The Road Ahead-Unofficial Step Guide Addon

From Step Mods | Change The Game
Revision as of 01:11, September 6, 2024 by D1Z4STR (talk | contribs) (→‎STEP 1)
Skyrimse flare.png

The Road Ahead - a Unofficial Step Guide Addon

by: D1Z4STR

The Road Ahead.jpg

“Often, the path less traveled is overlooked. Yet, with willpower and a desire to grow, will you dare to journey down The Road Ahead?” - D1Z4STR

The Road Ahead is currently a curtailed addon that includes various mods that I feel add some extra layers to STEP.

The addon will be a work in progress for some time and the layout could change.

Almost every mod contained within is optional and you have user freedom. Some mods will need certain Extenders or Resources so keep that in mind. You will see more detailed information in the mod tables.

STEP 1

X


STEP 2

X


STEP 3

The Mod List


Mod Installation Considerations

  • If no Notes or recommendations are provided for a particular mod, always install the Main File, any Update Files, and all Optional Files are valid.
  • After installing a mod, ALWAYS enable the mod and any related plugins in MO unless otherwise instructed.
  • Mods are listed in alphabetical order within each ModGroup and any deviations from this are purposeful to achieve the desired outcome.
  • Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them.
  • Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that UNLESS continuing a playthrough using a previously-existing save game (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).
  • Always follow LOOT's advice regarding mod cleaning and sorting unless otherwise noted.
  • Do not extract BSAs unless specifically instructed to do so.

ModGroup Separators

The Road Ahead recommends using the following separators shown below:

➕ [Click to show]➖ [Click to hide] Steps - Create MO Separators
  1. Click MOlistoptions.png at the top of the mod list pane.
  2. Select [Create Separator], and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting and Weather, etc.).
    • Create a new separator for each new Mod Group while working through the Guide.
    • Separator colors can be customized by right-clicking on any separator and selecting Select Color.

Reference Image:
The Road Ahead - Separators.jpg


02-Extenders

Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name Baseline Instructions
Andrealphus' Papyrus FunctionsLink to the mod's Wiki page. Detailed Instructions available
The optional file is not needed

Required for Andrealphus' Bleedout Revamp

ConsoleUtilSSE NGLink to the mod's Wiki page. Detailed Instructions available
Required for Autorun
Powerofthree's Papyrus ExtenderLink to the mod's Wiki page. Detailed Instructions available
Required for Dynamic Activation Key, Rock Traps Trigger Fixes, and Simply Order Summons
FOMOD Instructions
  • Main
    • DLL
      • ◉ SSE v1.6.1130+ (Anniversary Edition)
        • Install


03-Resources

Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name Baseline Instructions
AnimObject SwapperLink to the mod's Wiki page. Detailed Instructions available
Required for Sharpen Other Swords II
FOMOD Instructions
  • Main
    • DLL
      • ◉ SSE v1.6.629+ ("Anniversary Edition)
        • Install
Base Object SwapperLink to the mod's Wiki page. Detailed Instructions available
Required for Catches Cook on Campfires - Base Object Swapper and Diverse Catches - Base Object Swapper Fish Racks
FOMOD Instructions
  • Main
    • DLL
      • ◉ SSE v1.6.1130+ ("Anniversary Edition)
        • Install
Enchantment Art ExtenderLink to the mod's Wiki page. Detailed Instructions available
Required for Vibrant Weapons EAE
FormList Manipulator - FLMLink to the mod's Wiki page. The optional files are not needed
Keyword Item Distributor (KID)Link to the mod's Wiki page. Detailed Instructions available
Required for Cooking Categories Improvement (Constructible Object Custom Keyword System - Fixes) and Vibrant Weapons EAE
FOMOD Instructions
  • Main
    • DLL
      • ◉ SSE v1.6+ ("Anniversary Edition)
        • Install
Rogue's GalleryLink to the mod's Wiki page. Detailed Instructions available
optional file not needed

Required for Show Follower Carry Weight, Show NPC Disposition Relationship Rank, and Show Mount Carry Weight


04-Foundation

Baseline mods that should be overridden by other mods AND/OR that make widely-accepted programmatic changes expected by other mods

No mods defined.

