NoMansSky:Reference Guides/HazardTable: Difference between revisions
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{{NMSPage|contentTitle=Game Structure // HazardTable MBIN}} | {{NMSPage|contentTitle=Game Structure // HazardTable MBIN}} | ||
== Hazard Table == | |||
Handles the environmental hazards that affect the player/suit. This currently includes: No hazards, no oxygen, extreme cold and heat, radiation, and toxic gas. | |||
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|summary = Handles the environmental hazards. | |summary = Handles the environmental hazards. | ||
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== Data Structure == | == Data Structure == |
Revision as of 03:21, August 18, 2020
Hazard Table
Handles the environmental hazards that affect the player/suit. This currently includes: No hazards, no oxygen, extreme cold and heat, radiation, and toxic gas.
HAZARDTABLE | |
---|---|
File Suffix: | MBIN |
Template Name: | GcPlayerHazardData |
Directory: | METADATA/SIMULATION/ENVIRONMENT/ |
Knowledge State: | Partially Understood |
Summary: | Handles the environmental hazards. |
Data Structure
The following the the completed structure of an entry in the HazardTable. Below it, the structure is broken down for explanation.
<Property name="NoOxygen" value="GcPlayerHazardData.xml"> <Property name="ProtectionInitialTime" value="10" /> <Property name="ProtectionTime" value="Vector2f.xml"> <Property name="x" value="90" /> <Property name="y" value="90" /> </Property> <Property name="DamageRate" value="Vector2f.xml"> <Property name="x" value="10" /> <Property name="y" value="10" /> </Property> <Property name="WoundRate" value="Vector2f.xml"> <Property name="x" value="10" /> <Property name="y" value="10" /> </Property> <Property name="RechargeInitialTime" value="1" /> <Property name="RechargeTime" value="10" /> <Property name="Damage" value="NOOXYDAMAGE" /> <Property name="Increases" value="False" /> <Property name="Curve" value="TkCurveType.xml"> <Property name="Curve" value="Linear" /> </Property> <Property name="TriggerValue" value="0.5" /> <Property name="CapValue" value="1" /> <Property name="CriticalValue" value="1" /> <Property name="OutputMultiplier" value="1" /> <Property name="OutputMinAddition" value="0" /> <Property name="OutputMaxAddition" value="0" /> </Property>
Entry Start
<Property name="NoOxygen" value="GcPlayerHazardData.xml">
- Name
- The name of the hazard. In this case, NoOxygen, refers to running out of air.
- Value
- This is the template that holds the variables used within each segment.
ProtectionInitialTime
<Property name="ProtectionInitialTime" value="10" />
Variable: float
- Unknown
ProtectionTime
<Property name="ProtectionTime" value="Vector2f.xml"> <Property name="x" value="90" /> <Property name="y" value="90" /> </Property>
- ProtectionTime
- Defined as Vector2f in the GcPlayerHazardData.xml template. Vector2f carries two float variables as such: vector2f(x,y)
- x: float
- y: float