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| __NOTITLE__
| | {{PageTitle|logo=nomanssky|title=Game Structure|subtitle=List of the available game files}} |
| {{NMSPage|contentTitle=Game Structure}} | | {{NMSPage}} |
| {{TOC_right}} | | {{TOC}} |
| | |
| == Game Files == | | == Game Files == |
| Once [[Tutorials/Getting_Started|unpacked], the PCBANKS .PAK files reveal an organized tree of folders and files.<br> | | Once [[NoMansSky:Tutorials/Getting_Started|unpacked]], the PCBANKS .PAK files reveal an organized tree of folders and files. Below we provide a replica of this structure with descriptions for the folders. Descriptions for files are available on there individual pages: |
| Here is a description of these files :
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| <br> | | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|root}} ====== |
| : [[NMS:Reference_Guides/Global_Files|GLOBAL.MBIN Files]] - Global game settings | | ::* [[NoMansSky:Reference_Guides/Global_Files|List of GLOBAL Files]] |
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| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|AUDIO}}
| | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|AUDIO}} ====== |
| :: WEM format : encoded audio files | | ::* WEM format : encoded audio files |
| :: [https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table] - A list of all the exosuit voice files with their WEM IDs. | | ::* [https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table] - A list of all the exosuit voice files with their WEM IDs. |
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| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|BANKS_INTERMEDIATE}} - No known use
| | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|BANKS_INTERMEDIATE}} ====== |
| | ::: No known use |
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| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|FONTS}}
| | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|FONTS}} ====== |
| :: FNT files : text files storing char maps to extract them from the .DDS canvas | | ::* FNT files : text files storing char maps to extract them from the .DDS canvas |
| :: DDS files : Textures storing fonts as images | | ::* DDS files : Textures storing fonts as images |
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| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|INPUT}}
| | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|INPUT}} ====== |
| :: JSON files : text files storing devices input mappings | | ::* JSON files : text files storing devices input mappings |
| :: [[NMS:Reference_Guides/Input_Actions_Reference|ACTIONS.JSON Reference file]] | | ::* [[NoMansSky:Reference_Guides/Input_Actions_Reference|ACTIONS.JSON Reference file]] |
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| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|LANGUAGE}}
| | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|LANGUAGE}} ====== |
| :: MBIN files : store all the strings, texts and dialogs of the game | | ::* [[NoMansSky:Reference Guides/LANGUAGE_Files|LANGUAGE Files]] : store all the strings, texts and dialogs of the game |
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| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|MATERIALS}}
| | ====== <i class="far fa-folder-open pr-2 hltx"></i> [[NoMansSky:MATERIALS_Folder|MATERIALS]] ====== |
| :: [https://wiki.step-project.com/NMS:Reference_Guides/MATERIAL_Files MATERIAL.MBIN files] : generic game materials. | | ::: Generic game materials |
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| ====== https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|[[NMS:Game_Structure/METADATA|METADATA]]}} - Game database ====== | | ====== <i class="far fa-folder-open pr-2 hltx"></i> [[NoMansSky:Game_Structure/METADATA|METADATA]] ====== |
| | ::: Game database |
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| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|MODELS}}
| | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|MODELS}} ====== |
| :: [[NMS:Reference_Guides/SCENE_Files|SCENE.MBIN Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more. | | ::* [[NoMansSky:Reference Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more. |
| :: [[NMS:Reference_Guides/ENTITY|ENTITY.MBIN Files]] - the MBIN that defines interactions and behaviors of objects. | | ::* [[NoMansSky:Reference Guides/ENTITY_Files|ENTITY Files]] - the MBIN that defines interactions and behaviors of objects. |
| ::: [[NMS:Reference_Guides/TkPhysicsComponentData|TkPhysicsComponentData]] - Models Physical properties | | ::** [[NoMansSky:Reference Guides/TkPhysicsComponentData|TkPhysicsComponentData]] - Models Physical properties |
| :: [[NMS:Reference_Guides/DESCRIPTOR_Files|DESCRIPTOR.MBIN Files]] - handle the nested hierarchies of procedural generation in-game | | ::* [[NoMansSky:Reference Guides/DESCRIPTOR_Files|DESCRIPTOR Files]] - handle the nested hierarchies of procedural generation in-game |
| ::: [[NMS:Reference_Guides/Allowed_Game_Components_in_ENTITY_Files|Allowed Game Components in ENTITY Files]] | | ::** [[NoMansSky:Reference Guides/ENTITY_Files/Components|Allowed Components in ENTITY files]] |
| ::: [[NMS:Reference_Guides/Properties_for_ENTITY_Files|Properties allowed within the ENTITY file]] | | ::** [[NoMansSky:Reference Guides/ENTITY_Files/Properties|Properties allowed within the ENTITY files]] |
| ::: [[NMS:Reference_Guides/Actions_and_Triggers|Actions and Triggers]] | | ::** [[NoMansSky:Reference Guides/Actions_and_Triggers|Actions and Triggers]] |
| ::: [[NMS:Reference_Guides/SimpleInteraction_and_Interaction_Types|SimpleInteraction and Interaction Types]] | | ::** [[NoMansSky:Reference Guides/Interaction_Types|SimpleInteraction and Interaction Types]] |
| ::: [[NMS:Reference_Guides/Reward_Types|Reward trigger types and Reward item IDs]] | | ::** [[NoMansSky:Reference Guides/Reward_Triggers|Reward trigger types and Reward item IDs]] |
| :: [[NMS:Reference_Guides/GEOMETRY|GEOMETRY.MBIN Files]] - store the 3D models | | ::* [[NoMansSky:Reference Guides/GEOMETRY_Files|GEOMETRY Files]] - store the 3D models |
| :: [[NMS:Reference_Guides/LSYSTEM|LSYSTEM.MBIN Files]] - Rules controling NPC buildings procedural generation | | ::* [[NoMansSky:Reference Guides/LSYSTEM_Files|LSYSTEM Files]] - Rules controling NPC buildings procedural generation |
| :: [[NMS:Reference_Guides/MATERIAL_Files|MATERIAL.MBIN Files]] - define the texture maps and shader flags to be used | | ::* [[NoMansSky:Reference Guides/MATERIAL_Files|MATERIAL Files]] - define the texture maps and shader flags to be used |
| :: {{fc|#FFF|ANIM.MBIN files}} - Animation files | | ::* {{fc|highlight|ANIM Files}} - Animation files |
| ::: [[NMS:Reference_Guides/Curves|Animation Curves]] | | ::** [[NoMansSky:Reference Guides/Curve_Types|Animation Curves]] |
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| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|MUSIC}}
| | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|MUSIC}} ====== |
| :: XML files : text files controlling music samples | | ::* XML files : text files controlling music samples |
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| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|PIPELINES}}
| | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|#FFF|PIPELINES}} ====== |
| :: BIN files : text files controlling shaders branching | | ::* BIN files : text files controlling shaders branching |
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| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|PLAYTOGETHER}} - unknown
| | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|PLAYTOGETHER}} ====== |
| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|PROMO}} - old game promotional files | | ::: Unknown |
| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SCENES}} - Trailer and demonstration static files | |
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| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|SHADERS}}
| | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|PROMO}} ====== |
| :: BIN files : shaders initialization text files | | ::* old game promotional files |
| :: [[NMS:Tutorials/Vulkan_Shader_Modding|SPV files]] : Vulkan fragmented shader files
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| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|TEXTURES}}
| | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SCENES}} ====== |
| :: CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures | | ::* Trailer and demonstration static files |
| :: [[NMS:Reference_Guides/TEXTURES/Texture_Formats|DDS files]]
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| :: [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE.MBIN files]]
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| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|TPFSDICT}} - Encrypted profanity words you can't use in NMS
| | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|SHADERS}} ====== |
| | ::* BIN files : shaders initialization text files |
| | ::* [[NoMansSky:Tutorials/Vulkan_Shaders|SPV files]] : Vulkan fragmented shader files |
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| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|UI}}
| | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|TEXTURES}} ====== |
| :: MBIN files : describes all the components and parts of the game GUI | | ::* CACHE.SQS : Texture caching file for quick texture adressing. Stores header and footer of most used textures |
| :: TTF files : Standard TrueType Fonts used in game menus and interfaces
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| <bR>
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| == Dissecting a mission == | | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|TPFSDICT}} ====== |
| | ::* Encrypted profanity words you can't use in NMS |
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| Each MissionSequence entry can actually contain multiple Steps ("Stages")
| | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|UI}} ====== |
| Each step can then contain their own "Stages" but these seem to be related to advancing the steps, not creating new ones
| | ::* MBIN files : describes all the components and parts of the game GUI |
| | | ::* TTF files : Standard TrueType Fonts used in game menus and interfaces |
| These steps are all part of a same mission, like in this case
| | <br> |
| Line 642 - Colect Item (250 Primary Substance)
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| Line 951 - Deliver Item (seems like some properties inside the stage specify location type, galaxy and so on)
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| Line 1211 - Turn in Mission(Back at Space Station)
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| Line 1421 - Is it a Abandon Mission(?) Or Give Reward (?) stage
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| Line 1475 - Is it a Abandon Mission(?) Or Give Reward (?) stage // Need to Investigate by changing the values on lines 1470 and 1524 And also by changing the RewardTableEntry inside RewardTable
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| A Mission can then Reward you Another Mission creating A Quest Line/Chain
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| It seems like missions can have Dialog Events With multiple Dialog Options And each option can give a diferent reward.