05-Animation and Physics

Mods that affect animations or physics
Mod Name Baseline Instructions
Assorted Animation FixesLink to the mod's Wiki page. Do not check anything in the FOMOD
SSS-CT - Slaughterfish Stay Submerged - Collision TweakLink to the mod's Wiki page. Download the top Main File


06-Models and Textures

Mods that replace existing models or textures
Mod Name Baseline Instructions
Septim - a coin retextureLink to the mod's Wiki page. 512 or 1024 Detailed Instructions available
STEP does not include a Septim retexture - This mod will eventually change to section 13-Gameplay-Immersion
FOMOD Instructions
  • Choose options
    • Choose your preferred Septim color
      • ◉ Gold (Default)
    • Choose resolution
      • ◉ 1024 - user choice
      • ◉ 512 - user choice
        • Install


07-Sounds and Music

Mods that affect sounds or music
Mod Name Baseline Instructions
Blackreach Eerie AmbienceLink to the mod's Wiki page. Detailed Instructions available
Listen to sounds comparisons on mod front page
FOMOD Instructions
  • Sound Selection
    • Sound Selection
      • ◉ With Birds - user choice
      • ◉ Without Birds - user choice (my preference)
  • Other Sound Options
    • Nirnroot Options
      • ◉ Nirnroot Replacer (Crimson Only)
    • Blackreach Water Loop
      • ☐ Blackreach Water Loop - user choice
    • Silence Music
      • ☐ Silence Music - do not check
        • Install
Distant Rolling ThunderLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Choose your Plugin
    • Plugin Choices
      • ◉ Light - best for Cathedral Weathers
    • Format
      • ◉ wav
    • Choose frequency
      • ◉ 1% (my choice)
        • Install
Ghostly Helgi VoiceLink to the mod's Wiki page. The optional files are not needed
Less MusicLink to the mod's Wiki page. Detailed Instructions available
Read the Main Plugins and pick your preference
FOMOD Instructions
  • Less Music Installation
    • Main Plugin
      • ◉ Whispering Silence
      • ◉ Enjoy The Silence - My preference
      • ◉ The Quiet Place
    • The Elder Songs - Compatibility
      • ☐ Unchecked - do not select
        • Install
Potema RevoicedLink to the mod's Wiki page. Optional file not needed
The Black Door RevoicedLink to the mod's Wiki page. Your choice of Main File A or B (B is my preference). Optional file not needed.


08-Character Appearance

Mods that affect the appearance of the player character or NPCs
Mod Name Baseline Instructions
Default Face NPCs FixedLink to the mod's Wiki page. Detailed Instructions available
Install Main File and DFNF - CC Full optional file separately (no not merge). Do NOT install the Moon and Star patch. A later mod will cover

other needed patches for DFNF.

However, 1 LOOT rule is needed and a CR patch for this is unnecessary. We need to load EVE - Ghost Mechanics and Shaders Restored below DFNF.

LOOT rule setup as follows:

1. Run LOOT in MO2

2. Locate EVE - Ghost Mechanics and Shaders Restored in the left pane of LOOT

3. Right click then click Edit metadata

4. A new screen will appear, in the middle of the screen it will say EVE - Ghost Mechanics and Shaders Restored, look directly below that and click the Load After tab

5. Click add new row at the bottom

6. A new (kind of hard to see) row will come up under where it says 'filename' click in that box and start typing the word default, it will find the Default Face NPCs Fixed for you then click it to set it in the row

7. Click save in the middle right hand side of LOOT (should have an outline color around it)

8. Complete! We will sort plugins at the end of the guide but if you sorted it will not hurt at this point.

Majestic GreybeardsLink to the mod's Wiki page.


09-Fixes

Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name Baseline Instructions
Dual Casting FixLink to the mod's Wiki page. Detailed Instructions available
Required for Blade and Blunt - A Combat Overhaul
FOMOD Instructions
  • Main
    • DLL
      • ◉ SSE v1.6+ (Anniversary Edition)
        • Install
Enhanced InvisibilityLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Main
    • DLL
      • ◉ SSE v1.6.629+ (Anniversary Edition)
        • Install
Enhanced ReanimationLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Main
    • DLL
      • ◉ SSE v1.6.629+ (Anniversary Edition)
        • Install
Equip Enchantment FixLink to the mod's Wiki page. Install bottom Main File
Fish Plaque Fixes and ImprovementsLink to the mod's Wiki page.
Imperial Soldiers Using Wrong Shields FixLink to the mod's Wiki page. Detailed Instructions available
Install main file

