes/dungeons/caves/exterior/centrancemtnsnowlg02.nif
:*:Note: I found that copy/pasting the file works best
{{AlertSmall‏‎|type=notice|text=The purpose of this name change is to remove the space " " before the name of the *.nif.}}


<short description>
<br />


===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/5286/? Better Bell Sounds] =====
===== [https://www.nexusmods.com/oblivion/mods/5296/? QTP UOP350 Compability Patch] =====
* '''Author''': Morbus
*'''Author''': Quarn, Kivan and Arthmoor
* '''Version''': 1.0
*'''Version''': 3.5.0
* '''Installation''': (if needed)"FIX LATER"
*'''Description''': Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
* '''Notes''': (if needed)"FIX LATER"
*'''Requirements''': [[#Unofficial Oblivion Patch|Unofficial Oblivion Patch]] and [[#Qarls_TP3_for_NMM|Qarls TP3 for NMM]]
*'''Download''': "QTP3 UOP350 Compatibility Patch"
*'''Installation''':  


<short description>
QTP3 UOP350 Compatibility Patch
:Unpack the archive to a project and delete the old archive
:Do not install the following file(s) and/or folder(s):
:*meshes/dungeons/fortruins


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/7703/? Atmospheric Oblivion] =====
<br />
* '''Author''': Piratelord
* '''Version''': 1
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"


<short description>
===== [https://www.nexusmods.com/oblivion/mods/46162/? Bomret's Texture Pack for Shivering Isles v1 with meshes from USIP] =====
* '''Author''': Bomret and the USIP Team
* '''Version''': 1.0
* '''Description''': Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion with the unofficial patch mesh fixes


===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>Atmospheric Oblivion Updated =====
<br />
* '''Author''': PirateLord
* '''Version''': 1.1
* '''Installation''': Don't install.
* '''Notes''': I saw this but I don't exactly know what it fixes and if the fixes were done correctly.


<short description>
===== [https://www.nexusmods.com/oblivion/mods/15245/? Detailed Terrain] =====
*'''Author''': ChainsawXIV
*'''Version''': 0.4
*'''Download''': "Detailed Terrain - Beta II", "DT Shader Patch", and "DT Texture Pack - Shivering Isles"


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/13987/? Symphony of Violence - Combat Sound Enhancement] =====
<br />
* '''Author''': MigTheGreat
<br />
* '''Version''': 0.5
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"


<short description>
=== Distant Landscape ===
====== Create a Marker ======
I recommend that you add a marker in Wrye Bash called "Distant Landscape"
<br />


=== <span style="color: white"> Unique Locations </span> ===
===== [https://www.nexusmods.com/oblivion/mods/32709/? Deathb0rns Modified Qarls LOD Normal Maps] =====
I like to have as much content in my game as possible. Post in the forum if you know of a new quest or new land mod.
*'''Author''': Deathb0rn
*'''Version''': 1.1
*'''Download''': "DMQL-Normal_Maps_2048"


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/19370/? Unique Landscapes Compilation] =====
<br />
* '''Author''': Various
* '''Version''': 1.7.3
* '''Installation''':
Wizard:
    Full
    Wheat (Option)
    Default (Option)
    Yes
    Check: Apply these selections and Install this package.


I would probably consider this a must-have mod because it adds many unique location in the Tamriel world.
===== [https://www.nexusmods.com/oblivion/mods/9952/? Koldorns LOD Noise Replacer] =====
*'''Author''': Koldorn
*'''Version''': 1.3
*'''Download''': "KoldornsLODnoiseReplacer"
*'''Installation''':


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/2536/? Natural Environments] =====
KoldornsLODnoiseReplacer
* '''Author''': Tael
:Check the following Sub-Packages
* '''Version''': 2.1.3
:*Medium
* '''Installation''':
Esp/m Filter:
Uncheck: All
Check: Natural_Habitat_by_Max_Tael.esp
* '''Notes''': Do NOT install the other options. They are incompatible with many mods that are part of the guide.


<short description>
<br />


===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/14601/? Verona House Bloodlines] =====
===== [https://www.nexusmods.com/oblivion/mods/20053/? Really AEVWD] =====
* '''Author''': DTOM
*'''Author''': Several
* '''Version''': 12.0
*'''Version''': 1.9.2
* '''Installation''':
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
Esp/m Filter:
*'''Download''': "RAEVWD", "RAEVWD SI Edition", "RAEVWD QTP3 Texture Pack by Brumbek", and "RAEVWD SI Bomret Textures"
    VHBloodlines.esp
*'''Installation''':
* '''Notes''': Can cause extremely low frames because this mod adds a town on the road around the capital. Considering on removing.


A quest mod that adds a nice small but compact town.
RAEVWD
:Check the following Sub-Packages
:*00 Core
:*03 City Architecture
:*04 Imperial City Architecture


===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://tesalliance.org/forums/index.php?/files/file/638-heart-of-the-dead/ The Heart of the Dead] =====
RAEVWD SI Edition
* '''Author''': BFreyermuth
:Check the following Sub-Packages
* '''Version''': 6.5
:*00 Core
* '''Installation''': (if needed)
:*02 New Sheoth Architecture
* '''Notes''': (if needed)
:*06 Mushroom Trees


<short description>
<br />
<br />


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/42490/? Knights of the Nine Revelation] =====
=== Flora, Grass & Water ===
* '''Author''': Lanceor
====== Create a Marker ======
* '''Version''': 1.3.7
I recommend that you add a marker in Wrye Bash called "Flora, Grass & Water"
* '''Installation''': (if needed)
<br />
* '''Notes''': (if needed)


<short description>
===== [https://www.nexusmods.com/oblivion/mods/6914/? AliveWaters] =====
*'''Author''': Windsurfer
*'''Version''': 0.6
*'''Description''': Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
*'''Download''': "AliveWaters"
*'''Installation''':