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| This very likely means each option could lead to a diferent mission.
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| Also means one dialog option can break your tech and another one cap upgrade it and stuff like that.
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| When a Property's Value is not defined (Like on Rewards at line 172) Does it means a Default Value is Defined elsewhere ? Or does it just mean there is no reward? << Need to Investigade by creating/Linking RewardTable there
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| <Property value="GcGenericMissionSequence.xml"><<!--Defines a entire mission wich can consist of multiple Steps("Stages" Line 641)-->>
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| <Property name="MissionID" value="COLLECT1" />
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| <Property name="MissionClass" value="Secondary" /><!--Defines if it`s a main mission like artemis and atlas, or if it`s Secondary-->
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| <Property name="MissionIsCritical" value="False" />
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| <Property name="MissionObjective" value="MISSION_OBJ_COLLECT" />
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| <Property name="Format" value="NPC_MISSION_COLLECT_TITLE_%d" />
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| <Property name="Count" value="20" />
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| </Property>
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| <Property name="MissionSubtitles" value="GcNumberedTextList.xml">
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| <Property name="Format" value="NPC_MISSION_COLLECT_SUB" />
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| <Property name="Count" value="1" />
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| </Property>
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| <Property name="MissionDescriptions" value="GcNumberedTextList.xml">
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| <Property name="Format" value="NPC_MISSION_COLLECT_%d" />
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| <Property name="Count" value="20" />
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| </Property>
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| <Property name="MissionProcDescriptionHeader" value="GcNumberedTextList.xml">
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| <Property name="Format" value="NPC_MISSION_COLLECT_HEAD_%d" />
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| <Property name="Count" value="1" />
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| </Property>
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| <Property name="MissionProcDescriptionA" value="GcNumberedTextList.xml">
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| <Property name="Format" value="NPC_MISSION_COLLECT_PROC_A_%d" />
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| <Property name="Count" value="5" />
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| </Property><!--Proc Stands for procedural (?)-->
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| <Property name="MissionProcDescriptionB" value="GcNumberedTextList.xml">
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| <Property name="Format" value="NPC_MISSION_COLLECT_PROC_B_%d" />
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| <Property name="Count" value="5" />
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| </Property>
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| <Property name="MissionProcDescriptionC" value="GcNumberedTextList.xml">
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| <Property name="Format" value="NPC_MISSION_COLLECT_PROC_C_%d" />
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| <Property name="Count" value="5" />
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| </Property>
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| <Property name="MissionIcon" value="TkTextureResource.xml">
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| <Property name="Filename" value="TEXTURES/UI/FRONTEND/ICONS/MISSIONS/MISSION.COLLECT.MSHOP.DDS" />
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| </Property><!--Mission icon in the Station's "Mission Shop"-->
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| <Property name="MissionIconSelected" value="TkTextureResource.xml">
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| <Property name="Filename" value="TEXTURES/UI/FRONTEND/ICONS/MISSIONS/MISSION.COLLECT.ON.DDS" />
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| </Property><!--Mission icon in the Mission Log while selected-->
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| <Property name="MissionIconNotSelected" value="TkTextureResource.xml">
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| <Property name="Filename" value="TEXTURES/UI/FRONTEND/ICONS/MISSIONS/MISSION.COLLECT.OFF.DDS" />
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| </Property><!--Mission icon in the Mission Log while not selected-->
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| <Property name="MissionPriority" value="0" />
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| <Property name="MissionCategory" value="GcMissionCategory.xml">
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| <Property name="MissionCategory" value="Mission" />
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| </Property>
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| <Property name="MissionPageHint" value="GcMissionPageHint.xml">
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| <Property name="MissionPageHint" value="None" />
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| </Property>
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| Property name="MissionPageLocID" value="" />
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| <Property name="MissionBuildMenuHint" value="" />
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| <Property name="MissionHasColourOverride" value="False" />
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| <Property name="MissionColourOverride" value="Colour.xml">
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| <Property name="R" value="1" />
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| <Property name="G" value="1" />
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| <Property name="B" value="1" />
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| <Property name="A" value="1" />
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| </Property>
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| <Property name="DefaultItems" value="GcDefaultMissionItemsTable.xml">
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| <Property name="PrimarySubstances"><!--Main substance to be collected LUSH1, DUSTY1 etc Refer to the Substance's ID in the SubstanceTable. // Investigate: Which one is chosen depends on the galaxy?-->
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| <Property value="GcDefaultMissionSubstance.xml">
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| <Property name="Substance" value="GcSubstanceTableEnum.xml">
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| <Property name="Substance" value="LUSH1" />
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| </Property>
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| </Property>
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| <Property value="GcDefaultMissionSubstance.xml">
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| <Property name="Substance" value="GcSubstanceTableEnum.xml">
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| <Property name="Substance" value="DUSTY1" />
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| </Property>
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| </Property>
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| <Property value="GcDefaultMissionSubstance.xml">
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| <Property name="Substance" value="GcSubstanceTableEnum.xml">
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| <Property name="Substance" value="RADIO1" />
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| </Property>
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| </Property>
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| <Property value="GcDefaultMissionSubstance.xml">
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| <Property name="Substance" value="GcSubstanceTableEnum.xml">
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| <Property name="Substance" value="COLD1" />
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| </Property>
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| </Property>
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| <Property value="GcDefaultMissionSubstance.xml">
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| <Property name="Substance" value="GcSubstanceTableEnum.xml">
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| <Property name="Substance" value="TOXIC1" />
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| </Property>
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| </Property>
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| <Property value="GcDefaultMissionSubstance.xml">
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| <Property name="Substance" value="GcSubstanceTableEnum.xml">
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| <Property name="Substance" value="HOT1" />
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| </Property>
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| </Property>
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| <Property value="GcDefaultMissionSubstance.xml">
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| <Property name="Substance" value="GcSubstanceTableEnum.xml">
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| <Property name="Substance" value="STELLAR2" />
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| </Property>
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| </Property>
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| </Property>
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| <Property name="SecondarySubstances" /><!--Investigate: Allows for a second substance to be necessary? It seems like these could be for when there is a different substance required in diferent stages of the mission-->
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| <Property name="PrimaryProducts" /><!--Can both a substance and a product be requested together?-->
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| <Property name="SecondaryProducts" /><!--Investigate: Allows for a second product to be necessary?-->
