NoMansSky:Game Structure/METADATA Folder: Difference between revisions

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__NOTITLE__
{{PageTitle|logo=nomanssky|title=METADATA Folder}}
{{NMSPage|contentTitle=Game Structure // METADATA}}
{{NMSPage}}
{{TOC_right}}
{{TOC}}
== METADATA Files ==
The METADATA folder stores all the game databases, often called TABLE or DATA.
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|ANIMATIONS}} ======
:: '''PLAYERANIMSTABLE''' || ''Player animation calls and controls''
:: '''WEAPONANIMSTABLE''' || ''Weapon animation calls and controls''
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|AUDIO}} ======
:: '''BYTEBEATTEMPLATES''' || ''Bytebeat template settings''
:: '''PULSEDEMO''' || ''Mix settings''
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|EFFECTS}} ======
:: '''AREADAMAGETABLE''' || ''Barrel area and damage''
:: '''EXPLOSIONTABLE''' || ''Explosions particle (debris) effects and shake settings, includes fleets warp-in and out effects''
:: '''PLANETEFFECTS''' || ''Planet particle (debris) effects and shake settings, includes blood effects''
:: '''PLAYEREFFECTS''' || ''Player laser and guns particle (debris) effects and shake settings, includes terrain editing''
:: '''SCREENFILTERS''' || ''Filter calls and fade distance''
:: '''SPACEEFFECTS''' || ''Space particle (debris) effects and shake settings, includes asteroid effects''


== METADATA Files ==
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|ENGINESETTINGS}} ======
The METADATA folder stores all the game databases, often called TABLE or DATA.<br>
:: '''GCUSERSETTINGSDATA''' || ''Gameplay and audio game settings plus a few more settings''
As this is a very dense folder, it needed it's own page with detailled content :
:: '''NPCANIMDETAILSETTINGS''' || ''NPC animations LOD settings''
:: '''PLAYERANIMDETAILSETTINGS''' || ''Player animations LOD settings''
:: '''TKENGINESETTINGSMAPPING''' || ''List of graphic changes that need to restart the game plus shadows, reflections and IK settings''
:: '''TKGAMESETTINGS''' || ''Nearly void file related to key mapping''
:: '''TKGRAPHICSSETTINGS''' || ''Graphics game settings plus a few more''
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|ENTITLEMENTS}} ======
:: '''GCENTITLEMENTREWARDTABLE''' || ''PS4 pre-order bonuses''
:: '''GCENTITLEMENTREWARDTABLEPC''' || ''PC pre-order bonuses''
:: '''GCENTITLEMENTREWARDTABLEXBOX''' || ''XBOX pre-order bonuses''
:: '''TKENTITLEMENTLIST''' || ''PS4 pre-order bonuses data''
:: '''TKENTITLEMENTLISTPC''' || ''PC pre-order bonuses data''
:: '''TKENTITLEMENTLISTBOX''' || ''XBOX pre-order bonuses data''
:: '''TKENTITLEMENTLISTXBOXGDK''' || ''Other XBOX pre-order bonuses data''
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|FONTS}} ======
:: '''FONTTABLE''' || ''List of fonts and char width setting''
:: '''LANGUAGEFONTOVERRIDETABLE''' || ''Asian redirection table''
:: '''LANGUAGEFONTOVERRIDETABLEPS4''' || ''PS4 Asian redirection table''
:: '''LANGUAGEFONTOVERRIDETABLEVRPS4''' || ''PSVR Asian redirection table''
:: '''LANGUAGEFONTTABLE''' || ''empty''
:: '''TEXTPRESETTABLE''' || ''2 Fonts presets''
 