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/15412/? Kvatch Rebuilt] =====
AliveWaters
* '''Author''': Kvatch Rebuilt Team
:Uncheck the following Esp/m Filter
* '''Version''': 3.0pb2
:*AliveWaters - Koi Addon.esp
* '''Installation''': (if needed)
:*AliveWaters - Slaughterfish Addon.esp
* '''Notes''': (if needed)
:*AliveWaters.esp


<short description>
<br />


===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/12997/? The Lost Spires] =====
===== [https://www.nexusmods.com/oblivion/mods/44069/ Alive Waters updated] =====
* '''Author''': Leo Gura
*'''Author''': Windsurfer & WalkerInShadows
* '''Version''': 6.00
*'''Version''': 0.9
* '''Installation''': (if needed)"FIX LATER"
*'''Description''': Bugfixed and TES4 cleaned, supports Better Cities.
* '''Notes''': (if needed)"FIX LATER"
*'''Requirements''': [[#AliveWaters|AliveWaters]]
*'''Download''': "Alive Waters Updated"


<short description>
<br />


===== <span style="background-color: orange;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>[http://www.nexusmods.com/oblivion/mods/11598/? Tears Of The Fiend] =====
===== [https://www.nexusmods.com/oblivion/mods/20698/? AliveWaters Grass Bug Fix] =====
* '''Author''': Simyaz and Arilita
*'''Author''': Xerus
* '''Version''': 1.22
*'''Version''': 1.0
* '''Installation''': (if needed)"FIX LATER"
*'''Description''':
* '''Notes''': (if needed)"FIX LATER"
*'''Requirements''': [[#AliveWaters|AliveWaters]] and [[#Alive_Waters_updated|Alive Waters updated]]
*'''Download''': "AliveWaters Grass Bug Fix"


<short description>
<br />


=== <span style="color: white;">Combat & Animation</span> ===
===== [https://www.nexusmods.com/oblivion/mods/23783/ Enhanced Vegetation] =====
*'''Author''': LprMan
*'''Version''': 1.1
*'''Description''': This adds better textures for distant trees, scaled trees and scrubs, and adds swaying grass meeting your timescale.
*'''Notes''': If you plan to use mods that do alter timescale, take the appropriate subpackage from the plugin - the one nearest to your timescale.
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
*'''Download''': "Enhanced Vegetation - Plugins v1dot1" and "Enhanced Vegetation - High Res Textures v1dot1"
*'''Installation''':


{| class="mw-collapsible mw-collapsed wikitable"
Enhanced Vegetation - Plugins:
|-
:Check the following Sub-Packages
! <big><span style="color: orange">Recommendations List</span></big>
:*timescale 30
|-
:Check the following Esp/m Filter
| Hishutup's Recommendations ||
:*Enhanced Vegetation 100%.esp
*Deadly Reflex or Unnecessary Violence III
* Animations Pack
|-
| Red's Recommendations ||
List Here
*
*Animations Pack
|-
| Core ||
Only follow
*Animations Pack
|}


{| class="mw-collapsible mw-collapsed wikitable"
<br />
! <span style="color: red">Deadly Reflex 6</span>
|-
| [http://www.nexusmods.com/oblivion/mods/8273/? Deadly Reflex]
* '''Author''': Skycaptain
* '''Version''': 6.0b101
* '''Installation''': (if needed)
* '''Notes''': (if needed)


<short description>
===== [https://www.nexusmods.com/oblivion/mods/36411/ Enhanced Vegetation - Darker Trunks] =====
|-
*'''Author''': Xtudo
| [http://www.nexusmods.com/oblivion/mods/40336/? Deadly Reflex 6 - NiFSE1-0 Release Compatibility Fix]
*'''Version''': 1.2
* '''Author''': HeX
*'''Requirements''': [[#TES4LODGen|TES4LODGen]]
* '''Version''': V1.1
*'''Download''': "High Res textures"
* '''Installation''': (if needed)
* '''Notes''': (if needed)


<short description>
<br />
|}


{| class="mw-collapsible mw-collapsed wikitable"
===== [https://www.nexusmods.com/oblivion/mods/2037/? Harvest Flora] =====
! <span style="color: red">Unnecessary Violence III</span>
*'''Author''': Quarn and Dejunai
|-
*'''Version''': 3.0.1
| [<url> <mod name>]
*'''Description''': Plants will now change their appearance once you harvest them.
* '''Author''':  
*'''Notes''': Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.
* '''Version''':  
*'''Download''': "Harvest Flora v3_0_1"
* '''Installation''': (if needed)
* '''Notes''': (if needed)


<short description>
'''''xEdit Cleaning Required'''''<br>
|}
Harvest [Flora] - Shivering Isles.esp<br />Harvest [Flora] - DLCFrostcrag.esp


{| class="mw-collapsible mw-collapsed wikitable"
<br />
! <span style="color: green">Animations Pack</span>
|-
| [<url> <mod name>]
* '''Author''':
* '''Version''':
* '''Installation''': (if needed)
* '''Notes''': (if needed)


<short description>
===== [https://www.nexusmods.com/oblivion/mods/42400/? Oblivion Grass Overhaul] =====
|}
*'''Author''': Ferretmyster
*'''Version''': 5.2
*'''Description''': This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
*'''Download''': "Oblivion Grass Overhaul"
*'''Installation''':


=== <span style="color: white"> Weapon & Armor </span> ===
Oblivion Grass Overhaul
:Check the following Sub-Packages
:*Data


===== [<url> <mod name>] =====
<br />
* '''Author''':
<br />
* '''Version''':
* '''Installation''': (if needed)
* '''Notes''': (if needed)


<short description>
{{alert|type=construction|text=The rest of the guide will come as I get the time to get a section updated. My plan is vastly different for low maintenance(hopefully), easy to read(colorblindness is a thing), quality over quantity(I suck at this because I went through a phase) and hopefully get another spinoff for Pretty Much Vanilla Oblivion which is going to be the guide I will likely play through with to get a baseline on oblivion today.<br />
[https://www.nexusmods.com/oblivion/mods/47085/? I also noticed this, which will be useful after it matures for a few more weeks/months]}}

Latest revision as of 21:11, July 25, 2021

MythicDawnTitle.png

About Mythic Dawn

Mythic Dawn was created by Hishutup and Soire (Red). It was updated in 2015 by Synthetik.