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| </Property>
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| <Property name="PrefixTitle" value="True" />
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| <Property name="NextMissionHint" value="" />
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| <Property name="MessageComplete" value="Never" />
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| <Property name="MessageStart" value="Never" />
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| <Property name="MissionBoardOptions" value="GcMissionBoardOptions.xml">
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| <Property name="Type" value="GcMissionType.xml">
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| <Property name="MissionType" value="Cargo" />
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| </Property>
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| <Property name="Difficulty" value="GcMissionDifficulty.xml">
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| <Property name="MissionDifficulty" value="Normal" />
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| </Property>
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| <Property name="MinRank" value="0" />
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| <Property name="CloseMissionGiver" value="False" />
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| <Property name="IsGuildShopMission" value="False" />
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| <Property name="IsPlanetProcMission" value="False" />
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| <Property name="IsMultiplayerEventMission" value="False" />
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| <Property name="RewardPenaltyOnAbandon" value="" /><!--Seems like a penalty could be aplied when abandoning a quest-->
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| <Property name="Faction">
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| <Property value="GcMissionFaction.xml">
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| <Property name="MissionFaction" value="ExplorerGuild" />
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| </Property>
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| <Property value="GcMissionFaction.xml">
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| <Property name="MissionFaction" value="TradeGuild" />
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| </Property>
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| <Property value="GcMissionFaction.xml">
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| <Property name="MissionFaction" value="Korvax" />
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| </Property>
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| <Property value="GcMissionFaction.xml">
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| <Property name="MissionFaction" value="Vykeen" />
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| </Property>
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| <Property value="GcMissionFaction.xml">
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| <Property name="MissionFaction" value="Gek" />
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| </Property>
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| </Property>
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| <Property name="Weighting" value="40" />
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| <Property name="IgnoreCalculatedObjective" value="False" />
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| <Property name="MultiplayerMissionInitialWarpScanEvent" value="" />
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| <Property name="DefaultItemInitialWarpScanEvents" />
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| <Property name="DefaultItemTypeForInitialWarp" value="None" />
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| <Property name="BasePartBlueprints" />
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| </Property>
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| <Property name="AutoStart" value="None" />
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| <Property name="RestartOnCompletion" value="False" />
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| <Property name="CancelSetsComplete" value="False" />
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| <Property name="Dialog">
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| <Property value="GcAlienPuzzleEntry.xml"> <!--This puzzle entry refers to the interaction with the Trade Terminal (interaction where you can deliver the substance) you're given 2 dialog choices-->
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| <Property name="ProgressionIndex" value="-1" />
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| <Property name="MinProgressionForSelection" value="0" />
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| <Property name="Id" value="COLLECT_DELIVERY_STEP1" /> <!--This is linked to the ScanEvent i line 241-->
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| <Property name="Race" value="GcAlienRace.xml">
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| <Property name="AlienRace" value="None" />
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| </Property>
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| <Property name="Type" value="GcInteractionType.xml">
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| <Property name="InteractionType" value="None" />
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| </Property>
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| <Property name="Category" value="GcAlienPuzzleCategory.xml">
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| <Property name="AlienPuzzleCategory" value="Default" />
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| </Property>
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| <Property name="AdditionalOptions" value="None" />
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| <Property name="Title" value="" />
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| <Property name="Text" value="ALL_MISSION_DELIVER_DESC2" />
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| <Property name="TextAlien" value="ALL_MISSION_DELIVER_LANG5" />
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| <Property name="TranslateAlienText" value="False" />
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| <Property name="TranslationBrackets" value="False" />
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| <Property name="ProgressiveDialogue" value="True" />
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| <Property name="RequiresScanEvent" value="" />
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| <Property name="Options">
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| <Property value="GcAlienPuzzleOption.xml"><<!--This is the first dialog choice " Deliver Item "Quantity" "Name" " -->
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| <Property name="Name" value="MISSION_DELIVER_OPT_A" />
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| <Property name="Text" value="MISSION_DELIVER_RES_A" />
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| <Property name="IsAlien" value="False" />
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| <Property name="Cost" value="C_COLLECT1" /><!--This is where the Substance Costs Is Collected, it`s defined in line 570-->
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| <Property name="Rewards" /><!--A reward can be atributed to each option // could perhaps be used to branch missions in paths each option giving a diferent mission as reward-->
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| <Property name="Mood" value="GcAlienMood.xml">
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| <Property name="Mood" value="Neutral" />
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| </Property>
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| <Property name="Prop" value="GcNPCPropTypes.xml">
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| <Property name="NPCProp" value="DontCare" />
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| </Property>
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| <Property name="KeepOpen" value="False" />
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| <Property name="DisplayCost" value="True" />
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| <Property name="TruncateCost" value="False" />
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| <Property name="MarkInteractionComplete" value="True" />
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| <Property name="NextInteraction" value="" />
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| <Property name="AudioEvent" value="GcAudioWwiseEvents.xml">
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| <Property name="AkEvent" value="INVALID_EVENT" />
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| </Property>
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| <Property name="EnablingConditionTest" value="GcMissionConditionTest.xml">
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| <Property name="ConditionTest" value="AnyFalse" />
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| </Property>
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| <Property name="EnablingConditions" />
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| <Property name="EnablingConditionId" value="" />
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| <Property name="WordCategory" value="GcWordCategoryTableEnum.xml">
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| <Property name="WordCategory" value="MISC" />
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| </Property>
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| </Property>
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| <Property value="GcAlienPuzzleOption.xml"><!--This is the second dialog choice "Decline"-->
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| <Property name="Name" value="MISSION_DELIVER_OPT_B" />
| |
| <Property name="Text" value="" />
| |
| <Property name="IsAlien" value="False" />
| |
| <Property name="Cost" value="" /><!--No cost here, since you're chosing to decline-->
| |
| <Property name="Rewards" /><!--Potential reward for the second option-->
| |
| <Property name="Mood" value="GcAlienMood.xml">
| |
| <Property name="Mood" value="Neutral" />
| |
| </Property>
| |
| <Property name="Prop" value="GcNPCPropTypes.xml">
| |
| <Property name="NPCProp" value="DontCare" />
| |
| </Property>
| |
| <Property name="KeepOpen" value="False" />
| |
| <Property name="DisplayCost" value="True" />
| |
| <Property name="TruncateCost" value="False" />
| |
| <Property name="MarkInteractionComplete" value="False" />
| |
