[Water]
bUseWaterDepth
bUseWaterDepth is believed to be unused by the game. In testing, no difference was noticed.
Default is 1.
bUseWaterDepth=(0,1)
bUseWaterDisplacements
bUseWaterDisplacements toggles water displacements (e.g., water trail behind you as you move through it). It is recommended to be enabled.
Default is 1. Recommended is 1.
bUseWaterDisplacements=(0,1)
bUseWaterReflections
bUseWaterReflections should toggle water reflections, but it seems disabling it is buggy. It is recommended to be enabled.
Default is 1. Recommended is 1.
bUseWaterReflections=(0,1)
bUseWaterRefractions
bUseWaterRefractions is believed to be unused by the game. In testing, no difference was noticed.
Default is 1.
bUseWaterRefractions=(0,1)
iWaterReflectHeight
iWaterReflectHeight sets the resolution height of water reflections. This value must be a texture resolution value to avoid bugs. Values below 1 induce CTDs. It is recommended to increase this to 1024.
Please note that water noise has been disabled in the below comparison images to more easily see the difference.
Default is 512. Recommended is 1024.
iWaterReflectHeight=(256,512,1024,2048,...)
iWaterReflectWidth
iWaterReflectWidth sets the resolution width of water reflections. This value must be a texture resolution value to avoid bugs. Values below 1 induce CTDs. It is recommended to increase this to 1024.
Please note that water noise has been disabled in the below comparison images to more easily see the difference.
Default is 512. Recommended is 1024.
iWaterReflectWidth=(256,512,1024,2048,...)