Oblivion is very much a dated game that is 18 years old now. This guide will help make Oblivion look as good as possible while maintaining a setup that adds to gameplay, stability, and re-playability. This guide's goal was to account for everyone, this includes users that only want a "fixed" game that includes improvements/fixes and also to account for users that want to see how many extras mods can offer to their game. With that in mind, Oblivion is old enough that the Game of the Year Edition or the base game with all DLC is required. This guide will use Wrye Bash as its main mod manager and LOOT as the main sorting tool.

If you would like to provide feedback or make suggestions relating to the guide, use this forum thread.
If you have issues or problems and need support for the guide, ask via this forum thread on the STEP Community forums.

btn_donate_LG.gif
Help support STEP! ALL donations are applied to operating expenses.

Info-Logo.png

NOTE

It is particularly important that users READ EACH SECTION CAREFULLY in order to be successful with the Mythic Dawn setup first time around, as no information included in this guide is irrelevant!

System Requirements

We recommend the following hardware configuration for running Mythic Dawn. The minimum requirements should be sufficient for installing the Core mods. For those wishing to use high quality options and/or to install the Extended mods, be advised that a more powerful system is likely necessary.

It should be noted that this guide is incompatible with SLI/Crossfire configurations and if you are a multi-card user you should create a custom graphics profile and disable SLI/Crossfire for this guide.
Please note that the higher the clock speed, the better the performance. Oblivion is very CPU dependent. On my old AMD Phenom II x4 955 @ 3.6 GHz, I used to get near the teens in terms of framerate with only Better Cities. Now with a Intel 6700k I get a perfect 60 fps. Another thing I found is that GPU doesn't matter with any modern card.

Hardware Minimum Recommended
Windows OS Windows 7/8.1/10 (64 Bit)
CPU Intel Core i5 2500K / AMD (unsupported due to performance) Intel Core i5 6600K
System RAM 4 GB ≥8 GB
GPU 512MB VRAM ≥2GB VRAM

How is this Guide Modular?

Currently Mythic Dawn is built around a modular installation.

  • All mods should be considered required unless otherwise noted.
  • Mods marked as "Optional" are up to the user as they may or may not be for everyone.
  • When a mod is marked as "Extra" should be carefully looked over to see if its something for you as they may cause issues with other mods or have extra patches that need to be carefully examined.
  • Please don't use any mod marked as "Omitted" because the only reason its there is to remind me.


Installation Setup

If You Have Modded Oblivion Before..

This guide assumes that the user is beginning with a clean Oblivion installation. If you already have the game installed or have modded Oblivion before please follow the instructions below.

The following will remove everything, meaning: games files, installed mods, game saves, etc. If you wish to back up your mods, game files or saves then do so now.

  1. Back up locations:
    • "steamapps/common/Oblivion"
    • "My Games/Oblivion"
    • "%AppData%/../Local/Oblivion"
  2. Deactivate all mods using your choice of mod manager.
  3. Open Steam, right-click Oblivion in your Library → Delete Local Content → Delete. Wait until the game has been uninstalled.
  4. Browse to your Oblivion directory and delete all files and sub-directories.
  5. Navigate to "%AppData%/../Local/Oblivion" and delete the Oblivion folder.
  6. Go to
    • "My Games/Oblivion"
    • Delete the Oblivion folder. It will be regenerated later.
  7. Uninstall your previous Mod Manager(s).
  8. If you did use Wrye Bash, navigate to
    • "<Steam>/SteamApps/Common"
  9. Find the folder Oblivion Mods. Backup first if you want to, then delete.
  10. If you did use any other mod manager, find and delete (and backup) their mod directories.


Installing Oblivion

Simply launch "setup.exe" if using a disc, or right-click Oblivion in Steam and select install.

It is recommended to install Oblivion to an SSD if available, and preferably separate from the drive with Windows. Oblivion should be installed outside of "Program Files" or "Program Files (x86)" folders as Windows User Account Control can cause issues with Oblivion.

If you need help, here is a video.


Backing Up Oblivion

After installing Oblivion I highly suggest backing up the vanilla files for future use. Copying the folders in the following locations to a folder such as "Oblivion Backup" should ensure you have access to your vanilla files. If you would like to reduce the size of your backup, using Windows, 7-Zip, or WinRAR to compress your backup files should free up some space.

Back up locations:

  • "<Oblivion>"
  • "<My Games>/Oblivion"
  • "<YourUserName>/AppData/Local/Oblivion"


Archiving the Data Folder

It is required that you archive the Data folder. This is going to be used in Wrye Bash as the first mod. I believe this will help with some of the glaring issues when uninstalling mods.

To archive your Data folder with Windows:

  • Navigate to your Oblivion Data install folder
  • Select any file/folder that is not an "*.BSA"
  • Right-Click and select "Add to Data.7z"

Add Files To 7z From Shell.png

  • Wait for the folder to finish being compressed, which may take a few minutes
  • Move the Archive out of your install directory to somewhere such as your desktop as it will be used later.


Other Important Details

  • Users should change Windows folder options so that they can see file extensions on known file types as well as showing hidden files and folders.
  • Users should disable Steam overlay and synchronization.



Setting up Oblivion's INI Files

Setting up Oblivion via launcher

  • Select Ultra high presets
  • It is recommended to change the resolution to your native resolution, fullscreen, Vsync.
  • HDR is required for TES4LODGen, AA will be adding in by Oblivion Reloaded
  • It is also recommended to start the game and make any necessary changes in the options so that the inis can be archived for backup.



