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{{PageTitle|logo=nomanssky|title=SIMULATION Folder}} | |||
{{ | {{NMSPage}} | ||
{{ | {{TOC}} | ||
== SIMULATION == | |||
The SIMULATION folder stores a lot of databases. Here is the content of this very important folder: | |||
== | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|AMBIENT}} ====== | ||
:: '''AMBIENTMODECAMERAS''' || ''Unreleased ambient mode cameras configuration'' | |||
<h5 class="h6" style="font-size:1.1rem;"> <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|ECOSYSTEM}} </h5> | |||
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|AIR}} ====== | |||
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|CAVE}} ====== | |||
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|DEPRECATE}} ====== | |||
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|GROUND}} ====== | |||
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|UNDERWATER}} ====== | |||
: | : '''CREATUREAUDIOTABLE''' || ''Creatures behaviours sounds settings'' | ||
: '''CREATUREDATATABLE''' || ''Extensive creature settings'' | |||
: '''CREATUREFILENAMETABLE''' || ''Creatures 3D model calls'' | |||
: '''CREATUREGENERATIONARCHETYPES''' || ''Creatures 3D model calls'' | |||
: '''CREATUREGENERATIONDATA''' || ''No description'' | |||
: | : '''CREATUREPETBEHAVIOURTABLE''' || ''No description'' | ||
: | : '''CREATUREROLEDESCRIPTIONTABLE''' || ''Creatures presence on planets probability table'' | ||
: | : '''DEPRECATEDASSETSTABLE''' || ''Calls for old plants 3D models'' | ||
: '''PETACCESSORYTABLE''' || ''No description'' | |||
: '''PETEGGTRAITMODIFIEROVERRIDETABLE''' || ''No description'' | |||
: '''ROBOTDATATABLE''' || ''Ground sentinels settings'' | |||
: | |||
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====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|ENVIRONMENT}} ====== | |||
:: [[{{NAMESPACE}}:Reference_Guides/HazardTable|HAZARDTABLE]] || ''handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas'' | |||
:: '''PLANETBUILDINGTABLE''' || ''Buildings spawn density, generation files and rules'' | |||
:: '''SELECTABLEOBJECTTABLE''' || ''Calls for props 3D Models'' | |||
{{ | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|FREIGHTERBASES}} ====== | ||
:: Arrangements of some freighters and abandoned freighters interiors? | |||
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|INTERACTIONS}} ====== | |||
:: '''SHIPSALVAGEMODELEXPLODERULES''' || ''Ship Salvage Module 3D model explode rules'' | |||
====== <i class="far fa-folder-open pr-2 hltx"></i> [[NoMansSky:MISSIONS_Folder|MISSIONS]] ====== | |||
:: All game missions scripts | |||
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|NPCS}} ====== | |||
:: '''LIBRARYMAINTERMINALWORDREACTIONS''' || ''No description'' | |||
:: '''NPCANIMATIONS''' || ''NPC gestures and behaviours probabilities'' | |||
:: '''NPCCOLOURTABLE''' || ''NPC colour scheme probabilities'' | |||
:: '''NPCPRESETCUSTOMISATIONSDATA''' || ''Appearance customizer presets?'' | |||
:: '''NPCPROPTABLE''' || ''NPC accessories effects'' | |||
:: '''NPCREACTIONS''' || ''NPC generic reactions probabilities'' | |||
:: '''NPCSPAWNTABLE''' || ''Global NPC settings and unique characters settings'' | |||
:: '''NPCWORDREACTIONS''' || ''NPC reactions to dialogs'' | |||
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|PLAYER}} ====== | |||
:: '''PLAYERCHARACTERSTATETABLE''' || ''Player animations table'' | |||
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SCANNING}} ====== | |||
:: '''PLANETARYMAPPINGTABLE''' || ''No description'' | |||
:: '''REGIONHOTSPOTSTABLE''' || ''Hot spots generation settings'' | |||
:: '''SCANEVENTTABLEMISSIONS''' || ''unknown scans results'' | |||
:: '''SCANEVENTTABLEMISSIONSCREATIVE''' || ''Scans resulting in another player base discovery'' | |||
:: '''SCANEVENTTABLENPCPLANETSITE''' || ''Scans with NPC interactions results'' | |||
:: '''SCANEVENTTABLEPLANET''' || ''Results of ground scans'' | |||
:: '''SCANEVENTTABLESPACE''' || ''Results from ship scans above planet ground'' | |||
:: '''SCANEVENTTABLETUTORIAL''' || ''Tutorial scan results'' | |||
