[TerrainManager]
bShowLODInEditor
bShowLODInEditor is believed to be unused by the game. This looks like a setting for the Creation Kit or similar.
Default is 0.
bShowLODInEditor=(0,1)
fBlockLevel0Distance
fBlockLevel0Distance sets the maximum distance for object LOD level 4 (higher levels are farther away).
Default is 20480. Low is 15000. Medium is 20480. High is 25000. Ultra is 35000.
fBlockLevel0Distance=(...,-0.0001,0,0.0001,...)
fBlockLevel1Distance
fBlockLevel1Distance sets the maximum distance for object LOD level 8 (higher levels are farther away).
Default is 32768. Low is 25000. Medium is 32768. High is 40000. Ultra is 70000.
fBlockLevel1Distance=(...,-0.0001,0,0.0001,...)
fBlockMaximumDistance
fBlockMaximumDistance sets the maximum distance for object LOD level 16 (higher levels are farther away).
Default is 100000. Low is 75000. Medium is 100000. High is 150000. Ultra is 250000.
fBlockMaximumDistance=(...,-0.0001,0,0.0001,...)
fSplitDistanceMult
fSplitDistanceMult sets the distance multiplier for landscape LOD levels.
Default is 0.75. Low is 0.4. Medium is 0.75. High is 1.1. Ultra is 1.5.
fSplitDistanceMult=(...,-0.0001,0,0.0001,...)
fTreeLoadDistance
fTreeLoadDistance sets the maximum distance that tree LOD is loaded.
Default is 25000. Low is 12500. Medium is 25000. High is 40000. Ultra is 75000.
fTreeLoadDistance=(...,-0.0001,0,0.0001,...)