====== <i class="far fa-folder-open pr-2 hltx"></i> [[{{NAMESPACE}}:Game_Structure/METADATA/GAMESTATE|GAMESTATE]] ======
:: Player related tables
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|INPUT}} ======
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|BINDINGS}} : Controllers bindings
: <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|DEVICES}} : Controller specific files
::: '''GCACTIONSETS''' || ''unknown action sets''
::: '''GCINPUTACTIONINFO''' || ''actions labels and icons calls''
::: '''GCOPENVRCONTROLLERS''' || ''VR controllers mapping''
::: '''GCVIBRATIONDATATABLE''' || ''Devices vibration settings''
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|INTERACTIVITY}} ======
:: '''INTERACTIVITYDATA''' || ''Cooldowns for some events''
 
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|LANGUAGE}} ======
:: sets available languages depending on player's country


{{fc|#FFF|METADATA}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|LSYSTEMS}} ======
:: remnant of L-Systems test files


: {{fc|#FFF|ANIMATIONS}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|PROJECTILES}} ======
:: PLAYERANIMSTABLE.MBIN : Player animation calls and controls
:: '''PROJECTILETABLE''' || ''Main settings for every kind of possible damages''
:: WEAPONANIMSTABLE.MBIN : Weapon animation calls and controls


: {{fc|#FFF|AUDIO}} :  
====== <i class="far fa-folder-open pr-2 hltx"></i> [[{{NAMESPACE}}:Game_Structure/METADATA/REALITY|REALITY]] ======
:: BYTEBEATTEMPLATES.MBIN : Bytebeat template settings
:: item databases and other main tables
:: PULSEDEMO.MBIN : Mix settings


: {{fc|#FFF|EFFECTS}}
====== <i class="far fa-folder-open pr-2 hltx"></i> [[{{NAMESPACE}}:Game_Structure/METADATA/SIMULATION|SIMULATION]] ======
:: AREADAMAGETABLE.MBIN : Barrel area and damage
::: other major game tables
:: EXPLOSIONTABLE.MBIN : Explosions particle (debris) effects and shake settings, includes fleets warp-in and out effects
:: PLANETEFFECTS.MBIN : Planet particle (debris) effects and shake settings, includes blood effects
:: PLAYEREFFECTS.MBIN : Player laser and guns particle (debris) effects and shake settings, includes terrain editing
:: SCREENFILTERS.MBIN : Filter calls and fade distance
:: SPACEEFFECTS.MBIN : Space particle (debris) effects and shake settings, includes asteroid effects


: {{fc|#FFF|ENGINESETTINGS}}
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|TROPHIES}} ======
:: GCUSERSETTINGSDATA.MBIN : Gameplay and audio game settings plus a few more settings.
:: TKTROPHYDATA.MBIN : Handles game achievements
:: NPCANIMDETAILSETTINGS.MBIN : NPC animations LOD settings
:: PLAYERANIMDETAILSETTINGS.MBIN : Player animations LOD settings
:: TKENGINESETTINGSMAPPING.MBIN : List of graphic changes that need to restart the game plus shadows, reflections and IK settings.
:: TKGAMESETTINGS.MBIN : nearly void file related to key mapping
:: TKGRAPHICSSETTINGS.MBIN : Graphics game settings plus a few more


: {{fc|#FFF|ENTITLEMENTS}} : Handled game pre-order bonuses
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|UI}} ======
: {{fc|#FFF|FONTS}}
: {{fc|#FFF|GAMESTATE}}
: {{fc|#FFF|INPUT}}
: {{fc|#FFF|INTERACTIVITY}}
: {{fc|#FFF|LANGUAGE}} : sets what languages are available depending on player's country
: {{fc|#FFF|LSYSTEMS}} : remnant of L-Systems test files
: {{fc|#FFF|PROJECTILES}} : projectile settings table
: {{fc|#FFF|REALITY}} : game major tables
:: [[NMS:Reference_Guides/Reference_Tables|Reference Tables]] list of game items and properties extracted from game tables.
:: {{fc|#FFF|TABLES}}
::: [https://wiki.step-project.com/NMS:Game_Structure/GcProductTable GCPRODUCTTABLE]
::: [https://wiki.step-project.com/NMS:Game_Structure/GcSubstanceTable GCSUBSTANCETABLE]
::: [https://wiki.step-project.com/NMS:Game_Structure/GCTechnologyTable GCTECHNOLOGYTABLE]
: {{fc|#FFF|SIMULATION}} : other game major tables
:: {{fc|#FFF|ENVIRONMENT}}
::: [[NMS:Reference_Guides/HazardTable|HAZARDTABLE]] - handles behaviors of environmental hazards: Extreme Cold, Extreme Heat, No Oxygen, Radiation, Toxic Gas
: {{fc|#FFF|TROPHIES}} : Handled game achievements
: {{fc|#FFF|UI}}


