NoMansSky:Installing Mods: Difference between revisions

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== Preparations ==
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To enable mods in No Man's Sky, you first need to execute the following steps :
{{TOC}}[[Category:NoMansSky General Guides]]
# Go into your No Man's Sky '''PCBANKS''' folder
# Select the DISABLEMODS.txt file and rename or remove it
# Create a new folder and name it "MODS"


{{Notice Small|text=Be sure to check the PCBANKS folder after each game update as the DISABLEMODS.txt file is often recreated.}}
== Installing mods ==
Now, you can place the .pak files from your downloaded or created mods inside the MODS folder or right-click on your .pak file in '''NMS Modding Station''' and choose '''Copy in my MODS folder'''.<br>
Using mods is as easy as copying the mod folder inside in the right game folder.<br>
Launch the game to enjoy the changes!
This folder doesn't exist by default so here are the steps to create it :
# Go into your No Man's Sky '''GAMEDATA''' folder
# Create a new folder named "MODS"
You can place any mod folder in there and the next time you will start the game, any mod present will be loaded.
 
== How to re-enable mods ==
If anything goes wrong with one mod, or if a big update is released, all mods could be disabled.
To re-enable them, be sure to check that "DisableAllMods" is set to "false" in No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML file.


== Mods load order ==
== Mods load order ==
It's important to note that mods are run in alphanumerical order, so the mod filename will affect its load order.<br>
Mods load following the priorities defined in a config file which is No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML.
Here is a quick order : 0 1 2 3 4 5 6 7 8 9 A a B b .... Z z _<br>
It's always better to merge 2 conflicting mods in one, but if needed, you can also swap the 2 mod priorities in this file and check if issues are resolved.
So a mod named "0mod" will load before a mode named "bmod" and a "_mod" will load last.
If two mods contain the same file, the file from the last mod will prevail. So a "_mod" will always apply over the others, reason why so many modders used a "_" before their mod names.


Anyway, if your a mod author, it's better to notify users in your mod description of what files you've modified. This will ultimately help them to notice if mods could be in conflict and help them sort which mods are in cause. In that case, some tools like AMUMSS [https://wiki.step-project.com/NMS:Tutorials/ToyingwithAMUMSS can help detecting the mods editing the same files and thus conflicting].
== Mods conflicts ==
<br><br>
There could be a numerous cases of conflict, passed the load order issue.
[[Category:No Man's Sky]][[Category:NMS-Tutorial]]
Usualy, mod creators notify in their mod description what files are modified by their mods. This could help players to sort if a mod could conflict with others.
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Ultimately, some tools like AMUMSS can be used [https://stepmodifications.org/wiki/NoMansSky:Tutorials/ToyingwithAMUMSS to detect which mods are editing the same files and possibly conflicting] and it can also merge mods in a single mod when changes are not overlapping.

Latest revision as of 22:22, February 9, 2025

Nomanssky flare.png

Installing Mods

by: Lo2k

Installing mods

Using mods is as easy as copying the mod folder inside in the right game folder.
This folder doesn't exist by default so here are the steps to create it :

  1. Go into your No Man's Sky GAMEDATA folder
  2. Create a new folder named "MODS"

You can place any mod folder in there and the next time you will start the game, any mod present will be loaded.

How to re-enable mods

If anything goes wrong with one mod, or if a big update is released, all mods could be disabled. To re-enable them, be sure to check that "DisableAllMods" is set to "false" in No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML file.

Mods load order

Mods load following the priorities defined in a config file which is No Man's Sky\Binaries\SETTINGS\GCMODSETTINGS.MXML. It's always better to merge 2 conflicting mods in one, but if needed, you can also swap the 2 mod priorities in this file and check if issues are resolved.

Mods conflicts

There could be a numerous cases of conflict, passed the load order issue. Usualy, mod creators notify in their mod description what files are modified by their mods. This could help players to sort if a mod could conflict with others. Ultimately, some tools like AMUMSS can be used to detect which mods are editing the same files and possibly conflicting and it can also merge mods in a single mod when changes are not overlapping.