Install optional file separately

Nilheim BQ FixLink to the mod's Wiki page.
Rock Traps Trigger FixesLink to the mod's Wiki page. Detailed Instructions available
Requires powerofthree's Papyrus Extender from mod section 02-Extenders

In the FOMOD just click install other patches should be greyed out since we are not using those mods

Vampire Allies Factions FixLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Vampire Allies Factions Fix
    • Options
      • ◉ USSEP
        • Install


10-Gameplay-General

Mods that affect general or multiple gameplay mechanics
Mod Name Baseline Instructions
Disparity SE - Character Classes - Greater Racial DiversityLink to the mod's Wiki page. Detailed Instructions available
1 LOOT rule is needed for this mod. A CR patch for this is unnecessary. We need to load Disparity below Lore Corrected Races (Both mod almost have the same race height values). If you skip this step, the powers/racial abilities/resistances/etc of Disparity will be negated by Lore Correct Races which do not add any of those records (only height values).


LOOT rule setup as follows:

1. Run LOOT in MO2

2. Locate Disparity in the left pane of LOOT

3. Right click then click Edit metadata

4. A new screen will appear, in the middle of the screen it will say Disparity, look directly below that and click the Load After tab

5. Click add new row at the bottom

6. A new (kind of hard to see) row will come up under where it says 'filename' click in that box and start typing the word lore, it will find the Lore-corrected Races for you then click it to set it in the row

7. Click save in the middle right hand side of LOOT (should have an outline color around it)

8. Complete! We will sort plugins at the end of the guide but if you sorted it will not hurt at this point.


11-Gameplay-AI and Combat

Mods that affect AI, stats, or combat mechanics of NPCs
Mod Name Baseline Instructions
Andrealphus' Bleedout RevampLink to the mod's Wiki page. Detailed Instructions available
Download and install only Main File for now


Requires the following Extenders 02 and Resources 03:

Andrealphus' Papyrus Functions

FormList Manipulator - FLM

powerofthree's Papyrus Extender

Arena - An Encounter Zone OverhaulLink to the mod's Wiki page. Install Main File, your choice if you want the optional file (install as separate mod)
Blade and Blunt - A Combat OverhaulLink to the mod's Wiki page. Detailed Instructions available
Halt! You might not want this more in-depth Combat/AI mod. If you are wanting to something that makes minor AI edits well closer to vanilla, then do not install this mod and check out Realistic Combat AI mod below in this section. Realistic Combat AI does not require any below edit.

If you do wish to use Blade and Blunt we can also use Modern Combat AI with it

Requires Dual Casting Fix in mod section 09

FOMOD Instructions
  • Main Step
    • Module Files
      • ☐ No Kill Moves - user choice (my preference is not checked)
      • ☐ Vanilla Difficulty Modifiers - user choice (my preference is not checked)
  • Disable Optional Features
    • Stamina Changes
      • ☐ user choice (my preference is not checked for all, if you feel like you want to change one or some of these later in game you can re-install the mod and pick the option/s you wish, no new game required)
        • Install

Next, we need to modify ScrambledBugs.json in the Scrambled Bugs mod.

1. Locate Scrambled Bugs mod in MO2 (left pane) right click it and click Open File Explorer.

2. Navigate to SKSE -> Plugins -> then open ScrambledBugs.json with notepad or other program you use (just this one time, no need to always open with)

3. We need to change 2 values for the following:

Perk Entry Points: Apply Multiple Spells - Makes perk entry points such as Apply Combat Hit Spell more compatible and more versatile. Required for some features of Blade and Blunt to function with perk mods

Power Attack Stamina: Prevents the player and NPCs from power attacking without the required Stamina. Makes Frost magic and other Stamina-damaging effects much more useful. Highly recommended.

