Guide:SkyrimPrefs INI: Difference between revisions

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__NOTOC__
<!-- ############ MAGIC WORDS, TRANSCLUSIONS & CATEGORIES ############ -->
[[Category:INI Guides]][[Category:Advanced Topics]]
__NOTOC__[[Category:Configuration Settings]]
''A comprehensive and advanced guide for editing the "SkyrimPrefs.ini" file for n00bs and gurus alike -- by the S.T.E.P. Team''
<!-- ########## END magic words, transclusions & categories ########## -->
<!-- ########### STANDARD GUIDES HEADER FORMAT ############ -->
''A comprehensive and advanced guide for editing original Skyrim's version of the "SkyrimPrefs.ini" file for n00bs and gurus alike''


[http://forum.step-project.com/topic/7990- '''GUIDE FORUM THREAD''']<br />
[https://stepmodifications.org/forum/topic/7990- '''GUIDE FORUM THREAD''']<br />
[http://forum.step-project.com/forum/26-ini-tweaking/ '''INI TWEAKING REFERENCE FORUM''']<br />
[https://stepmodifications.org/forum/forum/26-ini-tweaking/ '''INI TWEAKING REFERENCE FORUM''']<br />
[http://forum.step-project.com/forum/17-general/ '''SUPPORT FORUM''']
[https://stepmodifications.org/forum/forum/17-general/ '''SUPPORT FORUM''']<br />
[https://stepmodifications.org/wiki/Guide:Skyrim_INI '''Skyrim INI Guide''']
----
----
{{Construction|size=80|text=This guide is a work in progress and is thus incomplete. While all INI parameters are listed (we believe), some of the parameter descriptions may be incomplete or even incorrect!}}
<!-- ######### END standard guide header format ########## -->
=== Guide Scope ===
This guide is intended to be the comprehensive reference to all parameters found within ''SkyrimPrefs.ini'' file for The Elder Scrolls V: Skyrim game. All of the user-configurable parameters contained within SkyrimPrefs.ini are listed and defined (or hopefully will be). Parameters are presented by INI section headings in the order that they appear by default within SkyrimPrefs.ini. Jump to a relevant INI section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.


SkyrimPrefs.ini has 157 settings separated into 21 sections. Each setting has a lowercase prefix and a name. The name identifies what the setting modifies. The prefix determines what kind of value the setting can accept. Below is a list of the different prefixes and their meanings.
{{fs|1.2em|Suggested first reading: [https://stepmodifications.org/wiki/Guide:Skyrim_Configuration_Settings Skyrim Configuration Settings Guide]}}
*''b''-prefix accepts a Boolean value of 1 (true) or 0 (false).
*''f''-prefix accepts a floating point numeral value (any rational number, positive or negative, with or without a decimal, such as 5, 0, or -38.0003).
*''i''-prefix accepts an integer value (any whole number, positive or negative, without a decimal point, such as 5, -38, or 0).
*''r''-prefix accepts a color value in RGB format (e.g. 93,216,234).
*''s''-prefix accepts a string value (usually text, but may contain numbers, punctuation--anything really).
*''u''-prefix (also ''ui'') accepts an unsigned integer value (any whole number, only positive or 0, without a decimal point, such as 5, 38, or 0).


===Credits===
===Guide scope===
*Tannin for [[Mod Organizer|Mod Organizer's]] Configurator plugin, from which the majority of these values were retrieved.
This guide is intended to be the comprehensive reference to all settings found within ''SkyrimPrefs.ini'' file for The Elder Scrolls V: Skyrim game. All of the user-configurable settings contained within SkyrimPrefs.ini are listed and defined (or hopefully will be). Settings are presented by section in alphabetical order. Jump to a relevant section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.<br />
{{fs|1.3em|→}} [[/Default_INI|{{fs|1.2em|'''Default SkyrimPrefs INI'''}}]] (runtime 1.9.32.0.8)