Suggested In-game Options & Controls

Suggested Options


Suggested options from Oblivion_Reloaded_-_OBGE_v4 in relation to this guide.

  • Brightness: Leave it in the center
  • Texture Size: Large
  • Tree Fade: 100%
  • Actor Fade: 100%
  • Item Fade: 100%
  • Object Fade: 100%
  • Grass Distance: No suggestion
  • View Distance: 100%
  • Distant Land: On
  • Distant Buildings: On
  • Distant Trees: On
  • Self Shadows: No suggestion
  • Shadows on Grass: Off
  • Tree Canopy Shadows: On
  • Shadow Filtering: High
  • Specular Distance: 50%
  • HDR Lighting: On
  • Bloom Lighting: Off
  • Water Detail: High
  • Water Reflections: On
  • Water Ripples: On
  • Window Reflections: On
  • Blood Decals: On
  • Distant Land: On
  • Anti-aliasing: Off


Suggested Controls


Controls
Action Keyboard Mouse
Activate E
Block L-Alt Right-Click
Cast Q
Ready Weapon R
Sneak L-Sneak
Run L-Shift
Always Run Caps
Auto Move C
Jump Space
Change View V
Journal Tab
Wait T
QuixkSave F5
QuickLoad F9
Grab Z

Backup Oblivion INIs


Navigate to the "<My Games>/Oblivion/" folder and archive the "Oblivion.ini" file.



Tools

LOOT
  • Author: WrinklyNinja
  • Version: v0.8.1
  • Description: LOOT is helping with setting up the right load order for your mods plus provides helpful information about various plugins.
  • Download: "LOOT.Installer.exe"
  • Installation: Run the installer normally.
  • Notes: When running LOOT 0.8.1 you're told that there's an update to it of 0.9.1, but as of this time that update gives an error when sorting mods that it cannot read the mods, which has since been fixed in a snapshot at bintray and will make it in to version 0.9.2 in due course. Recommendation at this stage is to remain with version 0.8.1 until 0.9.2 has been reached.

If you need help here is a video on LOOT.

Wrye Bash
  • Author: Wrye Bash Team
  • Version: 306
  • Description: Wrye Bash (WB) is at this time the main Mod Manager used for this guide. Even for Skyrim and the Fallout Series Wrye Bash is used for it's ability to generate a Bashed Patch based on your load order. For more info refer to the Readme.
  • Notes: The link redirects to the Wrye Bash on the Skyrim version of the Nexus. If you need more info on Wrye Bash here is a Guide Link.
  • Download: "Wrye Bash 306 - Standalone Executable"
  • Installation: Drag the "Mopy" folder to the Oblivion folder and uncheck the "Lock Load Order" from the topbar.
It may be helpful if you add markers in Wrye Bash

It can get pretty chaotic because of the length of the guide so I would recommend that you add the markers in Wrye Bash when prompted to do so throughout the guide.
You can do this by right-clicking on the header bar at the top and selecting "Add Marker".


I would also recommend restarting Wrye Bash often

This is be because Wrye Bash saves the Installers placement, markers and what you had installed/uninstalled when the application is properly closed. This means to restart it before rebuilding the Bashed Patch and/or restarting after adding, installing, removing, and changing mods.

TES4LODGen
  • Author: ElminsterAU
  • Version: 3.1.1
  • Description:
  • What is LOD/VWD?
LOD (.lod) data files are necessary to view landscapes that are distant in the middle-ground or background. These are different than the static objects you see from far – also
known as 'Visible while Distant' objects (VWD). Not all mod (replacer) packages do provide all necessary files related to LOD/VWD and therefor the player runs into
strange views. Or bugs.
LOD is built on the basis of quadrants of four adjoining blocks of 32x32 cells. Now, as landscape mods and such changing exterior cells are added, these quadrants realign
themselves. Further they depend highly on loadorder and the heightmap used in each cell. However technical all this sounds, this results in the necessity to rebuild LOD
every time a mod is added, removed or changed in both loadorder and installation order that affects these quadrants – like for example 'Qarls Texture Pack' or 'RAEVWD'. The
tools for this are known as 'LOD Generators'.
  • Notes: TES4LODgen MUST be ran every time load order changes, also if you change something in your Installers tab that affects related LOD files. This includes that one tiny file called 'bashed patch' at the very end. If you fail to do this, your game wont crash nor will your savegames be destroyed but distant meshes will be strange, out of line or simply not appear.
  • Download: "TES4LODGen_3_1_1"


Landscape LOD generator tes4ll-v5
  • Author: Gruftikus and Lightwave
  • Version: 5.03
  • Forum Link
  • Notes: Running will take place at the end of the guide. After you have completed this guide, this should be ran every time you install or uninstall a landscape mod. Be sure to install the MPGUI below.
  • Download: "Landscape LOD generator 5_03"
  • Installation:

Install the files into the data folder except for the bat files


Multi Purpose GUI
  • Author: Gruftikus
  • Version: 1.22
  • Forum Link
  • Notes: This program is used to run the GUI for Tes4ll.
  • Download: "mpgui_1_22"
  • Installation:

mpgui_1_22

  • Run the MPGUI-Setup.msi file and install it normally except when it asks to install batch file templates, uncheck the option.


OBSE (Oblivion Script Extender)
  • Author: Ian Patterson, Stephen Abel, Paul Connelly
  • Version: 0021
  • Notes: OBSE is mandatory for this guide. For Steam version, launch Oblivion using the Steam client. For any other version use the obse_loader.exe to launch. You do not need to use obse_loader.exe under normal circumstances.
    If OBSE is not running, most mods that require OBSE will bring up a dialogue box saying "OBSE is not working". If that's the case, check if you have enabled 'Steam overlay while ingame'.
  • Installation:
  • Download: "obse_0021" and the "Latest Loader"


TES4Edit
  • Author: ElminsterAU
  • Version: 3.1.1
  • Description: This tool is primary used for cleaning the official DLC's and mods. However, it's also a powerful utility with various other functions such as merged patches and reordering masters.
  • Notes: For more information, download the FNEdit PDF-Files (applicable to TES4Edit) here.
  • Download: "TES4Edit_3_1_1"
  • Installation:

Unpack the archive somewhere for use in the near future.


