NoMansSky:Reference Guides/HazardTable: Difference between revisions
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==== ProtectionTime ==== | ==== ProtectionTime ==== | ||
<pre> | {|style="border:0px solid gray;border-collapse:separate;border-spacing:0;margin-left:40px;text-align:left;" | ||
| style="font-weight:bold;text-align:right;border-top:solid 0px;padding-right:5px;vertical-align:top;"|Variable:|| Defined as [https://github.com/monkeyman192/MBINCompiler/blob/development/libMBIN/Source/NMS/BaseTypes/Vector2f.cs Vector2f] in the GcPlayerHazardData.xml template. Vector2f carries two float variables as such: vector2f(x,y). | |||
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| style="font-weight:bold;text-align:right;border-top:solid 0px;padding-right:5px;vertical-align:top;"|Description:|| Determines the | |||
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| style="font-weight:bold;text-align:right;border-top:solid 0px;padding-right:5px;vertical-align:top;"|Defined:|| <pre> | |||
<Property name="ProtectionTime" value="Vector2f.xml"> | <Property name="ProtectionTime" value="Vector2f.xml"> | ||
<Property name="x" value="90" /> | <Property name="x" value="90" /> | ||
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</Property> | </Property> | ||
</pre> | </pre> | ||
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; ProtectionTime | ; ProtectionTime | ||
: | : | ||
: '''x''': float | : '''x''': float | ||
: '''y''': float | : '''y''': float |
Revision as of 03:41, August 18, 2020
Hazard Table
Handles the environmental hazards that affect the player/suit. This currently includes: No hazards, no oxygen, extreme cold and heat, radiation, and toxic gas.
HAZARDTABLE | |
---|---|
File Suffix: | MBIN |
Template Name: | GcPlayerHazardData |
Directory: | METADATA/SIMULATION/ENVIRONMENT/ |
Knowledge State: | Partially Understood |
Summary: | Handles the environmental hazards. |
Data Structure
The following the the completed structure of an entry in the HazardTable. Below it, the structure is broken down for explanation.
<Property name="NoOxygen" value="GcPlayerHazardData.xml"> <Property name="ProtectionInitialTime" value="10" /> <Property name="ProtectionTime" value="Vector2f.xml"> <Property name="x" value="90" /> <Property name="y" value="90" /> </Property> <Property name="DamageRate" value="Vector2f.xml"> <Property name="x" value="10" /> <Property name="y" value="10" /> </Property> <Property name="WoundRate" value="Vector2f.xml"> <Property name="x" value="10" /> <Property name="y" value="10" /> </Property> <Property name="RechargeInitialTime" value="1" /> <Property name="RechargeTime" value="10" /> <Property name="Damage" value="NOOXYDAMAGE" /> <Property name="Increases" value="False" /> <Property name="Curve" value="TkCurveType.xml"> <Property name="Curve" value="Linear" /> </Property> <Property name="TriggerValue" value="0.5" /> <Property name="CapValue" value="1" /> <Property name="CriticalValue" value="1" /> <Property name="OutputMultiplier" value="1" /> <Property name="OutputMinAddition" value="0" /> <Property name="OutputMaxAddition" value="0" /> </Property>
Entry Start
<Property name="NoOxygen" value="GcPlayerHazardData.xml">
- Name
- The name of the hazard. In this case, NoOxygen, refers to running out of air.
- Value
- This is the template that holds the variables used within each segment.
ProtectionInitialTime
Variable: | float |
Defined: | <Property name="ProtectionInitialTime" value="10" />
|
Description: | Unknown |
ProtectionTime
Variable: | Defined as Vector2f in the GcPlayerHazardData.xml template. Vector2f carries two float variables as such: vector2f(x,y). |
Description: | Determines the |
Defined: | <Property name="ProtectionTime" value="Vector2f.xml"> <Property name="x" value="90" /> <Property name="y" value="90" /> </Property> |
- ProtectionTime
- x: float
- y: float