===INI Parameters by Section===
===Settings===
{| class="wikitable" style="width:65%; border:none; background-color:transparent; padding:25px;"
SkyrimPrefs.ini has 118 settings separated into 18 working sections. 11 of these are believed to be unused by the game, leaving 107 settings to tweak. 31 additional settings are mentioned here that are commonly placed in this file that do not do anything. '''Any additional settings not listed here are most likely invalid.'''
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;General&#93;|[General]]]}}
:{{fs|1.1em|[[#&#91;Imagespace&#93;|[Imagespace]]]}}
:{{fs|1.1em|[[#&#91;Display&#93;|[Display]]]}}
:{{fs|1.1em|[[#&#91;Grass&#93;|[Grass]]]}}
:{{fs|1.1em|[[#&#91;MAIN&#93;|[MAIN]]]}}
:{{fs|1.1em|[[#&#91;GamePlay&#93;|[GamePlay]]]}}
:{{fs|1.1em|[[#&#91;Interface&#93;|[Interface]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;Controls&#93;|[Controls]]]}}
:{{fs|1.1em|[[#&#91;Particles&#93;|[Particles]]]}}
:{{fs|1.1em|[[#&#91;SaveGame&#93;|[SaveGame]]]}}
:{{fs|1.1em|[[#&#91;AudioMenu&#93;|[AudioMenu]]]}}
:{{fs|1.1em|[[#&#91;Clouds&#93;|[Clouds]]]}}
:{{fs|1.1em|[[#&#91;TerrainManager&#93;|[TerrainManager]]]}}
:{{fs|1.1em|[[#&#91;NavMesh&#93;|[NavMesh]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;Trees&#93;|[Trees]]]}}
:{{fs|1.1em|[[#&#91;Decals&#93;|[Decals]]]}}
:{{fs|1.1em|[[#&#91;LOD&#93;|[LOD]]]}}
:{{fs|1.1em|[[#&#91;Launcher&#93;|[Launcher]]]}}
:{{fs|1.1em|[[#&#91;BlurShaderHDR&#93;|[BlurShaderHDR]]]}}
:{{fs|1.1em|[[#&#91;BlurShader&#93;|[BlurShader]]]}}
:{{fs|1.1em|[[#&#91;Water&#93;|[Water]]]}}
|}


== [General] ==
===INI parameters by section===
{{INITOC|columns=4|
*AudioMenu
*BlurShader
*BlurShaderHDR
*Clouds
*Controls
*Decals
*Display
*GamePlay
*General
*Grass
*Imagespace
*Interface
*Launcher
*LOD
*MAIN
*NavMesh
*Particles
*SaveGame
*TerrainManager
*Trees
*Water}}


==== bEnableStoryManagerLogging ====
===Credits===
<pre>bEnableStoryManagerLogging=(0,1)</pre>
*Tannin for [[Mod Organizer|Mod Organizer's]] Configurator plugin.
==== fBrightLightColorB ====
*Sheson for some LOD settings.
<pre>fBrightLightColorB=</pre>
==== fBrightLightColorG ====
<pre>fBrightLightColorG=</pre>
==== fBrightLightColorR ====
<pre>fBrightLightColorR=</pre>
==== iStoryManagerLoggingEvent ====
<pre>iStoryManagerLoggingEvent=</pre>
 
== [Imagespace] ==
 
==== bDoDepthOfField ====
Enables depth of field. Default is 1.
<pre>bDoDepthOfField=(0,1)</pre>
 
==== iRadialBlurLevel ====
Low and Medium presets are 0. High is 1. Ultra is 2.
<pre>iRadialBlurLevel=</pre>
 
== [Display] ==
 
==== bDeferredShadows ====
Enables deferred rendering of shadows. Dependent upon bDrawShadows. Default is 1.
<pre>bDeferredShadows=(0,1)</pre>
 
==== bDrawLandShadows ====
Enables landscape shadows. Dependent upon bDrawShadows. Default is 0
<pre>bDrawLandShadows=(0,1)</pre>
 
==== bDrawShadows ====
Enables shadows. Default is 1.
<pre>bDrawShadows=(0,1)</pre>
 
==== bFXAAEnabled ====
Enables an almost zero-cost approximation of antialiasing using the FXAA technique. Do not use with SMAA or ENB AA. Default is 0. Low, High, and Ultra presets are 0. Medium is 1.
<pre>bFXAAEnabled=(0,1)</pre>
 
==== bFloatPointRenderTarget ====
Necessary for ENB to work. Default is 1.
<pre>bFloatPointRenderTarget=(0,1)</pre>
 
