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== Game Files ==
== Game Files ==
Once [[Tutorials/Getting_Started|unpacked], the PCBANKS .PAK files reveal an organized tree of folders and files.<br>
Once [[NoMansSky:Tutorials/Getting_Started|unpacked]], the PCBANKS .PAK files reveal an organized tree of folders and files. Below we provide a replica of this structure with descriptions for the folders. Descriptions for files are available on there individual pages:  
Here is a description of these files :


<br>
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|root}} ======
: [[NMS:Reference_Guides/Global_Files|GLOBAL.MBIN Files]] - Global game settings
::* [[NoMansSky:Reference_Guides/Global_Files|List of GLOBAL Files]]


: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|AUDIO}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|AUDIO}} ======
:: WEM format : encoded audio files
::* WEM format : encoded audio files
:: [https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table] - A list of all the exosuit voice files with their WEM IDs.
::* [https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table] - A list of all the exosuit voice files with their WEM IDs.


: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|BANKS_INTERMEDIATE}} - No known use
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|BANKS_INTERMEDIATE}} ======
::: No known use


: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|FONTS}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|FONTS}} ======
:: FNT files : text files storing char maps to extract them from the .DDS canvas
::* FNT files : text files storing char maps to extract them from the .DDS canvas
:: DDS files : Textures storing fonts as images
::* DDS files : Textures storing fonts as images


: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|INPUT}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|INPUT}} ======
:: JSON files : text files storing devices input mappings
::* JSON files : text files storing devices input mappings
:: [[NMS:Reference_Guides/Input_Actions_Reference|ACTIONS.JSON Reference file]]
::* [[NoMansSky:Reference_Guides/Input_Actions_Reference|ACTIONS.JSON Reference file]]


: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|LANGUAGE}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|LANGUAGE}} ======
:: MBIN files : store all the strings, texts and dialogs of the game
::* [[NoMansSky:Reference Guides/LANGUAGE_Files|LANGUAGE Files]] : store all the strings, texts and dialogs of the game


: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|MATERIALS}}
====== <i class="far fa-folder-open pr-2 hltx"></i> [[NoMansSky:MATERIALS_Folder|MATERIALS]] ======
:: [https://wiki.step-project.com/NMS:Reference_Guides/MATERIAL_Files MATERIAL.MBIN files] : generic game materials.
::: Generic game materials


======&nbsp;&nbsp;&nbsp; https://wiki.step-project.com/images/e/e1/Folderthumb.png  {{fc|#FFF|[[NMS:Game_Structure/METADATA|METADATA]]}} - Game database ======
====== <i class="far fa-folder-open pr-2 hltx"></i> [[NoMansSky:Game_Structure/METADATA|METADATA]] ======
::: Game database


: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|MODELS}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|MODELS}} ======
:: [[NMS:Reference_Guides/SCENE_Files|SCENE.MBIN Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
::* [[NoMansSky:Reference Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
:: [[NMS:Reference_Guides/ENTITY|ENTITY.MBIN Files]] - the MBIN that defines interactions and behaviors of objects.
::* [[NoMansSky:Reference Guides/ENTITY_Files|ENTITY Files]] - the MBIN that defines interactions and behaviors of objects.
::: [[NMS:Reference_Guides/TkPhysicsComponentData|TkPhysicsComponentData]] - Models Physical properties
::** [[NoMansSky:Reference Guides/TkPhysicsComponentData|TkPhysicsComponentData]] - Models Physical properties
:: [[NMS:Reference_Guides/DESCRIPTOR_Files|DESCRIPTOR.MBIN Files]] - handle the nested hierarchies of procedural generation in-game
::* [[NoMansSky:Reference Guides/DESCRIPTOR_Files|DESCRIPTOR Files]] - handle the nested hierarchies of procedural generation in-game
::: [[NMS:Reference_Guides/Allowed_Game_Components_in_ENTITY_Files|Allowed Game Components in ENTITY Files]]
::** [[NoMansSky:Reference Guides/ENTITY_Files/Components|Allowed Components in ENTITY files]]
::: [[NMS:Reference_Guides/Properties_for_ENTITY_Files|Properties allowed within the ENTITY file]]
::** [[NoMansSky:Reference Guides/ENTITY_Files/Properties|Properties allowed within the ENTITY files]]
::: [[NMS:Reference_Guides/Actions_and_Triggers|Actions and Triggers]]
::** [[NoMansSky:Reference Guides/Actions_and_Triggers|Actions and Triggers]]
::: [[NMS:Reference_Guides/SimpleInteraction_and_Interaction_Types|SimpleInteraction and Interaction Types]]
::** [[NoMansSky:Reference Guides/Interaction_Types|SimpleInteraction and Interaction Types]]
::: [[NMS:Reference_Guides/Reward_Types|Reward trigger types and Reward item IDs]]
::** [[NoMansSky:Reference Guides/Reward_Triggers|Reward trigger types and Reward item IDs]]
:: [[NMS:Reference_Guides/GEOMETRY|GEOMETRY.MBIN Files]] - store the 3D models
::* [[NoMansSky:Reference Guides/GEOMETRY_Files|GEOMETRY Files]] - store the 3D models
:: [[NMS:Reference_Guides/LSYSTEM|LSYSTEM.MBIN Files]] - Rules controling NPC buildings procedural generation
::* [[NoMansSky:Reference Guides/LSYSTEM_Files|LSYSTEM Files]] - Rules controling NPC buildings procedural generation
:: [[NMS:Reference_Guides/MATERIAL_Files|MATERIAL.MBIN Files]] - define the texture maps and shader flags to be used
::* [[NoMansSky:Reference Guides/MATERIAL_Files|MATERIAL Files]] - define the texture maps and shader flags to be used
:: {{fc|#FFF|ANIM.MBIN files}} - Animation files
::* {{fc|highlight|ANIM Files}} - Animation files
::: [[NMS:Reference_Guides/Curves|Animation Curves]]
::** [[NoMansSky:Reference Guides/Curve_Types|Animation Curves]]


: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|MUSIC}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|MUSIC}} ======
:: XML files : text files controlling music samples
::* XML files : text files controlling music samples


: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|PIPELINES}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|PIPELINES}} ======
:: BIN files : text files controlling shaders branching
::* BIN files : text files controlling shaders branching


: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|PLAYTOGETHER}} - unknown
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|PLAYTOGETHER}} ======
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|PROMO}} - old game promotional files
::: Unknown
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SCENES}} - Trailer and demonstration static files


: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SHADERS}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|PROMO}} ======
:: BIN files : shaders initialization text files
::* old game promotional files  
:: [[NMS:Tutorials/Vulkan_Shader_Modding|SPV files]] : Vulkan fragmented shader files


: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|TEXTURES}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SCENES}} ======
:: CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
::* Trailer and demonstration static files
:: [[NMS:Reference_Guides/TEXTURES/Texture_Formats|DDS files]]
:: [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE.MBIN files]]


: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|TPFSDICT}} - Encrypted profanity words you can't use in NMS
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SHADERS}} ======
::* BIN files : shaders initialization text files
::* [[NoMansSky:Tutorials/Vulkan_Shaders|SPV files]] : Vulkan fragmented shader files


: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|UI}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|TEXTURES}} ======
:: MBIN files : describes all the components and parts of the game GUI
::* CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
:: TTF files : Standard TrueType Fonts used in game menus and interfaces
<bR>


== Dissecting a mission ==
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|TPFSDICT}} ======
::* Encrypted profanity words you can't use in NMS


Each MissionSequence entry can actually contain multiple Steps ("Stages")
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|UI}} ======
    Each step can then contain their own "Stages" but these seem to be related to advancing the steps, not creating new ones
::* MBIN files : describes all the components and parts of the game GUI
 
::* TTF files : Standard TrueType Fonts used in game menus and interfaces
These steps are all part of a same mission, like in this case
<br>
    Line 642 - Colect Item (250 Primary Substance)
    Line 951 - Deliver Item (seems like some properties inside the stage specify location type, galaxy and so on)
    Line 1211 - Turn in Mission(Back at Space Station)
    Line 1421 - Is it a Abandon Mission(?) Or Give Reward (?) stage
    Line 1475 - Is it a Abandon Mission(?) Or Give Reward (?) stage    // Need to Investigate by changing the values on lines 1470 and 1524  And also by changing the RewardTableEntry inside RewardTable
 
A Mission can then Reward you Another Mission creating A Quest Line/Chain
 
It seems like missions can have Dialog Events With multiple Dialog Options And each option can give a diferent reward.
    This very likely means each option could lead to a diferent mission.
    Also means one dialog option can break your tech and another one cap upgrade it and stuff like that.
 