ENBoost
  • Author: Boris
  • Version: 0.259
  • Description: Provides an 3D graphics performance and reduces amount of memory used so that more mods can be installed.
  • Installation:

Extract the wrapper version to the "Oblivion" folder.

"enblocal.ini"
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=0
;Use this tool to get the correct value for the parameter above
EnableCompression=true

Remap the Free VRAM key to a different unused key

[INPUT]
KeyFreeVRAM=121



MoreHeap
  • Author: shadeMe
  • Version: 1.1
  • Description: Starts the game with a larger footprint of memory, allowing the game to run for longer without resulting in impolite CTD behavior.

Installation:

Place the "Version.dll" in the root folder, where "Oblivion.exe" is located
Create a new text file in the same directory and name it "MoreHeap.ini", and do change the type of file.
Open it up in any text editor and copy/paste the info below.

[Editor::MemAlloc]
DefaultHeapSize=512
[Runtime::MemAlloc]
DefaultHeapSize=512

Note: I am not 100% solid on this heap size.



Before Starting to Mod

Setting up Wrye Bash

  • Start up Wrye Bash and select the Installers tab and accept on the dialogue box.
  • Open the context menu on the top bar and confirm that "BSA Redirection" is ticked


Adding Oblivion's Base Game Files

  • Drag the previously made Oblivion Data folder archive into the Installers window and select Copy.
  • After the file is done copying, move it to the top of the install order and install it.
  • The red plus box will turn into a green plus.


Cleaning the DLC

This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game. Cleaning DLC .esp's and certain mods is critical for creating a stable modded game environment.

Info-Logo.png
NOTE:
Only clean one mod at a time. This can be done by selecting the one mod you are going to clean, all needed masters will be loaded.


If you are NOT familiar with cleaning, click me.
Note: Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.

  • Reminders are going to be located after the installation description of mods that do need cleaning.


Here is the DLC that you should clean now. xEdit Cleaning Required
Knights.esp
DLCFrostcrag.esp
DLCSpellTomes.esp
DLCVileLair.esp
DLCThievesDen.esp
DLCHorseArmor.esp
DLCBattlehornCastle.esp
DLCOrrey.esp
DLCMehrunesRazor.esp


Add Cleaned Mods to Wrye Bash

I highly recommend you do this every time you clean a set of plugins.

  • You can either create a project inside Wrye Bash's installers and then copy the cleaned esms to it or you can just archive the cleaned esms and then copy or move the archive into Wrye Bash.
  • Move the installer package to be after the vanilla package.


OBSE Mods

OBSE plugins allow mods to interact in different ways with the game using extended scripting abilities.


Create a Marker

I recommend that you add a marker in Wrye Bash called "OBSE Mods"


Blockhead
  • Author: shadeMe
  • Version: 10.3
  • Description: An expansion to OBSE that provides greater control of editing faces and the overriding NPC face/body/animation assets. This mod is also requirement for other mods such as Oblivion Character Overhaul.
  • Requirements: OBSE
  • Download: "Blockhead 10.3"


ConsCribe
  • Author: shadme
  • Version: 10.0
  • Description: Logs all console output to text files for later reviewing, including those typed in by the player, improving your ability to diagnose any issues that occur.
  • Requirements: OBSE
  • Download: "ConScribe 100"


EngineBugFixes
  • Author: Tiawar
  • Version: 1.2
  • Requirements: OBSE
  • Download: "EngineBugFixes v1.2"


MenuQue - OBSE Plugin
  • Author: kyoma
  • Version: 16b
  • Description: MenuQue extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
  • Requirements: OBSE
  • Download: "MenuQue v16b"


Oblivion - Enhanced Camera
  • Author: LogicDragon
  • Version: 1.4b
  • Description: Gives you a visible body when in 1st-person view, and provides greater immersion by preventing the switch to 3rd-person when sitting/standing and on knockout/death.
  • Requirements: OBSE
  • Download: "Enhanced Camera"


Oblivion Stutter Remover
  • Author: SkyRanger-1
  • Version: 4.1.37
  • Description: This is a must have for anyone playing Oblivion, as it has many useful tools such as the FPS management, force quit and heap replacement.
  • Requirements: OBSE
  • Download: "OSR_4-1-37"
  • Installation:

OSR_4-1-37

Unpack the archive to project and keep the original archive
Open the newly created project and delete all the files except the ini in the OBSE folder and use this file to make ini changes

"OBSE/Plugins/sr_Oblivion_Stutter_Remover.ini"

Master
bManageFPS = 0
bReplaceHeap = 1
bFastExit = 1
Heap
iHeapAlgorithm = 6
iHeapSize = 512

Note: I am not 100% solid on this number.


OBSE -Elys- Universal Silent Voice
  • Author: Elys
  • Version: 0.93
  • Description: Gives you time to read the dialogue of unvoiced characters. Oblivion skips through the dialogue of unvoiced characters even if there are subtitles. This mod places a blank audio track in the place of the voiced dialogue, so you are able to read the text dialogue.
  • Requirements: OBSE and subtitles enabled
  • Download: "OBSE -Elys- Universal Silent Voice v93"
  • Installation:

OBSE -Elys- Universal Silent Voice v93

Apply the BCF provided



Shaders


Create a Marker

I recommend that you add a marker in Wrye Bash called "Shaders"


Oblivion Reloaded - OBGE v4
  • Author: Alenet - Timeslip - Scanti - ShadeMe - Ethatron
  • Version: 4.2.3
  • Description: An OBSE plugin that modifies the rendering pipeline including shaders and custom effects.
  • Requirements: MenuQue
  • Download: "Oblivion Reloaded"
  • Installation:

Oblivion Reloaded

  • Unpack to a project and keep the original archive
  • Unpack to a second project called Oblivion Reloaded ini's and move it to be below the OR project
  • Delete all of the files in the OR ini's project except for the ini files. Updating the OR ini's can now occur without needing to reconfigure the OR installation.