4. Under patches - (around the middle) "perkEntryPoints": "applyMultipleSpells": false ---> change to true

"powerAttackStamina": false ---> change to true

5. Save!

Encounter Zones Unlocked SELink to the mod's Wiki page. Install the top Main File (AE), other files not needed
Ghosts Mechanics and Shaders Restored - AddonsLink to the mod's Wiki page. Install the Main File only
Locational Encounter ZonesLink to the mod's Wiki page.
NPCs Take Cover - Smarter Anti-Cheese AILink to the mod's Wiki page.
Press E to Heal FollowersLink to the mod's Wiki page. Detailed Instructions available
Requires Dynamic Activation Key which is installed in section 16 of the guide

Only download the main file for now

Realistic Combat AILink to the mod's Wiki page.
Relaxed KhajiitsLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Relaxed Khajits
    • Relaxed Khajits
      • ◉ Default - user choice
      • ◉ Bedrolls - user choice (my preference)
        • Install
Simply Order SummonsLink to the mod's Wiki page. Detailed Instructions available
Requires powerofthree's Papyrus Extender from mod section 02 Extenders


12-Gameplay-Economy

Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name Baseline Instructions
Scarcity SE - Less Loot ModLink to the mod's Wiki page. Detailed Instructions available
Install the Main File only
FOMOD Instructions
  • Scarcity SE - Less Loot Mod
    • Loot Rarity
      • ◉ user choice - recommend default 6x Loot Rarity
    • Merchant Item Rarity
      • ◉ user choice - recommend default 4x Merchant Item Rarity
        • Install


13-Gameplay-Immersion

Mods that help to improve game immersion and role-playing scenarios
Mod Name Baseline Instructions
Better Court WizardsLink to the mod's Wiki page.
Catches Cook on Campfires - Base Object SwapperLink to the mod's Wiki page. Detailed Instructions available
Requires Base Object Swapper from mod section 03
Diverse Catches - Base Object Swapper Fish RacksLink to the mod's Wiki page. Detailed Instructions available
Requires Base Object Swapper from mod section 03 Resources


Install the first main file

Install the second main optional file separately if you rather have the fish tied than nailed to the racks

Install the update file separately

Extended Bandit DialogueLink to the mod's Wiki page.
Hunters Loot - and skin animalsLink to the mod's Wiki page. Detailed Instructions available
Requires powerofthree's Papyrus Extender from mod section 02 Extenders
Immersive Khajiit Caravan MulesLink to the mod's Wiki page. Install the Main File only
Married NPCs Wear Wedding Bands (SPID - Left Hand Rings)Link to the mod's Wiki page. Install the Main File only
Moons and Stars - Sky Overhaul SKSELink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Main
    • DLL
      • ◉ SSE v1.6+ (Anniversary Edition)
        • Install
Random Barrel Roll - Base Object SwapperLink to the mod's Wiki page. Detailed Instructions available
Requires Base Object Swapper from mod section 03 Resources
Relaxed VendorsLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Relaxed Vendors
    • Version
      • ◉ MCM - user choice (If you want to configure and randomize the dialogue frequency in a MCM)
      • ◉ Basic - user choice (my preference)
        • Install
Settling of Squad - Set Follower HomeLink to the mod's Wiki page. Detailed Instructions available
Do not install optional follower patches unless you are adding those followers by yourself. I do not recommend unless you have better modding experience.
FOMOD Instructions
  • Step 1
    • Optional
      • ☐ Unchecked - leave all unchecked then install
        • Install
Sharpen Other Swords II - AnimObject SwapperLink to the mod's Wiki page. Detailed Instructions available
Requires AnimObject Swapper from mod section 03 Resources
Skeletons don't breathe SSELink to the mod's Wiki page. Install the loose files Main File
Thalmor Don't Report To StormcloaksLink to the mod's Wiki page. Install the Main File only
The Clever PrisonerLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • The Clever Prisoner
    • The Clever Prisoner
      • ◉ Default Version - user choice - if not going to use Truly Neutral Prisoner (few mods lower in the guide)
      • ◉ TNP - user choice (My preference)
        • Install
TrespassLink to the mod's Wiki page.
True Hunter - fewer animals per square meterLink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Main
    • Mod Version
      • ◉ MCM - user choice (My preference)
      • ◉ No MCM - user choice
        • Install
Truly Neutral PrisonersLink to the mod's Wiki page. Install the Main File only
Upgraded Items in World Spaces and InteriorsLink to the mod's Wiki page.
Vibrant Weapons EAELink to the mod's Wiki page. Detailed Instructions available
Requires Enchantment Art Extender and Keyword Item Distributor from mod section 03 Resources


14-Gameplay-Quests

Mods that alter aspects of quests and/or related lore
Mod Name Baseline Instructions
Don't send me there again (dosemetha)Link to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Main
    • DLL
      • ◉ AE (newer versions)
        • Install
Face Sculptor ExpandedLink to the mod's Wiki page.
No Need to Ask... Bounty is ServedLink to the mod's Wiki page.