| <Property name="NextInteraction" value="" />
| |
| <Property name="AudioEvent" value="GcAudioWwiseEvents.xml">
| |
| <Property name="AkEvent" value="INVALID_EVENT" />
| |
| </Property>
| |
| <Property name="EnablingConditionTest" value="GcMissionConditionTest.xml">
| |
| <Property name="ConditionTest" value="AnyFalse" />
| |
| </Property>
| |
| <Property name="EnablingConditions" />
| |
| <Property name="EnablingConditionId" value="" />
| |
| <Property name="WordCategory" value="GcWordCategoryTableEnum.xml">
| |
| <Property name="WordCategory" value="MISC" />
| |
| </Property>
| |
| </Property>
| |
| </Property>
| |
| <Property name="AdditionalText" />
| |
| <Property name="AdditionalTextAlien" />
| |
| <Property name="Mood" value="GcAlienMood.xml">
| |
| <Property name="Mood" value="Neutral" />
| |
| </Property>
| |
| <Property name="Prop" value="GcNPCPropTypes.xml">
| |
| <Property name="NPCProp" value="DontCare" />
| |
| </Property>
| |
| <Property name="AdvancedInteractionFlow" />
| |
| <Property name="PersistancyBufferOverride" value="None" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="ScanEvents"><!--Scans periodicaly to for event`s that complete the missions-->
| |
| <Property value="GcScanEventData.xml"><!--This one is scaning to see if the player Delivers the item-->
| |
| <Property name="Name" value="SE_COLLECT_DELIVERY1" />
| |
| <Property name="ForceInteraction" value="COLLECT_DELIVERY_STEP1" />
| |
| <Property name="ForceInteractionType" value="GcInteractionType.xml">
| |
| <Property name="InteractionType" value="Shop" />
| |
| </Property>
| |
| <Property name="ForceBroken" value="False" />
| |
| <Property name="ForceFixed" value="False" />
| |
| <Property name="ForceOverridesAll" value="True" />
| |
| <Property name="IsCommunityPortalOverride" value="False" />
| |
| <Property name="ClearForcedInteractionOnCompletion" value="False" />
| |
| <Property name="BuildingPreventionRadius" value="0" />
| |
| <Property name="AlwaysShow" value="False" />
| |
| <Property name="NeverShow" value="False" />
| |
| <Property name="PlanetLabelText" value="" />
| |
| <Property name="EventStartType" value="Special" />
| |
| <Property name="EventEndType" value="Interact" />
| |
| <Property name="EventPriority" value="Regular" />
| |
| <Property name="CanEndFromOutsideMission" value="False" />
| |
| <Property name="DisableMultiplayerSync" value="False" />
| |
| <Property name="ReplaceEventIfAlreadyActive" value="False" />
| |
| <Property name="BuildingLocation" value="Random" />
| |
| <Property name="BuildingType" value="BuildingClass" />
| |
| <Property name="BuildingClass" value="GcBuildingClassification.xml">
| |
| <Property name="BuildingClass" value="Outpost" />
| |
| </Property>
| |
| <Property name="AllowFriendBases" value="False" />
| |
| <Property name="ForceWideRandom" value="False" />
| |
| <Property name="MustFindSystem" value="False" />
| |
| <Property name="AllowOverriddenBuildings" value="True" />
| |
| <Property name="SolarSystemLocation" value="LocalOrNear" />
| |
| <Property name="SolarSystemAttributes" value="GcScanEventSolarSystemLookup.xml">
| |
| <Property name="UseStarType" value="False" />
| |
| <Property name="UseWealth" value="False" />
| |
| <Property name="Usetrading" value="False" />
| |
| <Property name="Userace" value="GcAlienRace.xml">
| |
| <Property name="AlienRace" value="None" />
| |
| </Property>
| |
| <Property name="UseAnomaly" value="GcGalaxyStarAnomaly.xml">
| |
| <Property name="GalaxyStarAnomaly" value="None" />
| |
| </Property>
| |
| <Property name="UseConflict" value="GcPlayerConflictData.xml">
| |
| <Property name="ConflictLevel" value="Default" />
| |
| </Property>
| |
| <Property name="StarType" value="GcGalaxyStarTypes.xml">
| |
| <Property name="GalaxyStarType" value="Yellow" />
| |
| </Property>
| |
| <Property name="TradingData" value="GcPlanetTradingData.xml">
| |
| <Property name="WealthClass" value="GcWealthClass.xml">
| |
| <Property name="WealthClass" value="Average" />
| |
| </Property>
| |
| <Property name="TradingClass" value="GcTradingClass.xml">
| |
| <Property name="TradingClass" value="Mining" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="AllowUnsafeMatches" value="False" />
| |
| <Property name="NeverAllowEmpty" value="False" />
| |
| <Property name="NeedsWaterPlanet" value="False" />
| |
| <Property name="NeedsExtremeSentinelPlanet" value="False" />
| |
| <Property name="NeverAllowExtremeSentinelPlanet" value="False" />
| |
| <Property name="NeedsExtremeWeatherPlanet" value="False" />
| |
| <Property name="NeedsExtremeHazardPlanet" value="False" />
| |
| <Property name="AnyBiomeNotWeirdOrDead" value="False" />
| |
| <Property name="AnyRGBBiome" value="False" />
| |
| <Property name="NeedsBiome" value="False" />
| |
| <Property name="NeedsBiomeType" value="GcBiomeType.xml">
| |
| <Property name="Biome" value="Lush" />
| |
| </Property>
| |
| <Property name="UseBiomeSubType" value="GcBiomeSubType.xml">
| |
| <Property name="BiomeSubType" value="None" />
| |
| </Property>
| |
| <Property name="NeedsEmptySystem" value="False" />
| |
| <Property name="NeedsAbandonedSystem" value="False" />
| |
| <Property name="NeedsResourceHint" value="" />
| |
| <Property name="NeedsHighCreatureLevel" value="False" />
| |
| <Property name="SamePlanetAsEvent" value="" />
| |
| </Property>
| |
| <Property name="SolarSystemAttributesFallback" value="GcScanEventSolarSystemLookup.xml">
| |
| <Property name="UseStarType" value="False" />
| |
| <Property name="UseWealth" value="False" />
| |
| <Property name="Usetrading" value="False" />
| |
| <Property name="Userace" value="GcAlienRace.xml">
| |
| <Property name="AlienRace" value="None" />
| |
| </Property>
| |
| <Property name="UseAnomaly" value="GcGalaxyStarAnomaly.xml">
| |
| <Property name="GalaxyStarAnomaly" value="None" />
| |
| </Property>
| |
| <Property name="UseConflict" value="GcPlayerConflictData.xml">
| |
| <Property name="ConflictLevel" value="Default" />
| |
| </Property>
| |
| <Property name="StarType" value="GcGalaxyStarTypes.xml">
| |
| <Property name="GalaxyStarType" value="Yellow" />
| |
| </Property>
| |
| <Property name="TradingData" value="GcPlanetTradingData.xml">
| |
| <Property name="WealthClass" value="GcWealthClass.xml">
| |
| <Property name="WealthClass" value="Average" />
| |
| </Property>
| |
| <Property name="TradingClass" value="GcTradingClass.xml">
| |
| <Property name="TradingClass" value="Mining" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="AllowUnsafeMatches" value="False" />
| |
| <Property name="NeverAllowEmpty" value="False" />
| |
| <Property name="NeedsWaterPlanet" value="False" />
| |
| <Property name="NeedsExtremeSentinelPlanet" value="False" />
| |
| <Property name="NeverAllowExtremeSentinelPlanet" value="False" />
| |
| <Property name="NeedsExtremeWeatherPlanet" value="False" />
| |
| <Property name="NeedsExtremeHazardPlanet" value="False" />
| |
| <Property name="AnyBiomeNotWeirdOrDead" value="False" />
| |
| <Property name="AnyRGBBiome" value="False" />
| |
| <Property name="NeedsBiome" value="False" />
| |
| <Property name="NeedsBiomeType" value="GcBiomeType.xml">
| |
| <Property name="Biome" value="Lush" />
| |
| </Property>
| |
| <Property name="UseBiomeSubType" value="GcBiomeSubType.xml">
| |
| <Property name="BiomeSubType" value="None" />
| |
| </Property>
| |
| <Property name="NeedsEmptySystem" value="False" />
| |
| <Property name="NeedsAbandonedSystem" value="False" />
| |
| <Property name="NeedsResourceHint" value="" />
| |
| <Property name="NeedsHighCreatureLevel" value="False" />
| |
| <Property name="SamePlanetAsEvent" value="" />
| |
| </Property>
| |
| <Property name="ForceRestartInteraction" value="True" />
| |
| <Property name="HasReward" value="" />
| |
| <Property name="NextOption" value="" />
| |
| <Property name="TriggerActions" value="GcScanEventTriggers.xml">
| |
| <Property name="Range" value="100" />
| |
| <Property name="Triggers" />
| |
| <Property name="AllowRetrigger" value="False" />
| |
| </Property>
| |
| <Property name="UAsList" />
| |
| <Property name="TechShopType" value="GcTechnologyCategory.xml">
| |
| <Property name="TechnologyCategory" value="All" />
| |
| </Property>
| |
| <Property name="OSDMessage" value="UI_DELIVERY_OBJ1_OSD" />
| |
| <Property name="InterstellarOSDMessage" value="SCANEVENT_ANOTHER_SYSTEM" />
| |
| <Property name="MarkerLabel" value="UI_DELIVERY_OBJ1_MARKER" />
| |
| <Property name="MarkerIcon" value="TkTextureResource.xml">
| |
| <Property name="Filename" value="TEXTURES/UI/HUD/ICONS/MISSIONS/MISSION.COLLECT.DDS" />
| |
| </Property>
| |
| <Property name="StartTime" value="0" />
| |
| <Property name="MessageTime" value="0" />
| |
| <Property name="MessageDisplayTime" value="4" />
| |
| <Property name="MessageAudio" value="GcAudioWwiseEvents.xml">
| |
| <Property name="AkEvent" value="VO_TUT_COORDSRECEIVED" />
| |
| </Property>
| |
| <Property name="IconTime" value="4" />
| |
| <Property name="TooltipTime" value="10" />
| |
| <Property name="TooltipRepeats" value="False" />
| |
| <Property name="ShowEndTooltip" value="True" />
| |
| <Property name="TooltipMessage" value="" />
| |
| <Property name="ResourceOverride" value="GcResourceElement.xml">
| |
| <Property name="Filename" value="" />
| |
| <Property name="Seed" value="GcSeed.xml">
| |
| <Property name="Seed" value="0" />
| |
| <Property name="UseSeedValue" value="False" />
| |
| </Property>
| |
| <Property name="AltId" value="" />
| |
| <Property name="ProceduralTexture" value="TkProceduralTextureChosenOptionList.xml">
| |
| <Property name="Samplers" />
| |
| </Property>
| |
| </Property>
| |
| </Property>
| |
| <Property value="GcScanEventData.xml"><!--This one if the player Hands in the mission back at the Space Station-->
| |
| <Property name="Name" value="SE_HAND_IN_COLLECT1" />
| |
| <Property name="ForceInteraction" value="" />
| |
| <Property name="ForceInteractionType" value="GcInteractionType.xml">
| |
| <Property name="InteractionType" value="MissionGiver" />
| |
| </Property>
| |
| <Property name="ForceBroken" value="False" />
| |
| <Property name="ForceFixed" value="False" />
| |
| <Property name="ForceOverridesAll" value="True" />
| |
| <Property name="IsCommunityPortalOverride" value="False" />
| |
| <Property name="ClearForcedInteractionOnCompletion" value="False" />
| |
| <Property name="BuildingPreventionRadius" value="0" />
| |
| <Property name="AlwaysShow" value="False" />
| |
| <Property name="NeverShow" value="False" />
| |
| <Property name="PlanetLabelText" value="" />
| |
| <Property name="EventStartType" value="Special" />
| |
| <Property name="EventEndType" value="Interact" />
| |
| <Property name="EventPriority" value="Regular" />
| |
| <Property name="CanEndFromOutsideMission" value="False" />
| |
| <Property name="DisableMultiplayerSync" value="False" />
| |
| <Property name="ReplaceEventIfAlreadyActive" value="False" />
| |
| <Property name="BuildingLocation" value="Nearest" />