When a Property's Value is not defined (Like on Rewards at line 172) Does it means a Default Value is Defined elsewhere ? Or does it just mean there is no reward?  << Need to Investigade by creating/Linking RewardTable there
 
    <Property value="GcGenericMissionSequence.xml"><<!--Defines a entire mission wich can consist of multiple Steps("Stages" Line 641)-->>
      <Property name="MissionID" value="COLLECT1" />
      <Property name="MissionClass" value="Secondary" /><!--Defines if it`s a main mission like artemis and atlas, or if it`s Secondary-->
      <Property name="MissionIsCritical" value="False" />
      <Property name="MissionObjective" value="MISSION_OBJ_COLLECT" />
        <Property name="Format" value="NPC_MISSION_COLLECT_TITLE_%d" />
        <Property name="Count" value="20" />
      </Property>
      <Property name="MissionSubtitles" value="GcNumberedTextList.xml">
        <Property name="Format" value="NPC_MISSION_COLLECT_SUB" />
        <Property name="Count" value="1" />
      </Property>
      <Property name="MissionDescriptions" value="GcNumberedTextList.xml">
        <Property name="Format" value="NPC_MISSION_COLLECT_%d" />
        <Property name="Count" value="20" />
      </Property>
      <Property name="MissionProcDescriptionHeader" value="GcNumberedTextList.xml">
        <Property name="Format" value="NPC_MISSION_COLLECT_HEAD_%d" />
        <Property name="Count" value="1" />
      </Property>
      <Property name="MissionProcDescriptionA" value="GcNumberedTextList.xml">
        <Property name="Format" value="NPC_MISSION_COLLECT_PROC_A_%d" />
        <Property name="Count" value="5" />
      </Property><!--Proc Stands for procedural (?)-->
      <Property name="MissionProcDescriptionB" value="GcNumberedTextList.xml">
        <Property name="Format" value="NPC_MISSION_COLLECT_PROC_B_%d" />
        <Property name="Count" value="5" />
      </Property>
      <Property name="MissionProcDescriptionC" value="GcNumberedTextList.xml">
        <Property name="Format" value="NPC_MISSION_COLLECT_PROC_C_%d" />
        <Property name="Count" value="5" />
      </Property>
      <Property name="MissionIcon" value="TkTextureResource.xml">
        <Property name="Filename" value="TEXTURES/UI/FRONTEND/ICONS/MISSIONS/MISSION.COLLECT.MSHOP.DDS" />
      </Property><!--Mission icon in the Station's "Mission Shop"-->
      <Property name="MissionIconSelected" value="TkTextureResource.xml">
        <Property name="Filename" value="TEXTURES/UI/FRONTEND/ICONS/MISSIONS/MISSION.COLLECT.ON.DDS" />
      </Property><!--Mission icon in the Mission Log while selected-->
      <Property name="MissionIconNotSelected" value="TkTextureResource.xml">
        <Property name="Filename" value="TEXTURES/UI/FRONTEND/ICONS/MISSIONS/MISSION.COLLECT.OFF.DDS" />
      </Property><!--Mission icon in the Mission Log while not selected-->
      <Property name="MissionPriority" value="0" />
      <Property name="MissionCategory" value="GcMissionCategory.xml">
        <Property name="MissionCategory" value="Mission" />
      </Property>
      <Property name="MissionPageHint" value="GcMissionPageHint.xml">
        <Property name="MissionPageHint" value="None" />
      </Property>
      Property name="MissionPageLocID" value="" />
      <Property name="MissionBuildMenuHint" value="" />
      <Property name="MissionHasColourOverride" value="False" />
      <Property name="MissionColourOverride" value="Colour.xml">
        <Property name="R" value="1" />
        <Property name="G" value="1" />
        <Property name="B" value="1" />
        <Property name="A" value="1" />
      </Property>
      <Property name="DefaultItems" value="GcDefaultMissionItemsTable.xml">
        <Property name="PrimarySubstances"><!--Main substance to be collected LUSH1, DUSTY1 etc Refer to the Substance's ID in the SubstanceTable. // Investigate: Which one is chosen depends on the galaxy?-->
          <Property value="GcDefaultMissionSubstance.xml">
            <Property name="Substance" value="GcSubstanceTableEnum.xml">
              <Property name="Substance" value="LUSH1" />
            </Property>
          </Property>
          <Property value="GcDefaultMissionSubstance.xml">
            <Property name="Substance" value="GcSubstanceTableEnum.xml">
              <Property name="Substance" value="DUSTY1" />
            </Property>
          </Property>
          <Property value="GcDefaultMissionSubstance.xml">
            <Property name="Substance" value="GcSubstanceTableEnum.xml">
              <Property name="Substance" value="RADIO1" />
            </Property>
          </Property>
          <Property value="GcDefaultMissionSubstance.xml">
            <Property name="Substance" value="GcSubstanceTableEnum.xml">
              <Property name="Substance" value="COLD1" />
            </Property>
          </Property>
          <Property value="GcDefaultMissionSubstance.xml">
            <Property name="Substance" value="GcSubstanceTableEnum.xml">
              <Property name="Substance" value="TOXIC1" />
            </Property>
          </Property>
          <Property value="GcDefaultMissionSubstance.xml">
            <Property name="Substance" value="GcSubstanceTableEnum.xml">
              <Property name="Substance" value="HOT1" />
            </Property>
          </Property>
          <Property value="GcDefaultMissionSubstance.xml">
            <Property name="Substance" value="GcSubstanceTableEnum.xml">
              <Property name="Substance" value="STELLAR2" />
            </Property>
          </Property>
        </Property>
        <Property name="SecondarySubstances" /><!--Investigate: Allows for a second substance to be necessary? It seems like these could be for when there is a different substance required in diferent stages of the mission-->
        <Property name="PrimaryProducts" /><!--Can both a substance and a product be requested together?-->
        <Property name="SecondaryProducts" /><!--Investigate: Allows for a second product to be necessary?-->
      </Property>
      <Property name="PrefixTitle" value="True" />
      <Property name="NextMissionHint" value="" />
      <Property name="MessageComplete" value="Never" />
      <Property name="MessageStart" value="Never" />
      <Property name="MissionBoardOptions" value="GcMissionBoardOptions.xml">
        <Property name="Type" value="GcMissionType.xml">
          <Property name="MissionType" value="Cargo" />
        </Property>
        <Property name="Difficulty" value="GcMissionDifficulty.xml">
          <Property name="MissionDifficulty" value="Normal" />
        </Property>
        <Property name="MinRank" value="0" />
        <Property name="CloseMissionGiver" value="False" />
        <Property name="IsGuildShopMission" value="False" />
        <Property name="IsPlanetProcMission" value="False" />
        <Property name="IsMultiplayerEventMission" value="False" />
        <Property name="RewardPenaltyOnAbandon" value="" /><!--Seems like a penalty could be aplied when abandoning a quest-->
        <Property name="Faction">
          <Property value="GcMissionFaction.xml">
            <Property name="MissionFaction" value="ExplorerGuild" />
          </Property>
          <Property value="GcMissionFaction.xml">
            <Property name="MissionFaction" value="TradeGuild" />
          </Property>
          <Property value="GcMissionFaction.xml">
            <Property name="MissionFaction" value="Korvax" />
          </Property>
          <Property value="GcMissionFaction.xml">
            <Property name="MissionFaction" value="Vykeen" />
          </Property>
          <Property value="GcMissionFaction.xml">
            <Property name="MissionFaction" value="Gek" />
          </Property>
        </Property>
        <Property name="Weighting" value="40" />
        <Property name="IgnoreCalculatedObjective" value="False" />
        <Property name="MultiplayerMissionInitialWarpScanEvent" value="" />
        <Property name="DefaultItemInitialWarpScanEvents" />
        <Property name="DefaultItemTypeForInitialWarp" value="None" />
        <Property name="BasePartBlueprints" />
      </Property>
      <Property name="AutoStart" value="None" />
      <Property name="RestartOnCompletion" value="False" />
      <Property name="CancelSetsComplete" value="False" />
      <Property name="Dialog">
        <Property value="GcAlienPuzzleEntry.xml"> <!--This puzzle entry refers to the interaction with the Trade Terminal (interaction where you can deliver the substance) you're given 2 dialog choices-->
          <Property name="ProgressionIndex" value="-1" />
          <Property name="MinProgressionForSelection" value="0" />
          <Property name="Id" value="COLLECT_DELIVERY_STEP1" /> <!--This is  linked to the ScanEvent i line 241-->
          <Property name="Race" value="GcAlienRace.xml">
            <Property name="AlienRace" value="None" />
          </Property>
          <Property name="Type" value="GcInteractionType.xml">
            <Property name="InteractionType" value="None" />
          </Property>
          <Property name="Category" value="GcAlienPuzzleCategory.xml">
            <Property name="AlienPuzzleCategory" value="Default" />
          </Property>
          <Property name="AdditionalOptions" value="None" />
          <Property name="Title" value="" />
          <Property name="Text" value="ALL_MISSION_DELIVER_DESC2" />
          <Property name="TextAlien" value="ALL_MISSION_DELIVER_LANG5" />
          <Property name="TranslateAlienText" value="False" />
          <Property name="TranslationBrackets" value="False" />
          <Property name="ProgressiveDialogue" value="True" />
          <Property name="RequiresScanEvent" value="" />
          <Property name="Options">
            <Property value="GcAlienPuzzleOption.xml"><<!--This is the first dialog choice " Deliver Item "Quantity" "Name" " -->
              <Property name="Name" value="MISSION_DELIVER_OPT_A" />
              <Property name="Text" value="MISSION_DELIVER_RES_A" />
              <Property name="IsAlien" value="False" />
              <Property name="Cost" value="C_COLLECT1" /><!--This is where the Substance Costs Is Collected, it`s defined in line 570-->
              <Property name="Rewards" /><!--A reward can be atributed to each option // could perhaps be used to branch missions in paths each option giving a diferent mission as reward-->
              <Property name="Mood" value="GcAlienMood.xml">
                <Property name="Mood" value="Neutral" />
              </Property>
              <Property name="Prop" value="GcNPCPropTypes.xml">
                <Property name="NPCProp" value="DontCare" />
              </Property>
              <Property name="KeepOpen" value="False" />
              <Property name="DisplayCost" value="True" />
              <Property name="TruncateCost" value="False" />
              <Property name="MarkInteractionComplete" value="True" />
              <Property name="NextInteraction" value="" />
              <Property name="AudioEvent" value="GcAudioWwiseEvents.xml">
                <Property name="AkEvent" value="INVALID_EVENT" />
              </Property>
              <Property name="EnablingConditionTest" value="GcMissionConditionTest.xml">
                <Property name="ConditionTest" value="AnyFalse" />
              </Property>
              <Property name="EnablingConditions" />
              <Property name="EnablingConditionId" value="" />
              <Property name="WordCategory" value="GcWordCategoryTableEnum.xml">
                <Property name="WordCategory" value="MISC" />
              </Property>
            </Property>
            <Property value="GcAlienPuzzleOption.xml"><!--This is the second dialog choice "Decline"-->
              <Property name="Name" value="MISSION_DELIVER_OPT_B" />
              <Property name="Text" value="" />
              <Property name="IsAlien" value="False" />
              <Property name="Cost" value="" /><!--No cost here, since you're chosing to decline-->
              <Property name="Rewards" /><!--Potential reward for the second option-->
              <Property name="Mood" value="GcAlienMood.xml">
                <Property name="Mood" value="Neutral" />
              </Property>
              <Property name="Prop" value="GcNPCPropTypes.xml">
                <Property name="NPCProp" value="DontCare" />
              </Property>
              <Property name="KeepOpen" value="False" />
              <Property name="DisplayCost" value="True" />
              <Property name="TruncateCost" value="False" />
              <Property name="MarkInteractionComplete" value="False" />
              <Property name="NextInteraction" value="" />
              <Property name="AudioEvent" value="GcAudioWwiseEvents.xml">
                <Property name="AkEvent" value="INVALID_EVENT" />
              </Property>
              <Property name="EnablingConditionTest" value="GcMissionConditionTest.xml">
                <Property name="ConditionTest" value="AnyFalse" />
              </Property>
              <Property name="EnablingConditions" />
              <Property name="EnablingConditionId" value="" />
              <Property name="WordCategory" value="GcWordCategoryTableEnum.xml">
                <Property name="WordCategory" value="MISC" />
              </Property>
            </Property>
          </Property>
          <Property name="AdditionalText" />
          <Property name="AdditionalTextAlien" />
          <Property name="Mood" value="GcAlienMood.xml">
            <Property name="Mood" value="Neutral" />
          </Property>
          <Property name="Prop" value="GcNPCPropTypes.xml">
            <Property name="NPCProp" value="DontCare" />
          </Property>
          <Property name="AdvancedInteractionFlow" />
          <Property name="PersistancyBufferOverride" value="None" />
        </Property>
      </Property>
      <Property name="ScanEvents"><!--Scans periodicaly to for event`s that complete the missions-->
        <Property value="GcScanEventData.xml"><!--This one is scaning to see if the player Delivers the item-->
          <Property name="Name" value="SE_COLLECT_DELIVERY1" />
          <Property name="ForceInteraction" value="COLLECT_DELIVERY_STEP1" />
          <Property name="ForceInteractionType" value="GcInteractionType.xml">
            <Property name="InteractionType" value="Shop" />
