NoMansSky:Game Structure/METADATA Folder: Difference between revisions
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====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|ENGINESETTINGS}} ====== | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|ENGINESETTINGS}} ====== | ||
:: GCUSERSETTINGSDATA | :: '''GCUSERSETTINGSDATA''' || ''Gameplay and audio game settings plus a few more settings'' | ||
:: NPCANIMDETAILSETTINGS | :: '''NPCANIMDETAILSETTINGS''' || ''NPC animations LOD settings'' | ||
:: PLAYERANIMDETAILSETTINGS | :: '''PLAYERANIMDETAILSETTINGS''' || ''Player animations LOD settings'' | ||
:: TKENGINESETTINGSMAPPING | :: '''TKENGINESETTINGSMAPPING''' || ''List of graphic changes that need to restart the game plus shadows, reflections and IK settings'' | ||
:: TKGAMESETTINGS | :: '''TKGAMESETTINGS''' || ''Nearly void file related to key mapping'' | ||
:: TKGRAPHICSSETTINGS | :: '''TKGRAPHICSSETTINGS''' || ''Graphics game settings plus a few more'' | ||
====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|ENTITLEMENTS}} ====== | ====== <i class="far fa-folder-open pr-2 hltx"></i> {{fc|highlight|ENTITLEMENTS}} ====== |
Revision as of 15:48, July 17, 2021
METADATA Files
The METADATA folder stores all the game databases, often called TABLE or DATA.
ANIMATIONS
- PLAYERANIMSTABLE || Player animation calls and controls
- WEAPONANIMSTABLE || Weapon animation calls and controls
AUDIO
- BYTEBEATTEMPLATES || Bytebeat template settings
- PULSEDEMO || Mix settings
EFFECTS
- AREADAMAGETABLE || Barrel area and damage
- EXPLOSIONTABLE || Explosions particle (debris) effects and shake settings, includes fleets warp-in and out effects
- PLANETEFFECTS || Planet particle (debris) effects and shake settings, includes blood effects
- PLAYEREFFECTS || Player laser and guns particle (debris) effects and shake settings, includes terrain editing
- SCREENFILTERS || Filter calls and fade distance
- SPACEEFFECTS || Space particle (debris) effects and shake settings, includes asteroid effects
ENGINESETTINGS
- GCUSERSETTINGSDATA || Gameplay and audio game settings plus a few more settings
- NPCANIMDETAILSETTINGS || NPC animations LOD settings
- PLAYERANIMDETAILSETTINGS || Player animations LOD settings
- TKENGINESETTINGSMAPPING || List of graphic changes that need to restart the game plus shadows, reflections and IK settings
- TKGAMESETTINGS || Nearly void file related to key mapping
- TKGRAPHICSSETTINGS || Graphics game settings plus a few more
ENTITLEMENTS
- GCENTITLEMENTREWARDTABLE.MBIN : PS4 pre-order bonuses
- GCENTITLEMENTREWARDTABLEPC.MBIN : PC pre-order bonuses
- GCENTITLEMENTREWARDTABLEXBOX.MBIN : XBOX pre-order bonuses
- TKENTITLEMENTLIST.MBIN : PS4 pre-order bonuses data
- TKENTITLEMENTLISTPC.MBIN : PC pre-order bonuses data
- TKENTITLEMENTLISTBOX.MBIN : XBOX pre-order bonuses data
- TKENTITLEMENTLISTXBOXGDK.MBIN : other XBOX pre-order bonuses data
FONTS
- FONTTABLE.MBIN : List of fonts and char width setting
- LANGUAGEFONTOVERRIDETABLE.MBIN : Asian redirection table
- LANGUAGEFONTOVERRIDETABLEPS4.MBIN : PS4 Asian redirection table
- LANGUAGEFONTOVERRIDETABLEVRPS4.MBIN : PSVR Asian redirection table
- LANGUAGEFONTTABLE.MBIN : empty
- TEXTPRESETTABLE.MBIN : 2 Fonts presets
GAMESTATE
- Player related tables
INPUT
- BINDINGS : Controllers bindings
- DEVICES : Controller specific files
- GCACTIONSETS.MBIN : unknown action sets
- GCINPUTACTIONINFO.MBIN : actions labels and icons calls
- GCOPENVRCONTROLLERS.MBIN : VR controllers mapping
- GCVIBRATIONDATATABLE.MBIN : Devices vibration settings
INTERACTIVITY
- INTERACTIVITYDATA.MBIN : Cooldowns for some events
LANGUAGE
- sets available languages depending on player's country
LSYSTEMS
- remnant of L-Systems test files
PROJECTILES
- PROJECTILETABLE.MBIN : Main settings for every kind of possible damages
REALITY
- item databases and other main tables
SIMULATION
- other major game tables
TROPHIES
- TKTROPHYDATA.MBIN : Handles game achievements
UI
INPUTTEST : unknown
TESTMETADATA : Different types of data