| |
| <Property name="BuildingType" value="SpaceStation" />
| |
| <Property name="BuildingClass" value="GcBuildingClassification.xml">
| |
| <Property name="BuildingClass" value="None" />
| |
| </Property>
| |
| <Property name="AllowFriendBases" value="False" />
| |
| <Property name="ForceWideRandom" value="False" />
| |
| <Property name="MustFindSystem" value="False" />
| |
| <Property name="AllowOverriddenBuildings" value="True" />
| |
| <Property name="SolarSystemLocation" value="LocalOrNear" />
| |
| <Property name="SolarSystemAttributes" value="GcScanEventSolarSystemLookup.xml">
| |
| <Property name="UseStarType" value="False" />
| |
| <Property name="UseWealth" value="False" />
| |
| <Property name="Usetrading" value="False" />
| |
| <Property name="Userace" value="GcAlienRace.xml">
| |
| <Property name="AlienRace" value="None" />
| |
| </Property>
| |
| <Property name="UseAnomaly" value="GcGalaxyStarAnomaly.xml">
| |
| <Property name="GalaxyStarAnomaly" value="None" />
| |
| </Property>
| |
| <Property name="UseConflict" value="GcPlayerConflictData.xml">
| |
| <Property name="ConflictLevel" value="Default" />
| |
| </Property>
| |
| <Property name="StarType" value="GcGalaxyStarTypes.xml">
| |
| <Property name="GalaxyStarType" value="Yellow" />
| |
| </Property>
| |
| <Property name="TradingData" value="GcPlanetTradingData.xml">
| |
| <Property name="WealthClass" value="GcWealthClass.xml">
| |
| <Property name="WealthClass" value="Average" />
| |
| </Property>
| |
| <Property name="TradingClass" value="GcTradingClass.xml">
| |
| <Property name="TradingClass" value="Mining" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="AllowUnsafeMatches" value="False" />
| |
| <Property name="NeverAllowEmpty" value="False" />
| |
| <Property name="NeedsWaterPlanet" value="False" />
| |
| <Property name="NeedsExtremeSentinelPlanet" value="False" />
| |
| <Property name="NeverAllowExtremeSentinelPlanet" value="False" />
| |
| <Property name="NeedsExtremeWeatherPlanet" value="False" />
| |
| <Property name="NeedsExtremeHazardPlanet" value="False" />
| |
| <Property name="AnyBiomeNotWeirdOrDead" value="False" />
| |
| <Property name="AnyRGBBiome" value="False" />
| |
| <Property name="NeedsBiome" value="False" />
| |
| <Property name="NeedsBiomeType" value="GcBiomeType.xml">
| |
| <Property name="Biome" value="Lush" />
| |
| </Property>
| |
| <Property name="UseBiomeSubType" value="GcBiomeSubType.xml">
| |
| <Property name="BiomeSubType" value="None" />
| |
| </Property>
| |
| <Property name="NeedsEmptySystem" value="False" />
| |
| <Property name="NeedsAbandonedSystem" value="False" />
| |
| <Property name="NeedsResourceHint" value="" />
| |
| <Property name="NeedsHighCreatureLevel" value="False" />
| |
| <Property name="SamePlanetAsEvent" value="" />
| |
| </Property>
| |
| <Property name="SolarSystemAttributesFallback" value="GcScanEventSolarSystemLookup.xml">
| |
| <Property name="UseStarType" value="False" />
| |
| <Property name="UseWealth" value="False" />
| |
| <Property name="Usetrading" value="False" />
| |
| <Property name="Userace" value="GcAlienRace.xml">
| |
| <Property name="AlienRace" value="None" />
| |
| </Property>
| |
| <Property name="UseAnomaly" value="GcGalaxyStarAnomaly.xml">
| |
| <Property name="GalaxyStarAnomaly" value="None" />
| |
| </Property>
| |
| <Property name="UseConflict" value="GcPlayerConflictData.xml">
| |
| <Property name="ConflictLevel" value="Default" />
| |
| </Property>
| |
| <Property name="StarType" value="GcGalaxyStarTypes.xml">
| |
| <Property name="GalaxyStarType" value="Yellow" />
| |
| </Property>
| |
| <Property name="TradingData" value="GcPlanetTradingData.xml">
| |
| <Property name="WealthClass" value="GcWealthClass.xml">
| |
| <Property name="WealthClass" value="Average" />
| |
| </Property>
| |
| <Property name="TradingClass" value="GcTradingClass.xml">
| |
| <Property name="TradingClass" value="Mining" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="AllowUnsafeMatches" value="False" />
| |
| <Property name="NeverAllowEmpty" value="False" />
| |
| <Property name="NeedsWaterPlanet" value="False" />
| |
| <Property name="NeedsExtremeSentinelPlanet" value="False" />
| |
| <Property name="NeverAllowExtremeSentinelPlanet" value="False" />
| |
| <Property name="NeedsExtremeWeatherPlanet" value="False" />
| |
| <Property name="NeedsExtremeHazardPlanet" value="False" />
| |
| <Property name="AnyBiomeNotWeirdOrDead" value="False" />
| |
| <Property name="AnyRGBBiome" value="False" />
| |
| <Property name="NeedsBiome" value="False" />
| |
| <Property name="NeedsBiomeType" value="GcBiomeType.xml">
| |
| <Property name="Biome" value="Lush" />
| |
| </Property>
| |
| <Property name="UseBiomeSubType" value="GcBiomeSubType.xml">
| |
| <Property name="BiomeSubType" value="None" />
| |
| </Property>
| |
| <Property name="NeedsEmptySystem" value="False" />
| |
| <Property name="NeedsAbandonedSystem" value="False" />
| |
| <Property name="NeedsResourceHint" value="" />
| |
| <Property name="NeedsHighCreatureLevel" value="False" />
| |
| <Property name="SamePlanetAsEvent" value="" />
| |
| </Property>
| |
| <Property name="ForceRestartInteraction" value="True" />
| |
| <Property name="HasReward" value="" />
| |
| <Property name="NextOption" value="" />
| |
| <Property name="TriggerActions" value="GcScanEventTriggers.xml">
| |
| <Property name="Range" value="100" />
| |
| <Property name="Triggers" />
| |
| <Property name="AllowRetrigger" value="False" />
| |
| </Property>
| |
| <Property name="UAsList" />
| |
| <Property name="TechShopType" value="GcTechnologyCategory.xml">
| |
| <Property name="TechnologyCategory" value="All" />
| |
| </Property>
| |
| <Property name="OSDMessage" value="UI_RETURN_MISSION_OBJ1_OSD" />
| |
| <Property name="InterstellarOSDMessage" value="SCANEVENT_ANOTHER_SYSTEM" />
| |
| <Property name="MarkerLabel" value="UI_RETURN_MISSION_OBJ1_MARKER" />
| |
| <Property name="MarkerIcon" value="TkTextureResource.xml">
| |
| <Property name="Filename" value="TEXTURES/UI/HUD/ICONS/MISSIONS/MISSION.COLLECT.DDS" />
| |
| </Property>
| |
| <Property name="StartTime" value="0" />
| |
| <Property name="MessageTime" value="0" />
| |
| <Property name="MessageDisplayTime" value="4" />
| |
| <Property name="MessageAudio" value="GcAudioWwiseEvents.xml">
| |
| <Property name="AkEvent" value="UI_NEW_DISCOVERY" />
| |
| </Property>
| |
| <Property name="IconTime" value="4" />
| |
| <Property name="TooltipTime" value="10" />
| |
| <Property name="TooltipRepeats" value="False" />
| |
| <Property name="ShowEndTooltip" value="True" />
| |
| <Property name="TooltipMessage" value="" />
| |
| <Property name="ResourceOverride" value="GcResourceElement.xml">
| |
| <Property name="Filename" value="" />
| |
| <Property name="Seed" value="GcSeed.xml">
| |
| <Property name="Seed" value="0" />
| |
| <Property name="UseSeedValue" value="False" />
| |
| </Property>
| |
| <Property name="AltId" value="" />
| |
| <Property name="ProceduralTexture" value="TkProceduralTextureChosenOptionList.xml">
| |
| <Property name="Samplers" />
| |
| </Property>
| |
| </Property>
| |
| </Property>
| |
| </Property>
| |
| <Property name="Rewards" /><!--Reward be defined here (direct child of MissionSequence) // Is very likely where you input the reward for the Mission Completion -->
| |
| <Property name="Costs"> <!--This is where the Substance Costs are defined-->
| |
| <Property value="GcCostTableEntry.xml">
| |
| <Property name="Id" value="C_COLLECT1" />
| |
| <Property name="DisplayCost" value="True" />
| |
| <Property name="DontCharge" value="False" />
| |
| <Property name="HideOptionAndDisplayCostOnly" value="False" />
| |
| <Property name="RemoveOptionIfCantAfford" value="False" />
| |
| <Property name="MustAffordInCreative" value="False" />
| |
| <Property name="Cost" value="GcCostSubstance.xml">
| |
| <Property name="Default" value="GcDefaultMissionSubstanceEnum.xml">
| |
| <Property name="DefaultSubstanceType" value="PrimarySubstance" />
| |
| </Property>
| |
| <Property name="Id" value="" />
| |
| <Property name="Amount" value="250" />
| |
| </Property>
| |
| </Property>
| |
| </Property>
| |
| <Property name="StartConditionTest" value="GcMissionConditionTest.xml">
| |
| <Property name="ConditionTest" value="AnyFalse" />
| |
| </Property>
| |
| <Property name="CancelConditionTest" value="GcMissionConditionTest.xml">
| |
| <Property name="ConditionTest" value="AnyFalse" />
| |
| </Property>
| |
| <Property name="StartIsCancel" value="False" />
| |
| <Property name="StartingConditions" />
| |
| <Property name="CancelingConditions" />
| |
| <Property name="FinalStageVersions"> <!--How is this different from "Stages" in line 641 or related to it-->
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="1" />
| |
| <Property name="Progress" value="11" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="3" />
| |
| <Property name="Progress" value="11" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="4" />
| |
| <Property name="Progress" value="14" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="5" />
| |
| <Property name="Progress" value="14" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="6" />
| |
| <Property name="Progress" value="14" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="7" />
| |
| <Property name="Progress" value="14" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="8" />
| |
| <Property name="Progress" value="14" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="9" />
| |
| <Property name="Progress" value="14" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="10" />
| |
| <Property name="Progress" value="14" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="11" />
| |
| <Property name="Progress" value="14" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="12" />
| |
| <Property name="Progress" value="14" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stages"><!--3 Step Mission but has 5 stages. Last 2 Seem related to failure // Fow now i'm overlooking versions, chose to figure out stages first-->
| |
| <Property value="GcGenericMissionStage.xml"><!--This is the Collect Substance Stage -->
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="1" />
| |
| <Property name="Progress" value="1" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceGroup.xml">
| |
| <Property name="Silent" value="False" />
| |
| <Property name="Icon" value="TkTextureResource.xml">
| |
| <Property name="Filename" value="TEXTURES/UI/HUD/ICONS/MISSIONS/MISSION.COLLECT.DDS" />
| |
| </Property>
| |
| <Property name="PageHint" value="GcMissionPageHint.xml">
| |
| <Property name="MissionPageHint" value="None" />
| |
| </Property>
| |
| <Property name="PageDataLocID" value="" />
| |
| <Property name="BuildMenuHint" value="" />
| |
| <Property name="InventoryHint" value="" />
| |
| <Property name="DebugText" value="wrapper for main objective" />
| |