          </Property>
          <Property name="ForceBroken" value="False" />
          <Property name="ForceFixed" value="False" />
          <Property name="ForceOverridesAll" value="True" />
          <Property name="IsCommunityPortalOverride" value="False" />
          <Property name="ClearForcedInteractionOnCompletion" value="False" />
          <Property name="BuildingPreventionRadius" value="0" />
          <Property name="AlwaysShow" value="False" />
          <Property name="NeverShow" value="False" />
          <Property name="PlanetLabelText" value="" />
          <Property name="EventStartType" value="Special" />
          <Property name="EventEndType" value="Interact" />
          <Property name="EventPriority" value="Regular" />
          <Property name="CanEndFromOutsideMission" value="False" />
          <Property name="DisableMultiplayerSync" value="False" />
          <Property name="ReplaceEventIfAlreadyActive" value="False" />
          <Property name="BuildingLocation" value="Random" />
          <Property name="BuildingType" value="BuildingClass" />
          <Property name="BuildingClass" value="GcBuildingClassification.xml">
            <Property name="BuildingClass" value="Outpost" />
          </Property>
          <Property name="AllowFriendBases" value="False" />
          <Property name="ForceWideRandom" value="False" />
          <Property name="MustFindSystem" value="False" />
          <Property name="AllowOverriddenBuildings" value="True" />
          <Property name="SolarSystemLocation" value="LocalOrNear" />
          <Property name="SolarSystemAttributes" value="GcScanEventSolarSystemLookup.xml">
            <Property name="UseStarType" value="False" />
            <Property name="UseWealth" value="False" />
            <Property name="Usetrading" value="False" />
            <Property name="Userace" value="GcAlienRace.xml">
              <Property name="AlienRace" value="None" />
            </Property>
            <Property name="UseAnomaly" value="GcGalaxyStarAnomaly.xml">
              <Property name="GalaxyStarAnomaly" value="None" />
            </Property>
            <Property name="UseConflict" value="GcPlayerConflictData.xml">
              <Property name="ConflictLevel" value="Default" />
            </Property>
            <Property name="StarType" value="GcGalaxyStarTypes.xml">
              <Property name="GalaxyStarType" value="Yellow" />
            </Property>
            <Property name="TradingData" value="GcPlanetTradingData.xml">
              <Property name="WealthClass" value="GcWealthClass.xml">
                <Property name="WealthClass" value="Average" />
              </Property>
              <Property name="TradingClass" value="GcTradingClass.xml">
                <Property name="TradingClass" value="Mining" />
              </Property>
            </Property>
            <Property name="AllowUnsafeMatches" value="False" />
            <Property name="NeverAllowEmpty" value="False" />
            <Property name="NeedsWaterPlanet" value="False" />
            <Property name="NeedsExtremeSentinelPlanet" value="False" />
            <Property name="NeverAllowExtremeSentinelPlanet" value="False" />
            <Property name="NeedsExtremeWeatherPlanet" value="False" />
            <Property name="NeedsExtremeHazardPlanet" value="False" />
            <Property name="AnyBiomeNotWeirdOrDead" value="False" />
            <Property name="AnyRGBBiome" value="False" />
            <Property name="NeedsBiome" value="False" />
            <Property name="NeedsBiomeType" value="GcBiomeType.xml">
              <Property name="Biome" value="Lush" />
            </Property>
            <Property name="UseBiomeSubType" value="GcBiomeSubType.xml">
              <Property name="BiomeSubType" value="None" />
            </Property>
            <Property name="NeedsEmptySystem" value="False" />
            <Property name="NeedsAbandonedSystem" value="False" />
            <Property name="NeedsResourceHint" value="" />
            <Property name="NeedsHighCreatureLevel" value="False" />
            <Property name="SamePlanetAsEvent" value="" />
          </Property>
          <Property name="SolarSystemAttributesFallback" value="GcScanEventSolarSystemLookup.xml">
            <Property name="UseStarType" value="False" />
            <Property name="UseWealth" value="False" />
            <Property name="Usetrading" value="False" />
            <Property name="Userace" value="GcAlienRace.xml">
              <Property name="AlienRace" value="None" />
            </Property>
            <Property name="UseAnomaly" value="GcGalaxyStarAnomaly.xml">
              <Property name="GalaxyStarAnomaly" value="None" />
            </Property>
            <Property name="UseConflict" value="GcPlayerConflictData.xml">
              <Property name="ConflictLevel" value="Default" />
            </Property>
            <Property name="StarType" value="GcGalaxyStarTypes.xml">
              <Property name="GalaxyStarType" value="Yellow" />
            </Property>
            <Property name="TradingData" value="GcPlanetTradingData.xml">
              <Property name="WealthClass" value="GcWealthClass.xml">
                <Property name="WealthClass" value="Average" />
              </Property>
              <Property name="TradingClass" value="GcTradingClass.xml">
                <Property name="TradingClass" value="Mining" />
              </Property>
            </Property>
            <Property name="AllowUnsafeMatches" value="False" />
            <Property name="NeverAllowEmpty" value="False" />
            <Property name="NeedsWaterPlanet" value="False" />
            <Property name="NeedsExtremeSentinelPlanet" value="False" />
            <Property name="NeverAllowExtremeSentinelPlanet" value="False" />
            <Property name="NeedsExtremeWeatherPlanet" value="False" />
            <Property name="NeedsExtremeHazardPlanet" value="False" />
            <Property name="AnyBiomeNotWeirdOrDead" value="False" />
            <Property name="AnyRGBBiome" value="False" />
            <Property name="NeedsBiome" value="False" />
            <Property name="NeedsBiomeType" value="GcBiomeType.xml">
              <Property name="Biome" value="Lush" />
            </Property>
            <Property name="UseBiomeSubType" value="GcBiomeSubType.xml">
              <Property name="BiomeSubType" value="None" />
            </Property>
            <Property name="NeedsEmptySystem" value="False" />
            <Property name="NeedsAbandonedSystem" value="False" />
            <Property name="NeedsResourceHint" value="" />
            <Property name="NeedsHighCreatureLevel" value="False" />
            <Property name="SamePlanetAsEvent" value="" />
          </Property>
          <Property name="ForceRestartInteraction" value="True" />
          <Property name="HasReward" value="" />
          <Property name="NextOption" value="" />
          <Property name="TriggerActions" value="GcScanEventTriggers.xml">
            <Property name="Range" value="100" />
            <Property name="Triggers" />
            <Property name="AllowRetrigger" value="False" />
          </Property>
          <Property name="UAsList" />
          <Property name="TechShopType" value="GcTechnologyCategory.xml">
            <Property name="TechnologyCategory" value="All" />
          </Property>
          <Property name="OSDMessage" value="UI_DELIVERY_OBJ1_OSD" />
          <Property name="InterstellarOSDMessage" value="SCANEVENT_ANOTHER_SYSTEM" />
          <Property name="MarkerLabel" value="UI_DELIVERY_OBJ1_MARKER" />
          <Property name="MarkerIcon" value="TkTextureResource.xml">
            <Property name="Filename" value="TEXTURES/UI/HUD/ICONS/MISSIONS/MISSION.COLLECT.DDS" />
          </Property>
          <Property name="StartTime" value="0" />
          <Property name="MessageTime" value="0" />
          <Property name="MessageDisplayTime" value="4" />
          <Property name="MessageAudio" value="GcAudioWwiseEvents.xml">
            <Property name="AkEvent" value="VO_TUT_COORDSRECEIVED" />
          </Property>
          <Property name="IconTime" value="4" />
          <Property name="TooltipTime" value="10" />
          <Property name="TooltipRepeats" value="False" />
          <Property name="ShowEndTooltip" value="True" />
          <Property name="TooltipMessage" value="" />
          <Property name="ResourceOverride" value="GcResourceElement.xml">
            <Property name="Filename" value="" />
            <Property name="Seed" value="GcSeed.xml">
              <Property name="Seed" value="0" />
              <Property name="UseSeedValue" value="False" />
            </Property>
            <Property name="AltId" value="" />
            <Property name="ProceduralTexture" value="TkProceduralTextureChosenOptionList.xml">
              <Property name="Samplers" />
            </Property>
          </Property>
        </Property>
        <Property value="GcScanEventData.xml"><!--This one if the player Hands in the mission back at the Space Station-->
          <Property name="Name" value="SE_HAND_IN_COLLECT1" />
          <Property name="ForceInteraction" value="" />
          <Property name="ForceInteractionType" value="GcInteractionType.xml">
            <Property name="InteractionType" value="MissionGiver" />
          </Property>
          <Property name="ForceBroken" value="False" />
          <Property name="ForceFixed" value="False" />
          <Property name="ForceOverridesAll" value="True" />
          <Property name="IsCommunityPortalOverride" value="False" />
          <Property name="ClearForcedInteractionOnCompletion" value="False" />
          <Property name="BuildingPreventionRadius" value="0" />
          <Property name="AlwaysShow" value="False" />
          <Property name="NeverShow" value="False" />
          <Property name="PlanetLabelText" value="" />
          <Property name="EventStartType" value="Special" />
          <Property name="EventEndType" value="Interact" />
          <Property name="EventPriority" value="Regular" />
          <Property name="CanEndFromOutsideMission" value="False" />
          <Property name="DisableMultiplayerSync" value="False" />
          <Property name="ReplaceEventIfAlreadyActive" value="False" />
          <Property name="BuildingLocation" value="Nearest" />
          <Property name="BuildingType" value="SpaceStation" />
          <Property name="BuildingClass" value="GcBuildingClassification.xml">
            <Property name="BuildingClass" value="None" />
          </Property>
          <Property name="AllowFriendBases" value="False" />
          <Property name="ForceWideRandom" value="False" />
          <Property name="MustFindSystem" value="False" />
          <Property name="AllowOverriddenBuildings" value="True" />
          <Property name="SolarSystemLocation" value="LocalOrNear" />
          <Property name="SolarSystemAttributes" value="GcScanEventSolarSystemLookup.xml">
            <Property name="UseStarType" value="False" />
            <Property name="UseWealth" value="False" />
            <Property name="Usetrading" value="False" />
            <Property name="Userace" value="GcAlienRace.xml">
              <Property name="AlienRace" value="None" />
            </Property>
            <Property name="UseAnomaly" value="GcGalaxyStarAnomaly.xml">
              <Property name="GalaxyStarAnomaly" value="None" />
            </Property>
            <Property name="UseConflict" value="GcPlayerConflictData.xml">
              <Property name="ConflictLevel" value="Default" />
            </Property>
            <Property name="StarType" value="GcGalaxyStarTypes.xml">
              <Property name="GalaxyStarType" value="Yellow" />
            </Property>
            <Property name="TradingData" value="GcPlanetTradingData.xml">
              <Property name="WealthClass" value="GcWealthClass.xml">
                <Property name="WealthClass" value="Average" />
              </Property>
              <Property name="TradingClass" value="GcTradingClass.xml">
                <Property name="TradingClass" value="Mining" />
              </Property>
            </Property>
            <Property name="AllowUnsafeMatches" value="False" />
            <Property name="NeverAllowEmpty" value="False" />
            <Property name="NeedsWaterPlanet" value="False" />
            <Property name="NeedsExtremeSentinelPlanet" value="False" />
            <Property name="NeverAllowExtremeSentinelPlanet" value="False" />
            <Property name="NeedsExtremeWeatherPlanet" value="False" />
            <Property name="NeedsExtremeHazardPlanet" value="False" />
            <Property name="AnyBiomeNotWeirdOrDead" value="False" />
            <Property name="AnyRGBBiome" value="False" />
            <Property name="NeedsBiome" value="False" />
            <Property name="NeedsBiomeType" value="GcBiomeType.xml">
              <Property name="Biome" value="Lush" />
            </Property>
            <Property name="UseBiomeSubType" value="GcBiomeSubType.xml">
              <Property name="BiomeSubType" value="None" />
            </Property>
            <Property name="NeedsEmptySystem" value="False" />
            <Property name="NeedsAbandonedSystem" value="False" />
            <Property name="NeedsResourceHint" value="" />
            <Property name="NeedsHighCreatureLevel" value="False" />
            <Property name="SamePlanetAsEvent" value="" />
          </Property>
          <Property name="SolarSystemAttributesFallback" value="GcScanEventSolarSystemLookup.xml">
            <Property name="UseStarType" value="False" />
            <Property name="UseWealth" value="False" />
            <Property name="Usetrading" value="False" />
            <Property name="Userace" value="GcAlienRace.xml">
              <Property name="AlienRace" value="None" />
            </Property>
            <Property name="UseAnomaly" value="GcGalaxyStarAnomaly.xml">
              <Property name="GalaxyStarAnomaly" value="None" />
            </Property>
            <Property name="UseConflict" value="GcPlayerConflictData.xml">
              <Property name="ConflictLevel" value="Default" />
            </Property>
            <Property name="StarType" value="GcGalaxyStarTypes.xml">