==== bFull Screen ====
Determines if the game is rendered fullscreen. Default is 0.
<pre>bFull Screen=(0,1)</pre>
 
==== bMainZPrepass ====
Default is 0.
<pre>bMainZPrepass=(0,1)</pre>
 
==== bShadowMaskZPrepass ====
Default is 0.
<pre>bShadowMaskZPrepass=(0,1)</pre>
 
==== bShadowsOnGrass ====
Enables grass shadows. Default is 1.
<pre>bShadowsOnGrass=(0,1)</pre>
 
==== bTransparencyMultisampling ====
Default is 0.
<pre>bTransparencyMultisampling=(0,1)</pre>
 
==== bTreesReceiveShadows ====
Enables tree shadows. Default is 0.
<pre>bTreesReceiveShadows=(0,1)</pre>
 
==== fDecalLOD1 ====
Default is 1000. Low, Medium, High, and Ultra presets are 500.
<pre>fDecalLOD1=</pre>
 
==== fDecalLOD2 ====
Default is 1500. Low, Medium, High, and Ultra presets are 1000.
<pre>fDecalLOD2=</pre>
 
==== fGamma ====
Default is 1.
<pre>fGamma=</pre>
 
==== fInteriorShadowDistance ====
Default is 3000.
<pre>fInteriorShadowDistance=</pre>
 
==== fLeafAnimDampenDistEnd ====
Default is 4600.
<pre>fLeafAnimDampenDistEnd=</pre>
 
==== fLeafAnimDampenDistStart ====
Default is 3600.
<pre>fLeafAnimDampenDistStart=</pre>
 
==== fLightLODStartFade ====
Default is 1000. Low is 200. Medium is 1000. High is 2500. Ultra is 3500.
<pre>fLightLODStartFade=</pre>
 
==== fMeshLODFadeBoundDefault ====
Default is 256.
<pre>fMeshLODFadeBoundDefault=</pre>
 
==== fMeshLODFadePercentDefault ====
Default is 1.2.
<pre>fMeshLODFadePercentDefault=</pre>
 
==== fMeshLODLevel1FadeDist ====
Default is 4096. Low and Medium presets are 4096. High and Ultra presets are 1e+007.
<pre>fMeshLODLevel1FadeDist=</pre>
 
==== fMeshLODLevel1FadeTreeDistance ====
Default is 2844.
<pre>fMeshLODLevel1FadeTreeDistance=</pre>
 
==== fMeshLODLevel2FadeDist ====
Default is 3072. Low and Medium presets are 3072. High and Ultra presets are 1e+007.
<pre>fMeshLODLevel2FadeDist=</pre>
 
==== fMeshLODLevel2FadeTreeDistance ====
Default is 2048.
<pre>fMeshLODLevel2FadeTreeDistance=</pre>
 
==== fShadowBiasScale ====
Default is 1. Low is 0.5. Medium is 0.3. High is 0.25. Ultra is 0.15.
<pre>fShadowBiasScale=</pre>
 
==== fShadowDistance ====
Default is 2500. Low is 2000. Medium is 2500. High is 4000. Ultra is 8000.
<pre>fShadowDistance=</pre>
 
==== fShadowLODStartFade ====
Default is 200.
<pre>fShadowLODStartFade=</pre>
 
==== fSpecularLODStartFade ====
Default is 500. Low is 200. Medium is 500. High is 1000. Ultra is 2000.
<pre>fSpecularLODStartFade=</pre>
 
==== fTreesMidLODSwitchDist ====
Default is 3600. Low and Medium presets are 3600. High is 5000. Ultra is 1e+007.
<pre>fTreesMidLODSwitchDist=</pre>
 
==== iAdapter ====
Low, Medium, High, and Ultra presets are 0.
<pre>iAdapter=</pre>
 
==== iActorShadowCountExt ====
It is uncertain that this value is used by the game. Low, Medium, and High presets are 2. Ultra is 6.
<pre>iActorShadowCountExt=</pre>
 
==== iActorShadowCountInt ====
It is uncertain that this value is used by the game. Low is 2. Medium and High presets are 4. Ultra is 6.
<pre>iActorShadowCountInt=</pre>
 
==== iBlurDeferredShadowMask ====
Default is 5. Low is 0. Medium is 1. High and Ultra presets are 3.
<pre>iBlurDeferredShadowMask=</pre>
 