:: '''SCANEVENTTABLEVEHICLE''' || ''Vehicle scan results'' | |||
:: '''VEHICLESCANTABLE''' || ''Available scans for vehicles'' | |||
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SCENE}} ====== | |||
:: '''EXPERIENCESPAWNTABLE''' || ''Settings for events like fly-bys, space battles and space anomalies'' | |||
<h5 class="h6" style="font-size:1.1rem;"> <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SOLARSYSTEM}} </h5> | |||
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|ATMOSPHERE}} ====== | |||
:::: '''UNDERWATERHEAVYAIRLIST''' || ''Call for underwater effects 3d model'' | |||
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|BIOMES}} ====== | |||
::: <h5 class="h6" style="font-size:1.1rem;"> <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|'BIOME' Folders}} </h5> | |||
:::: ''Biomes complete description and objects and plants distribution'' | |||
::: '''BIOMEFILENAMES''' || ''Biomes Description files calls and biome specific item settings'' | |||
::: '''BIOMELISTPERSTARTYPE''' || ''Biomes probability depending on star color'' | |||
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|COLOURS}} ====== | |||
:::: '''BASECOLOURPALETTES''' || ''Colour pool for each type of object, including sky and alien ships'' | |||
:::: '''BASETILETYPES''' || ''2 sets of colours. Maybe terrain manipulator terrain texture choices'' | |||
:::: '''BASETILETYPES_LAVA''' || ''No descrition'' | |||
:::: '''LEGACYBASECOLOURPALETTES''' || ''very close to BASECOLOURPALETTES.MBIN. An old version?'' | |||
:::: '''WATERCOLOURS.MBIN''' || ''sets of water colours'' | |||
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|TEXTURES}} ====== | |||
:::: '''BIOMETEXTURES''' || ''structure for calling planet sub biomes'' | |||
:::: '''BIOME SPECIFIC FILES''' || ''Global planet texture calls per biome and final brightness and contrast settings'' | |||
====== <i class="far fa-folder-open ml-5 pr-2 hltx"></i> {{fc|highlight|WEATHER}} ====== | |||
::: <span class="h6" style="font-size:1.1rem;"> <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SKYSETTINGS}}</span> | |||
::::: '''SKY COLOURS FILES''' || ''colour sets for day, dusk, night and space sky, including nebulae'' | |||
<br> | |||
::: '''WEATHERLIST''' || ''Weather calls and some hazard min/max values'' | |||
::: '''SPECIFIC WEATHER FILES''' || ''Fog, storms, weather particle, planet filter and hazard settings per weather'' | |||
<br> | |||
: '''VOXELGENERATORSETTINGS''' || ''All terrain generation settings'' | |||
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SPACE}} ====== | |||
:: '''AISPACESHIPATTACKDATATABLE''' || ''AI ships settings including health, attack and flee settings'' | |||
:: '''AISPACESHIPMANAGER''' || ''Player frigates and AI misc ships 3D model calls and role description'' | |||
:: '''AISPACESHIPMANAGERXBOXCERT''' || ''An Xbox version of '''AISPACESHIPMANAGER'''?'' | |||
<br> | |||
'''DEBUGSCENE''' || ''Developer Sentinels-related debug file'' |
Latest revision as of 04:21, August 7, 2022
SIMULATION
The SIMULATION folder stores a lot of databases. Here is the content of this very important folder:
AMBIENT
- AMBIENTMODECAMERAS || Unreleased ambient mode cameras configuration
ECOSYSTEM
AIR
CAVE
DEPRECATE
GROUND
UNDERWATER
- CREATUREAUDIOTABLE || Creatures behaviours sounds settings
- CREATUREDATATABLE || Extensive creature settings
- CREATUREFILENAMETABLE || Creatures 3D model calls
- CREATUREGENERATIONARCHETYPES || Creatures 3D model calls
- CREATUREGENERATIONDATA || No description
- CREATUREPETBEHAVIOURTABLE || No description
- CREATUREROLEDESCRIPTIONTABLE || Creatures presence on planets probability table
- DEPRECATEDASSETSTABLE || Calls for old plants 3D models
- PETACCESSORYTABLE || No description
- PETEGGTRAITMODIFIEROVERRIDETABLE || No description
- ROBOTDATATABLE || Ground sentinels settings
ENVIRONMENT
- HAZARDTABLE || handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas
- PLANETBUILDINGTABLE || Buildings spawn density, generation files and rules
- SELECTABLEOBJECTTABLE || Calls for props 3D Models
FREIGHTERBASES
- Arrangements of some freighters and abandoned freighters interiors?