| <Property name="ObjectiveID" value="UI_COLLECT_OBJ" />
| |
| <Property name="ObjectiveTipID" value="UI_COLLECT_OBJ_TIP" />
| |
| <Property name="HasCategoryOverride" value="False" />
| |
| <Property name="OverrideCategory" value="GcMissionCategory.xml">
| |
| <Property name="MissionCategory" value="Mission" />
| |
| </Property>
| |
| <Property name="HasColourOverride" value="False" />
| |
| <Property name="ColourOverride" value="Colour.xml">
| |
| <Property name="R" value="1" />
| |
| <Property name="G" value="1" />
| |
| <Property name="B" value="1" />
| |
| <Property name="A" value="1" />
| |
| </Property>
| |
| <Property name="PrefixTitle" value="False" />
| |
| <Property name="PrefixTitleText" value="" />
| |
| <Property name="BlockPinning" value="False" />
| |
| <Property name="ConditionTest" value="GcMissionConditionTest.xml">
| |
| <Property name="ConditionTest" value="AnyFalse" />
| |
| </Property>
| |
| <Property name="RepeatLogic" value="None" />
| |
| <Property name="IconStyle" value="Default" />
| |
| <Property name="SpecialButtonIcon" value="TkInputEnum.xml">
| |
| <Property name="InputButton" value="None" />
| |
| </Property>
| |
| <Property name="Conditions" />
| |
| <Property name="Consequences" />
| |
| <Property name="Stages">
| |
| <Property value="GcGenericMissionStage.xml">
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="1" />
| |
| <Property name="Progress" value="1" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="3" />
| |
| <Property name="Progress" value="1" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="4" />
| |
| <Property name="Progress" value="0" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="5" />
| |
| <Property name="Progress" value="0" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="6" />
| |
| <Property name="Progress" value="0" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="7" />
| |
| <Property name="Progress" value="0" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="8" />
| |
| <Property name="Progress" value="0" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="9" />
| |
| <Property name="Progress" value="0" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="10" />
| |
| <Property name="Progress" value="0" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="11" />
| |
| <Property name="Progress" value="0" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="12" />
| |
| <Property name="Progress" value="0" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceWait.xml">
| |
| <Property name="Time" value="2" />
| |
| <Property name="DebugText" value="Wait for it..." />
| |
| <Property name="SuppressMessages" value="False" />
| |
| </Property>
| |
| </Property>
| |
| <Property value="GcGenericMissionStage.xml">
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="4" />
| |
| <Property name="Progress" value="1" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="5" />
| |
| <Property name="Progress" value="1" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="6" />
| |
| <Property name="Progress" value="1" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="7" />
| |
| <Property name="Progress" value="1" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="8" />
| |
| <Property name="Progress" value="1" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="9" />
| |
| <Property name="Progress" value="1" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="10" />
| |
| <Property name="Progress" value="1" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="11" />
| |
| <Property name="Progress" value="1" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="12" />
| |
| <Property name="Progress" value="1" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceShowMissionUpdateMessage.xml">
| |
| <Property name="MissionUpdateMessage" value="Start" />
| |
| <Property name="CustomMessageLocID" value="" />
| |
| <Property name="SetMissionSelected" value="True" />
| |
| <Property name="WaitForMessageOver" value="True" />
| |
| <Property name="ShowChangeMissionNotify" value="False" />
| |
| <Property name="PlayMusicSting" value="Start" />
| |
| <Property name="DebugText" value="update message" />
| |
| </Property>
| |
| </Property>
| |
| <Property value="GcGenericMissionStage.xml">
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="1" />
| |
| <Property name="Progress" value="2" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="3" />
| |
| <Property name="Progress" value="2" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="4" />
| |
| <Property name="Progress" value="2" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="5" />
| |
| <Property name="Progress" value="2" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="6" />
| |
| <Property name="Progress" value="2" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="7" />
| |
| <Property name="Progress" value="2" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="8" />
| |
| <Property name="Progress" value="2" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="9" />
| |
| <Property name="Progress" value="2" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="10" />
| |
| <Property name="Progress" value="2" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="11" />
| |
| <Property name="Progress" value="2" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="12" />
| |
| <Property name="Progress" value="2" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceCollectSubstance.xml">
| |
| <Property name="Message" value="UI_COLLECT_OBJ1_MSG1" />
| |
| <Property name="Default" value="GcDefaultMissionSubstanceEnum.xml">
| |
| <Property name="DefaultSubstanceType" value="PrimarySubstance" />
| |
| </Property>
| |
| <Property name="Substance" value="GcSubstanceTableEnum.xml">
| |
| <Property name="Substance" value="None" />
| |
| </Property>
| |
| <Property name="AmountMin" value="250" /><!--This is where the required quantity you need to colect to advance the quest ,it i`s deducted at line 171, when you deliver it -->
| |
| <Property name="AmountMax" value="250" />
| |
| <Property name="WaitForSelected" value="True" />
| |
| <Property name="ForBuild" value="" />
| |
| <Property name="ForRepair" value="" />
| |
| <Property name="FromNow" value="False" />
| |
| <Property name="DebugText" value="gather the item" />
| |
| </Property>
| |
| </Property>
| |
| <Property value="GcGenericMissionStage.xml">
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="4" />
| |
| <Property name="Progress" value="3" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="5" />
| |
| <Property name="Progress" value="3" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="6" />
| |
| <Property name="Progress" value="3" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="7" />
| |
| <Property name="Progress" value="3" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="8" />
| |
| <Property name="Progress" value="3" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="9" />
| |
| <Property name="Progress" value="3" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="10" />
| |
| <Property name="Progress" value="3" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="11" />
| |
| <Property name="Progress" value="3" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="12" />
| |
| <Property name="Progress" value="3" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceWait.xml">
| |
| <Property name="Time" value="1" />
| |
| <Property name="DebugText" value="wait for it" />
| |
| <Property name="SuppressMessages" value="False" />
| |
| </Property>
| |
| </Property>
| |
| <Property value="GcGenericMissionStage.xml">
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="4" />
| |
| <Property name="Progress" value="4" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="5" />
| |
| <Property name="Progress" value="4" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="6" />
| |
| <Property name="Progress" value="4" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="7" />
| |
| <Property name="Progress" value="4" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="8" />
| |
| <Property name="Progress" value="4" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="9" />
| |
| <Property name="Progress" value="4" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="10" />
| |
| <Property name="Progress" value="4" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="11" />
| |
| <Property name="Progress" value="4" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="12" />
| |
| <Property name="Progress" value="4" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceShowMissionUpdateMessage.xml">
| |
| <Property name="MissionUpdateMessage" value="End" />
| |
| <Property name="CustomMessageLocID" value="" />
| |
| <Property name="SetMissionSelected" value="True" />
| |
| <Property name="WaitForMessageOver" value="True" />
| |
| <Property name="ShowChangeMissionNotify" value="False" />
| |
| <Property name="PlayMusicSting" value="End" />
| |
| <Property name="DebugText" value="show message" />
| |
| </Property>
| |
| </Property>
| |
| </Property>
| |
| </Property>
| |
| </Property>
| |
| <Property value="GcGenericMissionStage.xml"><!--This is Deliver the substance Stage -->
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="1" />
| |
| <Property name="Progress" value="4" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceGroup.xml">
| |
| <Property name="Silent" value="False" />
| |
| <Property name="Icon" value="TkTextureResource.xml">
| |
| <Property name="Filename" value="TEXTURES/UI/HUD/ICONS/MISSIONS/MISSION.COLLECT.DDS" />
| |
| </Property>
| |
| <Property name="PageHint" value="GcMissionPageHint.xml">
| |
| <Property name="MissionPageHint" value="None" />
| |
| </Property>
| |
| <Property name="PageDataLocID" value="" />
| |
| <Property name="BuildMenuHint" value="" />
| |
| <Property name="InventoryHint" value="" />
| |
| <Property name="DebugText" value="wrapper for delivery" />
| |
| <Property name="ObjectiveID" value="UI_DELIVERY_OBJ" />
| |
| <Property name="ObjectiveTipID" value="UI_DELIVERY_OBJ_TIP" />
| |
| <Property name="HasCategoryOverride" value="False" />
| |
| <Property name="OverrideCategory" value="GcMissionCategory.xml">
| |
| <Property name="MissionCategory" value="Mission" />
| |
| </Property>
| |
| <Property name="HasColourOverride" value="False" />
| |
| <Property name="ColourOverride" value="Colour.xml">
| |
| <Property name="R" value="1" />
| |
| <Property name="G" value="1" />
| |
| <Property name="B" value="1" />
| |
| <Property name="A" value="1" />
| |
| </Property>
| |
| <Property name="PrefixTitle" value="False" />
| |
| <Property name="PrefixTitleText" value="" />
| |
| <Property name="BlockPinning" value="False" />
| |
| <Property name="ConditionTest" value="GcMissionConditionTest.xml">
| |
| <Property name="ConditionTest" value="AnyFalse" />
| |
| </Property>
| |
| <Property name="RepeatLogic" value="None" />
| |
| <Property name="IconStyle" value="Default" />