==== iMaxAnisotropy ====
Determines how many levels of anisotropic filtering are applied. Default is 8. Low and Medium presets are 1. High is 8. Ultra is 16.
<pre>iMaxAnisotropy=</pre>
 
==== iMaxDecalsPerFrame ====
Determines the maximum number of decals displayed per frame. Default is 10. Low is 0. Medium is 10. High is 30. Ultra is 100.
<pre>iMaxDecalsPerFrame=</pre>
 
==== iMaxSkinDecalsPerFrame ====
Determines the maximum number of decals displayed on skin per frame. Dependent upon and should be a value equal to or less than iMaxDecalsPerFrame. Default is 3. Low is 0. Medium is 3. High is 10. Ultra is 25.
<pre>iMaxSkinDecalsPerFrame=</pre>
 
==== iMultiSample ====
Determines how many levels of antialising are applied. Default is 0. Low is 1. Medium is 4. High is 8. Ultra is 16.
<pre>iMultiSample=</pre>
 
==== iPresentInterval ====
It is believed that this value is erroneously included in SkyrimPrefs.ini when it should be located in the Display section of Skyrim.ini instead. This mistake occurs when set in the Skyrim Launcher as well. The setting is similar to vertical sync and is believed to fix many engine and physics bugs when left on.
<pre>iPresentInterval=1</pre>
 
==== iScreenShotIndex ====
Default is 0.
<pre>iScreenShotIndex=</pre>
 
==== iShadowFilter ====
Default is 3.
<pre>iShadowFilter=</pre>
 
==== iShadowMapResolution ====
Default is 1024. Low is 512. Medium is 1024. High is 2048. Ultra is 4096.
<pre>iShadowMapResolution=</pre>
 
==== iShadowMapResolutionPrimary ====
<pre>iShadowMapResolutionPrimary=</pre>
 
==== iShadowMapResolutionSecondary ====
<pre>iShadowMapResolutionSecondary=</pre>
 
==== iShadowMaskQuarter ====
Default is 4. Low and Medium presets are 3. High and Ultra presets are 4.
<pre>iShadowMaskQuarter=</pre>
 
==== iShadowMode ====
Default is 3.
<pre>iShadowMode=</pre>
 
==== iShadowSplitCount ====
It is uncertain that this value is used by the game.
<pre>iShadowSplitCount=</pre>
 
==== iSize H ====
The height of the monitor resolution in pixels. Default is 480.
<pre>iSize H=</pre>
 
==== iSize W ====
The width of the monitor resolution in pixels. Default is 640.
<pre>iSize W=</pre>
 
==== iTexMipMapMinimum ====
Default is 0. Low, Medium, High, and Ultra presets are 4.
<pre>iTexMipMapMinimum=</pre>
 
==== iTexMipMapSkip ====
Default is 0. Low is 1. Medium, High, and Ultra presets are 0.
<pre>iTexMipMapSkip=</pre>
 
==== iWaterMultiSamples ====
Determines how many levels of antialising are applied to the water. Default is 0. Low and Medium presets are 1. High and Ultra presets are 4.
<pre>iWaterMultiSamples=</pre>
 
==== sD3DDevice ====
This setting appears to only be used by the Skyrim Launcher to detect the correct preset. It is not accessed by the game itself. If Skyrim is not using the correct graphics card, fix that elsewhere (i.e., the driver).
<pre>sD3DDevice="Name of Graphics Card"</pre>
 
== [Grass] ==
 
==== b30GrassVS ====
Default is 0. Low and Medium are 0. High and Ultra presets are 1.
<pre>b30GrassVS=(0,1)</pre>
 
==== fGrassMaxStartFadeDistance ====
Default is 7000.
<pre>fGrassMaxStartFadeDistance=</pre>
 
==== fGrassMinStartFadeDistance ====
Default is 400.
<pre>fGrassMinStartFadeDistance=</pre>
 
==== fGrassStartFadeDistance ====
Default is 3500. Low is 0. Medium is 3000. High is 5000. Ultra is 7000.
<pre>fGrassStartFadeDistance=</pre>
 
== [MAIN] ==
 
==== bCrosshairEnabled ====
Enables the crosshair. Default is 1.
<pre>bCrosshairEnabled=(0,1)</pre>
 