INTERACTIONS
- SHIPSALVAGEMODELEXPLODERULES || Ship Salvage Module 3D model explode rules
MISSIONS
- All game missions scripts
NPCS
- LIBRARYMAINTERMINALWORDREACTIONS || No description
- NPCANIMATIONS || NPC gestures and behaviours probabilities
- NPCCOLOURTABLE || NPC colour scheme probabilities
- NPCPRESETCUSTOMISATIONSDATA || Appearance customizer presets?
- NPCPROPTABLE || NPC accessories effects
- NPCREACTIONS || NPC generic reactions probabilities
- NPCSPAWNTABLE || Global NPC settings and unique characters settings
- NPCWORDREACTIONS || NPC reactions to dialogs
PLAYER
- PLAYERCHARACTERSTATETABLE || Player animations table
SCANNING
- PLANETARYMAPPINGTABLE || No description
- REGIONHOTSPOTSTABLE || Hot spots generation settings
- SCANEVENTTABLEMISSIONS || unknown scans results
- SCANEVENTTABLEMISSIONSCREATIVE || Scans resulting in another player base discovery
- SCANEVENTTABLENPCPLANETSITE || Scans with NPC interactions results
- SCANEVENTTABLEPLANET || Results of ground scans
- SCANEVENTTABLESPACE || Results from ship scans above planet ground
- SCANEVENTTABLETUTORIAL || Tutorial scan results
- SCANEVENTTABLEVEHICLE || Vehicle scan results
- VEHICLESCANTABLE || Available scans for vehicles
SCENE
- EXPERIENCESPAWNTABLE || Settings for events like fly-bys, space battles and space anomalies
SOLARSYSTEM
ATMOSPHERE
- UNDERWATERHEAVYAIRLIST || Call for underwater effects 3d model
BIOMES
'BIOME' Folders
- Biomes complete description and objects and plants distribution
- BIOMEFILENAMES || Biomes Description files calls and biome specific item settings
- BIOMELISTPERSTARTYPE || Biomes probability depending on star color
COLOURS
- BASECOLOURPALETTES || Colour pool for each type of object, including sky and alien ships
- BASETILETYPES || 2 sets of colours. Maybe terrain manipulator terrain texture choices
- BASETILETYPES_LAVA || No descrition
- LEGACYBASECOLOURPALETTES || very close to BASECOLOURPALETTES.MBIN. An old version?
- WATERCOLOURS.MBIN || sets of water colours
TEXTURES
- BIOMETEXTURES || structure for calling planet sub biomes
- BIOME SPECIFIC FILES || Global planet texture calls per biome and final brightness and contrast settings
WEATHER
- SKYSETTINGS
- SKY COLOURS FILES || colour sets for day, dusk, night and space sky, including nebulae
- SKYSETTINGS
- WEATHERLIST || Weather calls and some hazard min/max values
- SPECIFIC WEATHER FILES || Fog, storms, weather particle, planet filter and hazard settings per weather
- VOXELGENERATORSETTINGS || All terrain generation settings
SPACE
- AISPACESHIPATTACKDATATABLE || AI ships settings including health, attack and flee settings
- AISPACESHIPMANAGER || Player frigates and AI misc ships 3D model calls and role description
- AISPACESHIPMANAGERXBOXCERT || An Xbox version of AISPACESHIPMANAGER?
DEBUGSCENE || Developer Sentinels-related debug file