| |
| <Property name="SpecialButtonIcon" value="TkInputEnum.xml">
| |
| <Property name="InputButton" value="None" />
| |
| </Property>
| |
| <Property name="Conditions" />
| |
| <Property name="Consequences" />
| |
| <Property name="Stages">
| |
| <Property value="GcGenericMissionStage.xml">
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="1" />
| |
| <Property name="Progress" value="3" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="3" />
| |
| <Property name="Progress" value="3" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="4" />
| |
| <Property name="Progress" value="5" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="5" />
| |
| <Property name="Progress" value="5" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="6" />
| |
| <Property name="Progress" value="5" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="7" />
| |
| <Property name="Progress" value="5" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="8" />
| |
| <Property name="Progress" value="5" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="9" />
| |
| <Property name="Progress" value="5" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="10" />
| |
| <Property name="Progress" value="5" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="11" />
| |
| <Property name="Progress" value="5" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="12" />
| |
| <Property name="Progress" value="5" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceStartScanEvent.xml">
| |
| <Property name="Participant" value="GcPlayerMissionParticipantType.xml">
| |
| <Property name="ParticipantType" value="Secondary3" />
| |
| </Property>
| |
| <Property name="Event" value="SE_COLLECT_DELIVERY1" />
| |
| <Property name="Time" value="2" />
| |
| <Property name="AllowOtherPlayerBase" value="False" />
| |
| <Property name="DebugText" value="signal delivery spot" />
| |
| </Property>
| |
| </Property>
| |
| <Property value="GcGenericMissionStage.xml">
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="1" />
| |
| <Property name="Progress" value="4" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="3" />
| |
| <Property name="Progress" value="4" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="4" />
| |
| <Property name="Progress" value="6" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="5" />
| |
| <Property name="Progress" value="6" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="6" />
| |
| <Property name="Progress" value="6" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="7" />
| |
| <Property name="Progress" value="6" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="8" />
| |
| <Property name="Progress" value="6" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="9" />
| |
| <Property name="Progress" value="6" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="10" />
| |
| <Property name="Progress" value="6" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="11" />
| |
| <Property name="Progress" value="6" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="12" />
| |
| <Property name="Progress" value="6" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceWaitForScanEvent.xml">
| |
| <Property name="Message" value="UI_DELIVERY_OBJ1_MSG" />
| |
| <Property name="GalaxyMapMessage" value="UI_SCANEVENT_GOTO_MAP" />
| |
| <Property name="Event" value="SE_COLLECT_DELIVERY1" />
| |
| <Property name="Timeout" value="0" />
| |
| <Property name="DistanceTimeout" value="False" />
| |
| <Property name="TimeoutOSD" value="SIGNAL_TIME_FAIL" />
| |
| <Property name="UseGPSInText" value="GcScanEventGPSHint.xml">
| |
| <Property name="ScanEventGPSHint" value="None" />
| |
| </Property>
| |
| <Property name="DebugText" value="wait for the item to be delivered" />
| |
| </Property>
| |
| </Property>
| |
| <Property value="GcGenericMissionStage.xml">
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="4" />
| |
| <Property name="Progress" value="7" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="5" />
| |
| <Property name="Progress" value="7" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="6" />
| |
| <Property name="Progress" value="7" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="7" />
| |
| <Property name="Progress" value="7" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="8" />
| |
| <Property name="Progress" value="7" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="9" />
| |
| <Property name="Progress" value="7" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="10" />
| |
| <Property name="Progress" value="7" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="11" />
| |
| <Property name="Progress" value="7" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="12" />
| |
| <Property name="Progress" value="7" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceWait.xml">
| |
| <Property name="Time" value="1.5" />
| |
| <Property name="DebugText" value="wait" />
| |
| <Property name="SuppressMessages" value="False" />
| |
| </Property>
| |
| </Property>
| |
| <Property value="GcGenericMissionStage.xml">
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="4" />
| |
| <Property name="Progress" value="8" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="5" />
| |
| <Property name="Progress" value="8" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="6" />
| |
| <Property name="Progress" value="8" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="7" />
| |
| <Property name="Progress" value="8" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="8" />
| |
| <Property name="Progress" value="8" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="9" />
| |
| <Property name="Progress" value="8" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="10" />
| |
| <Property name="Progress" value="8" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="11" />
| |
| <Property name="Progress" value="8" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="12" />
| |
| <Property name="Progress" value="8" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceShowMissionUpdateMessage.xml">
| |
| <Property name="MissionUpdateMessage" value="End" />
| |
| <Property name="CustomMessageLocID" value="" />
| |
| <Property name="SetMissionSelected" value="True" />
| |
| <Property name="WaitForMessageOver" value="True" />
| |
| <Property name="ShowChangeMissionNotify" value="False" />
| |
| <Property name="PlayMusicSting" value="None" />
| |
| <Property name="DebugText" value="update message" />
| |
| </Property>
| |
| </Property>
| |
| </Property>
| |
| </Property>
| |
| </Property>
| |
| <Property value="GcGenericMissionStage.xml"><!--This is Return to the Station NPC Stage -->
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="1" />
| |
| <Property name="Progress" value="7" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceGroup.xml"><!--There is 1 stage inside each "1st grade" stage // Chosen to analise this one because i expected it to contain the reward (it`s not here) // When i say 1st grade i mean the parent, 2nd grade the child of the parent and so on-->
| |
| <Property name="Silent" value="False" />
| |
| <Property name="Icon" value="TkTextureResource.xml">
| |
| <Property name="Filename" value="TEXTURES/UI/HUD/ICONS/MISSIONS/MISSION.COLLECT.DDS" />
| |
| </Property>
| |
| <Property name="PageHint" value="GcMissionPageHint.xml">
| |
| <Property name="MissionPageHint" value="None" />
| |
| </Property>
| |
| <Property name="PageDataLocID" value="" />
| |
| <Property name="BuildMenuHint" value="" />
| |
| <Property name="InventoryHint" value="" />
| |
| <Property name="DebugText" value="wrapper for hand in" />
| |
| <Property name="ObjectiveID" value="UI_RETURN_MISSION_OBJ" />
| |
| <Property name="ObjectiveTipID" value="UI_RETURN_MISSION_OBJ_TIP" />
| |
| <Property name="HasCategoryOverride" value="False" />
| |
| <Property name="OverrideCategory" value="GcMissionCategory.xml">
| |
| <Property name="MissionCategory" value="Mission" />
| |
| </Property>
| |
| <Property name="HasColourOverride" value="False" />
| |
| <Property name="ColourOverride" value="Colour.xml">
| |
| <Property name="R" value="1" />
| |
| <Property name="G" value="1" />
| |
| <Property name="B" value="1" />
| |
| <Property name="A" value="1" />
| |
| </Property>
| |
| <Property name="PrefixTitle" value="False" />
| |
| <Property name="PrefixTitleText" value="" />
| |
| <Property name="BlockPinning" value="False" />
| |
| <Property name="ConditionTest" value="GcMissionConditionTest.xml">
| |
| <Property name="ConditionTest" value="AnyFalse" />
| |
| </Property>
| |
| <Property name="RepeatLogic" value="None" />
| |
| <Property name="IconStyle" value="Default" />
| |
| <Property name="SpecialButtonIcon" value="TkInputEnum.xml">
| |
| <Property name="InputButton" value="None" />
| |
| </Property>
| |
| <Property name="Conditions" />
| |
| <Property name="Consequences" />
| |
| <Property name="Stages"><!-- 2nd grade stages further break down into a varying number of 3rd grade stages each -->
| |
| <Property value="GcGenericMissionStage.xml"><!--This one start`s a ScanEvent // references bellow-->
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="1" />
| |
| <Property name="Progress" value="5" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="3" />
| |
| <Property name="Progress" value="5" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="4" />
| |
| <Property name="Progress" value="9" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="5" />
| |
| <Property name="Progress" value="9" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="6" />
| |
| <Property name="Progress" value="9" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="7" />
| |
| <Property name="Progress" value="9" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="8" />
| |
| <Property name="Progress" value="9" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="9" />
| |
| <Property name="Progress" value="9" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="10" />
| |
| <Property name="Progress" value="9" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="11" />
| |
| <Property name="Progress" value="9" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="12" />
| |
| <Property name="Progress" value="9" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceStartScanEvent.xml"><!--starting here-->
| |
| <Property name="Participant" value="GcPlayerMissionParticipantType.xml">
| |
| <Property name="ParticipantType" value="Primary" /> <!--"ParticipantType, Primary" Probably means the player, Should allways be primary exept in Nexus's Multiplayer Missions -->
| |
| </Property>
| |
| <Property name="Event" value="SE_HAND_IN_COLLECT1" /> <!--Here it`s linking back to the second ScanEvent at line 403-->
| |
| <Property name="Time" value="1.5" />
| |
| <Property name="AllowOtherPlayerBase" value="False" />
| |
| <Property name="DebugText" value="grab mission guy for hand in" />
| |
| </Property>