              <Property name="GalaxyStarType" value="Yellow" />
            </Property>
            <Property name="TradingData" value="GcPlanetTradingData.xml">
              <Property name="WealthClass" value="GcWealthClass.xml">
                <Property name="WealthClass" value="Average" />
              </Property>
              <Property name="TradingClass" value="GcTradingClass.xml">
                <Property name="TradingClass" value="Mining" />
              </Property>
            </Property>
            <Property name="AllowUnsafeMatches" value="False" />
            <Property name="NeverAllowEmpty" value="False" />
            <Property name="NeedsWaterPlanet" value="False" />
            <Property name="NeedsExtremeSentinelPlanet" value="False" />
            <Property name="NeverAllowExtremeSentinelPlanet" value="False" />
            <Property name="NeedsExtremeWeatherPlanet" value="False" />
            <Property name="NeedsExtremeHazardPlanet" value="False" />
            <Property name="AnyBiomeNotWeirdOrDead" value="False" />
            <Property name="AnyRGBBiome" value="False" />
            <Property name="NeedsBiome" value="False" />
            <Property name="NeedsBiomeType" value="GcBiomeType.xml">
              <Property name="Biome" value="Lush" />
            </Property>
            <Property name="UseBiomeSubType" value="GcBiomeSubType.xml">
              <Property name="BiomeSubType" value="None" />
            </Property>
            <Property name="NeedsEmptySystem" value="False" />
            <Property name="NeedsAbandonedSystem" value="False" />
            <Property name="NeedsResourceHint" value="" />
            <Property name="NeedsHighCreatureLevel" value="False" />
            <Property name="SamePlanetAsEvent" value="" />
          </Property>
          <Property name="ForceRestartInteraction" value="True" />
          <Property name="HasReward" value="" />
          <Property name="NextOption" value="" />
          <Property name="TriggerActions" value="GcScanEventTriggers.xml">
            <Property name="Range" value="100" />
            <Property name="Triggers" />
            <Property name="AllowRetrigger" value="False" />
          </Property>
          <Property name="UAsList" />
          <Property name="TechShopType" value="GcTechnologyCategory.xml">
            <Property name="TechnologyCategory" value="All" />
          </Property>
          <Property name="OSDMessage" value="UI_RETURN_MISSION_OBJ1_OSD" />
          <Property name="InterstellarOSDMessage" value="SCANEVENT_ANOTHER_SYSTEM" />
          <Property name="MarkerLabel" value="UI_RETURN_MISSION_OBJ1_MARKER" />
          <Property name="MarkerIcon" value="TkTextureResource.xml">
            <Property name="Filename" value="TEXTURES/UI/HUD/ICONS/MISSIONS/MISSION.COLLECT.DDS" />
          </Property>
          <Property name="StartTime" value="0" />
          <Property name="MessageTime" value="0" />
          <Property name="MessageDisplayTime" value="4" />
          <Property name="MessageAudio" value="GcAudioWwiseEvents.xml">
            <Property name="AkEvent" value="UI_NEW_DISCOVERY" />
          </Property>
          <Property name="IconTime" value="4" />
          <Property name="TooltipTime" value="10" />
          <Property name="TooltipRepeats" value="False" />
          <Property name="ShowEndTooltip" value="True" />
          <Property name="TooltipMessage" value="" />
          <Property name="ResourceOverride" value="GcResourceElement.xml">
            <Property name="Filename" value="" />
            <Property name="Seed" value="GcSeed.xml">
              <Property name="Seed" value="0" />
              <Property name="UseSeedValue" value="False" />
            </Property>
            <Property name="AltId" value="" />
            <Property name="ProceduralTexture" value="TkProceduralTextureChosenOptionList.xml">
              <Property name="Samplers" />
            </Property>
          </Property>
        </Property>
      </Property>
      <Property name="Rewards" /><!--Reward be defined here (direct child of MissionSequence) // Is very likely where you input the reward for the Mission Completion -->
      <Property name="Costs"> <!--This is where the Substance Costs are defined-->
        <Property value="GcCostTableEntry.xml">
          <Property name="Id" value="C_COLLECT1" />
          <Property name="DisplayCost" value="True" />
          <Property name="DontCharge" value="False" />
          <Property name="HideOptionAndDisplayCostOnly" value="False" />
          <Property name="RemoveOptionIfCantAfford" value="False" />
          <Property name="MustAffordInCreative" value="False" />
          <Property name="Cost" value="GcCostSubstance.xml">
            <Property name="Default" value="GcDefaultMissionSubstanceEnum.xml">
              <Property name="DefaultSubstanceType" value="PrimarySubstance" />
            </Property>
            <Property name="Id" value="" />
            <Property name="Amount" value="250" />
          </Property>
        </Property>
      </Property>
      <Property name="StartConditionTest" value="GcMissionConditionTest.xml">
        <Property name="ConditionTest" value="AnyFalse" />
      </Property>
      <Property name="CancelConditionTest" value="GcMissionConditionTest.xml">
        <Property name="ConditionTest" value="AnyFalse" />
      </Property>
      <Property name="StartIsCancel" value="False" />
      <Property name="StartingConditions" />
      <Property name="CancelingConditions" />
      <Property name="FinalStageVersions"> <!--How is this different from "Stages" in line 641 or related to it-->
        <Property value="GcGenericMissionVersionProgress.xml">
          <Property name="Version" value="1" />
          <Property name="Progress" value="11" />
        </Property>
        <Property value="GcGenericMissionVersionProgress.xml">
          <Property name="Version" value="3" />
          <Property name="Progress" value="11" />
        </Property>
        <Property value="GcGenericMissionVersionProgress.xml">
          <Property name="Version" value="4" />
          <Property name="Progress" value="14" />
        </Property>
        <Property value="GcGenericMissionVersionProgress.xml">
          <Property name="Version" value="5" />
          <Property name="Progress" value="14" />
        </Property>
        <Property value="GcGenericMissionVersionProgress.xml">
          <Property name="Version" value="6" />
          <Property name="Progress" value="14" />
        </Property>
        <Property value="GcGenericMissionVersionProgress.xml">
          <Property name="Version" value="7" />
          <Property name="Progress" value="14" />
        </Property>
        <Property value="GcGenericMissionVersionProgress.xml">
          <Property name="Version" value="8" />
          <Property name="Progress" value="14" />
        </Property>
        <Property value="GcGenericMissionVersionProgress.xml">
          <Property name="Version" value="9" />
          <Property name="Progress" value="14" />
        </Property>
        <Property value="GcGenericMissionVersionProgress.xml">
          <Property name="Version" value="10" />
          <Property name="Progress" value="14" />
        </Property>
        <Property value="GcGenericMissionVersionProgress.xml">
          <Property name="Version" value="11" />
          <Property name="Progress" value="14" />
        </Property>
        <Property value="GcGenericMissionVersionProgress.xml">
          <Property name="Version" value="12" />
          <Property name="Progress" value="14" />
        </Property>
      </Property>
      <Property name="Stages"><!--3 Step Mission but has 5 stages. Last 2 Seem related to failure // Fow now i'm overlooking versions, chose to figure out stages first-->
        <Property value="GcGenericMissionStage.xml"><!--This is the Collect Substance Stage -->
          <Property name="Versions">
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="1" />
              <Property name="Progress" value="1" />
            </Property>
          </Property>
          <Property name="Stage" value="GcMissionSequenceGroup.xml">
            <Property name="Silent" value="False" />
            <Property name="Icon" value="TkTextureResource.xml">
              <Property name="Filename" value="TEXTURES/UI/HUD/ICONS/MISSIONS/MISSION.COLLECT.DDS" />
            </Property>
            <Property name="PageHint" value="GcMissionPageHint.xml">
              <Property name="MissionPageHint" value="None" />
            </Property>
            <Property name="PageDataLocID" value="" />
            <Property name="BuildMenuHint" value="" />
            <Property name="InventoryHint" value="" />
            <Property name="DebugText" value="wrapper for main objective" />
            <Property name="ObjectiveID" value="UI_COLLECT_OBJ" />
            <Property name="ObjectiveTipID" value="UI_COLLECT_OBJ_TIP" />
            <Property name="HasCategoryOverride" value="False" />
            <Property name="OverrideCategory" value="GcMissionCategory.xml">
              <Property name="MissionCategory" value="Mission" />
            </Property>
            <Property name="HasColourOverride" value="False" />
            <Property name="ColourOverride" value="Colour.xml">
              <Property name="R" value="1" />
              <Property name="G" value="1" />
              <Property name="B" value="1" />
              <Property name="A" value="1" />
            </Property>
            <Property name="PrefixTitle" value="False" />
            <Property name="PrefixTitleText" value="" />
            <Property name="BlockPinning" value="False" />
            <Property name="ConditionTest" value="GcMissionConditionTest.xml">
              <Property name="ConditionTest" value="AnyFalse" />
            </Property>
            <Property name="RepeatLogic" value="None" />
            <Property name="IconStyle" value="Default" />
            <Property name="SpecialButtonIcon" value="TkInputEnum.xml">
              <Property name="InputButton" value="None" />
            </Property>
            <Property name="Conditions" />
            <Property name="Consequences" />
            <Property name="Stages">
              <Property value="GcGenericMissionStage.xml">
                <Property name="Versions">
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="1" />
                    <Property name="Progress" value="1" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="3" />
                    <Property name="Progress" value="1" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="4" />
                    <Property name="Progress" value="0" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="5" />
                    <Property name="Progress" value="0" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="6" />
                    <Property name="Progress" value="0" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="7" />
                    <Property name="Progress" value="0" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="8" />
                    <Property name="Progress" value="0" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="9" />
                    <Property name="Progress" value="0" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="10" />
                    <Property name="Progress" value="0" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="11" />
                    <Property name="Progress" value="0" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="12" />
                    <Property name="Progress" value="0" />
                  </Property>
                </Property>
                <Property name="Stage" value="GcMissionSequenceWait.xml">
                  <Property name="Time" value="2" />
                  <Property name="DebugText" value="Wait for it..." />
                  <Property name="SuppressMessages" value="False" />
                </Property>
              </Property>
              <Property value="GcGenericMissionStage.xml">
                <Property name="Versions">
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="4" />
                    <Property name="Progress" value="1" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="5" />
                    <Property name="Progress" value="1" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="6" />
                    <Property name="Progress" value="1" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="7" />
                    <Property name="Progress" value="1" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="8" />
                    <Property name="Progress" value="1" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="9" />
                    <Property name="Progress" value="1" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="10" />
                    <Property name="Progress" value="1" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="11" />
                    <Property name="Progress" value="1" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="12" />
                    <Property name="Progress" value="1" />
                  </Property>
                </Property>
                <Property name="Stage" value="GcMissionSequenceShowMissionUpdateMessage.xml">
                  <Property name="MissionUpdateMessage" value="Start" />
                  <Property name="CustomMessageLocID" value="" />
                  <Property name="SetMissionSelected" value="True" />
                  <Property name="WaitForMessageOver" value="True" />
                  <Property name="ShowChangeMissionNotify" value="False" />
                  <Property name="PlayMusicSting" value="Start" />
                  <Property name="DebugText" value="update message" />
                </Property>
              </Property>
              <Property value="GcGenericMissionStage.xml">
                <Property name="Versions">
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="1" />
                    <Property name="Progress" value="2" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="3" />
                    <Property name="Progress" value="2" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="4" />
                    <Property name="Progress" value="2" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="5" />