==== bGamepadEnable ====
Enables the use of a controller. Default is 0.
<pre>bGamepadEnable=(0,1)</pre>
 
==== bSaveOnPause ====
Enables autosaves upon pauses. Default is 1.
<pre>bSaveOnPause=(0,1)</pre>
 
==== bSaveOnRest ====
Enables autosaves upon sleeping. Default is 1.
<pre>bSaveOnRest=(0,1)</pre>
 
==== bSaveOnTravel ====
Enables autosaves upon traveling to different locations. Default is 1.
<pre>bSaveOnTravel=(0,1)</pre>
 
==== bSaveOnWait ====
Enables autosaves upon waiting. Default is 1.
<pre>bSaveOnWait=(0,1)</pre>
 
==== fHUDOpacity ====
The opacity of the HUD. Default is 1.
<pre>fHUDOpacity=</pre>
 
==== fSkyCellRefFadeDistance ====
Default is 150000.
<pre>fSkyCellRefFadeDistance=</pre>
 
== [GamePlay] ==
 
==== bAllowDragonFlightLocationDiscovery ====
<pre>bAllowDragonFlightLocationDiscovery=(0,1)</pre>
==== bAllowHavokGrabTheLiving ====
<pre>bAllowHavokGrabTheLiving=(0,1)</pre>
==== bEssentialTakeNoDamage ====
<pre>bEssentialTakeNoDamage=(0,1)</pre>
==== bHealthBarShowing ====
<pre>bHealthBarShowing=(0,1)</pre>
==== bInstantLevelUp ====
<pre>bInstantLevelUp=(0,1)</pre>
==== bShowFloatingQuestMarkers ====
<pre>bShowFloatingQuestMarkers=(0,1)</pre>
==== bShowQuestMarkers ====
<pre>bShowQuestMarkers=(0,1)</pre>
==== bTrackProgress ====
<pre>bTrackProgress=(0,1)</pre>
==== iActorsDismemberedPerFrame ====
<pre>iActorsDismemberedPerFrame=</pre>
==== iDetectionPicks ====
<pre>iDetectionPicks=</pre>
==== iDifficulty ====
<pre>iDifficulty=</pre>
 
== [Interface] ==
 
==== bDialogueSubtitles ====
<pre>bDialogueSubtitles=(0,1)</pre>
==== bGeneralSubtitles ====
<pre>bGeneralSubtitles=(0,1)</pre>
==== bShowCompass ====
<pre>bShowCompass=(0,1)</pre>
==== fMouseCursorSpeed ====
<pre>fMouseCursorSpeed=</pre>
 
== [Controls] ==
 
==== bAlwaysRunByDefault ====
Determines if the character will always run by default.
<pre>bAlwaysRunByDefault=(0,1)</pre>
==== bGamePadRumble ====
Allows the gamepad to rumble.
<pre>bGamePadRumble=(0,1)</pre>
==== bInvertYValues ====
Determines if the mouse is inverted over the y-axis (up and down movement).
<pre>bInvertYValues=(0,1)</pre>
==== bMouseAcceleration ====
Determines if the mouse is allowed to accelerate as it moves. Or perhaps it used to, as it appears to no longer have any affect in-game.
<pre>bMouseAcceleration=(0,1)</pre>
==== bUseKinect ====
Enables Kinect.
<pre>bUseKinect=(0,1)</pre>
==== fGamepadHeadingSensitivity ====
Determines the gamepad heading sensitivity.
<pre>fGamepadHeadingSensitivity=</pre>
==== fMouseHeadingSensitivity ====
Determines the mouse heading sensitivity.
<pre>fMouseHeadingSensitivity=</pre>
 