The process of updating an Oblivion Reloaded ini file, if you want the change to be a permanent part of the installation, is:

  1. In Wrye Bash, double-click on the Oblivion Reloaded ini's project to open up the folder
  2. Navigate to the desired ini file
  3. Right-click on the ini file and open it with Notepad++ or other comparable text editor
  4. Make the desired changes then save and close the editor
  5. In Wrye Bash right-click on the Oblivion Reloaded ini's project and Refresh, to have it recognise the changes that you made
  6. Right-click on the Oblivion Reloaded ini's project and Anneal, to update the installed Oblivion Reloaded ini files with the desired changes
"Ini/OblivionReloadedEsp.ini"

Disable lock-on feature

set ORLoaderQuest.StayOnTarget to 0

Disable auto equipping of armor when underwater

set ORLoaderQuest.SwimEquipment to 0


"OBSE/Plugins/OblivionReloaded.ini"
[Main]
WindowedMode = 0
FoV = 90.0
WaterReflectionMapSize = 1024
WaterManagement = 1
FarPlaneDistance = 283840.0
ScreenshotPath = /Screenshots
ScreenshotType = 1
CustomEffects = 0
FrameRate = 1
SaveSettings = 0
CombatMode = 1
CameraMode = 0
EquipmentMode = 0
SleepingMode = 0
GrassMode = 0
 
[FrameRate]
Average = 30
Gap = 3
Delay = 10
FadeStep = 0.5
FadeMinObjects = 10
FadeMinActors = 15
GridStep = 2
GridMin = 5
 
[CameraMode]
HUDReticle = 2
ChasingFirst = 0
ChasingThird = 0
OffsetX = 0.0
OffsetY = 15.0
OffsetZ = 4.0
NearDistanceFirst = 2.0
NearDistanceThird = 10.0
DialogFirst = 1
DialogThird = 2
DialogOffsetX = 50.0
DialogOffsetY = -10.0
DialogOffsetZ = 10.0
 
[SleepingMode]
Rest = 0
RestMessage = You must be in a bed to rest.
 
[Shaders]
EnableWater = 1
EnableGrass = 0
EnablePrecipitations = 0
EnableHDR = 1
EnablePOM = 1
EnableSkin = 1
EnableTerrain = 1
EnableBlood = 1
EnableShadows = 1
 
[Effects]
EnableUnderwater = 1
EnableWaterLens = 1
EnableGodRays = 1
EnableDepthOfField = 0
EnableAmbientOcclusion = 1
EnableColoring = 1
EnableCinema = 0
EnableBloom = 1
EnableSnowAccumulation = 1
EnableBloodLens = 0
EnableMotionBlur = 0
EnableLowHF = 0
EnableWetWorld = 1
EnableSharpening = 0
EnableSMAA = 0
 
[Develop]
CompileShaders = 0
CompileEffects = 0
ShadersFolder = 0
TraceShaders = 0
TraceVanillaShaders = 0
TraceCulling = 0



INI Tweaks

You can find your .ini file in "/Documents/My Games/Oblivion".

I would recommend NOT using Wrye Bash to make the edits because Wrye Bash does not use carriage returns, making future editing very difficult. The best method of editing your .ini file is with Notepad++.


Oblivion.ini

Each of the following entries can be pasted directly into the INI. The entry descriptions are commented, so they will not be interpreted by the game at startup. Alternatively, these descriptions can be omitted. Descriptions are only provided on tweaks that needed explaining. There are too many tweaks to list what each one does, but know that all are required.

Reduce Landscape Texture Size
[Landscape]
fLandTextureTilingMult=3.0000
Remove AI file
[Archive]
SInvalidationFile=
Remove the intro
[General]
SIntroSequence=
SOblivionIntro=
Oblivion Reloaded
[BackgroundLoad]
iPostProcessMilliseconds=25
iPostProcessMillisecondsLoadingQueuedPriority=100
[Display]
iMultiSample=0
iShadowMapResolution=512
[General]
uGridDistantCount=50
uGridDistantTreeRange=30
[HAVOK]
fJumpAnimDelay=0.2500
fHorseRunGravity=5.0000
[SpeedTree]
fLocalTreeMipMapLODBias=0.0000
fLODTreeMipMapLODBias=-0.5000
iTreeClonesAllowed=10
[Water]
bUseWaterReflectionsActors=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsStatics=1
Warning-Logo.png
WARNING:
After adding these tweaks, changing settings in the Oblivion Launcher can undo user-configured INI tweaks. To avoid 'unapproved' alterations to the INI file, set Oblivion.ini as "read only" after all the tweaks are in place.


Anti-Aliasing

I would recommend enabling MSAA through your drivers and not through Oblivion's internal one. This is to avoid the 1 pixel line on the first column on the left.
If you are able to get SMAA to work that is a possible alternative. One bad effect SMAA has is that the image will be overly bright and washed out which is due to Steam overlay being enabled.