                    <Property name="Progress" value="2" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="6" />
                    <Property name="Progress" value="2" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="7" />
                    <Property name="Progress" value="2" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="8" />
                    <Property name="Progress" value="2" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="9" />
                    <Property name="Progress" value="2" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="10" />
                    <Property name="Progress" value="2" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="11" />
                    <Property name="Progress" value="2" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="12" />
                    <Property name="Progress" value="2" />
                  </Property>
                </Property>
                <Property name="Stage" value="GcMissionSequenceCollectSubstance.xml">
                  <Property name="Message" value="UI_COLLECT_OBJ1_MSG1" />
                  <Property name="Default" value="GcDefaultMissionSubstanceEnum.xml">
                    <Property name="DefaultSubstanceType" value="PrimarySubstance" />
                  </Property>
                  <Property name="Substance" value="GcSubstanceTableEnum.xml">
                    <Property name="Substance" value="None" />
                  </Property>
                  <Property name="AmountMin" value="250" /><!--This is where the required quantity you need to colect to advance the quest ,it i`s deducted at line 171, when you deliver it -->
                  <Property name="AmountMax" value="250" />
                  <Property name="WaitForSelected" value="True" />
                  <Property name="ForBuild" value="" />
                  <Property name="ForRepair" value="" />
                  <Property name="FromNow" value="False" />
                  <Property name="DebugText" value="gather the item" />
                </Property>
              </Property>
              <Property value="GcGenericMissionStage.xml">
                <Property name="Versions">
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="4" />
                    <Property name="Progress" value="3" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="5" />
                    <Property name="Progress" value="3" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="6" />
                    <Property name="Progress" value="3" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="7" />
                    <Property name="Progress" value="3" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="8" />
                    <Property name="Progress" value="3" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="9" />
                    <Property name="Progress" value="3" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="10" />
                    <Property name="Progress" value="3" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="11" />
                    <Property name="Progress" value="3" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="12" />
                    <Property name="Progress" value="3" />
                  </Property>
                </Property>
                <Property name="Stage" value="GcMissionSequenceWait.xml">
                  <Property name="Time" value="1" />
                  <Property name="DebugText" value="wait for it" />
                  <Property name="SuppressMessages" value="False" />
                </Property>
              </Property>
              <Property value="GcGenericMissionStage.xml">
                <Property name="Versions">
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="4" />
                    <Property name="Progress" value="4" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="5" />
                    <Property name="Progress" value="4" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="6" />
                    <Property name="Progress" value="4" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="7" />
                    <Property name="Progress" value="4" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="8" />
                    <Property name="Progress" value="4" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="9" />
                    <Property name="Progress" value="4" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="10" />
                    <Property name="Progress" value="4" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="11" />
                    <Property name="Progress" value="4" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="12" />
                    <Property name="Progress" value="4" />
                  </Property>
                </Property>
                <Property name="Stage" value="GcMissionSequenceShowMissionUpdateMessage.xml">
                  <Property name="MissionUpdateMessage" value="End" />
                  <Property name="CustomMessageLocID" value="" />
                  <Property name="SetMissionSelected" value="True" />
                  <Property name="WaitForMessageOver" value="True" />
                  <Property name="ShowChangeMissionNotify" value="False" />
                  <Property name="PlayMusicSting" value="End" />
                  <Property name="DebugText" value="show message" />
                </Property>
              </Property>
            </Property>
          </Property>
        </Property>
        <Property value="GcGenericMissionStage.xml"><!--This is Deliver the substance Stage -->
          <Property name="Versions">
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="1" />
              <Property name="Progress" value="4" />
            </Property>
          </Property>
          <Property name="Stage" value="GcMissionSequenceGroup.xml">
            <Property name="Silent" value="False" />
            <Property name="Icon" value="TkTextureResource.xml">
              <Property name="Filename" value="TEXTURES/UI/HUD/ICONS/MISSIONS/MISSION.COLLECT.DDS" />
            </Property>
            <Property name="PageHint" value="GcMissionPageHint.xml">
              <Property name="MissionPageHint" value="None" />
            </Property>
            <Property name="PageDataLocID" value="" />
            <Property name="BuildMenuHint" value="" />
            <Property name="InventoryHint" value="" />
            <Property name="DebugText" value="wrapper for delivery" />
            <Property name="ObjectiveID" value="UI_DELIVERY_OBJ" />
            <Property name="ObjectiveTipID" value="UI_DELIVERY_OBJ_TIP" />
            <Property name="HasCategoryOverride" value="False" />
            <Property name="OverrideCategory" value="GcMissionCategory.xml">
              <Property name="MissionCategory" value="Mission" />
            </Property>
            <Property name="HasColourOverride" value="False" />
            <Property name="ColourOverride" value="Colour.xml">
              <Property name="R" value="1" />
              <Property name="G" value="1" />
              <Property name="B" value="1" />
              <Property name="A" value="1" />
            </Property>
            <Property name="PrefixTitle" value="False" />
            <Property name="PrefixTitleText" value="" />
            <Property name="BlockPinning" value="False" />
            <Property name="ConditionTest" value="GcMissionConditionTest.xml">
              <Property name="ConditionTest" value="AnyFalse" />
            </Property>
            <Property name="RepeatLogic" value="None" />
            <Property name="IconStyle" value="Default" />
            <Property name="SpecialButtonIcon" value="TkInputEnum.xml">
              <Property name="InputButton" value="None" />
            </Property>
            <Property name="Conditions" />
            <Property name="Consequences" />
            <Property name="Stages">
              <Property value="GcGenericMissionStage.xml">
                <Property name="Versions">
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="1" />
                    <Property name="Progress" value="3" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="3" />
                    <Property name="Progress" value="3" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="4" />
                    <Property name="Progress" value="5" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="5" />
                    <Property name="Progress" value="5" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="6" />
                    <Property name="Progress" value="5" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="7" />
                    <Property name="Progress" value="5" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="8" />
                    <Property name="Progress" value="5" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="9" />
                    <Property name="Progress" value="5" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="10" />
                    <Property name="Progress" value="5" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="11" />
                    <Property name="Progress" value="5" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="12" />
                    <Property name="Progress" value="5" />
                  </Property>
                </Property>
                <Property name="Stage" value="GcMissionSequenceStartScanEvent.xml">
                  <Property name="Participant" value="GcPlayerMissionParticipantType.xml">
                    <Property name="ParticipantType" value="Secondary3" />
                  </Property>
                  <Property name="Event" value="SE_COLLECT_DELIVERY1" />
                  <Property name="Time" value="2" />
                  <Property name="AllowOtherPlayerBase" value="False" />
                  <Property name="DebugText" value="signal delivery spot" />
                </Property>
              </Property>
              <Property value="GcGenericMissionStage.xml">
                <Property name="Versions">
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="1" />
                    <Property name="Progress" value="4" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="3" />
                    <Property name="Progress" value="4" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="4" />
                    <Property name="Progress" value="6" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="5" />
                    <Property name="Progress" value="6" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="6" />
                    <Property name="Progress" value="6" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="7" />
                    <Property name="Progress" value="6" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="8" />
                    <Property name="Progress" value="6" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="9" />
                    <Property name="Progress" value="6" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="10" />
                    <Property name="Progress" value="6" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="11" />
                    <Property name="Progress" value="6" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="12" />
                    <Property name="Progress" value="6" />
                  </Property>
                </Property>
                <Property name="Stage" value="GcMissionSequenceWaitForScanEvent.xml">
                  <Property name="Message" value="UI_DELIVERY_OBJ1_MSG" />
                  <Property name="GalaxyMapMessage" value="UI_SCANEVENT_GOTO_MAP" />
                  <Property name="Event" value="SE_COLLECT_DELIVERY1" />
                  <Property name="Timeout" value="0" />
                  <Property name="DistanceTimeout" value="False" />
                  <Property name="TimeoutOSD" value="SIGNAL_TIME_FAIL" />
                  <Property name="UseGPSInText" value="GcScanEventGPSHint.xml">
                    <Property name="ScanEventGPSHint" value="None" />
                  </Property>
                  <Property name="DebugText" value="wait for the item to be delivered" />
                </Property>
              </Property>
              <Property value="GcGenericMissionStage.xml">
                <Property name="Versions">
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="4" />
                    <Property name="Progress" value="7" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="5" />
                    <Property name="Progress" value="7" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="6" />
                    <Property name="Progress" value="7" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="7" />
                    <Property name="Progress" value="7" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="8" />
                    <Property name="Progress" value="7" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="9" />
                    <Property name="Progress" value="7" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="10" />
                    <Property name="Progress" value="7" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="11" />
                    <Property name="Progress" value="7" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="12" />
                    <Property name="Progress" value="7" />
                  </Property>
                </Property>
                <Property name="Stage" value="GcMissionSequenceWait.xml">
                  <Property name="Time" value="1.5" />
                  <Property name="DebugText" value="wait" />
                  <Property name="SuppressMessages" value="False" />
                </Property>
              </Property>
              <Property value="GcGenericMissionStage.xml">
                <Property name="Versions">
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="4" />
                    <Property name="Progress" value="8" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="5" />
                    <Property name="Progress" value="8" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="6" />
                    <Property name="Progress" value="8" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="7" />
                    <Property name="Progress" value="8" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="8" />