| |
| </Property>
| |
| <Property value="GcGenericMissionStage.xml"><!--This one waits for the event's completion-->
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="1" />
| |
| <Property name="Progress" value="6" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="3" />
| |
| <Property name="Progress" value="6" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="4" />
| |
| <Property name="Progress" value="10" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="5" />
| |
| <Property name="Progress" value="10" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="6" />
| |
| <Property name="Progress" value="10" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="7" />
| |
| <Property name="Progress" value="10" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="8" />
| |
| <Property name="Progress" value="10" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="9" />
| |
| <Property name="Progress" value="10" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="10" />
| |
| <Property name="Progress" value="10" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="11" />
| |
| <Property name="Progress" value="10" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="12" />
| |
| <Property name="Progress" value="10" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceWaitForCompletionMessage.xml">
| |
| <Property name="Message" value="UI_RETURN_MISSION_OBJ1_MSG" />
| |
| <Property name="DebugText" value="Wait for hand in" />
| |
| </Property>
| |
| </Property>
| |
| <Property value="GcGenericMissionStage.xml"><!--This Ends the ScanEvent-->
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="1" />
| |
| <Property name="Progress" value="7" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="3" />
| |
| <Property name="Progress" value="7" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="4" />
| |
| <Property name="Progress" value="11" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="5" />
| |
| <Property name="Progress" value="11" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="6" />
| |
| <Property name="Progress" value="11" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="7" />
| |
| <Property name="Progress" value="11" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="8" />
| |
| <Property name="Progress" value="11" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="9" />
| |
| <Property name="Progress" value="11" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="10" />
| |
| <Property name="Progress" value="11" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="11" />
| |
| <Property name="Progress" value="11" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="12" />
| |
| <Property name="Progress" value="11" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceEndScanEvent.xml">
| |
| <Property name="Event" value="SE_HAND_IN_COLLECT1" />
| |
| <Property name="DebugText" value="Clean up" />
| |
| </Property>
| |
| </Property>
| |
| </Property>
| |
| </Property>
| |
| </Property>
| |
| <Property value="GcGenericMissionStage.xml"><!-- "UI_REWARD_FAILED_MSG" means this is a mission failure ?? or is this giving the mission reward? // R_MB_MED is Reward Table entry ID in RewardTable Likely means Reward_MissionBoard_Medium -->
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="1" />
| |
| <Property name="Progress" value="8" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="3" />
| |
| <Property name="Progress" value="8" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="4" />
| |
| <Property name="Progress" value="12" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="5" />
| |
| <Property name="Progress" value="12" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="6" />
| |
| <Property name="Progress" value="12" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="7" />
| |
| <Property name="Progress" value="12" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="8" />
| |
| <Property name="Progress" value="12" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="9" />
| |
| <Property name="Progress" value="12" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="10" />
| |
| <Property name="Progress" value="12" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="11" />
| |
| <Property name="Progress" value="12" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="12" />
| |
| <Property name="Progress" value="12" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceReward.xml">
| |
| <Property name="Message" value="UI_REWARD_FAILED_MSG" />
| |
| <Property name="Reward" value="R_MB_MED" />
| |
| <Property name="CanOverride" value="False" />
| |
| <Property name="DebugText" value="Give reward" />
| |
| </Property>
| |
| </Property>
| |
| <Property value="GcGenericMissionStage.xml"><!-- "UI_REWARD_FAILED_MSG" means this is another mission failure ?? // MB_STAND_LOW is Reward Table entry ID in RewardTable Likely means MissionBoard_Standing_Low (Lifeforms/Guilds Standing) -->
| |
| <Property name="Versions">
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="1" />
| |
| <Property name="Progress" value="9" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="3" />
| |
| <Property name="Progress" value="9" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="4" />
| |
| <Property name="Progress" value="13" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="5" />
| |
| <Property name="Progress" value="13" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="6" />
| |
| <Property name="Progress" value="13" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="7" />
| |
| <Property name="Progress" value="13" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="8" />
| |
| <Property name="Progress" value="13" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="9" />
| |
| <Property name="Progress" value="13" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="10" />
| |
| <Property name="Progress" value="13" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="11" />
| |
| <Property name="Progress" value="13" />
| |
| </Property>
| |
| <Property value="GcGenericMissionVersionProgress.xml">
| |
| <Property name="Version" value="12" />
| |
| <Property name="Progress" value="13" />
| |
| </Property>
| |
| </Property>
| |
| <Property name="Stage" value="GcMissionSequenceReward.xml">
| |
| <Property name="Message" value="UI_REWARD_FAILED_MSG" />
| |
| <Property name="Reward" value="MB_STAND_LOW" />
| |
| <Property name="CanOverride" value="False" />
| |
| <Property name="DebugText" value="" />
| |
| </Property>
| |
| </Property>
| |
| </Property>
| |
| <Property name="ForcesPageHint" value="False" />
| |
| <Property name="ForcesBuildMenuHint" value="False" />
| |
| <Property name="IsProceduralAllowed" value="False" />
| |
| <Property name="IsRecurring" value="False" />
| |
| <Property name="IsLegacy" value="False" />
| |
| <Property name="BlocksPinning" value="False" />
| |
| <Property name="TelemetryUpload" value="False" />
| |
| </Property>
| |
|
| |
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| == Configuration Files == | | == Configuration Files == |
| These files are storing main game configuration settings and are located directly in the No Man's Sky\Binaries\SETTINGS folder.<br> | | These files are storing main game configuration settings and are located directly in the No Man's Sky/Binaries/SETTINGS folder.<br> |
| Note that these are basicaly .txt files so they can be read and edited with any .txt file.<br> | | Note that these are basicaly .txt files so they can be edited with any text editor.<br> |
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| Here is the list of the available files :<br> | | Here is the list of the available files :<br> |
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| : GCUSERSETTINGSDATA.MXML : These are main game settings and unlocked products and items as seen in the catalogue | | : GCUSERSETTINGSDATA.MXML : These are main game settings and unlocked products and items as seen in the catalog |
| : TKGAMESETTINGS.MXML : Your custom key mapping if you have set some | | : TKGAMESETTINGS.MXML : Your custom key mapping if you have set some |
| : TKGRAPHICSSETTINGS.MXML : Game Graphical settings plus a few extra more. | | : TKGRAPHICSSETTINGS.MXML : Game Graphical settings plus a few extra more. |
| : https://wiki.step-project.com/images/e/e1/Folderthumb.png {{fc|#FFF|HDR}} | | : {{AlertSmall|type=notice|text=Be sure to set the file in read only mode after your change to prevent the game from overwriting your changes.}} |
| :: .cube files : HDR LUT calibration files (These are simple .txt files too) | | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|HDR}} ====== |
| | ::: .cube files : HDR LUT calibration files (These are simple .txt files too) |
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| == Save Files == | | == Save Files == |
| No Man's Sky stores save files in a recluded folder.<br> | | No Man's Sky save files are stored in recluded folders.<br> |
| Here is an example showing where you can find it if your operating system is on your C: drive :<br> | | <br> |
| {{fc|#FFF|<nowiki>C:\Users\YourUserName\AppData\Roaming\HelloGames\NMS\st_76561198016365084</nowiki>}}<br> | | * ''' Individual save files''' |
| | : Here is an example showing where you can find it if your operating system is on your C: drive :<br> |
| | : {{fc|#FFF|<nowiki>C:/Users/YourUserName/AppData/Roaming/HelloGames/NMS/st_76561198016365084</nowiki>}}<br> |
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| | : Just 2 notes about this path : YouUserName is your user name on your computer and the final folder is unique so yours will be different |
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| Just 2 notes about this path :
| | : Save files are in .hg format which is obvioulsy an Hello Games proprietary format but some [https://stepmodifications.org/wiki/NoMansSky:Modding_Tools#Other_Tools save editors] can read and edit these files. |
| * YouUserName is your user name on your computer
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| * the final folder is procedural (like everything in NMS) so yours will be different
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| Save files are in .hg format which is obvioulsy an Hello Games proprietary format.<br>
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| Hopefuly, some [https://wiki.step-project.com/NMS:Modding_Tools#Other_Tools save game editors] can help to read and edit these files.
| | * '''Shared catalog discoveries''' |
| | : Be also aware that NMS stores all the item discovered in your catalog during any game save in a separated file.<br> |
| | : This file is located in :<br> |
| | : {{fc|#FFF|<nowiki>Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS\GCUSERSETTINGSDATA.MXML</nowiki>}}<br> |
| | : So if you want to fully save your progression, it's important to also save this file. |
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