STEP:Extended Proposal/Interface: Difference between revisions
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====Votes==== | ====Votes==== | ||
{{yes}} [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 23:46, February 25, 2014 (EST) | : {{yes}} [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 23:46, February 25, 2014 (EST) | ||
: {{no}} This doesn't pretty much the same things as [[Blessings-Altar Descriptions]], but for diseases rather than alters. If you get rid of one you should probably get rid of the other to remain unbiased. I've never agreed with this mod anyway. [[User:Techangel85|Techangel85]] ([[User talk:Techangel85|talk]]) 22:12, February 27, 2014 (EST) | |||
==[[Dungeon Quest Awareness]]== | ==[[Dungeon Quest Awareness]]== | ||
====Votes==== | ====Votes==== | ||
{{no}} Adds information the player should find out on their own. [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 23:46, February 25, 2014 (EST) | : {{no}} Adds information the player should find out on their own. [[User:DoubleYou|DoubleYou]] ([[User talk:DoubleYou|talk]]) 23:46, February 25, 2014 (EST) | ||
: {{yellow}} Depends. If this prevents players from starting areas that have quests attached and thus could break the quest, then we need to keep it. If not, then it can go. | |||
==[[Immersive HUD]]== | ==[[Immersive HUD]]== |
Revision as of 03:12, February 28, 2014
Blessings-Altar Descriptions
Votes
- Template:No Adds information the player should find out on their own. DoubleYou (talk) 23:45, February 25, 2014 (EST)
- Template:No I agree with DoubleYou on this one. Techangel85 (talk) 22:07, February 27, 2014 (EST)
Disease Descriptions
Votes
- Template:Yes DoubleYou (talk) 23:46, February 25, 2014 (EST)
- Template:No This doesn't pretty much the same things as Blessings-Altar Descriptions, but for diseases rather than alters. If you get rid of one you should probably get rid of the other to remain unbiased. I've never agreed with this mod anyway. Techangel85 (talk) 22:12, February 27, 2014 (EST)
Dungeon Quest Awareness
Votes
- Template:No Adds information the player should find out on their own. DoubleYou (talk) 23:46, February 25, 2014 (EST)
- Template:Yellow Depends. If this prevents players from starting areas that have quests attached and thus could break the quest, then we need to keep it. If not, then it can go.
Immersive HUD
Votes
Template:Yes DoubleYou (talk) 23:47, February 25, 2014 (EST)
Interface Hard Coded Key Tweaks
Votes
Template:Yes I'm neutral, as I have not looked into exactly what this does. DoubleYou (talk) 23:48, February 25, 2014 (EST)
KenMOD Time On Loading Screen
Votes
Template:No Better in a convenience pack. DoubleYou (talk) 23:49, February 25, 2014 (EST)
Lore-Based Loading Screens
Votes
Template:Yes DoubleYou (talk) 23:49, February 25, 2014 (EST)
Main Menu Spinning Emblem
Votes
Template:Yes DoubleYou (talk) 23:50, February 25, 2014 (EST)
No Boring Sleep-Wait Menu
Votes
Template:No Better in a Utilities pack. Only useful for cleaning saves. DoubleYou (talk) 23:52, February 25, 2014 (EST)
No Menu and Loading Smoke
Votes
Template:Yes DoubleYou (talk) 23:50, February 25, 2014 (EST)
Not Another Colored Map Icon Mod
Votes
Template:Yes DoubleYou (talk) 23:50, February 25, 2014 (EST)
Smaller Cursor
Votes
Template:Yes I'm even okay with this in Core. DoubleYou (talk) 23:51, February 25, 2014 (EST)