                    <Property name="Progress" value="8" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="9" />
                    <Property name="Progress" value="8" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="10" />
                    <Property name="Progress" value="8" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="11" />
                    <Property name="Progress" value="8" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="12" />
                    <Property name="Progress" value="8" />
                  </Property>
                </Property>
                <Property name="Stage" value="GcMissionSequenceShowMissionUpdateMessage.xml">
                  <Property name="MissionUpdateMessage" value="End" />
                  <Property name="CustomMessageLocID" value="" />
                  <Property name="SetMissionSelected" value="True" />
                  <Property name="WaitForMessageOver" value="True" />
                  <Property name="ShowChangeMissionNotify" value="False" />
                  <Property name="PlayMusicSting" value="None" />
                  <Property name="DebugText" value="update message" />
                </Property>
              </Property>
            </Property>
          </Property>
        </Property>
        <Property value="GcGenericMissionStage.xml"><!--This is Return to the Station NPC Stage -->
          <Property name="Versions">
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="1" />
              <Property name="Progress" value="7" />
            </Property>
          </Property>
          <Property name="Stage" value="GcMissionSequenceGroup.xml"><!--There is 1 stage inside each "1st grade" stage // Chosen to analise this one because i expected it to contain the reward (it`s not here) // When i say 1st grade i mean the parent, 2nd grade the child of the parent and so on-->
            <Property name="Silent" value="False" />
            <Property name="Icon" value="TkTextureResource.xml">
              <Property name="Filename" value="TEXTURES/UI/HUD/ICONS/MISSIONS/MISSION.COLLECT.DDS" />
            </Property>
            <Property name="PageHint" value="GcMissionPageHint.xml">
              <Property name="MissionPageHint" value="None" />
            </Property>
            <Property name="PageDataLocID" value="" />
            <Property name="BuildMenuHint" value="" />
            <Property name="InventoryHint" value="" />
            <Property name="DebugText" value="wrapper for hand in" />
            <Property name="ObjectiveID" value="UI_RETURN_MISSION_OBJ" />
            <Property name="ObjectiveTipID" value="UI_RETURN_MISSION_OBJ_TIP" />
            <Property name="HasCategoryOverride" value="False" />
            <Property name="OverrideCategory" value="GcMissionCategory.xml">
              <Property name="MissionCategory" value="Mission" />
            </Property>
            <Property name="HasColourOverride" value="False" />
            <Property name="ColourOverride" value="Colour.xml">
              <Property name="R" value="1" />
              <Property name="G" value="1" />
              <Property name="B" value="1" />
              <Property name="A" value="1" />
            </Property>
            <Property name="PrefixTitle" value="False" />
            <Property name="PrefixTitleText" value="" />
            <Property name="BlockPinning" value="False" />
            <Property name="ConditionTest" value="GcMissionConditionTest.xml">
              <Property name="ConditionTest" value="AnyFalse" />
            </Property>
            <Property name="RepeatLogic" value="None" />
            <Property name="IconStyle" value="Default" />
            <Property name="SpecialButtonIcon" value="TkInputEnum.xml">
              <Property name="InputButton" value="None" />
            </Property>
            <Property name="Conditions" />
            <Property name="Consequences" />
            <Property name="Stages"><!-- 2nd grade stages further break down into a varying number of 3rd grade stages each -->
              <Property value="GcGenericMissionStage.xml"><!--This one start`s a ScanEvent // references bellow-->
                <Property name="Versions">
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="1" />
                    <Property name="Progress" value="5" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="3" />
                    <Property name="Progress" value="5" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="4" />
                    <Property name="Progress" value="9" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="5" />
                    <Property name="Progress" value="9" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="6" />
                    <Property name="Progress" value="9" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="7" />
                    <Property name="Progress" value="9" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="8" />
                    <Property name="Progress" value="9" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="9" />
                    <Property name="Progress" value="9" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="10" />
                    <Property name="Progress" value="9" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="11" />
                    <Property name="Progress" value="9" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="12" />
                    <Property name="Progress" value="9" />
                  </Property>
                </Property>
                <Property name="Stage" value="GcMissionSequenceStartScanEvent.xml"><!--starting here-->
                  <Property name="Participant" value="GcPlayerMissionParticipantType.xml">
                    <Property name="ParticipantType" value="Primary" /> <!--"ParticipantType, Primary" Probably means the player, Should allways be primary exept in Nexus's Multiplayer Missions -->
                  </Property>
                  <Property name="Event" value="SE_HAND_IN_COLLECT1" /> <!--Here it`s linking back to the second ScanEvent at line 403-->
                  <Property name="Time" value="1.5" />
                  <Property name="AllowOtherPlayerBase" value="False" />
                  <Property name="DebugText" value="grab mission guy for hand in" />
                </Property>
              </Property>
              <Property value="GcGenericMissionStage.xml"><!--This one waits for the event's completion-->
                <Property name="Versions">
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="1" />
                    <Property name="Progress" value="6" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="3" />
                    <Property name="Progress" value="6" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="4" />
                    <Property name="Progress" value="10" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="5" />
                    <Property name="Progress" value="10" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="6" />
                    <Property name="Progress" value="10" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="7" />
                    <Property name="Progress" value="10" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="8" />
                    <Property name="Progress" value="10" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="9" />
                    <Property name="Progress" value="10" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="10" />
                    <Property name="Progress" value="10" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="11" />
                    <Property name="Progress" value="10" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="12" />
                    <Property name="Progress" value="10" />
                  </Property>
                </Property>
                <Property name="Stage" value="GcMissionSequenceWaitForCompletionMessage.xml">
                  <Property name="Message" value="UI_RETURN_MISSION_OBJ1_MSG" />
                  <Property name="DebugText" value="Wait for hand in" />
                </Property>
              </Property>
              <Property value="GcGenericMissionStage.xml"><!--This Ends the ScanEvent-->
                <Property name="Versions">
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="1" />
                    <Property name="Progress" value="7" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="3" />
                    <Property name="Progress" value="7" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="4" />
                    <Property name="Progress" value="11" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="5" />
                    <Property name="Progress" value="11" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="6" />
                    <Property name="Progress" value="11" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="7" />
                    <Property name="Progress" value="11" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="8" />
                    <Property name="Progress" value="11" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="9" />
                    <Property name="Progress" value="11" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="10" />
                    <Property name="Progress" value="11" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="11" />
                    <Property name="Progress" value="11" />
                  </Property>
                  <Property value="GcGenericMissionVersionProgress.xml">
                    <Property name="Version" value="12" />
                    <Property name="Progress" value="11" />
                  </Property>
                </Property>
                <Property name="Stage" value="GcMissionSequenceEndScanEvent.xml">
                  <Property name="Event" value="SE_HAND_IN_COLLECT1" />
                  <Property name="DebugText" value="Clean up" />
                </Property>
              </Property>
            </Property>
          </Property>
        </Property>
        <Property value="GcGenericMissionStage.xml"><!-- "UI_REWARD_FAILED_MSG" means this is a mission failure ?? or is this giving the mission reward? // R_MB_MED is Reward Table entry ID in RewardTable Likely means Reward_MissionBoard_Medium -->
          <Property name="Versions">
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="1" />
              <Property name="Progress" value="8" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="3" />
              <Property name="Progress" value="8" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="4" />
              <Property name="Progress" value="12" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="5" />
              <Property name="Progress" value="12" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="6" />
              <Property name="Progress" value="12" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="7" />
              <Property name="Progress" value="12" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="8" />
              <Property name="Progress" value="12" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="9" />
              <Property name="Progress" value="12" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="10" />
              <Property name="Progress" value="12" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="11" />
              <Property name="Progress" value="12" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="12" />
              <Property name="Progress" value="12" />
            </Property>
          </Property>
          <Property name="Stage" value="GcMissionSequenceReward.xml">
            <Property name="Message" value="UI_REWARD_FAILED_MSG" />
            <Property name="Reward" value="R_MB_MED" />
            <Property name="CanOverride" value="False" />
            <Property name="DebugText" value="Give reward" />
          </Property>
        </Property>
        <Property value="GcGenericMissionStage.xml"><!-- "UI_REWARD_FAILED_MSG" means this is another mission failure ?? // MB_STAND_LOW is Reward Table entry ID in RewardTable Likely means MissionBoard_Standing_Low (Lifeforms/Guilds Standing) -->
          <Property name="Versions">
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="1" />
              <Property name="Progress" value="9" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="3" />
              <Property name="Progress" value="9" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="4" />
              <Property name="Progress" value="13" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="5" />
              <Property name="Progress" value="13" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="6" />
              <Property name="Progress" value="13" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="7" />
              <Property name="Progress" value="13" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="8" />
              <Property name="Progress" value="13" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="9" />
              <Property name="Progress" value="13" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="10" />
              <Property name="Progress" value="13" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="11" />
              <Property name="Progress" value="13" />
            </Property>
            <Property value="GcGenericMissionVersionProgress.xml">
              <Property name="Version" value="12" />
              <Property name="Progress" value="13" />
            </Property>
          </Property>
          <Property name="Stage" value="GcMissionSequenceReward.xml">
            <Property name="Message" value="UI_REWARD_FAILED_MSG" />
            <Property name="Reward" value="MB_STAND_LOW" />
            <Property name="CanOverride" value="False" />
            <Property name="DebugText" value="" />
          </Property>
        </Property>
      </Property>
      <Property name="ForcesPageHint" value="False" />
      <Property name="ForcesBuildMenuHint" value="False" />
      <Property name="IsProceduralAllowed" value="False" />
      <Property name="IsRecurring" value="False" />
      <Property name="IsLegacy" value="False" />
      <Property name="BlocksPinning" value="False" />
      <Property name="TelemetryUpload" value="False" />
    </Property>