== [Particles] ==
 
==== iMaxDesired ====
<pre>iMaxDesired=</pre>
 
== [SaveGame] ==
 
==== fAutosaveEveryXMins ====
<pre>fAutosaveEveryXMins=</pre>
 
== [AudioMenu] ==
 
==== fAudioMasterVolume ====
<pre>fAudioMasterVolume=</pre>
==== fVal7 ====
<pre>fVal7=</pre>
==== uID7 ====
<pre>uID7=</pre>
==== fVal6 ====
<pre>fVal6=</pre>
==== uID6 ====
<pre>uID6=</pre>
==== fVal5 ====
<pre>fVal5=</pre>
==== uID5 ====
<pre>uID5=</pre>
==== fVal4 ====
<pre>fVal4=</pre>
==== uID4 ====
<pre>uID4=</pre>
==== fVal3 ====
<pre>fVal3=</pre>
==== uID3 ====
<pre>uID3=</pre>
==== fVal2 ====
<pre>fVal2=</pre>
==== uID2 ====
<pre>uID2=</pre>
==== fVal1 ====
<pre>fVal1=</pre>
==== uID1 ====
<pre>uID1=</pre>
==== fVal0 ====
<pre>fVal0=</pre>
==== uID0 ====
<pre>uID0=</pre>
 
== [Clouds] ==
 
==== fCloudLevel0Distance ====
<pre>fCloudLevel0Distance=</pre>
==== fCloudLevel1Distance ====
<pre>fCloudLevel1Distance=</pre>
==== fCloudLevel2Distance ====
<pre>fCloudLevel2Distance=</pre>
==== fCloudNearFadeDistance ====
<pre>fCloudNearFadeDistance=</pre>
 
== [TerrainManager] ==
 
==== bShowLODInEditor ====
<pre>bShowLODInEditor=(0,1)</pre>
==== fBlockLevel0Distance ====
Low is 15000. Medium is 20480. High is 25000. Ultra is 35000.
<pre>fBlockLevel0Distance=</pre>
==== fBlockLevel1Distance ====
Low is 25000. Medium is 32768. High is 40000. Ultra is 70000.
<pre>fBlockLevel1Distance=</pre>
==== fBlockMaximumDistance ====
Low is 75000. Medium is 100000. High is 150000. Ultra is 250000.
<pre>fBlockMaximumDistance=</pre>
==== fSplitDistanceMult ====
Low is 0.4. Medium is 0.75. High is 1.1. Ultra is 1.5.
<pre>fSplitDistanceMult=</pre>
==== fTreeLoadDistance ====
Low is 12500. Medium is 25000. High is 40000. Ultra is 75000.
<pre>fTreeLoadDistance=</pre>
 
== [NavMesh] ==
 
==== fCoverSideHighAlpha ====
<pre>fCoverSideHighAlpha=</pre>
==== fCoverSideLowAlpha ====
<pre>fCoverSideLowAlpha=</pre>
==== fEdgeDistFromVert ====
<pre>fEdgeDistFromVert=</pre>
==== fEdgeFullAlpha ====
<pre>fEdgeFullAlpha=</pre>
==== fEdgeHighAlpha ====
<pre>fEdgeHighAlpha=</pre>
==== fEdgeLowAlpha ====
<pre>fEdgeLowAlpha=</pre>
==== fEdgeThickness ====
<pre>fEdgeThickness=</pre>
==== fLedgeBoxHalfHeight ====
<pre>fLedgeBoxHalfHeight=</pre>
==== fObstacleAlpha ====
<pre>fObstacleAlpha=</pre>
==== fPointSize ====
<pre>fPointSize=</pre>
==== fTriangleFullAlpha ====
<pre>fTriangleFullAlpha=</pre>
==== fTriangleHighAlpha ====
<pre>fTriangleHighAlpha=</pre>
==== fTriangleLowAlpha ====
<pre>fTriangleLowAlpha=</pre>
 
== [Trees] ==
 
==== bRenderSkinnedTrees ====
<pre>bRenderSkinnedTrees=(0,1)</pre>
==== uiMaxSkinnedTreesToRender ====
<pre>uiMaxSkinnedTreesToRender=0 or higher</pre>
 
== [Decals] ==
 
==== bDecals ====
Determines if decals are enabled.  Low is 0. Medium, High, and Ultra presets are 1.
<pre>bDecals=(0,1)</pre>
==== bSkinnedDecals ====
Determines if skinned decals are enabled. Dependent upon bDecals being enabled.  Low is 0. Medium, High, and Ultra presets are 1.
<pre>bSkinnedDecals=(0,1)</pre>
==== uMaxDecals ====
Determines the maximum number of decals. Low is 0. Medium is 100. High is 250. Ultra is 1000.
<pre>uMaxDecals=0 or higher</pre>
==== uMaxSkinDecals ====
Determines the maximum number of skin decals. Dependent upon and must be equal to or less than uMaxDecals. Low is 0. Medium is 35. High is 50. Ultra is 100.
<pre>uMaxSkinDecals=0 or higher</pre>
==== uMaxSkinDecalsPerActor ====
Determines the maximum number of skin decals per character. Dependent upon and must be equal to or less than uMaxDecals and uMaxSkinDecals. Low is 0. Medium is 20. High is 40. Ultra is 60.
<pre>uMaxSkinDecalsPerActor=0 or higher</pre>
 