{{NMSPageClose}}
INPUTTEST : unknown<br>
TESTMETADATA : Different types of data

Latest revision as of 02:50, August 7, 2022

Nomanssky flare.png

METADATA Folder

METADATA Files

The METADATA folder stores all the game databases, often called TABLE or DATA.

ANIMATIONS
PLAYERANIMSTABLE || Player animation calls and controls
WEAPONANIMSTABLE || Weapon animation calls and controls
AUDIO
BYTEBEATTEMPLATES || Bytebeat template settings
PULSEDEMO || Mix settings
EFFECTS
AREADAMAGETABLE || Barrel area and damage
EXPLOSIONTABLE || Explosions particle (debris) effects and shake settings, includes fleets warp-in and out effects
PLANETEFFECTS || Planet particle (debris) effects and shake settings, includes blood effects
PLAYEREFFECTS || Player laser and guns particle (debris) effects and shake settings, includes terrain editing
SCREENFILTERS || Filter calls and fade distance
SPACEEFFECTS || Space particle (debris) effects and shake settings, includes asteroid effects
ENGINESETTINGS
GCUSERSETTINGSDATA || Gameplay and audio game settings plus a few more settings
NPCANIMDETAILSETTINGS || NPC animations LOD settings
PLAYERANIMDETAILSETTINGS || Player animations LOD settings
TKENGINESETTINGSMAPPING || List of graphic changes that need to restart the game plus shadows, reflections and IK settings
TKGAMESETTINGS || Nearly void file related to key mapping
TKGRAPHICSSETTINGS || Graphics game settings plus a few more
ENTITLEMENTS
GCENTITLEMENTREWARDTABLE || PS4 pre-order bonuses
GCENTITLEMENTREWARDTABLEPC || PC pre-order bonuses
GCENTITLEMENTREWARDTABLEXBOX || XBOX pre-order bonuses
TKENTITLEMENTLIST || PS4 pre-order bonuses data
TKENTITLEMENTLISTPC || PC pre-order bonuses data
TKENTITLEMENTLISTBOX || XBOX pre-order bonuses data
TKENTITLEMENTLISTXBOXGDK || Other XBOX pre-order bonuses data
FONTS
FONTTABLE || List of fonts and char width setting
LANGUAGEFONTOVERRIDETABLE || Asian redirection table
LANGUAGEFONTOVERRIDETABLEPS4 || PS4 Asian redirection table
LANGUAGEFONTOVERRIDETABLEVRPS4 || PSVR Asian redirection table
LANGUAGEFONTTABLE || empty
TEXTPRESETTABLE || 2 Fonts presets
GAMESTATE
Player related tables
INPUT
BINDINGS : Controllers bindings
DEVICES : Controller specific files
GCACTIONSETS || unknown action sets
GCINPUTACTIONINFO || actions labels and icons calls
GCOPENVRCONTROLLERS || VR controllers mapping
GCVIBRATIONDATATABLE || Devices vibration settings
INTERACTIVITY
INTERACTIVITYDATA || Cooldowns for some events
LANGUAGE
sets available languages depending on player's country
LSYSTEMS
remnant of L-Systems test files
PROJECTILES
PROJECTILETABLE || Main settings for every kind of possible damages
REALITY
item databases and other main tables
SIMULATION
other major game tables
TROPHIES
TKTROPHYDATA.MBIN : Handles game achievements
UI

INPUTTEST : unknown
TESTMETADATA : Different types of data