== Configuration Files ==
== Configuration Files ==
These files are storing main game configuration settings and are located directly in the No Man's Sky\Binaries\SETTINGS folder.<br>
These files are storing main game configuration settings and are located directly in the No Man's Sky/Binaries/SETTINGS folder.<br>
Note that these are basicaly .txt files so they can be read and edited with any .txt file.<br>
Note that these are basicaly .txt files so they can be edited with any text editor.<br>
<br>
<br>
Here is the list of the available files :<br>
Here is the list of the available files :<br>


: GCUSERSETTINGSDATA.MXML : These are main game settings and unlocked products and items as seen in the catalogue
: GCUSERSETTINGSDATA.MXML : These are main game settings and unlocked products and items as seen in the catalog
: TKGAMESETTINGS.MXML : Your custom key mapping if you have set some
: TKGAMESETTINGS.MXML : Your custom key mapping if you have set some
: TKGRAPHICSSETTINGS.MXML : Game Graphical settings plus a few extra more.
: TKGRAPHICSSETTINGS.MXML : Game Graphical settings plus a few extra more.
: https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|HDR}}
: {{AlertSmall‏‎|type=notice|text=Be sure to set the file in read only mode after your change to prevent the game from overwriting your changes.}}
:: .cube files : HDR LUT calibration files (These are simple .txt files too)
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|HDR}} ======
::: .cube files : HDR LUT calibration files (These are simple .txt files too)
<br>
<br>