== [LOD] ==
 
==== fLODFadeOutMultActors ====
Low is 2.5. Medium is 3. High is 6. Ultra is 15.
<pre>fLODFadeOutMultActors=</pre>
==== fLODFadeOutMultItems ====
Low is 1. Medium is 2.5. High is 7.5. Ultra is 15.
<pre>fLODFadeOutMultItems=</pre>
==== fLODFadeOutMultObjects ====
Low is 2.5. Medium is 3.5. High is 4.5. Ultra is 15.
<pre>fLODFadeOutMultObjects=</pre>
==== fLODFadeOutMultSkyCell ====
<pre>fLODFadeOutMultSkyCell=</pre>
 
== [Launcher] ==
 
==== bEnableFileSelection ====
Determines if the Skyrim Launcher will allow the selection of plugins in Data. Not toggleable in the in the GUI. It is probably not used in-game.
<pre>bEnableFileSelection=(0,1)</pre>
==== bShowAllResolutions ====
Determines if the Skyrim Launcher will show all resolutions. Toggleable in the in the GUI. It is probably not used in-game.
<pre>bShowAllResolutions=(0,1)</pre>
==== uLastAspectRatio ====
The aspect ratio shown in the Skyrim Launcher. It is probably not used in-game. 3 is widescreen 16:9. 4 is widescreen 16:10. 1 is standard 4:3 or 5:4.
<pre>uLastAspectRatio=(4, 3, 1)</pre>
 
== [BlurShaderHDR] ==
 
==== bDoHighDynamicRange ====
It is uncertain that this value is used by the game. Low is 0. Medium, High, and Ultra presets are 1.
<pre>bDoHighDynamicRange=(0,1)</pre>
 
== [BlurShader] ==
 
==== bUseBlurShader ====
It is uncertain that this value is used by the game. Low, Medium, High, and Ultra presets are 0.
<pre>bUseBlurShader=(0,1)</pre>
 
== [Water] ==
 
==== bUseWaterDepth ====
<pre>bUseWaterDepth=(0,1)</pre>
==== bUseWaterDisplacements ====
<pre>bUseWaterDisplacements=(0,1)</pre>
==== bUseWaterReflections ====
<pre>bUseWaterReflections=(0,1)</pre>
==== bUseWaterRefractions ====
<pre>bUseWaterRefractions=(0,1)</pre>
==== iWaterReflectHeight ====
<pre>iWaterReflectHeight=</pre>
==== iWaterReflectWidth ====
<pre>iWaterReflectWidth=</pre>
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Latest revision as of 05:29, February 14, 2021

A comprehensive and advanced guide for editing original Skyrim's version of the "SkyrimPrefs.ini" file for n00bs and gurus alike

GUIDE FORUM THREAD
INI TWEAKING REFERENCE FORUM
SUPPORT FORUM
Skyrim INI Guide


Suggested first reading: Skyrim Configuration Settings Guide

Guide scope

This guide is intended to be the comprehensive reference to all settings found within SkyrimPrefs.ini file for The Elder Scrolls V: Skyrim game. All of the user-configurable settings contained within SkyrimPrefs.ini are listed and defined (or hopefully will be). Settings are presented by section in alphabetical order. Jump to a relevant section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.
Default SkyrimPrefs INI (runtime 1.9.32.0.8)

Settings

SkyrimPrefs.ini has 118 settings separated into 18 working sections. 11 of these are believed to be unused by the game, leaving 107 settings to tweak. 31 additional settings are mentioned here that are commonly placed in this file that do not do anything. Any additional settings not listed here are most likely invalid.

INI parameters by section

Credits

  • Tannin for Mod Organizer's Configurator plugin.
  • Sheson for some LOD settings.