15-Gameplay-Skills and Perks

Mods that affect the player character's or NPC skills and perks or related leveling

No mods defined.

16-Interface

Mods that affect any aspect of the user interface
Mod Name Baseline Instructions
Constructible Object Custom Keyword SystemLink to the mod's Wiki page. Install the top Main File only
Cooking Categories Improvement (Constructible Object Custom Keyword System - Fixes)Link to the mod's Wiki page. Detailed Instructions available
Requires Keyword Item Distributor (KID) from mod section 03 Resources

Only install the main file

Dynamic Activation KeyLink to the mod's Wiki page. Detailed Instructions available
Requires powerofthree's Papyrus Extender from mod section 02 Extenders

Choice of installing main file or the newer optional file for DLL NG Edition (one I am using). Both the main and optional DLL NG both achieve the same thing and there is an optional controller config if you need that (install as a separate mod)

Dynamic Activation Key - MCMLink to the mod's Wiki page. Detailed Instructions available
You do not need this if you are not using DAK

Download the file that matches your chosen version of DAK (My preference was DLL NG in the previous step)

Dynamic Activation Key - Addons CollectionLink to the mod's Wiki page. Detailed Instructions available
Install only if using DAK like mentioned in previous step.

Install the Main File and then download the Optional File and merge it.

Fishing PreviewLink to the mod's Wiki page.
KnotworkLink to the mod's Wiki page. Install the Main File only
Show Follower Carry WeightLink to the mod's Wiki page. Detailed Instructions available
Requires Rogue's Gallery from mod section 03 Resources
Show Mount Carry WeightLink to the mod's Wiki page. Detailed Instructions available
Requires Rogue's Gallery from mod section 03 Resources and the previous mod above Show Follower Carry Weight
Show NPC Disposition Relationship RankLink to the mod's Wiki page. Detailed Instructions available
Requires Rogue's Gallery from mod section 03 Resources
Simple Activate SKSELink to the mod's Wiki page. Detailed Instructions available
FOMOD Instructions
  • Main
    • DLL
      • ◉ SSE v.1.6.629+ ("Anniversary Edition")
        • Install
SkyHUDLink to the mod's Wiki page. Detailed Instructions available
Install Main File per below FOMOD then install Update File with merging into the Main File.

Do not install optional iHUD patch as it is included in the Main File FOMOD.

FOMOD Instructions
  • Install
    • Please select installation type
      • ◉ Loose Files
  • Example Preset
    • Choose a preset
      • ◉ user choice (My preference is SkyHUD Default)
  • Misc
    • Optional
      • ☑ Install iHUD compatibility patch
        • Install

You can customize options of the HUD to your liking inside the files Interface folder -> skyuhud -> skyhud.txt

SkyUI - Survival Mode IntegrationLink to the mod's Wiki page. Does nothing without Survival Mode activated


17-Locations

Mods that programmatically add new or alter vanilla locations

No mods defined.

18-Lighting and Weather

Mods that affect lighting and/or weather systems **installation is optional**

No mods defined.

19-Utilities

Mods that generate derived mod output from load-order-specific assets
Mod Name Baseline Instructions
AutorunLink to the mod's Wiki page. Detailed Instructions available
Requires ConsoleUtilSSE NG from mod section 02-Extenders

The command lines below do the following and you can choose which you want to include:

cl off - turns the fake character light off (default it on)

SetGS fCombatAimProjectileRandomOffset 70 - gives enemy archer NPCs a 70% accuracy rating vs 100%

Set TAIF_Settings_GreetPlayer to 2 - this is from Tavern AI Fix mod please read its mod page on how you wish the command line to look between 0-2

Set TAIF_Settings_ShowRoom to 0 - this is from Tavern AI Fix mod please read its mod page on how you wish the command line to look between 0-2