== Save Files ==
== Save Files ==
No Man's Sky stores save files in a recluded folder.<br>
No Man's Sky save files are stored in recluded folders.<br>
Here is an example showing where you can find it if your operating system is on your C: drive :<br>
<br>
{{fc|#FFF|<nowiki>C:\Users\YourUserName\AppData\Roaming\HelloGames\NMS\st_76561198016365084</nowiki>}}<br>
* ''' Individual save files'''
: Here is an example showing where you can find it if your operating system is on your C: drive :<br>
: {{fc|#FFF|<nowiki>C:/Users/YourUserName/AppData/Roaming/HelloGames/NMS/st_76561198016365084</nowiki>}}<br>
 
: Just 2 notes about this path : YouUserName is your user name on your computer and the final folder is unique so yours will be different


Just 2 notes about this path :
: Save files are in .hg format which is obvioulsy an Hello Games proprietary format but some [https://stepmodifications.org/wiki/NoMansSky:Modding_Tools#Other_Tools save editors] can read and edit these files.
* YouUserName is your user name on your computer
* the final folder is procedural (like everything in NMS) so yours will be different


Save files are in .hg format which is obvioulsy an Hello Games proprietary format.<br>
&nbsp;
Hopefuly, some [https://wiki.step-project.com/NMS:Modding_Tools#Other_Tools save game editors] can help to read and edit these files.
* '''Shared catalog discoveries'''
: Be also aware that NMS stores all the item discovered in your catalog during any game save in a separated file.<br>
: This file is located in :<br>
: {{fc|#FFF|<nowiki>Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS\GCUSERSETTINGSDATA.MXML</nowiki>}}<br>
: So if you want to fully save your progression, it's important to also save this file.




{{NMSPageClose}}
&nbsp;

Latest revision as of 02:52, August 7, 2022

Nomanssky flare.png

Game Structure

List of the available game files

Game Files

Once unpacked, the PCBANKS .PAK files reveal an organized tree of folders and files. Below we provide a replica of this structure with descriptions for the folders. Descriptions for files are available on there individual pages:

root
AUDIO
  • WEM format : encoded audio files
  • Voice Reference Table - A list of all the exosuit voice files with their WEM IDs.
BANKS_INTERMEDIATE
No known use
FONTS
  • FNT files : text files storing char maps to extract them from the .DDS canvas
  • DDS files : Textures storing fonts as images
INPUT
LANGUAGE
  • LANGUAGE Files : store all the strings, texts and dialogs of the game
MATERIALS
Generic game materials
METADATA
Game database
MODELS
MUSIC
  • XML files : text files controlling music samples
PIPELINES
  • BIN files : text files controlling shaders branching
PLAYTOGETHER
Unknown
PROMO
  • old game promotional files
SCENES
  • Trailer and demonstration static files
SHADERS
  • BIN files : shaders initialization text files
  • SPV files : Vulkan fragmented shader files
TEXTURES
  • CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures
TPFSDICT
  • Encrypted profanity words you can't use in NMS
UI
  • MBIN files : describes all the components and parts of the game GUI
  • TTF files : Standard TrueType Fonts used in game menus and interfaces


Configuration Files

These files are storing main game configuration settings and are located directly in the No Man's Sky/Binaries/SETTINGS folder.
Note that these are basicaly .txt files so they can be edited with any text editor.

Here is the list of the available files :

GCUSERSETTINGSDATA.MXML : These are main game settings and unlocked products and items as seen in the catalog
TKGAMESETTINGS.MXML : Your custom key mapping if you have set some
TKGRAPHICSSETTINGS.MXML : Game Graphical settings plus a few extra more.
Info-Logo.png
NOTE:
Be sure to set the file in read only mode after your change to prevent the game from overwriting your changes.
HDR
.cube files : HDR LUT calibration files (These are simple .txt files too)


Save Files

No Man's Sky save files are stored in recluded folders.

  • Individual save files
Here is an example showing where you can find it if your operating system is on your C: drive :
C:/Users/YourUserName/AppData/Roaming/HelloGames/NMS/st_76561198016365084
Just 2 notes about this path : YouUserName is your user name on your computer and the final folder is unique so yours will be different
Save files are in .hg format which is obvioulsy an Hello Games proprietary format but some save editors can read and edit these files.

 

  • Shared catalog discoveries
Be also aware that NMS stores all the item discovered in your catalog during any game save in a separated file.
This file is located in :
Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS\GCUSERSETTINGSDATA.MXML
So if you want to fully save your progression, it's important to also save this file.