Note: Using both MSAA and HDR will not work unless you have Oblivion Reloaded

Fixes


Create a Marker

I recommend that you add a marker in Wrye Bash called "Fixes"



Unofficial Oblivion Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 3.5.5
  • Description: Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
  • Download: "Unofficial Oblivion Patch"
  • Installation:

Unofficial Oblivion Patch

Uncheck the following Esp/m Filter
  • UOP Vampire Aging & Face Fix.esp


Unofficial Shivering Isles Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 1.5.9
  • Description: A must have mod with similar effects as Unofficial Oblivion Patch
  • Requirements: "Unofficial Oblivion Patch"
  • Download: "Unofficial Shivering Isles Patch"


Unofficial Official Mods Patch

BASH Tags:
DLCFrostcrag - Unofficial Patch.esp

Remove
  • C.Climate
  • C.Light


Summon Dremora Lord Saved
  • Author: DemonLord7654
  • Version: 1.0
  • Description: The Bruma Mages guild is the only one who sells the spell Summon Dremora Lord. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
  • Download: "Summon Dremora Lord Saved"

BASH Tags:
Summon Dremora Lord Saved.esp

Add
  • Actors.Spells



User Interface

Create a Marker

I recommend that you add a marker in Wrye Bash called "User Interface"

Loading Screens Themed Replacer
  • Author: Trollf
  • Version: 1.0
  • Requirements: DarNified UI
  • Download: "LoadingScreens"

LoadingScreens

Uncheck the following Esp/m Filter
  • LoadingScreens.esp


Loading Screens Themed Replacer SI

LoadingScreensSI

Uncheck the following Esp/m Filter
  • LoadingScreensSI.esp


Loading Screens Themed AddOn and DevKit

LoadingScreensThemedAddOn

Check the following Sub-Packages
  • 00Core
  • 02Merged Base + SI Addon


DarNified UI
  • Author: DarN
  • Version: 1.3.2
  • Download: "DarNified UI 132 7z Archive"
  • Installation:

DarNified UI 132 7z Archive

Apply the BCF provided
Check the following Sub-Packages
  • 00 Core
  • 01 Trollf Loading Screens
  • 04 No Quest Added Dialogue Popup
  • 05 Custom Fonts


Skill Perk Descriptions


nONatees colored Shivering Isles map

nONatees_colored-SI-map-mod1.1.zip

Apply the BCF provided
Check the following Sub-Packages
  • 01 visually_divided


Dynamic Map
  • Author: TheNiceOne
  • Version: 2.1.1
  • Forum Link
  • Description: This amazing mod adds Zoom-functions to the general map of Cyrodiil. It offers also support for some of the quest mods used in the modules.
  • Requirements: OBSE (Oblivion Script Extender) and MenuQue - OBSE Plugin
  • Download: "Dynamic Map 2_1_1"
  • Installation:

Dynamic Map 2_1_1

Check the following Sub-Packages
  • 00 Core
  • 01 Color Map
Unpack the archive and open the newly created project
Delete all the files except for "00 Core/Ini/Dynamic Map base.ini" and move the file to "Ini/Dynamic Map base.ini"
"Ini/Dynamic Map base.ini"
set tnoDM.zoomIn to 264
set tnoDM.zoomOut to 265
set tnoDM.zoomReset to 3


DarNified Config Addon
  • Author: KyoParadox
  • Version: 1.4
  • Description: This allows both DarNified UI and DarkUid DarN settings to remain permanent after you've done the configuration ingame. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active. Only needed if you plan to make changes to the UI.
  • Requirements: OBSE (Oblivion Script Extender) and ConsCribe
  • Download: "DarNifiedUI Config Addon v1x4"



Oblivion.ini

If Oblivion is told to use a specific font that doesn't exist, the game will crash on loading.

DarNified UI
[Fonts]
;SFontFile_1=Data/Fonts/Kingthings_Regular.fnt
sfontfile_1=Data/Fonts/DarN_Kingthings_Exeter_28.fnt
;SFontFile_2=Data/Fonts/Kingthings_Shadowed.fnt
sfontfile_2=Data/Fonts/DarN_Kingthings_Petrock_14.fnt
;SFontFile_3=Data/Fonts/Tahoma_Bold_Small.fnt
sfontfile_3=Data/Fonts/DarN_Kingthings_Petrock_16.fnt
;SFontFile_4=Data/Fonts/Daedric_Font.fnt
SFontFile_4=Data/Fonts/DarN_Oblivion_28.fnt
;SFontFile_5=Data/Fonts/Handwritten.fnt
SFontFile_5=Data/Fonts/Handwritten.fnt



Conflicting Textures

Create a Marker

I recommend that you add a marker in Wrye Bash called "Conflicting Textures"

Really Textured Normal Maps for Vanilla - BAINs
  • Author: Jarod
  • Version: 1.1
  • Description: A mod that covers it all: landscape, clutter, armor, weapons... - you name it. In this guide used as basis retexture mod.
  • Download: "Really Textured Normal Maps Part 1 BAIN", "Really Textured Normal Maps Part 2 BAIN" and "Really Textured Normal Maps SI BAIN"
  • Installation:

Really Textured Normal Maps Part 1 BAIN

Check the following Sub-Packages
  • RTNM Architecture
  • RTNM Armour
  • RTNM Clothes

Really Textured Normal Maps Part 2 BAIN

Check the following Sub-Packages
  • RTNM Creatures
  • RTNM Dungeons
  • RTNM Landscape
  • RTNM Oblivion
  • RTNM Obliviongate
  • RTNM Plants
  • RTNM Rocks
  • RTNM Trees
  • RTNM Weapons
  • RTNM Wood

Really Textured Normal Maps SI BAIN

Check the following Sub-Packages
  • RTNM-SI Architecture
  • RTNM-SI Armour
  • RTNM-SI Clothes
  • RTNM-SI Clutter
  • RTNM-SI Creatures
  • RTNM-SI Dungeons
  • RTNM-SI Landscape
  • RTNM-SI Plants
  • RTNM-SI Rocks
  • RTNM-SI Trees
  • RTNM-SI Weapons


Qarls TP3 for NMM
  • Author: Qarl
  • Version: 1.3
  • Description:

The purpose of this package is to make TES IV: Oblivion look even better than when you bought it. To do this I've created new textures, normal maps, specular and parallax maps to replace a large number of those in the game with ones which are higher resolution and more photo realistic, while at the same time still very close to the original feel of Bethesda's intentions.