Once you have decided on the above, proceed to adding the below

Open the mods autorun.txt and place the following text inside: (my preference)

cl off

SetGS fCombatAimProjectileRandomOffset 70

Set TAIF_Settings_GreetPlayer to 2

Set TAIF_Settings_ShowRoom to 0

Complete Crafting Overhaul Remastered - Settings LoaderLink to the mod's Wiki page.
Disparity SE - Character Classes - Greater Racial Diversity - Settings LoaderLink to the mod's Wiki page.
Farmhouse Chimneys SE - Settings LoaderLink to the mod's Wiki page.
Survival Control PanelLink to the mod's Wiki page. Does nothing without Survival Mode activated - Install the Main File only
Timing is Everything SE - Settings LoaderLink to the mod's Wiki page.
Trade and Barter - Settings LoaderLink to the mod's Wiki page.


20-Patches

Mods that programmatically resolve load-order conflicts
Mod Name Baseline Instructions
D1Z4STR's Patch HubLink to the mod's Wiki page. Detailed Instructions available
Install D.E.A.D. - Ghosts Mechanics and Shaders patch (if using D.E.A.D.)

Install Scarcity - STEP CR patch (if using Scarcity SE - Less Loot Mod)

Install Upgraded Items - Unlimited Bookshelves - USSEP patch (if using Upgraded Items in World Spaces and Interiors)

Sharpen Other Swords - Better-Shaped Weapons PatchLink to the mod's Wiki page. Required if using Sharpen Other Swords II - AnimObject Swapper and LeanWolf's Better Shaped Weapons from STEP
T.I.T.S. U.P. - Default Face NPCs Fixed - Patch CollectionLink to the mod's Wiki page. Detailed Instructions available
Install the Main File if using Default Face NPCs Fixed (DFNF)
FOMOD Instructions
  • Step1
    • Patches
      • ☑ AI Overhaul
      • ☐ Uncheck Cutting Room Floor (not needed)
      • ☐ Uncheck Gift of Saturalia + CC Saturalia (not used)
      • ☑ Weapons Armor Clothing and Clutter Fixes
        • Install


21-Post-Processing

Mods that affect post-processing graphics **installation is optional**

No mods defined.

Warning-Logo.png

WARNING

XXXXXX

Final Sorting and Cleaning

If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errors or warnings (ignoring the game's default masters at the top of the list). Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedure on any mods requiring cleaning (except for the game's default masters).

Be aware that the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on:

  • Ensure all applicable mods are ticked in the left pane of MO.
  • Ensure all plugins are ticked in the right pane of MO.
  • Sort the load order using LOOT whenever plugins are added/removed.
  • Update LOOT (the program and masterlist) whenever updates are available.


STEP X (might not need?)

Mod Configuration (MCM)


Mod Configuration Menu Settings

Mod configurations not mentioned in the following table are recommended to be left at their defaults. Some mods not mentioned below were previously configured by altering their configuration files during the installation process.

Cathedral WeathersClick to show/hide
If the 18-Lighting and Weather ModGroup was installed, Interior Vision can be set to Darker or Brighter as desired. The same is true for Nocturnal Sight, which controls exterior brightness. The Step ENB was designed for Normal in both cases.
Complete CraftingClick to show/hide
The following screenshots display the recommended settings for the mod's MCM:

CCORMCM01.jpgCCORMCM02.jpgCCORMCM03.jpg
Farmhouse Chimneys SEClick to show/hide
Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the New Locations page:

FarmhouseChimneyMCM01.jpg
Immersive HUDClick to show/hide
It's recommended to enable the "Fast Fade" of the status bars, so they will appear when they change and quickly fade away.

IHUDMCM01.jpg
Lanterns of Skyrim SEClick to show/hide
Disabling "Enable lanterns along roads" is the more vanilla-friendly experience and is arguably more realistic and practical.

LoSMCM01.jpg
Lock OverhaulClick to show/hide
This mod must be activated to work. Once enabled, close and re-open the MCM. The settings are user preference.
Realistic Water TwoClick to show/hide
Disable the hand-placed ripples for compatibility with Splashes of Storms.

RealisticWaterTwoMCM01.jpg
Shooting StarsClick to show/hide
Disable the in-game notifications for the sake of immersion.

ShootingStarsMCM01.jpg