— Qarl

  • Notes: For reference: this is a Bain-friendly repack of QTP3 including Update 1.3 found here.
  • Download: "Quarl's Texture Pack III for NMM"
  • Instruction:

Quarl's Texture Pack III for NMM

Unpack the archive to a project and delete the old archive
Do not install the following file(s) and/or folder(s):
  • meshes/dungeons/fortruins
Rename the following file(s) and/or folder(s):
  • meshes/dungeons/caves/exterior/ centrancemtnsnowlg02.nif -> meshes/dungeons/caves/exterior/centrancemtnsnowlg02.nif
    Note: I found that copy/pasting the file works best
Info-Logo.png
NOTE:
The purpose of this name change is to remove the space " " before the name of the *.nif.


QTP UOP350 Compability Patch
  • Author: Quarn, Kivan and Arthmoor
  • Version: 3.5.0
  • Description: Qarl's Texture Pack 3 uses the mesh corrections from the Unofficial Oblivion Patch 1.61. This patch updates this to 3.5.0 UOP.
  • Requirements: Unofficial Oblivion Patch and Qarls TP3 for NMM
  • Download: "QTP3 UOP350 Compatibility Patch"
  • Installation:

QTP3 UOP350 Compatibility Patch

Unpack the archive to a project and delete the old archive
Do not install the following file(s) and/or folder(s):
  • meshes/dungeons/fortruins


Bomret's Texture Pack for Shivering Isles v1 with meshes from USIP
  • Author: Bomret and the USIP Team
  • Version: 1.0
  • Description: Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion with the unofficial patch mesh fixes


Detailed Terrain
  • Author: ChainsawXIV
  • Version: 0.4
  • Download: "Detailed Terrain - Beta II", "DT Shader Patch", and "DT Texture Pack - Shivering Isles"



Distant Landscape

Create a Marker

I recommend that you add a marker in Wrye Bash called "Distant Landscape"

Deathb0rns Modified Qarls LOD Normal Maps
  • Author: Deathb0rn
  • Version: 1.1
  • Download: "DMQL-Normal_Maps_2048"


Koldorns LOD Noise Replacer
  • Author: Koldorn
  • Version: 1.3
  • Download: "KoldornsLODnoiseReplacer"
  • Installation:

KoldornsLODnoiseReplacer

Check the following Sub-Packages
  • Medium


Really AEVWD
  • Author: Several
  • Version: 1.9.2
  • Requirements: TES4LODGen
  • Download: "RAEVWD", "RAEVWD SI Edition", "RAEVWD QTP3 Texture Pack by Brumbek", and "RAEVWD SI Bomret Textures"
  • Installation:

RAEVWD

Check the following Sub-Packages
  • 00 Core
  • 03 City Architecture
  • 04 Imperial City Architecture

RAEVWD SI Edition

Check the following Sub-Packages
  • 00 Core
  • 02 New Sheoth Architecture
  • 06 Mushroom Trees



Flora, Grass & Water

Create a Marker

I recommend that you add a marker in Wrye Bash called "Flora, Grass & Water"

AliveWaters
  • Author: Windsurfer
  • Version: 0.6
  • Description: Adds different types of fish with scripted AI, underwater weeds, more diversity in general and some surprises for the explorer.
  • Download: "AliveWaters"
  • Installation:

AliveWaters

Uncheck the following Esp/m Filter
  • AliveWaters - Koi Addon.esp
  • AliveWaters - Slaughterfish Addon.esp
  • AliveWaters.esp


Alive Waters updated
  • Author: Windsurfer & WalkerInShadows
  • Version: 0.9
  • Description: Bugfixed and TES4 cleaned, supports Better Cities.
  • Requirements: AliveWaters
  • Download: "Alive Waters Updated"


AliveWaters Grass Bug Fix


Enhanced Vegetation
  • Author: LprMan
  • Version: 1.1
  • Description: This adds better textures for distant trees, scaled trees and scrubs, and adds swaying grass meeting your timescale.
  • Notes: If you plan to use mods that do alter timescale, take the appropriate subpackage from the plugin - the one nearest to your timescale.
  • Requirements: TES4LODGen
  • Download: "Enhanced Vegetation - Plugins v1dot1" and "Enhanced Vegetation - High Res Textures v1dot1"
  • Installation:

Enhanced Vegetation - Plugins:

Check the following Sub-Packages
  • timescale 30
Check the following Esp/m Filter
  • Enhanced Vegetation 100%.esp


Enhanced Vegetation - Darker Trunks
  • Author: Xtudo
  • Version: 1.2
  • Requirements: TES4LODGen
  • Download: "High Res textures"


Harvest Flora
  • Author: Quarn and Dejunai
  • Version: 3.0.1
  • Description: Plants will now change their appearance once you harvest them.
  • Notes: Boss will report, you have version 3.0.0 installed and wants you to use 3.0.1. You are using the right version.
  • Download: "Harvest Flora v3_0_1"

xEdit Cleaning Required
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCFrostcrag.esp


Oblivion Grass Overhaul
  • Author: Ferretmyster
  • Version: 5.2
  • Description: This is a mix of Brittany's Lush and Gaudy Floriana, QTP3 and redone ground-textures.
  • Download: "Oblivion Grass Overhaul"
  • Installation:

Oblivion Grass Overhaul

Check the following Sub-Packages
  • Data



Weapon.png

WIP

The rest of the guide will come as I get the time to get a section updated. My plan is vastly different for low maintenance(hopefully), easy to read(colorblindness is a thing), quality over quantity(I suck at this because I went through a phase) and hopefully get another spinoff for Pretty Much Vanilla Oblivion which is going to be the guide I will likely play through with to get a baseline on oblivion today.

I also noticed this, which will be useful after it matures for a few more weeks/months